| /// @ref gtc_random | |
| /// @file glm/gtc/random.hpp | |
| /// | |
| /// @see core (dependence) | |
| /// @see gtc_half_float (dependence) | |
| /// @see gtx_random (extended) | |
| /// | |
| /// @defgroup gtc_random GLM_GTC_random | |
| /// @ingroup gtc | |
| /// | |
| /// @brief Generate random number from various distribution methods. | |
| /// | |
| /// <glm/gtc/random.hpp> need to be included to use these functionalities. | |
| #pragma once | |
| // Dependency: | |
| #include "../vec2.hpp" | |
| #include "../vec3.hpp" | |
| #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) | |
| # pragma message("GLM: GLM_GTC_random extension included") | |
| #endif | |
| namespace glm | |
| { | |
| /// @addtogroup gtc_random | |
| /// @{ | |
| /// Generate random numbers in the interval [Min, Max], according a linear distribution | |
| /// | |
| /// @param Min | |
| /// @param Max | |
| /// @tparam genType Value type. Currently supported: float or double scalars. | |
| /// @see gtc_random | |
| template <typename genTYpe> | |
| GLM_FUNC_DECL genTYpe linearRand( | |
| genTYpe Min, | |
| genTYpe Max); | |
| /// Generate random numbers in the interval [Min, Max], according a linear distribution | |
| /// | |
| /// @param Min | |
| /// @param Max | |
| /// @tparam T Value type. Currently supported: float or double. | |
| /// @tparam vecType A vertor type: tvec1, tvec2, tvec3, tvec4 or compatible | |
| /// @see gtc_random | |
| template <typename T, precision P, template <typename, precision> class vecType> | |
| GLM_FUNC_DECL vecType<T, P> linearRand( | |
| vecType<T, P> const & Min, | |
| vecType<T, P> const & Max); | |
| /// Generate random numbers in the interval [Min, Max], according a gaussian distribution | |
| /// | |
| /// @param Mean | |
| /// @param Deviation | |
| /// @see gtc_random | |
| template <typename genType> | |
| GLM_FUNC_DECL genType gaussRand( | |
| genType Mean, | |
| genType Deviation); | |
| /// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius | |
| /// | |
| /// @param Radius | |
| /// @see gtc_random | |
| template <typename T> | |
| GLM_FUNC_DECL tvec2<T, defaultp> circularRand( | |
| T Radius); | |
| /// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius | |
| /// | |
| /// @param Radius | |
| /// @see gtc_random | |
| template <typename T> | |
| GLM_FUNC_DECL tvec3<T, defaultp> sphericalRand( | |
| T Radius); | |
| /// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius | |
| /// | |
| /// @param Radius | |
| /// @see gtc_random | |
| template <typename T> | |
| GLM_FUNC_DECL tvec2<T, defaultp> diskRand( | |
| T Radius); | |
| /// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius | |
| /// | |
| /// @param Radius | |
| /// @see gtc_random | |
| template <typename T> | |
| GLM_FUNC_DECL tvec3<T, defaultp> ballRand( | |
| T Radius); | |
| /// @} | |
| }//namespace glm | |
| #include "random.inl" |