| # Distributed under the OSI-approved BSD 3-Clause License. See accompanying |
| # file Copyright.txt or https://cmake.org/licensing for details. |
| |
| #[=======================================================================[.rst: |
| FetchContent |
| ------------------ |
| |
| .. versionadded:: 3.11 |
| |
| .. only:: html |
| |
| .. contents:: |
| |
| Overview |
| ^^^^^^^^ |
| |
| This module enables populating content at configure time via any method |
| supported by the :module:`ExternalProject` module. Whereas |
| :command:`ExternalProject_Add` downloads at build time, the |
| ``FetchContent`` module makes content available immediately, allowing the |
| configure step to use the content in commands like :command:`add_subdirectory`, |
| :command:`include` or :command:`file` operations. |
| |
| Content population details should be defined separately from the command that |
| performs the actual population. This separation ensures that all the |
| dependency details are defined before anything might try to use them to |
| populate content. This is particularly important in more complex project |
| hierarchies where dependencies may be shared between multiple projects. |
| |
| The following shows a typical example of declaring content details for some |
| dependencies and then ensuring they are populated with a separate call: |
| |
| .. code-block:: cmake |
| |
| FetchContent_Declare( |
| googletest |
| GIT_REPOSITORY https://github.com/google/googletest.git |
| GIT_TAG 703bd9caab50b139428cea1aaff9974ebee5742e # release-1.10.0 |
| ) |
| FetchContent_Declare( |
| myCompanyIcons |
| URL https://intranet.mycompany.com/assets/iconset_1.12.tar.gz |
| URL_HASH MD5=5588a7b18261c20068beabfb4f530b87 |
| ) |
| |
| FetchContent_MakeAvailable(googletest secret_sauce) |
| |
| The :command:`FetchContent_MakeAvailable` command ensures the named |
| dependencies have been populated, either by an earlier call or by populating |
| them itself. When performing the population, it will also add them to the |
| main build, if possible, so that the main build can use the populated |
| projects' targets, etc. See the command's documentation for how these steps |
| are performed. |
| |
| When using a hierarchical project arrangement, projects at higher levels in |
| the hierarchy are able to override the declared details of content specified |
| anywhere lower in the project hierarchy. The first details to be declared |
| for a given dependency take precedence, regardless of where in the project |
| hierarchy that occurs. Similarly, the first call that tries to populate a |
| dependency "wins", with subsequent populations reusing the result of the |
| first instead of repeating the population again. |
| See the :ref:`Examples <fetch-content-examples>` which demonstrate |
| this scenario. |
| |
| In some cases, the main project may need to have more precise control over |
| the population, or it may be required to explicitly define the population |
| steps in a way that cannot be captured by the declared details alone. |
| For such situations, the lower level :command:`FetchContent_GetProperties` and |
| :command:`FetchContent_Populate` commands can be used. These lack the richer |
| features provided by :command:`FetchContent_MakeAvailable` though, so their |
| direct use should be considered a last resort. The typical pattern of such |
| custom steps looks like this: |
| |
| .. code-block:: cmake |
| |
| # NOTE: Where possible, prefer to use FetchContent_MakeAvailable() |
| # instead of custom logic like this |
| |
| # Check if population has already been performed |
| FetchContent_GetProperties(depname) |
| if(NOT depname_POPULATED) |
| # Fetch the content using previously declared details |
| FetchContent_Populate(depname) |
| |
| # Set custom variables, policies, etc. |
| # ... |
| |
| # Bring the populated content into the build |
| add_subdirectory(${depname_SOURCE_DIR} ${depname_BINARY_DIR}) |
| endif() |
| |
| The ``FetchContent`` module also supports defining and populating |
| content in a single call, with no check for whether the content has been |
| populated elsewhere already. This should not be done in projects, but may |
| be appropriate for populating content in CMake's script mode. |
| See :command:`FetchContent_Populate` for details. |
| |
| Commands |
| ^^^^^^^^ |
| |
| .. command:: FetchContent_Declare |
| |
| .. code-block:: cmake |
| |
| FetchContent_Declare(<name> <contentOptions>...) |
| |
| The ``FetchContent_Declare()`` function records the options that describe |
| how to populate the specified content. If such details have already |
| been recorded earlier in this project (regardless of where in the project |
| hierarchy), this and all later calls for the same content ``<name>`` are |
| ignored. This "first to record, wins" approach is what allows hierarchical |
| projects to have parent projects override content details of child projects. |
| |
| The content ``<name>`` can be any string without spaces, but good practice |
| would be to use only letters, numbers and underscores. The name will be |
| treated case-insensitively and it should be obvious for the content it |
| represents, often being the name of the child project or the value given |
| to its top level :command:`project` command (if it is a CMake project). |
| For well-known public projects, the name should generally be the official |
| name of the project. Choosing an unusual name makes it unlikely that other |
| projects needing that same content will use the same name, leading to |
| the content being populated multiple times. |
| |
| The ``<contentOptions>`` can be any of the download, update or patch options |
| that the :command:`ExternalProject_Add` command understands. The configure, |
| build, install and test steps are explicitly disabled and therefore options |
| related to them will be ignored. The ``SOURCE_SUBDIR`` option is an |
| exception, see :command:`FetchContent_MakeAvailable` for details on how that |
| affects behavior. |
| |
| In most cases, ``<contentOptions>`` will just be a couple of options defining |
| the download method and method-specific details like a commit tag or archive |
| hash. For example: |
| |
| .. code-block:: cmake |
| |
| FetchContent_Declare( |
| googletest |
| GIT_REPOSITORY https://github.com/google/googletest.git |
| GIT_TAG 703bd9caab50b139428cea1aaff9974ebee5742e # release-1.10.0 |
| ) |
| |
| FetchContent_Declare( |
| myCompanyIcons |
| URL https://intranet.mycompany.com/assets/iconset_1.12.tar.gz |
| URL_HASH MD5=5588a7b18261c20068beabfb4f530b87 |
| ) |
| |
| FetchContent_Declare( |
| myCompanyCertificates |
| SVN_REPOSITORY svn+ssh://svn.mycompany.com/srv/svn/trunk/certs |
| SVN_REVISION -r12345 |
| ) |
| |
| Where contents are being fetched from a remote location and you do not |
| control that server, it is advisable to use a hash for ``GIT_TAG`` rather |
| than a branch or tag name. A commit hash is more secure and helps to |
| confirm that the downloaded contents are what you expected. |
| |
| .. versionchanged:: 3.14 |
| Commands for the download, update or patch steps can access the terminal. |
| This may be needed for things like password prompts or real-time display |
| of command progress. |
| |
| .. versionadded:: 3.22 |
| The :variable:`CMAKE_TLS_VERIFY`, :variable:`CMAKE_TLS_CAINFO`, |
| :variable:`CMAKE_NETRC` and :variable:`CMAKE_NETRC_FILE` variables now |
| provide the defaults for their corresponding content options, just like |
| they do for :command:`ExternalProject_Add`. Previously, these variables |
| were ignored by the ``FetchContent`` module. |
| |
| .. command:: FetchContent_MakeAvailable |
| |
| .. versionadded:: 3.14 |
| |
| .. code-block:: cmake |
| |
| FetchContent_MakeAvailable(<name1> [<name2>...]) |
| |
| This command ensures that each of the named dependencies are populated and |
| potentially added to the build by the time it returns. It iterates over |
| the list, and for each dependency, the following logic is applied: |
| |
| * If the dependency has already been populated earlier in this run, set |
| the ``<lowercaseName>_POPULATED``, ``<lowercaseName>_SOURCE_DIR`` and |
| ``<lowercaseName>_BINARY_DIR`` variables in the same way as a call to |
| :command:`FetchContent_GetProperties`, then skip the remaining steps |
| below and move on to the next dependency in the list. |
| |
| * Call :command:`FetchContent_Populate` to populate the dependency using |
| the details recorded by an earlier call to :command:`FetchContent_Declare`. |
| Halt with a fatal error if no such details have been recorded. |
| :variable:`FETCHCONTENT_SOURCE_DIR_<uppercaseName>` can be used to override |
| the declared details and use content provided at the specified location |
| instead. |
| |
| * If the top directory of the populated content contains a ``CMakeLists.txt`` |
| file, call :command:`add_subdirectory` to add it to the main build. |
| It is not an error for there to be no ``CMakeLists.txt`` file, which |
| allows the command to be used for dependencies that make downloaded |
| content available at a known location, but which do not need or support |
| being added directly to the build. |
| |
| .. versionadded:: 3.18 |
| The ``SOURCE_SUBDIR`` option can be given in the declared details to |
| look somewhere below the top directory instead (i.e. the same way that |
| ``SOURCE_SUBDIR`` is used by the :command:`ExternalProject_Add` |
| command). The path provided with ``SOURCE_SUBDIR`` must be relative |
| and will be treated as relative to the top directory. It can also |
| point to a directory that does not contain a ``CMakeLists.txt`` file |
| or even to a directory that doesn't exist. This can be used to avoid |
| adding a project that contains a ``CMakeLists.txt`` file in its top |
| directory. |
| |
| Projects should aim to declare the details of all dependencies they might |
| use before they call ``FetchContent_MakeAvailable()`` for any of them. |
| This ensures that if any of the dependencies are also sub-dependencies of |
| one or more of the others, the main project still controls the details |
| that will be used (because it will declare them first before the |
| dependencies get a chance to). In the following code samples, assume that |
| the ``uses_other`` dependency also uses ``FetchContent`` to add the ``other`` |
| dependency internally: |
| |
| .. code-block:: cmake |
| |
| # WRONG: Should declare all details first |
| FetchContent_Declare(uses_other ...) |
| FetchContent_MakeAvailable(uses_other) |
| |
| FetchContent_Declare(other ...) # Will be ignored, uses_other beat us to it |
| FetchContent_MakeAvailable(other) # Would use details declared by uses_other |
| |
| .. code-block:: cmake |
| |
| # CORRECT: All details declared first, so they will take priority |
| FetchContent_Declare(uses_other ...) |
| FetchContent_Declare(other ...) |
| FetchContent_MakeAvailable(uses_other other) |
| |
| .. command:: FetchContent_Populate |
| |
| .. note:: |
| Where possible, prefer to use :command:`FetchContent_MakeAvailable` |
| instead of implementing population manually with this command. |
| |
| .. code-block:: cmake |
| |
| FetchContent_Populate(<name>) |
| |
| In most cases, the only argument given to ``FetchContent_Populate()`` is the |
| ``<name>``. When used this way, the command assumes the content details have |
| been recorded by an earlier call to :command:`FetchContent_Declare`. The |
| details are stored in a global property, so they are unaffected by things |
| like variable or directory scope. Therefore, it doesn't matter where in the |
| project the details were previously declared, as long as they have been |
| declared before the call to ``FetchContent_Populate()``. Those saved details |
| are then used to construct a call to :command:`ExternalProject_Add` in a |
| private sub-build to perform the content population immediately. The |
| implementation of ``ExternalProject_Add()`` ensures that if the content has |
| already been populated in a previous CMake run, that content will be reused |
| rather than repopulating them again. For the common case where population |
| involves downloading content, the cost of the download is only paid once. |
| |
| An internal global property records when a particular content population |
| request has been processed. If ``FetchContent_Populate()`` is called more |
| than once for the same content name within a configure run, the second call |
| will halt with an error. Projects can and should check whether content |
| population has already been processed with the |
| :command:`FetchContent_GetProperties` command before calling |
| ``FetchContent_Populate()``. |
| |
| ``FetchContent_Populate()`` will set three variables in the scope of the |
| caller: |
| |
| ``<lowercaseName>_POPULATED`` |
| This will always be set to ``TRUE`` by the call. |
| |
| ``<lowercaseName>_SOURCE_DIR`` |
| The location where the populated content can be found upon return. |
| |
| ``<lowercaseName>_BINARY_DIR`` |
| A directory intended for use as a corresponding build directory. |
| |
| The main use case for the ``<lowercaseName>_SOURCE_DIR`` and |
| ``<lowercaseName>_BINARY_DIR`` variables is to call |
| :command:`add_subdirectory` immediately after population: |
| |
| .. code-block:: cmake |
| |
| FetchContent_Populate(FooBar) |
| add_subdirectory(${foobar_SOURCE_DIR} ${foobar_BINARY_DIR}) |
| |
| The values of the three variables can also be retrieved from anywhere in the |
| project hierarchy using the :command:`FetchContent_GetProperties` command. |
| |
| The ``FetchContent_Populate()`` command also supports a syntax allowing the |
| content details to be specified directly rather than using any saved |
| details. This is more low-level and use of this form is generally to be |
| avoided in favor of using saved content details as outlined above. |
| Nevertheless, in certain situations it can be useful to invoke the content |
| population as an isolated operation (typically as part of implementing some |
| other higher level feature or when using CMake in script mode): |
| |
| .. code-block:: cmake |
| |
| FetchContent_Populate( |
| <name> |
| [QUIET] |
| [SUBBUILD_DIR <subBuildDir>] |
| [SOURCE_DIR <srcDir>] |
| [BINARY_DIR <binDir>] |
| ... |
| ) |
| |
| This form has a number of key differences to that where only ``<name>`` is |
| provided: |
| |
| - All required population details are assumed to have been provided directly |
| in the call to ``FetchContent_Populate()``. Any saved details for |
| ``<name>`` are ignored. |
| - No check is made for whether content for ``<name>`` has already been |
| populated. |
| - No global property is set to record that the population has occurred. |
| - No global properties record the source or binary directories used for the |
| populated content. |
| - The ``FETCHCONTENT_FULLY_DISCONNECTED`` and |
| ``FETCHCONTENT_UPDATES_DISCONNECTED`` cache variables are ignored. |
| |
| The ``<lowercaseName>_SOURCE_DIR`` and ``<lowercaseName>_BINARY_DIR`` |
| variables are still returned to the caller, but since these locations are |
| not stored as global properties when this form is used, they are only |
| available to the calling scope and below rather than the entire project |
| hierarchy. No ``<lowercaseName>_POPULATED`` variable is set in the caller's |
| scope with this form. |
| |
| The supported options for ``FetchContent_Populate()`` are the same as those |
| for :command:`FetchContent_Declare()`. Those few options shown just |
| above are either specific to ``FetchContent_Populate()`` or their behavior is |
| slightly modified from how :command:`ExternalProject_Add` treats them: |
| |
| ``QUIET`` |
| The ``QUIET`` option can be given to hide the output associated with |
| populating the specified content. If the population fails, the output will |
| be shown regardless of whether this option was given or not so that the |
| cause of the failure can be diagnosed. The global ``FETCHCONTENT_QUIET`` |
| cache variable has no effect on ``FetchContent_Populate()`` calls where the |
| content details are provided directly. |
| |
| ``SUBBUILD_DIR`` |
| The ``SUBBUILD_DIR`` argument can be provided to change the location of the |
| sub-build created to perform the population. The default value is |
| ``${CMAKE_CURRENT_BINARY_DIR}/<lowercaseName>-subbuild`` and it would be |
| unusual to need to override this default. If a relative path is specified, |
| it will be interpreted as relative to :variable:`CMAKE_CURRENT_BINARY_DIR`. |
| This option should not be confused with the ``SOURCE_SUBDIR`` option which |
| only affects the :command:`FetchContent_MakeAvailable` command. |
| |
| ``SOURCE_DIR``, ``BINARY_DIR`` |
| The ``SOURCE_DIR`` and ``BINARY_DIR`` arguments are supported by |
| :command:`ExternalProject_Add`, but different default values are used by |
| ``FetchContent_Populate()``. ``SOURCE_DIR`` defaults to |
| ``${CMAKE_CURRENT_BINARY_DIR}/<lowercaseName>-src`` and ``BINARY_DIR`` |
| defaults to ``${CMAKE_CURRENT_BINARY_DIR}/<lowercaseName>-build``. |
| If a relative path is specified, it will be interpreted as relative to |
| :variable:`CMAKE_CURRENT_BINARY_DIR`. |
| |
| In addition to the above explicit options, any other unrecognized options are |
| passed through unmodified to :command:`ExternalProject_Add` to perform the |
| download, patch and update steps. The following options are explicitly |
| prohibited (they are disabled by the ``FetchContent_Populate()`` command): |
| |
| - ``CONFIGURE_COMMAND`` |
| - ``BUILD_COMMAND`` |
| - ``INSTALL_COMMAND`` |
| - ``TEST_COMMAND`` |
| |
| If using ``FetchContent_Populate()`` within CMake's script mode, be aware |
| that the implementation sets up a sub-build which therefore requires a CMake |
| generator and build tool to be available. If these cannot be found by |
| default, then the :variable:`CMAKE_GENERATOR` and/or |
| :variable:`CMAKE_MAKE_PROGRAM` variables will need to be set appropriately |
| on the command line invoking the script. |
| |
| .. versionadded:: 3.18 |
| Added support for the ``DOWNLOAD_NO_EXTRACT`` option. |
| |
| .. command:: FetchContent_GetProperties |
| |
| When using saved content details, a call to |
| :command:`FetchContent_MakeAvailable` or :command:`FetchContent_Populate` |
| records information in global properties which can be queried at any time. |
| This information includes the source and binary directories associated with |
| the content and also whether or not the content population has been processed |
| during the current configure run. |
| |
| .. code-block:: cmake |
| |
| FetchContent_GetProperties( |
| <name> |
| [SOURCE_DIR <srcDirVar>] |
| [BINARY_DIR <binDirVar>] |
| [POPULATED <doneVar>] |
| ) |
| |
| The ``SOURCE_DIR``, ``BINARY_DIR`` and ``POPULATED`` options can be used to |
| specify which properties should be retrieved. Each option accepts a value |
| which is the name of the variable in which to store that property. Most of |
| the time though, only ``<name>`` is given, in which case the call will then |
| set the same variables as a call to |
| :command:`FetchContent_MakeAvailable(name) <FetchContent_MakeAvailable>` or |
| :command:`FetchContent_Populate(name) <FetchContent_Populate>`. |
| |
| This command is rarely needed when using |
| :command:`FetchContent_MakeAvailable`. It is more commonly used as part of |
| implementing the following pattern with :command:`FetchContent_Populate`, |
| which ensures that the relevant variables will always be defined regardless |
| of whether or not the population has been performed elsewhere in the project |
| already: |
| |
| .. code-block:: cmake |
| |
| # Check if population has already been performed |
| FetchContent_GetProperties(depname) |
| if(NOT depname_POPULATED) |
| # Fetch the content using previously declared details |
| FetchContent_Populate(depname) |
| |
| # Set custom variables, policies, etc. |
| # ... |
| |
| # Bring the populated content into the build |
| add_subdirectory(${depname_SOURCE_DIR} ${depname_BINARY_DIR}) |
| endif() |
| |
| Variables |
| ^^^^^^^^^ |
| |
| A number of cache variables can influence the behavior where details from a |
| :command:`FetchContent_Declare` call are used to populate content. |
| The variables are all intended for the developer to customize behavior and |
| should not normally be set by the project. |
| |
| .. variable:: FETCHCONTENT_BASE_DIR |
| |
| In most cases, the saved details do not specify any options relating to the |
| directories to use for the internal sub-build, final source and build areas. |
| It is generally best to leave these decisions up to the ``FetchContent`` |
| module to handle on the project's behalf. The ``FETCHCONTENT_BASE_DIR`` |
| cache variable controls the point under which all content population |
| directories are collected, but in most cases, developers would not need to |
| change this. The default location is ``${CMAKE_BINARY_DIR}/_deps``, but if |
| developers change this value, they should aim to keep the path short and |
| just below the top level of the build tree to avoid running into path |
| length problems on Windows. |
| |
| .. variable:: FETCHCONTENT_QUIET |
| |
| The logging output during population can be quite verbose, making the |
| configure stage quite noisy. This cache option (``ON`` by default) hides |
| all population output unless an error is encountered. If experiencing |
| problems with hung downloads, temporarily switching this option off may |
| help diagnose which content population is causing the issue. |
| |
| .. variable:: FETCHCONTENT_FULLY_DISCONNECTED |
| |
| When this option is enabled, no attempt is made to download or update |
| any content. It is assumed that all content has already been populated in |
| a previous run or the source directories have been pointed at existing |
| contents the developer has provided manually (using options described |
| further below). When the developer knows that no changes have been made to |
| any content details, turning this option ``ON`` can significantly speed up |
| the configure stage. It is ``OFF`` by default. |
| |
| .. variable:: FETCHCONTENT_UPDATES_DISCONNECTED |
| |
| This is a less severe download/update control compared to |
| :variable:`FETCHCONTENT_FULLY_DISCONNECTED`. Instead of bypassing all |
| download and update logic, ``FETCHCONTENT_UPDATES_DISCONNECTED`` only |
| disables the update stage. Therefore, if content has not been downloaded |
| previously, it will still be downloaded when this option is enabled. |
| This can speed up the configure stage, but not as much as |
| :variable:`FETCHCONTENT_FULLY_DISCONNECTED`. It is ``OFF`` by default. |
| |
| In addition to the above cache variables, the following cache variables are |
| also defined for each content name: |
| |
| .. variable:: FETCHCONTENT_SOURCE_DIR_<uppercaseName> |
| |
| If this is set, no download or update steps are performed for the specified |
| content and the ``<lowercaseName>_SOURCE_DIR`` variable returned to the |
| caller is pointed at this location. This gives developers a way to have a |
| separate checkout of the content that they can modify freely without |
| interference from the build. The build simply uses that existing source, |
| but it still defines ``<lowercaseName>_BINARY_DIR`` to point inside its own |
| build area. Developers are strongly encouraged to use this mechanism rather |
| than editing the sources populated in the default location, as changes to |
| sources in the default location can be lost when content population details |
| are changed by the project. |
| |
| .. variable:: FETCHCONTENT_UPDATES_DISCONNECTED_<uppercaseName> |
| |
| This is the per-content equivalent of |
| :variable:`FETCHCONTENT_UPDATES_DISCONNECTED`. If the global option or |
| this option is ``ON``, then updates will be disabled for the named content. |
| Disabling updates for individual content can be useful for content whose |
| details rarely change, while still leaving other frequently changing content |
| with updates enabled. |
| |
| .. _`fetch-content-examples`: |
| |
| Examples |
| ^^^^^^^^ |
| |
| This first fairly straightforward example ensures that some popular testing |
| frameworks are available to the main build: |
| |
| .. code-block:: cmake |
| |
| include(FetchContent) |
| FetchContent_Declare( |
| googletest |
| GIT_REPOSITORY https://github.com/google/googletest.git |
| GIT_TAG 703bd9caab50b139428cea1aaff9974ebee5742e # release-1.10.0 |
| ) |
| FetchContent_Declare( |
| Catch2 |
| GIT_REPOSITORY https://github.com/catchorg/Catch2.git |
| GIT_TAG de6fe184a9ac1a06895cdd1c9b437f0a0bdf14ad # v2.13.4 |
| ) |
| |
| # After the following call, the CMake targets defined by googletest and |
| # Catch2 will be available to the rest of the build |
| FetchContent_MakeAvailable(googletest Catch2) |
| |
| If the sub-project's ``CMakeLists.txt`` file is not at the top level of its |
| source tree, the ``SOURCE_SUBDIR`` option can be used to tell ``FetchContent`` |
| where to find it. The following example shows how to use that option and |
| it also sets a variable which is meaningful to the subproject before pulling |
| it into the main build: |
| |
| .. code-block:: cmake |
| |
| include(FetchContent) |
| FetchContent_Declare( |
| protobuf |
| GIT_REPOSITORY https://github.com/protocolbuffers/protobuf.git |
| GIT_TAG ae50d9b9902526efd6c7a1907d09739f959c6297 # v3.15.0 |
| SOURCE_SUBDIR cmake |
| ) |
| set(protobuf_BUILD_TESTS OFF) |
| FetchContent_MakeAvailable(protobuf) |
| |
| In more complex project hierarchies, the dependency relationships can be more |
| complicated. Consider a hierarchy where ``projA`` is the top level project and |
| it depends directly on projects ``projB`` and ``projC``. Both ``projB`` and |
| ``projC`` can be built standalone and they also both depend on another project |
| ``projD``. ``projB`` additionally depends on ``projE``. This example assumes |
| that all five projects are available on a company git server. The |
| ``CMakeLists.txt`` of each project might have sections like the following: |
| |
| *projA*: |
| |
| .. code-block:: cmake |
| |
| include(FetchContent) |
| FetchContent_Declare( |
| projB |
| GIT_REPOSITORY [email protected]:git/projB.git |
| GIT_TAG 4a89dc7e24ff212a7b5167bef7ab079d |
| ) |
| FetchContent_Declare( |
| projC |
| GIT_REPOSITORY [email protected]:git/projC.git |
| GIT_TAG 4ad4016bd1d8d5412d135cf8ceea1bb9 |
| ) |
| FetchContent_Declare( |
| projD |
| GIT_REPOSITORY [email protected]:git/projD.git |
| GIT_TAG origin/integrationBranch |
| ) |
| FetchContent_Declare( |
| projE |
| GIT_REPOSITORY [email protected]:git/projE.git |
| GIT_TAG v2.3-rc1 |
| ) |
| |
| # Order is important, see notes in the discussion further below |
| FetchContent_MakeAvailable(projD projB projC) |
| |
| *projB*: |
| |
| .. code-block:: cmake |
| |
| include(FetchContent) |
| FetchContent_Declare( |
| projD |
| GIT_REPOSITORY [email protected]:git/projD.git |
| GIT_TAG 20b415f9034bbd2a2e8216e9a5c9e632 |
| ) |
| FetchContent_Declare( |
| projE |
| GIT_REPOSITORY [email protected]:git/projE.git |
| GIT_TAG 68e20f674a48be38d60e129f600faf7d |
| ) |
| |
| FetchContent_MakeAvailable(projD projE) |
| |
| *projC*: |
| |
| .. code-block:: cmake |
| |
| include(FetchContent) |
| FetchContent_Declare( |
| projD |
| GIT_REPOSITORY [email protected]:git/projD.git |
| GIT_TAG 7d9a17ad2c962aa13e2fbb8043fb6b8a |
| ) |
| |
| # This particular version of projD requires workarounds |
| FetchContent_GetProperties(projD) |
| if(NOT projd_POPULATED) |
| FetchContent_Populate(projD) |
| |
| # Copy an additional/replacement file into the populated source |
| file(COPY someFile.c DESTINATION ${projd_SOURCE_DIR}/src) |
| |
| add_subdirectory(${projd_SOURCE_DIR} ${projd_BINARY_DIR}) |
| endif() |
| |
| A few key points should be noted in the above: |
| |
| - ``projB`` and ``projC`` define different content details for ``projD``, |
| but ``projA`` also defines a set of content details for ``projD``. |
| Because ``projA`` will define them first, the details from ``projB`` and |
| ``projC`` will not be used. The override details defined by ``projA`` |
| are not required to match either of those from ``projB`` or ``projC``, but |
| it is up to the higher level project to ensure that the details it does |
| define still make sense for the child projects. |
| - In the ``projA`` call to :command:`FetchContent_MakeAvailable`, ``projD`` |
| is listed ahead of ``projB`` and ``projC`` to ensure that ``projA`` is in |
| control of how ``projD`` is populated. |
| - While ``projA`` defines content details for ``projE``, it does not need |
| to explicitly call ``FetchContent_MakeAvailable(projE)`` or |
| ``FetchContent_Populate(projD)`` itself. Instead, it leaves that to the |
| child ``projB``. For higher level projects, it is often enough to just |
| define the override content details and leave the actual population to the |
| child projects. This saves repeating the same thing at each level of the |
| project hierarchy unnecessarily. |
| |
| |
| Projects don't always need to add the populated content to the build. |
| Sometimes the project just wants to make the downloaded content available at |
| a predictable location. The next example ensures that a set of standard |
| company toolchain files (and potentially even the toolchain binaries |
| themselves) is available early enough to be used for that same build. |
| |
| .. code-block:: cmake |
| |
| cmake_minimum_required(VERSION 3.14) |
| |
| include(FetchContent) |
| FetchContent_Declare( |
| mycom_toolchains |
| URL https://intranet.mycompany.com//toolchains_1.3.2.tar.gz |
| ) |
| FetchContent_MakeAvailable(mycom_toolchains) |
| |
| project(CrossCompileExample) |
| |
| The project could be configured to use one of the downloaded toolchains like |
| so: |
| |
| .. code-block:: shell |
| |
| cmake -DCMAKE_TOOLCHAIN_FILE=_deps/mycom_toolchains-src/toolchain_arm.cmake /path/to/src |
| |
| When CMake processes the ``CMakeLists.txt`` file, it will download and unpack |
| the tarball into ``_deps/mycompany_toolchains-src`` relative to the build |
| directory. The :variable:`CMAKE_TOOLCHAIN_FILE` variable is not used until |
| the :command:`project` command is reached, at which point CMake looks for the |
| named toolchain file relative to the build directory. Because the tarball has |
| already been downloaded and unpacked by then, the toolchain file will be in |
| place, even the very first time that ``cmake`` is run in the build directory. |
| |
| Lastly, the following example demonstrates how one might download and unpack a |
| firmware tarball using CMake's :manual:`script mode <cmake(1)>`. The call to |
| :command:`FetchContent_Populate` specifies all the content details and the |
| unpacked firmware will be placed in a ``firmware`` directory below the |
| current working directory. |
| |
| *getFirmware.cmake*: |
| |
| .. code-block:: cmake |
| |
| # NOTE: Intended to be run in script mode with cmake -P |
| include(FetchContent) |
| FetchContent_Populate( |
| firmware |
| URL https://mycompany.com/assets/firmware-1.23-arm.tar.gz |
| URL_HASH MD5=68247684da89b608d466253762b0ff11 |
| SOURCE_DIR firmware |
| ) |
| |
| #]=======================================================================] |
| |
| #======================================================================= |
| # Recording and retrieving content details for later population |
| #======================================================================= |
| |
| # Internal use, projects must not call this directly. It is |
| # intended for use by FetchContent_Declare() only. |
| # |
| # Sets a content-specific global property (not meant for use |
| # outside of functions defined here in this file) which can later |
| # be retrieved using __FetchContent_getSavedDetails() with just the |
| # same content name. If there is already a value stored in the |
| # property, it is left unchanged and this call has no effect. |
| # This allows parent projects to define the content details, |
| # overriding anything a child project may try to set (properties |
| # are not cached between runs, so the first thing to set it in a |
| # build will be in control). |
| function(__FetchContent_declareDetails contentName) |
| |
| string(TOLOWER ${contentName} contentNameLower) |
| set(propertyName "_FetchContent_${contentNameLower}_savedDetails") |
| get_property(alreadyDefined GLOBAL PROPERTY ${propertyName} DEFINED) |
| if(NOT alreadyDefined) |
| define_property(GLOBAL PROPERTY ${propertyName} |
| BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()" |
| FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}" |
| ) |
| set(__cmdArgs) |
| foreach(__item IN LISTS ARGN) |
| string(APPEND __cmdArgs " [==[${__item}]==]") |
| endforeach() |
| cmake_language(EVAL CODE |
| "set_property(GLOBAL PROPERTY ${propertyName} ${__cmdArgs})") |
| endif() |
| |
| endfunction() |
| |
| |
| # Internal use, projects must not call this directly. It is |
| # intended for use by the FetchContent_Declare() function. |
| # |
| # Retrieves details saved for the specified content in an |
| # earlier call to __FetchContent_declareDetails(). |
| function(__FetchContent_getSavedDetails contentName outVar) |
| |
| string(TOLOWER ${contentName} contentNameLower) |
| set(propertyName "_FetchContent_${contentNameLower}_savedDetails") |
| get_property(alreadyDefined GLOBAL PROPERTY ${propertyName} DEFINED) |
| if(NOT alreadyDefined) |
| message(FATAL_ERROR "No content details recorded for ${contentName}") |
| endif() |
| get_property(propertyValue GLOBAL PROPERTY ${propertyName}) |
| set(${outVar} "${propertyValue}" PARENT_SCOPE) |
| |
| endfunction() |
| |
| |
| # Saves population details of the content, sets defaults for the |
| # SOURCE_DIR and BUILD_DIR. |
| function(FetchContent_Declare contentName) |
| |
| set(options "") |
| set(oneValueArgs SVN_REPOSITORY) |
| set(multiValueArgs "") |
| |
| cmake_parse_arguments(PARSE_ARGV 1 ARG |
| "${options}" "${oneValueArgs}" "${multiValueArgs}") |
| |
| unset(srcDirSuffix) |
| unset(svnRepoArgs) |
| if(ARG_SVN_REPOSITORY) |
| # Add a hash of the svn repository URL to the source dir. This works |
| # around the problem where if the URL changes, the download would |
| # fail because it tries to checkout/update rather than switch the |
| # old URL to the new one. We limit the hash to the first 7 characters |
| # so that the source path doesn't get overly long (which can be a |
| # problem on windows due to path length limits). |
| string(SHA1 urlSHA ${ARG_SVN_REPOSITORY}) |
| string(SUBSTRING ${urlSHA} 0 7 urlSHA) |
| set(srcDirSuffix "-${urlSHA}") |
| set(svnRepoArgs SVN_REPOSITORY ${ARG_SVN_REPOSITORY}) |
| endif() |
| |
| string(TOLOWER ${contentName} contentNameLower) |
| |
| set(__argsQuoted) |
| foreach(__item IN LISTS ARG_UNPARSED_ARGUMENTS) |
| string(APPEND __argsQuoted " [==[${__item}]==]") |
| endforeach() |
| cmake_language(EVAL CODE " |
| __FetchContent_declareDetails( |
| ${contentNameLower} |
| SOURCE_DIR \"${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src${srcDirSuffix}\" |
| BINARY_DIR \"${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build\" |
| \${svnRepoArgs} |
| # List these last so they can override things we set above |
| ${__argsQuoted} |
| )" |
| ) |
| |
| endfunction() |
| |
| |
| #======================================================================= |
| # Set/get whether the specified content has been populated yet. |
| # The setter also records the source and binary dirs used. |
| #======================================================================= |
| |
| # Internal use, projects must not call this directly. It is |
| # intended for use by the FetchContent_Populate() function to |
| # record when FetchContent_Populate() is called for a particular |
| # content name. |
| function(__FetchContent_setPopulated contentName sourceDir binaryDir) |
| |
| string(TOLOWER ${contentName} contentNameLower) |
| set(prefix "_FetchContent_${contentNameLower}") |
| |
| set(propertyName "${prefix}_sourceDir") |
| define_property(GLOBAL PROPERTY ${propertyName} |
| BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()" |
| FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}" |
| ) |
| set_property(GLOBAL PROPERTY ${propertyName} ${sourceDir}) |
| |
| set(propertyName "${prefix}_binaryDir") |
| define_property(GLOBAL PROPERTY ${propertyName} |
| BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()" |
| FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}" |
| ) |
| set_property(GLOBAL PROPERTY ${propertyName} ${binaryDir}) |
| |
| set(propertyName "${prefix}_populated") |
| define_property(GLOBAL PROPERTY ${propertyName} |
| BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()" |
| FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}" |
| ) |
| set_property(GLOBAL PROPERTY ${propertyName} True) |
| |
| endfunction() |
| |
| |
| # Set variables in the calling scope for any of the retrievable |
| # properties. If no specific properties are requested, variables |
| # will be set for all retrievable properties. |
| # |
| # This function is intended to also be used by projects as the canonical |
| # way to detect whether they should call FetchContent_Populate() |
| # and pull the populated source into the build with add_subdirectory(), |
| # if they are using the populated content in that way. |
| function(FetchContent_GetProperties contentName) |
| |
| string(TOLOWER ${contentName} contentNameLower) |
| |
| set(options "") |
| set(oneValueArgs SOURCE_DIR BINARY_DIR POPULATED) |
| set(multiValueArgs "") |
| |
| cmake_parse_arguments(ARG "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN}) |
| |
| if(NOT ARG_SOURCE_DIR AND |
| NOT ARG_BINARY_DIR AND |
| NOT ARG_POPULATED) |
| # No specific properties requested, provide them all |
| set(ARG_SOURCE_DIR ${contentNameLower}_SOURCE_DIR) |
| set(ARG_BINARY_DIR ${contentNameLower}_BINARY_DIR) |
| set(ARG_POPULATED ${contentNameLower}_POPULATED) |
| endif() |
| |
| set(prefix "_FetchContent_${contentNameLower}") |
| |
| if(ARG_SOURCE_DIR) |
| set(propertyName "${prefix}_sourceDir") |
| get_property(value GLOBAL PROPERTY ${propertyName}) |
| if(value) |
| set(${ARG_SOURCE_DIR} ${value} PARENT_SCOPE) |
| endif() |
| endif() |
| |
| if(ARG_BINARY_DIR) |
| set(propertyName "${prefix}_binaryDir") |
| get_property(value GLOBAL PROPERTY ${propertyName}) |
| if(value) |
| set(${ARG_BINARY_DIR} ${value} PARENT_SCOPE) |
| endif() |
| endif() |
| |
| if(ARG_POPULATED) |
| set(propertyName "${prefix}_populated") |
| get_property(value GLOBAL PROPERTY ${propertyName} DEFINED) |
| set(${ARG_POPULATED} ${value} PARENT_SCOPE) |
| endif() |
| |
| endfunction() |
| |
| |
| #======================================================================= |
| # Performing the population |
| #======================================================================= |
| |
| # The value of contentName will always have been lowercased by the caller. |
| # All other arguments are assumed to be options that are understood by |
| # ExternalProject_Add(), except for QUIET and SUBBUILD_DIR. |
| function(__FetchContent_directPopulate contentName) |
| |
| set(options |
| QUIET |
| ) |
| set(oneValueArgs |
| SUBBUILD_DIR |
| SOURCE_DIR |
| BINARY_DIR |
| # We need special processing if DOWNLOAD_NO_EXTRACT is true |
| DOWNLOAD_NO_EXTRACT |
| # Prevent the following from being passed through |
| CONFIGURE_COMMAND |
| BUILD_COMMAND |
| INSTALL_COMMAND |
| TEST_COMMAND |
| # We force both of these to be ON since we are always executing serially |
| # and we want all steps to have access to the terminal in case they |
| # need input from the command line (e.g. ask for a private key password) |
| # or they want to provide timely progress. We silently absorb and |
| # discard these if they are set by the caller. |
| USES_TERMINAL_DOWNLOAD |
| USES_TERMINAL_UPDATE |
| ) |
| set(multiValueArgs "") |
| |
| cmake_parse_arguments(PARSE_ARGV 1 ARG |
| "${options}" "${oneValueArgs}" "${multiValueArgs}") |
| |
| if(NOT ARG_SUBBUILD_DIR) |
| message(FATAL_ERROR "Internal error: SUBBUILD_DIR not set") |
| elseif(NOT IS_ABSOLUTE "${ARG_SUBBUILD_DIR}") |
| set(ARG_SUBBUILD_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_SUBBUILD_DIR}") |
| endif() |
| |
| if(NOT ARG_SOURCE_DIR) |
| message(FATAL_ERROR "Internal error: SOURCE_DIR not set") |
| elseif(NOT IS_ABSOLUTE "${ARG_SOURCE_DIR}") |
| set(ARG_SOURCE_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_SOURCE_DIR}") |
| endif() |
| |
| if(NOT ARG_BINARY_DIR) |
| message(FATAL_ERROR "Internal error: BINARY_DIR not set") |
| elseif(NOT IS_ABSOLUTE "${ARG_BINARY_DIR}") |
| set(ARG_BINARY_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_BINARY_DIR}") |
| endif() |
| |
| # Ensure the caller can know where to find the source and build directories |
| # with some convenient variables. Doing this here ensures the caller sees |
| # the correct result in the case where the default values are overridden by |
| # the content details set by the project. |
| set(${contentName}_SOURCE_DIR "${ARG_SOURCE_DIR}" PARENT_SCOPE) |
| set(${contentName}_BINARY_DIR "${ARG_BINARY_DIR}" PARENT_SCOPE) |
| |
| # The unparsed arguments may contain spaces, so build up ARG_EXTRA |
| # in such a way that it correctly substitutes into the generated |
| # CMakeLists.txt file with each argument quoted. |
| unset(ARG_EXTRA) |
| foreach(arg IN LISTS ARG_UNPARSED_ARGUMENTS) |
| set(ARG_EXTRA "${ARG_EXTRA} \"${arg}\"") |
| endforeach() |
| |
| if(ARG_DOWNLOAD_NO_EXTRACT) |
| set(ARG_EXTRA "${ARG_EXTRA} DOWNLOAD_NO_EXTRACT YES") |
| set(__FETCHCONTENT_COPY_FILE |
| " |
| ExternalProject_Get_Property(${contentName}-populate DOWNLOADED_FILE) |
| get_filename_component(dlFileName \"\${DOWNLOADED_FILE}\" NAME) |
| |
| ExternalProject_Add_Step(${contentName}-populate copyfile |
| COMMAND \"${CMAKE_COMMAND}\" -E copy_if_different |
| \"<DOWNLOADED_FILE>\" \"${ARG_SOURCE_DIR}\" |
| DEPENDEES patch |
| DEPENDERS configure |
| BYPRODUCTS \"${ARG_SOURCE_DIR}/\${dlFileName}\" |
| COMMENT \"Copying file to SOURCE_DIR\" |
| ) |
| ") |
| else() |
| unset(__FETCHCONTENT_COPY_FILE) |
| endif() |
| |
| # Hide output if requested, but save it to a variable in case there's an |
| # error so we can show the output upon failure. When not quiet, don't |
| # capture the output to a variable because the user may want to see the |
| # output as it happens (e.g. progress during long downloads). Combine both |
| # stdout and stderr in the one capture variable so the output stays in order. |
| if (ARG_QUIET) |
| set(outputOptions |
| OUTPUT_VARIABLE capturedOutput |
| ERROR_VARIABLE capturedOutput |
| ) |
| else() |
| set(capturedOutput) |
| set(outputOptions) |
| message(STATUS "Populating ${contentName}") |
| endif() |
| |
| if(CMAKE_GENERATOR) |
| set(subCMakeOpts "-G${CMAKE_GENERATOR}") |
| if(CMAKE_GENERATOR_PLATFORM) |
| list(APPEND subCMakeOpts "-A${CMAKE_GENERATOR_PLATFORM}") |
| endif() |
| if(CMAKE_GENERATOR_TOOLSET) |
| list(APPEND subCMakeOpts "-T${CMAKE_GENERATOR_TOOLSET}") |
| endif() |
| |
| if(CMAKE_MAKE_PROGRAM) |
| list(APPEND subCMakeOpts "-DCMAKE_MAKE_PROGRAM:FILEPATH=${CMAKE_MAKE_PROGRAM}") |
| endif() |
| |
| else() |
| # Likely we've been invoked via CMake's script mode where no |
| # generator is set (and hence CMAKE_MAKE_PROGRAM could not be |
| # trusted even if provided). We will have to rely on being |
| # able to find the default generator and build tool. |
| unset(subCMakeOpts) |
| endif() |
| |
| set(__FETCHCONTENT_CACHED_INFO "") |
| set(__passthrough_vars |
| CMAKE_EP_GIT_REMOTE_UPDATE_STRATEGY |
| CMAKE_TLS_VERIFY |
| CMAKE_TLS_CAINFO |
| CMAKE_NETRC |
| CMAKE_NETRC_FILE |
| ) |
| foreach(var IN LISTS __passthrough_vars) |
| if(DEFINED ${var}) |
| # Embed directly in the generated CMakeLists.txt file to avoid making |
| # the cmake command line excessively long. It also makes debugging and |
| # testing easier. |
| string(APPEND __FETCHCONTENT_CACHED_INFO "set(${var} [==[${${var}}]==])\n") |
| endif() |
| endforeach() |
| |
| # Avoid using if(... IN_LIST ...) so we don't have to alter policy settings |
| list(FIND ARG_UNPARSED_ARGUMENTS GIT_REPOSITORY indexResult) |
| if(indexResult GREATER_EQUAL 0) |
| find_package(Git QUIET) |
| string(APPEND __FETCHCONTENT_CACHED_INFO " |
| # Pass through things we've already detected in the main project to avoid |
| # paying the cost of redetecting them again in ExternalProject_Add() |
| set(GIT_EXECUTABLE [==[${GIT_EXECUTABLE}]==]) |
| set(GIT_VERSION_STRING [==[${GIT_VERSION_STRING}]==]) |
| set_property(GLOBAL PROPERTY _CMAKE_FindGit_GIT_EXECUTABLE_VERSION |
| [==[${GIT_EXECUTABLE};${GIT_VERSION_STRING}]==] |
| ) |
| ") |
| endif() |
| |
| # Create and build a separate CMake project to carry out the population. |
| # If we've already previously done these steps, they will not cause |
| # anything to be updated, so extra rebuilds of the project won't occur. |
| # Make sure to pass through CMAKE_MAKE_PROGRAM in case the main project |
| # has this set to something not findable on the PATH. |
| configure_file("${CMAKE_CURRENT_FUNCTION_LIST_DIR}/FetchContent/CMakeLists.cmake.in" |
| "${ARG_SUBBUILD_DIR}/CMakeLists.txt") |
| execute_process( |
| COMMAND ${CMAKE_COMMAND} ${subCMakeOpts} . |
| RESULT_VARIABLE result |
| ${outputOptions} |
| WORKING_DIRECTORY "${ARG_SUBBUILD_DIR}" |
| ) |
| if(result) |
| if(capturedOutput) |
| message("${capturedOutput}") |
| endif() |
| message(FATAL_ERROR "CMake step for ${contentName} failed: ${result}") |
| endif() |
| execute_process( |
| COMMAND ${CMAKE_COMMAND} --build . |
| RESULT_VARIABLE result |
| ${outputOptions} |
| WORKING_DIRECTORY "${ARG_SUBBUILD_DIR}" |
| ) |
| if(result) |
| if(capturedOutput) |
| message("${capturedOutput}") |
| endif() |
| message(FATAL_ERROR "Build step for ${contentName} failed: ${result}") |
| endif() |
| |
| endfunction() |
| |
| |
| option(FETCHCONTENT_FULLY_DISCONNECTED "Disables all attempts to download or update content and assumes source dirs already exist") |
| option(FETCHCONTENT_UPDATES_DISCONNECTED "Enables UPDATE_DISCONNECTED behavior for all content population") |
| option(FETCHCONTENT_QUIET "Enables QUIET option for all content population" ON) |
| set(FETCHCONTENT_BASE_DIR "${CMAKE_BINARY_DIR}/_deps" CACHE PATH "Directory under which to collect all populated content") |
| |
| # Populate the specified content using details stored from |
| # an earlier call to FetchContent_Declare(). |
| function(FetchContent_Populate contentName) |
| |
| if(NOT contentName) |
| message(FATAL_ERROR "Empty contentName not allowed for FetchContent_Populate()") |
| endif() |
| |
| string(TOLOWER ${contentName} contentNameLower) |
| |
| if(ARGN) |
| # This is the direct population form with details fully specified |
| # as part of the call, so we already have everything we need |
| __FetchContent_directPopulate( |
| ${contentNameLower} |
| SUBBUILD_DIR "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-subbuild" |
| SOURCE_DIR "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-src" |
| BINARY_DIR "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-build" |
| ${ARGN} # Could override any of the above ..._DIR variables |
| ) |
| |
| # Pass source and binary dir variables back to the caller |
| set(${contentNameLower}_SOURCE_DIR "${${contentNameLower}_SOURCE_DIR}" PARENT_SCOPE) |
| set(${contentNameLower}_BINARY_DIR "${${contentNameLower}_BINARY_DIR}" PARENT_SCOPE) |
| |
| # Don't set global properties, or record that we did this population, since |
| # this was a direct call outside of the normal declared details form. |
| # We only want to save values in the global properties for content that |
| # honors the hierarchical details mechanism so that projects are not |
| # robbed of the ability to override details set in nested projects. |
| return() |
| endif() |
| |
| # No details provided, so assume they were saved from an earlier call |
| # to FetchContent_Declare(). Do a check that we haven't already |
| # populated this content before in case the caller forgot to check. |
| FetchContent_GetProperties(${contentName}) |
| if(${contentNameLower}_POPULATED) |
| message(FATAL_ERROR "Content ${contentName} already populated in ${${contentNameLower}_SOURCE_DIR}") |
| endif() |
| |
| __FetchContent_getSavedDetails(${contentName} contentDetails) |
| if("${contentDetails}" STREQUAL "") |
| message(FATAL_ERROR "No details have been set for content: ${contentName}") |
| endif() |
| |
| string(TOUPPER ${contentName} contentNameUpper) |
| set(FETCHCONTENT_SOURCE_DIR_${contentNameUpper} |
| "${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}" |
| CACHE PATH "When not empty, overrides where to find pre-populated content for ${contentName}") |
| |
| if(FETCHCONTENT_SOURCE_DIR_${contentNameUpper}) |
| # The source directory has been explicitly provided in the cache, |
| # so no population is required. The build directory may still be specified |
| # by the declared details though. |
| |
| if(NOT IS_ABSOLUTE "${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}") |
| # Don't check this directory because we don't know what location it is |
| # expected to be relative to. We can't make this a hard error for backward |
| # compatibility reasons. |
| message(WARNING "Relative source directory specified. This is not safe, " |
| "as it depends on the calling directory scope.\n" |
| " FETCHCONTENT_SOURCE_DIR_${contentNameUpper} --> ${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}") |
| elseif(NOT EXISTS "${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}") |
| message(FATAL_ERROR "Manually specified source directory is missing:\n" |
| " FETCHCONTENT_SOURCE_DIR_${contentNameUpper} --> ${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}") |
| endif() |
| |
| set(${contentNameLower}_SOURCE_DIR "${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}") |
| |
| cmake_parse_arguments(savedDetails "" "BINARY_DIR" "" ${contentDetails}) |
| |
| if(savedDetails_BINARY_DIR) |
| set(${contentNameLower}_BINARY_DIR ${savedDetails_BINARY_DIR}) |
| else() |
| set(${contentNameLower}_BINARY_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build") |
| endif() |
| |
| elseif(FETCHCONTENT_FULLY_DISCONNECTED) |
| # Bypass population and assume source is already there from a previous run. |
| # Declared details may override the default source or build directories. |
| |
| cmake_parse_arguments(savedDetails "" "SOURCE_DIR;BINARY_DIR" "" ${contentDetails}) |
| |
| if(savedDetails_SOURCE_DIR) |
| set(${contentNameLower}_SOURCE_DIR ${savedDetails_SOURCE_DIR}) |
| else() |
| set(${contentNameLower}_SOURCE_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src") |
| endif() |
| |
| if(savedDetails_BINARY_DIR) |
| set(${contentNameLower}_BINARY_DIR ${savedDetails_BINARY_DIR}) |
| else() |
| set(${contentNameLower}_BINARY_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build") |
| endif() |
| |
| else() |
| # Support both a global "disconnect all updates" and a per-content |
| # update test (either one being set disables updates for this content). |
| option(FETCHCONTENT_UPDATES_DISCONNECTED_${contentNameUpper} |
| "Enables UPDATE_DISCONNECTED behavior just for population of ${contentName}") |
| if(FETCHCONTENT_UPDATES_DISCONNECTED OR |
| FETCHCONTENT_UPDATES_DISCONNECTED_${contentNameUpper}) |
| set(disconnectUpdates True) |
| else() |
| set(disconnectUpdates False) |
| endif() |
| |
| if(FETCHCONTENT_QUIET) |
| set(quietFlag QUIET) |
| else() |
| unset(quietFlag) |
| endif() |
| |
| set(__detailsQuoted) |
| foreach(__item IN LISTS contentDetails) |
| string(APPEND __detailsQuoted " [==[${__item}]==]") |
| endforeach() |
| cmake_language(EVAL CODE " |
| __FetchContent_directPopulate( |
| ${contentNameLower} |
| ${quietFlag} |
| UPDATE_DISCONNECTED ${disconnectUpdates} |
| SUBBUILD_DIR \"${FETCHCONTENT_BASE_DIR}/${contentNameLower}-subbuild\" |
| SOURCE_DIR \"${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src\" |
| BINARY_DIR \"${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build\" |
| # Put the saved details last so they can override any of the |
| # the options we set above (this can include SOURCE_DIR or |
| # BUILD_DIR) |
| ${__detailsQuoted} |
| )" |
| ) |
| endif() |
| |
| __FetchContent_setPopulated( |
| ${contentName} |
| ${${contentNameLower}_SOURCE_DIR} |
| ${${contentNameLower}_BINARY_DIR} |
| ) |
| |
| # Pass variables back to the caller. The variables passed back here |
| # must match what FetchContent_GetProperties() sets when it is called |
| # with just the content name. |
| set(${contentNameLower}_SOURCE_DIR "${${contentNameLower}_SOURCE_DIR}" PARENT_SCOPE) |
| set(${contentNameLower}_BINARY_DIR "${${contentNameLower}_BINARY_DIR}" PARENT_SCOPE) |
| set(${contentNameLower}_POPULATED True PARENT_SCOPE) |
| |
| endfunction() |
| |
| # Arguments are assumed to be the names of dependencies that have been |
| # declared previously and should be populated. It is not an error if |
| # any of them have already been populated (they will just be skipped in |
| # that case). The command is implemented as a macro so that the variables |
| # defined by the FetchContent_GetProperties() and FetchContent_Populate() |
| # calls will be available to the caller. |
| macro(FetchContent_MakeAvailable) |
| |
| foreach(__cmake_contentName IN ITEMS ${ARGV}) |
| string(TOLOWER ${__cmake_contentName} __cmake_contentNameLower) |
| FetchContent_GetProperties(${__cmake_contentName}) |
| if(NOT ${__cmake_contentNameLower}_POPULATED) |
| FetchContent_Populate(${__cmake_contentName}) |
| |
| # Only try to call add_subdirectory() if the populated content |
| # can be treated that way. Protecting the call with the check |
| # allows this function to be used for projects that just want |
| # to ensure the content exists, such as to provide content at |
| # a known location. We check the saved details for an optional |
| # SOURCE_SUBDIR which can be used in the same way as its meaning |
| # for ExternalProject. It won't matter if it was passed through |
| # to the ExternalProject sub-build, since it would have been |
| # ignored there. |
| set(__cmake_srcdir "${${__cmake_contentNameLower}_SOURCE_DIR}") |
| __FetchContent_getSavedDetails(${__cmake_contentName} __cmake_contentDetails) |
| if("${__cmake_contentDetails}" STREQUAL "") |
| message(FATAL_ERROR "No details have been set for content: ${__cmake_contentName}") |
| endif() |
| cmake_parse_arguments(__cmake_arg "" "SOURCE_SUBDIR" "" ${__cmake_contentDetails}) |
| if(NOT "${__cmake_arg_SOURCE_SUBDIR}" STREQUAL "") |
| string(APPEND __cmake_srcdir "/${__cmake_arg_SOURCE_SUBDIR}") |
| endif() |
| |
| if(EXISTS ${__cmake_srcdir}/CMakeLists.txt) |
| add_subdirectory(${__cmake_srcdir} ${${__cmake_contentNameLower}_BINARY_DIR}) |
| endif() |
| |
| unset(__cmake_srcdir) |
| endif() |
| endforeach() |
| |
| # clear local variables to prevent leaking into the caller's scope |
| unset(__cmake_contentName) |
| unset(__cmake_contentNameLower) |
| unset(__cmake_contentDetails) |
| unset(__cmake_arg_SOURCE_SUBDIR) |
| |
| endmacro() |