| # Distributed under the OSI-approved BSD 3-Clause License. See accompanying | |
| # file Copyright.txt or https://cmake.org/licensing for details. | |
| #[=======================================================================[.rst: | |
| FetchContent | |
| ------------------ | |
| .. versionadded:: 3.11 | |
| .. only:: html | |
| .. contents:: | |
| Overview | |
| ^^^^^^^^ | |
| This module enables populating content at configure time via any method | |
| supported by the :module:`ExternalProject` module. Whereas | |
| :command:`ExternalProject_Add` downloads at build time, the | |
| ``FetchContent`` module makes content available immediately, allowing the | |
| configure step to use the content in commands like :command:`add_subdirectory`, | |
| :command:`include` or :command:`file` operations. | |
| Content population details should be defined separately from the command that | |
| performs the actual population. This separation ensures that all the | |
| dependency details are defined before anything might try to use them to | |
| populate content. This is particularly important in more complex project | |
| hierarchies where dependencies may be shared between multiple projects. | |
| The following shows a typical example of declaring content details for some | |
| dependencies and then ensuring they are populated with a separate call: | |
| .. code-block:: cmake | |
| FetchContent_Declare( | |
| googletest | |
| GIT_REPOSITORY https://github.com/google/googletest.git | |
| GIT_TAG 703bd9caab50b139428cea1aaff9974ebee5742e # release-1.10.0 | |
| ) | |
| FetchContent_Declare( | |
| myCompanyIcons | |
| URL https://intranet.mycompany.com/assets/iconset_1.12.tar.gz | |
| URL_HASH MD5=5588a7b18261c20068beabfb4f530b87 | |
| ) | |
| FetchContent_MakeAvailable(googletest myCompanyIcons) | |
| The :command:`FetchContent_MakeAvailable` command ensures the named | |
| dependencies have been populated, either by an earlier call or by populating | |
| them itself. When performing the population, it will also add them to the | |
| main build, if possible, so that the main build can use the populated | |
| projects' targets, etc. See the command's documentation for how these steps | |
| are performed. | |
| When using a hierarchical project arrangement, projects at higher levels in | |
| the hierarchy are able to override the declared details of content specified | |
| anywhere lower in the project hierarchy. The first details to be declared | |
| for a given dependency take precedence, regardless of where in the project | |
| hierarchy that occurs. Similarly, the first call that tries to populate a | |
| dependency "wins", with subsequent populations reusing the result of the | |
| first instead of repeating the population again. | |
| See the :ref:`Examples <fetch-content-examples>` which demonstrate | |
| this scenario. | |
| In some cases, the main project may need to have more precise control over | |
| the population, or it may be required to explicitly define the population | |
| steps in a way that cannot be captured by the declared details alone. | |
| For such situations, the lower level :command:`FetchContent_GetProperties` and | |
| :command:`FetchContent_Populate` commands can be used. These lack the richer | |
| features provided by :command:`FetchContent_MakeAvailable` though, so their | |
| direct use should be considered a last resort. The typical pattern of such | |
| custom steps looks like this: | |
| .. code-block:: cmake | |
| # NOTE: Where possible, prefer to use FetchContent_MakeAvailable() | |
| # instead of custom logic like this | |
| # Check if population has already been performed | |
| FetchContent_GetProperties(depname) | |
| if(NOT depname_POPULATED) | |
| # Fetch the content using previously declared details | |
| FetchContent_Populate(depname) | |
| # Set custom variables, policies, etc. | |
| # ... | |
| # Bring the populated content into the build | |
| add_subdirectory(${depname_SOURCE_DIR} ${depname_BINARY_DIR}) | |
| endif() | |
| The ``FetchContent`` module also supports defining and populating | |
| content in a single call, with no check for whether the content has been | |
| populated elsewhere already. This should not be done in projects, but may | |
| be appropriate for populating content in CMake's script mode. | |
| See :command:`FetchContent_Populate` for details. | |
| Commands | |
| ^^^^^^^^ | |
| .. command:: FetchContent_Declare | |
| .. code-block:: cmake | |
| FetchContent_Declare(<name> <contentOptions>...) | |
| The ``FetchContent_Declare()`` function records the options that describe | |
| how to populate the specified content. If such details have already | |
| been recorded earlier in this project (regardless of where in the project | |
| hierarchy), this and all later calls for the same content ``<name>`` are | |
| ignored. This "first to record, wins" approach is what allows hierarchical | |
| projects to have parent projects override content details of child projects. | |
| The content ``<name>`` can be any string without spaces, but good practice | |
| would be to use only letters, numbers and underscores. The name will be | |
| treated case-insensitively and it should be obvious for the content it | |
| represents, often being the name of the child project or the value given | |
| to its top level :command:`project` command (if it is a CMake project). | |
| For well-known public projects, the name should generally be the official | |
| name of the project. Choosing an unusual name makes it unlikely that other | |
| projects needing that same content will use the same name, leading to | |
| the content being populated multiple times. | |
| The ``<contentOptions>`` can be any of the download, update or patch options | |
| that the :command:`ExternalProject_Add` command understands. The configure, | |
| build, install and test steps are explicitly disabled and therefore options | |
| related to them will be ignored. The ``SOURCE_SUBDIR`` option is an | |
| exception, see :command:`FetchContent_MakeAvailable` for details on how that | |
| affects behavior. | |
| In most cases, ``<contentOptions>`` will just be a couple of options defining | |
| the download method and method-specific details like a commit tag or archive | |
| hash. For example: | |
| .. code-block:: cmake | |
| FetchContent_Declare( | |
| googletest | |
| GIT_REPOSITORY https://github.com/google/googletest.git | |
| GIT_TAG 703bd9caab50b139428cea1aaff9974ebee5742e # release-1.10.0 | |
| ) | |
| FetchContent_Declare( | |
| myCompanyIcons | |
| URL https://intranet.mycompany.com/assets/iconset_1.12.tar.gz | |
| URL_HASH MD5=5588a7b18261c20068beabfb4f530b87 | |
| ) | |
| FetchContent_Declare( | |
| myCompanyCertificates | |
| SVN_REPOSITORY svn+ssh://svn.mycompany.com/srv/svn/trunk/certs | |
| SVN_REVISION -r12345 | |
| ) | |
| Where contents are being fetched from a remote location and you do not | |
| control that server, it is advisable to use a hash for ``GIT_TAG`` rather | |
| than a branch or tag name. A commit hash is more secure and helps to | |
| confirm that the downloaded contents are what you expected. | |
| .. versionchanged:: 3.14 | |
| Commands for the download, update or patch steps can access the terminal. | |
| This may be needed for things like password prompts or real-time display | |
| of command progress. | |
| .. versionadded:: 3.22 | |
| The :variable:`CMAKE_TLS_VERIFY`, :variable:`CMAKE_TLS_CAINFO`, | |
| :variable:`CMAKE_NETRC` and :variable:`CMAKE_NETRC_FILE` variables now | |
| provide the defaults for their corresponding content options, just like | |
| they do for :command:`ExternalProject_Add`. Previously, these variables | |
| were ignored by the ``FetchContent`` module. | |
| .. command:: FetchContent_MakeAvailable | |
| .. versionadded:: 3.14 | |
| .. code-block:: cmake | |
| FetchContent_MakeAvailable(<name1> [<name2>...]) | |
| This command ensures that each of the named dependencies are populated and | |
| potentially added to the build by the time it returns. It iterates over | |
| the list, and for each dependency, the following logic is applied: | |
| * If the dependency has already been populated earlier in this run, set | |
| the ``<lowercaseName>_POPULATED``, ``<lowercaseName>_SOURCE_DIR`` and | |
| ``<lowercaseName>_BINARY_DIR`` variables in the same way as a call to | |
| :command:`FetchContent_GetProperties`, then skip the remaining steps | |
| below and move on to the next dependency in the list. | |
| * Call :command:`FetchContent_Populate` to populate the dependency using | |
| the details recorded by an earlier call to :command:`FetchContent_Declare`. | |
| Halt with a fatal error if no such details have been recorded. | |
| :variable:`FETCHCONTENT_SOURCE_DIR_<uppercaseName>` can be used to override | |
| the declared details and use content provided at the specified location | |
| instead. | |
| * If the top directory of the populated content contains a ``CMakeLists.txt`` | |
| file, call :command:`add_subdirectory` to add it to the main build. | |
| It is not an error for there to be no ``CMakeLists.txt`` file, which | |
| allows the command to be used for dependencies that make downloaded | |
| content available at a known location, but which do not need or support | |
| being added directly to the build. | |
| .. versionadded:: 3.18 | |
| The ``SOURCE_SUBDIR`` option can be given in the declared details to | |
| look somewhere below the top directory instead (i.e. the same way that | |
| ``SOURCE_SUBDIR`` is used by the :command:`ExternalProject_Add` | |
| command). The path provided with ``SOURCE_SUBDIR`` must be relative | |
| and will be treated as relative to the top directory. It can also | |
| point to a directory that does not contain a ``CMakeLists.txt`` file | |
| or even to a directory that doesn't exist. This can be used to avoid | |
| adding a project that contains a ``CMakeLists.txt`` file in its top | |
| directory. | |
| Projects should aim to declare the details of all dependencies they might | |
| use before they call ``FetchContent_MakeAvailable()`` for any of them. | |
| This ensures that if any of the dependencies are also sub-dependencies of | |
| one or more of the others, the main project still controls the details | |
| that will be used (because it will declare them first before the | |
| dependencies get a chance to). In the following code samples, assume that | |
| the ``uses_other`` dependency also uses ``FetchContent`` to add the ``other`` | |
| dependency internally: | |
| .. code-block:: cmake | |
| # WRONG: Should declare all details first | |
| FetchContent_Declare(uses_other ...) | |
| FetchContent_MakeAvailable(uses_other) | |
| FetchContent_Declare(other ...) # Will be ignored, uses_other beat us to it | |
| FetchContent_MakeAvailable(other) # Would use details declared by uses_other | |
| .. code-block:: cmake | |
| # CORRECT: All details declared first, so they will take priority | |
| FetchContent_Declare(uses_other ...) | |
| FetchContent_Declare(other ...) | |
| FetchContent_MakeAvailable(uses_other other) | |
| .. command:: FetchContent_Populate | |
| .. note:: | |
| Where possible, prefer to use :command:`FetchContent_MakeAvailable` | |
| instead of implementing population manually with this command. | |
| .. code-block:: cmake | |
| FetchContent_Populate(<name>) | |
| In most cases, the only argument given to ``FetchContent_Populate()`` is the | |
| ``<name>``. When used this way, the command assumes the content details have | |
| been recorded by an earlier call to :command:`FetchContent_Declare`. The | |
| details are stored in a global property, so they are unaffected by things | |
| like variable or directory scope. Therefore, it doesn't matter where in the | |
| project the details were previously declared, as long as they have been | |
| declared before the call to ``FetchContent_Populate()``. Those saved details | |
| are then used to construct a call to :command:`ExternalProject_Add` in a | |
| private sub-build to perform the content population immediately. The | |
| implementation of ``ExternalProject_Add()`` ensures that if the content has | |
| already been populated in a previous CMake run, that content will be reused | |
| rather than repopulating them again. For the common case where population | |
| involves downloading content, the cost of the download is only paid once. | |
| An internal global property records when a particular content population | |
| request has been processed. If ``FetchContent_Populate()`` is called more | |
| than once for the same content name within a configure run, the second call | |
| will halt with an error. Projects can and should check whether content | |
| population has already been processed with the | |
| :command:`FetchContent_GetProperties` command before calling | |
| ``FetchContent_Populate()``. | |
| ``FetchContent_Populate()`` will set three variables in the scope of the | |
| caller: | |
| ``<lowercaseName>_POPULATED`` | |
| This will always be set to ``TRUE`` by the call. | |
| ``<lowercaseName>_SOURCE_DIR`` | |
| The location where the populated content can be found upon return. | |
| ``<lowercaseName>_BINARY_DIR`` | |
| A directory intended for use as a corresponding build directory. | |
| The main use case for the ``<lowercaseName>_SOURCE_DIR`` and | |
| ``<lowercaseName>_BINARY_DIR`` variables is to call | |
| :command:`add_subdirectory` immediately after population: | |
| .. code-block:: cmake | |
| FetchContent_Populate(FooBar) | |
| add_subdirectory(${foobar_SOURCE_DIR} ${foobar_BINARY_DIR}) | |
| The values of the three variables can also be retrieved from anywhere in the | |
| project hierarchy using the :command:`FetchContent_GetProperties` command. | |
| The ``FetchContent_Populate()`` command also supports a syntax allowing the | |
| content details to be specified directly rather than using any saved | |
| details. This is more low-level and use of this form is generally to be | |
| avoided in favor of using saved content details as outlined above. | |
| Nevertheless, in certain situations it can be useful to invoke the content | |
| population as an isolated operation (typically as part of implementing some | |
| other higher level feature or when using CMake in script mode): | |
| .. code-block:: cmake | |
| FetchContent_Populate( | |
| <name> | |
| [QUIET] | |
| [SUBBUILD_DIR <subBuildDir>] | |
| [SOURCE_DIR <srcDir>] | |
| [BINARY_DIR <binDir>] | |
| ... | |
| ) | |
| This form has a number of key differences to that where only ``<name>`` is | |
| provided: | |
| - All required population details are assumed to have been provided directly | |
| in the call to ``FetchContent_Populate()``. Any saved details for | |
| ``<name>`` are ignored. | |
| - No check is made for whether content for ``<name>`` has already been | |
| populated. | |
| - No global property is set to record that the population has occurred. | |
| - No global properties record the source or binary directories used for the | |
| populated content. | |
| - The ``FETCHCONTENT_FULLY_DISCONNECTED`` and | |
| ``FETCHCONTENT_UPDATES_DISCONNECTED`` cache variables are ignored. | |
| The ``<lowercaseName>_SOURCE_DIR`` and ``<lowercaseName>_BINARY_DIR`` | |
| variables are still returned to the caller, but since these locations are | |
| not stored as global properties when this form is used, they are only | |
| available to the calling scope and below rather than the entire project | |
| hierarchy. No ``<lowercaseName>_POPULATED`` variable is set in the caller's | |
| scope with this form. | |
| The supported options for ``FetchContent_Populate()`` are the same as those | |
| for :command:`FetchContent_Declare()`. Those few options shown just | |
| above are either specific to ``FetchContent_Populate()`` or their behavior is | |
| slightly modified from how :command:`ExternalProject_Add` treats them: | |
| ``QUIET`` | |
| The ``QUIET`` option can be given to hide the output associated with | |
| populating the specified content. If the population fails, the output will | |
| be shown regardless of whether this option was given or not so that the | |
| cause of the failure can be diagnosed. The global ``FETCHCONTENT_QUIET`` | |
| cache variable has no effect on ``FetchContent_Populate()`` calls where the | |
| content details are provided directly. | |
| ``SUBBUILD_DIR`` | |
| The ``SUBBUILD_DIR`` argument can be provided to change the location of the | |
| sub-build created to perform the population. The default value is | |
| ``${CMAKE_CURRENT_BINARY_DIR}/<lowercaseName>-subbuild`` and it would be | |
| unusual to need to override this default. If a relative path is specified, | |
| it will be interpreted as relative to :variable:`CMAKE_CURRENT_BINARY_DIR`. | |
| This option should not be confused with the ``SOURCE_SUBDIR`` option which | |
| only affects the :command:`FetchContent_MakeAvailable` command. | |
| ``SOURCE_DIR``, ``BINARY_DIR`` | |
| The ``SOURCE_DIR`` and ``BINARY_DIR`` arguments are supported by | |
| :command:`ExternalProject_Add`, but different default values are used by | |
| ``FetchContent_Populate()``. ``SOURCE_DIR`` defaults to | |
| ``${CMAKE_CURRENT_BINARY_DIR}/<lowercaseName>-src`` and ``BINARY_DIR`` | |
| defaults to ``${CMAKE_CURRENT_BINARY_DIR}/<lowercaseName>-build``. | |
| If a relative path is specified, it will be interpreted as relative to | |
| :variable:`CMAKE_CURRENT_BINARY_DIR`. | |
| In addition to the above explicit options, any other unrecognized options are | |
| passed through unmodified to :command:`ExternalProject_Add` to perform the | |
| download, patch and update steps. The following options are explicitly | |
| prohibited (they are disabled by the ``FetchContent_Populate()`` command): | |
| - ``CONFIGURE_COMMAND`` | |
| - ``BUILD_COMMAND`` | |
| - ``INSTALL_COMMAND`` | |
| - ``TEST_COMMAND`` | |
| If using ``FetchContent_Populate()`` within CMake's script mode, be aware | |
| that the implementation sets up a sub-build which therefore requires a CMake | |
| generator and build tool to be available. If these cannot be found by | |
| default, then the :variable:`CMAKE_GENERATOR` and/or | |
| :variable:`CMAKE_MAKE_PROGRAM` variables will need to be set appropriately | |
| on the command line invoking the script. | |
| .. versionadded:: 3.18 | |
| Added support for the ``DOWNLOAD_NO_EXTRACT`` option. | |
| .. command:: FetchContent_GetProperties | |
| When using saved content details, a call to | |
| :command:`FetchContent_MakeAvailable` or :command:`FetchContent_Populate` | |
| records information in global properties which can be queried at any time. | |
| This information includes the source and binary directories associated with | |
| the content and also whether or not the content population has been processed | |
| during the current configure run. | |
| .. code-block:: cmake | |
| FetchContent_GetProperties( | |
| <name> | |
| [SOURCE_DIR <srcDirVar>] | |
| [BINARY_DIR <binDirVar>] | |
| [POPULATED <doneVar>] | |
| ) | |
| The ``SOURCE_DIR``, ``BINARY_DIR`` and ``POPULATED`` options can be used to | |
| specify which properties should be retrieved. Each option accepts a value | |
| which is the name of the variable in which to store that property. Most of | |
| the time though, only ``<name>`` is given, in which case the call will then | |
| set the same variables as a call to | |
| :command:`FetchContent_MakeAvailable(name) <FetchContent_MakeAvailable>` or | |
| :command:`FetchContent_Populate(name) <FetchContent_Populate>`. | |
| This command is rarely needed when using | |
| :command:`FetchContent_MakeAvailable`. It is more commonly used as part of | |
| implementing the following pattern with :command:`FetchContent_Populate`, | |
| which ensures that the relevant variables will always be defined regardless | |
| of whether or not the population has been performed elsewhere in the project | |
| already: | |
| .. code-block:: cmake | |
| # Check if population has already been performed | |
| FetchContent_GetProperties(depname) | |
| if(NOT depname_POPULATED) | |
| # Fetch the content using previously declared details | |
| FetchContent_Populate(depname) | |
| # Set custom variables, policies, etc. | |
| # ... | |
| # Bring the populated content into the build | |
| add_subdirectory(${depname_SOURCE_DIR} ${depname_BINARY_DIR}) | |
| endif() | |
| Variables | |
| ^^^^^^^^^ | |
| A number of cache variables can influence the behavior where details from a | |
| :command:`FetchContent_Declare` call are used to populate content. | |
| The variables are all intended for the developer to customize behavior and | |
| should not normally be set by the project. | |
| .. variable:: FETCHCONTENT_BASE_DIR | |
| In most cases, the saved details do not specify any options relating to the | |
| directories to use for the internal sub-build, final source and build areas. | |
| It is generally best to leave these decisions up to the ``FetchContent`` | |
| module to handle on the project's behalf. The ``FETCHCONTENT_BASE_DIR`` | |
| cache variable controls the point under which all content population | |
| directories are collected, but in most cases, developers would not need to | |
| change this. The default location is ``${CMAKE_BINARY_DIR}/_deps``, but if | |
| developers change this value, they should aim to keep the path short and | |
| just below the top level of the build tree to avoid running into path | |
| length problems on Windows. | |
| .. variable:: FETCHCONTENT_QUIET | |
| The logging output during population can be quite verbose, making the | |
| configure stage quite noisy. This cache option (``ON`` by default) hides | |
| all population output unless an error is encountered. If experiencing | |
| problems with hung downloads, temporarily switching this option off may | |
| help diagnose which content population is causing the issue. | |
| .. variable:: FETCHCONTENT_FULLY_DISCONNECTED | |
| When this option is enabled, no attempt is made to download or update | |
| any content. It is assumed that all content has already been populated in | |
| a previous run or the source directories have been pointed at existing | |
| contents the developer has provided manually (using options described | |
| further below). When the developer knows that no changes have been made to | |
| any content details, turning this option ``ON`` can significantly speed up | |
| the configure stage. It is ``OFF`` by default. | |
| .. variable:: FETCHCONTENT_UPDATES_DISCONNECTED | |
| This is a less severe download/update control compared to | |
| :variable:`FETCHCONTENT_FULLY_DISCONNECTED`. Instead of bypassing all | |
| download and update logic, ``FETCHCONTENT_UPDATES_DISCONNECTED`` only | |
| disables the update stage. Therefore, if content has not been downloaded | |
| previously, it will still be downloaded when this option is enabled. | |
| This can speed up the configure stage, but not as much as | |
| :variable:`FETCHCONTENT_FULLY_DISCONNECTED`. It is ``OFF`` by default. | |
| In addition to the above cache variables, the following cache variables are | |
| also defined for each content name: | |
| .. variable:: FETCHCONTENT_SOURCE_DIR_<uppercaseName> | |
| If this is set, no download or update steps are performed for the specified | |
| content and the ``<lowercaseName>_SOURCE_DIR`` variable returned to the | |
| caller is pointed at this location. This gives developers a way to have a | |
| separate checkout of the content that they can modify freely without | |
| interference from the build. The build simply uses that existing source, | |
| but it still defines ``<lowercaseName>_BINARY_DIR`` to point inside its own | |
| build area. Developers are strongly encouraged to use this mechanism rather | |
| than editing the sources populated in the default location, as changes to | |
| sources in the default location can be lost when content population details | |
| are changed by the project. | |
| .. variable:: FETCHCONTENT_UPDATES_DISCONNECTED_<uppercaseName> | |
| This is the per-content equivalent of | |
| :variable:`FETCHCONTENT_UPDATES_DISCONNECTED`. If the global option or | |
| this option is ``ON``, then updates will be disabled for the named content. | |
| Disabling updates for individual content can be useful for content whose | |
| details rarely change, while still leaving other frequently changing content | |
| with updates enabled. | |
| .. _`fetch-content-examples`: | |
| Examples | |
| ^^^^^^^^ | |
| This first fairly straightforward example ensures that some popular testing | |
| frameworks are available to the main build: | |
| .. code-block:: cmake | |
| include(FetchContent) | |
| FetchContent_Declare( | |
| googletest | |
| GIT_REPOSITORY https://github.com/google/googletest.git | |
| GIT_TAG 703bd9caab50b139428cea1aaff9974ebee5742e # release-1.10.0 | |
| ) | |
| FetchContent_Declare( | |
| Catch2 | |
| GIT_REPOSITORY https://github.com/catchorg/Catch2.git | |
| GIT_TAG de6fe184a9ac1a06895cdd1c9b437f0a0bdf14ad # v2.13.4 | |
| ) | |
| # After the following call, the CMake targets defined by googletest and | |
| # Catch2 will be available to the rest of the build | |
| FetchContent_MakeAvailable(googletest Catch2) | |
| If the sub-project's ``CMakeLists.txt`` file is not at the top level of its | |
| source tree, the ``SOURCE_SUBDIR`` option can be used to tell ``FetchContent`` | |
| where to find it. The following example shows how to use that option and | |
| it also sets a variable which is meaningful to the subproject before pulling | |
| it into the main build: | |
| .. code-block:: cmake | |
| include(FetchContent) | |
| FetchContent_Declare( | |
| protobuf | |
| GIT_REPOSITORY https://github.com/protocolbuffers/protobuf.git | |
| GIT_TAG ae50d9b9902526efd6c7a1907d09739f959c6297 # v3.15.0 | |
| SOURCE_SUBDIR cmake | |
| ) | |
| set(protobuf_BUILD_TESTS OFF) | |
| FetchContent_MakeAvailable(protobuf) | |
| In more complex project hierarchies, the dependency relationships can be more | |
| complicated. Consider a hierarchy where ``projA`` is the top level project and | |
| it depends directly on projects ``projB`` and ``projC``. Both ``projB`` and | |
| ``projC`` can be built standalone and they also both depend on another project | |
| ``projD``. ``projB`` additionally depends on ``projE``. This example assumes | |
| that all five projects are available on a company git server. The | |
| ``CMakeLists.txt`` of each project might have sections like the following: | |
| *projA*: | |
| .. code-block:: cmake | |
| include(FetchContent) | |
| FetchContent_Declare( | |
| projB | |
| GIT_REPOSITORY [email protected]:git/projB.git | |
| GIT_TAG 4a89dc7e24ff212a7b5167bef7ab079d | |
| ) | |
| FetchContent_Declare( | |
| projC | |
| GIT_REPOSITORY [email protected]:git/projC.git | |
| GIT_TAG 4ad4016bd1d8d5412d135cf8ceea1bb9 | |
| ) | |
| FetchContent_Declare( | |
| projD | |
| GIT_REPOSITORY [email protected]:git/projD.git | |
| GIT_TAG origin/integrationBranch | |
| ) | |
| FetchContent_Declare( | |
| projE | |
| GIT_REPOSITORY [email protected]:git/projE.git | |
| GIT_TAG v2.3-rc1 | |
| ) | |
| # Order is important, see notes in the discussion further below | |
| FetchContent_MakeAvailable(projD projB projC) | |
| *projB*: | |
| .. code-block:: cmake | |
| include(FetchContent) | |
| FetchContent_Declare( | |
| projD | |
| GIT_REPOSITORY [email protected]:git/projD.git | |
| GIT_TAG 20b415f9034bbd2a2e8216e9a5c9e632 | |
| ) | |
| FetchContent_Declare( | |
| projE | |
| GIT_REPOSITORY [email protected]:git/projE.git | |
| GIT_TAG 68e20f674a48be38d60e129f600faf7d | |
| ) | |
| FetchContent_MakeAvailable(projD projE) | |
| *projC*: | |
| .. code-block:: cmake | |
| include(FetchContent) | |
| FetchContent_Declare( | |
| projD | |
| GIT_REPOSITORY [email protected]:git/projD.git | |
| GIT_TAG 7d9a17ad2c962aa13e2fbb8043fb6b8a | |
| ) | |
| # This particular version of projD requires workarounds | |
| FetchContent_GetProperties(projD) | |
| if(NOT projd_POPULATED) | |
| FetchContent_Populate(projD) | |
| # Copy an additional/replacement file into the populated source | |
| file(COPY someFile.c DESTINATION ${projd_SOURCE_DIR}/src) | |
| add_subdirectory(${projd_SOURCE_DIR} ${projd_BINARY_DIR}) | |
| endif() | |
| A few key points should be noted in the above: | |
| - ``projB`` and ``projC`` define different content details for ``projD``, | |
| but ``projA`` also defines a set of content details for ``projD``. | |
| Because ``projA`` will define them first, the details from ``projB`` and | |
| ``projC`` will not be used. The override details defined by ``projA`` | |
| are not required to match either of those from ``projB`` or ``projC``, but | |
| it is up to the higher level project to ensure that the details it does | |
| define still make sense for the child projects. | |
| - In the ``projA`` call to :command:`FetchContent_MakeAvailable`, ``projD`` | |
| is listed ahead of ``projB`` and ``projC`` to ensure that ``projA`` is in | |
| control of how ``projD`` is populated. | |
| - While ``projA`` defines content details for ``projE``, it does not need | |
| to explicitly call ``FetchContent_MakeAvailable(projE)`` or | |
| ``FetchContent_Populate(projD)`` itself. Instead, it leaves that to the | |
| child ``projB``. For higher level projects, it is often enough to just | |
| define the override content details and leave the actual population to the | |
| child projects. This saves repeating the same thing at each level of the | |
| project hierarchy unnecessarily. | |
| Projects don't always need to add the populated content to the build. | |
| Sometimes the project just wants to make the downloaded content available at | |
| a predictable location. The next example ensures that a set of standard | |
| company toolchain files (and potentially even the toolchain binaries | |
| themselves) is available early enough to be used for that same build. | |
| .. code-block:: cmake | |
| cmake_minimum_required(VERSION 3.14) | |
| include(FetchContent) | |
| FetchContent_Declare( | |
| mycom_toolchains | |
| URL https://intranet.mycompany.com//toolchains_1.3.2.tar.gz | |
| ) | |
| FetchContent_MakeAvailable(mycom_toolchains) | |
| project(CrossCompileExample) | |
| The project could be configured to use one of the downloaded toolchains like | |
| so: | |
| .. code-block:: shell | |
| cmake -DCMAKE_TOOLCHAIN_FILE=_deps/mycom_toolchains-src/toolchain_arm.cmake /path/to/src | |
| When CMake processes the ``CMakeLists.txt`` file, it will download and unpack | |
| the tarball into ``_deps/mycompany_toolchains-src`` relative to the build | |
| directory. The :variable:`CMAKE_TOOLCHAIN_FILE` variable is not used until | |
| the :command:`project` command is reached, at which point CMake looks for the | |
| named toolchain file relative to the build directory. Because the tarball has | |
| already been downloaded and unpacked by then, the toolchain file will be in | |
| place, even the very first time that ``cmake`` is run in the build directory. | |
| Lastly, the following example demonstrates how one might download and unpack a | |
| firmware tarball using CMake's :manual:`script mode <cmake(1)>`. The call to | |
| :command:`FetchContent_Populate` specifies all the content details and the | |
| unpacked firmware will be placed in a ``firmware`` directory below the | |
| current working directory. | |
| *getFirmware.cmake*: | |
| .. code-block:: cmake | |
| # NOTE: Intended to be run in script mode with cmake -P | |
| include(FetchContent) | |
| FetchContent_Populate( | |
| firmware | |
| URL https://mycompany.com/assets/firmware-1.23-arm.tar.gz | |
| URL_HASH MD5=68247684da89b608d466253762b0ff11 | |
| SOURCE_DIR firmware | |
| ) | |
| #]=======================================================================] | |
| #======================================================================= | |
| # Recording and retrieving content details for later population | |
| #======================================================================= | |
| # Internal use, projects must not call this directly. It is | |
| # intended for use by FetchContent_Declare() only. | |
| # | |
| # Sets a content-specific global property (not meant for use | |
| # outside of functions defined here in this file) which can later | |
| # be retrieved using __FetchContent_getSavedDetails() with just the | |
| # same content name. If there is already a value stored in the | |
| # property, it is left unchanged and this call has no effect. | |
| # This allows parent projects to define the content details, | |
| # overriding anything a child project may try to set (properties | |
| # are not cached between runs, so the first thing to set it in a | |
| # build will be in control). | |
| function(__FetchContent_declareDetails contentName) | |
| string(TOLOWER ${contentName} contentNameLower) | |
| set(propertyName "_FetchContent_${contentNameLower}_savedDetails") | |
| get_property(alreadyDefined GLOBAL PROPERTY ${propertyName} DEFINED) | |
| if(NOT alreadyDefined) | |
| define_property(GLOBAL PROPERTY ${propertyName} | |
| BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()" | |
| FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}" | |
| ) | |
| set(__cmdArgs) | |
| foreach(__item IN LISTS ARGN) | |
| string(APPEND __cmdArgs " [==[${__item}]==]") | |
| endforeach() | |
| cmake_language(EVAL CODE | |
| "set_property(GLOBAL PROPERTY ${propertyName} ${__cmdArgs})") | |
| endif() | |
| endfunction() | |
| # Internal use, projects must not call this directly. It is | |
| # intended for use by the FetchContent_Declare() function. | |
| # | |
| # Retrieves details saved for the specified content in an | |
| # earlier call to __FetchContent_declareDetails(). | |
| function(__FetchContent_getSavedDetails contentName outVar) | |
| string(TOLOWER ${contentName} contentNameLower) | |
| set(propertyName "_FetchContent_${contentNameLower}_savedDetails") | |
| get_property(alreadyDefined GLOBAL PROPERTY ${propertyName} DEFINED) | |
| if(NOT alreadyDefined) | |
| message(FATAL_ERROR "No content details recorded for ${contentName}") | |
| endif() | |
| get_property(propertyValue GLOBAL PROPERTY ${propertyName}) | |
| set(${outVar} "${propertyValue}" PARENT_SCOPE) | |
| endfunction() | |
| # Saves population details of the content, sets defaults for the | |
| # SOURCE_DIR and BUILD_DIR. | |
| function(FetchContent_Declare contentName) | |
| set(options "") | |
| set(oneValueArgs SVN_REPOSITORY) | |
| set(multiValueArgs "") | |
| cmake_parse_arguments(PARSE_ARGV 1 ARG | |
| "${options}" "${oneValueArgs}" "${multiValueArgs}") | |
| unset(srcDirSuffix) | |
| unset(svnRepoArgs) | |
| if(ARG_SVN_REPOSITORY) | |
| # Add a hash of the svn repository URL to the source dir. This works | |
| # around the problem where if the URL changes, the download would | |
| # fail because it tries to checkout/update rather than switch the | |
| # old URL to the new one. We limit the hash to the first 7 characters | |
| # so that the source path doesn't get overly long (which can be a | |
| # problem on windows due to path length limits). | |
| string(SHA1 urlSHA ${ARG_SVN_REPOSITORY}) | |
| string(SUBSTRING ${urlSHA} 0 7 urlSHA) | |
| set(srcDirSuffix "-${urlSHA}") | |
| set(svnRepoArgs SVN_REPOSITORY ${ARG_SVN_REPOSITORY}) | |
| endif() | |
| string(TOLOWER ${contentName} contentNameLower) | |
| set(__argsQuoted) | |
| foreach(__item IN LISTS ARG_UNPARSED_ARGUMENTS) | |
| string(APPEND __argsQuoted " [==[${__item}]==]") | |
| endforeach() | |
| cmake_language(EVAL CODE " | |
| __FetchContent_declareDetails( | |
| ${contentNameLower} | |
| SOURCE_DIR \"${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src${srcDirSuffix}\" | |
| BINARY_DIR \"${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build\" | |
| \${svnRepoArgs} | |
| # List these last so they can override things we set above | |
| ${__argsQuoted} | |
| )" | |
| ) | |
| endfunction() | |
| #======================================================================= | |
| # Set/get whether the specified content has been populated yet. | |
| # The setter also records the source and binary dirs used. | |
| #======================================================================= | |
| # Internal use, projects must not call this directly. It is | |
| # intended for use by the FetchContent_Populate() function to | |
| # record when FetchContent_Populate() is called for a particular | |
| # content name. | |
| function(__FetchContent_setPopulated contentName sourceDir binaryDir) | |
| string(TOLOWER ${contentName} contentNameLower) | |
| set(prefix "_FetchContent_${contentNameLower}") | |
| set(propertyName "${prefix}_sourceDir") | |
| define_property(GLOBAL PROPERTY ${propertyName} | |
| BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()" | |
| FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}" | |
| ) | |
| set_property(GLOBAL PROPERTY ${propertyName} ${sourceDir}) | |
| set(propertyName "${prefix}_binaryDir") | |
| define_property(GLOBAL PROPERTY ${propertyName} | |
| BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()" | |
| FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}" | |
| ) | |
| set_property(GLOBAL PROPERTY ${propertyName} ${binaryDir}) | |
| set(propertyName "${prefix}_populated") | |
| define_property(GLOBAL PROPERTY ${propertyName} | |
| BRIEF_DOCS "Internal implementation detail of FetchContent_Populate()" | |
| FULL_DOCS "Details used by FetchContent_Populate() for ${contentName}" | |
| ) | |
| set_property(GLOBAL PROPERTY ${propertyName} True) | |
| endfunction() | |
| # Set variables in the calling scope for any of the retrievable | |
| # properties. If no specific properties are requested, variables | |
| # will be set for all retrievable properties. | |
| # | |
| # This function is intended to also be used by projects as the canonical | |
| # way to detect whether they should call FetchContent_Populate() | |
| # and pull the populated source into the build with add_subdirectory(), | |
| # if they are using the populated content in that way. | |
| function(FetchContent_GetProperties contentName) | |
| string(TOLOWER ${contentName} contentNameLower) | |
| set(options "") | |
| set(oneValueArgs SOURCE_DIR BINARY_DIR POPULATED) | |
| set(multiValueArgs "") | |
| cmake_parse_arguments(ARG "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN}) | |
| if(NOT ARG_SOURCE_DIR AND | |
| NOT ARG_BINARY_DIR AND | |
| NOT ARG_POPULATED) | |
| # No specific properties requested, provide them all | |
| set(ARG_SOURCE_DIR ${contentNameLower}_SOURCE_DIR) | |
| set(ARG_BINARY_DIR ${contentNameLower}_BINARY_DIR) | |
| set(ARG_POPULATED ${contentNameLower}_POPULATED) | |
| endif() | |
| set(prefix "_FetchContent_${contentNameLower}") | |
| if(ARG_SOURCE_DIR) | |
| set(propertyName "${prefix}_sourceDir") | |
| get_property(value GLOBAL PROPERTY ${propertyName}) | |
| if(value) | |
| set(${ARG_SOURCE_DIR} ${value} PARENT_SCOPE) | |
| endif() | |
| endif() | |
| if(ARG_BINARY_DIR) | |
| set(propertyName "${prefix}_binaryDir") | |
| get_property(value GLOBAL PROPERTY ${propertyName}) | |
| if(value) | |
| set(${ARG_BINARY_DIR} ${value} PARENT_SCOPE) | |
| endif() | |
| endif() | |
| if(ARG_POPULATED) | |
| set(propertyName "${prefix}_populated") | |
| get_property(value GLOBAL PROPERTY ${propertyName} DEFINED) | |
| set(${ARG_POPULATED} ${value} PARENT_SCOPE) | |
| endif() | |
| endfunction() | |
| #======================================================================= | |
| # Performing the population | |
| #======================================================================= | |
| # The value of contentName will always have been lowercased by the caller. | |
| # All other arguments are assumed to be options that are understood by | |
| # ExternalProject_Add(), except for QUIET and SUBBUILD_DIR. | |
| function(__FetchContent_directPopulate contentName) | |
| set(options | |
| QUIET | |
| ) | |
| set(oneValueArgs | |
| SUBBUILD_DIR | |
| SOURCE_DIR | |
| BINARY_DIR | |
| # We need special processing if DOWNLOAD_NO_EXTRACT is true | |
| DOWNLOAD_NO_EXTRACT | |
| # Prevent the following from being passed through | |
| CONFIGURE_COMMAND | |
| BUILD_COMMAND | |
| INSTALL_COMMAND | |
| TEST_COMMAND | |
| # We force these to be ON since we are always executing serially | |
| # and we want all steps to have access to the terminal in case they | |
| # need input from the command line (e.g. ask for a private key password) | |
| # or they want to provide timely progress. We silently absorb and | |
| # discard these if they are set by the caller. | |
| USES_TERMINAL_DOWNLOAD | |
| USES_TERMINAL_UPDATE | |
| USES_TERMINAL_PATCH | |
| ) | |
| set(multiValueArgs "") | |
| cmake_parse_arguments(PARSE_ARGV 1 ARG | |
| "${options}" "${oneValueArgs}" "${multiValueArgs}") | |
| if(NOT ARG_SUBBUILD_DIR) | |
| message(FATAL_ERROR "Internal error: SUBBUILD_DIR not set") | |
| elseif(NOT IS_ABSOLUTE "${ARG_SUBBUILD_DIR}") | |
| set(ARG_SUBBUILD_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_SUBBUILD_DIR}") | |
| endif() | |
| if(NOT ARG_SOURCE_DIR) | |
| message(FATAL_ERROR "Internal error: SOURCE_DIR not set") | |
| elseif(NOT IS_ABSOLUTE "${ARG_SOURCE_DIR}") | |
| set(ARG_SOURCE_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_SOURCE_DIR}") | |
| endif() | |
| if(NOT ARG_BINARY_DIR) | |
| message(FATAL_ERROR "Internal error: BINARY_DIR not set") | |
| elseif(NOT IS_ABSOLUTE "${ARG_BINARY_DIR}") | |
| set(ARG_BINARY_DIR "${CMAKE_CURRENT_BINARY_DIR}/${ARG_BINARY_DIR}") | |
| endif() | |
| # Ensure the caller can know where to find the source and build directories | |
| # with some convenient variables. Doing this here ensures the caller sees | |
| # the correct result in the case where the default values are overridden by | |
| # the content details set by the project. | |
| set(${contentName}_SOURCE_DIR "${ARG_SOURCE_DIR}" PARENT_SCOPE) | |
| set(${contentName}_BINARY_DIR "${ARG_BINARY_DIR}" PARENT_SCOPE) | |
| # The unparsed arguments may contain spaces, so build up ARG_EXTRA | |
| # in such a way that it correctly substitutes into the generated | |
| # CMakeLists.txt file with each argument quoted. | |
| unset(ARG_EXTRA) | |
| foreach(arg IN LISTS ARG_UNPARSED_ARGUMENTS) | |
| set(ARG_EXTRA "${ARG_EXTRA} \"${arg}\"") | |
| endforeach() | |
| if(ARG_DOWNLOAD_NO_EXTRACT) | |
| set(ARG_EXTRA "${ARG_EXTRA} DOWNLOAD_NO_EXTRACT YES") | |
| set(__FETCHCONTENT_COPY_FILE | |
| " | |
| ExternalProject_Get_Property(${contentName}-populate DOWNLOADED_FILE) | |
| get_filename_component(dlFileName \"\${DOWNLOADED_FILE}\" NAME) | |
| ExternalProject_Add_Step(${contentName}-populate copyfile | |
| COMMAND \"${CMAKE_COMMAND}\" -E copy_if_different | |
| \"<DOWNLOADED_FILE>\" \"${ARG_SOURCE_DIR}\" | |
| DEPENDEES patch | |
| DEPENDERS configure | |
| BYPRODUCTS \"${ARG_SOURCE_DIR}/\${dlFileName}\" | |
| COMMENT \"Copying file to SOURCE_DIR\" | |
| ) | |
| ") | |
| else() | |
| unset(__FETCHCONTENT_COPY_FILE) | |
| endif() | |
| # Hide output if requested, but save it to a variable in case there's an | |
| # error so we can show the output upon failure. When not quiet, don't | |
| # capture the output to a variable because the user may want to see the | |
| # output as it happens (e.g. progress during long downloads). Combine both | |
| # stdout and stderr in the one capture variable so the output stays in order. | |
| if (ARG_QUIET) | |
| set(outputOptions | |
| OUTPUT_VARIABLE capturedOutput | |
| ERROR_VARIABLE capturedOutput | |
| ) | |
| else() | |
| set(capturedOutput) | |
| set(outputOptions) | |
| message(STATUS "Populating ${contentName}") | |
| endif() | |
| if(CMAKE_GENERATOR) | |
| set(subCMakeOpts "-G${CMAKE_GENERATOR}") | |
| if(CMAKE_GENERATOR_PLATFORM) | |
| list(APPEND subCMakeOpts "-A${CMAKE_GENERATOR_PLATFORM}") | |
| endif() | |
| if(CMAKE_GENERATOR_TOOLSET) | |
| list(APPEND subCMakeOpts "-T${CMAKE_GENERATOR_TOOLSET}") | |
| endif() | |
| if(CMAKE_MAKE_PROGRAM) | |
| list(APPEND subCMakeOpts "-DCMAKE_MAKE_PROGRAM:FILEPATH=${CMAKE_MAKE_PROGRAM}") | |
| endif() | |
| else() | |
| # Likely we've been invoked via CMake's script mode where no | |
| # generator is set (and hence CMAKE_MAKE_PROGRAM could not be | |
| # trusted even if provided). We will have to rely on being | |
| # able to find the default generator and build tool. | |
| unset(subCMakeOpts) | |
| endif() | |
| set(__FETCHCONTENT_CACHED_INFO "") | |
| set(__passthrough_vars | |
| CMAKE_EP_GIT_REMOTE_UPDATE_STRATEGY | |
| CMAKE_TLS_VERIFY | |
| CMAKE_TLS_CAINFO | |
| CMAKE_NETRC | |
| CMAKE_NETRC_FILE | |
| ) | |
| foreach(var IN LISTS __passthrough_vars) | |
| if(DEFINED ${var}) | |
| # Embed directly in the generated CMakeLists.txt file to avoid making | |
| # the cmake command line excessively long. It also makes debugging and | |
| # testing easier. | |
| string(APPEND __FETCHCONTENT_CACHED_INFO "set(${var} [==[${${var}}]==])\n") | |
| endif() | |
| endforeach() | |
| # Avoid using if(... IN_LIST ...) so we don't have to alter policy settings | |
| list(FIND ARG_UNPARSED_ARGUMENTS GIT_REPOSITORY indexResult) | |
| if(indexResult GREATER_EQUAL 0) | |
| find_package(Git QUIET) | |
| string(APPEND __FETCHCONTENT_CACHED_INFO " | |
| # Pass through things we've already detected in the main project to avoid | |
| # paying the cost of redetecting them again in ExternalProject_Add() | |
| set(GIT_EXECUTABLE [==[${GIT_EXECUTABLE}]==]) | |
| set(GIT_VERSION_STRING [==[${GIT_VERSION_STRING}]==]) | |
| set_property(GLOBAL PROPERTY _CMAKE_FindGit_GIT_EXECUTABLE_VERSION | |
| [==[${GIT_EXECUTABLE};${GIT_VERSION_STRING}]==] | |
| ) | |
| ") | |
| endif() | |
| # Create and build a separate CMake project to carry out the population. | |
| # If we've already previously done these steps, they will not cause | |
| # anything to be updated, so extra rebuilds of the project won't occur. | |
| # Make sure to pass through CMAKE_MAKE_PROGRAM in case the main project | |
| # has this set to something not findable on the PATH. | |
| configure_file("${CMAKE_CURRENT_FUNCTION_LIST_DIR}/FetchContent/CMakeLists.cmake.in" | |
| "${ARG_SUBBUILD_DIR}/CMakeLists.txt") | |
| execute_process( | |
| COMMAND ${CMAKE_COMMAND} ${subCMakeOpts} . | |
| RESULT_VARIABLE result | |
| ${outputOptions} | |
| WORKING_DIRECTORY "${ARG_SUBBUILD_DIR}" | |
| ) | |
| if(result) | |
| if(capturedOutput) | |
| message("${capturedOutput}") | |
| endif() | |
| message(FATAL_ERROR "CMake step for ${contentName} failed: ${result}") | |
| endif() | |
| execute_process( | |
| COMMAND ${CMAKE_COMMAND} --build . | |
| RESULT_VARIABLE result | |
| ${outputOptions} | |
| WORKING_DIRECTORY "${ARG_SUBBUILD_DIR}" | |
| ) | |
| if(result) | |
| if(capturedOutput) | |
| message("${capturedOutput}") | |
| endif() | |
| message(FATAL_ERROR "Build step for ${contentName} failed: ${result}") | |
| endif() | |
| endfunction() | |
| option(FETCHCONTENT_FULLY_DISCONNECTED "Disables all attempts to download or update content and assumes source dirs already exist") | |
| option(FETCHCONTENT_UPDATES_DISCONNECTED "Enables UPDATE_DISCONNECTED behavior for all content population") | |
| option(FETCHCONTENT_QUIET "Enables QUIET option for all content population" ON) | |
| set(FETCHCONTENT_BASE_DIR "${CMAKE_BINARY_DIR}/_deps" CACHE PATH "Directory under which to collect all populated content") | |
| # Populate the specified content using details stored from | |
| # an earlier call to FetchContent_Declare(). | |
| function(FetchContent_Populate contentName) | |
| if(NOT contentName) | |
| message(FATAL_ERROR "Empty contentName not allowed for FetchContent_Populate()") | |
| endif() | |
| string(TOLOWER ${contentName} contentNameLower) | |
| if(ARGN) | |
| # This is the direct population form with details fully specified | |
| # as part of the call, so we already have everything we need | |
| __FetchContent_directPopulate( | |
| ${contentNameLower} | |
| SUBBUILD_DIR "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-subbuild" | |
| SOURCE_DIR "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-src" | |
| BINARY_DIR "${CMAKE_CURRENT_BINARY_DIR}/${contentNameLower}-build" | |
| ${ARGN} # Could override any of the above ..._DIR variables | |
| ) | |
| # Pass source and binary dir variables back to the caller | |
| set(${contentNameLower}_SOURCE_DIR "${${contentNameLower}_SOURCE_DIR}" PARENT_SCOPE) | |
| set(${contentNameLower}_BINARY_DIR "${${contentNameLower}_BINARY_DIR}" PARENT_SCOPE) | |
| # Don't set global properties, or record that we did this population, since | |
| # this was a direct call outside of the normal declared details form. | |
| # We only want to save values in the global properties for content that | |
| # honors the hierarchical details mechanism so that projects are not | |
| # robbed of the ability to override details set in nested projects. | |
| return() | |
| endif() | |
| # No details provided, so assume they were saved from an earlier call | |
| # to FetchContent_Declare(). Do a check that we haven't already | |
| # populated this content before in case the caller forgot to check. | |
| FetchContent_GetProperties(${contentName}) | |
| if(${contentNameLower}_POPULATED) | |
| message(FATAL_ERROR "Content ${contentName} already populated in ${${contentNameLower}_SOURCE_DIR}") | |
| endif() | |
| __FetchContent_getSavedDetails(${contentName} contentDetails) | |
| if("${contentDetails}" STREQUAL "") | |
| message(FATAL_ERROR "No details have been set for content: ${contentName}") | |
| endif() | |
| string(TOUPPER ${contentName} contentNameUpper) | |
| set(FETCHCONTENT_SOURCE_DIR_${contentNameUpper} | |
| "${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}" | |
| CACHE PATH "When not empty, overrides where to find pre-populated content for ${contentName}") | |
| if(FETCHCONTENT_SOURCE_DIR_${contentNameUpper}) | |
| # The source directory has been explicitly provided in the cache, | |
| # so no population is required. The build directory may still be specified | |
| # by the declared details though. | |
| if(NOT IS_ABSOLUTE "${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}") | |
| # Don't check this directory because we don't know what location it is | |
| # expected to be relative to. We can't make this a hard error for backward | |
| # compatibility reasons. | |
| message(WARNING "Relative source directory specified. This is not safe, " | |
| "as it depends on the calling directory scope.\n" | |
| " FETCHCONTENT_SOURCE_DIR_${contentNameUpper} --> ${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}") | |
| elseif(NOT EXISTS "${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}") | |
| message(FATAL_ERROR "Manually specified source directory is missing:\n" | |
| " FETCHCONTENT_SOURCE_DIR_${contentNameUpper} --> ${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}") | |
| endif() | |
| set(${contentNameLower}_SOURCE_DIR "${FETCHCONTENT_SOURCE_DIR_${contentNameUpper}}") | |
| cmake_parse_arguments(savedDetails "" "BINARY_DIR" "" ${contentDetails}) | |
| if(savedDetails_BINARY_DIR) | |
| set(${contentNameLower}_BINARY_DIR ${savedDetails_BINARY_DIR}) | |
| else() | |
| set(${contentNameLower}_BINARY_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build") | |
| endif() | |
| elseif(FETCHCONTENT_FULLY_DISCONNECTED) | |
| # Bypass population and assume source is already there from a previous run. | |
| # Declared details may override the default source or build directories. | |
| cmake_parse_arguments(savedDetails "" "SOURCE_DIR;BINARY_DIR" "" ${contentDetails}) | |
| if(savedDetails_SOURCE_DIR) | |
| set(${contentNameLower}_SOURCE_DIR ${savedDetails_SOURCE_DIR}) | |
| else() | |
| set(${contentNameLower}_SOURCE_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src") | |
| endif() | |
| if(savedDetails_BINARY_DIR) | |
| set(${contentNameLower}_BINARY_DIR ${savedDetails_BINARY_DIR}) | |
| else() | |
| set(${contentNameLower}_BINARY_DIR "${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build") | |
| endif() | |
| else() | |
| # Support both a global "disconnect all updates" and a per-content | |
| # update test (either one being set disables updates for this content). | |
| option(FETCHCONTENT_UPDATES_DISCONNECTED_${contentNameUpper} | |
| "Enables UPDATE_DISCONNECTED behavior just for population of ${contentName}") | |
| if(FETCHCONTENT_UPDATES_DISCONNECTED OR | |
| FETCHCONTENT_UPDATES_DISCONNECTED_${contentNameUpper}) | |
| set(disconnectUpdates True) | |
| else() | |
| set(disconnectUpdates False) | |
| endif() | |
| if(FETCHCONTENT_QUIET) | |
| set(quietFlag QUIET) | |
| else() | |
| unset(quietFlag) | |
| endif() | |
| set(__detailsQuoted) | |
| foreach(__item IN LISTS contentDetails) | |
| string(APPEND __detailsQuoted " [==[${__item}]==]") | |
| endforeach() | |
| cmake_language(EVAL CODE " | |
| __FetchContent_directPopulate( | |
| ${contentNameLower} | |
| ${quietFlag} | |
| UPDATE_DISCONNECTED ${disconnectUpdates} | |
| SUBBUILD_DIR \"${FETCHCONTENT_BASE_DIR}/${contentNameLower}-subbuild\" | |
| SOURCE_DIR \"${FETCHCONTENT_BASE_DIR}/${contentNameLower}-src\" | |
| BINARY_DIR \"${FETCHCONTENT_BASE_DIR}/${contentNameLower}-build\" | |
| # Put the saved details last so they can override any of the | |
| # the options we set above (this can include SOURCE_DIR or | |
| # BUILD_DIR) | |
| ${__detailsQuoted} | |
| )" | |
| ) | |
| endif() | |
| __FetchContent_setPopulated( | |
| ${contentName} | |
| ${${contentNameLower}_SOURCE_DIR} | |
| ${${contentNameLower}_BINARY_DIR} | |
| ) | |
| # Pass variables back to the caller. The variables passed back here | |
| # must match what FetchContent_GetProperties() sets when it is called | |
| # with just the content name. | |
| set(${contentNameLower}_SOURCE_DIR "${${contentNameLower}_SOURCE_DIR}" PARENT_SCOPE) | |
| set(${contentNameLower}_BINARY_DIR "${${contentNameLower}_BINARY_DIR}" PARENT_SCOPE) | |
| set(${contentNameLower}_POPULATED True PARENT_SCOPE) | |
| endfunction() | |
| # Arguments are assumed to be the names of dependencies that have been | |
| # declared previously and should be populated. It is not an error if | |
| # any of them have already been populated (they will just be skipped in | |
| # that case). The command is implemented as a macro so that the variables | |
| # defined by the FetchContent_GetProperties() and FetchContent_Populate() | |
| # calls will be available to the caller. | |
| macro(FetchContent_MakeAvailable) | |
| foreach(__cmake_contentName IN ITEMS ${ARGV}) | |
| string(TOLOWER ${__cmake_contentName} __cmake_contentNameLower) | |
| FetchContent_GetProperties(${__cmake_contentName}) | |
| if(NOT ${__cmake_contentNameLower}_POPULATED) | |
| FetchContent_Populate(${__cmake_contentName}) | |
| # Only try to call add_subdirectory() if the populated content | |
| # can be treated that way. Protecting the call with the check | |
| # allows this function to be used for projects that just want | |
| # to ensure the content exists, such as to provide content at | |
| # a known location. We check the saved details for an optional | |
| # SOURCE_SUBDIR which can be used in the same way as its meaning | |
| # for ExternalProject. It won't matter if it was passed through | |
| # to the ExternalProject sub-build, since it would have been | |
| # ignored there. | |
| set(__cmake_srcdir "${${__cmake_contentNameLower}_SOURCE_DIR}") | |
| __FetchContent_getSavedDetails(${__cmake_contentName} __cmake_contentDetails) | |
| if("${__cmake_contentDetails}" STREQUAL "") | |
| message(FATAL_ERROR "No details have been set for content: ${__cmake_contentName}") | |
| endif() | |
| cmake_parse_arguments(__cmake_arg "" "SOURCE_SUBDIR" "" ${__cmake_contentDetails}) | |
| if(NOT "${__cmake_arg_SOURCE_SUBDIR}" STREQUAL "") | |
| string(APPEND __cmake_srcdir "/${__cmake_arg_SOURCE_SUBDIR}") | |
| endif() | |
| if(EXISTS ${__cmake_srcdir}/CMakeLists.txt) | |
| add_subdirectory(${__cmake_srcdir} ${${__cmake_contentNameLower}_BINARY_DIR}) | |
| endif() | |
| unset(__cmake_srcdir) | |
| endif() | |
| endforeach() | |
| # clear local variables to prevent leaking into the caller's scope | |
| unset(__cmake_contentName) | |
| unset(__cmake_contentNameLower) | |
| unset(__cmake_contentDetails) | |
| unset(__cmake_arg_SOURCE_SUBDIR) | |
| endmacro() |