/// @ref core | |
/// @file glm/detail/func_common.hpp | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
/// | |
/// @defgroup core_func_common Common functions | |
/// @ingroup core | |
/// | |
/// These all operate component-wise. The description is per component. | |
#pragma once | |
#include "setup.hpp" | |
#include "precision.hpp" | |
#include "type_int.hpp" | |
#include "_fixes.hpp" | |
namespace glm | |
{ | |
/// @addtogroup core_func_common | |
/// @{ | |
/// Returns x if x >= 0; otherwise, it returns -x. | |
/// | |
/// @tparam genType floating-point or signed integer; scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
template <typename genType> | |
GLM_FUNC_DECL genType abs(genType x); | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> abs(vecType<T, P> const & x); | |
/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. | |
/// | |
/// @tparam genType Floating-point or signed integer; scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> sign(vecType<T, P> const & x); | |
/// Returns a value equal to the nearest integer that is less then or equal to x. | |
/// | |
/// @tparam genType Floating-point scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> floor(vecType<T, P> const & x); | |
/// Returns a value equal to the nearest integer to x | |
/// whose absolute value is not larger than the absolute value of x. | |
/// | |
/// @tparam genType Floating-point scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> trunc(vecType<T, P> const & x); | |
/// Returns a value equal to the nearest integer to x. | |
/// The fraction 0.5 will round in a direction chosen by the | |
/// implementation, presumably the direction that is fastest. | |
/// This includes the possibility that round(x) returns the | |
/// same value as roundEven(x) for all values of x. | |
/// | |
/// @tparam genType Floating-point scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> round(vecType<T, P> const & x); | |
/// Returns a value equal to the nearest integer to x. | |
/// A fractional part of 0.5 will round toward the nearest even | |
/// integer. (Both 3.5 and 4.5 for x will return 4.0.) | |
/// | |
/// @tparam genType Floating-point scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
/// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a> | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> roundEven(vecType<T, P> const & x); | |
/// Returns a value equal to the nearest integer | |
/// that is greater than or equal to x. | |
/// | |
/// @tparam genType Floating-point scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> ceil(vecType<T, P> const & x); | |
/// Return x - floor(x). | |
/// | |
/// @tparam genType Floating-point scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
template <typename genType> | |
GLM_FUNC_DECL genType fract(genType x); | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> fract(vecType<T, P> const & x); | |
/// Modulus. Returns x - y * floor(x / y) | |
/// for each component in x using the floating point value y. | |
/// | |
/// @tparam genType Floating-point scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
template <typename genType> | |
GLM_FUNC_DECL genType mod(genType x, genType y); | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y); | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y); | |
/// Returns the fractional part of x and sets i to the integer | |
/// part (as a whole number floating point value). Both the | |
/// return value and the output parameter will have the same | |
/// sign as x. | |
/// | |
/// @tparam genType Floating-point scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
template <typename genType> | |
GLM_FUNC_DECL genType modf(genType x, genType & i); | |
/// Returns y if y < x; otherwise, it returns x. | |
/// | |
/// @tparam genType Floating-point or integer; scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
template <typename genType> | |
GLM_FUNC_DECL genType min(genType x, genType y); | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, T y); | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, vecType<T, P> const & y); | |
/// Returns y if x < y; otherwise, it returns x. | |
/// | |
/// @tparam genType Floating-point or integer; scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
template <typename genType> | |
GLM_FUNC_DECL genType max(genType x, genType y); | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, T y); | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, vecType<T, P> const & y); | |
/// Returns min(max(x, minVal), maxVal) for each component in x | |
/// using the floating-point values minVal and maxVal. | |
/// | |
/// @tparam genType Floating-point or integer; scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
template <typename genType> | |
GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal); | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, T minVal, T maxVal); | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal); | |
/// If genTypeU is a floating scalar or vector: | |
/// Returns x * (1.0 - a) + y * a, i.e., the linear blend of | |
/// x and y using the floating-point value a. | |
/// The value for a is not restricted to the range [0, 1]. | |
/// | |
/// If genTypeU is a boolean scalar or vector: | |
/// Selects which vector each returned component comes | |
/// from. For a component of <a> that is false, the | |
/// corresponding component of x is returned. For a | |
/// component of a that is true, the corresponding | |
/// component of y is returned. Components of x and y that | |
/// are not selected are allowed to be invalid floating point | |
/// values and will have no effect on the results. Thus, this | |
/// provides different functionality than | |
/// genType mix(genType x, genType y, genType(a)) | |
/// where a is a Boolean vector. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
/// | |
/// @param[in] x Value to interpolate. | |
/// @param[in] y Value to interpolate. | |
/// @param[in] a Interpolant. | |
/// | |
/// @tparam genTypeT Floating point scalar or vector. | |
/// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT. | |
/// | |
/// @code | |
/// #include <glm/glm.hpp> | |
/// ... | |
/// float a; | |
/// bool b; | |
/// glm::dvec3 e; | |
/// glm::dvec3 f; | |
/// glm::vec4 g; | |
/// glm::vec4 h; | |
/// ... | |
/// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors. | |
/// glm::vec4 s = glm::mix(g, h, b); // Teturns g or h; | |
/// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second. | |
/// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter. | |
/// @endcode | |
template <typename T, typename U, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a); | |
template <typename T, typename U, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U a); | |
template <typename genTypeT, typename genTypeU> | |
GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a); | |
/// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
template <typename genType> | |
GLM_FUNC_DECL genType step(genType edge, genType x); | |
/// Returns 0.0 if x < edge, otherwise it returns 1.0. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
template <template <typename, precision> class vecType, typename T, precision P> | |
GLM_FUNC_DECL vecType<T, P> step(T edge, vecType<T, P> const & x); | |
/// Returns 0.0 if x < edge, otherwise it returns 1.0. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
template <template <typename, precision> class vecType, typename T, precision P> | |
GLM_FUNC_DECL vecType<T, P> step(vecType<T, P> const & edge, vecType<T, P> const & x); | |
/// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and | |
/// performs smooth Hermite interpolation between 0 and 1 | |
/// when edge0 < x < edge1. This is useful in cases where | |
/// you would want a threshold function with a smooth | |
/// transition. This is equivalent to: | |
/// genType t; | |
/// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1); | |
/// return t * t * (3 - 2 * t); | |
/// Results are undefined if edge0 >= edge1. | |
/// | |
/// @tparam genType Floating-point scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
template <typename genType> | |
GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x); | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x); | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x); | |
/// Returns true if x holds a NaN (not a number) | |
/// representation in the underlying implementation's set of | |
/// floating point representations. Returns false otherwise, | |
/// including for implementations with no NaN | |
/// representations. | |
/// | |
/// /!\ When using compiler fast math, this function may fail. | |
/// | |
/// @tparam genType Floating-point scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<bool, P> isnan(vecType<T, P> const & x); | |
/// Returns true if x holds a positive infinity or negative | |
/// infinity representation in the underlying implementation's | |
/// set of floating point representations. Returns false | |
/// otherwise, including for implementations with no infinity | |
/// representations. | |
/// | |
/// @tparam genType Floating-point scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<bool, P> isinf(vecType<T, P> const & x); | |
/// Returns a signed integer value representing | |
/// the encoding of a floating-point value. The floating-point | |
/// value's bit-level representation is preserved. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
GLM_FUNC_DECL int floatBitsToInt(float const & v); | |
/// Returns a signed integer value representing | |
/// the encoding of a floating-point value. The floatingpoint | |
/// value's bit-level representation is preserved. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
template <template <typename, precision> class vecType, precision P> | |
GLM_FUNC_DECL vecType<int, P> floatBitsToInt(vecType<float, P> const & v); | |
/// Returns a unsigned integer value representing | |
/// the encoding of a floating-point value. The floatingpoint | |
/// value's bit-level representation is preserved. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
GLM_FUNC_DECL uint floatBitsToUint(float const & v); | |
/// Returns a unsigned integer value representing | |
/// the encoding of a floating-point value. The floatingpoint | |
/// value's bit-level representation is preserved. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
template <template <typename, precision> class vecType, precision P> | |
GLM_FUNC_DECL vecType<uint, P> floatBitsToUint(vecType<float, P> const & v); | |
/// Returns a floating-point value corresponding to a signed | |
/// integer encoding of a floating-point value. | |
/// If an inf or NaN is passed in, it will not signal, and the | |
/// resulting floating point value is unspecified. Otherwise, | |
/// the bit-level representation is preserved. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
GLM_FUNC_DECL float intBitsToFloat(int const & v); | |
/// Returns a floating-point value corresponding to a signed | |
/// integer encoding of a floating-point value. | |
/// If an inf or NaN is passed in, it will not signal, and the | |
/// resulting floating point value is unspecified. Otherwise, | |
/// the bit-level representation is preserved. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
template <template <typename, precision> class vecType, precision P> | |
GLM_FUNC_DECL vecType<float, P> intBitsToFloat(vecType<int, P> const & v); | |
/// Returns a floating-point value corresponding to a | |
/// unsigned integer encoding of a floating-point value. | |
/// If an inf or NaN is passed in, it will not signal, and the | |
/// resulting floating point value is unspecified. Otherwise, | |
/// the bit-level representation is preserved. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
GLM_FUNC_DECL float uintBitsToFloat(uint const & v); | |
/// Returns a floating-point value corresponding to a | |
/// unsigned integer encoding of a floating-point value. | |
/// If an inf or NaN is passed in, it will not signal, and the | |
/// resulting floating point value is unspecified. Otherwise, | |
/// the bit-level representation is preserved. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
template <template <typename, precision> class vecType, precision P> | |
GLM_FUNC_DECL vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v); | |
/// Computes and returns a * b + c. | |
/// | |
/// @tparam genType Floating-point scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
template <typename genType> | |
GLM_FUNC_DECL genType fma(genType const & a, genType const & b, genType const & c); | |
/// Splits x into a floating-point significand in the range | |
/// [0.5, 1.0) and an integral exponent of two, such that: | |
/// x = significand * exp(2, exponent) | |
/// | |
/// The significand is returned by the function and the | |
/// exponent is returned in the parameter exp. For a | |
/// floating-point value of zero, the significant and exponent | |
/// are both zero. For a floating-point value that is an | |
/// infinity or is not a number, the results are undefined. | |
/// | |
/// @tparam genType Floating-point scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
template <typename genType, typename genIType> | |
GLM_FUNC_DECL genType frexp(genType const & x, genIType & exp); | |
/// Builds a floating-point number from x and the | |
/// corresponding integral exponent of two in exp, returning: | |
/// significand * exp(2, exponent) | |
/// | |
/// If this product is too large to be represented in the | |
/// floating-point type, the result is undefined. | |
/// | |
/// @tparam genType Floating-point scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>; | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | |
template <typename genType, typename genIType> | |
GLM_FUNC_DECL genType ldexp(genType const & x, genIType const & exp); | |
/// @} | |
}//namespace glm | |
#include "func_common.inl" | |