Lingfeng Yang | 0e6868f | 2020-11-03 12:32:59 -0800 | [diff] [blame] | 1 | // Copyright (C) 2018 The Android Open Source Project |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | #pragma once |
| 15 | |
| 16 | #include <GLES2/gl2.h> |
| 17 | |
Joshua Duong | ef2bbc2 | 2022-10-05 11:59:15 -0700 | [diff] [blame] | 18 | #include "aemu/base/Optional.h" |
Lingfeng Yang | 0e6868f | 2020-11-03 12:32:59 -0800 | [diff] [blame] | 19 | |
| 20 | #include <string> |
| 21 | #include <vector> |
| 22 | |
Jason Macnak | ed0c9e6 | 2023-03-30 15:58:24 -0700 | [diff] [blame] | 23 | namespace gfxstream { |
Lingfeng Yang | 0e6868f | 2020-11-03 12:32:59 -0800 | [diff] [blame] | 24 | |
| 25 | GLuint compileShader(GLenum shaderType, const char* src); |
| 26 | GLint compileAndLinkShaderProgram(const char* vshaderSrc, const char* fshaderSrc); |
| 27 | |
| 28 | android::base::Optional<std::string> compileSpirvFromGLSL( |
| 29 | const std::string& shaderType, |
| 30 | const std::string& src); |
| 31 | |
| 32 | android::base::Optional<std::vector<char>> readSpirv(const char* path); |
| 33 | |
Jason Macnak | ed0c9e6 | 2023-03-30 15:58:24 -0700 | [diff] [blame] | 34 | } // namespace gfxstream |