| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.camera; |
| |
| import android.content.Context; |
| import android.media.AudioAttributes; |
| import android.media.AudioManager; |
| import android.media.SoundPool; |
| import android.util.SparseIntArray; |
| |
| import com.android.camera.util.ApiHelper; |
| |
| /** |
| * Loads a plays custom sounds. For playing system-standard sounds for various |
| * camera actions, please refer to {@link SoundClips}. |
| */ |
| public class SoundPlayer { |
| private final Context mAppContext; |
| private final SoundPool mSoundPool; |
| /** Keeps a mapping from sound resource ID to sound ID */ |
| private final SparseIntArray mResourceToSoundId = new SparseIntArray(); |
| private boolean mIsReleased = false; |
| |
| /** |
| * Construct a new sound player. |
| */ |
| public SoundPlayer(Context appContext) { |
| mAppContext = appContext; |
| mSoundPool = new SoundPool.Builder() |
| .setMaxStreams(1) |
| .setAudioAttributes(new AudioAttributes.Builder() |
| .setUsage(AudioAttributes.USAGE_ASSISTANCE_SONIFICATION) |
| .setContentType(AudioAttributes.CONTENT_TYPE_SONIFICATION) |
| .setFlags(AudioAttributes.FLAG_AUDIBILITY_ENFORCED) |
| .build()) |
| .build(); |
| } |
| |
| /** |
| * Load the sound from a resource. |
| */ |
| public void loadSound(int resourceId) { |
| int soundId = mSoundPool.load(mAppContext, resourceId, 1/* priority */); |
| mResourceToSoundId.put(resourceId, soundId); |
| } |
| |
| /** |
| * Play the sound with the given resource. The resource has to be loaded |
| * before it can be played, otherwise an exception will be thrown. |
| */ |
| public void play(int resourceId, float volume) { |
| Integer soundId = mResourceToSoundId.get(resourceId); |
| if (soundId == null) { |
| throw new IllegalStateException("Sound not loaded. Must call #loadSound first."); |
| } |
| mSoundPool.play(soundId, volume, volume, 0 /* priority */, 0 /* loop */, 1 /* rate */); |
| } |
| |
| /** |
| * Unload the given sound if it's not needed anymore to release memory. |
| */ |
| public void unloadSound(int resourceId) { |
| Integer soundId = mResourceToSoundId.get(resourceId); |
| if (soundId == null) { |
| throw new IllegalStateException("Sound not loaded. Must call #loadSound first."); |
| } |
| mSoundPool.unload(soundId); |
| } |
| |
| /** |
| * Call this if you don't need the SoundPlayer anymore. All memory will be |
| * released and the object cannot be re-used. |
| */ |
| public void release() { |
| mIsReleased = true; |
| mSoundPool.release(); |
| } |
| |
| public boolean isReleased() { |
| return mIsReleased; |
| } |
| } |