|  | /* | 
|  | * Copyright (c) 2019-2020, The Linux Foundation. All rights reserved. | 
|  | * | 
|  | * Redistribution and use in source and binary forms, with or without | 
|  | * modification, are permitted provided that the following conditions are | 
|  | * met: | 
|  | * Redistributions of source code must retain the above copyright | 
|  | notice, this list of conditions and the following disclaimer. | 
|  | * Redistributions in binary form must reproduce the above | 
|  | copyright notice, this list of conditions and the following | 
|  | disclaimer in the documentation and/or other materials provided | 
|  | with the distribution. | 
|  | * Neither the name of The Linux Foundation nor the names of its | 
|  | contributors may be used to endorse or promote products derived | 
|  | from this software without specific prior written permission. | 
|  |  | 
|  | * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED | 
|  | * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF | 
|  | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT | 
|  | * ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS | 
|  | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | 
|  | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | 
|  | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR | 
|  | * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, | 
|  | * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE | 
|  | * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN | 
|  | * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
|  | */ | 
|  |  | 
|  | #ifndef __GL_COMMON_H__ | 
|  | #define __GL_COMMON_H__ | 
|  |  | 
|  | #include <sync/sync.h> | 
|  | #include <utils/debug.h> | 
|  | #include <vector> | 
|  | #include <string> | 
|  |  | 
|  | #include "glengine.h" | 
|  | #include "EGLImageWrapper.h" | 
|  |  | 
|  | namespace sdm { | 
|  |  | 
|  | struct GLRect { | 
|  | float left = 0.0f; | 
|  | float top = 0.0f; | 
|  | float right = 0.0f; | 
|  | float bottom = 0.0f; | 
|  | }; | 
|  |  | 
|  | struct GLContext { | 
|  | EGLDisplay egl_display = EGL_NO_DISPLAY; | 
|  | EGLContext egl_context = EGL_NO_CONTEXT; | 
|  | EGLSurface egl_surface = EGL_NO_SURFACE; | 
|  | uint32_t program_id = 0; | 
|  | }; | 
|  |  | 
|  | class GLCommon { | 
|  | public: | 
|  | virtual GLuint LoadProgram(int vertex_entries, const char **vertex, int fragment_entries, | 
|  | const char **fragment); | 
|  | virtual void DumpShaderLog(int shader); | 
|  | virtual void MakeCurrent(const GLContext *ctx); | 
|  | virtual void SetProgram(uint32_t id); | 
|  | virtual void SetDestinationBuffer(const private_handle_t *dst_hnd); | 
|  | virtual void SetSourceBuffer(const private_handle_t *src_hnd); | 
|  | virtual void DestroyContext(GLContext *ctx); | 
|  | virtual void DeleteProgram(uint32_t id); | 
|  | virtual int WaitOnInputFence(const std::vector<shared_ptr<Fence>> &in_fences); | 
|  | virtual int CreateOutputFence(shared_ptr<Fence> *out_fence); | 
|  | virtual void ClearCache(); | 
|  | virtual void SetRealTimePriority(); | 
|  | virtual void SetViewport(const GLRect &dst_rect); | 
|  |  | 
|  | protected: | 
|  | virtual ~GLCommon() { } | 
|  |  | 
|  | private: | 
|  | EGLImageWrapper image_wrapper_; | 
|  | }; | 
|  |  | 
|  | }  // namespace sdm | 
|  |  | 
|  | #endif  // __GL_COMMON_H__ |