/// @ref gtx_transform | |
/// @file glm/gtx/transform.hpp | |
/// | |
/// @see core (dependence) | |
/// @see gtc_matrix_transform (dependence) | |
/// @see gtx_transform | |
/// @see gtx_transform2 | |
/// | |
/// @defgroup gtx_transform GLM_GTX_transform | |
/// @ingroup gtx | |
/// | |
/// @brief Add transformation matrices | |
/// | |
/// <glm/gtx/transform.hpp> need to be included to use these functionalities. | |
#pragma once | |
// Dependency: | |
#include "../glm.hpp" | |
#include "../gtc/matrix_transform.hpp" | |
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) | |
# pragma message("GLM: GLM_GTX_transform extension included") | |
#endif | |
namespace glm | |
{ | |
/// @addtogroup gtx_transform | |
/// @{ | |
/// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. | |
/// @see gtc_matrix_transform | |
/// @see gtx_transform | |
template <typename T, precision P> | |
GLM_FUNC_DECL tmat4x4<T, P> translate( | |
tvec3<T, P> const & v); | |
/// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. | |
/// @see gtc_matrix_transform | |
/// @see gtx_transform | |
template <typename T, precision P> | |
GLM_FUNC_DECL tmat4x4<T, P> rotate( | |
T angle, | |
tvec3<T, P> const & v); | |
/// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. | |
/// @see gtc_matrix_transform | |
/// @see gtx_transform | |
template <typename T, precision P> | |
GLM_FUNC_DECL tmat4x4<T, P> scale( | |
tvec3<T, P> const & v); | |
/// @} | |
}// namespace glm | |
#include "transform.inl" |