| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #pragma once |
| |
| #include <EGL/egl.h> |
| #include <GLES/gl.h> |
| #include <GLES3/gl3.h> |
| #include <vulkan/vulkan.h> |
| |
| #include <functional> |
| #include <future> |
| #include <vector> |
| |
| #include "DisplayVk.h" |
| #include "Hwc2.h" |
| #include "PostCommands.h" |
| #include "base/Compiler.h" |
| #include "base/Lock.h" |
| #include "base/MessageChannel.h" |
| #include "host-common/window_agent.h" |
| |
| class ColorBuffer; |
| class FrameBuffer; |
| struct RenderThreadInfo; |
| |
| class PostWorker { |
| public: |
| using BindSubwinCallback = std::function<bool(void)>; |
| |
| PostWorker(BindSubwinCallback&& cb, bool mainThreadPostingOnly, |
| EGLContext eglContext, EGLSurface eglSurface, |
| std::shared_ptr<DisplayVk>); |
| ~PostWorker(); |
| |
| // post: posts the next color buffer. |
| // Assumes framebuffer lock is held. |
| void post(ColorBuffer* cb); |
| |
| // viewport: (re)initializes viewport dimensions. |
| // Assumes framebuffer lock is held. |
| // This is called whenever the subwindow needs a refresh |
| // (FrameBuffer::setupSubWindow). |
| void viewport(int width, int height); |
| |
| // compose: compse the layers into final framebuffer. The callback will be |
| // called when the CPU side job completes. The passed in future in the |
| // callback will be completed when the GPU opereation completes. |
| void compose(ComposeDevice* p, uint32_t bufferSize, |
| std::shared_ptr<Post::ComposeCallback>); |
| |
| // compose: compse the layers into final framebuffer, version 2. The |
| // callback will be called when the CPU side job completes. The passed in |
| // future in the callback will be completed when the GPU opereation |
| // completes. |
| void compose(ComposeDevice_v2* p, uint32_t bufferSize, |
| std::shared_ptr<Post::ComposeCallback>); |
| |
| // clear: blanks out emulator display when refreshing the subwindow |
| // if there is no last posted color buffer to show yet. |
| void clear(); |
| |
| void screenshot(ColorBuffer* cb, int screenwidth, int screenheight, |
| GLenum format, GLenum type, int skinRotation, void* pixels); |
| |
| private: |
| // Impl versions of the above, so we can run it from separate threads |
| void postImpl(ColorBuffer* cb); |
| void viewportImpl(int width, int height); |
| void composeImpl(const ComposeDevice* p); |
| std::shared_future<void> composev2Impl(const ComposeDevice_v2* p); |
| void clearImpl(); |
| |
| // Subwindow binding |
| void bind(); |
| void unbind(); |
| |
| void glesComposeLayer(ComposeLayer* l, uint32_t w, uint32_t h); |
| void fillMultiDisplayPostStruct(ComposeLayer* l, hwc_rect_t displayArea, |
| hwc_frect_t cropArea, |
| hwc_transform_t transform); |
| |
| // If m_mainThreadPostingOnly is true, schedule the task to UI thread by |
| // using m_runOnUiThread. Otherwise, execute the task on the current thread. |
| void runTask(std::packaged_task<void()>); |
| |
| private: |
| using UiThreadRunner = std::function<void(UiUpdateFunc, void*, bool)>; |
| struct PostArgs { |
| ColorBuffer* postCb; |
| int width; |
| int height; |
| std::vector<char> composeBuffer; |
| }; |
| |
| FrameBuffer* mFb; |
| |
| std::function<bool(void)> mBindSubwin; |
| |
| bool m_needsToRebindWindow = true; |
| int m_viewportWidth = 0; |
| int m_viewportHeight = 0; |
| GLuint m_composeFbo = 0; |
| |
| bool m_mainThreadPostingOnly = false; |
| UiThreadRunner m_runOnUiThread = 0; |
| EGLContext mContext = EGL_NO_CONTEXT; |
| |
| // The implementation for Vulkan native swapchain. Only initialized when |
| // useVulkan is set when calling FrameBuffer::initialize(). |
| std::shared_ptr<DisplayVk> m_displayVk; |
| // With Vulkan swapchain, compose also means to post to the WSI surface. |
| // In this case, don't do anything in the subsequent resource flush. |
| bool m_justVkComposed = false; |
| |
| DISALLOW_COPY_AND_ASSIGN(PostWorker); |
| }; |