| /// @ref core | |
| /// @file glm/mat4x2.hpp | |
| #pragma once | |
| #include "detail/type_mat4x2.hpp" | |
| namespace glm | |
| { | |
| /// 4 columns of 2 components matrix of low precision floating-point numbers. | |
| /// There is no guarantee on the actual precision. | |
| /// | |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> | |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
| typedef tmat4x2<float, lowp> lowp_mat4x2; | |
| /// 4 columns of 2 components matrix of medium precision floating-point numbers. | |
| /// There is no guarantee on the actual precision. | |
| /// | |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> | |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
| typedef tmat4x2<float, mediump> mediump_mat4x2; | |
| /// 4 columns of 2 components matrix of high precision floating-point numbers. | |
| /// There is no guarantee on the actual precision. | |
| /// | |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> | |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
| typedef tmat4x2<float, highp> highp_mat4x2; | |
| }//namespace glm |