| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2014 Sam Lantinga <[email protected]> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * \file SDL_mouse.h |
| * |
| * Include file for SDL mouse event handling. |
| */ |
| |
| #ifndef _SDL_mouse_h |
| #define _SDL_mouse_h |
| |
| #include "SDL_stdinc.h" |
| #include "SDL_error.h" |
| #include "SDL_video.h" |
| |
| #include "begin_code.h" |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */ |
| |
| /** |
| * \brief Cursor types for SDL_CreateSystemCursor. |
| */ |
| typedef enum |
| { |
| SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */ |
| SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */ |
| SDL_SYSTEM_CURSOR_WAIT, /**< Wait */ |
| SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */ |
| SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */ |
| SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */ |
| SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */ |
| SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */ |
| SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */ |
| SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */ |
| SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */ |
| SDL_SYSTEM_CURSOR_HAND, /**< Hand */ |
| SDL_NUM_SYSTEM_CURSORS |
| } SDL_SystemCursor; |
| |
| /* Function prototypes */ |
| |
| /** |
| * \brief Get the window which currently has mouse focus. |
| */ |
| extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); |
| |
| /** |
| * \brief Retrieve the current state of the mouse. |
| * |
| * The current button state is returned as a button bitmask, which can |
| * be tested using the SDL_BUTTON(X) macros, and x and y are set to the |
| * mouse cursor position relative to the focus window for the currently |
| * selected mouse. You can pass NULL for either x or y. |
| */ |
| extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y); |
| |
| /** |
| * \brief Retrieve the relative state of the mouse. |
| * |
| * The current button state is returned as a button bitmask, which can |
| * be tested using the SDL_BUTTON(X) macros, and x and y are set to the |
| * mouse deltas since the last call to SDL_GetRelativeMouseState(). |
| */ |
| extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); |
| |
| /** |
| * \brief Moves the mouse to the given position within the window. |
| * |
| * \param window The window to move the mouse into, or NULL for the current mouse focus |
| * \param x The x coordinate within the window |
| * \param y The y coordinate within the window |
| * |
| * \note This function generates a mouse motion event |
| */ |
| extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window, |
| int x, int y); |
| |
| /** |
| * \brief Set relative mouse mode. |
| * |
| * \param enabled Whether or not to enable relative mode |
| * |
| * \return 0 on success, or -1 if relative mode is not supported. |
| * |
| * While the mouse is in relative mode, the cursor is hidden, and the |
| * driver will try to report continuous motion in the current window. |
| * Only relative motion events will be delivered, the mouse position |
| * will not change. |
| * |
| * \note This function will flush any pending mouse motion. |
| * |
| * \sa SDL_GetRelativeMouseMode() |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); |
| |
| /** |
| * \brief Query whether relative mouse mode is enabled. |
| * |
| * \sa SDL_SetRelativeMouseMode() |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void); |
| |
| /** |
| * \brief Create a cursor, using the specified bitmap data and |
| * mask (in MSB format). |
| * |
| * The cursor width must be a multiple of 8 bits. |
| * |
| * The cursor is created in black and white according to the following: |
| * <table> |
| * <tr><td> data </td><td> mask </td><td> resulting pixel on screen </td></tr> |
| * <tr><td> 0 </td><td> 1 </td><td> White </td></tr> |
| * <tr><td> 1 </td><td> 1 </td><td> Black </td></tr> |
| * <tr><td> 0 </td><td> 0 </td><td> Transparent </td></tr> |
| * <tr><td> 1 </td><td> 0 </td><td> Inverted color if possible, black |
| * if not. </td></tr> |
| * </table> |
| * |
| * \sa SDL_FreeCursor() |
| */ |
| extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, |
| const Uint8 * mask, |
| int w, int h, int hot_x, |
| int hot_y); |
| |
| /** |
| * \brief Create a color cursor. |
| * |
| * \sa SDL_FreeCursor() |
| */ |
| extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, |
| int hot_x, |
| int hot_y); |
| |
| /** |
| * \brief Create a system cursor. |
| * |
| * \sa SDL_FreeCursor() |
| */ |
| extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id); |
| |
| /** |
| * \brief Set the active cursor. |
| */ |
| extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); |
| |
| /** |
| * \brief Return the active cursor. |
| */ |
| extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); |
| |
| /** |
| * \brief Return the default cursor. |
| */ |
| extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void); |
| |
| /** |
| * \brief Frees a cursor created with SDL_CreateCursor(). |
| * |
| * \sa SDL_CreateCursor() |
| */ |
| extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); |
| |
| /** |
| * \brief Toggle whether or not the cursor is shown. |
| * |
| * \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current |
| * state. |
| * |
| * \return 1 if the cursor is shown, or 0 if the cursor is hidden. |
| */ |
| extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); |
| |
| /** |
| * Used as a mask when testing buttons in buttonstate. |
| * - Button 1: Left mouse button |
| * - Button 2: Middle mouse button |
| * - Button 3: Right mouse button |
| */ |
| #define SDL_BUTTON(X) (1 << ((X)-1)) |
| #define SDL_BUTTON_LEFT 1 |
| #define SDL_BUTTON_MIDDLE 2 |
| #define SDL_BUTTON_RIGHT 3 |
| #define SDL_BUTTON_X1 4 |
| #define SDL_BUTTON_X2 5 |
| #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) |
| #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) |
| #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) |
| #define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) |
| #define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) |
| |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include "close_code.h" |
| |
| #endif /* _SDL_mouse_h */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |