/// @ref core | |
/// @file glm/detail/func_matrix.hpp | |
/// | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> | |
/// | |
/// @defgroup core_func_matrix Matrix functions | |
/// @ingroup core | |
/// | |
/// For each of the following built-in matrix functions, there is both a | |
/// single-precision floating point version, where all arguments and return values | |
/// are single precision, and a double-precision floating version, where all | |
/// arguments and return values are double precision. Only the single-precision | |
/// floating point version is shown. | |
#pragma once | |
// Dependencies | |
#include "../detail/precision.hpp" | |
#include "../detail/setup.hpp" | |
#include "../detail/type_mat.hpp" | |
#include "../vec2.hpp" | |
#include "../vec3.hpp" | |
#include "../vec4.hpp" | |
#include "../mat2x2.hpp" | |
#include "../mat2x3.hpp" | |
#include "../mat2x4.hpp" | |
#include "../mat3x2.hpp" | |
#include "../mat3x3.hpp" | |
#include "../mat3x4.hpp" | |
#include "../mat4x2.hpp" | |
#include "../mat4x3.hpp" | |
#include "../mat4x4.hpp" | |
namespace glm{ | |
namespace detail | |
{ | |
template <typename T, precision P> | |
struct outerProduct_trait<T, P, tvec2, tvec2> | |
{ | |
typedef tmat2x2<T, P> type; | |
}; | |
template <typename T, precision P> | |
struct outerProduct_trait<T, P, tvec2, tvec3> | |
{ | |
typedef tmat3x2<T, P> type; | |
}; | |
template <typename T, precision P> | |
struct outerProduct_trait<T, P, tvec2, tvec4> | |
{ | |
typedef tmat4x2<T, P> type; | |
}; | |
template <typename T, precision P> | |
struct outerProduct_trait<T, P, tvec3, tvec2> | |
{ | |
typedef tmat2x3<T, P> type; | |
}; | |
template <typename T, precision P> | |
struct outerProduct_trait<T, P, tvec3, tvec3> | |
{ | |
typedef tmat3x3<T, P> type; | |
}; | |
template <typename T, precision P> | |
struct outerProduct_trait<T, P, tvec3, tvec4> | |
{ | |
typedef tmat4x3<T, P> type; | |
}; | |
template <typename T, precision P> | |
struct outerProduct_trait<T, P, tvec4, tvec2> | |
{ | |
typedef tmat2x4<T, P> type; | |
}; | |
template <typename T, precision P> | |
struct outerProduct_trait<T, P, tvec4, tvec3> | |
{ | |
typedef tmat3x4<T, P> type; | |
}; | |
template <typename T, precision P> | |
struct outerProduct_trait<T, P, tvec4, tvec4> | |
{ | |
typedef tmat4x4<T, P> type; | |
}; | |
}//namespace detail | |
/// @addtogroup core_func_matrix | |
/// @{ | |
/// Multiply matrix x by matrix y component-wise, i.e., | |
/// result[i][j] is the scalar product of x[i][j] and y[i][j]. | |
/// | |
/// @tparam matType Floating-point matrix types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> | |
template <typename T, precision P, template <typename, precision> class matType> | |
GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y); | |
/// Treats the first parameter c as a column vector | |
/// and the second parameter r as a row vector | |
/// and does a linear algebraic matrix multiply c * r. | |
/// | |
/// @tparam matType Floating-point matrix types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> | |
template <typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB> | |
GLM_FUNC_DECL typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r); | |
/// Returns the transposed matrix of x | |
/// | |
/// @tparam matType Floating-point matrix types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> | |
# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11)) | |
template <typename T, precision P, template <typename, precision> class matType> | |
GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x); | |
# endif | |
/// Return the determinant of a squared matrix. | |
/// | |
/// @tparam valType Floating-point scalar types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> | |
template <typename T, precision P, template <typename, precision> class matType> | |
GLM_FUNC_DECL T determinant(matType<T, P> const & m); | |
/// Return the inverse of a squared matrix. | |
/// | |
/// @tparam valType Floating-point scalar types. | |
/// | |
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a> | |
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> | |
template <typename T, precision P, template <typename, precision> class matType> | |
GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m); | |
/// @} | |
}//namespace glm | |
#include "func_matrix.inl" |