| /* |
| * Copyright 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HARDWARE_GRAPHICS_ALLOCATOR_V2_0_GRALLOC_H |
| #define ANDROID_HARDWARE_GRAPHICS_ALLOCATOR_V2_0_GRALLOC_H |
| |
| #include <android/hardware/graphics/allocator/2.0/IAllocator.h> |
| |
| namespace android { |
| namespace hardware { |
| namespace graphics { |
| namespace allocator { |
| namespace V2_0 { |
| namespace implementation { |
| |
| extern "C" IAllocator* HIDL_FETCH_IAllocator(const char* name); |
| |
| } // namespace implementation |
| } // namespace V2_0 |
| } // namespace allocator |
| } // namespace graphics |
| } // namespace hardware |
| } // namespace android |
| |
| #endif // ANDROID_HARDWARE_GRAPHICS_ALLOCATOR_V2_0_GRALLOC_H |