| # Distributed under the OSI-approved BSD 3-Clause License. See accompanying | |
| # file Copyright.txt or https://cmake.org/licensing for details. | |
| #[=======================================================================[.rst: | |
| FindFLTK2 | |
| --------- | |
| Find the native FLTK 2.0 includes and library | |
| The following settings are defined | |
| :: | |
| FLTK2_FLUID_EXECUTABLE, where to find the Fluid tool | |
| FLTK2_WRAP_UI, This enables the FLTK2_WRAP_UI command | |
| FLTK2_INCLUDE_DIR, where to find include files | |
| FLTK2_LIBRARIES, list of fltk2 libraries | |
| FLTK2_FOUND, Don't use FLTK2 if false. | |
| The following settings should not be used in general. | |
| :: | |
| FLTK2_BASE_LIBRARY = the full path to fltk2.lib | |
| FLTK2_GL_LIBRARY = the full path to fltk2_gl.lib | |
| FLTK2_IMAGES_LIBRARY = the full path to fltk2_images.lib | |
| #]=======================================================================] | |
| set (FLTK2_DIR $ENV{FLTK2_DIR} ) | |
| # Platform dependent libraries required by FLTK2 | |
| if(WIN32) | |
| if(NOT CYGWIN) | |
| if(BORLAND) | |
| set( FLTK2_PLATFORM_DEPENDENT_LIBS import32 ) | |
| else() | |
| set( FLTK2_PLATFORM_DEPENDENT_LIBS wsock32 comctl32 ) | |
| endif() | |
| endif() | |
| endif() | |
| if(UNIX) | |
| include(${CMAKE_ROOT}/Modules/FindX11.cmake) | |
| set( FLTK2_PLATFORM_DEPENDENT_LIBS ${X11_LIBRARIES} -lm) | |
| endif() | |
| if(APPLE) | |
| set( FLTK2_PLATFORM_DEPENDENT_LIBS "-framework Carbon -framework Cocoa -framework ApplicationServices -lz") | |
| endif() | |
| # If FLTK2_INCLUDE_DIR is already defined we assign its value to FLTK2_DIR | |
| if(FLTK2_INCLUDE_DIR) | |
| set(FLTK2_DIR ${FLTK2_INCLUDE_DIR}) | |
| else() | |
| set(FLTK2_INCLUDE_DIR ${FLTK2_DIR}) | |
| endif() | |
| # If FLTK2 has been built using CMake we try to find everything directly | |
| set(FLTK2_DIR_STRING "directory containing FLTK2Config.cmake. This is either the root of the build tree, or PREFIX/lib/fltk for an installation.") | |
| # Search only if the location is not already known. | |
| if(NOT FLTK2_DIR) | |
| # Get the system search path as a list. | |
| file(TO_CMAKE_PATH "$ENV{PATH}" FLTK2_DIR_SEARCH2) | |
| # Construct a set of paths relative to the system search path. | |
| set(FLTK2_DIR_SEARCH "") | |
| foreach(dir ${FLTK2_DIR_SEARCH2}) | |
| set(FLTK2_DIR_SEARCH ${FLTK2_DIR_SEARCH} "${dir}/../lib/fltk") | |
| endforeach() | |
| string(REPLACE "//" "/" FLTK2_DIR_SEARCH "${FLTK2_DIR_SEARCH}") | |
| # | |
| # Look for an installation or build tree. | |
| # | |
| find_path(FLTK2_DIR FLTK2Config.cmake | |
| # Look for an environment variable FLTK2_DIR. | |
| ENV FLTK2_DIR | |
| # Look in places relative to the system executable search path. | |
| ${FLTK2_DIR_SEARCH} | |
| PATH_SUFFIXES | |
| fltk2 | |
| fltk2/include | |
| lib/fltk2 | |
| lib/fltk2/include | |
| # Help the user find it if we cannot. | |
| DOC "The ${FLTK2_DIR_STRING}" | |
| ) | |
| if(NOT FLTK2_DIR) | |
| find_path(FLTK2_DIR fltk/run.h ${FLTK2_INCLUDE_SEARCH_PATH}) | |
| endif() | |
| endif() | |
| # If FLTK2 was found, load the configuration file to get the rest of the | |
| # settings. | |
| if(FLTK2_DIR) | |
| # Check if FLTK2 was built using CMake | |
| if(EXISTS ${FLTK2_DIR}/FLTK2Config.cmake) | |
| set(FLTK2_BUILT_WITH_CMAKE 1) | |
| endif() | |
| if(FLTK2_BUILT_WITH_CMAKE) | |
| set(FLTK2_FOUND 1) | |
| include(${FLTK2_DIR}/FLTK2Config.cmake) | |
| # Fluid | |
| if(FLUID_COMMAND) | |
| set(FLTK2_FLUID_EXECUTABLE ${FLUID_COMMAND} CACHE FILEPATH "Fluid executable") | |
| else() | |
| find_program(FLTK2_FLUID_EXECUTABLE fluid2 PATHS | |
| ${FLTK2_EXECUTABLE_DIRS} | |
| ${FLTK2_EXECUTABLE_DIRS}/RelWithDebInfo | |
| ${FLTK2_EXECUTABLE_DIRS}/Debug | |
| ${FLTK2_EXECUTABLE_DIRS}/Release | |
| NO_SYSTEM_PATH) | |
| endif() | |
| mark_as_advanced(FLTK2_FLUID_EXECUTABLE) | |
| set( FLTK_FLUID_EXECUTABLE ${FLTK2_FLUID_EXECUTABLE} ) | |
| set(FLTK2_INCLUDE_DIR ${FLTK2_DIR}) | |
| link_directories(${FLTK2_LIBRARY_DIRS}) | |
| set(FLTK2_BASE_LIBRARY fltk2) | |
| set(FLTK2_GL_LIBRARY fltk2_gl) | |
| set(FLTK2_IMAGES_LIBRARY fltk2_images) | |
| # Add the extra libraries | |
| load_cache(${FLTK2_DIR} | |
| READ_WITH_PREFIX | |
| FL FLTK2_USE_SYSTEM_JPEG | |
| FL FLTK2_USE_SYSTEM_PNG | |
| FL FLTK2_USE_SYSTEM_ZLIB | |
| ) | |
| set(FLTK2_IMAGES_LIBS "") | |
| if(FLFLTK2_USE_SYSTEM_JPEG) | |
| set(FLTK2_IMAGES_LIBS ${FLTK2_IMAGES_LIBS} fltk2_jpeg) | |
| endif() | |
| if(FLFLTK2_USE_SYSTEM_PNG) | |
| set(FLTK2_IMAGES_LIBS ${FLTK2_IMAGES_LIBS} fltk2_png) | |
| endif() | |
| if(FLFLTK2_USE_SYSTEM_ZLIB) | |
| set(FLTK2_IMAGES_LIBS ${FLTK2_IMAGES_LIBS} fltk2_zlib) | |
| endif() | |
| set(FLTK2_IMAGES_LIBS "${FLTK2_IMAGES_LIBS}" CACHE INTERNAL | |
| "Extra libraries for fltk2_images library.") | |
| else() | |
| # if FLTK2 was not built using CMake | |
| # Find fluid executable. | |
| find_program(FLTK2_FLUID_EXECUTABLE fluid2 ${FLTK2_INCLUDE_DIR}/fluid) | |
| # Use location of fluid to help find everything else. | |
| set(FLTK2_INCLUDE_SEARCH_PATH "") | |
| set(FLTK2_LIBRARY_SEARCH_PATH "") | |
| if(FLTK2_FLUID_EXECUTABLE) | |
| set( FLTK_FLUID_EXECUTABLE ${FLTK2_FLUID_EXECUTABLE} ) | |
| get_filename_component(FLTK2_BIN_DIR "${FLTK2_FLUID_EXECUTABLE}" PATH) | |
| set(FLTK2_INCLUDE_SEARCH_PATH ${FLTK2_INCLUDE_SEARCH_PATH} | |
| ${FLTK2_BIN_DIR}/../include ${FLTK2_BIN_DIR}/..) | |
| set(FLTK2_LIBRARY_SEARCH_PATH ${FLTK2_LIBRARY_SEARCH_PATH} | |
| ${FLTK2_BIN_DIR}/../lib) | |
| set(FLTK2_WRAP_UI 1) | |
| endif() | |
| find_path(FLTK2_INCLUDE_DIR fltk/run.h ${FLTK2_INCLUDE_SEARCH_PATH} PATH_SUFFIXES fltk2 fltk2/include) | |
| list(APPEND FLTK2_LIBRARY_SEARCH_PATH ${FLTK2_INCLUDE_DIR}/lib) | |
| find_library(FLTK2_BASE_LIBRARY NAMES fltk2 | |
| PATHS ${FLTK2_LIBRARY_SEARCH_PATH} PATH_SUFFIXES fltk2 fltk2/lib) | |
| find_library(FLTK2_GL_LIBRARY NAMES fltk2_gl | |
| PATHS ${FLTK2_LIBRARY_SEARCH_PATH} PATH_SUFFIXES fltk2 fltk2/lib) | |
| find_library(FLTK2_IMAGES_LIBRARY NAMES fltk2_images | |
| PATHS ${FLTK2_LIBRARY_SEARCH_PATH} PATH_SUFFIXES fltk2 fltk2/lib) | |
| # Find the extra libraries needed for the fltk_images library. | |
| if(UNIX) | |
| find_program(FLTK2_CONFIG_SCRIPT fltk2-config PATHS ${FLTK2_BIN_DIR}) | |
| if(FLTK2_CONFIG_SCRIPT) | |
| exec_program(${FLTK2_CONFIG_SCRIPT} ARGS --use-images --ldflags | |
| OUTPUT_VARIABLE FLTK2_IMAGES_LDFLAGS) | |
| set(FLTK2_LIBS_EXTRACT_REGEX ".*-lfltk2_images (.*) -lfltk2.*") | |
| if("${FLTK2_IMAGES_LDFLAGS}" MATCHES "${FLTK2_LIBS_EXTRACT_REGEX}") | |
| string(REGEX REPLACE " +" ";" FLTK2_IMAGES_LIBS "${CMAKE_MATCH_1}") | |
| # The EXEC_PROGRAM will not be inherited into subdirectories from | |
| # the file that originally included this module. Save the answer. | |
| set(FLTK2_IMAGES_LIBS "${FLTK2_IMAGES_LIBS}" CACHE INTERNAL | |
| "Extra libraries for fltk_images library.") | |
| endif() | |
| endif() | |
| endif() | |
| endif() | |
| endif() | |
| set(FLTK2_FOUND 1) | |
| foreach(var FLTK2_FLUID_EXECUTABLE FLTK2_INCLUDE_DIR | |
| FLTK2_BASE_LIBRARY FLTK2_GL_LIBRARY | |
| FLTK2_IMAGES_LIBRARY) | |
| if(NOT ${var}) | |
| message( STATUS "${var} not found" ) | |
| set(FLTK2_FOUND 0) | |
| endif() | |
| endforeach() | |
| if(FLTK2_FOUND) | |
| set(FLTK2_LIBRARIES ${FLTK2_IMAGES_LIBRARY} ${FLTK2_IMAGES_LIBS} ${FLTK2_BASE_LIBRARY} ${FLTK2_GL_LIBRARY} ) | |
| if(APPLE) | |
| set(FLTK2_LIBRARIES ${FLTK2_PLATFORM_DEPENDENT_LIBS} ${FLTK2_LIBRARIES}) | |
| else() | |
| set(FLTK2_LIBRARIES ${FLTK2_LIBRARIES} ${FLTK2_PLATFORM_DEPENDENT_LIBS}) | |
| endif() | |
| # The following deprecated settings are for compatibility with CMake 1.4 | |
| set (HAS_FLTK2 ${FLTK2_FOUND}) | |
| set (FLTK2_INCLUDE_PATH ${FLTK2_INCLUDE_DIR}) | |
| set (FLTK2_FLUID_EXE ${FLTK2_FLUID_EXECUTABLE}) | |
| set (FLTK2_LIBRARY ${FLTK2_LIBRARIES}) | |
| else() | |
| # make FIND_PACKAGE friendly | |
| if(NOT FLTK2_FIND_QUIETLY) | |
| if(FLTK2_FIND_REQUIRED) | |
| message(FATAL_ERROR | |
| "FLTK2 required, please specify its location with FLTK2_DIR.") | |
| else() | |
| message(STATUS "FLTK2 was not found.") | |
| endif() | |
| endif() | |
| endif() |