| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.view; |
| |
| import static android.system.OsConstants.EINVAL; |
| |
| import android.annotation.FloatRange; |
| import android.annotation.IntDef; |
| import android.annotation.NonNull; |
| import android.compat.annotation.UnsupportedAppUsage; |
| import android.content.pm.ActivityInfo; |
| import android.content.res.CompatibilityInfo.Translator; |
| import android.graphics.BLASTBufferQueue; |
| import android.graphics.Canvas; |
| import android.graphics.ColorSpace; |
| import android.graphics.HardwareRenderer; |
| import android.graphics.Matrix; |
| import android.graphics.Point; |
| import android.graphics.RecordingCanvas; |
| import android.graphics.Rect; |
| import android.graphics.RenderNode; |
| import android.graphics.SurfaceTexture; |
| import android.hardware.HardwareBuffer; |
| import android.os.Build; |
| import android.os.Parcel; |
| import android.os.Parcelable; |
| import android.util.Log; |
| import android.view.flags.Flags; |
| |
| import dalvik.system.CloseGuard; |
| import dalvik.system.VMRuntime; |
| |
| import java.lang.annotation.Retention; |
| import java.lang.annotation.RetentionPolicy; |
| |
| /** |
| * Handle onto a raw buffer that is being managed by the screen compositor. |
| * |
| * <p>A Surface is generally created by or from a consumer of image buffers (such as a |
| * {@link android.graphics.SurfaceTexture}, {@link android.media.MediaRecorder}, or |
| * {@link android.renderscript.Allocation}), and is handed to some kind of producer (such as |
| * {@link android.opengl.EGL14#eglCreateWindowSurface(android.opengl.EGLDisplay,android.opengl.EGLConfig,java.lang.Object,int[],int) OpenGL}, |
| * {@link android.media.MediaPlayer#setSurface MediaPlayer}, or |
| * {@link android.hardware.camera2.CameraDevice#createCaptureSession CameraDevice}) to draw |
| * into.</p> |
| * |
| * <p><strong>Note:</strong> A Surface acts like a |
| * {@link java.lang.ref.WeakReference weak reference} to the consumer it is associated with. By |
| * itself it will not keep its parent consumer from being reclaimed.</p> |
| */ |
| public class Surface implements Parcelable { |
| private static final String TAG = "Surface"; |
| |
| private static native long nativeCreateFromSurfaceTexture(SurfaceTexture surfaceTexture) |
| throws OutOfResourcesException; |
| |
| private static native long nativeCreateFromSurfaceControl(long surfaceControlNativeObject); |
| private static native long nativeGetFromSurfaceControl(long surfaceObject, |
| long surfaceControlNativeObject); |
| private static native long nativeGetFromBlastBufferQueue(long surfaceObject, |
| long blastBufferQueueNativeObject); |
| |
| private static native long nativeLockCanvas(long nativeObject, Canvas canvas, Rect dirty) |
| throws OutOfResourcesException; |
| private static native void nativeUnlockCanvasAndPost(long nativeObject, Canvas canvas); |
| |
| @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) |
| private static native void nativeRelease(long nativeObject); |
| private static native boolean nativeIsValid(long nativeObject); |
| private static native boolean nativeIsConsumerRunningBehind(long nativeObject); |
| private static native long nativeReadFromParcel(long nativeObject, Parcel source); |
| private static native void nativeWriteToParcel(long nativeObject, Parcel dest); |
| |
| private static native void nativeAllocateBuffers(long nativeObject); |
| |
| private static native int nativeGetWidth(long nativeObject); |
| private static native int nativeGetHeight(long nativeObject); |
| |
| private static native long nativeGetNextFrameNumber(long nativeObject); |
| private static native int nativeSetScalingMode(long nativeObject, int scalingMode); |
| private static native int nativeForceScopedDisconnect(long nativeObject); |
| private static native int nativeAttachAndQueueBufferWithColorSpace(long nativeObject, |
| HardwareBuffer buffer, int colorSpaceId); |
| |
| private static native int nativeSetSharedBufferModeEnabled(long nativeObject, boolean enabled); |
| private static native int nativeSetAutoRefreshEnabled(long nativeObject, boolean enabled); |
| |
| private static native int nativeSetFrameRate( |
| long nativeObject, float frameRate, int compatibility, int changeFrameRateStrategy); |
| private static native void nativeDestroy(long nativeObject); |
| |
| // 5KB is a balanced guess, since these are still pretty heavyweight objects, but if we make |
| // this too big, it can overwhelm the GC. |
| private static final long SURFACE_NATIVE_ALLOCATION_SIZE_BYTES = 5_000; |
| |
| public static final @android.annotation.NonNull Parcelable.Creator<Surface> CREATOR = |
| new Parcelable.Creator<Surface>() { |
| @Override |
| public Surface createFromParcel(Parcel source) { |
| try { |
| Surface s = new Surface(); |
| s.readFromParcel(source); |
| return s; |
| } catch (Exception e) { |
| Log.e(TAG, "Exception creating surface from parcel", e); |
| return null; |
| } |
| } |
| |
| @Override |
| public Surface[] newArray(int size) { |
| return new Surface[size]; |
| } |
| }; |
| |
| private final CloseGuard mCloseGuard = CloseGuard.get(); |
| |
| // Guarded state. |
| @UnsupportedAppUsage |
| final Object mLock = new Object(); // protects the native state |
| @UnsupportedAppUsage |
| private String mName; |
| @UnsupportedAppUsage |
| long mNativeObject; // package scope only for SurfaceControl access |
| @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) |
| private long mLockedObject; |
| private int mGenerationId; // incremented each time mNativeObject changes |
| private final Canvas mCanvas = new CompatibleCanvas(); |
| |
| // A matrix to scale the matrix set by application. This is set to null for |
| // non compatibility mode. |
| private Matrix mCompatibleMatrix; |
| |
| private HwuiContext mHwuiContext; |
| |
| private boolean mIsSingleBuffered; |
| private boolean mIsSharedBufferModeEnabled; |
| private boolean mIsAutoRefreshEnabled; |
| |
| /** @hide */ |
| @Retention(RetentionPolicy.SOURCE) |
| @IntDef(prefix = { "SCALING_MODE_" }, value = { |
| SCALING_MODE_FREEZE, |
| SCALING_MODE_SCALE_TO_WINDOW, |
| SCALING_MODE_SCALE_CROP, |
| SCALING_MODE_NO_SCALE_CROP |
| }) |
| public @interface ScalingMode {} |
| // From system/window.h |
| /** @hide */ |
| public static final int SCALING_MODE_FREEZE = 0; |
| /** @hide */ |
| public static final int SCALING_MODE_SCALE_TO_WINDOW = 1; |
| /** @hide */ |
| public static final int SCALING_MODE_SCALE_CROP = 2; |
| /** @hide */ |
| public static final int SCALING_MODE_NO_SCALE_CROP = 3; |
| |
| /** @hide */ |
| @IntDef(prefix = { "ROTATION_" }, value = { |
| ROTATION_0, |
| ROTATION_90, |
| ROTATION_180, |
| ROTATION_270 |
| }) |
| @Retention(RetentionPolicy.SOURCE) |
| public @interface Rotation {} |
| |
| /** |
| * Rotation constant: 0 degree rotation (natural orientation) |
| */ |
| public static final int ROTATION_0 = 0; |
| |
| /** |
| * Rotation constant: 90 degree rotation. |
| */ |
| public static final int ROTATION_90 = 1; |
| |
| /** |
| * Rotation constant: 180 degree rotation. |
| */ |
| public static final int ROTATION_180 = 2; |
| |
| /** |
| * Rotation constant: 270 degree rotation. |
| */ |
| public static final int ROTATION_270 = 3; |
| |
| /** @hide */ |
| @Retention(RetentionPolicy.SOURCE) |
| @IntDef(prefix = {"FRAME_RATE_COMPATIBILITY_"}, |
| value = {FRAME_RATE_COMPATIBILITY_DEFAULT, FRAME_RATE_COMPATIBILITY_FIXED_SOURCE}) |
| public @interface FrameRateCompatibility {} |
| |
| // From native_window.h. Keep these in sync. |
| /** |
| * There are no inherent restrictions on the frame rate of this surface. When the |
| * system selects a frame rate other than what the app requested, the app will be able |
| * to run at the system frame rate without requiring pull down. This value should be |
| * used when displaying game content, UIs, and anything that isn't video. |
| */ |
| public static final int FRAME_RATE_COMPATIBILITY_DEFAULT = 0; |
| |
| /** |
| * This surface is being used to display content with an inherently fixed frame rate, |
| * e.g. a video that has a specific frame rate. When the system selects a frame rate |
| * other than what the app requested, the app will need to do pull down or use some |
| * other technique to adapt to the system's frame rate. The user experience is likely |
| * to be worse (e.g. more frame stuttering) than it would be if the system had chosen |
| * the app's requested frame rate. This value should be used for video content. |
| */ |
| public static final int FRAME_RATE_COMPATIBILITY_FIXED_SOURCE = 1; |
| |
| /** |
| * This surface belongs to an app on the High Refresh Rate Deny list, and needs the display |
| * to operate at the exact frame rate. |
| * |
| * This is used internally by the platform and should not be used by apps. |
| * @hide |
| */ |
| public static final int FRAME_RATE_COMPATIBILITY_EXACT = 100; |
| |
| // From window.h. Keep these in sync. |
| /** |
| * This surface is ignored while choosing the refresh rate. |
| * @hide |
| */ |
| public static final int FRAME_RATE_COMPATIBILITY_NO_VOTE = 101; |
| |
| // From window.h. Keep these in sync. |
| /** |
| * This surface will vote for the minimum refresh rate. |
| * @hide |
| */ |
| public static final int FRAME_RATE_COMPATIBILITY_MIN = 102; |
| |
| // From window.h. Keep these in sync. |
| /** |
| * The surface requests a frame rate that is greater than or equal to {@code frameRate}. |
| * @hide |
| */ |
| public static final int FRAME_RATE_COMPATIBILITY_GTE = 103; |
| |
| /** @hide */ |
| @Retention(RetentionPolicy.SOURCE) |
| @IntDef(prefix = {"CHANGE_FRAME_RATE_"}, |
| value = {CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS, CHANGE_FRAME_RATE_ALWAYS}) |
| public @interface ChangeFrameRateStrategy {} |
| |
| /** |
| * Change the frame rate only if the transition is going to be seamless. |
| */ |
| public static final int CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS = 0; |
| |
| /** |
| * Change the frame rate even if the transition is going to be non-seamless, i.e. with visual |
| * interruptions for the user. Non-seamless switches might be used when the benefit of matching |
| * the content's frame rate outweighs the cost of the transition, for example when |
| * displaying long-running video content. |
| */ |
| public static final int CHANGE_FRAME_RATE_ALWAYS = 1; |
| |
| /** @hide */ |
| @Retention(RetentionPolicy.SOURCE) |
| @IntDef(prefix = {"FRAME_RATE_CATEGORY_"}, |
| value = {FRAME_RATE_CATEGORY_DEFAULT, FRAME_RATE_CATEGORY_NO_PREFERENCE, |
| FRAME_RATE_CATEGORY_LOW, FRAME_RATE_CATEGORY_NORMAL, |
| FRAME_RATE_CATEGORY_HIGH_HINT, FRAME_RATE_CATEGORY_HIGH}) |
| public @interface FrameRateCategory {} |
| |
| // From native_window.h or window.h. Keep these in sync. |
| /** |
| * Default value. This value can also be set to return to default behavior, indicating that this |
| * layer has no data for the frame rate. |
| * @hide |
| */ |
| public static final int FRAME_RATE_CATEGORY_DEFAULT = 0; |
| |
| /** |
| * The layer will explicitly not influence the frame rate. |
| * This may indicate a frame rate suitable for no animation updates (such as a cursor blinking |
| * or a sporadic update). |
| * @hide |
| */ |
| public static final int FRAME_RATE_CATEGORY_NO_PREFERENCE = 1; |
| |
| /** |
| * Indicates a frame rate suitable for animations that looks fine even if played at a low frame |
| * rate. |
| * @hide |
| */ |
| public static final int FRAME_RATE_CATEGORY_LOW = 2; |
| |
| /** |
| * Indicates a middle frame rate suitable for animations that do not require higher frame |
| * rates, or do not benefit from high smoothness. This is normally 60 Hz or close to it. |
| * @hide |
| */ |
| public static final int FRAME_RATE_CATEGORY_NORMAL = 3; |
| |
| /** |
| * Hints that, as a result of a user interaction, an animation is likely to start. |
| * This category is a signal that a user interaction heuristic determined the need of a |
| * high refresh rate, and is not an explicit request from the app. |
| * As opposed to {@link #FRAME_RATE_CATEGORY_HIGH}, this vote may be ignored in favor of |
| * more explicit votes. |
| * @hide |
| */ |
| public static final int FRAME_RATE_CATEGORY_HIGH_HINT = 4; |
| |
| /** |
| * Indicates a frame rate suitable for animations that require a high frame rate, which may |
| * increase smoothness but may also increase power usage. |
| * @hide |
| */ |
| public static final int FRAME_RATE_CATEGORY_HIGH = 5; |
| |
| /** |
| * Create an empty surface, which will later be filled in by readFromParcel(). |
| * @hide |
| */ |
| @UnsupportedAppUsage |
| public Surface() { |
| registerNativeMemoryUsage(); |
| } |
| |
| /** |
| * Create a Surface associated with a given {@link SurfaceControl}. Buffers submitted to this |
| * surface will be displayed by the system compositor according to the parameters |
| * specified by the control. Multiple surfaces may be constructed from one SurfaceControl, |
| * but only one can be connected (e.g. have an active EGL context) at a time. |
| * |
| * @param from The SurfaceControl to associate this Surface with |
| */ |
| public Surface(@NonNull SurfaceControl from) { |
| copyFrom(from); |
| registerNativeMemoryUsage(); |
| } |
| |
| /** |
| * Create Surface from a {@link SurfaceTexture}. |
| * |
| * Images drawn to the Surface will be made available to the {@link |
| * SurfaceTexture}, which can attach them to an OpenGL ES texture via {@link |
| * SurfaceTexture#updateTexImage}. |
| * |
| * Please note that holding onto the Surface created here is not enough to |
| * keep the provided SurfaceTexture from being reclaimed. In that sense, |
| * the Surface will act like a |
| * {@link java.lang.ref.WeakReference weak reference} to the SurfaceTexture. |
| * |
| * @param surfaceTexture The {@link SurfaceTexture} that is updated by this |
| * Surface. |
| * @throws OutOfResourcesException if the surface could not be created. |
| */ |
| public Surface(SurfaceTexture surfaceTexture) { |
| if (surfaceTexture == null) { |
| throw new IllegalArgumentException("surfaceTexture must not be null"); |
| } |
| mIsSingleBuffered = surfaceTexture.isSingleBuffered(); |
| synchronized (mLock) { |
| mName = surfaceTexture.toString(); |
| setNativeObjectLocked(nativeCreateFromSurfaceTexture(surfaceTexture)); |
| } |
| registerNativeMemoryUsage(); |
| } |
| |
| /* called from android_view_Surface_createFromIGraphicBufferProducer() */ |
| @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) |
| private Surface(long nativeObject) { |
| synchronized (mLock) { |
| setNativeObjectLocked(nativeObject); |
| } |
| registerNativeMemoryUsage(); |
| } |
| |
| @Override |
| protected void finalize() throws Throwable { |
| try { |
| if (mCloseGuard != null) { |
| mCloseGuard.warnIfOpen(); |
| } |
| release(); |
| } finally { |
| super.finalize(); |
| freeNativeMemoryUsage(); |
| } |
| } |
| |
| /** |
| * Release the local reference to the server-side surface. |
| * Always call release() when you're done with a Surface. |
| * This will make the surface invalid. |
| */ |
| public void release() { |
| synchronized (mLock) { |
| if (mHwuiContext != null) { |
| mHwuiContext.destroy(); |
| mHwuiContext = null; |
| } |
| if (mNativeObject != 0) { |
| nativeRelease(mNativeObject); |
| setNativeObjectLocked(0); |
| } |
| } |
| } |
| |
| /** |
| * Free all server-side state associated with this surface and |
| * release this object's reference. This method can only be |
| * called from the process that created the service. |
| * @hide |
| */ |
| @UnsupportedAppUsage |
| public void destroy() { |
| synchronized (mLock) { |
| if (mNativeObject != 0) { |
| nativeDestroy(mNativeObject); |
| } |
| release(); |
| } |
| } |
| |
| /** |
| * Destroys the HwuiContext without completely |
| * releasing the Surface. |
| * @hide |
| */ |
| public void hwuiDestroy() { |
| if (mHwuiContext != null) { |
| mHwuiContext.destroy(); |
| mHwuiContext = null; |
| } |
| } |
| |
| /** |
| * Returns true if this object holds a valid surface. |
| * |
| * @return True if it holds a physical surface, so lockCanvas() will succeed. |
| * Otherwise returns false. |
| */ |
| public boolean isValid() { |
| synchronized (mLock) { |
| if (mNativeObject == 0) return false; |
| return nativeIsValid(mNativeObject); |
| } |
| } |
| |
| /** |
| * Gets the generation number of this surface, incremented each time |
| * the native surface contained within this object changes. |
| * |
| * @return The current generation number. |
| * @hide |
| */ |
| public int getGenerationId() { |
| synchronized (mLock) { |
| return mGenerationId; |
| } |
| } |
| |
| /** |
| * Returns the next frame number which will be dequeued for rendering. |
| * Intended for use with SurfaceFlinger's deferred transactions API. |
| * |
| * @hide |
| */ |
| @UnsupportedAppUsage |
| public long getNextFrameNumber() { |
| synchronized (mLock) { |
| checkNotReleasedLocked(); |
| return nativeGetNextFrameNumber(mNativeObject); |
| } |
| } |
| |
| /** |
| * Returns true if the consumer of this Surface is running behind the producer. |
| * |
| * @return True if the consumer is more than one buffer ahead of the producer. |
| * @hide |
| */ |
| public boolean isConsumerRunningBehind() { |
| synchronized (mLock) { |
| checkNotReleasedLocked(); |
| return nativeIsConsumerRunningBehind(mNativeObject); |
| } |
| } |
| |
| /** |
| * Returns the default size of this Surface provided by the consumer of the surface. |
| * Should only be used by the producer of the surface. |
| * |
| * @hide |
| */ |
| @NonNull |
| public Point getDefaultSize() { |
| synchronized (mLock) { |
| checkNotReleasedLocked(); |
| return new Point(nativeGetWidth(mNativeObject), nativeGetHeight(mNativeObject)); |
| } |
| } |
| |
| /** |
| * Gets a {@link Canvas} for drawing into this surface. |
| * |
| * After drawing into the provided {@link Canvas}, the caller must |
| * invoke {@link #unlockCanvasAndPost} to post the new contents to the surface. |
| * |
| * @param inOutDirty A rectangle that represents the dirty region that the caller wants |
| * to redraw. This function may choose to expand the dirty rectangle if for example |
| * the surface has been resized or if the previous contents of the surface were |
| * not available. The caller must redraw the entire dirty region as represented |
| * by the contents of the inOutDirty rectangle upon return from this function. |
| * The caller may also pass <code>null</code> instead, in the case where the |
| * entire surface should be redrawn. |
| * @return A canvas for drawing into the surface. |
| * |
| * @throws IllegalArgumentException If the inOutDirty rectangle is not valid. |
| * @throws OutOfResourcesException If the canvas cannot be locked. |
| */ |
| public Canvas lockCanvas(Rect inOutDirty) |
| throws Surface.OutOfResourcesException, IllegalArgumentException { |
| synchronized (mLock) { |
| checkNotReleasedLocked(); |
| if (mLockedObject != 0) { |
| // Ideally, nativeLockCanvas() would throw in this situation and prevent the |
| // double-lock, but that won't happen if mNativeObject was updated. We can't |
| // abandon the old mLockedObject because it might still be in use, so instead |
| // we just refuse to re-lock the Surface. |
| throw new IllegalArgumentException("Surface was already locked"); |
| } |
| mLockedObject = nativeLockCanvas(mNativeObject, mCanvas, inOutDirty); |
| return mCanvas; |
| } |
| } |
| |
| /** |
| * Posts the new contents of the {@link Canvas} to the surface and |
| * releases the {@link Canvas}. |
| * |
| * @param canvas The canvas previously obtained from {@link #lockCanvas}. |
| */ |
| public void unlockCanvasAndPost(Canvas canvas) { |
| synchronized (mLock) { |
| checkNotReleasedLocked(); |
| |
| if (mHwuiContext != null) { |
| mHwuiContext.unlockAndPost(canvas); |
| } else { |
| unlockSwCanvasAndPost(canvas); |
| } |
| } |
| } |
| |
| private void unlockSwCanvasAndPost(Canvas canvas) { |
| if (canvas != mCanvas) { |
| throw new IllegalArgumentException("canvas object must be the same instance that " |
| + "was previously returned by lockCanvas"); |
| } |
| if (mNativeObject != mLockedObject) { |
| Log.w(TAG, "WARNING: Surface's mNativeObject (0x" + |
| Long.toHexString(mNativeObject) + ") != mLockedObject (0x" + |
| Long.toHexString(mLockedObject) +")"); |
| } |
| if (mLockedObject == 0) { |
| throw new IllegalStateException("Surface was not locked"); |
| } |
| try { |
| nativeUnlockCanvasAndPost(mLockedObject, canvas); |
| } finally { |
| nativeRelease(mLockedObject); |
| mLockedObject = 0; |
| } |
| } |
| |
| /** |
| * Gets a {@link Canvas} for drawing into this surface. |
| * |
| * After drawing into the provided {@link Canvas}, the caller must |
| * invoke {@link #unlockCanvasAndPost} to post the new contents to the surface. |
| * |
| * Unlike {@link #lockCanvas(Rect)} this will return a hardware-accelerated |
| * canvas. See the <a href="{@docRoot}guide/topics/graphics/hardware-accel.html#unsupported"> |
| * unsupported drawing operations</a> for a list of what is and isn't |
| * supported in a hardware-accelerated canvas. It is also required to |
| * fully cover the surface every time {@link #lockHardwareCanvas()} is |
| * called as the buffer is not preserved between frames. Partial updates |
| * are not supported. |
| * |
| * @return A canvas for drawing into the surface. |
| * |
| * @throws IllegalStateException If the canvas cannot be locked. |
| */ |
| public Canvas lockHardwareCanvas() { |
| synchronized (mLock) { |
| checkNotReleasedLocked(); |
| if (mHwuiContext == null) { |
| mHwuiContext = new HwuiContext(false); |
| } |
| return mHwuiContext.lockCanvas( |
| nativeGetWidth(mNativeObject), |
| nativeGetHeight(mNativeObject)); |
| } |
| } |
| |
| /** |
| * Gets a {@link Canvas} for drawing into this surface that supports wide color gamut. |
| * |
| * After drawing into the provided {@link Canvas}, the caller must |
| * invoke {@link #unlockCanvasAndPost} to post the new contents to the surface. |
| * |
| * Unlike {@link #lockCanvas(Rect)} and {@link #lockHardwareCanvas()}, |
| * this will return a hardware-accelerated canvas that supports wide color gamut. |
| * See the <a href="{@docRoot}guide/topics/graphics/hardware-accel.html#unsupported"> |
| * unsupported drawing operations</a> for a list of what is and isn't |
| * supported in a hardware-accelerated canvas. It is also required to |
| * fully cover the surface every time {@link #lockHardwareCanvas()} is |
| * called as the buffer is not preserved between frames. Partial updates |
| * are not supported. |
| * |
| * @return A canvas for drawing into the surface. |
| * |
| * @throws IllegalStateException If the canvas cannot be locked. |
| * |
| * @hide |
| */ |
| public Canvas lockHardwareWideColorGamutCanvas() { |
| synchronized (mLock) { |
| checkNotReleasedLocked(); |
| if (mHwuiContext != null && !mHwuiContext.isWideColorGamut()) { |
| mHwuiContext.destroy(); |
| mHwuiContext = null; |
| } |
| if (mHwuiContext == null) { |
| mHwuiContext = new HwuiContext(true); |
| } |
| return mHwuiContext.lockCanvas( |
| nativeGetWidth(mNativeObject), |
| nativeGetHeight(mNativeObject)); |
| } |
| } |
| |
| /** |
| * @deprecated This API has been removed and is not supported. Do not use. |
| */ |
| @Deprecated |
| public void unlockCanvas(Canvas canvas) { |
| throw new UnsupportedOperationException(); |
| } |
| |
| /** |
| * Sets the translator used to scale canvas's width/height in compatibility |
| * mode. |
| */ |
| void setCompatibilityTranslator(Translator translator) { |
| if (translator != null) { |
| float appScale = translator.applicationScale; |
| mCompatibleMatrix = new Matrix(); |
| mCompatibleMatrix.setScale(appScale, appScale); |
| } |
| } |
| |
| private void updateNativeObject(long newNativeObject) { |
| synchronized (mLock) { |
| if (newNativeObject == mNativeObject) { |
| return; |
| } |
| if (mNativeObject != 0) { |
| nativeRelease(mNativeObject); |
| } |
| setNativeObjectLocked(newNativeObject); |
| } |
| } |
| |
| /** |
| * Copy another surface to this one. This surface now holds a reference |
| * to the same data as the original surface, and is -not- the owner. |
| * This is for use by the window manager when returning a window surface |
| * back from a client, converting it from the representation being managed |
| * by the window manager to the representation the client uses to draw |
| * in to it. |
| * |
| * @param other {@link SurfaceControl} to copy from. |
| * @hide |
| */ |
| @UnsupportedAppUsage |
| public void copyFrom(SurfaceControl other) { |
| if (other == null) { |
| throw new IllegalArgumentException("other must not be null"); |
| } |
| |
| long surfaceControlPtr = other.mNativeObject; |
| if (surfaceControlPtr == 0) { |
| throw new NullPointerException( |
| "null SurfaceControl native object. Are you using a released SurfaceControl?"); |
| } |
| long newNativeObject = nativeGetFromSurfaceControl(mNativeObject, surfaceControlPtr); |
| updateNativeObject(newNativeObject); |
| } |
| |
| /** |
| * Update the surface if the BLASTBufferQueue IGraphicBufferProducer is different from this |
| * surface's IGraphicBufferProducer. |
| * |
| * @param queue {@link BLASTBufferQueue} to copy from. |
| * @hide |
| */ |
| public void copyFrom(BLASTBufferQueue queue) { |
| if (queue == null) { |
| throw new IllegalArgumentException("queue must not be null"); |
| } |
| |
| long blastBufferQueuePtr = queue.mNativeObject; |
| if (blastBufferQueuePtr == 0) { |
| throw new NullPointerException("Null BLASTBufferQueue native object"); |
| } |
| long newNativeObject = nativeGetFromBlastBufferQueue(mNativeObject, blastBufferQueuePtr); |
| updateNativeObject(newNativeObject); |
| } |
| |
| /** |
| * Gets a reference a surface created from this one. This surface now holds a reference |
| * to the same data as the original surface, and is -not- the owner. |
| * This is for use by the window manager when returning a window surface |
| * back from a client, converting it from the representation being managed |
| * by the window manager to the representation the client uses to draw |
| * in to it. |
| * |
| * @param other {@link SurfaceControl} to create surface from. |
| * |
| * @hide |
| */ |
| public void createFrom(SurfaceControl other) { |
| if (other == null) { |
| throw new IllegalArgumentException("other must not be null"); |
| } |
| |
| long surfaceControlPtr = other.mNativeObject; |
| if (surfaceControlPtr == 0) { |
| throw new NullPointerException( |
| "null SurfaceControl native object. Are you using a released SurfaceControl?"); |
| } |
| long newNativeObject = nativeCreateFromSurfaceControl(surfaceControlPtr); |
| |
| synchronized (mLock) { |
| if (mNativeObject != 0) { |
| nativeRelease(mNativeObject); |
| } |
| setNativeObjectLocked(newNativeObject); |
| } |
| } |
| |
| /** |
| * This is intended to be used by {@link SurfaceView#updateWindow} only. |
| * @param other access is not thread safe |
| * @hide |
| * @deprecated |
| */ |
| @Deprecated |
| @UnsupportedAppUsage |
| public void transferFrom(Surface other) { |
| if (other == null) { |
| throw new IllegalArgumentException("other must not be null"); |
| } |
| if (other != this) { |
| final long newPtr; |
| synchronized (other.mLock) { |
| newPtr = other.mNativeObject; |
| other.setNativeObjectLocked(0); |
| } |
| |
| synchronized (mLock) { |
| if (mNativeObject != 0) { |
| nativeRelease(mNativeObject); |
| } |
| setNativeObjectLocked(newPtr); |
| } |
| } |
| } |
| |
| @Override |
| public int describeContents() { |
| return 0; |
| } |
| |
| public void readFromParcel(Parcel source) { |
| if (source == null) { |
| throw new IllegalArgumentException("source must not be null"); |
| } |
| |
| synchronized (mLock) { |
| // nativeReadFromParcel() will either return mNativeObject, or |
| // create a new native Surface and return it after reducing |
| // the reference count on mNativeObject. Either way, it is |
| // not necessary to call nativeRelease() here. |
| // NOTE: This must be kept synchronized with the native parceling code |
| // in frameworks/native/libs/Surface.cpp |
| mName = source.readString(); |
| mIsSingleBuffered = source.readInt() != 0; |
| setNativeObjectLocked(nativeReadFromParcel(mNativeObject, source)); |
| } |
| } |
| |
| @Override |
| public void writeToParcel(Parcel dest, int flags) { |
| if (dest == null) { |
| throw new IllegalArgumentException("dest must not be null"); |
| } |
| synchronized (mLock) { |
| // NOTE: This must be kept synchronized with the native parceling code |
| // in frameworks/native/libs/Surface.cpp |
| dest.writeString(mName); |
| dest.writeInt(mIsSingleBuffered ? 1 : 0); |
| nativeWriteToParcel(mNativeObject, dest); |
| } |
| if ((flags & Parcelable.PARCELABLE_WRITE_RETURN_VALUE) != 0) { |
| release(); |
| } |
| } |
| |
| @Override |
| public String toString() { |
| synchronized (mLock) { |
| return "Surface(name=" + mName + " mNativeObject=" + mNativeObject + ")/@0x" |
| + Integer.toHexString(System.identityHashCode(this)); |
| } |
| } |
| |
| private void setNativeObjectLocked(long ptr) { |
| if (mNativeObject != ptr) { |
| if (mNativeObject == 0 && ptr != 0) { |
| mCloseGuard.open("Surface.release"); |
| } else if (mNativeObject != 0 && ptr == 0) { |
| mCloseGuard.close(); |
| } |
| mNativeObject = ptr; |
| mGenerationId += 1; |
| if (mHwuiContext != null) { |
| mHwuiContext.updateSurface(); |
| } |
| } |
| } |
| |
| private void checkNotReleasedLocked() { |
| if (mNativeObject == 0) { |
| throw new IllegalStateException("Surface has already been released."); |
| } |
| } |
| |
| /** |
| * Allocate buffers ahead of time to avoid allocation delays during rendering |
| * @hide |
| */ |
| public void allocateBuffers() { |
| synchronized (mLock) { |
| checkNotReleasedLocked(); |
| nativeAllocateBuffers(mNativeObject); |
| } |
| } |
| |
| /** |
| * Set the scaling mode to be used for this surfaces buffers |
| * @hide |
| */ |
| public void setScalingMode(@ScalingMode int scalingMode) { |
| synchronized (mLock) { |
| checkNotReleasedLocked(); |
| int err = nativeSetScalingMode(mNativeObject, scalingMode); |
| if (err != 0) { |
| throw new IllegalArgumentException("Invalid scaling mode: " + scalingMode); |
| } |
| } |
| } |
| |
| void forceScopedDisconnect() { |
| synchronized (mLock) { |
| checkNotReleasedLocked(); |
| int err = nativeForceScopedDisconnect(mNativeObject); |
| if (err != 0) { |
| throw new RuntimeException("Failed to disconnect Surface instance (bad object?)"); |
| } |
| } |
| } |
| |
| /** |
| * Transfer ownership of buffer with a color space and present it on the Surface. |
| * The supported color spaces are SRGB and Display P3, other color spaces will be |
| * treated as SRGB. |
| * @hide |
| */ |
| public void attachAndQueueBufferWithColorSpace(HardwareBuffer buffer, ColorSpace colorSpace) { |
| synchronized (mLock) { |
| checkNotReleasedLocked(); |
| if (colorSpace == null) { |
| colorSpace = ColorSpace.get(ColorSpace.Named.SRGB); |
| } |
| int err = nativeAttachAndQueueBufferWithColorSpace(mNativeObject, buffer, |
| colorSpace.getId()); |
| if (err != 0) { |
| throw new RuntimeException( |
| "Failed to attach and queue buffer to Surface (bad object?), " |
| + "native error: " + err); |
| } |
| } |
| } |
| |
| /** |
| * Returns whether or not this Surface is backed by a single-buffered SurfaceTexture |
| * @hide |
| */ |
| public boolean isSingleBuffered() { |
| return mIsSingleBuffered; |
| } |
| |
| /** |
| * <p>The shared buffer mode allows both the application and the surface compositor |
| * (SurfaceFlinger) to concurrently access this surface's buffer. While the |
| * application is still required to issue a present request |
| * (see {@link #unlockCanvasAndPost(Canvas)}) to the compositor when an update is required, |
| * the compositor may trigger an update at any time. Since the surface's buffer is shared |
| * between the application and the compositor, updates triggered by the compositor may |
| * cause visible tearing.</p> |
| * |
| * <p>The shared buffer mode can be used with |
| * {@link #setAutoRefreshEnabled(boolean) auto-refresh} to avoid the overhead of |
| * issuing present requests.</p> |
| * |
| * <p>If the application uses the shared buffer mode to reduce latency, it is |
| * recommended to use software rendering (see {@link #lockCanvas(Rect)} to ensure |
| * the graphics workloads are not affected by other applications and/or the system |
| * using the GPU. When using software rendering, the application should update the |
| * smallest possible region of the surface required.</p> |
| * |
| * <p class="note">The shared buffer mode might not be supported by the underlying |
| * hardware. Enabling shared buffer mode on hardware that does not support it will |
| * not yield an error but the application will not benefit from lower latency (and |
| * tearing will not be visible).</p> |
| * |
| * <p class="note">Depending on how many and what kind of surfaces are visible, the |
| * surface compositor may need to copy the shared buffer before it is displayed. When |
| * this happens, the latency benefits of shared buffer mode will be reduced.</p> |
| * |
| * @param enabled True to enable the shared buffer mode on this surface, false otherwise |
| * |
| * @see #isSharedBufferModeEnabled() |
| * @see #setAutoRefreshEnabled(boolean) |
| * |
| * @hide |
| */ |
| public void setSharedBufferModeEnabled(boolean enabled) { |
| if (mIsSharedBufferModeEnabled != enabled) { |
| int error = nativeSetSharedBufferModeEnabled(mNativeObject, enabled); |
| if (error != 0) { |
| throw new RuntimeException( |
| "Failed to set shared buffer mode on Surface (bad object?)"); |
| } else { |
| mIsSharedBufferModeEnabled = enabled; |
| } |
| } |
| } |
| |
| /** |
| * @return True if shared buffer mode is enabled on this surface, false otherwise |
| * |
| * @see #setSharedBufferModeEnabled(boolean) |
| * |
| * @hide |
| */ |
| public boolean isSharedBufferModeEnabled() { |
| return mIsSharedBufferModeEnabled; |
| } |
| |
| /** |
| * <p>When auto-refresh is enabled, the surface compositor (SurfaceFlinger) |
| * automatically updates the display on a regular refresh cycle. The application |
| * can continue to issue present requests but it is not required. Enabling |
| * auto-refresh may result in visible tearing.</p> |
| * |
| * <p>Auto-refresh has no effect if the {@link #setSharedBufferModeEnabled(boolean) |
| * shared buffer mode} is not enabled.</p> |
| * |
| * <p>Because auto-refresh will trigger continuous updates of the display, it is |
| * recommended to turn it on only when necessary. For example, in a drawing/painting |
| * application auto-refresh should be enabled on finger/pen down and disabled on |
| * finger/pen up.</p> |
| * |
| * @param enabled True to enable auto-refresh on this surface, false otherwise |
| * |
| * @see #isAutoRefreshEnabled() |
| * @see #setSharedBufferModeEnabled(boolean) |
| * |
| * @hide |
| */ |
| public void setAutoRefreshEnabled(boolean enabled) { |
| if (mIsAutoRefreshEnabled != enabled) { |
| int error = nativeSetAutoRefreshEnabled(mNativeObject, enabled); |
| if (error != 0) { |
| throw new RuntimeException("Failed to set auto refresh on Surface (bad object?)"); |
| } else { |
| mIsAutoRefreshEnabled = enabled; |
| } |
| } |
| } |
| |
| /** |
| * @return True if auto-refresh is enabled on this surface, false otherwise |
| * |
| * @hide |
| */ |
| public boolean isAutoRefreshEnabled() { |
| return mIsAutoRefreshEnabled; |
| } |
| |
| /** |
| * Sets the intended frame rate for this surface. |
| * |
| * <p>On devices that are capable of running the display at different refresh rates, |
| * the system may choose a display refresh rate to better match this surface's frame |
| * rate. Usage of this API won't introduce frame rate throttling, or affect other |
| * aspects of the application's frame production pipeline. However, because the system |
| * may change the display refresh rate, calls to this function may result in changes |
| * to Choreographer callback timings, and changes to the time interval at which the |
| * system releases buffers back to the application.</p> |
| * |
| * <p>Note that this only has an effect for surfaces presented on the display. If this |
| * surface is consumed by something other than the system compositor, e.g. a media |
| * codec, this call has no effect.</p> |
| * |
| * @param frameRate The intended frame rate of this surface, in frames per second. 0 |
| * is a special value that indicates the app will accept the system's choice for the |
| * display frame rate, which is the default behavior if this function isn't |
| * called. The <code>frameRate</code> parameter does <em>not</em> need to be a valid refresh |
| * rate for this device's display - e.g., it's fine to pass 30fps to a device that can only run |
| * the display at 60fps. |
| * |
| * @param compatibility The frame rate compatibility of this surface. The |
| * compatibility value may influence the system's choice of display frame rate. |
| * This parameter is ignored when <code>frameRate</code> is 0. |
| * |
| * @param changeFrameRateStrategy Whether display refresh rate transitions caused by this |
| * surface should be seamless. A seamless transition is one that doesn't have any visual |
| * interruptions, such as a black screen for a second or two. This parameter is ignored when |
| * <code>frameRate</code> is 0. |
| * |
| * @throws IllegalArgumentException If <code>frameRate</code>, <code>compatibility</code> or |
| * <code>changeFrameRateStrategy</code> are invalid. |
| * |
| * @see #clearFrameRate() |
| */ |
| public void setFrameRate(@FloatRange(from = 0.0) float frameRate, |
| @FrameRateCompatibility int compatibility, |
| @ChangeFrameRateStrategy int changeFrameRateStrategy) { |
| synchronized (mLock) { |
| checkNotReleasedLocked(); |
| int error = nativeSetFrameRate(mNativeObject, frameRate, compatibility, |
| changeFrameRateStrategy); |
| if (error == -EINVAL) { |
| throw new IllegalArgumentException("Invalid argument to Surface.setFrameRate()"); |
| } else if (error != 0) { |
| Log.e(TAG, "Failed to set frame rate on Surface. Native error: " + error); |
| } |
| } |
| } |
| |
| /** |
| * Clears the frame rate which was set for this surface. |
| * |
| * <p>This is equivalent to calling {@link #setFrameRate(float, int, int)} using {@code 0} for |
| * {@code frameRate}. |
| * <p>Note that this only has an effect for surfaces presented on the display. If this |
| * surface is consumed by something other than the system compositor, e.g. a media |
| * codec, this call has no effect.</p> |
| * |
| * @see #setFrameRate(float, int, int) |
| */ |
| public void clearFrameRate() { |
| synchronized (mLock) { |
| checkNotReleasedLocked(); |
| // The values FRAME_RATE_COMPATIBILITY_DEFAULT and CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS |
| // are ignored because the value of frameRate is 0 |
| int error = nativeSetFrameRate(mNativeObject, 0, |
| FRAME_RATE_COMPATIBILITY_DEFAULT, CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS); |
| if (error != 0) { |
| throw new RuntimeException("Failed to clear the frame rate on Surface. Native error" |
| + ": " + error); |
| } |
| } |
| } |
| |
| /** |
| * Sets the intended frame rate for this surface. Any switching of refresh rates is |
| * most probably going to be seamless. |
| * |
| * @see #setFrameRate(float, int, int) |
| */ |
| public void setFrameRate( |
| @FloatRange(from = 0.0) float frameRate, @FrameRateCompatibility int compatibility) { |
| setFrameRate(frameRate, compatibility, CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS); |
| } |
| |
| /** |
| * Exception thrown when a Canvas couldn't be locked with {@link Surface#lockCanvas}, or |
| * when a SurfaceTexture could not successfully be allocated. |
| */ |
| @SuppressWarnings("serial") |
| public static class OutOfResourcesException extends RuntimeException { |
| public OutOfResourcesException() { |
| } |
| public OutOfResourcesException(String name) { |
| super(name); |
| } |
| } |
| |
| /** |
| * Returns a human readable representation of a rotation. |
| * |
| * @param rotation The rotation. |
| * @return The rotation symbolic name. |
| * |
| * @hide |
| */ |
| public static String rotationToString(int rotation) { |
| switch (rotation) { |
| case Surface.ROTATION_0: { |
| return "ROTATION_0"; |
| } |
| case Surface.ROTATION_90: { |
| return "ROTATION_90"; |
| } |
| case Surface.ROTATION_180: { |
| return "ROTATION_180"; |
| } |
| case Surface.ROTATION_270: { |
| return "ROTATION_270"; |
| } |
| default: { |
| return Integer.toString(rotation); |
| } |
| } |
| } |
| |
| /** |
| * A Canvas class that can handle the compatibility mode. |
| * This does two things differently. |
| * <ul> |
| * <li>Returns the width and height of the target metrics, rather than |
| * native. For example, the canvas returns 320x480 even if an app is running |
| * in WVGA high density. |
| * <li>Scales the matrix in setMatrix by the application scale, except if |
| * the matrix looks like obtained from getMatrix. This is a hack to handle |
| * the case that an application uses getMatrix to keep the original matrix, |
| * set matrix of its own, then set the original matrix back. There is no |
| * perfect solution that works for all cases, and there are a lot of cases |
| * that this model does not work, but we hope this works for many apps. |
| * </ul> |
| */ |
| private final class CompatibleCanvas extends Canvas { |
| // A temp matrix to remember what an application obtained via {@link getMatrix} |
| private Matrix mOrigMatrix = null; |
| |
| @Override |
| public void setMatrix(Matrix matrix) { |
| if (mCompatibleMatrix == null || mOrigMatrix == null || mOrigMatrix.equals(matrix)) { |
| // don't scale the matrix if it's not compatibility mode, or |
| // the matrix was obtained from getMatrix. |
| super.setMatrix(matrix); |
| } else { |
| Matrix m = new Matrix(mCompatibleMatrix); |
| m.preConcat(matrix); |
| super.setMatrix(m); |
| } |
| } |
| |
| @SuppressWarnings("deprecation") |
| @Override |
| public void getMatrix(Matrix m) { |
| super.getMatrix(m); |
| if (mOrigMatrix == null) { |
| mOrigMatrix = new Matrix(); |
| } |
| mOrigMatrix.set(m); |
| } |
| } |
| |
| private final class HwuiContext { |
| private final RenderNode mRenderNode; |
| private HardwareRenderer mHardwareRenderer; |
| private RecordingCanvas mCanvas; |
| private final boolean mIsWideColorGamut; |
| |
| HwuiContext(boolean isWideColorGamut) { |
| mRenderNode = RenderNode.create("HwuiCanvas", null); |
| mRenderNode.setClipToBounds(false); |
| mRenderNode.setForceDarkAllowed(false); |
| mIsWideColorGamut = isWideColorGamut; |
| |
| mHardwareRenderer = new HardwareRenderer(); |
| mHardwareRenderer.setContentRoot(mRenderNode); |
| mHardwareRenderer.setSurface(Surface.this, true); |
| mHardwareRenderer.setColorMode( |
| isWideColorGamut |
| ? ActivityInfo.COLOR_MODE_WIDE_COLOR_GAMUT |
| : ActivityInfo.COLOR_MODE_DEFAULT); |
| mHardwareRenderer.setLightSourceAlpha(0.0f, 0.0f); |
| mHardwareRenderer.setLightSourceGeometry(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| |
| Canvas lockCanvas(int width, int height) { |
| if (mCanvas != null) { |
| throw new IllegalStateException("Surface was already locked!"); |
| } |
| mCanvas = mRenderNode.beginRecording(width, height); |
| return mCanvas; |
| } |
| |
| void unlockAndPost(Canvas canvas) { |
| if (canvas != mCanvas) { |
| throw new IllegalArgumentException("canvas object must be the same instance that " |
| + "was previously returned by lockCanvas"); |
| } |
| mRenderNode.endRecording(); |
| mCanvas = null; |
| mHardwareRenderer.createRenderRequest() |
| .setVsyncTime(System.nanoTime()) |
| .syncAndDraw(); |
| } |
| |
| void updateSurface() { |
| mHardwareRenderer.setSurface(Surface.this, true); |
| } |
| |
| void destroy() { |
| mHardwareRenderer.destroy(); |
| } |
| |
| boolean isWideColorGamut() { |
| return mIsWideColorGamut; |
| } |
| } |
| |
| private static void registerNativeMemoryUsage() { |
| if (Flags.enableSurfaceNativeAllocRegistrationRo()) { |
| VMRuntime.getRuntime().registerNativeAllocation(SURFACE_NATIVE_ALLOCATION_SIZE_BYTES); |
| } |
| } |
| |
| private static void freeNativeMemoryUsage() { |
| if (Flags.enableSurfaceNativeAllocRegistrationRo()) { |
| VMRuntime.getRuntime().registerNativeFree(SURFACE_NATIVE_ALLOCATION_SIZE_BYTES); |
| } |
| } |
| } |