/// @ref core | |
/// @file glm/mat3x3.hpp | |
#pragma once | |
#include "detail/type_mat3x3.hpp" | |
namespace glm | |
{ | |
/// 3 columns of 3 components matrix of low precision floating-point numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tmat3x3<float, lowp> lowp_mat3; | |
/// 3 columns of 3 components matrix of medium precision floating-point numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tmat3x3<float, mediump> mediump_mat3; | |
/// 3 columns of 3 components matrix of high precision floating-point numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tmat3x3<float, highp> highp_mat3; | |
/// 3 columns of 3 components matrix of low precision floating-point numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tmat3x3<float, lowp> lowp_mat3x3; | |
/// 3 columns of 3 components matrix of medium precision floating-point numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tmat3x3<float, mediump> mediump_mat3x3; | |
/// 3 columns of 3 components matrix of high precision floating-point numbers. | |
/// There is no guarantee on the actual precision. | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | |
typedef tmat3x3<float, highp> highp_mat3x3; | |
}//namespace glm |