| // Copyright (C) 2024 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| syntax = "proto3"; |
| |
| import "VirtioGpuContextSnapshot.proto"; |
| import "VirtioGpuResourceSnapshot.proto"; |
| import "VirtioGpuTimelinesSnapshot.proto"; |
| |
| package gfxstream.host.snapshot; |
| |
| // The state of Gfxstream's Virtio GPU frontend that serialized and |
| // deserialized during snapshot and restore operations. |
| // |
| // LINT.IfChange(virtio_gpu_frontend) |
| message VirtioGpuFrontendSnapshot { |
| map<uint32, VirtioGpuContextSnapshot> contexts = 1; |
| map<uint32, VirtioGpuResourceSnapshot> resources = 2; |
| optional VirtioGpuTimelinesSnapshot timelines = 3; |
| } |
| // LINT.ThenChange(VirtioGpuFrontend.h:virtio_gpu_frontend) |