/// @ref core | |
/// @file glm/detail/func_integer.hpp | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> | |
/// | |
/// @defgroup core_func_integer Integer functions | |
/// @ingroup core | |
/// | |
/// These all operate component-wise. The description is per component. | |
/// The notation [a, b] means the set of bits from bit-number a through bit-number | |
/// b, inclusive. The lowest-order bit is bit 0. | |
#pragma once | |
#include "setup.hpp" | |
#include "precision.hpp" | |
#include "func_common.hpp" | |
#include "func_vector_relational.hpp" | |
namespace glm | |
{ | |
/// @addtogroup core_func_integer | |
/// @{ | |
/// Adds 32-bit unsigned integer x and y, returning the sum | |
/// modulo pow(2, 32). The value carry is set to 0 if the sum was | |
/// less than pow(2, 32), or to 1 otherwise. | |
/// | |
/// @tparam genUType Unsigned integer scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> | |
template <precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<uint, P> uaddCarry( | |
vecType<uint, P> const & x, | |
vecType<uint, P> const & y, | |
vecType<uint, P> & carry); | |
/// Subtracts the 32-bit unsigned integer y from x, returning | |
/// the difference if non-negative, or pow(2, 32) plus the difference | |
/// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise. | |
/// | |
/// @tparam genUType Unsigned integer scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> | |
template <precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<uint, P> usubBorrow( | |
vecType<uint, P> const & x, | |
vecType<uint, P> const & y, | |
vecType<uint, P> & borrow); | |
/// Multiplies 32-bit integers x and y, producing a 64-bit | |
/// result. The 32 least-significant bits are returned in lsb. | |
/// The 32 most-significant bits are returned in msb. | |
/// | |
/// @tparam genUType Unsigned integer scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> | |
template <precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL void umulExtended( | |
vecType<uint, P> const & x, | |
vecType<uint, P> const & y, | |
vecType<uint, P> & msb, | |
vecType<uint, P> & lsb); | |
/// Multiplies 32-bit integers x and y, producing a 64-bit | |
/// result. The 32 least-significant bits are returned in lsb. | |
/// The 32 most-significant bits are returned in msb. | |
/// | |
/// @tparam genIType Signed integer scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> | |
template <precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL void imulExtended( | |
vecType<int, P> const & x, | |
vecType<int, P> const & y, | |
vecType<int, P> & msb, | |
vecType<int, P> & lsb); | |
/// Extracts bits [offset, offset + bits - 1] from value, | |
/// returning them in the least significant bits of the result. | |
/// For unsigned data types, the most significant bits of the | |
/// result will be set to zero. For signed data types, the | |
/// most significant bits will be set to the value of bit offset + base - 1. | |
/// | |
/// If bits is zero, the result will be zero. The result will be | |
/// undefined if offset or bits is negative, or if the sum of | |
/// offset and bits is greater than the number of bits used | |
/// to store the operand. | |
/// | |
/// @tparam T Signed or unsigned integer scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> bitfieldExtract( | |
vecType<T, P> const & Value, | |
int Offset, | |
int Bits); | |
/// Returns the insertion the bits least-significant bits of insert into base. | |
/// | |
/// The result will have bits [offset, offset + bits - 1] taken | |
/// from bits [0, bits - 1] of insert, and all other bits taken | |
/// directly from the corresponding bits of base. If bits is | |
/// zero, the result will simply be base. The result will be | |
/// undefined if offset or bits is negative, or if the sum of | |
/// offset and bits is greater than the number of bits used to | |
/// store the operand. | |
/// | |
/// @tparam T Signed or unsigned integer scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> bitfieldInsert( | |
vecType<T, P> const & Base, | |
vecType<T, P> const & Insert, | |
int Offset, | |
int Bits); | |
/// Returns the reversal of the bits of value. | |
/// The bit numbered n of the result will be taken from bit (bits - 1) - n of value, | |
/// where bits is the total number of bits used to represent value. | |
/// | |
/// @tparam T Signed or unsigned integer scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<T, P> bitfieldReverse(vecType<T, P> const & v); | |
/// Returns the number of bits set to 1 in the binary representation of value. | |
/// | |
/// @tparam T Signed or unsigned integer scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> | |
template <typename genType> | |
GLM_FUNC_DECL int bitCount(genType v); | |
/// Returns the number of bits set to 1 in the binary representation of value. | |
/// | |
/// @tparam T Signed or unsigned integer scalar or vector types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<int, P> bitCount(vecType<T, P> const & v); | |
/// Returns the bit number of the least significant bit set to | |
/// 1 in the binary representation of value. | |
/// If value is zero, -1 will be returned. | |
/// | |
/// @tparam T Signed or unsigned integer scalar types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> | |
template <typename genIUType> | |
GLM_FUNC_DECL int findLSB(genIUType x); | |
/// Returns the bit number of the least significant bit set to | |
/// 1 in the binary representation of value. | |
/// If value is zero, -1 will be returned. | |
/// | |
/// @tparam T Signed or unsigned integer scalar types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<int, P> findLSB(vecType<T, P> const & v); | |
/// Returns the bit number of the most significant bit in the binary representation of value. | |
/// For positive integers, the result will be the bit number of the most significant bit set to 1. | |
/// For negative integers, the result will be the bit number of the most significant | |
/// bit set to 0. For a value of zero or negative one, -1 will be returned. | |
/// | |
/// @tparam T Signed or unsigned integer scalar types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> | |
template <typename genIUType> | |
GLM_FUNC_DECL int findMSB(genIUType x); | |
/// Returns the bit number of the most significant bit in the binary representation of value. | |
/// For positive integers, the result will be the bit number of the most significant bit set to 1. | |
/// For negative integers, the result will be the bit number of the most significant | |
/// bit set to 0. For a value of zero or negative one, -1 will be returned. | |
/// | |
/// @tparam T Signed or unsigned integer scalar types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> | |
template <typename T, precision P, template <typename, precision> class vecType> | |
GLM_FUNC_DECL vecType<int, P> findMSB(vecType<T, P> const & v); | |
/// @} | |
}//namespace glm | |
#include "func_integer.inl" |