| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #pragma once |
| |
| #include <map> |
| #include <stdint.h> |
| #include <vector> |
| |
| #include <EGL/egl.h> |
| #include <GLES3/gl3.h> |
| |
| #include "aemu/base/Compiler.h" |
| #include "aemu/base/synchronization/Lock.h" |
| #include "DisplaySurfaceGl.h" |
| #include "ReadbackWorker.h" |
| |
| namespace gfxstream { |
| class ColorBuffer; |
| } // namespace gfxstream |
| |
| namespace gfxstream { |
| namespace gl { |
| |
| // This class implements async readback of emugl ColorBuffers. |
| // It is meant to run on both the emugl framebuffer posting thread |
| // and a separate GL thread, with two main points of interaction: |
| class ReadbackWorkerGl : public ReadbackWorker { |
| public: |
| ReadbackWorkerGl(std::unique_ptr<DisplaySurfaceGl> surface, |
| std::unique_ptr<DisplaySurfaceGl> flushSurface); |
| |
| ~ReadbackWorkerGl(); |
| |
| // GL initialization (must be on the thread that |
| // will run getPixels) |
| void init() override; |
| |
| // doNextReadback(): Call this from the emugl FrameBuffer::post thread |
| // or similar rendering thread. |
| // This will trigger an async glReadPixels of the current framebuffer. |
| // The post callback of Framebuffer will also be triggered, but |
| // in async mode it should do minimal work that involves |fbImage|. |
| // |repaint|: flag to prime async readback with multiple iterations |
| // so that the consumer of readback doesn't lag behind. |
| // |readbackBgra|: Whether to force the readback format as GL_BGRA_EXT, |
| // so that we get (depending on driver quality, heh) a gpu conversion of the |
| // readback image that is suitable for webrtc, which expects formats like that. |
| DoNextReadbackResult doNextReadback(uint32_t displayId, |
| ColorBuffer* cb, |
| void* fbImage, |
| bool repaint, |
| bool readbackBgra) override; |
| |
| // getPixels(): Run this on a separate GL thread. This retrieves the |
| // latest framebuffer that has been posted and read with doNextReadback. |
| // This is meant for apps like video encoding to use as input; they will |
| // need to do synchronized communication with the thread ReadbackWorker |
| // is running on. |
| void getPixels(uint32_t displayId, void* out, uint32_t bytes) override; |
| |
| // Duplicates the last frame and generates a post events if |
| // there are no read events active. |
| // This is usually called when there was no doNextReadback activity |
| // for a few ms, to guarantee that end users see the final frame. |
| FlushResult flushPipeline(uint32_t displayId) override; |
| |
| void initReadbackForDisplay(uint32_t displayId, uint32_t w, uint32_t h) override; |
| |
| void deinitReadbackForDisplay(uint32_t displayId) override; |
| |
| class TrackedDisplay { |
| public: |
| TrackedDisplay() = default; |
| TrackedDisplay(uint32_t displayId, uint32_t w, uint32_t h); |
| |
| uint32_t mReadPixelsIndexEven = 0; |
| uint32_t mReadPixelsIndexOdd = 1; |
| uint32_t mPrevReadPixelsIndex = 1; |
| uint32_t mMapCopyIndex = 0; |
| bool mIsCopying = false; |
| uint32_t mBufferSize = 0; |
| std::vector<GLuint> mBuffers = {}; |
| uint32_t m_readbackCount = 0; |
| uint32_t mDisplayId = 0; |
| }; |
| |
| private: |
| android::base::Lock mLock; |
| |
| std::unique_ptr<DisplaySurfaceGl> mSurface; |
| std::unique_ptr<DisplaySurfaceGl> mFlushSurface; |
| |
| std::map<uint32_t, TrackedDisplay> mTrackedDisplays; |
| |
| DISALLOW_COPY_AND_ASSIGN(ReadbackWorkerGl); |
| }; |
| |
| } // namespace gl |
| } // namespace gfxstream |