| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.graphics; |
| |
| import android.annotation.IntDef; |
| import android.annotation.IntRange; |
| import android.annotation.NonNull; |
| |
| import java.lang.annotation.Retention; |
| import java.lang.annotation.RetentionPolicy; |
| |
| /** |
| * Shader used to draw a bitmap as a texture. The bitmap can be repeated or |
| * mirrored by setting the tiling mode. |
| */ |
| public class BitmapShader extends Shader { |
| /** |
| * Prevent garbage collection. |
| */ |
| /*package*/ Bitmap mBitmap; |
| |
| private int mTileX; |
| private int mTileY; |
| |
| /** @hide */ |
| @IntDef(prefix = {"FILTER_MODE"}, value = { |
| FILTER_MODE_DEFAULT, |
| FILTER_MODE_NEAREST, |
| FILTER_MODE_LINEAR |
| }) |
| @Retention(RetentionPolicy.SOURCE) |
| public @interface FilterMode {} |
| |
| /** |
| * This FilterMode value will respect the value of the Paint#isFilterBitmap flag while the |
| * shader is attached to the Paint. |
| * |
| * <p>The exception to this rule is when a Shader is attached as input to a RuntimeShader. In |
| * that case this mode will default to FILTER_MODE_NEAREST.</p> |
| * |
| * @see #setFilterMode(int) |
| */ |
| public static final int FILTER_MODE_DEFAULT = 0; |
| /** |
| * This FilterMode value will cause the shader to sample from the nearest pixel to the requested |
| * sample point. |
| * |
| * <p>This value will override the effect of Paint#isFilterBitmap.</p> |
| * |
| * @see #setFilterMode(int) |
| */ |
| public static final int FILTER_MODE_NEAREST = 1; |
| /** |
| * This FilterMode value will cause the shader to interpolate the output of the shader from a |
| * 2x2 grid of pixels nearest to the sample point (i.e. bilinear interpolation). |
| * |
| * <p>This value will override the effect of Paint#isFilterBitmap.</p> |
| * |
| * @see #setFilterMode(int) |
| */ |
| public static final int FILTER_MODE_LINEAR = 2; |
| |
| @FilterMode |
| private int mFilterMode; |
| |
| /* |
| * This is cache of the last value from the Paint of bitmap-filtering. |
| * In the future, BitmapShaders will carry their own (expanded) data for this |
| * (e.g. including mipmap options, or bicubic weights) |
| * |
| * When that happens, this bool will become those extended values, and we will |
| * need to track whether this Shader was created with those new constructors, |
| * or from the current "legacy" constructor, which (for compatibility) will |
| * still need to know the Paint's setting. |
| * |
| * When the filter Paint setting is finally gone, we will be able to remove |
| * the filterFromPaint parameter currently being passed to createNativeInstance() |
| * and shouldDiscardNativeInstance(), as shaders will always know their filter |
| * settings. |
| */ |
| private boolean mFilterFromPaint; |
| |
| /** |
| * Stores whether or not the contents of this shader's bitmap will be sampled |
| * without modification or if the bitmap's properties, like colorspace and |
| * premultiplied alpha, will be respected when sampling from the bitmap's buffer. |
| */ |
| private boolean mIsDirectSampled; |
| |
| private boolean mRequestDirectSampling; |
| |
| private int mMaxAniso = 0; |
| |
| /** |
| * Call this to create a new shader that will draw with a bitmap. |
| * |
| * @param bitmap The bitmap to use inside the shader |
| * @param tileX The tiling mode for x to draw the bitmap in. |
| * @param tileY The tiling mode for y to draw the bitmap in. |
| */ |
| public BitmapShader(@NonNull Bitmap bitmap, @NonNull TileMode tileX, @NonNull TileMode tileY) { |
| this(bitmap, tileX.nativeInt, tileY.nativeInt); |
| } |
| |
| private BitmapShader(Bitmap bitmap, int tileX, int tileY) { |
| if (bitmap == null) { |
| throw new IllegalArgumentException("Bitmap must be non-null"); |
| } |
| bitmap.checkRecycled("Cannot create BitmapShader for recycled bitmap"); |
| mBitmap = bitmap; |
| mTileX = tileX; |
| mTileY = tileY; |
| mFilterMode = FILTER_MODE_DEFAULT; |
| mFilterFromPaint = false; |
| mIsDirectSampled = false; |
| mRequestDirectSampling = false; |
| } |
| |
| /** |
| * Returns the filter mode used when sampling from this shader |
| */ |
| @FilterMode |
| public int getFilterMode() { |
| return mFilterMode; |
| } |
| |
| /** |
| * Set the filter mode to be used when sampling from this shader. If this is configured |
| * then the anisotropic filtering value specified in any previous call to |
| * {@link #setMaxAnisotropy(int)} is ignored. |
| */ |
| public void setFilterMode(@FilterMode int mode) { |
| if (mode != mFilterMode) { |
| mFilterMode = mode; |
| mMaxAniso = 0; |
| discardNativeInstance(); |
| } |
| } |
| |
| /** |
| * Enables and configures the max anisotropy sampling value. If this value is configured, |
| * {@link #setFilterMode(int)} is ignored. |
| * |
| * Anisotropic filtering can enhance visual quality by removing aliasing effects of images |
| * that are at oblique viewing angles. This value is typically consumed as a power of 2 and |
| * anisotropic values of the next power of 2 typically provide twice the quality improvement |
| * as the previous value. For example, a sampling value of 4 would provide twice the improvement |
| * of a sampling value of 2. It is important to note that higher sampling values reach |
| * diminishing returns as the improvements between 8 and 16 can be slight. |
| * |
| * @param maxAnisotropy The Anisotropy value to use for filtering. Must be greater than 0. |
| */ |
| public void setMaxAnisotropy(@IntRange(from = 1) int maxAnisotropy) { |
| if (mMaxAniso != maxAnisotropy && maxAnisotropy > 0) { |
| mMaxAniso = maxAnisotropy; |
| mFilterMode = FILTER_MODE_DEFAULT; |
| discardNativeInstance(); |
| } |
| } |
| |
| /** |
| * Returns the current max anisotropic filtering value configured by |
| * {@link #setFilterMode(int)}. If {@link #setFilterMode(int)} is invoked this returns zero. |
| */ |
| public int getMaxAnisotropy() { |
| return mMaxAniso; |
| } |
| |
| /** @hide */ |
| /* package */ synchronized long getNativeInstanceWithDirectSampling() { |
| mRequestDirectSampling = true; |
| return getNativeInstance(); |
| } |
| |
| /** @hide */ |
| @Override |
| protected long createNativeInstance(long nativeMatrix, boolean filterFromPaint) { |
| mBitmap.checkRecycled("BitmapShader's bitmap has been recycled"); |
| |
| boolean enableLinearFilter = mFilterMode == FILTER_MODE_LINEAR; |
| if (mFilterMode == FILTER_MODE_DEFAULT) { |
| mFilterFromPaint = filterFromPaint; |
| enableLinearFilter = mFilterFromPaint; |
| } |
| |
| mIsDirectSampled = mRequestDirectSampling; |
| mRequestDirectSampling = false; |
| |
| if (mMaxAniso > 0) { |
| return nativeCreateWithMaxAniso(nativeMatrix, mBitmap.getNativeInstance(), mTileX, |
| mTileY, mMaxAniso, mIsDirectSampled); |
| } else { |
| return nativeCreate(nativeMatrix, mBitmap.getNativeInstance(), mTileX, mTileY, |
| enableLinearFilter, mIsDirectSampled); |
| } |
| } |
| |
| /** @hide */ |
| @Override |
| protected boolean shouldDiscardNativeInstance(boolean filterFromPaint) { |
| return mIsDirectSampled != mRequestDirectSampling |
| || (mFilterMode == FILTER_MODE_DEFAULT && mFilterFromPaint != filterFromPaint); |
| } |
| |
| private static native long nativeCreate(long nativeMatrix, long bitmapHandle, |
| int shaderTileModeX, int shaderTileModeY, boolean filter, boolean isDirectSampled); |
| |
| private static native long nativeCreateWithMaxAniso(long nativeMatrix, long bitmapHandle, |
| int shaderTileModeX, int shaderTileModeY, int maxAniso, boolean isDirectSampled); |
| } |
| |