| // Copyright 2017 The Fuchsia Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // These are all of the types of parameters that can be set to configure a |
| ShadowTechnique shadow_technique; |
| RenderFrequency render_frequency; |
| // Represents the shadow algorithm that the |Renderer| should use when lighting |
| // Default. Screen-space, depth-buffer based shadows; SSDO-ish. |
| // Moment shadow map (see http://momentsingraphics.de). |
| // Render only on when requested (i.e. when something triggers it). |
| // Render one frame after another regardless of it it's needed. |