| #include "src/libShaderTranslator/ShaderTranslator.h" |
| |
| ANGLE_EXPORT void STInitialize(void) { } |
| ANGLE_EXPORT void STFinalize(void) { } |
| |
| ANGLE_EXPORT ST_BuiltInResources* |
| STGenerateResources(ST_BuiltInResources *pResources) { return nullptr; } |
| |
| ANGLE_EXPORT void STCompileAndResolve( |
| const ST_ShaderCompileInfo* pInfo, |
| ST_ShaderCompileResult** ppResult) { } |
| |
| ANGLE_EXPORT void STFreeShaderResolveState( |
| ST_ShaderCompileResult* state) { } |
| |
| ANGLE_EXPORT ST_ShaderVariable STCopyVariable(const ST_ShaderVariable* pInput) { |
| ST_ShaderVariable v; return v; |
| } |
| |
| ANGLE_EXPORT ST_InterfaceBlock STCopyInterfaceBlock(const ST_InterfaceBlock* pInput) { |
| ST_InterfaceBlock i; return i; |
| } |
| |
| ANGLE_EXPORT void STDestroyVariable(ST_ShaderVariable* pInput) { } |
| ANGLE_EXPORT void STDestroyInterfaceBlock(ST_InterfaceBlock* pInput) { } |