| // Copyright (C) 2014 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "base/Thread.h" |
| |
| #include <assert.h> |
| |
| namespace android { |
| namespace base { |
| |
| Thread::Thread(ThreadFlags flags, int stackSize) |
| : mStackSize(stackSize), mFlags(flags) {} |
| |
| Thread::~Thread() { |
| if (mThread) { |
| assert(!mStarted || mFinished); |
| CloseHandle(mThread); |
| } |
| } |
| |
| bool Thread::start() { |
| if (mStarted) { |
| return false; |
| } |
| |
| bool ret = true; |
| mStarted = true; |
| DWORD threadId = 0; |
| mThread = CreateThread(NULL, mStackSize, &Thread::thread_main, this, 0, |
| &threadId); |
| if (!mThread) { |
| // don't reset mStarted: we're artifically limiting the user's |
| // ability to retry the failed starts here. |
| ret = false; |
| mFinished = true; |
| } |
| return ret; |
| } |
| |
| bool Thread::wait(intptr_t* exitStatus) { |
| if (!mStarted || (mFlags & ThreadFlags::Detach) != ThreadFlags::NoFlags) { |
| return false; |
| } |
| |
| // NOTE: Do not hold lock during wait to allow thread_main to |
| // properly update mIsRunning and mFinished on thread exit. |
| if (WaitForSingleObject(mThread, INFINITE) == WAIT_FAILED) { |
| return false; |
| } |
| |
| if (exitStatus) { |
| *exitStatus = mExitStatus; |
| } |
| return true; |
| } |
| |
| bool Thread::tryWait(intptr_t* exitStatus) { |
| if (!mStarted || (mFlags & ThreadFlags::Detach) != ThreadFlags::NoFlags) { |
| return false; |
| } |
| |
| AutoLock locker(mLock); |
| if (!mFinished || WaitForSingleObject(mThread, 0) != WAIT_OBJECT_0) { |
| return false; |
| } |
| |
| if (exitStatus) { |
| *exitStatus = mExitStatus; |
| } |
| return true; |
| } |
| |
| // static |
| DWORD WINAPI Thread::thread_main(void* arg) { |
| { |
| // no need to call maskAllSignals() here: we know |
| // that on Windows it's a noop |
| Thread* self = reinterpret_cast<Thread*>(arg); |
| auto ret = self->main(); |
| |
| { |
| AutoLock lock(self->mLock); |
| self->mFinished = true; |
| self->mExitStatus = ret; |
| } |
| |
| self->onExit(); |
| // |self| is not valid beyond this point |
| } |
| |
| // This return value is ignored. |
| return 0; |
| } |
| |
| // static |
| void Thread::maskAllSignals() { |
| // no such thing as signal in Windows |
| } |
| |
| // static |
| void Thread::sleepMs(unsigned n) { |
| ::Sleep(n); |
| } |
| |
| // static |
| void Thread::sleepUs(unsigned n) { |
| // Hehe |
| ::Sleep(n / 1000); |
| } |
| |
| // static |
| void Thread::yield() { |
| if (!::SwitchToThread()) { |
| ::Sleep(0); |
| } |
| } |
| |
| unsigned long getCurrentThreadId() { |
| return static_cast<unsigned long>(GetCurrentThreadId()); |
| } |
| |
| static unsigned long sUiThreadId = 0; |
| void setUiThreadId(unsigned long id) { |
| sUiThreadId = id; |
| |
| } |
| |
| bool isRunningInUiThread() { |
| if (!sUiThreadId) return false; |
| return sUiThreadId == getCurrentThreadId(); |
| } |
| |
| } // namespace base |
| } // namespace android |