| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #include "GLClientState.h" |
| #include "ErrorLog.h" |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include "glUtils.h" |
| #include <cutils/log.h> |
| |
| #ifndef MAX |
| #define MAX(a, b) ((a) < (b) ? (b) : (a)) |
| #endif |
| |
| GLClientState::GLClientState(int nLocations) |
| { |
| if (nLocations < LAST_LOCATION) { |
| nLocations = LAST_LOCATION; |
| } |
| m_nLocations = nLocations; |
| m_states = new VertexAttribState[m_nLocations]; |
| for (int i = 0; i < m_nLocations; i++) { |
| m_states[i].enabled = 0; |
| m_states[i].enableDirty = false; |
| m_states[i].data = 0; |
| } |
| m_currentArrayVbo = 0; |
| m_currentIndexVbo = 0; |
| // init gl constans; |
| m_states[VERTEX_LOCATION].glConst = GL_VERTEX_ARRAY; |
| m_states[NORMAL_LOCATION].glConst = GL_NORMAL_ARRAY; |
| m_states[COLOR_LOCATION].glConst = GL_COLOR_ARRAY; |
| m_states[POINTSIZE_LOCATION].glConst = GL_POINT_SIZE_ARRAY_OES; |
| m_states[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; |
| m_states[TEXCOORD1_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; |
| m_states[TEXCOORD2_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; |
| m_states[TEXCOORD3_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; |
| m_states[TEXCOORD4_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; |
| m_states[TEXCOORD5_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; |
| m_states[TEXCOORD6_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; |
| m_states[TEXCOORD7_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; |
| m_states[MATRIXINDEX_LOCATION].glConst = GL_MATRIX_INDEX_ARRAY_OES; |
| m_states[WEIGHT_LOCATION].glConst = GL_WEIGHT_ARRAY_OES; |
| m_activeTexture = 0; |
| m_currentProgram = 0; |
| |
| m_pixelStore.unpack_alignment = 4; |
| m_pixelStore.pack_alignment = 4; |
| |
| memset(m_tex.unit, 0, sizeof(m_tex.unit)); |
| m_tex.activeUnit = &m_tex.unit[0]; |
| m_tex.textures = NULL; |
| m_tex.numTextures = 0; |
| m_tex.allocTextures = 0; |
| |
| mRboState.boundRenderbuffer = 0; |
| mRboState.boundRenderbufferIndex = 0; |
| addFreshRenderbuffer(0); |
| |
| mFboState.boundFramebuffer = 0; |
| mFboState.boundFramebufferIndex = 0; |
| mFboState.fboCheckStatus = GL_NONE; |
| addFreshFramebuffer(0); |
| |
| m_maxVertexAttribsDirty = true; |
| } |
| |
| GLClientState::~GLClientState() |
| { |
| delete m_states; |
| } |
| |
| void GLClientState::enable(int location, int state) |
| { |
| if (!validLocation(location)) { |
| return; |
| } |
| |
| m_states[location].enableDirty |= (state != m_states[location].enabled); |
| m_states[location].enabled = state; |
| } |
| |
| void GLClientState::setState(int location, int size, GLenum type, GLboolean normalized, GLsizei stride, const void *data) |
| { |
| if (!validLocation(location)) { |
| return; |
| } |
| m_states[location].size = size; |
| m_states[location].type = type; |
| m_states[location].stride = stride; |
| m_states[location].data = (void*)data; |
| m_states[location].bufferObject = m_currentArrayVbo; |
| m_states[location].elementSize = size ? (glSizeof(type) * size) : 0; |
| m_states[location].normalized = normalized; |
| } |
| |
| void GLClientState::setBufferObject(int location, GLuint id) |
| { |
| if (!validLocation(location)) { |
| return; |
| } |
| |
| m_states[location].bufferObject = id; |
| } |
| |
| const GLClientState::VertexAttribState * GLClientState::getState(int location) |
| { |
| if (!validLocation(location)) { |
| return NULL; |
| } |
| return & m_states[location]; |
| } |
| |
| const GLClientState::VertexAttribState * GLClientState::getStateAndEnableDirty(int location, bool *enableChanged) |
| { |
| if (!validLocation(location)) { |
| return NULL; |
| } |
| |
| if (enableChanged) { |
| *enableChanged = m_states[location].enableDirty; |
| } |
| |
| m_states[location].enableDirty = false; |
| return & m_states[location]; |
| } |
| |
| int GLClientState::getLocation(GLenum loc) |
| { |
| int retval; |
| |
| switch(loc) { |
| case GL_VERTEX_ARRAY: |
| retval = int(VERTEX_LOCATION); |
| break; |
| case GL_NORMAL_ARRAY: |
| retval = int(NORMAL_LOCATION); |
| break; |
| case GL_COLOR_ARRAY: |
| retval = int(COLOR_LOCATION); |
| break; |
| case GL_POINT_SIZE_ARRAY_OES: |
| retval = int(POINTSIZE_LOCATION); |
| break; |
| case GL_TEXTURE_COORD_ARRAY: |
| retval = int (TEXCOORD0_LOCATION + m_activeTexture); |
| break; |
| case GL_MATRIX_INDEX_ARRAY_OES: |
| retval = int (MATRIXINDEX_LOCATION); |
| break; |
| case GL_WEIGHT_ARRAY_OES: |
| retval = int (WEIGHT_LOCATION); |
| break; |
| default: |
| retval = loc; |
| } |
| return retval; |
| } |
| |
| void GLClientState::getClientStatePointer(GLenum pname, GLvoid** params) |
| { |
| const GLClientState::VertexAttribState *state = NULL; |
| switch (pname) { |
| case GL_VERTEX_ARRAY_POINTER: { |
| state = getState(GLClientState::VERTEX_LOCATION); |
| break; |
| } |
| case GL_NORMAL_ARRAY_POINTER: { |
| state = getState(GLClientState::NORMAL_LOCATION); |
| break; |
| } |
| case GL_COLOR_ARRAY_POINTER: { |
| state = getState(GLClientState::COLOR_LOCATION); |
| break; |
| } |
| case GL_TEXTURE_COORD_ARRAY_POINTER: { |
| state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); |
| break; |
| } |
| case GL_POINT_SIZE_ARRAY_POINTER_OES: { |
| state = getState(GLClientState::POINTSIZE_LOCATION); |
| break; |
| } |
| case GL_MATRIX_INDEX_ARRAY_POINTER_OES: { |
| state = getState(GLClientState::MATRIXINDEX_LOCATION); |
| break; |
| } |
| case GL_WEIGHT_ARRAY_POINTER_OES: { |
| state = getState(GLClientState::WEIGHT_LOCATION); |
| break; |
| } |
| } |
| if (state && params) |
| *params = state->data; |
| } |
| |
| int GLClientState::setPixelStore(GLenum param, GLint value) |
| { |
| int retval = 0; |
| switch(param) { |
| case GL_UNPACK_ALIGNMENT: |
| if (value == 1 || value == 2 || value == 4 || value == 8) { |
| m_pixelStore.unpack_alignment = value; |
| } else { |
| retval = GL_INVALID_VALUE; |
| } |
| break; |
| case GL_PACK_ALIGNMENT: |
| if (value == 1 || value == 2 || value == 4 || value == 8) { |
| m_pixelStore.pack_alignment = value; |
| } else { |
| retval = GL_INVALID_VALUE; |
| } |
| break; |
| default: |
| retval = GL_INVALID_ENUM; |
| } |
| return retval; |
| } |
| |
| |
| |
| |
| size_t GLClientState::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) const |
| { |
| if (width <= 0 || height <= 0) return 0; |
| |
| int pixelsize = glUtilsPixelBitSize(format, type) >> 3; |
| |
| int alignment = pack ? m_pixelStore.pack_alignment : m_pixelStore.unpack_alignment; |
| |
| if (pixelsize == 0 ) { |
| ERR("unknown pixel size: width: %d height: %d format: %d type: %d pack: %d align: %d\n", |
| width, height, format, type, pack, alignment); |
| } |
| size_t linesize = pixelsize * width; |
| size_t aligned_linesize = int(linesize / alignment) * alignment; |
| if (aligned_linesize < linesize) { |
| aligned_linesize += alignment; |
| } |
| return aligned_linesize * height; |
| } |
| |
| GLenum GLClientState::setActiveTextureUnit(GLenum texture) |
| { |
| GLuint unit = texture - GL_TEXTURE0; |
| if (unit >= MAX_TEXTURE_UNITS) { |
| return GL_INVALID_ENUM; |
| } |
| m_tex.activeUnit = &m_tex.unit[unit]; |
| return GL_NO_ERROR; |
| } |
| |
| GLenum GLClientState::getActiveTextureUnit() const |
| { |
| return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]); |
| } |
| |
| void GLClientState::enableTextureTarget(GLenum target) |
| { |
| switch (target) { |
| case GL_TEXTURE_2D: |
| m_tex.activeUnit->enables |= (1u << TEXTURE_2D); |
| break; |
| case GL_TEXTURE_EXTERNAL_OES: |
| m_tex.activeUnit->enables |= (1u << TEXTURE_EXTERNAL); |
| break; |
| } |
| } |
| |
| void GLClientState::disableTextureTarget(GLenum target) |
| { |
| switch (target) { |
| case GL_TEXTURE_2D: |
| m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D); |
| break; |
| case GL_TEXTURE_EXTERNAL_OES: |
| m_tex.activeUnit->enables &= ~(1u << TEXTURE_EXTERNAL); |
| break; |
| } |
| } |
| |
| GLenum GLClientState::getPriorityEnabledTarget(GLenum allDisabled) const |
| { |
| unsigned int enables = m_tex.activeUnit->enables; |
| if (enables & (1u << TEXTURE_EXTERNAL)) { |
| return GL_TEXTURE_EXTERNAL_OES; |
| } else if (enables & (1u << TEXTURE_2D)) { |
| return GL_TEXTURE_2D; |
| } else { |
| return allDisabled; |
| } |
| } |
| |
| int GLClientState::compareTexId(const void* pid, const void* prec) |
| { |
| const GLuint* id = (const GLuint*)pid; |
| const TextureRec* rec = (const TextureRec*)prec; |
| return (GLint)(*id) - (GLint)rec->id; |
| } |
| |
| GLenum GLClientState::bindTexture(GLenum target, GLuint texture, |
| GLboolean* firstUse) |
| { |
| GLboolean first = GL_FALSE; |
| TextureRec* texrec = NULL; |
| if (texture != 0) { |
| if (m_tex.textures) { |
| texrec = (TextureRec*)bsearch(&texture, m_tex.textures, |
| m_tex.numTextures, sizeof(TextureRec), compareTexId); |
| } |
| if (!texrec) { |
| if (!(texrec = addTextureRec(texture, target))) { |
| return GL_OUT_OF_MEMORY; |
| } |
| first = GL_TRUE; |
| } |
| if (target != texrec->target) { |
| return GL_INVALID_OPERATION; |
| } |
| } |
| |
| switch (target) { |
| case GL_TEXTURE_2D: |
| m_tex.activeUnit->texture[TEXTURE_2D] = texture; |
| break; |
| case GL_TEXTURE_EXTERNAL_OES: |
| m_tex.activeUnit->texture[TEXTURE_EXTERNAL] = texture; |
| break; |
| } |
| |
| if (firstUse) { |
| *firstUse = first; |
| } |
| |
| return GL_NO_ERROR; |
| } |
| |
| GLClientState::TextureRec* GLClientState::addTextureRec(GLuint id, |
| GLenum target) |
| { |
| if (m_tex.numTextures == m_tex.allocTextures) { |
| const GLuint MAX_TEXTURES = 0xFFFFFFFFu; |
| |
| GLuint newAlloc; |
| if (MAX_TEXTURES - m_tex.allocTextures >= m_tex.allocTextures) { |
| newAlloc = MAX(4, 2 * m_tex.allocTextures); |
| } else { |
| if (m_tex.allocTextures == MAX_TEXTURES) { |
| return NULL; |
| } |
| newAlloc = MAX_TEXTURES; |
| } |
| |
| TextureRec* newTextures = (TextureRec*)realloc(m_tex.textures, |
| newAlloc * sizeof(TextureRec)); |
| if (!newTextures) { |
| return NULL; |
| } |
| |
| m_tex.textures = newTextures; |
| m_tex.allocTextures = newAlloc; |
| } |
| |
| TextureRec* tex = m_tex.textures + m_tex.numTextures; |
| TextureRec* prev = tex - 1; |
| while (tex != m_tex.textures && id < prev->id) { |
| *tex-- = *prev--; |
| } |
| tex->id = id; |
| tex->target = target; |
| tex->format = -1; |
| m_tex.numTextures++; |
| |
| return tex; |
| } |
| |
| void GLClientState::setBoundTextureInternalFormat(GLenum target, GLint internalformat) { |
| GLuint texture = getBoundTexture(target); |
| TextureRec* texrec = NULL; |
| texrec = (TextureRec*)bsearch(&texture, m_tex.textures, |
| m_tex.numTextures, |
| sizeof(TextureRec), |
| compareTexId); |
| if (!texrec) return; |
| texrec->internalformat = internalformat; |
| } |
| |
| void GLClientState::setBoundTextureFormat(GLenum target, GLenum format) { |
| GLuint texture = getBoundTexture(target); |
| TextureRec* texrec = NULL; |
| texrec = (TextureRec*)bsearch(&texture, m_tex.textures, |
| m_tex.numTextures, |
| sizeof(TextureRec), |
| compareTexId); |
| if (!texrec) return; |
| texrec->format = format; |
| } |
| |
| void GLClientState::setBoundTextureType(GLenum target, GLenum type) { |
| GLuint texture = getBoundTexture(target); |
| TextureRec* texrec = NULL; |
| texrec = (TextureRec*)bsearch(&texture, m_tex.textures, |
| m_tex.numTextures, |
| sizeof(TextureRec), |
| compareTexId); |
| if (!texrec) return; |
| texrec->type = type; |
| } |
| |
| GLuint GLClientState::getBoundTexture(GLenum target) const |
| { |
| switch (target) { |
| case GL_TEXTURE_2D: |
| return m_tex.activeUnit->texture[TEXTURE_2D]; |
| case GL_TEXTURE_EXTERNAL_OES: |
| return m_tex.activeUnit->texture[TEXTURE_EXTERNAL]; |
| default: |
| return 0; |
| } |
| } |
| |
| // BEGIN driver workarounds-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- |
| // (>' ')><(' '<)(>' ')><(' '<)(>' ')><(' '<)(>' ')><(' '<)(>' ')><(' '<)(>' ')> |
| |
| static bool unreliableInternalFormat(GLenum internalformat) { |
| switch (internalformat) { |
| case GL_LUMINANCE: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| void GLClientState::writeCopyTexImageState |
| (GLenum target, GLint level, GLenum internalformat) { |
| if (unreliableInternalFormat(internalformat)) { |
| CubeMapDef entry; |
| entry.id = getBoundTexture(GL_TEXTURE_2D); |
| entry.target = target; |
| entry.level = level; |
| entry.internalformat = internalformat; |
| m_cubeMapDefs.insert(entry); |
| } |
| } |
| |
| static GLenum identifyPositiveCubeMapComponent(GLenum target) { |
| switch (target) { |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| return GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| return GL_TEXTURE_CUBE_MAP_POSITIVE_Y; |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| return GL_TEXTURE_CUBE_MAP_POSITIVE_Z; |
| default: |
| return 0; |
| } |
| } |
| |
| GLenum GLClientState::copyTexImageNeededTarget |
| (GLenum target, GLint level, GLenum internalformat) { |
| if (unreliableInternalFormat(internalformat)) { |
| GLenum positiveComponent = |
| identifyPositiveCubeMapComponent(target); |
| if (positiveComponent) { |
| CubeMapDef query; |
| query.id = getBoundTexture(GL_TEXTURE_2D); |
| query.target = positiveComponent; |
| query.level = level; |
| query.internalformat = internalformat; |
| if (m_cubeMapDefs.find(query) == |
| m_cubeMapDefs.end()) { |
| return positiveComponent; |
| } |
| } |
| } |
| return 0; |
| } |
| |
| GLenum GLClientState::copyTexImageLuminanceCubeMapAMDWorkaround |
| (GLenum target, GLint level, GLenum internalformat) { |
| writeCopyTexImageState(target, level, internalformat); |
| return copyTexImageNeededTarget(target, level, internalformat); |
| } |
| |
| // (>' ')><(' '<)(>' ')><(' '<)(>' ')><(' '<)(>' ')><(' '<)(>' ')><(' '<)(>' ')> |
| // END driver workarounds-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- |
| |
| void GLClientState::deleteTextures(GLsizei n, const GLuint* textures) |
| { |
| // Updating the textures array could be made more efficient when deleting |
| // several textures: |
| // - compacting the array could be done in a single pass once the deleted |
| // textures are marked, or |
| // - could swap deleted textures to the end and re-sort. |
| TextureRec* texrec; |
| for (const GLuint* texture = textures; texture != textures + n; texture++) { |
| texrec = (TextureRec*)bsearch(texture, m_tex.textures, |
| m_tex.numTextures, sizeof(TextureRec), compareTexId); |
| if (texrec) { |
| const TextureRec* end = m_tex.textures + m_tex.numTextures; |
| memmove(texrec, texrec + 1, |
| (end - texrec - 1) * sizeof(TextureRec)); |
| m_tex.numTextures--; |
| |
| for (TextureUnit* unit = m_tex.unit; |
| unit != m_tex.unit + MAX_TEXTURE_UNITS; |
| unit++) |
| { |
| if (unit->texture[TEXTURE_2D] == *texture) { |
| unit->texture[TEXTURE_2D] = 0; |
| } else if (unit->texture[TEXTURE_EXTERNAL] == *texture) { |
| unit->texture[TEXTURE_EXTERNAL] = 0; |
| } |
| } |
| } |
| } |
| } |
| |
| // RBO////////////////////////////////////////////////////////////////////////// |
| |
| void GLClientState::addFreshRenderbuffer(GLuint name) { |
| mRboState.rboData.push_back(RboProps()); |
| RboProps& props = mRboState.rboData.back(); |
| props.target = GL_RENDERBUFFER; |
| props.name = name; |
| props.format = GL_NONE; |
| props.previouslyBound = false; |
| } |
| |
| void GLClientState::addRenderbuffers(GLsizei n, GLuint* renderbuffers) { |
| for (size_t i = 0; i < n; i++) { |
| addFreshRenderbuffer(renderbuffers[i]); |
| } |
| } |
| |
| size_t GLClientState::getRboIndex(GLuint name) const { |
| for (size_t i = 0; i < mRboState.rboData.size(); i++) { |
| if (mRboState.rboData[i].name == name) { |
| return i; |
| } |
| } |
| return -1; |
| } |
| |
| void GLClientState::removeRenderbuffers(GLsizei n, const GLuint* renderbuffers) { |
| size_t bound_rbo_idx = getRboIndex(boundRboProps_const().name); |
| |
| std::vector<GLuint> to_remove; |
| for (size_t i = 0; i < n; i++) { |
| if (renderbuffers[i] != 0) { // Never remove the zero rb. |
| to_remove.push_back(getRboIndex(renderbuffers[i])); |
| } |
| } |
| |
| for (size_t i = 0; i < to_remove.size(); i++) { |
| mRboState.rboData[to_remove[i]] = mRboState.rboData.back(); |
| mRboState.rboData.pop_back(); |
| } |
| |
| // If we just deleted the currently bound rb, |
| // bind the zero rb |
| if (getRboIndex(boundRboProps_const().name) != bound_rbo_idx) { |
| bindRenderbuffer(GL_RENDERBUFFER, 0); |
| } |
| } |
| |
| bool GLClientState::usedRenderbufferName(GLuint name) const { |
| for (size_t i = 0; i < mRboState.rboData.size(); i++) { |
| if (mRboState.rboData[i].name == name) { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| void GLClientState::setBoundRenderbufferIndex() { |
| for (size_t i = 0; i < mRboState.rboData.size(); i++) { |
| if (mRboState.rboData[i].name == mRboState.boundRenderbuffer) { |
| mRboState.boundRenderbufferIndex = i; |
| break; |
| } |
| } |
| } |
| |
| RboProps& GLClientState::boundRboProps() { |
| return mRboState.rboData[mRboState.boundRenderbufferIndex]; |
| } |
| |
| const RboProps& GLClientState::boundRboProps_const() const { |
| return mRboState.rboData[mRboState.boundRenderbufferIndex]; |
| } |
| |
| void GLClientState::bindRenderbuffer(GLenum target, GLuint name) { |
| // If unused, add it. |
| if (!usedRenderbufferName(name)) { |
| addFreshRenderbuffer(name); |
| } |
| mRboState.boundRenderbuffer = name; |
| setBoundRenderbufferIndex(); |
| boundRboProps().target = target; |
| boundRboProps().previouslyBound = true; |
| } |
| |
| GLuint GLClientState::boundRenderbuffer() const { |
| return boundRboProps_const().name; |
| } |
| |
| void GLClientState::setBoundRenderbufferFormat(GLenum format) { |
| boundRboProps().format = format; |
| } |
| |
| // FBO////////////////////////////////////////////////////////////////////////// |
| |
| // Format querying |
| |
| GLenum GLClientState::queryRboFormat(GLuint rbo_name) const { |
| return mRboState.rboData[getRboIndex(rbo_name)].format; |
| } |
| |
| GLint GLClientState::queryTexInternalFormat(GLuint tex_name) const { |
| TextureRec* texrec = NULL; |
| texrec = (TextureRec*)bsearch(&tex_name, m_tex.textures, |
| m_tex.numTextures, sizeof(TextureRec), compareTexId); |
| if (!texrec) return -1; |
| return texrec->internalformat; |
| } |
| |
| GLenum GLClientState::queryTexFormat(GLuint tex_name) const { |
| TextureRec* texrec = NULL; |
| texrec = (TextureRec*)bsearch(&tex_name, m_tex.textures, |
| m_tex.numTextures, sizeof(TextureRec), compareTexId); |
| if (!texrec) return -1; |
| return texrec->format; |
| } |
| |
| GLenum GLClientState::queryTexType(GLuint tex_name) const { |
| TextureRec* texrec = NULL; |
| texrec = (TextureRec*)bsearch(&tex_name, m_tex.textures, |
| m_tex.numTextures, sizeof(TextureRec), compareTexId); |
| if (!texrec) return -1; |
| return texrec->type; |
| } |
| |
| void GLClientState::getBoundFramebufferFormat( |
| GLenum attachment, FboFormatInfo* res_info) const { |
| const FboProps& props = boundFboProps_const(); |
| |
| res_info->type = FBO_ATTACHMENT_NONE; |
| res_info->rb_format = GL_NONE; |
| res_info->tex_internalformat = -1; |
| res_info->tex_format = GL_NONE; |
| res_info->tex_type = GL_NONE; |
| |
| switch (attachment) { |
| case GL_COLOR_ATTACHMENT0: |
| if (props.colorAttachment0_hasRbo) { |
| res_info->type = FBO_ATTACHMENT_RENDERBUFFER; |
| res_info->rb_format = queryRboFormat(props.colorAttachment0_rbo); |
| } else if (props.colorAttachment0_hasTexObj) { |
| res_info->type = FBO_ATTACHMENT_TEXTURE; |
| res_info->tex_internalformat = queryTexInternalFormat(props.colorAttachment0_texture); |
| res_info->tex_format = queryTexFormat(props.colorAttachment0_texture); |
| res_info->tex_type = queryTexType(props.colorAttachment0_texture); |
| } else { |
| res_info->type = FBO_ATTACHMENT_NONE; |
| } |
| break; |
| case GL_DEPTH_ATTACHMENT: |
| if (props.depthAttachment_hasRbo) { |
| res_info->type = FBO_ATTACHMENT_RENDERBUFFER; |
| res_info->rb_format = queryRboFormat(props.depthAttachment_rbo); |
| } else if (props.depthAttachment_hasTexObj) { |
| res_info->type = FBO_ATTACHMENT_TEXTURE; |
| res_info->tex_internalformat = queryTexInternalFormat(props.depthAttachment_texture); |
| res_info->tex_format = queryTexFormat(props.depthAttachment_texture); |
| res_info->tex_type = queryTexType(props.depthAttachment_texture); |
| } else { |
| res_info->type = FBO_ATTACHMENT_NONE; |
| } |
| break; |
| case GL_STENCIL_ATTACHMENT: |
| if (props.stencilAttachment_hasRbo) { |
| res_info->type = FBO_ATTACHMENT_RENDERBUFFER; |
| res_info->rb_format = queryRboFormat(props.stencilAttachment_rbo); |
| } else if (props.stencilAttachment_hasTexObj) { |
| res_info->type = FBO_ATTACHMENT_TEXTURE; |
| res_info->tex_internalformat = queryTexInternalFormat(props.stencilAttachment_texture); |
| res_info->tex_format = queryTexFormat(props.stencilAttachment_texture); |
| res_info->tex_type = queryTexType(props.stencilAttachment_texture); |
| } else { |
| res_info->type = FBO_ATTACHMENT_NONE; |
| } |
| break; |
| default: |
| res_info->type = FBO_ATTACHMENT_NONE; |
| break; |
| } |
| } |
| |
| void GLClientState::addFreshFramebuffer(GLuint name) { |
| mFboState.fboData.push_back(FboProps()); |
| FboProps& props = mFboState.fboData.back(); |
| props.target = GL_FRAMEBUFFER; |
| props.name = name; |
| props.previouslyBound = false; |
| |
| props.colorAttachment0_texture = 0; |
| props.depthAttachment_texture = 0; |
| props.stencilAttachment_texture = 0; |
| |
| props.colorAttachment0_hasTexObj = false; |
| props.depthAttachment_hasTexObj = false; |
| props.stencilAttachment_hasTexObj = false; |
| |
| props.colorAttachment0_rbo = 0; |
| props.depthAttachment_rbo = 0; |
| props.stencilAttachment_rbo = 0; |
| |
| props.colorAttachment0_hasRbo = false; |
| props.depthAttachment_hasRbo = false; |
| props.stencilAttachment_hasRbo = false; |
| } |
| |
| void GLClientState::addFramebuffers(GLsizei n, GLuint* framebuffers) { |
| for (size_t i = 0; i < n; i++) { |
| addFreshFramebuffer(framebuffers[i]); |
| } |
| } |
| |
| size_t GLClientState::getFboIndex(GLuint name) const { |
| for (size_t i = 0; i < mFboState.fboData.size(); i++) { |
| if (mFboState.fboData[i].name == name) { |
| return i; |
| } |
| } |
| return -1; |
| } |
| |
| |
| void GLClientState::removeFramebuffers(GLsizei n, const GLuint* framebuffers) { |
| size_t bound_fbo_idx = getFboIndex(boundFboProps_const().name); |
| |
| std::vector<GLuint> to_remove; |
| for (size_t i = 0; i < n; i++) { |
| if (framebuffers[i] != 0) { // Never remove the zero fb. |
| to_remove.push_back(getFboIndex(framebuffers[i])); |
| } |
| } |
| |
| for (size_t i = 0; i < to_remove.size(); i++) { |
| mFboState.fboData[to_remove[i]] = mFboState.fboData.back(); |
| mFboState.fboData.pop_back(); |
| } |
| |
| // If we just deleted the currently bound fb< |
| // bind the zero fb |
| if (getFboIndex(boundFboProps_const().name) != bound_fbo_idx) { |
| bindFramebuffer(GL_FRAMEBUFFER, 0); |
| } |
| } |
| |
| bool GLClientState::usedFramebufferName(GLuint name) const { |
| for (size_t i = 0; i < mFboState.fboData.size(); i++) { |
| if (mFboState.fboData[i].name == name) { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| void GLClientState::setBoundFramebufferIndex() { |
| for (size_t i = 0; i < mFboState.fboData.size(); i++) { |
| if (mFboState.fboData[i].name == mFboState.boundFramebuffer) { |
| mFboState.boundFramebufferIndex = i; |
| break; |
| } |
| } |
| } |
| |
| FboProps& GLClientState::boundFboProps() { |
| return mFboState.fboData[mFboState.boundFramebufferIndex]; |
| } |
| |
| const FboProps& GLClientState::boundFboProps_const() const { |
| return mFboState.fboData[mFboState.boundFramebufferIndex]; |
| } |
| |
| void GLClientState::bindFramebuffer(GLenum target, GLuint name) { |
| // If unused, add it. |
| if (!usedFramebufferName(name)) { |
| addFreshFramebuffer(name); |
| } |
| mFboState.boundFramebuffer = name; |
| setBoundFramebufferIndex(); |
| boundFboProps().target = target; |
| boundFboProps().previouslyBound = true; |
| } |
| |
| void GLClientState::setCheckFramebufferStatus(GLenum status) { |
| mFboState.fboCheckStatus = status; |
| } |
| |
| GLenum GLClientState::getCheckFramebufferStatus() const { |
| return mFboState.fboCheckStatus; |
| } |
| |
| GLuint GLClientState::boundFramebuffer() const { |
| return boundFboProps_const().name; |
| } |
| |
| // Texture objects for FBOs///////////////////////////////////////////////////// |
| |
| void GLClientState::attachTextureObject(GLenum attachment, GLuint texture) { |
| switch (attachment) { |
| case GL_COLOR_ATTACHMENT0: |
| boundFboProps().colorAttachment0_texture = texture; |
| boundFboProps().colorAttachment0_hasTexObj = true; |
| break; |
| case GL_DEPTH_ATTACHMENT: |
| boundFboProps().depthAttachment_texture = texture; |
| boundFboProps().depthAttachment_hasTexObj = true; |
| break; |
| case GL_STENCIL_ATTACHMENT: |
| boundFboProps().stencilAttachment_texture = texture; |
| boundFboProps().stencilAttachment_hasTexObj = true; |
| break; |
| default: |
| break; |
| } |
| } |
| |
| GLuint GLClientState::getFboAttachmentTextureId(GLenum attachment) const { |
| GLuint res; |
| switch (attachment) { |
| case GL_COLOR_ATTACHMENT0: |
| res = boundFboProps_const().colorAttachment0_texture; |
| break; |
| case GL_DEPTH_ATTACHMENT: |
| res = boundFboProps_const().depthAttachment_texture; |
| break; |
| case GL_STENCIL_ATTACHMENT: |
| res = boundFboProps_const().stencilAttachment_texture; |
| break; |
| default: |
| res = 0; // conservative validation for now |
| } |
| return res; |
| } |
| |
| // RBOs for FBOs//////////////////////////////////////////////////////////////// |
| |
| void GLClientState::attachRbo(GLenum attachment, GLuint renderbuffer) { |
| switch (attachment) { |
| case GL_COLOR_ATTACHMENT0: |
| boundFboProps().colorAttachment0_rbo = renderbuffer; |
| boundFboProps().colorAttachment0_hasRbo = true; |
| break; |
| case GL_DEPTH_ATTACHMENT: |
| boundFboProps().depthAttachment_rbo = renderbuffer; |
| boundFboProps().depthAttachment_hasRbo = true; |
| break; |
| case GL_STENCIL_ATTACHMENT: |
| boundFboProps().stencilAttachment_rbo = renderbuffer; |
| boundFboProps().stencilAttachment_hasRbo = true; |
| break; |
| default: |
| break; |
| } |
| } |
| |
| GLuint GLClientState::getFboAttachmentRboId(GLenum attachment) const { |
| GLuint res; |
| switch (attachment) { |
| case GL_COLOR_ATTACHMENT0: |
| res = boundFboProps_const().colorAttachment0_rbo; |
| break; |
| case GL_DEPTH_ATTACHMENT: |
| res = boundFboProps_const().depthAttachment_rbo; |
| break; |
| case GL_STENCIL_ATTACHMENT: |
| res = boundFboProps_const().stencilAttachment_rbo; |
| break; |
| default: |
| res = 0; // conservative validation for now |
| } |
| return res; |
| } |
| |
| bool GLClientState::attachmentHasObject(GLenum attachment) const { |
| bool res; |
| switch (attachment) { |
| case GL_COLOR_ATTACHMENT0: |
| res = (boundFboProps_const().colorAttachment0_hasTexObj) || |
| (boundFboProps_const().colorAttachment0_hasRbo); |
| break; |
| case GL_DEPTH_ATTACHMENT: |
| res = (boundFboProps_const().depthAttachment_hasTexObj) || |
| (boundFboProps_const().depthAttachment_hasRbo); |
| break; |
| case GL_STENCIL_ATTACHMENT: |
| res = (boundFboProps_const().stencilAttachment_hasTexObj) || |
| (boundFboProps_const().stencilAttachment_hasRbo); |
| break; |
| default: |
| res = true; // liberal validation for now |
| } |
| return res; |
| } |
| |
| void GLClientState::fromMakeCurrent() { |
| FboProps& default_fb_props = mFboState.fboData[getFboIndex(0)]; |
| default_fb_props.colorAttachment0_hasRbo = true; |
| default_fb_props.depthAttachment_hasRbo = true; |
| default_fb_props.stencilAttachment_hasRbo = true; |
| } |