| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.animation; |
| |
| import android.annotation.NonNull; |
| import android.annotation.Nullable; |
| import android.annotation.TestApi; |
| import android.compat.annotation.UnsupportedAppUsage; |
| import android.content.pm.ActivityInfo.Config; |
| import android.content.res.ConstantState; |
| import android.os.Build; |
| import android.util.LongArray; |
| |
| import java.util.ArrayList; |
| import java.util.concurrent.atomic.AtomicReference; |
| |
| /** |
| * This is the superclass for classes which provide basic support for animations which can be |
| * started, ended, and have <code>AnimatorListeners</code> added to them. |
| */ |
| public abstract class Animator implements Cloneable { |
| |
| /** |
| * The value used to indicate infinite duration (e.g. when Animators repeat infinitely). |
| */ |
| public static final long DURATION_INFINITE = -1; |
| /** |
| * The set of listeners to be sent events through the life of an animation. |
| */ |
| ArrayList<AnimatorListener> mListeners = null; |
| |
| /** |
| * The set of listeners to be sent pause/resume events through the life |
| * of an animation. |
| */ |
| ArrayList<AnimatorPauseListener> mPauseListeners = null; |
| |
| /** |
| * Whether this animator is currently in a paused state. |
| */ |
| boolean mPaused = false; |
| |
| /** |
| * A set of flags which identify the type of configuration changes that can affect this |
| * Animator. Used by the Animator cache. |
| */ |
| @Config int mChangingConfigurations = 0; |
| |
| /** |
| * If this animator is inflated from a constant state, keep a reference to it so that |
| * ConstantState will not be garbage collected until this animator is collected |
| */ |
| private AnimatorConstantState mConstantState; |
| |
| /** |
| * backing field for backgroundPauseDelay property. This could be simply a hardcoded |
| * value in AnimationHandler, but it is useful to be able to change the value in tests. |
| */ |
| private static long sBackgroundPauseDelay = 1000; |
| |
| /** |
| * A cache of the values in a list. Used so that when calling the list, we have a copy |
| * of it in case the list is modified while iterating. The array can be reused to avoid |
| * allocation on every notification. |
| */ |
| private AtomicReference<Object[]> mCachedList = new AtomicReference<>(); |
| |
| /** |
| * Tracks whether we've notified listeners of the onAnimationStart() event. This can be |
| * complex to keep track of since we notify listeners at different times depending on |
| * startDelay and whether start() was called before end(). |
| */ |
| boolean mStartListenersCalled = false; |
| |
| /** |
| * Sets the duration for delaying pausing animators when apps go into the background. |
| * Used by AnimationHandler when requested to pause animators. |
| * |
| * @hide |
| */ |
| @TestApi |
| public static void setBackgroundPauseDelay(long value) { |
| sBackgroundPauseDelay = value; |
| } |
| |
| /** |
| * Gets the duration for delaying pausing animators when apps go into the background. |
| * Used by AnimationHandler when requested to pause animators. |
| * |
| * @hide |
| */ |
| @TestApi |
| public static long getBackgroundPauseDelay() { |
| return sBackgroundPauseDelay; |
| } |
| |
| /** |
| * Sets the behavior of animator pausing when apps go into the background. |
| * This is exposed as a test API for verification, but is intended for use by internal/ |
| * platform code, potentially for use by a system property that could disable it |
| * system wide. |
| * |
| * @param enable Enable (default behavior) or disable background pausing behavior. |
| * @hide |
| */ |
| @TestApi |
| public static void setAnimatorPausingEnabled(boolean enable) { |
| AnimationHandler.setAnimatorPausingEnabled(enable); |
| AnimationHandler.setOverrideAnimatorPausingSystemProperty(!enable); |
| } |
| |
| /** |
| * Starts this animation. If the animation has a nonzero startDelay, the animation will start |
| * running after that delay elapses. A non-delayed animation will have its initial |
| * value(s) set immediately, followed by calls to |
| * {@link AnimatorListener#onAnimationStart(Animator)} for any listeners of this animator. |
| * |
| * <p>The animation started by calling this method will be run on the thread that called |
| * this method. This thread should have a Looper on it (a runtime exception will be thrown if |
| * this is not the case). Also, if the animation will animate |
| * properties of objects in the view hierarchy, then the calling thread should be the UI |
| * thread for that view hierarchy.</p> |
| * |
| */ |
| public void start() { |
| } |
| |
| /** |
| * Cancels the animation. Unlike {@link #end()}, <code>cancel()</code> causes the animation to |
| * stop in its tracks, sending an |
| * {@link android.animation.Animator.AnimatorListener#onAnimationCancel(Animator)} to |
| * its listeners, followed by an |
| * {@link android.animation.Animator.AnimatorListener#onAnimationEnd(Animator)} message. |
| * |
| * <p>This method must be called on the thread that is running the animation.</p> |
| */ |
| public void cancel() { |
| } |
| |
| /** |
| * Ends the animation. This causes the animation to assign the end value of the property being |
| * animated, then calling the |
| * {@link android.animation.Animator.AnimatorListener#onAnimationEnd(Animator)} method on |
| * its listeners. |
| * |
| * <p>This method must be called on the thread that is running the animation.</p> |
| */ |
| public void end() { |
| } |
| |
| /** |
| * Pauses a running animation. This method should only be called on the same thread on |
| * which the animation was started. If the animation has not yet been {@link |
| * #isStarted() started} or has since ended, then the call is ignored. Paused |
| * animations can be resumed by calling {@link #resume()}. |
| * |
| * @see #resume() |
| * @see #isPaused() |
| * @see AnimatorPauseListener |
| */ |
| public void pause() { |
| // We only want to pause started Animators or animators that setCurrentPlayTime() |
| // have been called on. mStartListenerCalled will be true if seek has happened. |
| if ((isStarted() || mStartListenersCalled) && !mPaused) { |
| mPaused = true; |
| notifyPauseListeners(AnimatorCaller.ON_PAUSE); |
| } |
| } |
| |
| /** |
| * Resumes a paused animation, causing the animator to pick up where it left off |
| * when it was paused. This method should only be called on the same thread on |
| * which the animation was started. Calls to resume() on an animator that is |
| * not currently paused will be ignored. |
| * |
| * @see #pause() |
| * @see #isPaused() |
| * @see AnimatorPauseListener |
| */ |
| public void resume() { |
| if (mPaused) { |
| mPaused = false; |
| notifyPauseListeners(AnimatorCaller.ON_RESUME); |
| } |
| } |
| |
| /** |
| * Returns whether this animator is currently in a paused state. |
| * |
| * @return True if the animator is currently paused, false otherwise. |
| * |
| * @see #pause() |
| * @see #resume() |
| */ |
| public boolean isPaused() { |
| return mPaused; |
| } |
| |
| /** |
| * The amount of time, in milliseconds, to delay processing the animation |
| * after {@link #start()} is called. |
| * |
| * @return the number of milliseconds to delay running the animation |
| */ |
| public abstract long getStartDelay(); |
| |
| /** |
| * The amount of time, in milliseconds, to delay processing the animation |
| * after {@link #start()} is called. |
| |
| * @param startDelay The amount of the delay, in milliseconds |
| */ |
| public abstract void setStartDelay(long startDelay); |
| |
| /** |
| * Sets the duration of the animation. |
| * |
| * @param duration The length of the animation, in milliseconds. |
| */ |
| public abstract Animator setDuration(long duration); |
| |
| /** |
| * Gets the duration of the animation. |
| * |
| * @return The length of the animation, in milliseconds. |
| */ |
| public abstract long getDuration(); |
| |
| /** |
| * Gets the total duration of the animation, accounting for animation sequences, start delay, |
| * and repeating. Return {@link #DURATION_INFINITE} if the duration is infinite. |
| * |
| * @return Total time an animation takes to finish, starting from the time {@link #start()} |
| * is called. {@link #DURATION_INFINITE} will be returned if the animation or any |
| * child animation repeats infinite times. |
| */ |
| public long getTotalDuration() { |
| long duration = getDuration(); |
| if (duration == DURATION_INFINITE) { |
| return DURATION_INFINITE; |
| } else { |
| return getStartDelay() + duration; |
| } |
| } |
| |
| /** |
| * The time interpolator used in calculating the elapsed fraction of the |
| * animation. The interpolator determines whether the animation runs with |
| * linear or non-linear motion, such as acceleration and deceleration. The |
| * default value is {@link android.view.animation.AccelerateDecelerateInterpolator}. |
| * |
| * @param value the interpolator to be used by this animation |
| */ |
| public abstract void setInterpolator(TimeInterpolator value); |
| |
| /** |
| * Returns the timing interpolator that this animation uses. |
| * |
| * @return The timing interpolator for this animation. |
| */ |
| public TimeInterpolator getInterpolator() { |
| return null; |
| } |
| |
| /** |
| * Returns whether this Animator is currently running (having been started and gone past any |
| * initial startDelay period and not yet ended). |
| * |
| * @return Whether the Animator is running. |
| */ |
| public abstract boolean isRunning(); |
| |
| /** |
| * Returns whether this Animator has been started and not yet ended. For reusable |
| * Animators (which most Animators are, apart from the one-shot animator produced by |
| * {@link android.view.ViewAnimationUtils#createCircularReveal( |
| * android.view.View, int, int, float, float) createCircularReveal()}), |
| * this state is a superset of {@link #isRunning()}, because an Animator with a |
| * nonzero {@link #getStartDelay() startDelay} will return true for {@link #isStarted()} during |
| * the delay phase, whereas {@link #isRunning()} will return true only after the delay phase |
| * is complete. Non-reusable animators will always return true after they have been |
| * started, because they cannot return to a non-started state. |
| * |
| * @return Whether the Animator has been started and not yet ended. |
| */ |
| public boolean isStarted() { |
| // Default method returns value for isRunning(). Subclasses should override to return a |
| // real value. |
| return isRunning(); |
| } |
| |
| /** |
| * Adds a listener to the set of listeners that are sent events through the life of an |
| * animation, such as start, repeat, and end. |
| * |
| * @param listener the listener to be added to the current set of listeners for this animation. |
| */ |
| public void addListener(AnimatorListener listener) { |
| if (mListeners == null) { |
| mListeners = new ArrayList<AnimatorListener>(); |
| } |
| mListeners.add(listener); |
| } |
| |
| /** |
| * Removes a listener from the set listening to this animation. |
| * |
| * @param listener the listener to be removed from the current set of listeners for this |
| * animation. |
| */ |
| public void removeListener(AnimatorListener listener) { |
| if (mListeners == null) { |
| return; |
| } |
| mListeners.remove(listener); |
| if (mListeners.size() == 0) { |
| mListeners = null; |
| } |
| } |
| |
| /** |
| * Gets the set of {@link android.animation.Animator.AnimatorListener} objects that are currently |
| * listening for events on this <code>Animator</code> object. |
| * |
| * @return ArrayList<AnimatorListener> The set of listeners. |
| */ |
| public ArrayList<AnimatorListener> getListeners() { |
| return mListeners; |
| } |
| |
| /** |
| * Adds a pause listener to this animator. |
| * |
| * @param listener the listener to be added to the current set of pause listeners |
| * for this animation. |
| */ |
| public void addPauseListener(AnimatorPauseListener listener) { |
| if (mPauseListeners == null) { |
| mPauseListeners = new ArrayList<AnimatorPauseListener>(); |
| } |
| mPauseListeners.add(listener); |
| } |
| |
| /** |
| * Removes a pause listener from the set listening to this animation. |
| * |
| * @param listener the listener to be removed from the current set of pause |
| * listeners for this animation. |
| */ |
| public void removePauseListener(AnimatorPauseListener listener) { |
| if (mPauseListeners == null) { |
| return; |
| } |
| mPauseListeners.remove(listener); |
| if (mPauseListeners.size() == 0) { |
| mPauseListeners = null; |
| } |
| } |
| |
| /** |
| * Removes all {@link #addListener(android.animation.Animator.AnimatorListener) listeners} |
| * and {@link #addPauseListener(android.animation.Animator.AnimatorPauseListener) |
| * pauseListeners} from this object. |
| */ |
| public void removeAllListeners() { |
| if (mListeners != null) { |
| mListeners.clear(); |
| mListeners = null; |
| } |
| if (mPauseListeners != null) { |
| mPauseListeners.clear(); |
| mPauseListeners = null; |
| } |
| } |
| |
| /** |
| * Return a mask of the configuration parameters for which this animator may change, requiring |
| * that it should be re-created from Resources. The default implementation returns whatever |
| * value was provided through setChangingConfigurations(int) or 0 by default. |
| * |
| * @return Returns a mask of the changing configuration parameters, as defined by |
| * {@link android.content.pm.ActivityInfo}. |
| * @see android.content.pm.ActivityInfo |
| * @hide |
| */ |
| public @Config int getChangingConfigurations() { |
| return mChangingConfigurations; |
| } |
| |
| /** |
| * Set a mask of the configuration parameters for which this animator may change, requiring |
| * that it be re-created from resource. |
| * |
| * @param configs A mask of the changing configuration parameters, as |
| * defined by {@link android.content.pm.ActivityInfo}. |
| * |
| * @see android.content.pm.ActivityInfo |
| * @hide |
| */ |
| public void setChangingConfigurations(@Config int configs) { |
| mChangingConfigurations = configs; |
| } |
| |
| /** |
| * Sets the changing configurations value to the union of the current changing configurations |
| * and the provided configs. |
| * This method is called while loading the animator. |
| * @hide |
| */ |
| public void appendChangingConfigurations(@Config int configs) { |
| mChangingConfigurations |= configs; |
| } |
| |
| /** |
| * Return a {@link android.content.res.ConstantState} instance that holds the shared state of |
| * this Animator. |
| * <p> |
| * This constant state is used to create new instances of this animator when needed, instead |
| * of re-loading it from resources. Default implementation creates a new |
| * {@link AnimatorConstantState}. You can override this method to provide your custom logic or |
| * return null if you don't want this animator to be cached. |
| * |
| * @return The ConfigurationBoundResourceCache.BaseConstantState associated to this Animator. |
| * @see android.content.res.ConstantState |
| * @see #clone() |
| * @hide |
| */ |
| public ConstantState<Animator> createConstantState() { |
| return new AnimatorConstantState(this); |
| } |
| |
| @Override |
| public Animator clone() { |
| try { |
| final Animator anim = (Animator) super.clone(); |
| if (mListeners != null) { |
| anim.mListeners = new ArrayList<AnimatorListener>(mListeners); |
| } |
| if (mPauseListeners != null) { |
| anim.mPauseListeners = new ArrayList<AnimatorPauseListener>(mPauseListeners); |
| } |
| anim.mCachedList.set(null); |
| anim.mStartListenersCalled = false; |
| return anim; |
| } catch (CloneNotSupportedException e) { |
| throw new AssertionError(); |
| } |
| } |
| |
| /** |
| * This method tells the object to use appropriate information to extract |
| * starting values for the animation. For example, a AnimatorSet object will pass |
| * this call to its child objects to tell them to set up the values. A |
| * ObjectAnimator object will use the information it has about its target object |
| * and PropertyValuesHolder objects to get the start values for its properties. |
| * A ValueAnimator object will ignore the request since it does not have enough |
| * information (such as a target object) to gather these values. |
| */ |
| public void setupStartValues() { |
| } |
| |
| /** |
| * This method tells the object to use appropriate information to extract |
| * ending values for the animation. For example, a AnimatorSet object will pass |
| * this call to its child objects to tell them to set up the values. A |
| * ObjectAnimator object will use the information it has about its target object |
| * and PropertyValuesHolder objects to get the start values for its properties. |
| * A ValueAnimator object will ignore the request since it does not have enough |
| * information (such as a target object) to gather these values. |
| */ |
| public void setupEndValues() { |
| } |
| |
| /** |
| * Sets the target object whose property will be animated by this animation. Not all subclasses |
| * operate on target objects (for example, {@link ValueAnimator}, but this method |
| * is on the superclass for the convenience of dealing generically with those subclasses |
| * that do handle targets. |
| * <p> |
| * <strong>Note:</strong> The target is stored as a weak reference internally to avoid leaking |
| * resources by having animators directly reference old targets. Therefore, you should |
| * ensure that animator targets always have a hard reference elsewhere. |
| * |
| * @param target The object being animated |
| */ |
| public void setTarget(@Nullable Object target) { |
| } |
| |
| // Hide reverse() and canReverse() for now since reverse() only work for simple |
| // cases, like we don't support sequential, neither startDelay. |
| // TODO: make reverse() works for all the Animators. |
| /** |
| * @hide |
| */ |
| public boolean canReverse() { |
| return false; |
| } |
| |
| /** |
| * @hide |
| */ |
| @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) |
| public void reverse() { |
| throw new IllegalStateException("Reverse is not supported"); |
| } |
| |
| // Pulse an animation frame into the animation. |
| boolean pulseAnimationFrame(long frameTime) { |
| // TODO: Need to find a better signal than this. There's a bug in SystemUI that's preventing |
| // returning !isStarted() from working. |
| return false; |
| } |
| |
| /** |
| * Internal use only. |
| * This call starts the animation in regular or reverse direction without requiring them to |
| * register frame callbacks. The caller will be responsible for all the subsequent animation |
| * pulses. Specifically, the caller needs to call doAnimationFrame(...) for the animation on |
| * every frame. |
| * |
| * @param inReverse whether the animation should play in reverse direction |
| */ |
| void startWithoutPulsing(boolean inReverse) { |
| if (inReverse) { |
| reverse(); |
| } else { |
| start(); |
| } |
| } |
| |
| /** |
| * Internal use only. |
| * Skips the animation value to end/start, depending on whether the play direction is forward |
| * or backward. |
| * |
| * @param inReverse whether the end value is based on a reverse direction. If yes, this is |
| * equivalent to skip to start value in a forward playing direction. |
| */ |
| void skipToEndValue(boolean inReverse) {} |
| |
| /** |
| * Internal use only. |
| * |
| * Returns whether the animation has start/end values setup. For most of the animations, this |
| * should always be true. For ObjectAnimators, the start values are setup in the initialization |
| * of the animation. |
| */ |
| boolean isInitialized() { |
| return true; |
| } |
| |
| /** |
| * Internal use only. Changes the value of the animator as if currentPlayTime has passed since |
| * the start of the animation. Therefore, currentPlayTime includes the start delay, and any |
| * repetition. lastPlayTime is similar and is used to calculate how many repeats have been |
| * done between the two times. |
| */ |
| void animateValuesInRange(long currentPlayTime, long lastPlayTime) {} |
| |
| /** |
| * Internal use only. This animates any animation that has ended since lastPlayTime. |
| * If an animation hasn't been finished, no change will be made. |
| */ |
| void animateSkipToEnds(long currentPlayTime, long lastPlayTime) {} |
| |
| /** |
| * Internal use only. Adds all start times (after delay) to and end times to times. |
| * The value must include offset. |
| */ |
| void getStartAndEndTimes(LongArray times, long offset) { |
| long startTime = offset + getStartDelay(); |
| if (times.indexOf(startTime) < 0) { |
| times.add(startTime); |
| } |
| long duration = getTotalDuration(); |
| if (duration != DURATION_INFINITE) { |
| long endTime = duration + offset; |
| if (times.indexOf(endTime) < 0) { |
| times.add(endTime); |
| } |
| } |
| } |
| |
| /** |
| * Calls notification for each AnimatorListener. |
| * |
| * @param notification The notification method to call on each listener. |
| * @param isReverse When this is used with start/end, this is the isReverse parameter. For |
| * other calls, this is ignored. |
| */ |
| void notifyListeners( |
| AnimatorCaller<AnimatorListener, Animator> notification, |
| boolean isReverse |
| ) { |
| callOnList(mListeners, notification, this, isReverse); |
| } |
| |
| /** |
| * Call pause/resume on each AnimatorPauseListener. |
| * |
| * @param notification Either ON_PAUSE or ON_RESUME to call onPause or onResume on each |
| * listener. |
| */ |
| void notifyPauseListeners(AnimatorCaller<AnimatorPauseListener, Animator> notification) { |
| callOnList(mPauseListeners, notification, this, false); |
| } |
| |
| void notifyStartListeners(boolean isReversing) { |
| boolean startListenersCalled = mStartListenersCalled; |
| mStartListenersCalled = true; |
| if (mListeners != null && !startListenersCalled) { |
| notifyListeners(AnimatorCaller.ON_START, isReversing); |
| } |
| } |
| |
| void notifyEndListeners(boolean isReversing) { |
| boolean startListenersCalled = mStartListenersCalled; |
| mStartListenersCalled = false; |
| if (mListeners != null && startListenersCalled) { |
| notifyListeners(AnimatorCaller.ON_END, isReversing); |
| } |
| } |
| |
| /** |
| * Calls <code>call</code> for every item in <code>list</code> with <code>animator</code> and |
| * <code>isReverse</code> as parameters. |
| * |
| * @param list The list of items to make calls on. |
| * @param call The method to call for each item in list. |
| * @param animator The animator parameter of call. |
| * @param isReverse The isReverse parameter of call. |
| * @param <T> The item type of list |
| * @param <A> The Animator type of animator. |
| */ |
| <T, A> void callOnList( |
| ArrayList<T> list, |
| AnimatorCaller<T, A> call, |
| A animator, |
| boolean isReverse |
| ) { |
| int size = list == null ? 0 : list.size(); |
| if (size > 0) { |
| // Try to reuse mCacheList to store the items of list. |
| Object[] array = mCachedList.getAndSet(null); |
| if (array == null || array.length < size) { |
| array = new Object[size]; |
| } |
| list.toArray(array); |
| for (int i = 0; i < size; i++) { |
| //noinspection unchecked |
| T item = (T) array[i]; |
| call.call(item, animator, isReverse); |
| array[i] = null; |
| } |
| // Store it for the next call so we can reuse this array, if needed. |
| mCachedList.compareAndSet(null, array); |
| } |
| } |
| |
| /** |
| * <p>An animation listener receives notifications from an animation. |
| * Notifications indicate animation related events, such as the end or the |
| * repetition of the animation.</p> |
| */ |
| public static interface AnimatorListener { |
| |
| /** |
| * <p>Notifies the start of the animation as well as the animation's overall play direction. |
| * This method's default behavior is to call {@link #onAnimationStart(Animator)}. This |
| * method can be overridden, though not required, to get the additional play direction info |
| * when an animation starts. Skipping calling super when overriding this method results in |
| * {@link #onAnimationStart(Animator)} not getting called. |
| * |
| * @param animation The started animation. |
| * @param isReverse Whether the animation is playing in reverse. |
| */ |
| default void onAnimationStart(@NonNull Animator animation, boolean isReverse) { |
| onAnimationStart(animation); |
| } |
| |
| /** |
| * <p>Notifies the end of the animation. This callback is not invoked |
| * for animations with repeat count set to INFINITE.</p> |
| * |
| * <p>This method's default behavior is to call {@link #onAnimationEnd(Animator)}. This |
| * method can be overridden, though not required, to get the additional play direction info |
| * when an animation ends. Skipping calling super when overriding this method results in |
| * {@link #onAnimationEnd(Animator)} not getting called. |
| * |
| * @param animation The animation which reached its end. |
| * @param isReverse Whether the animation is playing in reverse. |
| */ |
| default void onAnimationEnd(@NonNull Animator animation, boolean isReverse) { |
| onAnimationEnd(animation); |
| } |
| |
| /** |
| * <p>Notifies the start of the animation.</p> |
| * |
| * @param animation The started animation. |
| */ |
| void onAnimationStart(@NonNull Animator animation); |
| |
| /** |
| * <p>Notifies the end of the animation. This callback is not invoked |
| * for animations with repeat count set to INFINITE.</p> |
| * |
| * @param animation The animation which reached its end. |
| */ |
| void onAnimationEnd(@NonNull Animator animation); |
| |
| /** |
| * <p>Notifies the cancellation of the animation. This callback is not invoked |
| * for animations with repeat count set to INFINITE.</p> |
| * |
| * @param animation The animation which was canceled. |
| */ |
| void onAnimationCancel(@NonNull Animator animation); |
| |
| /** |
| * <p>Notifies the repetition of the animation.</p> |
| * |
| * @param animation The animation which was repeated. |
| */ |
| void onAnimationRepeat(@NonNull Animator animation); |
| } |
| |
| /** |
| * A pause listener receives notifications from an animation when the |
| * animation is {@link #pause() paused} or {@link #resume() resumed}. |
| * |
| * @see #addPauseListener(AnimatorPauseListener) |
| */ |
| public static interface AnimatorPauseListener { |
| /** |
| * <p>Notifies that the animation was paused.</p> |
| * |
| * @param animation The animaton being paused. |
| * @see #pause() |
| */ |
| void onAnimationPause(@NonNull Animator animation); |
| |
| /** |
| * <p>Notifies that the animation was resumed, after being |
| * previously paused.</p> |
| * |
| * @param animation The animation being resumed. |
| * @see #resume() |
| */ |
| void onAnimationResume(@NonNull Animator animation); |
| } |
| |
| /** |
| * <p>Whether or not the Animator is allowed to run asynchronously off of |
| * the UI thread. This is a hint that informs the Animator that it is |
| * OK to run the animation off-thread, however the Animator may decide |
| * that it must run the animation on the UI thread anyway. |
| * |
| * <p>Regardless of whether or not the animation runs asynchronously, all |
| * listener callbacks will be called on the UI thread.</p> |
| * |
| * <p>To be able to use this hint the following must be true:</p> |
| * <ol> |
| * <li>The animator is immutable while {@link #isStarted()} is true. Requests |
| * to change duration, delay, etc... may be ignored.</li> |
| * <li>Lifecycle callback events may be asynchronous. Events such as |
| * {@link Animator.AnimatorListener#onAnimationEnd(Animator)} or |
| * {@link Animator.AnimatorListener#onAnimationRepeat(Animator)} may end up delayed |
| * as they must be posted back to the UI thread, and any actions performed |
| * by those callbacks (such as starting new animations) will not happen |
| * in the same frame.</li> |
| * <li>State change requests ({@link #cancel()}, {@link #end()}, {@link #reverse()}, etc...) |
| * may be asynchronous. It is guaranteed that all state changes that are |
| * performed on the UI thread in the same frame will be applied as a single |
| * atomic update, however that frame may be the current frame, |
| * the next frame, or some future frame. This will also impact the observed |
| * state of the Animator. For example, {@link #isStarted()} may still return true |
| * after a call to {@link #end()}. Using the lifecycle callbacks is preferred over |
| * queries to {@link #isStarted()}, {@link #isRunning()}, and {@link #isPaused()} |
| * for this reason.</li> |
| * </ol> |
| * @hide |
| */ |
| public void setAllowRunningAsynchronously(boolean mayRunAsync) { |
| // It is up to subclasses to support this, if they can. |
| } |
| |
| /** |
| * Creates a {@link ConstantState} which holds changing configurations information associated |
| * with the given Animator. |
| * <p> |
| * When {@link #newInstance()} is called, default implementation clones the Animator. |
| */ |
| private static class AnimatorConstantState extends ConstantState<Animator> { |
| |
| final Animator mAnimator; |
| @Config int mChangingConf; |
| |
| public AnimatorConstantState(Animator animator) { |
| mAnimator = animator; |
| // ensure a reference back to here so that constante state is not gc'ed. |
| mAnimator.mConstantState = this; |
| mChangingConf = mAnimator.getChangingConfigurations(); |
| } |
| |
| @Override |
| public @Config int getChangingConfigurations() { |
| return mChangingConf; |
| } |
| |
| @Override |
| public Animator newInstance() { |
| final Animator clone = mAnimator.clone(); |
| clone.mConstantState = this; |
| return clone; |
| } |
| } |
| |
| /** |
| * Internally used by {@link #callOnList(ArrayList, AnimatorCaller, Object, boolean)} to |
| * make a call on all children of a list. This can be for start, stop, pause, cancel, update, |
| * etc notifications. |
| * |
| * @param <T> The type of listener to make the call on |
| * @param <A> The type of animator that is passed as a parameter |
| */ |
| interface AnimatorCaller<T, A> { |
| void call(T listener, A animator, boolean isReverse); |
| |
| AnimatorCaller<AnimatorListener, Animator> ON_START = AnimatorListener::onAnimationStart; |
| AnimatorCaller<AnimatorListener, Animator> ON_END = AnimatorListener::onAnimationEnd; |
| AnimatorCaller<AnimatorListener, Animator> ON_CANCEL = |
| (listener, animator, isReverse) -> listener.onAnimationCancel(animator); |
| AnimatorCaller<AnimatorListener, Animator> ON_REPEAT = |
| (listener, animator, isReverse) -> listener.onAnimationRepeat(animator); |
| AnimatorCaller<AnimatorPauseListener, Animator> ON_PAUSE = |
| (listener, animator, isReverse) -> listener.onAnimationPause(animator); |
| AnimatorCaller<AnimatorPauseListener, Animator> ON_RESUME = |
| (listener, animator, isReverse) -> listener.onAnimationResume(animator); |
| AnimatorCaller<ValueAnimator.AnimatorUpdateListener, ValueAnimator> ON_UPDATE = |
| (listener, animator, isReverse) -> listener.onAnimationUpdate(animator); |
| } |
| } |