| // Copyright (C) 2020 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "android/emulation/MediaTexturePool.h" |
| |
| #include <cstdint> |
| #include <string> |
| #include <vector> |
| |
| #include <stdio.h> |
| #include <string.h> |
| |
| #define MEDIA_H264_DEBUG 0 |
| |
| #if MEDIA_H264_DEBUG |
| #define H264_DPRINT(fmt, ...) \ |
| fprintf(stderr, "media-texture-pool: %s:%d myid: %d " fmt "\n", __func__, \ |
| __LINE__, m_id, ##__VA_ARGS__); |
| #else |
| #define H264_DPRINT(fmt, ...) |
| #endif |
| |
| namespace android { |
| namespace emulation { |
| |
| static int s_texturePoolId = 0; |
| MediaTexturePool::MediaTexturePool() { |
| mVirtioGpuOps = android_getVirtioGpuOps(); |
| if (mVirtioGpuOps == nullptr) { |
| H264_DPRINT("Error, cannot get mVirtioGpuOps"); |
| } |
| m_id = s_texturePoolId++; |
| H264_DPRINT("created texturepool"); |
| } |
| |
| MediaTexturePool::~MediaTexturePool() { |
| H264_DPRINT("destroyed texturepool"); |
| cleanUpTextures(); |
| } |
| |
| const uint32_t kGlUnsignedByte = 0x1401; |
| |
| constexpr uint32_t kGL_RGBA8 = 0x8058; |
| constexpr uint32_t kGL_RGBA = 0x1908; |
| constexpr uint32_t kFRAME_POOL_SIZE = 8; |
| constexpr uint32_t kFRAMEWORK_FORMAT_NV12 = 3; |
| |
| MediaTexturePool::TextureFrame MediaTexturePool::getTextureFrame(int w, int h) { |
| H264_DPRINT("calling %s %d for tex of w %d h %d\n", __func__, __LINE__, w, |
| h); |
| PoolHandle ph = m_WH_to_PoolHandle[TexSizes{w, h}]; |
| if (ph == nullptr) { |
| ph = new Pool; |
| m_WH_to_PoolHandle[TexSizes{w, h}] = ph; |
| } |
| if (ph->empty()) { |
| std::vector<uint32_t> textures(2 * kFRAME_POOL_SIZE); |
| mVirtioGpuOps->create_yuv_textures(kFRAMEWORK_FORMAT_NV12, |
| kFRAME_POOL_SIZE, w, h, |
| textures.data()); |
| for (uint32_t i = 0; i < kFRAME_POOL_SIZE; ++i) { |
| TextureFrame frame{textures[2 * i], textures[2 * i + 1]}; |
| H264_DPRINT("allocated Y %d UV %d", frame.Ytex, frame.UVtex); |
| m_Frame_to_PoolHandle[TexFrame{frame.Ytex, frame.UVtex}] = ph; |
| ph->push_back(frame); |
| } |
| } |
| TextureFrame frame = ph->front(); |
| ph->pop_front(); |
| H264_DPRINT("done %s %d ret Y %d UV %d", __func__, __LINE__, frame.Ytex, |
| frame.UVtex); |
| return frame; |
| } |
| |
| void MediaTexturePool::saveDecodedFrameToTexture(TextureFrame frame, |
| void* privData, |
| void* func) { |
| H264_DPRINT("calling %s %d for tex of %d %d\n", __func__, __LINE__, |
| (int)frame.Ytex, (int)frame.UVtex); |
| if (mVirtioGpuOps) { |
| uint32_t textures[2] = {frame.Ytex, frame.UVtex}; |
| mVirtioGpuOps->update_yuv_textures(kFRAMEWORK_FORMAT_NV12, textures, |
| privData, func); |
| } |
| } |
| |
| void MediaTexturePool::putTextureFrame(TextureFrame frame) { |
| H264_DPRINT("try recycle textures %d %d", (int)frame.Ytex, |
| (int)frame.UVtex); |
| if (frame.Ytex > 0 && frame.UVtex > 0) { |
| TexFrame tframe{frame.Ytex, frame.UVtex}; |
| auto iter = m_Frame_to_PoolHandle.find(tframe); |
| if (iter != m_Frame_to_PoolHandle.end()) { |
| PoolHandle phandle = iter->second; |
| H264_DPRINT("recycle registered textures %d %d", (int)frame.Ytex, |
| (int)frame.UVtex); |
| phandle->push_back(std::move(frame)); |
| } else { |
| H264_DPRINT("recycle un-registered textures %d %d", (int)frame.Ytex, |
| (int)frame.UVtex); |
| deleteTextures(frame); |
| } |
| } |
| } |
| |
| void MediaTexturePool::deleteTextures(TextureFrame frame) { |
| if (mVirtioGpuOps && frame.Ytex > 0 && frame.UVtex > 0) { |
| std::vector<uint32_t> textures; |
| textures.push_back(frame.Ytex); |
| textures.push_back(frame.UVtex); |
| mVirtioGpuOps->destroy_yuv_textures(kFRAMEWORK_FORMAT_NV12, 1, |
| textures.data()); |
| } |
| } |
| |
| void MediaTexturePool::cleanUpTextures() { |
| if (m_WH_to_PoolHandle.empty()) { |
| return; |
| } |
| for (auto iter : m_WH_to_PoolHandle) { |
| auto& myFramePool = *(iter.second); |
| std::vector<uint32_t> textures; |
| for (auto& frame : myFramePool) { |
| textures.push_back(frame.Ytex); |
| textures.push_back(frame.UVtex); |
| H264_DPRINT("delete Y %d UV %d", frame.Ytex, frame.UVtex); |
| } |
| mVirtioGpuOps->destroy_yuv_textures( |
| kFRAMEWORK_FORMAT_NV12, myFramePool.size(), textures.data()); |
| myFramePool.clear(); |
| } |
| } |
| |
| } // namespace emulation |
| } // namespace android |