| // Copyright (C) 2018 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "GLSnapshotTesting.h" |
| #include "apigen-codec-common/glUtils.h" |
| |
| #include <gtest/gtest.h> |
| |
| #include <map> |
| |
| namespace gfxstream { |
| namespace gl { |
| namespace { |
| |
| struct GlFramebufferAttachment { |
| GLenum type; |
| GLuint name; |
| GLenum textureLevel; |
| GLenum textureCubeMapFace; |
| }; |
| |
| struct GlFramebufferObjectState { |
| std::map<GLenum, GlFramebufferAttachment> attachments; |
| }; |
| |
| class SnapshotGlFramebufferObjectTest : public SnapshotPreserveTest { |
| public: |
| void defaultStateCheck() override { |
| EXPECT_EQ(GL_FALSE, gl->glIsFramebuffer(m_framebuffer_name)); |
| EXPECT_TRUE(compareGlobalGlInt(gl, GL_FRAMEBUFFER_BINDING, 0)); |
| } |
| |
| void changedStateCheck() override { |
| EXPECT_EQ(GL_TRUE, gl->glIsFramebuffer(m_framebuffer_name)); |
| EXPECT_TRUE(compareGlobalGlInt(gl, GL_FRAMEBUFFER_BINDING, |
| m_framebuffer_name)); |
| |
| // don't lose current framebuffer binding |
| GLint currentBind; |
| gl->glGetIntegerv(GL_FRAMEBUFFER_BINDING, ¤tBind); |
| EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); |
| |
| for (auto& pair : m_state.attachments) { |
| const GLenum& attachment = pair.first; |
| GlFramebufferAttachment& expected = pair.second; |
| |
| GlFramebufferAttachment current = {}; |
| gl->glBindFramebuffer(GL_FRAMEBUFFER, m_framebuffer_name); |
| gl->glGetFramebufferAttachmentParameteriv( |
| GL_FRAMEBUFFER, attachment, |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, |
| (GLint*)¤t.type); |
| EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); |
| |
| if (current.type != GL_NONE) { |
| gl->glGetFramebufferAttachmentParameteriv( |
| GL_FRAMEBUFFER, attachment, |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, |
| (GLint*)¤t.name); |
| if (current.type == GL_TEXTURE) { |
| gl->glGetFramebufferAttachmentParameteriv( |
| GL_FRAMEBUFFER, attachment, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, |
| (GLint*)¤t.textureLevel); |
| gl->glGetFramebufferAttachmentParameteriv( |
| GL_FRAMEBUFFER, attachment, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, |
| (GLint*)¤t.textureCubeMapFace); |
| } |
| } |
| |
| EXPECT_EQ(expected.type, current.type); |
| EXPECT_EQ(expected.name, current.name); |
| EXPECT_EQ(expected.textureLevel, current.textureLevel); |
| EXPECT_EQ(expected.textureCubeMapFace, current.textureCubeMapFace); |
| } |
| |
| // restore framebuffer binding |
| gl->glBindFramebuffer(GL_FRAMEBUFFER, currentBind); |
| } |
| |
| void stateChange() override { |
| gl->glGenFramebuffers(1, &m_framebuffer_name); |
| gl->glBindFramebuffer(GL_FRAMEBUFFER, m_framebuffer_name); |
| |
| m_state_changer(); |
| } |
| |
| void setStateChanger(std::function<void()> changer) { |
| m_state_changer = changer; |
| } |
| |
| protected: |
| GLuint m_framebuffer_name = 0; |
| GlFramebufferObjectState m_state = {}; |
| std::function<void()> m_state_changer = [] {}; |
| }; |
| |
| TEST_F(SnapshotGlFramebufferObjectTest, CreateAndBind) { |
| doCheckedSnapshot(); |
| } |
| |
| TEST_F(SnapshotGlFramebufferObjectTest, BindDepthRenderbuffer) { |
| setStateChanger([this] { |
| GLuint renderbuffer; |
| gl->glGenRenderbuffers(1, &renderbuffer); |
| gl->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); |
| gl->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| GL_RENDERBUFFER, renderbuffer); |
| EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); |
| |
| m_state.attachments[GL_DEPTH_ATTACHMENT] = {GL_RENDERBUFFER, |
| renderbuffer, 0, 0}; |
| }); |
| doCheckedSnapshot(); |
| } |
| |
| TEST_F(SnapshotGlFramebufferObjectTest, BindStencilTextureCubeFace) { |
| setStateChanger([this] { |
| GLuint texture; |
| gl->glGenTextures(1, &texture); |
| gl->glBindTexture(GL_TEXTURE_CUBE_MAP, texture); |
| gl->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, |
| GL_TEXTURE_CUBE_MAP_NEGATIVE_X, texture, 0); |
| EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); |
| |
| m_state.attachments[GL_STENCIL_ATTACHMENT] = { |
| GL_TEXTURE, texture, 0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X}; |
| }); |
| doCheckedSnapshot(); |
| } |
| |
| TEST_F(SnapshotGlFramebufferObjectTest, BindColor0Texture2D) { |
| setStateChanger([this] { |
| GLuint texture; |
| gl->glGenTextures(1, &texture); |
| gl->glBindTexture(GL_TEXTURE_2D, texture); |
| // In GLES2, mipmap level must be 0 |
| gl->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_TEXTURE_2D, texture, 0); |
| EXPECT_EQ(GL_NO_ERROR, gl->glGetError()); |
| |
| m_state.attachments[GL_COLOR_ATTACHMENT0] = {GL_TEXTURE, texture, 0, 0}; |
| }); |
| doCheckedSnapshot(); |
| } |
| |
| } // namespace |
| } // namespace gl |
| } // namespace gfxstream |