| # Distributed under the OSI-approved BSD 3-Clause License. See accompanying | |
| # file Copyright.txt or https://cmake.org/licensing for details. | |
| #[=======================================================================[.rst: | |
| FindosgTerrain | |
| -------------- | |
| This is part of the Findosg* suite used to find OpenSceneGraph | |
| components. Each component is separate and you must opt in to each | |
| module. You must also opt into OpenGL and OpenThreads (and Producer | |
| if needed) as these modules won't do it for you. This is to allow you | |
| control over your own system piece by piece in case you need to opt | |
| out of certain components or change the Find behavior for a particular | |
| module (perhaps because the default FindOpenGL.cmake module doesn't | |
| work with your system as an example). If you want to use a more | |
| convenient module that includes everything, use the | |
| FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules. | |
| Locate osgTerrain This module defines | |
| OSGTERRAIN_FOUND - Was osgTerrain found? OSGTERRAIN_INCLUDE_DIR - | |
| Where to find the headers OSGTERRAIN_LIBRARIES - The libraries to link | |
| for osgTerrain (use this) | |
| OSGTERRAIN_LIBRARY - The osgTerrain library OSGTERRAIN_LIBRARY_DEBUG - | |
| The osgTerrain debug library | |
| $OSGDIR is an environment variable that would correspond to the | |
| ./configure --prefix=$OSGDIR used in building osg. | |
| Created by Eric Wing. | |
| #]=======================================================================] | |
| # Header files are presumed to be included like | |
| # #include <osg/PositionAttitudeTransform> | |
| # #include <osgTerrain/Terrain> | |
| include(${CMAKE_CURRENT_LIST_DIR}/Findosg_functions.cmake) | |
| OSG_FIND_PATH (OSGTERRAIN osgTerrain/Terrain) | |
| OSG_FIND_LIBRARY(OSGTERRAIN osgTerrain) | |
| include(${CMAKE_CURRENT_LIST_DIR}/FindPackageHandleStandardArgs.cmake) | |
| FIND_PACKAGE_HANDLE_STANDARD_ARGS(osgTerrain DEFAULT_MSG | |
| OSGTERRAIN_LIBRARY OSGTERRAIN_INCLUDE_DIR) |