| /* |
| * Copyright (C) 2022 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <cstddef> |
| #include <memory> |
| |
| #define LOG_TAG "AHAL_EffectThread" |
| #include <android-base/logging.h> |
| #include <pthread.h> |
| #include <sys/resource.h> |
| |
| #include "effect-impl/EffectThread.h" |
| #include "effect-impl/EffectTypes.h" |
| |
| using ::android::hardware::EventFlag; |
| |
| namespace aidl::android::hardware::audio::effect { |
| |
| EffectThread::EffectThread() { |
| LOG(DEBUG) << __func__; |
| } |
| |
| EffectThread::~EffectThread() { |
| destroyThread(); |
| LOG(DEBUG) << __func__ << " done"; |
| } |
| |
| RetCode EffectThread::createThread(std::shared_ptr<EffectContext> context, const std::string& name, |
| int priority) { |
| if (mThread.joinable()) { |
| LOG(WARNING) << mName << __func__ << " thread already created, no-op"; |
| return RetCode::SUCCESS; |
| } |
| mName = name; |
| mPriority = priority; |
| { |
| std::lock_guard lg(mThreadMutex); |
| mThreadContext = std::move(context); |
| auto statusMQ = mThreadContext->getStatusFmq(); |
| EventFlag* efGroup = nullptr; |
| ::android::status_t status = |
| EventFlag::createEventFlag(statusMQ->getEventFlagWord(), &efGroup); |
| if (status != ::android::OK || !efGroup) { |
| LOG(ERROR) << mName << __func__ << " create EventFlagGroup failed " << status |
| << " efGroup " << efGroup; |
| return RetCode::ERROR_THREAD; |
| } |
| mEfGroup.reset(efGroup); |
| // kickoff and wait for commands (CommandId::START/STOP) or IEffect.close from client |
| mEfGroup->wake(kEventFlagNotEmpty); |
| } |
| |
| mThread = std::thread(&EffectThread::threadLoop, this); |
| LOG(DEBUG) << mName << __func__ << " priority " << mPriority << " done"; |
| return RetCode::SUCCESS; |
| } |
| |
| RetCode EffectThread::destroyThread() { |
| { |
| std::lock_guard lg(mThreadMutex); |
| mStop = mExit = true; |
| } |
| mCv.notify_one(); |
| |
| if (mThread.joinable()) { |
| mThread.join(); |
| } |
| |
| { |
| std::lock_guard lg(mThreadMutex); |
| mThreadContext.reset(); |
| } |
| LOG(DEBUG) << mName << __func__; |
| return RetCode::SUCCESS; |
| } |
| |
| RetCode EffectThread::startThread() { |
| { |
| std::lock_guard lg(mThreadMutex); |
| mStop = false; |
| mCv.notify_one(); |
| } |
| |
| mEfGroup->wake(kEventFlagNotEmpty); |
| LOG(DEBUG) << mName << __func__; |
| return RetCode::SUCCESS; |
| } |
| |
| RetCode EffectThread::stopThread() { |
| { |
| std::lock_guard lg(mThreadMutex); |
| mStop = true; |
| mCv.notify_one(); |
| } |
| |
| mEfGroup->wake(kEventFlagNotEmpty); |
| LOG(DEBUG) << mName << __func__; |
| return RetCode::SUCCESS; |
| } |
| |
| void EffectThread::threadLoop() { |
| pthread_setname_np(pthread_self(), mName.substr(0, kMaxTaskNameLen - 1).c_str()); |
| setpriority(PRIO_PROCESS, 0, mPriority); |
| while (true) { |
| /** |
| * wait for the EventFlag without lock, it's ok because the mEfGroup pointer will not change |
| * in the life cycle of workerThread (threadLoop). |
| */ |
| uint32_t efState = 0; |
| mEfGroup->wait(kEventFlagNotEmpty, &efState); |
| |
| { |
| std::unique_lock l(mThreadMutex); |
| ::android::base::ScopedLockAssertion lock_assertion(mThreadMutex); |
| mCv.wait(l, [&]() REQUIRES(mThreadMutex) { return mExit || !mStop; }); |
| if (mExit) { |
| LOG(INFO) << __func__ << " EXIT!"; |
| return; |
| } |
| process_l(); |
| } |
| } |
| } |
| |
| void EffectThread::process_l() { |
| RETURN_VALUE_IF(!mThreadContext, void(), "nullContext"); |
| |
| auto statusMQ = mThreadContext->getStatusFmq(); |
| auto inputMQ = mThreadContext->getInputDataFmq(); |
| auto outputMQ = mThreadContext->getOutputDataFmq(); |
| auto buffer = mThreadContext->getWorkBuffer(); |
| |
| auto processSamples = inputMQ->availableToRead(); |
| if (processSamples) { |
| inputMQ->read(buffer, processSamples); |
| IEffect::Status status = effectProcessImpl(buffer, buffer, processSamples); |
| outputMQ->write(buffer, status.fmqProduced); |
| statusMQ->writeBlocking(&status, 1); |
| LOG(DEBUG) << mName << __func__ << ": done processing, effect consumed " |
| << status.fmqConsumed << " produced " << status.fmqProduced; |
| } |
| } |
| |
| } // namespace aidl::android::hardware::audio::effect |