| // Copyright (C) 2024 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "VkEmulatedPhysicalDeviceQueue.h" |
| |
| #include <algorithm> |
| #include <limits> |
| |
| namespace gfxstream { |
| namespace vk { |
| |
| EmulatedPhysicalDeviceQueueProperties::EmulatedPhysicalDeviceQueueProperties( |
| const std::vector<VkQueueFamilyProperties>& host, const gfxstream::host::FeatureSet& features) { |
| mQueueFamilyProperties = host; |
| |
| // Override queueCount for the virtual queue to be provided with device creations |
| mHasVirtualGraphicsQueue = features.VulkanVirtualQueue.enabled; |
| if (mHasVirtualGraphicsQueue) { |
| // This feature will enforce multiple queues on all graphics capable phsical queues |
| // by creating a virtual queue object, which forwards the work streams into the |
| // underlying host queue. |
| // This feature will override queue properties and handling even if the host device |
| // supports multiple graphics queues to reduce divergence. |
| for (VkQueueFamilyProperties& qfp : mQueueFamilyProperties) { |
| if (qfp.queueFlags & VK_QUEUE_GRAPHICS_BIT) { |
| qfp.queueCount = 2; |
| } |
| } |
| } |
| } |
| |
| } // namespace vk |
| } // namespace gfxstream |