| # Distributed under the OSI-approved BSD 3-Clause License. See accompanying | |
| # file Copyright.txt or https://cmake.org/licensing for details. | |
| # This file is included by cmGlobalGenerator::EnableLanguage. | |
| # It is included before the compiler has been determined. | |
| # The CMAKE_EFFECTIVE_SYSTEM_NAME is used to load compiler and compiler | |
| # wrapper configuration files. By default it equals to CMAKE_SYSTEM_NAME | |
| # but could be overridden in the ${CMAKE_SYSTEM_NAME}-Initialize files. | |
| # | |
| # It is useful to share the same aforementioned configuration files and | |
| # avoids duplicating them in case of tightly related platforms. | |
| # | |
| # An example are the platforms supported by Xcode (macOS, iOS, tvOS, | |
| # and watchOS). For all of those the CMAKE_EFFECTIVE_SYSTEM_NAME is | |
| # set to Apple which results in using | |
| # Platform/Apple-AppleClang-CXX.cmake for the Apple C++ compiler. | |
| set(CMAKE_EFFECTIVE_SYSTEM_NAME "${CMAKE_SYSTEM_NAME}") | |
| include(Platform/${CMAKE_SYSTEM_NAME}-Initialize OPTIONAL) | |
| set(CMAKE_SYSTEM_SPECIFIC_INITIALIZE_LOADED 1) |