| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "Operations.h" |
| #include "OperationsUtils.h" |
| |
| #include "internal/optimized/optimized_ops.h" |
| #include "internal/reference/reference_ops.h" |
| |
| namespace android { |
| namespace nn { |
| |
| bool genericActivationFloat32Prepare(const Shape& input, |
| Shape* output) { |
| DCHECK_EQ(getNumberOfDimensions(input), 4); |
| return SetShape(input, output); |
| } |
| |
| bool reluFloat32(const float* inputData, const Shape& inputShape, |
| float* outputData, const Shape& outputShape) { |
| int numElements = getNumberOfElements(inputShape); |
| for (int i=0; i<numElements; i++, inputData++, outputData++) { |
| *outputData = std::max(0.f, *inputData); |
| } |
| return true; |
| } |
| |
| bool relu6Float32(const float* inputData, const Shape& inputShape, |
| float* outputData, const Shape& outputShape) { |
| int numElements = getNumberOfElements(inputShape); |
| for (int i=0; i<numElements; i++, inputData++, outputData++) { |
| *outputData = std::min(std::max(0.f, *inputData), 6.f); |
| } |
| return true; |
| } |
| |
| bool tanhFloat32(const float* inputData, const Shape& inputShape, |
| float* outputData, const Shape& outputShape) { |
| int numElements = getNumberOfElements(inputShape); |
| for (int i=0; i<numElements; i++, inputData++, outputData++) { |
| *outputData = std::tanh(*inputData); |
| } |
| return true; |
| } |
| |
| bool logisticFloat32(const float* inputData, const Shape& inputShape, |
| float* outputData, const Shape& outputShape) { |
| int numElements = getNumberOfElements(inputShape); |
| for (int i=0; i<numElements; i++, inputData++, outputData++) { |
| *outputData = 1.f / (1.f + std::exp(-*inputData)); |
| } |
| return true; |
| } |
| |
| } // namespace nn |
| } // namespace android |