/// @ref gtx_euler_angles | |
/// @file glm/gtx/euler_angles.hpp | |
/// | |
/// @see core (dependence) | |
/// @see gtc_half_float (dependence) | |
/// | |
/// @defgroup gtx_euler_angles GLM_GTX_euler_angles | |
/// @ingroup gtx | |
/// | |
/// @brief Build matrices from Euler angles. | |
/// | |
/// <glm/gtx/euler_angles.hpp> need to be included to use these functionalities. | |
#pragma once | |
// Dependency: | |
#include "../glm.hpp" | |
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) | |
# pragma message("GLM: GLM_GTX_euler_angles extension included") | |
#endif | |
namespace glm | |
{ | |
/// @addtogroup gtx_euler_angles | |
/// @{ | |
/// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. | |
/// @see gtx_euler_angles | |
template <typename T> | |
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleX( | |
T const & angleX); | |
/// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. | |
/// @see gtx_euler_angles | |
template <typename T> | |
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleY( | |
T const & angleY); | |
/// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. | |
/// @see gtx_euler_angles | |
template <typename T> | |
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZ( | |
T const & angleZ); | |
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). | |
/// @see gtx_euler_angles | |
template <typename T> | |
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXY( | |
T const & angleX, | |
T const & angleY); | |
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). | |
/// @see gtx_euler_angles | |
template <typename T> | |
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYX( | |
T const & angleY, | |
T const & angleX); | |
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). | |
/// @see gtx_euler_angles | |
template <typename T> | |
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXZ( | |
T const & angleX, | |
T const & angleZ); | |
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). | |
/// @see gtx_euler_angles | |
template <typename T> | |
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZX( | |
T const & angle, | |
T const & angleX); | |
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). | |
/// @see gtx_euler_angles | |
template <typename T> | |
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYZ( | |
T const & angleY, | |
T const & angleZ); | |
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). | |
/// @see gtx_euler_angles | |
template <typename T> | |
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZY( | |
T const & angleZ, | |
T const & angleY); | |
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). | |
/// @see gtx_euler_angles | |
template <typename T> | |
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXYZ( | |
T const & t1, | |
T const & t2, | |
T const & t3); | |
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). | |
/// @see gtx_euler_angles | |
template <typename T> | |
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYXZ( | |
T const & yaw, | |
T const & pitch, | |
T const & roll); | |
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). | |
/// @see gtx_euler_angles | |
template <typename T> | |
GLM_FUNC_DECL tmat4x4<T, defaultp> yawPitchRoll( | |
T const & yaw, | |
T const & pitch, | |
T const & roll); | |
/// Creates a 2D 2 * 2 rotation matrix from an euler angle. | |
/// @see gtx_euler_angles | |
template <typename T> | |
GLM_FUNC_DECL tmat2x2<T, defaultp> orientate2(T const & angle); | |
/// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. | |
/// @see gtx_euler_angles | |
template <typename T> | |
GLM_FUNC_DECL tmat3x3<T, defaultp> orientate3(T const & angle); | |
/// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). | |
/// @see gtx_euler_angles | |
template <typename T, precision P> | |
GLM_FUNC_DECL tmat3x3<T, P> orientate3(tvec3<T, P> const & angles); | |
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). | |
/// @see gtx_euler_angles | |
template <typename T, precision P> | |
GLM_FUNC_DECL tmat4x4<T, P> orientate4(tvec3<T, P> const & angles); | |
/// Extracts the (X * Y * Z) Euler angles from the rotation matrix M | |
/// @see gtx_euler_angles | |
template <typename T> | |
GLM_FUNC_DECL void extractEulerAngleXYZ(tmat4x4<T, defaultp> const & M, | |
T & t1, | |
T & t2, | |
T & t3); | |
/// @} | |
}//namespace glm | |
#include "euler_angles.inl" |