| /* |
| * Copyright (C) 2006 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.view; |
| |
| import static android.content.pm.ActivityInfo.COLOR_MODE_DEFAULT; |
| import static android.view.View.STATUS_BAR_DISABLE_BACK; |
| import static android.view.View.STATUS_BAR_DISABLE_CLOCK; |
| import static android.view.View.STATUS_BAR_DISABLE_EXPAND; |
| import static android.view.View.STATUS_BAR_DISABLE_HOME; |
| import static android.view.View.STATUS_BAR_DISABLE_NOTIFICATION_ALERTS; |
| import static android.view.View.STATUS_BAR_DISABLE_NOTIFICATION_ICONS; |
| import static android.view.View.STATUS_BAR_DISABLE_NOTIFICATION_TICKER; |
| import static android.view.View.STATUS_BAR_DISABLE_RECENT; |
| import static android.view.View.STATUS_BAR_DISABLE_SEARCH; |
| import static android.view.View.STATUS_BAR_DISABLE_SYSTEM_INFO; |
| import static android.view.View.SYSTEM_UI_FLAG_FULLSCREEN; |
| import static android.view.View.SYSTEM_UI_FLAG_HIDE_NAVIGATION; |
| import static android.view.View.SYSTEM_UI_FLAG_IMMERSIVE; |
| import static android.view.View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY; |
| import static android.view.View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN; |
| import static android.view.View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION; |
| import static android.view.View.SYSTEM_UI_FLAG_LAYOUT_STABLE; |
| import static android.view.View.SYSTEM_UI_FLAG_LIGHT_NAVIGATION_BAR; |
| import static android.view.View.SYSTEM_UI_FLAG_LIGHT_STATUS_BAR; |
| import static android.view.View.SYSTEM_UI_FLAG_LOW_PROFILE; |
| import static android.view.View.SYSTEM_UI_FLAG_VISIBLE; |
| import static android.view.WindowInsets.Side.BOTTOM; |
| import static android.view.WindowInsets.Side.LEFT; |
| import static android.view.WindowInsets.Side.RIGHT; |
| import static android.view.WindowInsets.Side.TOP; |
| import static android.view.WindowInsets.Type.CAPTION_BAR; |
| import static android.view.WindowInsets.Type.IME; |
| import static android.view.WindowInsets.Type.MANDATORY_SYSTEM_GESTURES; |
| import static android.view.WindowInsets.Type.NAVIGATION_BARS; |
| import static android.view.WindowInsets.Type.STATUS_BARS; |
| import static android.view.WindowInsets.Type.SYSTEM_GESTURES; |
| import static android.view.WindowInsets.Type.TAPPABLE_ELEMENT; |
| import static android.view.WindowInsets.Type.WINDOW_DECOR; |
| import static android.view.WindowLayoutParamsProto.ALPHA; |
| import static android.view.WindowLayoutParamsProto.APPEARANCE; |
| import static android.view.WindowLayoutParamsProto.BEHAVIOR; |
| import static android.view.WindowLayoutParamsProto.BUTTON_BRIGHTNESS; |
| import static android.view.WindowLayoutParamsProto.COLOR_MODE; |
| import static android.view.WindowLayoutParamsProto.FIT_IGNORE_VISIBILITY; |
| import static android.view.WindowLayoutParamsProto.FIT_INSETS_SIDES; |
| import static android.view.WindowLayoutParamsProto.FIT_INSETS_TYPES; |
| import static android.view.WindowLayoutParamsProto.FLAGS; |
| import static android.view.WindowLayoutParamsProto.FORMAT; |
| import static android.view.WindowLayoutParamsProto.GRAVITY; |
| import static android.view.WindowLayoutParamsProto.HAS_SYSTEM_UI_LISTENERS; |
| import static android.view.WindowLayoutParamsProto.HEIGHT; |
| import static android.view.WindowLayoutParamsProto.HORIZONTAL_MARGIN; |
| import static android.view.WindowLayoutParamsProto.INPUT_FEATURE_FLAGS; |
| import static android.view.WindowLayoutParamsProto.PREFERRED_REFRESH_RATE; |
| import static android.view.WindowLayoutParamsProto.PRIVATE_FLAGS; |
| import static android.view.WindowLayoutParamsProto.ROTATION_ANIMATION; |
| import static android.view.WindowLayoutParamsProto.SCREEN_BRIGHTNESS; |
| import static android.view.WindowLayoutParamsProto.SOFT_INPUT_MODE; |
| import static android.view.WindowLayoutParamsProto.SUBTREE_SYSTEM_UI_VISIBILITY_FLAGS; |
| import static android.view.WindowLayoutParamsProto.SYSTEM_UI_VISIBILITY_FLAGS; |
| import static android.view.WindowLayoutParamsProto.TYPE; |
| import static android.view.WindowLayoutParamsProto.USER_ACTIVITY_TIMEOUT; |
| import static android.view.WindowLayoutParamsProto.VERTICAL_MARGIN; |
| import static android.view.WindowLayoutParamsProto.WIDTH; |
| import static android.view.WindowLayoutParamsProto.WINDOW_ANIMATIONS; |
| import static android.view.WindowLayoutParamsProto.X; |
| import static android.view.WindowLayoutParamsProto.Y; |
| |
| import android.Manifest.permission; |
| import android.annotation.CallbackExecutor; |
| import android.annotation.FlaggedApi; |
| import android.annotation.FloatRange; |
| import android.annotation.IntDef; |
| import android.annotation.IntRange; |
| import android.annotation.NonNull; |
| import android.annotation.Nullable; |
| import android.annotation.RequiresPermission; |
| import android.annotation.SuppressLint; |
| import android.annotation.SystemApi; |
| import android.annotation.SystemService; |
| import android.annotation.TestApi; |
| import android.app.ActivityTaskManager; |
| import android.app.ActivityThread; |
| import android.app.KeyguardManager; |
| import android.app.Presentation; |
| import android.compat.annotation.ChangeId; |
| import android.compat.annotation.EnabledSince; |
| import android.compat.annotation.UnsupportedAppUsage; |
| import android.content.ClipData; |
| import android.content.ComponentName; |
| import android.content.Context; |
| import android.content.pm.ActivityInfo; |
| import android.content.pm.PackageManager; |
| import android.content.res.Configuration; |
| import android.graphics.Bitmap; |
| import android.graphics.PixelFormat; |
| import android.graphics.Point; |
| import android.graphics.Rect; |
| import android.graphics.Region; |
| import android.os.Build; |
| import android.os.Bundle; |
| import android.os.IBinder; |
| import android.os.Looper; |
| import android.os.Parcel; |
| import android.os.Parcelable; |
| import android.os.SystemProperties; |
| import android.text.TextUtils; |
| import android.util.Log; |
| import android.util.proto.ProtoOutputStream; |
| import android.view.Gravity.GravityFlags; |
| import android.view.View.OnApplyWindowInsetsListener; |
| import android.view.WindowInsets.Side; |
| import android.view.WindowInsets.Side.InsetsSide; |
| import android.view.WindowInsets.Type; |
| import android.view.WindowInsets.Type.InsetsType; |
| import android.view.accessibility.AccessibilityNodeInfo; |
| import android.window.InputTransferToken; |
| import android.window.TaskFpsCallback; |
| import android.window.TrustedPresentationThresholds; |
| |
| import com.android.window.flags.Flags; |
| |
| import java.lang.annotation.ElementType; |
| import java.lang.annotation.Retention; |
| import java.lang.annotation.RetentionPolicy; |
| import java.lang.annotation.Target; |
| import java.util.ArrayList; |
| import java.util.Arrays; |
| import java.util.List; |
| import java.util.Objects; |
| import java.util.Set; |
| import java.util.concurrent.Executor; |
| import java.util.function.Consumer; |
| import java.util.function.IntConsumer; |
| |
| /** |
| * The interface that apps use to talk to the window manager. |
| * <p> |
| * Each window manager instance is bound to a {@link Display}. To obtain the |
| * <code>WindowManager</code> associated with a display, |
| * call {@link Context#createWindowContext(Display, int, Bundle)} to get the display's UI context, |
| * then call {@link Context#getSystemService(String)} or {@link Context#getSystemService(Class)} on |
| * the UI context. |
| * <p> |
| * The simplest way to show a window on a particular display is to create a {@link Presentation}, |
| * which automatically obtains a <code>WindowManager</code> and context for the display. |
| */ |
| @SystemService(Context.WINDOW_SERVICE) |
| public interface WindowManager extends ViewManager { |
| |
| /** @hide */ |
| int DOCKED_INVALID = -1; |
| /** @hide */ |
| int DOCKED_LEFT = 1; |
| /** @hide */ |
| int DOCKED_TOP = 2; |
| /** @hide */ |
| int DOCKED_RIGHT = 3; |
| /** @hide */ |
| int DOCKED_BOTTOM = 4; |
| |
| /** @hide */ |
| String INPUT_CONSUMER_PIP = "pip_input_consumer"; |
| /** @hide */ |
| String INPUT_CONSUMER_NAVIGATION = "nav_input_consumer"; |
| /** @hide */ |
| String INPUT_CONSUMER_WALLPAPER = "wallpaper_input_consumer"; |
| /** @hide */ |
| String INPUT_CONSUMER_RECENTS_ANIMATION = "recents_animation_input_consumer"; |
| |
| /** @hide */ |
| int SHELL_ROOT_LAYER_DIVIDER = 0; |
| /** @hide */ |
| int SHELL_ROOT_LAYER_PIP = 1; |
| |
| /** |
| * Declares the layer the shell root will belong to. This is for z-ordering. |
| * @hide |
| */ |
| @IntDef(prefix = { "SHELL_ROOT_LAYER_" }, value = { |
| SHELL_ROOT_LAYER_DIVIDER, |
| SHELL_ROOT_LAYER_PIP |
| }) |
| @Retention(RetentionPolicy.SOURCE) |
| @interface ShellRootLayer {} |
| |
| /** |
| * Not set up for a transition. |
| * @hide |
| */ |
| int TRANSIT_OLD_UNSET = -1; |
| |
| /** |
| * No animation for transition. |
| * @hide |
| */ |
| int TRANSIT_OLD_NONE = 0; |
| |
| /** |
| * A window in a new activity is being opened on top of an existing one in the same task. |
| * @hide |
| */ |
| int TRANSIT_OLD_ACTIVITY_OPEN = 6; |
| |
| /** |
| * The window in the top-most activity is being closed to reveal the previous activity in the |
| * same task. |
| * @hide |
| */ |
| int TRANSIT_OLD_ACTIVITY_CLOSE = 7; |
| |
| /** |
| * A window in a new task is being opened on top of an existing one in another activity's task. |
| * @hide |
| */ |
| int TRANSIT_OLD_TASK_OPEN = 8; |
| |
| /** |
| * A window in the top-most activity is being closed to reveal the previous activity in a |
| * different task. |
| * @hide |
| */ |
| int TRANSIT_OLD_TASK_CLOSE = 9; |
| |
| /** |
| * A window in an existing task is being displayed on top of an existing one in another |
| * activity's task. |
| * @hide |
| */ |
| int TRANSIT_OLD_TASK_TO_FRONT = 10; |
| |
| /** |
| * A window in an existing task is being put below all other tasks. |
| * @hide |
| */ |
| int TRANSIT_OLD_TASK_TO_BACK = 11; |
| |
| /** |
| * A window in a new activity that doesn't have a wallpaper is being opened on top of one that |
| * does, effectively closing the wallpaper. |
| * @hide |
| */ |
| int TRANSIT_OLD_WALLPAPER_CLOSE = 12; |
| |
| /** |
| * A window in a new activity that does have a wallpaper is being opened on one that didn't, |
| * effectively opening the wallpaper. |
| * @hide |
| */ |
| int TRANSIT_OLD_WALLPAPER_OPEN = 13; |
| |
| /** |
| * A window in a new activity is being opened on top of an existing one, and both are on top |
| * of the wallpaper. |
| * @hide |
| */ |
| int TRANSIT_OLD_WALLPAPER_INTRA_OPEN = 14; |
| |
| /** |
| * The window in the top-most activity is being closed to reveal the previous activity, and |
| * both are on top of the wallpaper. |
| * @hide |
| */ |
| int TRANSIT_OLD_WALLPAPER_INTRA_CLOSE = 15; |
| |
| /** |
| * A window in a new task is being opened behind an existing one in another activity's task. |
| * The new window will show briefly and then be gone. |
| * @hide |
| */ |
| int TRANSIT_OLD_TASK_OPEN_BEHIND = 16; |
| |
| /** |
| * An activity is being relaunched (e.g. due to configuration change). |
| * @hide |
| */ |
| int TRANSIT_OLD_ACTIVITY_RELAUNCH = 18; |
| |
| /** |
| * Keyguard is going away. |
| * @hide |
| */ |
| int TRANSIT_OLD_KEYGUARD_GOING_AWAY = 20; |
| |
| /** |
| * Keyguard is going away with showing an activity behind that requests wallpaper. |
| * @hide |
| */ |
| int TRANSIT_OLD_KEYGUARD_GOING_AWAY_ON_WALLPAPER = 21; |
| |
| /** |
| * Keyguard is being occluded by non-Dream. |
| * @hide |
| */ |
| int TRANSIT_OLD_KEYGUARD_OCCLUDE = 22; |
| |
| /** |
| * Keyguard is being occluded by Dream. |
| * @hide |
| */ |
| int TRANSIT_OLD_KEYGUARD_OCCLUDE_BY_DREAM = 33; |
| |
| /** |
| * Keyguard is being unoccluded. |
| * @hide |
| */ |
| int TRANSIT_OLD_KEYGUARD_UNOCCLUDE = 23; |
| |
| /** |
| * A translucent activity is being opened. |
| * @hide |
| */ |
| int TRANSIT_OLD_TRANSLUCENT_ACTIVITY_OPEN = 24; |
| |
| /** |
| * A translucent activity is being closed. |
| * @hide |
| */ |
| int TRANSIT_OLD_TRANSLUCENT_ACTIVITY_CLOSE = 25; |
| |
| /** |
| * A crashing activity is being closed. |
| * @hide |
| */ |
| int TRANSIT_OLD_CRASHING_ACTIVITY_CLOSE = 26; |
| |
| /** |
| * A task is changing windowing modes |
| * @hide |
| */ |
| int TRANSIT_OLD_TASK_CHANGE_WINDOWING_MODE = 27; |
| |
| /** |
| * A window in a new task fragment is being opened. |
| * @hide |
| */ |
| int TRANSIT_OLD_TASK_FRAGMENT_OPEN = 28; |
| |
| /** |
| * A window in the top-most activity of task fragment is being closed to reveal the activity |
| * below. |
| * @hide |
| */ |
| int TRANSIT_OLD_TASK_FRAGMENT_CLOSE = 29; |
| |
| /** |
| * A window of task fragment is changing bounds. |
| * @hide |
| */ |
| int TRANSIT_OLD_TASK_FRAGMENT_CHANGE = 30; |
| |
| /** |
| * A dream activity is being opened. |
| * @hide |
| */ |
| int TRANSIT_OLD_DREAM_ACTIVITY_OPEN = 31; |
| |
| /** |
| * A dream activity is being closed. |
| * @hide |
| */ |
| int TRANSIT_OLD_DREAM_ACTIVITY_CLOSE = 32; |
| |
| /** |
| * @hide |
| */ |
| @IntDef(prefix = { "TRANSIT_OLD_" }, value = { |
| TRANSIT_OLD_UNSET, |
| TRANSIT_OLD_NONE, |
| TRANSIT_OLD_ACTIVITY_OPEN, |
| TRANSIT_OLD_ACTIVITY_CLOSE, |
| TRANSIT_OLD_TASK_OPEN, |
| TRANSIT_OLD_TASK_CLOSE, |
| TRANSIT_OLD_TASK_TO_FRONT, |
| TRANSIT_OLD_TASK_TO_BACK, |
| TRANSIT_OLD_WALLPAPER_CLOSE, |
| TRANSIT_OLD_WALLPAPER_OPEN, |
| TRANSIT_OLD_WALLPAPER_INTRA_OPEN, |
| TRANSIT_OLD_WALLPAPER_INTRA_CLOSE, |
| TRANSIT_OLD_TASK_OPEN_BEHIND, |
| TRANSIT_OLD_ACTIVITY_RELAUNCH, |
| TRANSIT_OLD_KEYGUARD_GOING_AWAY, |
| TRANSIT_OLD_KEYGUARD_GOING_AWAY_ON_WALLPAPER, |
| TRANSIT_OLD_KEYGUARD_OCCLUDE, |
| TRANSIT_OLD_KEYGUARD_UNOCCLUDE, |
| TRANSIT_OLD_TRANSLUCENT_ACTIVITY_OPEN, |
| TRANSIT_OLD_TRANSLUCENT_ACTIVITY_CLOSE, |
| TRANSIT_OLD_CRASHING_ACTIVITY_CLOSE, |
| TRANSIT_OLD_TASK_CHANGE_WINDOWING_MODE, |
| TRANSIT_OLD_TASK_FRAGMENT_OPEN, |
| TRANSIT_OLD_TASK_FRAGMENT_CLOSE, |
| TRANSIT_OLD_TASK_FRAGMENT_CHANGE, |
| TRANSIT_OLD_DREAM_ACTIVITY_OPEN, |
| TRANSIT_OLD_DREAM_ACTIVITY_CLOSE |
| }) |
| @Retention(RetentionPolicy.SOURCE) |
| @interface TransitionOldType {} |
| |
| /** @hide */ |
| int TRANSIT_NONE = 0; |
| /** |
| * A window that didn't exist before has been created and made visible. |
| * @hide |
| */ |
| int TRANSIT_OPEN = 1; |
| /** |
| * A window that was visible no-longer exists (was finished or destroyed). |
| * @hide |
| */ |
| int TRANSIT_CLOSE = 2; |
| /** |
| * A window that already existed but was not visible is made visible. |
| * @hide |
| */ |
| int TRANSIT_TO_FRONT = 3; |
| /** |
| * A window that was visible is made invisible but still exists. |
| * @hide |
| */ |
| int TRANSIT_TO_BACK = 4; |
| /** @hide */ |
| int TRANSIT_RELAUNCH = 5; |
| /** |
| * A window is visible before and after but changes in some way (eg. it resizes or changes |
| * windowing-mode). |
| * @hide |
| */ |
| int TRANSIT_CHANGE = 6; |
| /** |
| * The keyguard was visible and has been dismissed. |
| * @deprecated use {@link #TRANSIT_TO_BACK} + {@link #TRANSIT_FLAG_KEYGUARD_GOING_AWAY} for |
| * keyguard going away with Shell transition. |
| * @hide |
| */ |
| @Deprecated |
| int TRANSIT_KEYGUARD_GOING_AWAY = 7; |
| /** |
| * A window is appearing above a locked keyguard. |
| * @deprecated use {@link #TRANSIT_TO_FRONT} + {@link #TRANSIT_FLAG_KEYGUARD_OCCLUDING} for |
| * keyguard occluding with Shell transition. |
| * @hide |
| */ |
| int TRANSIT_KEYGUARD_OCCLUDE = 8; |
| /** |
| * A window is made invisible revealing a locked keyguard. |
| * @deprecated use {@link #TRANSIT_TO_BACK} + {@link #TRANSIT_FLAG_KEYGUARD_UNOCCLUDING} for |
| * keyguard occluding with Shell transition. |
| * @hide |
| */ |
| int TRANSIT_KEYGUARD_UNOCCLUDE = 9; |
| /** |
| * A window is starting to enter PiP. |
| * @hide |
| */ |
| int TRANSIT_PIP = 10; |
| /** |
| * The screen is turning on. |
| * @hide |
| */ |
| int TRANSIT_WAKE = 11; |
| /** |
| * The screen is turning off. This is used as a message to stop all animations. |
| * @hide |
| */ |
| int TRANSIT_SLEEP = 12; |
| /** |
| * The first slot for custom transition types. Callers (like Shell) can make use of custom |
| * transition types for dealing with special cases. These types are effectively ignored by |
| * Core and will just be passed along as part of TransitionInfo objects. An example is |
| * split-screen using a custom type for it's snap-to-dismiss action. By using a custom type, |
| * Shell can properly dispatch the results of that transition to the split-screen |
| * implementation. |
| * @hide |
| */ |
| int TRANSIT_FIRST_CUSTOM = 1000; |
| |
| /** |
| * @hide |
| */ |
| @IntDef(prefix = { "TRANSIT_" }, value = { |
| TRANSIT_NONE, |
| TRANSIT_OPEN, |
| TRANSIT_CLOSE, |
| TRANSIT_TO_FRONT, |
| TRANSIT_TO_BACK, |
| TRANSIT_RELAUNCH, |
| TRANSIT_CHANGE, |
| TRANSIT_KEYGUARD_GOING_AWAY, |
| TRANSIT_KEYGUARD_OCCLUDE, |
| TRANSIT_KEYGUARD_UNOCCLUDE, |
| TRANSIT_PIP, |
| TRANSIT_WAKE, |
| TRANSIT_SLEEP, |
| TRANSIT_FIRST_CUSTOM |
| }) |
| @Retention(RetentionPolicy.SOURCE) |
| @interface TransitionType {} |
| |
| /** |
| * Transition flag: Keyguard is going away, but keeping the notification shade open |
| * @hide |
| */ |
| int TRANSIT_FLAG_KEYGUARD_GOING_AWAY_TO_SHADE = (1 << 0); // 0x1 |
| |
| /** |
| * Transition flag: Keyguard is going away, but doesn't want an animation for it |
| * @hide |
| */ |
| int TRANSIT_FLAG_KEYGUARD_GOING_AWAY_NO_ANIMATION = (1 << 1); // 0x2 |
| |
| /** |
| * Transition flag: Keyguard is going away while it was showing the system wallpaper. |
| * @hide |
| */ |
| int TRANSIT_FLAG_KEYGUARD_GOING_AWAY_WITH_WALLPAPER = (1 << 2); // 0x4 |
| |
| /** |
| * Transition flag: Keyguard is going away with subtle animation. |
| * @hide |
| */ |
| int TRANSIT_FLAG_KEYGUARD_GOING_AWAY_SUBTLE_ANIMATION = (1 << 3); // 0x8 |
| |
| /** |
| * Transition flag: App is crashed. |
| * @hide |
| */ |
| int TRANSIT_FLAG_APP_CRASHED = (1 << 4); // 0x10 |
| |
| /** |
| * Transition flag: A window in a new task is being opened behind an existing one in another |
| * activity's task. |
| * @hide |
| */ |
| int TRANSIT_FLAG_OPEN_BEHIND = (1 << 5); // 0x20 |
| |
| /** |
| * Transition flag: The keyguard is locked throughout the whole transition. |
| * @hide |
| */ |
| int TRANSIT_FLAG_KEYGUARD_LOCKED = (1 << 6); // 0x40 |
| |
| /** |
| * Transition flag: Indicates that this transition is for recents animation. |
| * TODO(b/188669821): Remove once special-case logic moves to shell. |
| * @hide |
| */ |
| int TRANSIT_FLAG_IS_RECENTS = (1 << 7); // 0x80 |
| |
| /** |
| * Transition flag: Indicates that keyguard should go away with this transition. |
| * @hide |
| */ |
| int TRANSIT_FLAG_KEYGUARD_GOING_AWAY = (1 << 8); // 0x100 |
| |
| /** |
| * Transition flag: Keyguard is going away to the launcher, and it needs us to clear the task |
| * snapshot of the launcher because it has changed something in the Launcher window. |
| * @hide |
| */ |
| int TRANSIT_FLAG_KEYGUARD_GOING_AWAY_TO_LAUNCHER_CLEAR_SNAPSHOT = (1 << 9); // 0x200 |
| |
| /** |
| * Transition flag: The transition is prepared when nothing is visible on screen, e.g. screen |
| * is off. The animation handlers can decide whether to skip animations. |
| * @hide |
| */ |
| int TRANSIT_FLAG_INVISIBLE = (1 << 10); // 0x400 |
| |
| /** |
| * Transition flag: Indicates that keyguard will be showing (locked) with this transition, |
| * which is the opposite of {@link #TRANSIT_FLAG_KEYGUARD_GOING_AWAY}. |
| * @hide |
| */ |
| int TRANSIT_FLAG_KEYGUARD_APPEARING = (1 << 11); // 0x800 |
| |
| /** |
| * Transition flag: Indicates that keyguard is becoming hidden by an app |
| * @hide |
| */ |
| int TRANSIT_FLAG_KEYGUARD_OCCLUDING = (1 << 12); // 0x1000 |
| |
| /** |
| * Transition flag: Indicates that keyguard is being revealed after an app was occluding it. |
| * @hide |
| */ |
| int TRANSIT_FLAG_KEYGUARD_UNOCCLUDING = (1 << 13); // 0x2000 |
| |
| /** |
| * Transition flag: Indicates that there is a physical display switch |
| * TODO(b/316112906) remove after defer_display_updates flag roll out |
| * @hide |
| */ |
| int TRANSIT_FLAG_PHYSICAL_DISPLAY_SWITCH = (1 << 14); // 0x4000 |
| |
| /** |
| * @hide |
| */ |
| @IntDef(flag = true, prefix = { "TRANSIT_FLAG_" }, value = { |
| TRANSIT_FLAG_KEYGUARD_GOING_AWAY_TO_SHADE, |
| TRANSIT_FLAG_KEYGUARD_GOING_AWAY_NO_ANIMATION, |
| TRANSIT_FLAG_KEYGUARD_GOING_AWAY_WITH_WALLPAPER, |
| TRANSIT_FLAG_KEYGUARD_GOING_AWAY_SUBTLE_ANIMATION, |
| TRANSIT_FLAG_APP_CRASHED, |
| TRANSIT_FLAG_OPEN_BEHIND, |
| TRANSIT_FLAG_KEYGUARD_LOCKED, |
| TRANSIT_FLAG_IS_RECENTS, |
| TRANSIT_FLAG_KEYGUARD_GOING_AWAY, |
| TRANSIT_FLAG_KEYGUARD_GOING_AWAY_TO_LAUNCHER_CLEAR_SNAPSHOT, |
| TRANSIT_FLAG_INVISIBLE, |
| TRANSIT_FLAG_KEYGUARD_APPEARING, |
| TRANSIT_FLAG_KEYGUARD_OCCLUDING, |
| TRANSIT_FLAG_KEYGUARD_UNOCCLUDING, |
| TRANSIT_FLAG_PHYSICAL_DISPLAY_SWITCH, |
| }) |
| @Retention(RetentionPolicy.SOURCE) |
| @interface TransitionFlags {} |
| |
| /** |
| * Transit flags used to signal keyguard visibility is changing for animations. |
| * |
| * <p>These roughly correspond to CLOSE, OPEN, TO_BACK, and TO_FRONT on a hypothetical Keyguard |
| * container. Since Keyguard isn't a container we can't include it in changes and need to send |
| * this information in its own channel. |
| * @hide |
| */ |
| int KEYGUARD_VISIBILITY_TRANSIT_FLAGS = |
| (TRANSIT_FLAG_KEYGUARD_GOING_AWAY |
| | TRANSIT_FLAG_KEYGUARD_APPEARING |
| | TRANSIT_FLAG_KEYGUARD_OCCLUDING |
| | TRANSIT_FLAG_KEYGUARD_UNOCCLUDING); |
| |
| /** |
| * Remove content mode: Indicates remove content mode is currently not defined. |
| * @hide |
| */ |
| int REMOVE_CONTENT_MODE_UNDEFINED = 0; |
| |
| /** |
| * Remove content mode: Indicates that when display is removed, all its activities will be moved |
| * to the primary display and the topmost activity should become focused. |
| * @hide |
| */ |
| int REMOVE_CONTENT_MODE_MOVE_TO_PRIMARY = 1; |
| |
| /** |
| * Remove content mode: Indicates that when display is removed, all its stacks and tasks will be |
| * removed, all activities will be destroyed according to the usual lifecycle. |
| * @hide |
| */ |
| int REMOVE_CONTENT_MODE_DESTROY = 2; |
| |
| /** |
| * @hide |
| */ |
| @IntDef(prefix = { "REMOVE_CONTENT_MODE_" }, value = { |
| REMOVE_CONTENT_MODE_UNDEFINED, |
| REMOVE_CONTENT_MODE_MOVE_TO_PRIMARY, |
| REMOVE_CONTENT_MODE_DESTROY, |
| }) |
| @Retention(RetentionPolicy.SOURCE) |
| @interface RemoveContentMode {} |
| |
| /** |
| * Display IME Policy: The IME should appear on the local display. |
| * |
| * @hide |
| */ |
| @SuppressLint("UnflaggedApi") // promoting from @TestApi. |
| @SystemApi |
| int DISPLAY_IME_POLICY_LOCAL = 0; |
| |
| /** |
| * Display IME Policy: The IME should appear on a fallback display. |
| * |
| * <p>The fallback display is always {@link Display#DEFAULT_DISPLAY}.</p> |
| * |
| * @hide |
| */ |
| @SuppressLint("UnflaggedApi") // promoting from @TestApi. |
| @SystemApi |
| int DISPLAY_IME_POLICY_FALLBACK_DISPLAY = 1; |
| |
| /** |
| * Display IME Policy: The IME should be hidden. |
| * |
| * <p>Setting this policy will prevent the IME from making a connection. This |
| * will prevent any IME from receiving metadata about input and this display will effectively |
| * have no IME.</p> |
| * |
| * @hide |
| */ |
| @SuppressLint("UnflaggedApi") // promoting from @TestApi. |
| @SystemApi |
| int DISPLAY_IME_POLICY_HIDE = 2; |
| |
| /** |
| * @hide |
| */ |
| @IntDef({ |
| DISPLAY_IME_POLICY_LOCAL, |
| DISPLAY_IME_POLICY_FALLBACK_DISPLAY, |
| DISPLAY_IME_POLICY_HIDE, |
| }) |
| @Retention(RetentionPolicy.SOURCE) |
| @interface DisplayImePolicy {} |
| |
| /** |
| * Exception that is thrown when trying to add view whose |
| * {@link LayoutParams} {@link LayoutParams#token} |
| * is invalid. |
| */ |
| public static class BadTokenException extends RuntimeException { |
| public BadTokenException() { |
| } |
| |
| public BadTokenException(String name) { |
| super(name); |
| } |
| } |
| |
| /** |
| * Exception that is thrown when calling {@link #addView} to a secondary display that cannot |
| * be found. See {@link android.app.Presentation} for more information on secondary displays. |
| */ |
| public static class InvalidDisplayException extends RuntimeException { |
| public InvalidDisplayException() { |
| } |
| |
| public InvalidDisplayException(String name) { |
| super(name); |
| } |
| } |
| |
| /** |
| * Returns the {@link Display} upon which this {@link WindowManager} instance |
| * will create new windows. |
| * <p> |
| * Despite the name of this method, the display that is returned is not |
| * necessarily the primary display of the system (see {@link Display#DEFAULT_DISPLAY}). |
| * The returned display could instead be a secondary display that this |
| * window manager instance is managing. Think of it as the display that |
| * this {@link WindowManager} instance uses by default. |
| * </p><p> |
| * To create windows on a different display, you need to obtain a |
| * {@link WindowManager} for that {@link Display}. (See the {@link WindowManager} |
| * class documentation for more information.) |
| * </p> |
| * |
| * @return The display that this window manager is managing. |
| * @deprecated Use {@link Context#getDisplay()} instead. |
| */ |
| @Deprecated |
| public Display getDefaultDisplay(); |
| |
| /** |
| * Special variation of {@link #removeView} that immediately invokes |
| * the given view hierarchy's {@link View#onDetachedFromWindow() |
| * View.onDetachedFromWindow()} methods before returning. This is not |
| * for normal applications; using it correctly requires great care. |
| * |
| * @param view The view to be removed. |
| */ |
| public void removeViewImmediate(View view); |
| |
| /** |
| * Returns the {@link WindowMetrics} according to the current system state. |
| * <p> |
| * The metrics describe the size of the area the window would occupy with |
| * {@link LayoutParams#MATCH_PARENT MATCH_PARENT} width and height, and the {@link WindowInsets} |
| * such a window would have. |
| * <p> |
| * The value of this is based on the <b>current</b> windowing state of the system. |
| * |
| * For example, for activities in multi-window mode, the metrics returned are based on the |
| * current bounds that the user has selected for the {@link android.app.Activity Activity}'s |
| * task. |
| * <p> |
| * In most scenarios, {@link #getCurrentWindowMetrics()} rather than |
| * {@link #getMaximumWindowMetrics()} is the correct API to use, since it ensures values reflect |
| * window size when the app is not fullscreen. |
| * |
| * @see #getMaximumWindowMetrics() |
| * @see WindowMetrics |
| */ |
| default @NonNull WindowMetrics getCurrentWindowMetrics() { |
| throw new UnsupportedOperationException(); |
| } |
| |
| /** |
| * Returns the largest {@link WindowMetrics} an app may expect in the current system state. |
| * <p> |
| * The value of this is based on the largest <b>potential</b> windowing state of the system. |
| * |
| * For example, for activities in multi-window mode, the metrics returned are based on the |
| * what the bounds would be if the user expanded the {@link android.app.Activity Activity}'s |
| * task to cover the entire screen. |
| * <p> |
| * The metrics describe the size of the largest potential area the window might occupy with |
| * {@link LayoutParams#MATCH_PARENT MATCH_PARENT} width and height, and the {@link WindowInsets} |
| * such a window would have. |
| * <p> |
| * Note that this might still be smaller than the size of the physical display if certain areas |
| * of the display are not available to windows created in this {@link Context}. |
| * |
| * For example, given that there's a device which have a multi-task mode to limit activities |
| * to a half screen. In this case, {@link #getMaximumWindowMetrics()} reports the bounds of |
| * the half screen which the activity is located. |
| * <p> |
| * <b>Generally {@link #getCurrentWindowMetrics()} is the correct API to use</b> for choosing |
| * UI layouts. {@link #getMaximumWindowMetrics()} are only appropriate when the application |
| * needs to know the largest possible size it can occupy if the user expands/maximizes it on the |
| * screen. |
| * |
| * @see #getCurrentWindowMetrics() |
| * @see WindowMetrics |
| * @see Display#getRealSize(Point) |
| */ |
| default @NonNull WindowMetrics getMaximumWindowMetrics() { |
| throw new UnsupportedOperationException(); |
| } |
| |
| /** |
| * Returns a set of {@link WindowMetrics} for the given display. Each WindowMetrics instance |
| * is the maximum WindowMetrics for a device state. This is not guaranteed to include all |
| * possible device states. |
| * |
| * This API can only be used by Launcher. |
| * |
| * @param displayId the id of the logical display |
| * @hide |
| */ |
| default @NonNull Set<WindowMetrics> getPossibleMaximumWindowMetrics(int displayId) { |
| throw new UnsupportedOperationException(); |
| } |
| |
| /** |
| * Used to asynchronously request Keyboard Shortcuts from the focused window. |
| * |
| * @hide |
| */ |
| public interface KeyboardShortcutsReceiver { |
| /** |
| * Callback used when the focused window keyboard shortcuts are ready to be displayed. |
| * |
| * @param result The keyboard shortcuts to be displayed. |
| */ |
| void onKeyboardShortcutsReceived(List<KeyboardShortcutGroup> result); |
| } |
| |
| /** |
| * Invoke screenshot flow to capture a full-screen image. |
| * @hide |
| */ |
| int TAKE_SCREENSHOT_FULLSCREEN = 1; |
| |
| /** |
| * Invoke screenshot flow with an image provided by the caller. |
| * @hide |
| */ |
| int TAKE_SCREENSHOT_PROVIDED_IMAGE = 3; |
| |
| /** |
| * Enum listing the types of screenshot requests available. |
| * |
| * @hide |
| */ |
| @IntDef({TAKE_SCREENSHOT_FULLSCREEN, |
| TAKE_SCREENSHOT_PROVIDED_IMAGE}) |
| @interface ScreenshotType {} |
| |
| /** |
| * Enum listing the possible sources from which a screenshot was originated. Used for logging. |
| * |
| * @hide |
| */ |
| @IntDef({ScreenshotSource.SCREENSHOT_GLOBAL_ACTIONS, |
| ScreenshotSource.SCREENSHOT_KEY_CHORD, |
| ScreenshotSource.SCREENSHOT_KEY_OTHER, |
| ScreenshotSource.SCREENSHOT_OVERVIEW, |
| ScreenshotSource.SCREENSHOT_ACCESSIBILITY_ACTIONS, |
| ScreenshotSource.SCREENSHOT_OTHER, |
| ScreenshotSource.SCREENSHOT_VENDOR_GESTURE}) |
| @interface ScreenshotSource { |
| int SCREENSHOT_GLOBAL_ACTIONS = 0; |
| int SCREENSHOT_KEY_CHORD = 1; |
| int SCREENSHOT_KEY_OTHER = 2; |
| int SCREENSHOT_OVERVIEW = 3; |
| int SCREENSHOT_ACCESSIBILITY_ACTIONS = 4; |
| int SCREENSHOT_OTHER = 5; |
| int SCREENSHOT_VENDOR_GESTURE = 6; |
| } |
| |
| /** |
| * If the display {@link Configuration#smallestScreenWidthDp} is greater or equal to this value, |
| * we will treat it as a large screen device, which will have some multi window features enabled |
| * by default. |
| * @hide |
| */ |
| @TestApi |
| int LARGE_SCREEN_SMALLEST_SCREEN_WIDTH_DP = 600; |
| |
| /** |
| * Application level {@link android.content.pm.PackageManager.Property PackageManager.Property} |
| * for an app to inform the system that the app can be opted-in or opted-out from the |
| * compatibility treatment that avoids {@link android.app.Activity#setRequestedOrientation |
| * Activity#setRequestedOrientation()} loops. Loops can be triggered by the OEM-configured |
| * ignore requested orientation display setting (on Android 12 (API level 31) and higher) or by |
| * the landscape natural orientation of the device. |
| * |
| * <p>The treatment is disabled by default but device manufacturers can enable the treatment |
| * using their discretion to improve display compatibility. |
| * |
| * <p>With this property set to {@code true}, the system could ignore |
| * {@link android.app.Activity#setRequestedOrientation Activity#setRequestedOrientation()} call |
| * from an app if one of the following conditions are true: |
| * <ul> |
| * <li>Activity is relaunching due to the previous |
| * {@link android.app.Activity#setRequestedOrientation Activity#setRequestedOrientation()} |
| * call. |
| * <li>Camera compatibility force rotation treatment is active for the package. |
| * </ul> |
| * |
| * <p>Setting this property to {@code false} informs the system that the app must be |
| * opted-out from the compatibility treatment even if the device manufacturer has opted the app |
| * into the treatment. |
| * |
| * <p><b>Syntax:</b> |
| * <pre> |
| * <application> |
| * <property |
| * android:name="android.window.PROPERTY_COMPAT_IGNORE_REQUESTED_ORIENTATION" |
| * android:value="true|false"/> |
| * </application> |
| * </pre> |
| */ |
| String PROPERTY_COMPAT_IGNORE_REQUESTED_ORIENTATION = |
| "android.window.PROPERTY_COMPAT_IGNORE_REQUESTED_ORIENTATION"; |
| |
| /** |
| * Application level {@link android.content.pm.PackageManager.Property PackageManager.Property} |
| * for an app to inform the system that the app can be opted-out from the compatibility |
| * treatment that avoids {@link android.app.Activity#setRequestedOrientation |
| * Activity#setRequestedOrientation()} loops. Loops can be triggered by the OEM-configured |
| * ignore requested orientation display setting (on Android 12 (API level 31) and higher) or by |
| * the landscape natural orientation of the device. |
| * |
| * <p>The system could ignore {@link android.app.Activity#setRequestedOrientation |
| * Activity#setRequestedOrientation()} call from an app if both of the following conditions are |
| * true: |
| * <ul> |
| * <li>Activity has requested orientation more than two times within one-second timer |
| * <li>Activity is not letterboxed for fixed orientation |
| * </ul> |
| * |
| * <p>Setting this property to {@code false} informs the system that the app must be |
| * opted-out from the compatibility treatment even if the device manufacturer has opted the app |
| * into the treatment. |
| * |
| * <p>Not setting this property at all, or setting this property to {@code true} has no effect. |
| * |
| * <p><b>Syntax:</b> |
| * <pre> |
| * <application> |
| * <property |
| * android:name= |
| * "android.window.PROPERTY_COMPAT_ALLOW_IGNORING_ORIENTATION_REQUEST_WHEN_LOOP_DETECTED" |
| * android:value="false"/> |
| * </application> |
| * </pre> |
| */ |
| @FlaggedApi(Flags.FLAG_APP_COMPAT_PROPERTIES_API) |
| String PROPERTY_COMPAT_ALLOW_IGNORING_ORIENTATION_REQUEST_WHEN_LOOP_DETECTED = |
| "android.window.PROPERTY_COMPAT_ALLOW_IGNORING_ORIENTATION_REQUEST_WHEN_LOOP_DETECTED"; |
| |
| /** |
| * Application level {@link android.content.pm.PackageManager.Property PackageManager.Property} |
| * for an app to inform the system that it needs to be opted-out from the compatibility |
| * treatment that sandboxes the {@link android.view.View View} API. |
| * |
| * <p>The treatment can be enabled by device manufacturers for applications which misuse |
| * {@link android.view.View View} APIs by expecting that |
| * {@link android.view.View#getLocationOnScreen View#getLocationOnScreen()} and |
| * {@link android.view.View#getWindowVisibleDisplayFrame View#getWindowVisibleDisplayFrame()} |
| * return coordinates as if an activity is positioned in the top-left corner of the screen, with |
| * left coordinate equal to 0. This may not be the case for applications in multi-window and |
| * letterbox modes. |
| * |
| * <p>Setting this property to {@code false} informs the system that the application must be |
| * opted-out from the "Sandbox View API to Activity bounds" treatment even if the device |
| * manufacturer has opted the app into the treatment. |
| * |
| * <p>Not setting this property at all, or setting this property to {@code true} has no effect. |
| * |
| * <p><b>Syntax:</b> |
| * <pre> |
| * <application> |
| * <property |
| * android:name="android.window.PROPERTY_COMPAT_ALLOW_SANDBOXING_VIEW_BOUNDS_APIS" |
| * android:value="false"/> |
| * </application> |
| * </pre> |
| */ |
| String PROPERTY_COMPAT_ALLOW_SANDBOXING_VIEW_BOUNDS_APIS = |
| "android.window.PROPERTY_COMPAT_ALLOW_SANDBOXING_VIEW_BOUNDS_APIS"; |
| |
| /** |
| * Application level {@link android.content.pm.PackageManager.Property PackageManager.Property} |
| * for an app to inform the system that the application can be opted-in or opted-out from the |
| * compatibility treatment that enables sending a fake focus event for unfocused resumed |
| * split-screen activities. This is needed because some game engines wait to get focus before |
| * drawing the content of the app which isn't guaranteed by default in multi-window mode. |
| * |
| * <p>Device manufacturers can enable this treatment using their discretion on a per-device |
| * basis to improve display compatibility. The treatment also needs to be specifically enabled |
| * on a per-app basis afterwards. This can either be done by device manufacturers or developers. |
| * |
| * <p>With this property set to {@code true}, the system will apply the treatment only if the |
| * device manufacturer had previously enabled it on the device. A fake focus event will be sent |
| * to the app after it is resumed only if the app is in split-screen. |
| * |
| * <p>Setting this property to {@code false} informs the system that the activity must be |
| * opted-out from the compatibility treatment even if the device manufacturer has opted the app |
| * into the treatment. |
| * |
| * <p>If the property remains unset the system will apply the treatment only if it had |
| * previously been enabled both at the device and app level by the device manufacturer. |
| * |
| * <p><b>Syntax:</b> |
| * <pre> |
| * <application> |
| * <property |
| * android:name="android.window.PROPERTY_COMPAT_ENABLE_FAKE_FOCUS" |
| * android:value="true|false"/> |
| * </application> |
| * </pre> |
| */ |
| String PROPERTY_COMPAT_ENABLE_FAKE_FOCUS = "android.window.PROPERTY_COMPAT_ENABLE_FAKE_FOCUS"; |
| |
| /** |
| * Application level {@link android.content.pm.PackageManager.Property PackageManager.Property} |
| * for an app to inform the system that the app should be excluded from the camera compatibility |
| * force rotation treatment. |
| * |
| * <p>The camera compatibility treatment aligns orientations of portrait app window and natural |
| * orientation of the device and set opposite to natural orientation for a landscape app |
| * window. Mismatch between them can lead to camera issues like sideways or stretched |
| * viewfinder since this is one of the strongest assumptions that apps make when they implement |
| * camera previews. Since app and natural display orientations aren't guaranteed to match, the |
| * rotation can cause letterboxing. The forced rotation is triggered as soon as app opens to |
| * camera and is removed once camera is closed. |
| * |
| * <p>The camera compatibility can be enabled by device manufacturers on displays that have the |
| * ignore requested orientation display setting enabled (enables compatibility mode for fixed |
| * orientation on Android 12 (API level 31) or higher; see |
| * <a href="https://developer.android.com/guide/practices/enhanced-letterboxing">Enhanced |
| * letterboxing</a> for more details). |
| * |
| * <p>With this property set to {@code true} or unset, the system may apply the force rotation |
| * treatment to fixed orientation activities. Device manufacturers can exclude packages from the |
| * treatment using their discretion to improve display compatibility. |
| * |
| * <p>With this property set to {@code false}, the system will not apply the force rotation |
| * treatment. |
| * |
| * <p><b>Syntax:</b> |
| * <pre> |
| * <application> |
| * <property |
| * android:name="android.window.PROPERTY_CAMERA_COMPAT_ALLOW_FORCE_ROTATION" |
| * android:value="true|false"/> |
| * </application> |
| * </pre> |
| */ |
| String PROPERTY_CAMERA_COMPAT_ALLOW_FORCE_ROTATION = |
| "android.window.PROPERTY_CAMERA_COMPAT_ALLOW_FORCE_ROTATION"; |
| |
| /** |
| * Application level {@link android.content.pm.PackageManager.Property PackageManager.Property} |
| * for an app to inform the system that the app should be excluded from the activity "refresh" |
| * after the camera compatibility force rotation treatment. |
| * |
| * <p>The camera compatibility treatment aligns orientations of portrait app window and natural |
| * orientation of the device and set opposite to natural orientation for a landscape app |
| * window. Mismatch between them can lead to camera issues like sideways or stretched |
| * viewfinder since this is one of the strongest assumptions that apps make when they implement |
| * camera previews. Since app and natural display orientations aren't guaranteed to match, the |
| * rotation can cause letterboxing. The forced rotation is triggered as soon as app opens to |
| * camera and is removed once camera is closed. |
| * |
| * <p>Force rotation is followed by the "Refresh" of the activity by going through "resumed -> |
| * ... -> stopped -> ... -> resumed" cycle (by default) or "resumed -> paused -> resumed" cycle |
| * (if overridden, see {@link #PROPERTY_CAMERA_COMPAT_ENABLE_REFRESH_VIA_PAUSE} for context). |
| * This allows to clear cached values in apps (e.g. display or camera rotation) that influence |
| * camera preview and can lead to sideways or stretching issues persisting even after force |
| * rotation. |
| * |
| * <p>The camera compatibility can be enabled by device manufacturers on displays that have the |
| * ignore requested orientation display setting enabled (enables compatibility mode for fixed |
| * orientation on Android 12 (API level 31) or higher; see |
| * <a href="https://developer.android.com/guide/practices/enhanced-letterboxing">Enhanced |
| * letterboxing</a> for more details). |
| * |
| * <p>With this property set to {@code true} or unset, the system may "refresh" activity after |
| * the force rotation treatment. Device manufacturers can exclude packages from the "refresh" |
| * using their discretion to improve display compatibility. |
| * |
| * <p>With this property set to {@code false}, the system will not "refresh" activity after the |
| * force rotation treatment. |
| * |
| * <p><b>Syntax:</b> |
| * <pre> |
| * <application> |
| * <property |
| * android:name="android.window.PROPERTY_CAMERA_COMPAT_ALLOW_REFRESH" |
| * android:value="true|false"/> |
| * </application> |
| * </pre> |
| */ |
| String PROPERTY_CAMERA_COMPAT_ALLOW_REFRESH = |
| "android.window.PROPERTY_CAMERA_COMPAT_ALLOW_REFRESH"; |
| |
| /** |
| * Application level {@link android.content.pm.PackageManager.Property PackageManager.Property} |
| * for an app to inform the system that the activity should be or shouldn't be "refreshed" after |
| * the camera compatibility force rotation treatment using "paused -> resumed" cycle rather than |
| * "stopped -> resumed". |
| * |
| * <p>The camera compatibility treatment aligns orientations of portrait app window and natural |
| * orientation of the device and set opposite to natural orientation for a landscape app |
| * window. Mismatch between them can lead to camera issues like sideways or stretched |
| * viewfinder since this is one of the strongest assumptions that apps make when they implement |
| * camera previews. Since app and natural display orientations aren't guaranteed to match, the |
| * rotation can cause letterboxing. The forced rotation is triggered as soon as app opens to |
| * camera and is removed once camera is closed. |
| * |
| * <p>Force rotation is followed by the "Refresh" of the activity by going through "resumed -> |
| * ... -> stopped -> ... -> resumed" cycle (by default) or "resumed -> paused -> resumed" cycle |
| * (if overridden by device manufacturers or using this property). This allows to clear cached |
| * values in apps (e.g., display or camera rotation) that influence camera preview and can lead |
| * to sideways or stretching issues persisting even after force rotation. |
| * |
| * <p>The camera compatibility can be enabled by device manufacturers on displays that have the |
| * ignore requested orientation display setting enabled (enables compatibility mode for fixed |
| * orientation on Android 12 (API level 31) or higher; see |
| * <a href="https://developer.android.com/guide/practices/enhanced-letterboxing">Enhanced |
| * letterboxing</a> for more details). |
| * |
| * <p>Device manufacturers can override packages to "refresh" via "resumed -> paused -> resumed" |
| * cycle using their discretion to improve display compatibility. |
| * |
| * <p>With this property set to {@code true}, the system will "refresh" activity after the |
| * force rotation treatment using "resumed -> paused -> resumed" cycle. |
| * |
| * <p>With this property set to {@code false}, the system will not "refresh" activity after the |
| * force rotation treatment using "resumed -> paused -> resumed" cycle even if the device |
| * manufacturer adds the corresponding override. |
| * |
| * <p><b>Syntax:</b> |
| * <pre> |
| * <application> |
| * <property |
| * android:name="android.window.PROPERTY_CAMERA_COMPAT_ENABLE_REFRESH_VIA_PAUSE" |
| * android:value="true|false"/> |
| * </application> |
| * </pre> |
| */ |
| String PROPERTY_CAMERA_COMPAT_ENABLE_REFRESH_VIA_PAUSE = |
| "android.window.PROPERTY_CAMERA_COMPAT_ENABLE_REFRESH_VIA_PAUSE"; |
| |
| /** |
| * Application level {@link android.content.pm.PackageManager.Property PackageManager.Property} |
| * for an app to inform the system that the app should be excluded from the compatibility |
| * override for orientation set by the device manufacturer. When the orientation override is |
| * applied it can: |
| * <ul> |
| * <li>Replace the specific orientation requested by the app with another selected by the |
| device manufacturer; for example, replace undefined requested by the app with portrait. |
| * <li>Always use an orientation selected by the device manufacturer. |
| * <li>Do one of the above but only when camera connection is open. |
| * </ul> |
| * |
| * <p>This property is different from {@link #PROPERTY_COMPAT_IGNORE_REQUESTED_ORIENTATION} |
| * (which is used to avoid orientation loops caused by the incorrect use of {@link |
| * android.app.Activity#setRequestedOrientation Activity#setRequestedOrientation()}) because |
| * this property overrides the app to an orientation selected by the device manufacturer rather |
| * than ignoring one of orientation requests coming from the app while respecting the previous |
| * one. |
| * |
| * <p>With this property set to {@code true} or unset, device manufacturers can override |
| * orientation for the app using their discretion to improve display compatibility. |
| * |
| * <p>With this property set to {@code false}, device manufactured per-app override for |
| * orientation won't be applied. |
| * |
| * <p><b>Syntax:</b> |
| * <pre> |
| * <application> |
| * <property |
| * android:name="android.window.PROPERTY_COMPAT_ALLOW_ORIENTATION_OVERRIDE" |
| * android:value="true|false"/> |
| * </application> |
| * </pre> |
| */ |
| String PROPERTY_COMPAT_ALLOW_ORIENTATION_OVERRIDE = |
| "android.window.PROPERTY_COMPAT_ALLOW_ORIENTATION_OVERRIDE"; |
| |
| /** |
| * Application level {@link android.content.pm.PackageManager.Property PackageManager.Property} |
| * for an app to inform the system that the app should be opted-out from the compatibility |
| * override that fixes display orientation to landscape natural orientation when an activity is |
| * fullscreen. |
| * |
| * <p>When this compat override is enabled and while display is fixed to the landscape natural |
| * orientation, the orientation requested by the activity will be still respected by bounds |
| * resolution logic. For instance, if an activity requests portrait orientation, then activity |
| * will appear in the letterbox mode for fixed orientation with the display rotated to the |
| * lanscape natural orientation. |
| * |
| * <p>The treatment is disabled by default but device manufacturers can enable the treatment |
| * using their discretion to improve display compatibility on displays that have the ignore |
| * orientation request display setting enabled by OEMs on the device (enables compatibility mode |
| * for fixed orientation on Android 12 (API level 31) or higher; see |
| * <a href="https://developer.android.com/guide/practices/enhanced-letterboxing">Enhanced |
| * letterboxing</a> for more details). |
| * |
| * <p>With this property set to {@code true} or unset, the system wiil use landscape display |
| * orientation when the following conditions are met: |
| * <ul> |
| * <li>Natural orientation of the display is landscape |
| * <li>ignore requested orientation display setting is enabled |
| * <li>Activity is fullscreen. |
| * <li>Device manufacturer enabled the treatment. |
| * </ul> |
| * |
| * <p>With this property set to {@code false}, device manufactured per-app override for |
| * display orientation won't be applied. |
| * |
| * <p><b>Syntax:</b> |
| * <pre> |
| * <application> |
| * <property |
| * android:name="android.window.PROPERTY_COMPAT_ALLOW_DISPLAY_ORIENTATION_OVERRIDE" |
| * android:value="true|false"/> |
| * </application> |
| * </pre> |
| */ |
| String PROPERTY_COMPAT_ALLOW_DISPLAY_ORIENTATION_OVERRIDE = |
| "android.window.PROPERTY_COMPAT_ALLOW_DISPLAY_ORIENTATION_OVERRIDE"; |
| |
| /** |
| * Application level {@link android.content.pm.PackageManager.Property PackageManager.Property} |
| * for an app to inform the system that the app should be opted-out from the compatibility |
| * override that changes the min aspect ratio. |
| * |
| * <p>When this compat override is enabled the min aspect ratio given in the app's manifest can |
| * be overridden by the device manufacturer using their discretion to improve display |
| * compatibility unless the app's manifest value is higher. This treatment will also apply if |
| * no min aspect ratio value is provided in the manifest. These treatments can apply either in |
| * specific cases (e.g. device is in portrait) or each time the app is displayed on screen. |
| * |
| * <p>Setting this property to {@code false} informs the system that the app must be |
| * opted-out from the compatibility treatment even if the device manufacturer has opted the app |
| * into the treatment. |
| * |
| * <p>Not setting this property at all, or setting this property to {@code true} has no effect. |
| * |
| * <p><b>Syntax:</b> |
| * <pre> |
| * <application> |
| * <property |
| * android:name="android.window.PROPERTY_COMPAT_ALLOW_MIN_ASPECT_RATIO_OVERRIDE" |
| * android:value="true|false"/> |
| * </application> |
| * </pre> |
| */ |
| @FlaggedApi(Flags.FLAG_APP_COMPAT_PROPERTIES_API) |
| String PROPERTY_COMPAT_ALLOW_MIN_ASPECT_RATIO_OVERRIDE = |
| "android.window.PROPERTY_COMPAT_ALLOW_MIN_ASPECT_RATIO_OVERRIDE"; |
| |
| /** |
| * Application level {@link android.content.pm.PackageManager.Property PackageManager.Property} |
| * for an app to inform the system that the app should be opted-out from the compatibility |
| * overrides that change the resizability of the app. |
| * |
| * <p>When these compat overrides are enabled they force the packages they are applied to to be |
| * resizable/unresizable. If the app is forced to be resizable this won't change whether the app |
| * can be put into multi-windowing mode, but allow the app to resize without going into size |
| * compatibility mode when the window container resizes, such as display size change or screen |
| * rotation. |
| * |
| * <p>Setting this property to {@code false} informs the system that the app must be |
| * opted-out from the compatibility treatment even if the device manufacturer has opted the app |
| * into the treatment. |
| * |
| * <p>Not setting this property at all, or setting this property to {@code true} has no effect. |
| * |
| * <p><b>Syntax:</b> |
| * <pre> |
| * <application> |
| * <property |
| * android:name="android.window.PROPERTY_COMPAT_ALLOW_RESIZEABLE_ACTIVITY_OVERRIDES" |
| * android:value="true|false"/> |
| * </application> |
| * </pre> |
| */ |
| @FlaggedApi(Flags.FLAG_APP_COMPAT_PROPERTIES_API) |
| String PROPERTY_COMPAT_ALLOW_RESIZEABLE_ACTIVITY_OVERRIDES = |
| "android.window.PROPERTY_COMPAT_ALLOW_RESIZEABLE_ACTIVITY_OVERRIDES"; |
| |
| /** |
| * Application level |
| * {@link android.content.pm.PackageManager.Property PackageManager.Property} |
| * tag that (when set to false) informs the system the app has opted out of the |
| * user-facing aspect ratio compatibility override. |
| * |
| * <p>The compatibility override enables device users to set the app's aspect |
| * ratio or force the app to fill the display regardless of the aspect |
| * ratio or orientation specified in the app manifest. |
| * |
| * <p>The aspect ratio compatibility override is exposed to users in device |
| * settings. A menu in device settings lists all apps that have not opted out of |
| * the compatibility override. Users select apps from the menu and set the |
| * app aspect ratio on a per-app basis. Typically, the menu is available |
| * only on large screen devices. |
| * |
| * <p>When users apply the aspect ratio override, the minimum aspect ratio |
| * specified in the app manifest is overridden. If users choose a |
| * full-screen aspect ratio, the orientation of the activity is forced to |
| * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_USER}; |
| * see {@link #PROPERTY_COMPAT_ALLOW_USER_ASPECT_RATIO_FULLSCREEN_OVERRIDE} to |
| * disable the full-screen option only. |
| * |
| * <p>The user override is intended to improve the app experience on devices |
| * that have the ignore orientation request display setting enabled by OEMs |
| * (enables compatibility mode for fixed orientation on Android 12 (API |
| * level 31) or higher; see |
| * <a href="https://developer.android.com/guide/topics/large-screens/large-screen-compatibility-mode"> |
| * Large screen compatibility mode</a> |
| * for more details). |
| * |
| * <p>To opt out of the user aspect ratio compatibility override, add this property |
| * to your app manifest and set the value to {@code false}. Your app will be excluded |
| * from the list of apps in device settings, and users will not be able to override |
| * the app's aspect ratio. |
| * |
| * <p>Not setting this property at all, or setting this property to {@code true} has no effect. |
| * |
| * <p><b>Syntax:</b> |
| * <pre> |
| * <application> |
| * <property |
| * android:name="android.window.PROPERTY_COMPAT_ALLOW_USER_ASPECT_RATIO_OVERRIDE" |
| * android:value="false"/> |
| * </application> |
| * </pre> |
| */ |
| @FlaggedApi(Flags.FLAG_APP_COMPAT_PROPERTIES_API) |
| String PROPERTY_COMPAT_ALLOW_USER_ASPECT_RATIO_OVERRIDE = |
| "android.window.PROPERTY_COMPAT_ALLOW_USER_ASPECT_RATIO_OVERRIDE"; |
| |
| /** |
| * Application level |
| * {@link android.content.pm.PackageManager.Property PackageManager.Property} |
| * tag that (when set to false) informs the system the app has opted out of the |
| * full-screen option of the user aspect ratio compatibility override settings. (For |
| * background information about the user aspect ratio compatibility override, see |
| * {@link #PROPERTY_COMPAT_ALLOW_USER_ASPECT_RATIO_OVERRIDE}.) |
| * |
| * <p>When users apply the full-screen compatibility override, the orientation |
| * of the activity is forced to {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_USER}. |
| * |
| * <p>The user override is intended to improve the app experience on devices |
| * that have the ignore orientation request display setting enabled by OEMs |
| * (enables compatibility mode for fixed orientation on Android 12 (API |
| * level 31) or higher; see |
| * <a href="https://developer.android.com/guide/topics/large-screens/large-screen-compatibility-mode"> |
| * Large screen compatibility mode</a> |
| * for more details). |
| * |
| * <p>To opt out of the full-screen option of the user aspect ratio compatibility |
| * override, add this property to your app manifest and set the value to {@code false}. |
| * Your app will have full-screen option removed from the list of user aspect ratio |
| * override options in device settings, and users will not be able to apply |
| * full-screen override to your app. |
| * |
| * <p><b>Note:</b> If {@link #PROPERTY_COMPAT_ALLOW_USER_ASPECT_RATIO_OVERRIDE} is |
| * {@code false}, this property has no effect. |
| * |
| * <p>Not setting this property at all, or setting this property to {@code true} has no effect. |
| * |
| * <p><b>Syntax:</b> |
| * <pre> |
| * <application> |
| * <property |
| * android:name="android.window.PROPERTY_COMPAT_ALLOW_USER_ASPECT_RATIO_FULLSCREEN_OVERRIDE" |
| * android:value="false"/> |
| * </application> |
| * </pre> |
| */ |
| @FlaggedApi(Flags.FLAG_APP_COMPAT_PROPERTIES_API) |
| String PROPERTY_COMPAT_ALLOW_USER_ASPECT_RATIO_FULLSCREEN_OVERRIDE = |
| "android.window.PROPERTY_COMPAT_ALLOW_USER_ASPECT_RATIO_FULLSCREEN_OVERRIDE"; |
| |
| /** |
| * @hide |
| */ |
| public static final String PARCEL_KEY_SHORTCUTS_ARRAY = "shortcuts_array"; |
| |
| /** |
| * Whether the WindowManager Extensions - Activity Embedding feature should be guarded by |
| * the app's target SDK on Android 15. |
| * |
| * WindowManager Extensions are only required for foldable and large screen before Android 15, |
| * so we want to guard the Activity Embedding feature since it can have app compat impact on |
| * devices with a compact size display. |
| * |
| * <p>If {@code true}, the feature is only enabled if the app's target SDK is Android 15 or |
| * above. |
| * |
| * <p>If {@code false}, the feature is enabled for all apps. |
| * |
| * <p>The default value is {@code true}. OEMs can set to {@code false} by having their device |
| * config to inherit window_extensions.mk. This is also required for large screen devices. |
| * <pre> |
| * $(call inherit-product, $(SRC_TARGET_DIR)/product/window_extensions.mk) |
| * </pre> |
| * |
| * @hide |
| */ |
| boolean ACTIVITY_EMBEDDING_GUARD_WITH_ANDROID_15 = SystemProperties.getBoolean( |
| "persist.wm.extensions.activity_embedding_guard_with_android_15", true); |
| |
| /** |
| * For devices with {@link #ACTIVITY_EMBEDDING_GUARD_WITH_ANDROID_15} as {@code true}, |
| * the Activity Embedding feature is enabled if the app's target SDK is Android 15+. |
| * |
| * @see #ACTIVITY_EMBEDDING_GUARD_WITH_ANDROID_15 |
| * @hide |
| */ |
| @ChangeId |
| @EnabledSince(targetSdkVersion = Build.VERSION_CODES.VANILLA_ICE_CREAM) |
| long ENABLE_ACTIVITY_EMBEDDING_FOR_ANDROID_15 = 306666082L; |
| |
| /** |
| * Whether the device contains the WindowManager Extensions shared library. |
| * This is enabled for all devices through window_extensions_base.mk, but can be dropped if the |
| * device doesn't support multi window. |
| * |
| * <p>Note: Large screen devices must also inherit window_extensions.mk to enable the Activity |
| * Embedding feature by default for all apps. |
| * |
| * @see #ACTIVITY_EMBEDDING_GUARD_WITH_ANDROID_15 |
| * @hide |
| */ |
| boolean HAS_WINDOW_EXTENSIONS_ON_DEVICE = |
| SystemProperties.getBoolean("persist.wm.extensions.enabled", false); |
| |
| /** |
| * Whether the WindowManager Extensions are enabled. |
| * If {@code false}, the WM Jetpack will report most of its features as disabled. |
| * @see #HAS_WINDOW_EXTENSIONS_ON_DEVICE |
| * @hide |
| */ |
| @TestApi |
| static boolean hasWindowExtensionsEnabled() { |
| if (!Flags.enableWmExtensionsForAllFlag() && ACTIVITY_EMBEDDING_GUARD_WITH_ANDROID_15) { |
| // Since enableWmExtensionsForAllFlag, HAS_WINDOW_EXTENSIONS_ON_DEVICE is now true |
| // on all devices by default as a build file property. |
| // Until finishing flag ramp up, only return true when |
| // ACTIVITY_EMBEDDING_GUARD_WITH_ANDROID_15 is false, which is set per device by |
| // OEMs. |
| return false; |
| } |
| |
| if (!HAS_WINDOW_EXTENSIONS_ON_DEVICE) { |
| return false; |
| } |
| |
| try { |
| final Context context = ActivityThread.currentApplication(); |
| if (context.getPackageManager().hasSystemFeature(PackageManager.FEATURE_WATCH)) { |
| // Watch supports multi-window to present essential system UI, but it doesn't need |
| // WM Extensions. |
| return false; |
| } |
| return ActivityTaskManager.supportsMultiWindow(context); |
| } catch (Exception e) { |
| // In case the PackageManager is not set up correctly in test. |
| Log.e("WindowManager", "Unable to read if the device supports multi window", e); |
| return false; |
| } |
| } |
| |
| /** |
| * Application-level {@link android.content.pm.PackageManager.Property PackageManager.Property} |
| * tag that specifies whether OEMs are permitted to provide activity embedding split-rule |
| * configurations on behalf of the app. |
| * |
| * <p>If {@code true}, the system is permitted to override the app's windowing behavior and |
| * implement activity embedding split rules, such as displaying activities side by side. A |
| * system override informs the app that the activity embedding APIs are disabled so the app |
| * doesn't provide its own activity embedding rules, which would conflict with the system's |
| * rules. |
| * |
| * <p>If {@code false}, the system is not permitted to override the windowing behavior of the |
| * app. Set the property to {@code false} if the app provides its own activity embedding split |
| * rules, or if you want to prevent the system override for any other reason. |
| * |
| * <p>The default value is {@code false}. |
| * |
| * <p class="note"><b>Note:</b> Refusal to permit the system override is not enforceable. OEMs |
| * can override the app's activity embedding implementation whether or not this property is |
| * specified and set to {@code false}. The property is, in effect, a hint to OEMs. |
| * |
| * <p>OEMs can implement activity embedding on any API level. The best practice for apps is to |
| * always explicitly set this property in the app manifest file regardless of targeted API level |
| * rather than rely on the default value. |
| * |
| * <p><b>Syntax:</b> |
| * <pre> |
| * <application> |
| * <property |
| * android:name="android.window.PROPERTY_ACTIVITY_EMBEDDING_ALLOW_SYSTEM_OVERRIDE" |
| * android:value="true|false"/> |
| * </application> |
| * </pre> |
| */ |
| String PROPERTY_ACTIVITY_EMBEDDING_ALLOW_SYSTEM_OVERRIDE = |
| "android.window.PROPERTY_ACTIVITY_EMBEDDING_ALLOW_SYSTEM_OVERRIDE"; |
| |
| /** |
| * Activity-level {@link android.content.pm.PackageManager.Property PackageManager.Property} |
| * that declares whether this (embedded) activity allows the system to share its state with the |
| * host app when it is embedded in a different process in |
| * {@link android.R.attr#allowUntrustedActivityEmbedding untrusted mode}. |
| * |
| * <p>If this property is "true", the host app may receive event callbacks for the activity |
| * state change, including the reparent event and the component name of the activity, which are |
| * required to restore the embedding state after the embedded activity exits picture-in-picture |
| * mode. This property does not share any of the activity content with the host. Note that, for |
| * {@link android.R.attr#knownActivityEmbeddingCerts trusted embedding}, the reparent event and |
| * the component name are always shared with the host regardless of the value of this property. |
| * |
| * <p>The default value is {@code false}. |
| * |
| * <p><b>Syntax:</b> |
| * <pre> |
| * <activity> |
| * <property |
| * android:name="android.window.PROPERTY_ALLOW_UNTRUSTED_ACTIVITY_EMBEDDING_STATE_SHARING" |
| * android:value="true|false"/> |
| * </activity> |
| * </pre> |
| * |
| * @hide |
| */ |
| String PROPERTY_ALLOW_UNTRUSTED_ACTIVITY_EMBEDDING_STATE_SHARING = |
| "android.window.PROPERTY_ALLOW_UNTRUSTED_ACTIVITY_EMBEDDING_STATE_SHARING"; |
| |
| /** |
| * Application level {@link android.content.pm.PackageManager.Property PackageManager.Property} |
| * that an app can specify to inform the system that the app is activity embedding split feature |
| * enabled. |
| * |
| * <p>With this property, the system could provide custom behaviors for the apps that are |
| * activity embedding split feature enabled. For example, the fixed-portrait orientation |
| * requests of the activities could be ignored by the system in order to provide seamless |
| * activity embedding split experiences while holding large screen devices in landscape |
| * orientation. |
| * |
| * <p><b>Syntax:</b> |
| * <pre> |
| * <application> |
| * <property |
| * android:name="android.window.PROPERTY_ACTIVITY_EMBEDDING_SPLITS_ENABLED" |
| * android:value="true|false"/> |
| * </application> |
| * </pre> |
| */ |
| String PROPERTY_ACTIVITY_EMBEDDING_SPLITS_ENABLED = |
| "android.window.PROPERTY_ACTIVITY_EMBEDDING_SPLITS_ENABLED"; |
| |
| /** |
| * Activity or Application level {@link android.content.pm.PackageManager.Property |
| * PackageManager.Property} for an app to declare that System UI should be shown for this |
| * app/component to allow it to be launched as multiple instances. This property only affects |
| * SystemUI behavior and does _not_ affect whether a component can actually be launched into |
| * multiple instances, which is determined by the Activity's {@code launchMode} or the launching |
| * Intent's flags. If the property is set on the Application, then all components within that |
| * application will use that value unless specified per component. |
| * |
| * The value must be a boolean string. |
| * |
| * <p><b>Syntax:</b> |
| * <pre> |
| * <activity> |
| * <property |
| * android:name="android.window.PROPERTY_SUPPORTS_MULTI_INSTANCE_SYSTEM_UI" |
| * android:value="true|false"/> |
| * </activity> |
| * </pre> |
| */ |
| @FlaggedApi(Flags.FLAG_SUPPORTS_MULTI_INSTANCE_SYSTEM_UI) |
| public static final String PROPERTY_SUPPORTS_MULTI_INSTANCE_SYSTEM_UI = |
| "android.window.PROPERTY_SUPPORTS_MULTI_INSTANCE_SYSTEM_UI"; |
| |
| /** |
| * Application or Activity level |
| * {@link android.content.pm.PackageManager.Property PackageManager.Property} to provide any |
| * preferences for showing all or specific Activities on small cover displays of foldable |
| * style devices. |
| * |
| * <p>The only supported value for the property is {@link #COMPAT_SMALL_COVER_SCREEN_OPT_IN}. |
| * |
| * <p><b>Syntax:</b> |
| * <pre> |
| * <application> |
| * <property |
| * android:name="android.window.PROPERTY_COMPAT_ALLOW_SMALL_COVER_SCREEN" |
| * android:value=1 <!-- COMPAT_COVER_SCREEN_OPT_IN -->/> |
| * </application> |
| * </pre> |
| */ |
| @FlaggedApi(Flags.FLAG_COVER_DISPLAY_OPT_IN) |
| String PROPERTY_COMPAT_ALLOW_SMALL_COVER_SCREEN = |
| "android.window.PROPERTY_COMPAT_ALLOW_SMALL_COVER_SCREEN"; |
| |
| /** |
| * Value applicable for the {@link #PROPERTY_COMPAT_ALLOW_SMALL_COVER_SCREEN} property to |
| * provide a signal to the system that an application or its specific activities explicitly |
| * opt into being displayed on small cover screens on flippable style foldable devices that |
| * measure at least 1.5 inches up to 2.2 inches for the shorter dimension and at least 2.4 |
| * inches up to 3.4 inches for the longer dimension |
| */ |
| @CompatSmallScreenPolicy |
| @FlaggedApi(Flags.FLAG_COVER_DISPLAY_OPT_IN) |
| int COMPAT_SMALL_COVER_SCREEN_OPT_IN = 1; |
| |
| /** |
| * @hide |
| */ |
| @IntDef({ |
| COMPAT_SMALL_COVER_SCREEN_OPT_IN, |
| }) |
| @Retention(RetentionPolicy.SOURCE) |
| @interface CompatSmallScreenPolicy {} |
| |
| |
| |
| /** |
| * Request for app's keyboard shortcuts to be retrieved asynchronously. |
| * |
| * @param receiver The callback to be triggered when the result is ready. |
| * @param deviceId The deviceId of KeyEvent by which this request is triggered, or -1 if it's |
| * not triggered by a KeyEvent. |
| * |
| * @hide |
| */ |
| public void requestAppKeyboardShortcuts(final KeyboardShortcutsReceiver receiver, int deviceId); |
| |
| /** |
| * Request for ime's keyboard shortcuts to be retrieved asynchronously. |
| * |
| * @param receiver The callback to be triggered when the result is ready. |
| * @param deviceId The deviceId of KeyEvent by which this request is triggered, or -1 if it's |
| * not triggered by a KeyEvent. |
| * |
| * @hide |
| */ |
| default void requestImeKeyboardShortcuts(KeyboardShortcutsReceiver receiver, int deviceId) {}; |
| |
| /** |
| * Return the touch region for the current IME window, or an empty region if there is none. |
| * |
| * @return The region of the IME that is accepting touch inputs, or null if there is no IME, no |
| * region or there was an error. |
| * |
| * @hide |
| */ |
| @SystemApi |
| @RequiresPermission(android.Manifest.permission.RESTRICTED_VR_ACCESS) |
| public Region getCurrentImeTouchRegion(); |
| |
| /** |
| * Sets that the display should show its content when non-secure keyguard is shown. |
| * |
| * @param displayId Display ID. |
| * @param shouldShow Indicates that the display should show its content when non-secure keyguard |
| * is shown. |
| * @see KeyguardManager#isDeviceSecure() |
| * @see KeyguardManager#isDeviceLocked() |
| * @hide |
| */ |
| @TestApi |
| default void setShouldShowWithInsecureKeyguard(int displayId, boolean shouldShow) { |
| } |
| |
| /** |
| * Sets that the display should show system decors. |
| * <p> |
| * System decors include status bar, navigation bar, launcher. |
| * </p> |
| * |
| * @param displayId The id of the display. |
| * @param shouldShow Indicates that the display should show system decors. |
| * @see #shouldShowSystemDecors(int) |
| * @hide |
| */ |
| @TestApi |
| default void setShouldShowSystemDecors(int displayId, boolean shouldShow) { |
| } |
| |
| /** |
| * Checks if the display supports showing system decors. |
| * <p> |
| * System decors include status bar, navigation bar, launcher. |
| * </p> |
| * |
| * @param displayId The id of the display. |
| * @see #setShouldShowSystemDecors(int, boolean) |
| * @hide |
| */ |
| @TestApi |
| default boolean shouldShowSystemDecors(int displayId) { |
| return false; |
| } |
| |
| /** |
| * Sets the policy for how the display should show IME. |
| * |
| * @param displayId Display ID. |
| * @param imePolicy Indicates the policy for how the display should show IME. |
| * @hide |
| */ |
| @TestApi |
| default void setDisplayImePolicy(int displayId, @DisplayImePolicy int imePolicy) { |
| } |
| |
| /** |
| * Indicates the policy for how the display should show IME. |
| * |
| * @param displayId The id of the display. |
| * @return The policy for how the display should show IME. |
| * @hide |
| */ |
| @TestApi |
| default @DisplayImePolicy int getDisplayImePolicy(int displayId) { |
| return DISPLAY_IME_POLICY_FALLBACK_DISPLAY; |
| } |
| |
| /** |
| * Returns {@code true} if the key will be handled globally and not forwarded to all apps. |
| * |
| * @param keyCode the key code to check |
| * @return {@code true} if the key will be handled globally. |
| * @hide |
| */ |
| @TestApi |
| default boolean isGlobalKey(int keyCode) { |
| return false; |
| } |
| |
| /** |
| * <p> |
| * Returns whether cross-window blur is currently enabled. This affects both window blur behind |
| * (see {@link LayoutParams#setBlurBehindRadius}) and window background blur (see |
| * {@link Window#setBackgroundBlurRadius}). |
| * </p><p> |
| * Cross-window blur might not be supported by some devices due to GPU limitations. It can also |
| * be disabled at runtime, e.g. during battery saving mode, when multimedia tunneling is used or |
| * when minimal post processing is requested. In such situations, no blur will be computed or |
| * drawn, so the blur target area will not be blurred. To handle this, the app might want to |
| * change its theme to one that does not use blurs. To listen for cross-window blur |
| * enabled/disabled events, use {@link #addCrossWindowBlurEnabledListener}. |
| * </p> |
| * |
| * @see #addCrossWindowBlurEnabledListener |
| * @see LayoutParams#setBlurBehindRadius |
| * @see Window#setBackgroundBlurRadius |
| */ |
| default boolean isCrossWindowBlurEnabled() { |
| return false; |
| } |
| |
| /** |
| * <p> |
| * Adds a listener, which will be called when cross-window blurs are enabled/disabled at |
| * runtime. This affects both window blur behind (see {@link LayoutParams#setBlurBehindRadius}) |
| * and window background blur (see {@link Window#setBackgroundBlurRadius}). |
| * </p><p> |
| * Cross-window blur might not be supported by some devices due to GPU limitations. It can also |
| * be disabled at runtime, e.g. during battery saving mode, when multimedia tunneling is used or |
| * when minimal post processing is requested. In such situations, no blur will be computed or |
| * drawn, so the blur target area will not be blurred. To handle this, the app might want to |
| * change its theme to one that does not use blurs. |
| * </p><p> |
| * The listener will be called on the main thread. |
| * </p><p> |
| * If the listener is added successfully, it will be called immediately with the current |
| * cross-window blur enabled state. |
| * </p> |
| * |
| * @param listener the listener to be added. It will be called back with a boolean parameter, |
| * which is true if cross-window blur is enabled and false if it is disabled |
| * |
| * @see #removeCrossWindowBlurEnabledListener |
| * @see #isCrossWindowBlurEnabled |
| * @see LayoutParams#setBlurBehindRadius |
| * @see Window#setBackgroundBlurRadius |
| */ |
| default void addCrossWindowBlurEnabledListener(@NonNull Consumer<Boolean> listener) { |
| } |
| |
| /** |
| * <p> |
| * Adds a listener, which will be called when cross-window blurs are enabled/disabled at |
| * runtime. This affects both window blur behind (see {@link LayoutParams#setBlurBehindRadius}) |
| * and window background blur (see {@link Window#setBackgroundBlurRadius}). |
| * </p><p> |
| * Cross-window blur might not be supported by some devices due to GPU limitations. It can also |
| * be disabled at runtime, e.g. during battery saving mode, when multimedia tunneling is used or |
| * when minimal post processing is requested. In such situations, no blur will be computed or |
| * drawn, so the blur target area will not be blurred. To handle this, the app might want to |
| * change its theme to one that does not use blurs. |
| * </p><p> |
| * If the listener is added successfully, it will be called immediately with the current |
| * cross-window blur enabled state. |
| * </p> |
| * |
| * @param executor {@link Executor} to handle the listener callback |
| * @param listener the listener to be added. It will be called back with a boolean parameter, |
| * which is true if cross-window blur is enabled and false if it is disabled |
| * |
| * @see #removeCrossWindowBlurEnabledListener |
| * @see #isCrossWindowBlurEnabled |
| * @see LayoutParams#setBlurBehindRadius |
| * @see Window#setBackgroundBlurRadius |
| */ |
| default void addCrossWindowBlurEnabledListener(@NonNull @CallbackExecutor Executor executor, |
| @NonNull Consumer<Boolean> listener) { |
| } |
| |
| /** |
| * Removes a listener, previously added with {@link #addCrossWindowBlurEnabledListener} |
| * |
| * @param listener the listener to be removed |
| * |
| * @see #addCrossWindowBlurEnabledListener |
| */ |
| default void removeCrossWindowBlurEnabledListener(@NonNull Consumer<Boolean> listener) { |
| } |
| |
| /** |
| * Adds a listener to start monitoring the proposed rotation of the current associated context. |
| * It reports the current recommendation for the rotation that takes various factors (e.g. |
| * sensor, context, device state, etc) into account. The proposed rotation might not be applied |
| * by the system automatically due to the application's active preference to lock the |
| * orientation (e.g. with {@link android.app.Activity#setRequestedOrientation(int)}). This |
| * listener gives application an opportunity to selectively react to device orientation changes. |
| * The newly added listener will be called with current proposed rotation. Note that the context |
| * of this window manager instance must be a {@code UiContext}. |
| * |
| * @param executor The executor on which callback method will be invoked. |
| * @param listener Called when the proposed rotation for the context is being delivered. |
| * The reported rotation can be {@link Surface#ROTATION_0}, |
| * {@link Surface#ROTATION_90}, {@link Surface#ROTATION_180} and |
| * {@link Surface#ROTATION_270}. |
| * @throws UnsupportedOperationException if this method is called on an instance that is not |
| * associated with a {@code UiContext}. |
| */ |
| default void addProposedRotationListener(@NonNull @CallbackExecutor Executor executor, |
| @NonNull IntConsumer listener) { |
| } |
| |
| /** |
| * Removes a listener, previously added with {@link #addProposedRotationListener}. It is |
| * recommended to call when the associated context no longer has visible components. No-op if |
| * the provided listener is not registered. |
| * |
| * @param listener The listener to be removed. |
| */ |
| default void removeProposedRotationListener(@NonNull IntConsumer listener) { |
| } |
| |
| /** |
| * @hide |
| */ |
| static String transitTypeToString(@TransitionType int type) { |
| switch (type) { |
| case TRANSIT_NONE: return "NONE"; |
| case TRANSIT_OPEN: return "OPEN"; |
| case TRANSIT_CLOSE: return "CLOSE"; |
| case TRANSIT_TO_FRONT: return "TO_FRONT"; |
| case TRANSIT_TO_BACK: return "TO_BACK"; |
| case TRANSIT_RELAUNCH: return "RELAUNCH"; |
| case TRANSIT_CHANGE: return "CHANGE"; |
| case TRANSIT_KEYGUARD_GOING_AWAY: return "KEYGUARD_GOING_AWAY"; |
| case TRANSIT_KEYGUARD_OCCLUDE: return "KEYGUARD_OCCLUDE"; |
| case TRANSIT_KEYGUARD_UNOCCLUDE: return "KEYGUARD_UNOCCLUDE"; |
| case TRANSIT_PIP: return "PIP"; |
| case TRANSIT_WAKE: return "WAKE"; |
| case TRANSIT_SLEEP: return "SLEEP"; |
| case TRANSIT_FIRST_CUSTOM: return "FIRST_CUSTOM"; |
| default: |
| if (type > TRANSIT_FIRST_CUSTOM) { |
| return "FIRST_CUSTOM+" + (type - TRANSIT_FIRST_CUSTOM); |
| } |
| return "UNKNOWN(" + type + ")"; |
| } |
| } |
| |
| /** |
| * Ensure scales are between 0 and 20. |
| * @hide |
| */ |
| static float fixScale(float scale) { |
| return Math.max(Math.min(scale, 20), 0); |
| } |
| |
| public static class LayoutParams extends ViewGroup.LayoutParams implements Parcelable { |
| /** |
| * X position for this window. With the default gravity it is ignored. |
| * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or |
| * {@link Gravity#END} it provides an offset from the given edge. |
| */ |
| @ViewDebug.ExportedProperty |
| public int x; |
| |
| /** |
| * Y position for this window. With the default gravity it is ignored. |
| * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides |
| * an offset from the given edge. |
| */ |
| @ViewDebug.ExportedProperty |
| public int y; |
| |
| /** |
| * Indicates how much of the extra space will be allocated horizontally |
| * to the view associated with these LayoutParams. Specify 0 if the view |
| * should not be stretched. Otherwise the extra pixels will be pro-rated |
| * among all views whose weight is greater than 0. |
| */ |
| @ViewDebug.ExportedProperty |
| public float horizontalWeight; |
| |
| /** |
| * Indicates how much of the extra space will be allocated vertically |
| * to the view associated with these LayoutParams. Specify 0 if the view |
| * should not be stretched. Otherwise the extra pixels will be pro-rated |
| * among all views whose weight is greater than 0. |
| */ |
| @ViewDebug.ExportedProperty |
| public float verticalWeight; |
| |
| /** |
| * The general type of window. There are three main classes of |
| * window types: |
| * <ul> |
| * <li> <strong>Application windows</strong> (ranging from |
| * {@link #FIRST_APPLICATION_WINDOW} to |
| * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application |
| * windows. For these types of windows, the {@link #token} must be |
| * set to the token of the activity they are a part of (this will |
| * normally be done for you if {@link #token} is null). |
| * <li> <strong>Sub-windows</strong> (ranging from |
| * {@link #FIRST_SUB_WINDOW} to |
| * {@link #LAST_SUB_WINDOW}) are associated with another top-level |
| * window. For these types of windows, the {@link #token} must be |
| * the token of the window it is attached to. |
| * <li> <strong>System windows</strong> (ranging from |
| * {@link #FIRST_SYSTEM_WINDOW} to |
| * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for |
| * use by the system for specific purposes. They should not normally |
| * be used by applications, and a special permission is required |
| * to use them. |
| * </ul> |
| * |
| * @see #TYPE_BASE_APPLICATION |
| * @see #TYPE_APPLICATION |
| * @see #TYPE_APPLICATION_STARTING |
| * @see #TYPE_DRAWN_APPLICATION |
| * @see #TYPE_APPLICATION_PANEL |
| * @see #TYPE_APPLICATION_MEDIA |
| * @see #TYPE_APPLICATION_SUB_PANEL |
| * @see #TYPE_APPLICATION_ATTACHED_DIALOG |
| * @see #TYPE_STATUS_BAR |
| * @see #TYPE_SEARCH_BAR |
| * @see #TYPE_PHONE |
| * @see #TYPE_SYSTEM_ALERT |
| * @see #TYPE_TOAST |
| * @see #TYPE_SYSTEM_OVERLAY |
| * @see #TYPE_PRIORITY_PHONE |
| * @see #TYPE_SYSTEM_DIALOG |
| * @see #TYPE_KEYGUARD_DIALOG |
| * @see #TYPE_SYSTEM_ERROR |
| * @see #TYPE_INPUT_METHOD |
| * @see #TYPE_INPUT_METHOD_DIALOG |
| */ |
| @ViewDebug.ExportedProperty(mapping = { |
| @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, |
| to = "BASE_APPLICATION"), |
| @ViewDebug.IntToString(from = TYPE_APPLICATION, |
| to = "APPLICATION"), |
| @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, |
| to = "APPLICATION_STARTING"), |
| @ViewDebug.IntToString(from = TYPE_DRAWN_APPLICATION, |
| to = "DRAWN_APPLICATION"), |
| @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, |
| to = "APPLICATION_PANEL"), |
| @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, |
| to = "APPLICATION_MEDIA"), |
| @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, |
| to = "APPLICATION_SUB_PANEL"), |
| @ViewDebug.IntToString(from = TYPE_APPLICATION_ABOVE_SUB_PANEL, |
| to = "APPLICATION_ABOVE_SUB_PANEL"), |
| @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, |
| to = "APPLICATION_ATTACHED_DIALOG"), |
| @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA_OVERLAY, |
| to = "APPLICATION_MEDIA_OVERLAY"), |
| @ViewDebug.IntToString(from = TYPE_STATUS_BAR, |
| to = "STATUS_BAR"), |
| @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, |
| to = "SEARCH_BAR"), |
| @ViewDebug.IntToString(from = TYPE_PHONE, |
| to = "PHONE"), |
| @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, |
| to = "SYSTEM_ALERT"), |
| @ViewDebug.IntToString(from = TYPE_KEYGUARD, |
| to = "KEYGUARD"), |
| @ViewDebug.IntToString(from = TYPE_TOAST, |
| to = "TOAST"), |
| @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, |
| to = "SYSTEM_OVERLAY"), |
| @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, |
| to = "PRIORITY_PHONE"), |
| @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, |
| to = "SYSTEM_DIALOG"), |
| @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, |
| to = "KEYGUARD_DIALOG"), |
| @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, |
| to = "SYSTEM_ERROR"), |
| @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, |
| to = "INPUT_METHOD"), |
| @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, |
| to = "INPUT_METHOD_DIALOG"), |
| @ViewDebug.IntToString(from = TYPE_WALLPAPER, |
| to = "WALLPAPER"), |
| @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, |
| to = "STATUS_BAR_PANEL"), |
| @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, |
| to = "SECURE_SYSTEM_OVERLAY"), |
| @ViewDebug.IntToString(from = TYPE_DRAG, |
| to = "DRAG"), |
| @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, |
| to = "STATUS_BAR_SUB_PANEL"), |
| @ViewDebug.IntToString(from = TYPE_POINTER, |
| to = "POINTER"), |
| @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, |
| to = "NAVIGATION_BAR"), |
| @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, |
| to = "VOLUME_OVERLAY"), |
| @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, |
| to = "BOOT_PROGRESS"), |
| @ViewDebug.IntToString(from = TYPE_INPUT_CONSUMER, |
| to = "INPUT_CONSUMER"), |
| @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR_PANEL, |
| to = "NAVIGATION_BAR_PANEL"), |
| @ViewDebug.IntToString(from = TYPE_DISPLAY_OVERLAY, |
| to = "DISPLAY_OVERLAY"), |
| @ViewDebug.IntToString(from = TYPE_MAGNIFICATION_OVERLAY, |
| to = "MAGNIFICATION_OVERLAY"), |
| @ViewDebug.IntToString(from = TYPE_PRESENTATION, |
| to = "PRESENTATION"), |
| @ViewDebug.IntToString(from = TYPE_PRIVATE_PRESENTATION, |
| to = "PRIVATE_PRESENTATION"), |
| @ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION, |
| to = "VOICE_INTERACTION"), |
| @ViewDebug.IntToString(from = TYPE_ACCESSIBILITY_OVERLAY, |
| to = "ACCESSIBILITY_OVERLAY"), |
| @ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION_STARTING, |
| to = "VOICE_INTERACTION_STARTING"), |
| @ViewDebug.IntToString(from = TYPE_DOCK_DIVIDER, |
| to = "DOCK_DIVIDER"), |
| @ViewDebug.IntToString(from = TYPE_QS_DIALOG, |
| to = "QS_DIALOG"), |
| @ViewDebug.IntToString(from = TYPE_SCREENSHOT, |
| to = "SCREENSHOT"), |
| @ViewDebug.IntToString(from = TYPE_APPLICATION_OVERLAY, |
| to = "APPLICATION_OVERLAY"), |
| @ViewDebug.IntToString(from = TYPE_ACCESSIBILITY_MAGNIFICATION_OVERLAY, |
| to = "ACCESSIBILITY_MAGNIFICATION_OVERLAY"), |
| @ViewDebug.IntToString(from = TYPE_NOTIFICATION_SHADE, |
| to = "NOTIFICATION_SHADE"), |
| @ViewDebug.IntToString(from = TYPE_STATUS_BAR_ADDITIONAL, |
| to = "STATUS_BAR_ADDITIONAL") |
| }) |
| @WindowType |
| public int type; |
| |
| /** |
| * Start of window types that represent normal application windows. |
| */ |
| public static final int FIRST_APPLICATION_WINDOW = 1; |
| |
| /** |
| * Window type: an application window that serves as the "base" window |
| * of the overall application; all other application windows will |
| * appear on top of it. |
| * In multiuser systems shows only on the owning user's window. |
| */ |
| public static final int TYPE_BASE_APPLICATION = 1; |
| |
| /** |
| * Window type: a normal application window. The {@link #token} must be |
| * an Activity token identifying who the window belongs to. |
| * In multiuser systems shows only on the owning user's window. |
| */ |
| public static final int TYPE_APPLICATION = 2; |
| |
| /** |
| * Window type: special application window that is displayed while the |
| * application is starting. Not for use by applications themselves; |
| * this is used by the system to display something until the |
| * application can show its own windows. |
| * In multiuser systems shows on all users' windows. |
| */ |
| public static final int TYPE_APPLICATION_STARTING = 3; |
| |
| /** |
| * Window type: a variation on TYPE_APPLICATION that ensures the window |
| * manager will wait for this window to be drawn before the app is shown. |
| * In multiuser systems shows only on the owning user's window. |
| */ |
| public static final int TYPE_DRAWN_APPLICATION = 4; |
| |
| /** |
| * End of types of application windows. |
| */ |
| public static final int LAST_APPLICATION_WINDOW = 99; |
| |
| /** |
| * Start of types of sub-windows. The {@link #token} of these windows |
| * must be set to the window they are attached to. These types of |
| * windows are kept next to their attached window in Z-order, and their |
| * coordinate space is relative to their attached window. |
| */ |
| public static final int FIRST_SUB_WINDOW = 1000; |
| |
| /** |
| * Window type: a panel on top of an application window. These windows |
| * appear on top of their attached window. |
| */ |
| public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW; |
| |
| /** |
| * Window type: window for showing media (such as video). These windows |
| * are displayed behind their attached window. |
| */ |
| public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW + 1; |
| |
| /** |
| * Window type: a sub-panel on top of an application window. These |
| * windows are displayed on top their attached window and any |
| * {@link #TYPE_APPLICATION_PANEL} panels. |
| */ |
| public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW + 2; |
| |
| /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout |
| * of the window happens as that of a top-level window, <em>not</em> |
| * as a child of its container. |
| */ |
| public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW + 3; |
| |
| /** |
| * Window type: window for showing overlays on top of media windows. |
| * These windows are displayed between TYPE_APPLICATION_MEDIA and the |
| * application window. They should be translucent to be useful. This |
| * is a big ugly hack so: |
| * @hide |
| */ |
| @UnsupportedAppUsage |
| public static final int TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW + 4; |
| |
| /** |
| * Window type: a above sub-panel on top of an application window and it's |
| * sub-panel windows. These windows are displayed on top of their attached window |
| * and any {@link #TYPE_APPLICATION_SUB_PANEL} panels. |
| * @hide |
| */ |
| public static final int TYPE_APPLICATION_ABOVE_SUB_PANEL = FIRST_SUB_WINDOW + 5; |
| |
| /** |
| * End of types of sub-windows. |
| */ |
| public static final int LAST_SUB_WINDOW = 1999; |
| |
| /** |
| * Start of system-specific window types. These are not normally |
| * created by applications. |
| */ |
| public static final int FIRST_SYSTEM_WINDOW = 2000; |
| |
| /** |
| * Window type: the status bar. There can be only one status bar |
| * window; it is placed at the top of the screen, and all other |
| * windows are shifted down so they are below it. |
| * In multiuser systems shows on all users' windows. |
| */ |
| public static final int TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW; |
| |
| /** |
| * Window type: the search bar. There can be only one search bar |
| * window; it is placed at the top of the screen. |
| * In multiuser systems shows on all users' windows. |
| */ |
| public static final int TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1; |
| |
| /** |
| * Window type: phone. These are non-application windows providing |
| * user interaction with the phone (in particular incoming calls). |
| * These windows are normally placed above all applications, but behind |
| * the status bar. |
| * In multiuser systems shows on all users' windows. |
| * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. |
| */ |
| @Deprecated |
| public static final int TYPE_PHONE = FIRST_SYSTEM_WINDOW+2; |
| |
| /** |
| * Window type: system window, such as low power alert. These windows |
| * are always on top of application windows. |
| * In multiuser systems shows only on the owning user's window. |
| * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. |
| */ |
| @Deprecated |
| public static final int TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3; |
| |
| /** |
| * Window type: keyguard window. |
| * In multiuser systems shows on all users' windows. |
| * @removed |
| */ |
| public static final int TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4; |
| |
| /** |
| * Window type: transient notifications. |
| * In multiuser systems shows only on the owning user's window. |
| * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. |
| */ |
| @Deprecated |
| public static final int TYPE_TOAST = FIRST_SYSTEM_WINDOW+5; |
| |
| /** |
| * Window type: system overlay windows, which need to be displayed |
| * on top of everything else. These windows must not take input |
| * focus, or they will interfere with the keyguard. |
| * In multiuser systems shows only on the owning user's window. |
| * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. |
| */ |
| @Deprecated |
| public static final int TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6; |
| |
| /** |
| * Window type: priority phone UI, which needs to be displayed even if |
| * the keyguard is active. These windows must not take input |
| * focus, or they will interfere with the keyguard. |
| * In multiuser systems shows on all users' windows. |
| * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. |
| */ |
| @Deprecated |
| public static final int TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7; |
| |
| /** |
| * Window type: panel that slides out from the status bar |
| * In multiuser systems shows on all users' windows. |
| */ |
| public static final int TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8; |
| |
| /** |
| * Window type: dialogs that the keyguard shows |
| * In multiuser systems shows on all users' windows. |
| */ |
| public static final int TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9; |
| |
| /** |
| * Window type: internal system error windows, appear on top of |
| * everything they can. |
| * In multiuser systems shows only on the owning user's window. |
| * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. |
| */ |
| @Deprecated |
| public static final int TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10; |
| |
| /** |
| * Window type: internal input methods windows, which appear above |
| * the normal UI. Application windows may be resized or panned to keep |
| * the input focus visible while this window is displayed. |
| * In multiuser systems shows only on the owning user's window. |
| */ |
| public static final int TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11; |
| |
| /** |
| * Window type: internal input methods dialog windows, which appear above |
| * the current input method window. |
| * In multiuser systems shows only on the owning user's window. |
| */ |
| public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12; |
| |
| /** |
| * Window type: wallpaper window, placed behind any window that wants |
| * to sit on top of the wallpaper. |
| * In multiuser systems shows only on the owning user's window. |
| */ |
| public static final int TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13; |
| |
| /** |
| * Window type: panel that slides out from over the status bar |
| * In multiuser systems shows on all users' windows. |
| * |
| * @removed |
| */ |
| public static final int TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14; |
| |
| /** |
| * Window type: secure system overlay windows, which need to be displayed |
| * on top of everything else. These windows must not take input |
| * focus, or they will interfere with the keyguard. |
| * |
| * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the |
| * system itself is allowed to create these overlays. Applications cannot |
| * obtain permission to create secure system overlays. |
| * |
| * In multiuser systems shows only on the owning user's window. |
| * @hide |
| */ |
| @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) |
| public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15; |
| |
| /** |
| * Window type: the drag-and-drop pseudowindow. There is only one |
| * drag layer (at most), and it is placed on top of all other windows. |
| * In multiuser systems shows only on the owning user's window. |
| * @hide |
| */ |
| public static final int TYPE_DRAG = FIRST_SYSTEM_WINDOW+16; |
| |
| /** |
| * Window type: panel that slides out from over the status bar |
| * In multiuser systems shows on all users' windows. These windows |
| * are displayed on top of the stauts bar and any {@link #TYPE_STATUS_BAR_PANEL} |
| * windows. |
| * @hide |
| */ |
| public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17; |
| |
| /** |
| * Window type: (mouse) pointer |
| * In multiuser systems shows on all users' windows. |
| * @hide |
| */ |
| public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18; |
| |
| /** |
| * Window type: Navigation bar (when distinct from status bar) |
| * In multiuser systems shows on all users' windows. |
| * @hide |
| */ |
| public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19; |
| |
| /** |
| * Window type: The volume level overlay/dialog shown when the user |
| * changes the system volume. |
| * In multiuser systems shows on all users' windows. |
| * @hide |
| */ |
| public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20; |
| |
| /** |
| * Window type: The boot progress dialog, goes on top of everything |
| * in the world. |
| * In multiuser systems shows on all users' windows. |
| * @hide |
| */ |
| public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21; |
| |
| /** |
| * Window type to consume input events when the systemUI bars are hidden. |
| * In multiuser systems shows on all users' windows. |
| * @hide |
| */ |
| public static final int TYPE_INPUT_CONSUMER = FIRST_SYSTEM_WINDOW+22; |
| |
| /** |
| * Window type: Navigation bar panel (when navigation bar is distinct from status bar) |
| * In multiuser systems shows on all users' windows. |
| * @hide |
| */ |
| public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24; |
| |
| /** |
| * Window type: Display overlay window. Used to simulate secondary display devices. |
| * In multiuser systems shows on all users' windows. |
| * @hide |
| */ |
| @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) |
| public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26; |
| |
| /** |
| * Window type: Magnification overlay window. Used to highlight the magnified |
| * portion of a display when accessibility magnification is enabled. |
| * In multiuser systems shows on all users' windows. |
| * @hide |
| */ |
| public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27; |
| |
| /** |
| * Window type: Window for Presentation on top of private |
| * virtual display. |
| */ |
| public static final int TYPE_PRIVATE_PRESENTATION = FIRST_SYSTEM_WINDOW+30; |
| |
| /** |
| * Window type: Windows in the voice interaction layer. |
| * @hide |
| */ |
| public static final int TYPE_VOICE_INTERACTION = FIRST_SYSTEM_WINDOW+31; |
| |
| /** |
| * Window type: Windows that are overlaid <em>only</em> by a connected {@link |
| * android.accessibilityservice.AccessibilityService} for interception of |
| * user interactions without changing the windows an accessibility service |
| * can introspect. In particular, an accessibility service can introspect |
| * only windows that a sighted user can interact with which is they can touch |
| * these windows or can type into these windows. For example, if there |
| * is a full screen accessibility overlay that is touchable, the windows |
| * below it will be introspectable by an accessibility service even though |
| * they are covered by a touchable window. |
| */ |
| public static final int TYPE_ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW+32; |
| |
| /** |
| * Window type: Starting window for voice interaction layer. |
| * @hide |
| */ |
| public static final int TYPE_VOICE_INTERACTION_STARTING = FIRST_SYSTEM_WINDOW+33; |
| |
| /** |
| * Window for displaying a handle used for resizing docked stacks. This window is owned |
| * by the system process. |
| * @hide |
| */ |
| public static final int TYPE_DOCK_DIVIDER = FIRST_SYSTEM_WINDOW+34; |
| |
| /** |
| * Window type: like {@link #TYPE_APPLICATION_ATTACHED_DIALOG}, but used |
| * by Quick Settings Tiles. |
| * @hide |
| */ |
| public static final int TYPE_QS_DIALOG = FIRST_SYSTEM_WINDOW+35; |
| |
| /** |
| * Window type: shows directly above the keyguard. The layer is |
| * reserved for screenshot animation, region selection and UI. |
| * In multiuser systems shows only on the owning user's window. |
| * @hide |
| */ |
| public static final int TYPE_SCREENSHOT = FIRST_SYSTEM_WINDOW + 36; |
| |
| /** |
| * Window type: Window for Presentation on an external display. |
| * @see android.app.Presentation |
| * @hide |
| */ |
| public static final int TYPE_PRESENTATION = FIRST_SYSTEM_WINDOW + 37; |
| |
| /** |
| * Window type: Application overlay windows are displayed above all activity windows |
| * (types between {@link #FIRST_APPLICATION_WINDOW} and {@link #LAST_APPLICATION_WINDOW}) |
| * but below critical system windows like the status bar or IME. |
| * <p> |
| * The system may change the position, size, or visibility of these windows at anytime |
| * to reduce visual clutter to the user and also manage resources. |
| * <p> |
| * Requires {@link android.Manifest.permission#SYSTEM_ALERT_WINDOW} permission. |
| * <p> |
| * The system will adjust the importance of processes with this window type to reduce the |
| * chance of the low-memory-killer killing them. |
| * <p> |
| * In multi-user systems shows only on the owning user's screen. |
| */ |
| public static final int TYPE_APPLICATION_OVERLAY = FIRST_SYSTEM_WINDOW + 38; |
| |
| /** |
| * Window type: Window for adding accessibility window magnification above other windows. |
| * This will place the window in the overlay windows. |
| * @hide |
| */ |
| public static final int TYPE_ACCESSIBILITY_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW + 39; |
| |
| /** |
| * Window type: the notification shade and keyguard. There can be only one status bar |
| * window; it is placed at the top of the screen, and all other |
| * windows are shifted down so they are below it. |
| * In multiuser systems shows on all users' windows. |
| * @hide |
| */ |
| public static final int TYPE_NOTIFICATION_SHADE = FIRST_SYSTEM_WINDOW + 40; |
| |
| /** |
| * Window type: used to show the status bar in non conventional parts of the screen (i.e. |
| * the left or the bottom of the screen). |
| * In multiuser systems shows on all users' windows. |
| * @hide |
| */ |
| public static final int TYPE_STATUS_BAR_ADDITIONAL = FIRST_SYSTEM_WINDOW + 41; |
| |
| /** |
| * End of types of system windows. |
| */ |
| public static final int LAST_SYSTEM_WINDOW = 2999; |
| |
| /** |
| * @hide |
| * Used internally when there is no suitable type available. |
| */ |
| public static final int INVALID_WINDOW_TYPE = -1; |
| |
| /** |
| * @hide |
| */ |
| @IntDef(prefix = "TYPE_", value = { |
| TYPE_BASE_APPLICATION, |
| TYPE_APPLICATION, |
| TYPE_APPLICATION_STARTING, |
| TYPE_DRAWN_APPLICATION, |
| TYPE_APPLICATION_PANEL, |
| TYPE_APPLICATION_MEDIA, |
| TYPE_APPLICATION_SUB_PANEL, |
| TYPE_APPLICATION_ATTACHED_DIALOG, |
| TYPE_APPLICATION_MEDIA_OVERLAY, |
| TYPE_APPLICATION_ABOVE_SUB_PANEL, |
| TYPE_STATUS_BAR, |
| TYPE_SEARCH_BAR, |
| TYPE_PHONE, |
| TYPE_SYSTEM_ALERT, |
| TYPE_KEYGUARD, |
| TYPE_TOAST, |
| TYPE_SYSTEM_OVERLAY, |
| TYPE_PRIORITY_PHONE, |
| TYPE_SYSTEM_DIALOG, |
| TYPE_KEYGUARD_DIALOG, |
| TYPE_SYSTEM_ERROR, |
| TYPE_INPUT_METHOD, |
| TYPE_INPUT_METHOD_DIALOG, |
| TYPE_WALLPAPER, |
| TYPE_STATUS_BAR_PANEL, |
| TYPE_SECURE_SYSTEM_OVERLAY, |
| TYPE_DRAG, |
| TYPE_STATUS_BAR_SUB_PANEL, |
| TYPE_POINTER, |
| TYPE_NAVIGATION_BAR, |
| TYPE_VOLUME_OVERLAY, |
| TYPE_BOOT_PROGRESS, |
| TYPE_INPUT_CONSUMER, |
| TYPE_NAVIGATION_BAR_PANEL, |
| TYPE_DISPLAY_OVERLAY, |
| TYPE_MAGNIFICATION_OVERLAY, |
| TYPE_PRIVATE_PRESENTATION, |
| TYPE_VOICE_INTERACTION, |
| TYPE_ACCESSIBILITY_OVERLAY, |
| TYPE_VOICE_INTERACTION_STARTING, |
| TYPE_DOCK_DIVIDER, |
| TYPE_QS_DIALOG, |
| TYPE_SCREENSHOT, |
| TYPE_PRESENTATION, |
| TYPE_APPLICATION_OVERLAY, |
| TYPE_ACCESSIBILITY_MAGNIFICATION_OVERLAY, |
| TYPE_NOTIFICATION_SHADE, |
| TYPE_STATUS_BAR_ADDITIONAL |
| }) |
| @Retention(RetentionPolicy.SOURCE) |
| public @interface WindowType {} |
| |
| /** |
| * Return true if the window type is an alert window. |
| * |
| * @param type The window type. |
| * @return If the window type is an alert window. |
| * @hide |
| */ |
| public static boolean isSystemAlertWindowType(@WindowType int type) { |
| switch (type) { |
| case TYPE_PHONE: |
| case TYPE_PRIORITY_PHONE: |
| case TYPE_SYSTEM_ALERT: |
| case TYPE_SYSTEM_ERROR: |
| case TYPE_SYSTEM_OVERLAY: |
| case TYPE_APPLICATION_OVERLAY: |
| return true; |
| } |
| return false; |
| } |
| |
| /** @deprecated this is ignored, this value is set automatically when needed. */ |
| @Deprecated |
| public static final int MEMORY_TYPE_NORMAL = 0; |
| /** @deprecated this is ignored, this value is set automatically when needed. */ |
| @Deprecated |
| public static final int MEMORY_TYPE_HARDWARE = 1; |
| /** @deprecated this is ignored, this value is set automatically when needed. */ |
| @Deprecated |
| public static final int MEMORY_TYPE_GPU = 2; |
| /** @deprecated this is ignored, this value is set automatically when needed. */ |
| @Deprecated |
| public static final int MEMORY_TYPE_PUSH_BUFFERS = 3; |
| |
| /** |
| * @deprecated this is ignored |
| */ |
| @Deprecated |
| public int memoryType; |
| |
| /** Window flag: as long as this window is visible to the user, allow |
| * the lock screen to activate while the screen is on. |
| * This can be used independently, or in combination with |
| * {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */ |
| public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001; |
| |
| /** Window flag: everything behind this window will be dimmed. |
| * Use {@link #dimAmount} to control the amount of dim. */ |
| public static final int FLAG_DIM_BEHIND = 0x00000002; |
| |
| /** Window flag: enable blur behind for this window. */ |
| public static final int FLAG_BLUR_BEHIND = 0x00000004; |
| |
| /** Window flag: this window won't ever get key input focus, so the |
| * user can not send key or other button events to it. Those will |
| * instead go to whatever focusable window is behind it. This flag |
| * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that |
| * is explicitly set. |
| * |
| * <p>Setting this flag also implies that the window will not need to |
| * interact with |
| * a soft input method, so it will be Z-ordered and positioned |
| * independently of any active input method (typically this means it |
| * gets Z-ordered on top of the input method, so it can use the full |
| * screen for its content and cover the input method if needed. You |
| * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */ |
| public static final int FLAG_NOT_FOCUSABLE = 0x00000008; |
| |
| /** |
| * Window flag: this window can never receive touch events. |
| * |
| * <p>The intention of this flag is to leave the touch to be handled by some window below |
| * this window (in Z order). |
| * |
| * <p>Starting from Android {@link Build.VERSION_CODES#S}, for security reasons, touch |
| * events that pass through windows containing this flag (ie. are within the bounds of the |
| * window) will only be delivered to the touch-consuming window if one (or more) of the |
| * items below are true: |
| * <ol> |
| * <li><b>Same UID</b>: This window belongs to the same UID that owns the touch-consuming |
| * window. |
| * <li><b>Trusted windows</b>: This window is trusted. Trusted windows include (but are |
| * not limited to) accessibility windows ({@link #TYPE_ACCESSIBILITY_OVERLAY}), the IME |
| * ({@link #TYPE_INPUT_METHOD}) and assistant windows (TYPE_VOICE_INTERACTION). Windows of |
| * type {@link #TYPE_APPLICATION_OVERLAY} are <b>not</b> trusted, see below. |
| * <li><b>Invisible windows</b>: This window is {@link View#GONE} or |
| * {@link View#INVISIBLE}. |
| * <li><b>Fully transparent windows</b>: This window has {@link LayoutParams#alpha} equal |
| * to 0. |
| * <li><b>One SAW window with enough transparency</b>: This window is of type {@link |
| * #TYPE_APPLICATION_OVERLAY}, has {@link LayoutParams#alpha} below or equal to the |
| * <a href="#MaximumOpacity">maximum obscuring opacity</a> (see below) and it's the |
| * <b>only</b> window of type {@link #TYPE_APPLICATION_OVERLAY} from this UID in the touch |
| * path. |
| * <li><b>Multiple SAW windows with enough transparency</b>: The multiple overlapping |
| * {@link #TYPE_APPLICATION_OVERLAY} windows in the |
| * touch path from this UID have a <b>combined obscuring opacity</b> below or equal to |
| * the <a href="#MaximumOpacity">maximum obscuring opacity</a>. See section |
| * <a href="#ObscuringOpacity">Combined obscuring opacity</a> below on how to compute this |
| * value. |
| * </ol> |
| * <p>If none of these cases hold, the touch will not be delivered and a message will be |
| * logged to logcat.</p> |
| * |
| * <a name="MaximumOpacity"></a> |
| * <h3>Maximum obscuring opacity</h3> |
| * <p>This value is <b>0.8</b>. Apps that want to gather this value from the system rather |
| * than hard-coding it might want to use {@link |
| * android.hardware.input.InputManager#getMaximumObscuringOpacityForTouch()}.</p> |
| * |
| * <a name="ObscuringOpacity"></a> |
| * <h3>Combined obscuring opacity</h3> |
| * |
| * <p>The <b>combined obscuring opacity</b> of a set of windows is obtained by combining the |
| * opacity values of all windows in the set using the associative and commutative operation |
| * defined as: |
| * <pre> |
| * opacity({A,B}) = 1 - (1 - opacity(A))*(1 - opacity(B)) |
| * </pre> |
| * <p>where {@code opacity(X)} is the {@link LayoutParams#alpha} of window X. So, for a set |
| * of windows {@code {W1, .., Wn}}, the combined obscuring opacity will be: |
| * <pre> |
| * opacity({W1, .., Wn}) = 1 - (1 - opacity(W1)) * ... * (1 - opacity(Wn)) |
| * </pre> |
| */ |
| public static final int FLAG_NOT_TOUCHABLE = 0x00000010; |
| |
| /** Window flag: even when this window is focusable (its |
| * {@link #FLAG_NOT_FOCUSABLE} is not set), allow any pointer events |
| * outside of the window to be sent to the windows behind it. Otherwise |
| * it will consume all pointer events itself, regardless of whether they |
| * are inside of the window. */ |
| public static final int FLAG_NOT_TOUCH_MODAL = 0x00000020; |
| |
| /** Window flag: when set, if the device is asleep when the touch |
| * screen is pressed, you will receive this first touch event. Usually |
| * the first touch event is consumed by the system since the user can |
| * not see what they are pressing on. |
| * |
| * @deprecated This flag has no effect. |
| */ |
| @Deprecated |
| public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040; |
| |
| /** Window flag: as long as this window is visible to the user, keep |
| * the device's screen turned on and bright. */ |
| public static final int FLAG_KEEP_SCREEN_ON = 0x00000080; |
| |
| /** |
| * Window flag for attached windows: Place the window within the entire screen, ignoring |
| * any constraints from the parent window. |
| * |
| * <p>Note: on displays that have a {@link DisplayCutout}, the window may be placed |
| * such that it avoids the {@link DisplayCutout} area if necessary according to the |
| * {@link #layoutInDisplayCutoutMode}. |
| */ |
| public static final int FLAG_LAYOUT_IN_SCREEN = 0x00000100; |
| |
| /** Window flag: allow window to extend outside of the screen. */ |
| public static final int FLAG_LAYOUT_NO_LIMITS = 0x00000200; |
| |
| /** |
| * Window flag: hide all screen decorations (such as the status bar) while |
| * this window is displayed. This allows the window to use the entire |
| * display space for itself -- the status bar will be hidden when |
| * an app window with this flag set is on the top layer. A fullscreen window |
| * will ignore a value of {@link #SOFT_INPUT_ADJUST_RESIZE} for the window's |
| * {@link #softInputMode} field; the window will stay fullscreen |
| * and will not resize. |
| * |
| * <p>This flag can be controlled in your theme through the |
| * {@link android.R.attr#windowFullscreen} attribute; this attribute |
| * is automatically set for you in the standard fullscreen themes |
| * such as {@link android.R.style#Theme_NoTitleBar_Fullscreen}, |
| * {@link android.R.style#Theme_Black_NoTitleBar_Fullscreen}, |
| * {@link android.R.style#Theme_Light_NoTitleBar_Fullscreen}, |
| * {@link android.R.style#Theme_Holo_NoActionBar_Fullscreen}, |
| * {@link android.R.style#Theme_Holo_Light_NoActionBar_Fullscreen}, |
| * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Fullscreen}, and |
| * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Fullscreen}.</p> |
| * |
| * @deprecated Use {@link WindowInsetsController#hide(int)} with {@link Type#statusBars()} |
| * instead. |
| */ |
| @Deprecated |
| public static final int FLAG_FULLSCREEN = 0x00000400; |
| |
| /** |
| * Window flag: override {@link #FLAG_FULLSCREEN} and force the |
| * screen decorations (such as the status bar) to be shown. |
| * |
| * @deprecated This value became API "by accident", and shouldn't be used by 3rd party |
| * applications. |
| */ |
| @Deprecated |
| public static final int FLAG_FORCE_NOT_FULLSCREEN = 0x00000800; |
| |
| /** Window flag: turn on dithering when compositing this window to |
| * the screen. |
| * @deprecated This flag is no longer used. */ |
| @Deprecated |
| public static final int FLAG_DITHER = 0x00001000; |
| |
| /** Window flag: treat the content of the window as secure, preventing |
| * it from appearing in screenshots or from being viewed on non-secure |
| * displays. |
| * |
| * <p>See {@link android.view.Display#FLAG_SECURE} for more details about |
| * secure surfaces and secure displays. |
| */ |
| public static final int FLAG_SECURE = 0x00002000; |
| |
| /** Window flag: a special mode where the layout parameters are used |
| * to perform scaling of the surface when it is composited to the |
| * screen. */ |
| public static final int FLAG_SCALED = 0x00004000; |
| |
| /** Window flag: intended for windows that will often be used when the user is |
| * holding the screen against their face, it will aggressively filter the event |
| * stream to prevent unintended presses in this situation that may not be |
| * desired for a particular window, when such an event stream is detected, the |
| * application will receive a CANCEL motion event to indicate this so applications |
| * can handle this accordingly by taking no action on the event |
| * until the finger is released. */ |
| public static final int FLAG_IGNORE_CHEEK_PRESSES = 0x00008000; |
| |
| /** |
| * Window flag: a special option only for use in combination with |
| * {@link #FLAG_LAYOUT_IN_SCREEN}. When requesting layout in the |
| * screen your window may appear on top of or behind screen decorations |
| * such as the status bar. By also including this flag, the window |
| * manager will report the inset rectangle needed to ensure your |
| * content is not covered by screen decorations. This flag is normally |
| * set for you by Window as described in {@link Window#setFlags} |
| * |
| * @deprecated Insets will always be delivered to your application. |
| */ |
| @Deprecated |
| public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000; |
| |
| /** Window flag: when set, inverts the input method focusability of the window. |
| * |
| * The effect of setting this flag depends on whether {@link #FLAG_NOT_FOCUSABLE} is set: |
| * <p> |
| * If {@link #FLAG_NOT_FOCUSABLE} is <em>not</em> set, i.e. when the window is focusable, |
| * setting this flag prevents this window from becoming the target of the input method. |
| * Consequently, it will <em>not</em> be able to interact with the input method, |
| * and will be layered above the input method (unless there is another input method |
| * target above it). |
| * |
| * <p> |
| * If {@link #FLAG_NOT_FOCUSABLE} <em>is</em> set, setting this flag requests for the window |
| * to be the input method target even though the window is <em>not</em> focusable. |
| * Consequently, it will be layered below the input method. |
| * Note: Windows that set {@link #FLAG_NOT_FOCUSABLE} cannot interact with the input method, |
| * regardless of this flag. |
| */ |
| public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000; |
| |
| /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you |
| * can set this flag to receive a single special MotionEvent with |
| * the action |
| * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for |
| * touches that occur outside of your window. Note that you will not |
| * receive the full down/move/up gesture, only the location of the |
| * first down as an ACTION_OUTSIDE. |
| */ |
| public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000; |
| |
| /** Window flag: special flag to let windows be shown when the screen |
| * is locked. This will let application windows take precedence over |
| * key guard or any other lock screens. Can be used with |
| * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows |
| * directly before showing the key guard window. Can be used with |
| * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss |
| * non-secure keyguards. This flag only applies to the top-most |
| * full-screen window. |
| * @deprecated Use {@link android.R.attr#showWhenLocked} or |
| * {@link android.app.Activity#setShowWhenLocked(boolean)} instead to prevent an |
| * unintentional double life-cycle event. |
| */ |
| @Deprecated |
| public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000; |
| |
| /** Window flag: ask that the system wallpaper be shown behind |
| * your window. The window surface must be translucent to be able |
| * to actually see the wallpaper behind it; this flag just ensures |
| * that the wallpaper surface will be there if this window actually |
| * has translucent regions. |
| * |
| * <p>This flag can be controlled in your theme through the |
| * {@link android.R.attr#windowShowWallpaper} attribute; this attribute |
| * is automatically set for you in the standard wallpaper themes |
| * such as {@link android.R.style#Theme_Wallpaper}, |
| * {@link android.R.style#Theme_Wallpaper_NoTitleBar}, |
| * {@link android.R.style#Theme_Wallpaper_NoTitleBar_Fullscreen}, |
| * {@link android.R.style#Theme_Holo_Wallpaper}, |
| * {@link android.R.style#Theme_Holo_Wallpaper_NoTitleBar}, |
| * {@link android.R.style#Theme_DeviceDefault_Wallpaper}, and |
| * {@link android.R.style#Theme_DeviceDefault_Wallpaper_NoTitleBar}.</p> |
| * |
| * <p> When this flag is set, all touch events sent to this window is also sent to the |
| * wallpaper, which is used to interact with live wallpapers. Check |
| * {@link LayoutParams#areWallpaperTouchEventsEnabled()}, which is set to {@code true} |
| * by default. When showing sensitive information on the window, if you want to disable |
| * sending the touch events to the wallpaper, use |
| * {@link LayoutParams#setWallpaperTouchEventsEnabled(boolean)}.</p> |
| */ |
| public static final int FLAG_SHOW_WALLPAPER = 0x00100000; |
| |
| /** Window flag: when set as a window is being added or made |
| * visible, once the window has been shown then the system will |
| * poke the power manager's user activity (as if the user had woken |
| * up the device) to turn the screen on. |
| * @deprecated Use {@link android.R.attr#turnScreenOn} or |
| * {@link android.app.Activity#setTurnScreenOn(boolean)} instead to prevent an |
| * unintentional double life-cycle event. |
| */ |
| @Deprecated |
| public static final int FLAG_TURN_SCREEN_ON = 0x00200000; |
| |
| /** |
| * Window flag: when set the window will cause the keyguard to be |
| * dismissed, only if it is not a secure lock keyguard. Because such a |
| * keyguard is not needed for security, it will never re-appear if the |
| * user navigates to another window (in contrast to |
| * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily hide both |
| * secure and non-secure keyguards but ensure they reappear when the |
| * user moves to another UI that doesn't hide them). If the keyguard is |
| * currently active and is secure (requires an unlock credential) than |
| * the user will still need to confirm it before seeing this window, |
| * unless {@link #FLAG_SHOW_WHEN_LOCKED} has also been set. |
| * |
| * @deprecated Use {@link #FLAG_SHOW_WHEN_LOCKED} or |
| * {@link KeyguardManager#requestDismissKeyguard} instead. |
| * Since keyguard was dismissed all the time as long as an |
| * activity with this flag on its window was focused, |
| * keyguard couldn't guard against unintentional touches on |
| * the screen, which isn't desired. |
| */ |
| @Deprecated |
| public static final int FLAG_DISMISS_KEYGUARD = 0x00400000; |
| |
| /** Window flag: when set the window will accept for touch events |
| * outside of its bounds to be sent to other windows that also |
| * support split touch. When this flag is not set, the first pointer |
| * that goes down determines the window to which all subsequent touches |
| * go until all pointers go up. When this flag is set, each pointer |
| * (not necessarily the first) that goes down determines the window |
| * to which all subsequent touches of that pointer will go until that |
| * pointer goes up thereby enabling touches with multiple pointers |
| * to be split across multiple windows. |
| */ |
| public static final int FLAG_SPLIT_TOUCH = 0x00800000; |
| |
| /** |
| * <p>Indicates whether this window should be hardware accelerated. |
| * Requesting hardware acceleration does not guarantee it will happen.</p> |
| * |
| * <p>This flag can be controlled programmatically <em>only</em> to enable |
| * hardware acceleration. To enable hardware acceleration for a given |
| * window programmatically, do the following:</p> |
| * |
| * <pre> |
| * Window w = activity.getWindow(); // in Activity's onCreate() for instance |
| * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED, |
| * WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED); |
| * </pre> |
| * |
| * <p>It is important to remember that this flag <strong>must</strong> |
| * be set before setting the content view of your activity or dialog.</p> |
| * |
| * <p>This flag cannot be used to disable hardware acceleration after it |
| * was enabled in your manifest using |
| * {@link android.R.attr#hardwareAccelerated}. If you need to selectively |
| * and programmatically disable hardware acceleration (for automated testing |
| * for instance), make sure it is turned off in your manifest and enable it |
| * on your activity or dialog when you need it instead, using the method |
| * described above.</p> |
| * |
| * <p>This flag is automatically set by the system if the |
| * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated} |
| * XML attribute is set to true on an activity or on the application.</p> |
| */ |
| public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000; |
| |
| /** |
| * Window flag: allow window contents to extend in to the screen's |
| * overscan area, if there is one. The window should still correctly |
| * position its contents to take the overscan area into account. |
| * |
| * <p>This flag can be controlled in your theme through the |
| * {@link android.R.attr#windowOverscan} attribute; this attribute |
| * is automatically set for you in the standard overscan themes |
| * such as |
| * {@link android.R.style#Theme_Holo_NoActionBar_Overscan}, |
| * {@link android.R.style#Theme_Holo_Light_NoActionBar_Overscan}, |
| * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Overscan}, and |
| * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Overscan}.</p> |
| * |
| * <p>When this flag is enabled for a window, its normal content may be obscured |
| * to some degree by the overscan region of the display. To ensure key parts of |
| * that content are visible to the user, you can use |
| * {@link View#setFitsSystemWindows(boolean) View.setFitsSystemWindows(boolean)} |
| * to set the point in the view hierarchy where the appropriate offsets should |
| * be applied. (This can be done either by directly calling this function, using |
| * the {@link android.R.attr#fitsSystemWindows} attribute in your view hierarchy, |
| * or implementing you own {@link View#fitSystemWindows(android.graphics.Rect) |
| * View.fitSystemWindows(Rect)} method).</p> |
| * |
| * <p>This mechanism for positioning content elements is identical to its equivalent |
| * use with layout and {@link View#setSystemUiVisibility(int) |
| * View.setSystemUiVisibility(int)}; here is an example layout that will correctly |
| * position its UI elements with this overscan flag is set:</p> |
| * |
| * {@sample development/samples/ApiDemos/res/layout/overscan_activity.xml complete} |
| * |
| * @deprecated Overscan areas aren't set by any Android product anymore as of Android 11. |
| */ |
| @Deprecated |
| public static final int FLAG_LAYOUT_IN_OVERSCAN = 0x02000000; |
| |
| /** |
| * Window flag: request a translucent status bar with minimal system-provided |
| * background protection. |
| * |
| * <p>This flag can be controlled in your theme through the |
| * {@link android.R.attr#windowTranslucentStatus} attribute; this attribute |
| * is automatically set for you in the standard translucent decor themes |
| * such as |
| * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor}, |
| * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor}, |
| * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and |
| * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p> |
| * |
| * <p>When this flag is enabled for a window, it automatically sets |
| * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and |
| * {@link View#SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN}.</p> |
| * |
| * <p>Note: For devices that support |
| * {@link android.content.pm.PackageManager#FEATURE_AUTOMOTIVE} this flag may be ignored. |
| * |
| * @deprecated Use {@link Window#setStatusBarColor(int)} with a half-translucent color |
| * instead. |
| */ |
| @Deprecated |
| public static final int FLAG_TRANSLUCENT_STATUS = 0x04000000; |
| |
| /** |
| * Window flag: request a translucent navigation bar with minimal system-provided |
| * background protection. |
| * |
| * <p>This flag can be controlled in your theme through the |
| * {@link android.R.attr#windowTranslucentNavigation} attribute; this attribute |
| * is automatically set for you in the standard translucent decor themes |
| * such as |
| * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor}, |
| * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor}, |
| * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and |
| * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p> |
| * |
| * <p>When this flag is enabled for a window, it automatically sets |
| * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and |
| * {@link View#SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}.</p> |
| * |
| * <p>Note: For devices that support |
| * {@link android.content.pm.PackageManager#FEATURE_AUTOMOTIVE} this flag can be disabled |
| * by the car manufacturers. |
| * |
| * @deprecated Use {@link Window#setNavigationBarColor(int)} with a half-translucent color |
| * instead. |
| */ |
| @Deprecated |
| public static final int FLAG_TRANSLUCENT_NAVIGATION = 0x08000000; |
| |
| /** |
| * Flag for a window in local focus mode. |
| * Window in local focus mode can control focus independent of window manager using |
| * {@link Window#setLocalFocus(boolean, boolean)}. |
| * Usually window in this mode will not get touch/key events from window manager, but will |
| * get events only via local injection using {@link Window#injectInputEvent(InputEvent)}. |
| */ |
| public static final int FLAG_LOCAL_FOCUS_MODE = 0x10000000; |
| |
| /** Window flag: Enable touches to slide out of a window into neighboring |
| * windows in mid-gesture instead of being captured for the duration of |
| * the gesture. |
| * |
| * This flag changes the behavior of touch focus for this window only. |
| * Touches can slide out of the window but they cannot necessarily slide |
| * back in (unless the other window with touch focus permits it). |
| * |
| * {@hide} |
| */ |
| @UnsupportedAppUsage |
| @TestApi |
| public static final int FLAG_SLIPPERY = 0x20000000; |
| |
| /** |
| * Window flag: When requesting layout with an attached window, the attached window may |
| * overlap with the screen decorations of the parent window such as the navigation bar. By |
| * including this flag, the window manager will layout the attached window within the decor |
| * frame of the parent window such that it doesn't overlap with screen decorations. |
| * |
| * @deprecated Use {@link #setFitInsetsTypes(int)} to determine whether the attached |
| * window will overlap with system bars. |
| */ |
| @Deprecated |
| public static final int FLAG_LAYOUT_ATTACHED_IN_DECOR = 0x40000000; |
| |
| /** |
| * Flag indicating that this Window is responsible for drawing the background for the |
| * system bars. If set, the system bars are drawn with a transparent background and the |
| * corresponding areas in this window are filled with the colors specified in |
| * {@link Window#getStatusBarColor()} and {@link Window#getNavigationBarColor()}. |
| */ |
| public static final int FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS = 0x80000000; |
| |
| /** |
| * @hide |
| */ |
| @IntDef(flag = true, prefix = "FLAG_", value = { |
| FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, |
| FLAG_DIM_BEHIND, |
| FLAG_BLUR_BEHIND, |
| FLAG_NOT_FOCUSABLE, |
| FLAG_NOT_TOUCHABLE, |
| FLAG_NOT_TOUCH_MODAL, |
| FLAG_TOUCHABLE_WHEN_WAKING, |
| FLAG_KEEP_SCREEN_ON, |
| FLAG_LAYOUT_IN_SCREEN, |
| FLAG_LAYOUT_NO_LIMITS, |
| FLAG_FULLSCREEN, |
| FLAG_FORCE_NOT_FULLSCREEN, |
| FLAG_DITHER, |
| FLAG_SECURE, |
| FLAG_SCALED, |
| FLAG_IGNORE_CHEEK_PRESSES, |
| FLAG_LAYOUT_INSET_DECOR, |
| FLAG_ALT_FOCUSABLE_IM, |
| FLAG_WATCH_OUTSIDE_TOUCH, |
| FLAG_SHOW_WHEN_LOCKED, |
| FLAG_SHOW_WALLPAPER, |
| FLAG_TURN_SCREEN_ON, |
| FLAG_DISMISS_KEYGUARD, |
| FLAG_SPLIT_TOUCH, |
| FLAG_HARDWARE_ACCELERATED, |
| FLAG_LAYOUT_IN_OVERSCAN, |
| FLAG_TRANSLUCENT_STATUS, |
| FLAG_TRANSLUCENT_NAVIGATION, |
| FLAG_LOCAL_FOCUS_MODE, |
| FLAG_SLIPPERY, |
| FLAG_LAYOUT_ATTACHED_IN_DECOR, |
| FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, |
| }) |
| @Retention(RetentionPolicy.SOURCE) |
| public @interface Flags {} |
| |
| /** |
| * Various behavioral options/flags. Default is none. |
| * |
| * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON |
| * @see #FLAG_DIM_BEHIND |
| * @see #FLAG_NOT_FOCUSABLE |
| * @see #FLAG_NOT_TOUCHABLE |
| * @see #FLAG_NOT_TOUCH_MODAL |
| * @see #FLAG_TOUCHABLE_WHEN_WAKING |
| * @see #FLAG_KEEP_SCREEN_ON |
| * @see #FLAG_LAYOUT_IN_SCREEN |
| * @see #FLAG_LAYOUT_NO_LIMITS |
| * @see #FLAG_FULLSCREEN |
| * @see #FLAG_FORCE_NOT_FULLSCREEN |
| * @see #FLAG_SECURE |
| * @see #FLAG_SCALED |
| * @see #FLAG_IGNORE_CHEEK_PRESSES |
| * @see #FLAG_LAYOUT_INSET_DECOR |
| * @see #FLAG_ALT_FOCUSABLE_IM |
| * @see #FLAG_WATCH_OUTSIDE_TOUCH |
| * @see #FLAG_SHOW_WHEN_LOCKED |
| * @see #FLAG_SHOW_WALLPAPER |
| * @see #FLAG_TURN_SCREEN_ON |
| * @see #FLAG_DISMISS_KEYGUARD |
| * @see #FLAG_SPLIT_TOUCH |
| * @see #FLAG_HARDWARE_ACCELERATED |
| * @see #FLAG_LOCAL_FOCUS_MODE |
| * @see #FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS |
| */ |
| @ViewDebug.ExportedProperty(flagMapping = { |
| @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, |
| name = "ALLOW_LOCK_WHILE_SCREEN_ON"), |
| @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND, |
| name = "DIM_BEHIND"), |
| @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND, |
| name = "BLUR_BEHIND"), |
| @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE, |
| name = "NOT_FOCUSABLE"), |
| @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE, |
| name = "NOT_TOUCHABLE"), |
| @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL, |
| name = "NOT_TOUCH_MODAL"), |
| @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING, |
| name = "TOUCHABLE_WHEN_WAKING"), |
| @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON, |
| name = "KEEP_SCREEN_ON"), |
| @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN, |
| name = "LAYOUT_IN_SCREEN"), |
| @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS, |
| name = "LAYOUT_NO_LIMITS"), |
| @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN, |
| name = "FULLSCREEN"), |
| @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN, |
| name = "FORCE_NOT_FULLSCREEN"), |
| @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER, |
| name = "DITHER"), |
| @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE, |
| name = "SECURE"), |
| @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED, |
| name = "SCALED"), |
| @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES, |
| name = "IGNORE_CHEEK_PRESSES"), |
| @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR, |
| name = "LAYOUT_INSET_DECOR"), |
| @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM, |
| name = "ALT_FOCUSABLE_IM"), |
| @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH, |
| name = "WATCH_OUTSIDE_TOUCH"), |
| @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED, |
| name = "SHOW_WHEN_LOCKED"), |
| @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER, |
| name = "SHOW_WALLPAPER"), |
| @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON, |
| name = "TURN_SCREEN_ON"), |
| @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD, |
| name = "DISMISS_KEYGUARD"), |
| @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH, |
| name = "SPLIT_TOUCH"), |
| @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED, |
| name = "HARDWARE_ACCELERATED"), |
| @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_OVERSCAN, equals = FLAG_LAYOUT_IN_OVERSCAN, |
| name = "LOCAL_FOCUS_MODE"), |
| @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_STATUS, equals = FLAG_TRANSLUCENT_STATUS, |
| name = "TRANSLUCENT_STATUS"), |
| @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_NAVIGATION, equals = FLAG_TRANSLUCENT_NAVIGATION, |
| name = "TRANSLUCENT_NAVIGATION"), |
| @ViewDebug.FlagToString(mask = FLAG_LOCAL_FOCUS_MODE, equals = FLAG_LOCAL_FOCUS_MODE, |
| name = "LOCAL_FOCUS_MODE"), |
| @ViewDebug.FlagToString(mask = FLAG_SLIPPERY, equals = FLAG_SLIPPERY, |
| name = "FLAG_SLIPPERY"), |
| @ViewDebug.FlagToString(mask = FLAG_LAYOUT_ATTACHED_IN_DECOR, equals = FLAG_LAYOUT_ATTACHED_IN_DECOR, |
| name = "FLAG_LAYOUT_ATTACHED_IN_DECOR"), |
| @ViewDebug.FlagToString(mask = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, equals = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, |
| name = "DRAWS_SYSTEM_BAR_BACKGROUNDS") |
| }, formatToHexString = true) |
| @Flags |
| public int flags; |
| |
| /** |
| * In the system process, we globally do not use hardware acceleration |
| * because there are many threads doing UI there and they conflict. |
| * If certain parts of the UI that really do want to use hardware |
| * acceleration, this flag can be set to force it. This is basically |
| * for the lock screen. Anyone else using it, you are probably wrong. |
| * |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 1 << 1; |
| |
| /** |
| * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers |
| * may elect to skip these notifications if they are not doing anything productive with |
| * them (they do not affect the wallpaper scrolling operation) by calling |
| * {@link |
| * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}. |
| * |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 1 << 2; |
| |
| /** |
| * When set {@link LayoutParams#TYPE_APPLICATION_OVERLAY} windows will stay visible, even if |
| * {@link LayoutParams#SYSTEM_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS} is set for another |
| * visible window. |
| * @hide |
| */ |
| @RequiresPermission(permission.SYSTEM_APPLICATION_OVERLAY) |
| public static final int PRIVATE_FLAG_SYSTEM_APPLICATION_OVERLAY = 1 << 3; |
| |
| /** In a multiuser system if this flag is set and the owner is a system process then this |
| * window will appear on all user screens. This overrides the default behavior of window |
| * types that normally only appear on the owning user's screen. Refer to each window type |
| * to determine its default behavior. |
| * |
| * {@hide} */ |
| @SystemApi |
| @RequiresPermission(permission.INTERNAL_SYSTEM_WINDOW) |
| public static final int SYSTEM_FLAG_SHOW_FOR_ALL_USERS = 1 << 4; |
| |
| /** |
| * Flag to allow this window to have unrestricted gesture exclusion. |
| * |
| * @see View#setSystemGestureExclusionRects(List) |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_UNRESTRICTED_GESTURE_EXCLUSION = 1 << 5; |
| |
| /** |
| * Never animate position changes of the window. |
| * |
| * @see android.R.styleable#Window_windowNoMoveAnimation |
| * {@hide} |
| */ |
| @UnsupportedAppUsage |
| public static final int PRIVATE_FLAG_NO_MOVE_ANIMATION = 1 << 6; |
| |
| /** Window flag: a special option intended for system dialogs. When |
| * this flag is set, the window will demand focus unconditionally when |
| * it is created. |
| * {@hide} */ |
| public static final int PRIVATE_FLAG_SYSTEM_ERROR = 1 << 8; |
| |
| /** |
| * Flag to indicate that the view hierarchy of the window can only be measured when |
| * necessary. If a window size can be known by the LayoutParams, we can use the size to |
| * relayout window, and we don't have to measure the view hierarchy before laying out the |
| * views. This reduces the chances to perform measure. |
| * {@hide} |
| */ |
| public static final int PRIVATE_FLAG_OPTIMIZE_MEASURE = 1 << 9; |
| |
| /** |
| * Flag that prevents the wallpaper behind the current window from receiving touch events. |
| * |
| * {@hide} |
| */ |
| public static final int PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS = 1 << 10; |
| |
| /** |
| * Flag to indicate that the window is forcibly to go edge-to-edge. |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_EDGE_TO_EDGE_ENFORCED = 1 << 11; |
| |
| /** |
| * Flag to indicate that the window frame should be the requested frame adding the display |
| * cutout frame. This will only be applied if a specific size smaller than the parent frame |
| * is given, and the window is covering the display cutout. The extended frame will not be |
| * larger than the parent frame. |
| * |
| * {@hide} |
| */ |
| public static final int PRIVATE_FLAG_LAYOUT_SIZE_EXTENDED_BY_CUTOUT = 1 << 12; |
| |
| /** |
| * Flag that will make window ignore app visibility and instead depend purely on the decor |
| * view visibility for determining window visibility. This is used by recents to keep |
| * drawing after it launches an app. |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_FORCE_DECOR_VIEW_VISIBILITY = 1 << 13; |
| |
| /** |
| * Flag to indicate that this child window should always be laid-out in the parent |
| * frame regardless of the current windowing mode configuration. |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME = 1 << 14; |
| |
| /** |
| * Flag to indicate that this window is always drawing the status bar background, no matter |
| * what the other flags are. |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_FORCE_DRAW_BAR_BACKGROUNDS = 1 << 15; |
| |
| /** |
| * Flag to indicate that this window needs Sustained Performance Mode if |
| * the device supports it. |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE = 1 << 16; |
| |
| /** |
| * Flag to indicate that this window is a immersive mode confirmation window. The window |
| * should be ignored when calculating insets control. This is used for prompt window |
| * triggered by insets visibility changes. If it can take over the insets control, the |
| * visibility will change unexpectedly and the window may dismiss itself. Power button panic |
| * handling will be disabled when this window exists. |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_IMMERSIVE_CONFIRMATION_WINDOW = 1 << 17; |
| |
| /** |
| * Flag to indicate that the window is forcibly to layout under the display cutout. |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_OVERRIDE_LAYOUT_IN_DISPLAY_CUTOUT_MODE = 1 << 18; |
| |
| /** |
| * Flag to indicate that any window added by an application process that is of type |
| * {@link #TYPE_TOAST} or that requires |
| * {@link android.app.AppOpsManager#OP_SYSTEM_ALERT_WINDOW} permission should be hidden when |
| * this window is visible. |
| * @hide |
| */ |
| @SystemApi |
| @RequiresPermission(permission.HIDE_NON_SYSTEM_OVERLAY_WINDOWS) |
| public static final int SYSTEM_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS = 1 << 19; |
| |
| /** |
| * Indicates that this window is the rounded corners overlay present on some |
| * devices this means that it will be excluded from: screenshots, |
| * screen magnification, and mirroring. |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY = 1 << 20; |
| |
| /** |
| * Flag to indicate that this window will be excluded while computing the magnifiable region |
| * on the un-scaled screen coordinate, which could avoid the cutout on the magnification |
| * border. It should be used for unmagnifiable overlays. |
| * |
| * </p><p> |
| * Note unlike {@link #PRIVATE_FLAG_NOT_MAGNIFIABLE}, this flag doesn't affect the ability |
| * of magnification. If you want to the window to be unmagnifiable and doesn't lead to the |
| * cutout, you need to combine both of them. |
| * </p><p> |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_EXCLUDE_FROM_SCREEN_MAGNIFICATION = 1 << 21; |
| |
| /** |
| * Flag to prevent the window from being magnified by the accessibility magnifier. |
| * |
| * TODO(b/190623172): This is a temporary solution and need to find out another way instead. |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_NOT_MAGNIFIABLE = 1 << 22; |
| |
| /** |
| * Flag to indicate that the window is color space agnostic, and the color can be |
| * interpreted to any color space. |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_COLOR_SPACE_AGNOSTIC = 1 << 24; |
| |
| /** |
| * Flag to indicate that the window consumes the insets of {@link Type#ime()}. This makes |
| * windows below this window unable to receive visible IME insets. |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_CONSUME_IME_INSETS = 1 << 25; |
| |
| /** |
| * Flag to indicate that the window is controlling how it fits window insets on its own. |
| * So we don't need to adjust its attributes for fitting window insets. |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_FIT_INSETS_CONTROLLED = 1 << 28; |
| |
| /** |
| * Flag to indicate that the window is a trusted overlay. |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_TRUSTED_OVERLAY = 1 << 29; |
| |
| /** |
| * Flag to indicate that the parent frame of a window should be inset by IME. |
| * @hide |
| */ |
| public static final int PRIVATE_FLAG_INSET_PARENT_FRAME_BY_IME = 1 << 30; |
| |
| /** |
| * Flag to indicate that we want to intercept and handle global drag and drop for all users. |
| * This flag allows a window to considered for drag events even if not visible, and will |
| * receive drags for all active users in the system. |
| * |
| * Additional data is provided to windows with this flag, including the {@link ClipData} |
| * including all items with the {@link DragEvent#ACTION_DRAG_STARTED} event, and the |
| * actual drag surface with the {@link DragEvent#ACTION_DROP} event. If the window consumes, |
| * the drop, then the cleanup of the drag surface (provided as a part of |
| * {@link DragEvent#ACTION_DROP}) will be relinquished to the window. |
| * @hide |
| */ |
| @RequiresPermission(permission.MANAGE_ACTIVITY_TASKS) |
| public static final int PRIVATE_FLAG_INTERCEPT_GLOBAL_DRAG_AND_DROP = 1 << 31; |
| |
| /** |
| * An internal annotation for flags that can be specified to {@link #softInputMode}. |
| * |
| * @removed mistakenly exposed as system-api previously |
| */ |
| @Retention(RetentionPolicy.SOURCE) |
| @IntDef(flag = true, prefix = { "SYSTEM_FLAG_" }, value = { |
| SYSTEM_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS, |
| SYSTEM_FLAG_SHOW_FOR_ALL_USERS, |
| }) |
| public @interface SystemFlags {} |
| |
| /** |
| * @hide |
| */ |
| @IntDef(flag = true, prefix="PRIVATE_FLAG_", value = { |
| PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED, |
| PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS, |
| SYSTEM_FLAG_SHOW_FOR_ALL_USERS, |
| PRIVATE_FLAG_UNRESTRICTED_GESTURE_EXCLUSION, |
| PRIVATE_FLAG_NO_MOVE_ANIMATION, |
| PRIVATE_FLAG_SYSTEM_ERROR, |
| PRIVATE_FLAG_OPTIMIZE_MEASURE, |
| PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS, |
| PRIVATE_FLAG_EDGE_TO_EDGE_ENFORCED, |
| PRIVATE_FLAG_LAYOUT_SIZE_EXTENDED_BY_CUTOUT, |
| PRIVATE_FLAG_FORCE_DECOR_VIEW_VISIBILITY, |
| PRIVATE_FLAG_LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME, |
| PRIVATE_FLAG_FORCE_DRAW_BAR_BACKGROUNDS, |
| PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE, |
| PRIVATE_FLAG_IMMERSIVE_CONFIRMATION_WINDOW, |
| PRIVATE_FLAG_OVERRIDE_LAYOUT_IN_DISPLAY_CUTOUT_MODE, |
| SYSTEM_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS, |
| PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY, |
| PRIVATE_FLAG_EXCLUDE_FROM_SCREEN_MAGNIFICATION, |
| PRIVATE_FLAG_NOT_MAGNIFIABLE, |
| PRIVATE_FLAG_COLOR_SPACE_AGNOSTIC, |
| PRIVATE_FLAG_CONSUME_IME_INSETS, |
| PRIVATE_FLAG_FIT_INSETS_CONTROLLED, |
| PRIVATE_FLAG_TRUSTED_OVERLAY, |
| PRIVATE_FLAG_INSET_PARENT_FRAME_BY_IME, |
| PRIVATE_FLAG_INTERCEPT_GLOBAL_DRAG_AND_DROP, |
| PRIVATE_FLAG_SYSTEM_APPLICATION_OVERLAY, |
| }) |
| @Retention(RetentionPolicy.SOURCE) |
| public @interface PrivateFlags {} |
| |
| /** |
| * Control flags that are private to the platform. |
| * @hide |
| */ |
| @UnsupportedAppUsage |
| @ViewDebug.ExportedProperty(flagMapping = { |
| @ViewDebug.FlagToString( |
| mask = PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED, |
| equals = PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED, |
| name = "FORCE_HARDWARE_ACCELERATED"), |
| @ViewDebug.FlagToString( |
| mask = PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS, |
| equals = PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS, |
| name = "WANTS_OFFSET_NOTIFICATIONS"), |
| @ViewDebug.FlagToString( |
| mask = SYSTEM_FLAG_SHOW_FOR_ALL_USERS, |
| equals = SYSTEM_FLAG_SHOW_FOR_ALL_USERS, |
| name = "SHOW_FOR_ALL_USERS"), |
| @ViewDebug.FlagToString( |
| mask = PRIVATE_FLAG_UNRESTRICTED_GESTURE_EXCLUSION, |
| equals = PRIVATE_FLAG_UNRESTRICTED_GESTURE_EXCLUSION, |
| name = "UNRESTRICTED_GESTURE_EXCLUSION"), |
| @ViewDebug.FlagToString( |
| mask = PRIVATE_FLAG_NO_MOVE_ANIMATION, |
| equals = PRIVATE_FLAG_NO_MOVE_ANIMATION, |
| name = "NO_MOVE_ANIMATION"), |
| @ViewDebug.FlagToString( |
| mask = PRIVATE_FLAG_SYSTEM_ERROR, |
| equals = PRIVATE_FLAG_SYSTEM_ERROR, |
| name = "SYSTEM_ERROR"), |
| @ViewDebug.FlagToString( |
| mask = PRIVATE_FLAG_OPTIMIZE_MEASURE, |
| equals = PRIVATE_FLAG_OPTIMIZE_MEASURE, |
| name = "OPTIMIZE_MEASURE"), |
| @ViewDebug.FlagToString( |
| mask = PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS, |
| equals = PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS, |
| name = "DISABLE_WALLPAPER_TOUCH_EVENTS"), |
| @ViewDebug.FlagToString( |
| mask = PRIVATE_FLAG_EDGE_TO_EDGE_ENFORCED, |
| equals = PRIVATE_FLAG_EDGE_TO_EDGE_ENFORCED, |
| name = "EDGE_TO_EDGE_ENFORCED"), |
| @ViewDebug.FlagToString( |
| mask = PRIVATE_FLAG_LAYOUT_SIZE_EXTENDED_BY_CUTOUT, |
| equals = PRIVATE_FLAG_LAYOUT_SIZE_EXTENDED_BY_CUTOUT, |
| name = "LAYOUT_SIZE_EXTENDED_BY_CUTOUT"), |
| @ViewDebug.FlagToString( |
| mask = PRIVATE_FLAG_FORCE_DECOR_VIEW_VISIBILITY, |
| equals = PRIVATE_FLAG_FORCE_DECOR_VIEW_VISIBILITY, |
| name = "FORCE_DECOR_VIEW_VISIBILITY"), |
| @ViewDebug.FlagToString( |
| mask = PRIVATE_FLAG_LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME, |
| equals = PRIVATE_FLAG_LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME, |
| name = "LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME"), |
| @ViewDebug.FlagToString( |
| mask = PRIVATE_FLAG_FORCE_DRAW_BAR_BACKGROUNDS, |
| equals = PRIVATE_FLAG_FORCE_DRAW_BAR_BACKGROUNDS, |
| name = "FORCE_DRAW_STATUS_BAR_BACKGROUND"), |
| @ViewDebug.FlagToString( |
| mask = PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE, |
| equals = PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE, |
| name = "SUSTAINED_PERFORMANCE_MODE"), |
| @ViewDebug.FlagToString( |
| mask = PRIVATE_FLAG_IMMERSIVE_CONFIRMATION_WINDOW, |
| equals = PRIVATE_FLAG_IMMERSIVE_CONFIRMATION_WINDOW, |
| name = "IMMERSIVE_CONFIRMATION_WINDOW"), |
| @ViewDebug.FlagToString( |
| mask = PRIVATE_FLAG_OVERRIDE_LAYOUT_IN_DISPLAY_CUTOUT_MODE, |
| equals = PRIVATE_FLAG_OVERRIDE_LAYOUT_IN_DISPLAY_CUTOUT_MODE, |
| name = "OVERRIDE_LAYOUT_IN_DISPLAY_CUTOUT_MODE"), |
| @ViewDebug.FlagToString( |
| mask = SYSTEM_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS, |
| equals = SYSTEM_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS, |
| name = "HIDE_NON_SYSTEM_OVERLAY_WINDOWS"), |
| @ViewDebug.FlagToString( |
| mask = PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY, |
| equals = PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY, |
| name = "IS_ROUNDED_CORNERS_OVERLAY"), |
| @ViewDebug.FlagToString( |
| mask = PRIVATE_FLAG_EXCLUDE_FROM_SCREEN_MAGNIFICATION, |
| equals = PRIVATE_FLAG_EXCLUDE_FROM_SCREEN_MAGNIFICATION, |
| name = "EXCLUDE_FROM_SCREEN_MAGNIFICATION"), |
| @ViewDebug.FlagToString( |
| mask = PRIVATE_FLAG_NOT_MAGNIFIABLE, |
| equals = PRIVATE_FLAG_NOT_MAGNIFIABLE, |
| name = "NOT_MAGNIFIABLE"), |
| @ViewDebug.FlagToString( |
| mask = PRIVATE_FLAG_COLOR_SPACE_AGNOSTIC, |
| equals = PRIVATE_FLAG_COLOR_SPACE_AGNOSTIC, |
| name = "COLOR_SPACE_AGNOSTIC"), |
| @ViewDebug.FlagToString( |
| mask = PRIVATE_FLAG_CONSUME_IME_INSETS, |
| equals = PRIVATE_FLAG_CONSUME_IME_INSETS, |
| name = "CONSUME_IME_INSETS"), |
| @ViewDebug.FlagToString( |
| mask = PRIVATE_FLAG_FIT_INSETS_CONTROLLED, |
| equals = PRIVATE_FLAG_FIT_INSETS_CONTROLLED, |
| name = "FIT_INSETS_CONTROLLED"), |
| @ViewDebug.FlagToString( |
| mask = PRIVATE_FLAG_TRUSTED_OVERLAY, |
| equals = PRIVATE_FLAG_TRUSTED_OVERLAY, |
| name = "TRUSTED_OVERLAY"), |
| @ViewDebug.FlagToString( |
| mask = PRIVATE_FLAG_INSET_PARENT_FRAME_BY_IME, |
| equals = PRIVATE_FLAG_INSET_PARENT_FRAME_BY_IME, |
| name = "INSET_PARENT_FRAME_BY_IME"), |
| @ViewDebug.FlagToString( |
| mask = PRIVATE_FLAG_INTERCEPT_GLOBAL_DRAG_AND_DROP, |
| equals = PRIVATE_FLAG_INTERCEPT_GLOBAL_DRAG_AND_DROP, |
| name = "INTERCEPT_GLOBAL_DRAG_AND_DROP"), |
| @ViewDebug.FlagToString( |
| mask = PRIVATE_FLAG_SYSTEM_APPLICATION_OVERLAY, |
| equals = PRIVATE_FLAG_SYSTEM_APPLICATION_OVERLAY, |
| name = "SYSTEM_APPLICATION_OVERLAY") |
| }) |
| @PrivateFlags |
| @TestApi |
| public int privateFlags; |
| |
| /** |
| * Given a particular set of window manager flags, determine whether |
| * such a window may be a target for an input method when it has |
| * focus. In particular, this checks the |
| * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM} |
| * flags and returns true if the combination of the two corresponds |
| * to a window that can use the input method. |
| * |
| * @param flags The current window manager flags. |
| * |
| * @return Returns {@code true} if a window with the given flags would be able to |
| * use the input method, {@code false} if not. |
| */ |
| public static boolean mayUseInputMethod(int flags) { |
| return (flags & FLAG_NOT_FOCUSABLE) != FLAG_NOT_FOCUSABLE |
| && (flags & FLAG_ALT_FOCUSABLE_IM) != FLAG_ALT_FOCUSABLE_IM; |
| } |
| |
| /** |
| * Mask for {@link #softInputMode} of the bits that determine the |
| * desired visibility state of the soft input area for this window. |
| */ |
| public static final int SOFT_INPUT_MASK_STATE = 0x0f; |
| |
| /** |
| * Visibility state for {@link #softInputMode}: no state has been specified. The system may |
| * show or hide the software keyboard for better user experience when the window gains |
| * focus. |
| */ |
| public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0; |
| |
| /** |
| * Visibility state for {@link #softInputMode}: please don't change the state of |
| * the soft input area. |
| */ |
| public static final int SOFT_INPUT_STATE_UNCHANGED = 1; |
| |
| /** |
| * Visibility state for {@link #softInputMode}: please hide any soft input |
| * area when normally appropriate (when the user is navigating |
| * forward to your window). |
| */ |
| public static final int SOFT_INPUT_STATE_HIDDEN = 2; |
| |
| /** |
| * Visibility state for {@link #softInputMode}: please always hide any |
| * soft input area when this window receives focus. |
| */ |
| public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3; |
| |
| /** |
| * Visibility state for {@link #softInputMode}: please show the soft |
| * input area when normally appropriate (when the user is navigating |
| * forward to your window). |
| * |
| * <p>Applications that target {@link android.os.Build.VERSION_CODES#P} and later, this flag |
| * is ignored unless there is a focused view that returns {@code true} from |
| * {@link View#onCheckIsTextEditor()} when the window is focused.</p> |
| */ |
| public static final int SOFT_INPUT_STATE_VISIBLE = 4; |
| |
| /** |
| * Visibility state for {@link #softInputMode}: please always make the |
| * soft input area visible when this window receives input focus. |
| * |
| * <p>Applications that target {@link android.os.Build.VERSION_CODES#P} and later, this flag |
| * is ignored unless there is a focused view that returns {@code true} from |
| * {@link View#onCheckIsTextEditor()} when the window is focused.</p> |
| */ |
| public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5; |
| |
| /** |
| * Mask for {@link #softInputMode} of the bits that determine the |
| * way that the window should be adjusted to accommodate the soft |
| * input window. |
| */ |
| public static final int SOFT_INPUT_MASK_ADJUST = 0xf0; |
| |
| /** Adjustment option for {@link #softInputMode}: nothing specified. |
| * The system will try to pick one or |
| * the other depending on the contents of the window. |
| */ |
| public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00; |
| |
| /** Adjustment option for {@link #softInputMode}: set to allow the |
| * window to be resized when an input |
| * method is shown, so that its contents are not covered by the input |
| * method. This can <em>not</em> be combined with |
| * {@link #SOFT_INPUT_ADJUST_PAN}; if |
| * neither of these are set, then the system will try to pick one or |
| * the other depending on the contents of the window. If the window's |
| * layout parameter flags include {@link #FLAG_FULLSCREEN}, this |
| * value for {@link #softInputMode} will be ignored; the window will |
| * not resize, but will stay fullscreen. |
| * |
| * @deprecated Call {@link Window#setDecorFitsSystemWindows(boolean)} with {@code false} and |
| * install an {@link OnApplyWindowInsetsListener} on your root content view that fits insets |
| * of type {@link Type#ime()}. |
| */ |
| @Deprecated |
| public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10; |
| |
| /** Adjustment option for {@link #softInputMode}: set to have a window |
| * pan when an input method is |
| * shown, so it doesn't need to deal with resizing but just panned |
| * by the framework to ensure the current input focus is visible. This |
| * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if |
| * neither of these are set, then the system will try to pick one or |
| * the other depending on the contents of the window. |
| */ |
| public static final int SOFT_INPUT_ADJUST_PAN = 0x20; |
| |
| /** Adjustment option for {@link #softInputMode}: set to have a window |
| * not adjust for a shown input method. The window will not be resized, |
| * and it will not be panned to make its focus visible. |
| */ |
| public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30; |
| |
| /** |
| * Bit for {@link #softInputMode}: set when the user has navigated |
| * forward to the window. This is normally set automatically for |
| * you by the system, though you may want to set it in certain cases |
| * when you are displaying a window yourself. This flag will always |
| * be cleared automatically after the window is displayed. |
| */ |
| public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100; |
| |
| /** |
| * An internal annotation for flags that can be specified to {@link #softInputMode}. |
| * |
| * @hide |
| */ |
| @Retention(RetentionPolicy.SOURCE) |
| @IntDef(flag = true, prefix = { "SOFT_INPUT_" }, value = { |
| SOFT_INPUT_STATE_UNSPECIFIED, |
| SOFT_INPUT_STATE_UNCHANGED, |
| SOFT_INPUT_STATE_HIDDEN, |
| SOFT_INPUT_STATE_ALWAYS_HIDDEN, |
| SOFT_INPUT_STATE_VISIBLE, |
| SOFT_INPUT_STATE_ALWAYS_VISIBLE, |
| SOFT_INPUT_ADJUST_UNSPECIFIED, |
| SOFT_INPUT_ADJUST_RESIZE, |
| SOFT_INPUT_ADJUST_PAN, |
| SOFT_INPUT_ADJUST_NOTHING, |
| SOFT_INPUT_IS_FORWARD_NAVIGATION, |
| }) |
| public @interface SoftInputModeFlags {} |
| |
| /** |
| * Desired operating mode for any soft input area. May be any combination |
| * of: |
| * |
| * <ul> |
| * <li> One of the visibility states |
| * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED}, |
| * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_HIDDEN}, |
| * {@link #SOFT_INPUT_STATE_VISIBLE}, or {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}. |
| * <li> One of the adjustment options |
| * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED}, {@link #SOFT_INPUT_ADJUST_RESIZE}, |
| * {@link #SOFT_INPUT_ADJUST_PAN}, or {@link #SOFT_INPUT_ADJUST_NOTHING}. |
| * </ul> |
| * |
| * |
| * <p>This flag can be controlled in your theme through the |
| * {@link android.R.attr#windowSoftInputMode} attribute.</p> |
| */ |
| @SoftInputModeFlags |
| public int softInputMode; |
| |
| /** |
| * Placement of window within the screen as per {@link Gravity}. Both |
| * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, |
| * android.graphics.Rect) Gravity.apply} and |
| * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect) |
| * Gravity.applyDisplay} are used during window layout, with this value |
| * given as the desired gravity. For example you can specify |
| * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and |
| * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here |
| * to control the behavior of |
| * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect) |
| * Gravity.applyDisplay}. |
| * |
| * @see Gravity |
| */ |
| @GravityFlags |
| public int gravity; |
| |
| /** |
| * The horizontal margin, as a percentage of the container's width, |
| * between the container and the widget. See |
| * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, |
| * android.graphics.Rect) Gravity.apply} for how this is used. This |
| * field is added with {@link #x} to supply the <var>xAdj</var> parameter. |
| */ |
| public float horizontalMargin; |
| |
| /** |
| * The vertical margin, as a percentage of the container's height, |
| * between the container and the widget. See |
| * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, |
| * android.graphics.Rect) Gravity.apply} for how this is used. This |
| * field is added with {@link #y} to supply the <var>yAdj</var> parameter. |
| */ |
| public float verticalMargin; |
| |
| /** |
| * Positive insets between the drawing surface and window content. |
| * |
| * @hide |
| */ |
| public final Rect surfaceInsets = new Rect(); |
| |
| /** |
| * Whether the surface insets have been manually set. When set to |
| * {@code false}, the view root will automatically determine the |
| * appropriate surface insets. |
| * |
| * @see #surfaceInsets |
| * @hide |
| */ |
| public boolean hasManualSurfaceInsets; |
| |
| /** |
| * Whether we should use global insets state when report insets to the window. When set to |
| * {@code true}, all the insets will be reported to the window regardless of the z-order. |
| * Otherwise, only the insets above the given window will be reported. |
| * |
| * @hide |
| */ |
| public boolean receiveInsetsIgnoringZOrder; |
| |
| /** |
| * Whether the previous surface insets should be used vs. what is currently set. When set |
| * to {@code true}, the view root will ignore surfaces insets in this object and use what |
| * it currently has. |
| * |
| * @see #surfaceInsets |
| * @hide |
| */ |
| public boolean preservePreviousSurfaceInsets = true; |
| |
| /** |
| * The desired bitmap format. May be one of the constants in |
| * {@link android.graphics.PixelFormat}. The choice of format |
| * might be overridden by {@link #setColorMode(int)}. Default is OPAQUE. |
| */ |
| public int format; |
| |
| /** |
| * A style resource defining the animations to use for this window. |
| * This must be a system resource; it can not be an application resource |
| * because the window manager does not have access to applications. |
| */ |
| public int windowAnimations; |
| |
| /** |
| * An alpha value to apply to this entire window. |
| * An alpha of 1.0 means fully opaque and 0.0 means fully transparent |
| */ |
| public float alpha = 1.0f; |
| |
| /** |
| * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming |
| * to apply. Range is from 1.0 for completely opaque to 0.0 for no |
| * dim. |
| */ |
| public float dimAmount = 1.0f; |
| |
| /** |
| * Default value for {@link #screenBrightness} and {@link #buttonBrightness} |
| * indicating that the brightness value is not overridden for this window |
| * and normal brightness policy should be used. |
| */ |
| public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f; |
| |
| /** |
| * Value for {@link #screenBrightness} and {@link #buttonBrightness} |
| * indicating that the screen or button backlight brightness should be set |
| * to the lowest value when this window is in front. |
| */ |
| public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f; |
| |
| /** |
| * Value for {@link #screenBrightness} and {@link #buttonBrightness} |
| * indicating that the screen or button backlight brightness should be set |
| * to the hightest value when this window is in front. |
| */ |
| public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f; |
| |
| /** |
| * This can be used to override the user's preferred brightness of |
| * the screen. A value of less than 0, the default, means to use the |
| * preferred screen brightness. 0 to 1 adjusts the brightness from |
| * dark to full bright. |
| */ |
| public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE; |
| |
| /** |
| * This can be used to override the standard behavior of the button and |
| * keyboard backlights. A value of less than 0, the default, means to |
| * use the standard backlight behavior. 0 to 1 adjusts the brightness |
| * from dark to full bright. |
| */ |
| public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE; |
| |
| /** |
| * Unspecified value for {@link #rotationAnimation} indicating |
| * a lack of preference. |
| * @hide |
| */ |
| public static final int ROTATION_ANIMATION_UNSPECIFIED = -1; |
| |
| /** |
| * Value for {@link #rotationAnimation} which specifies that this |
| * window will visually rotate in or out following a rotation. |
| */ |
| public static final int ROTATION_ANIMATION_ROTATE = 0; |
| |
| /** |
| * Value for {@link #rotationAnimation} which specifies that this |
| * window will fade in or out following a rotation. |
| */ |
| public static final int ROTATION_ANIMATION_CROSSFADE = 1; |
| |
| /** |
| * Value for {@link #rotationAnimation} which specifies that this window |
| * will immediately disappear or appear following a rotation. |
| */ |
| public static final int ROTATION_ANIMATION_JUMPCUT = 2; |
| |
| /** |
| * Value for {@link #rotationAnimation} to specify seamless rotation mode. |
| * This works like JUMPCUT but will fall back to CROSSFADE if rotation |
| * can't be applied without pausing the screen. For example, this is ideal |
| * for Camera apps which don't want the viewfinder contents to ever rotate |
| * or fade (and rather to be seamless) but also don't want ROTATION_ANIMATION_JUMPCUT |
| * during app transition scenarios where seamless rotation can't be applied. |
| */ |
| public static final int ROTATION_ANIMATION_SEAMLESS = 3; |
| |
| /** |
| * Define the exit and entry animations used on this window when the device is rotated. |
| * This only has an affect if the incoming and outgoing topmost |
| * opaque windows have the #FLAG_FULLSCREEN bit set and are not covered |
| * by other windows. All other situations default to the |
| * {@link #ROTATION_ANIMATION_ROTATE} behavior. |
| * |
| * @see #ROTATION_ANIMATION_ROTATE |
| * @see #ROTATION_ANIMATION_CROSSFADE |
| * @see #ROTATION_ANIMATION_JUMPCUT |
| * @see #ROTATION_ANIMATION_SEAMLESS |
| */ |
| public int rotationAnimation = ROTATION_ANIMATION_ROTATE; |
| |
| /** |
| * Identifier for this window. This will usually be filled in for |
| * you. |
| */ |
| public IBinder token = null; |
| |
| /** |
| * The token of {@link android.window.WindowContext}. It is usually a |
| * {@link android.app.WindowTokenClient} and is used for associating the params with an |
| * existing node in the WindowManager hierarchy and getting the corresponding |
| * {@link Configuration} and {@link android.content.res.Resources} values with updates |
| * propagated from the server side. |
| * |
| * @hide |
| */ |
| @Nullable |
| public IBinder mWindowContextToken = null; |
| |
| /** |
| * Name of the package owning this window. |
| */ |
| public String packageName = null; |
| |
| /** |
| * Specific orientation value for a window. |
| * May be any of the same values allowed |
| * for {@link android.content.pm.ActivityInfo#screenOrientation}. |
| * If not set, a default value of |
| * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED} |
| * will be used. |
| */ |
| @ActivityInfo.ScreenOrientation |
| public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED; |
| |
| /** |
| * The preferred refresh rate for the window. |
| * <p> |
| * Before API 34, this must be one of the supported refresh rates obtained |
| * for the display(s) the window is on. The selected refresh rate will be |
| * applied to the display's default mode. |
| * <p> |
| * Starting API 34, this value is not limited to the supported refresh rates |
| * obtained from the display(s) for the window: it can be any refresh rate |
| * the window intends to run at. Any refresh rate can be provided as the |
| * preferred window refresh rate. The OS will select the refresh rate that |
| * best matches the {@link #preferredRefreshRate}. |
| * <p> |
| * Setting this value is the equivalent of calling {@link Surface#setFrameRate} with ( |
| * preferred_frame_rate, |
| * {@link Surface#FRAME_RATE_COMPATIBILITY_DEFAULT}, |
| * {@link Surface#CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS}). |
| * This should be used in favor of {@link LayoutParams#preferredDisplayModeId} for |
| * applications that want to specify the refresh rate, but do not want to specify a |
| * preference for any other displayMode properties (e.g., resolution). |
| * <p> |
| * This value is ignored if {@link #preferredDisplayModeId} is set. |
| * |
| * @see Display#getSupportedRefreshRates() |
| */ |
| public float preferredRefreshRate; |
| |
| /** |
| * Id of the preferred display mode for the window. |
| * <p> |
| * This must be one of the supported modes obtained for the display(s) the window is on. |
| * A value of {@code 0} means no preference. |
| * |
| * @see Display#getSupportedModes() |
| * @see Display.Mode#getModeId() |
| */ |
| public int preferredDisplayModeId; |
| |
| /** |
| * The min display refresh rate while the window is in focus. |
| * |
| * This value is ignored if {@link #preferredDisplayModeId} is set. |
| * @hide |
| */ |
| @SuppressLint("UnflaggedApi") // @TestApi without associated feature. |
| @TestApi |
| public float preferredMinDisplayRefreshRate; |
| |
| /** |
| * The max display refresh rate while the window is in focus. |
| * |
| * This value is ignored if {@link #preferredDisplayModeId} is set. |
| * @hide |
| */ |
| @SuppressLint("UnflaggedApi") // @TestApi without associated feature. |
| @TestApi |
| public float preferredMaxDisplayRefreshRate; |
| |
| /** Indicates whether this window wants the HDR conversion is disabled. */ |
| public static final int DISPLAY_FLAG_DISABLE_HDR_CONVERSION = 1 << 0; |
| |
| /** |
| * Flags that can be used to set display properties. |
| * |
| * @hide |
| */ |
| @IntDef(flag = true, prefix = "DISPLAY_FLAG_", value = { |
| DISPLAY_FLAG_DISABLE_HDR_CONVERSION, |
| }) |
| public @interface DisplayFlags {} |
| |
| @DisplayFlags |
| private int mDisplayFlags; |
| |
| /** |
| * An internal annotation for flags that can be specified to {@link #systemUiVisibility} |
| * and {@link #subtreeSystemUiVisibility}. |
| * |
| * @hide |
| */ |
| @Retention(RetentionPolicy.SOURCE) |
| @IntDef(flag = true, prefix = { "" }, value = { |
| SYSTEM_UI_FLAG_VISIBLE, |
| SYSTEM_UI_FLAG_LOW_PROFILE, |
| SYSTEM_UI_FLAG_HIDE_NAVIGATION, |
| SYSTEM_UI_FLAG_FULLSCREEN, |
| SYSTEM_UI_FLAG_LIGHT_NAVIGATION_BAR, |
| SYSTEM_UI_FLAG_LAYOUT_STABLE, |
| SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION, |
| SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN, |
| SYSTEM_UI_FLAG_IMMERSIVE, |
| SYSTEM_UI_FLAG_IMMERSIVE_STICKY, |
| SYSTEM_UI_FLAG_LIGHT_STATUS_BAR, |
| STATUS_BAR_DISABLE_EXPAND, |
| STATUS_BAR_DISABLE_NOTIFICATION_ICONS, |
| STATUS_BAR_DISABLE_NOTIFICATION_ALERTS, |
| STATUS_BAR_DISABLE_NOTIFICATION_TICKER, |
| STATUS_BAR_DISABLE_SYSTEM_INFO, |
| STATUS_BAR_DISABLE_HOME, |
| STATUS_BAR_DISABLE_BACK, |
| STATUS_BAR_DISABLE_CLOCK, |
| STATUS_BAR_DISABLE_RECENT, |
| STATUS_BAR_DISABLE_SEARCH, |
| }) |
| public @interface SystemUiVisibilityFlags {} |
| |
| /** |
| * Control the visibility of the status bar. |
| * |
| * @see View#STATUS_BAR_VISIBLE |
| * @see View#STATUS_BAR_HIDDEN |
| * |
| * @deprecated SystemUiVisibility flags are deprecated. Use {@link WindowInsetsController} |
| * instead. |
| */ |
| @SystemUiVisibilityFlags |
| @Deprecated |
| public int systemUiVisibility; |
| |
| /** |
| * @hide |
| * The ui visibility as requested by the views in this hierarchy. |
| * the combined value should be systemUiVisibility | subtreeSystemUiVisibility. |
| */ |
| @SystemUiVisibilityFlags |
| @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) |
| public int subtreeSystemUiVisibility; |
| |
| /** |
| * Get callbacks about the system ui visibility changing. |
| * |
| * TODO: Maybe there should be a bitfield of optional callbacks that we need. |
| * |
| * @hide |
| */ |
| @UnsupportedAppUsage |
| public boolean hasSystemUiListeners; |
| |
| /** @hide */ |
| @Retention(RetentionPolicy.SOURCE) |
| @IntDef( |
| value = {LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT, |
| LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES, |
| LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER, |
| LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS}) |
| @interface LayoutInDisplayCutoutMode {} |
| |
| /** |
| * Controls how the window is laid out if there is a {@link DisplayCutout}. |
| * |
| * <p> |
| * Defaults to {@link #LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT}. |
| * |
| * @see #LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT |
| * @see #LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES |
| * @see #LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER |
| * @see #LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS |
| * @see DisplayCutout |
| * @see android.R.attr#windowLayoutInDisplayCutoutMode |
| * android:windowLayoutInDisplayCutoutMode |
| */ |
| @LayoutInDisplayCutoutMode |
| public int layoutInDisplayCutoutMode = LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT; |
| |
| /** |
| * The window is allowed to extend into the {@link DisplayCutout} area, only if the |
| * {@link DisplayCutout} is fully contained within a system bar or the {@link DisplayCutout} |
| * is not deeper than 16 dp, but this depends on the OEM choice. Otherwise, the window is |
| * laid out such that it does not overlap with the {@link DisplayCutout} area. |
| * |
| * <p> |
| * In practice, this means that if the window did not set {@link #FLAG_FULLSCREEN} or |
| * {@link View#SYSTEM_UI_FLAG_FULLSCREEN}, it can extend into the cutout area in portrait |
| * if the cutout is at the top edge. Similarly for |
| * {@link View#SYSTEM_UI_FLAG_HIDE_NAVIGATION} and a cutout at the bottom of the screen. |
| * Otherwise (i.e. fullscreen or landscape) it is laid out such that it does not overlap the |
| * cutout area. |
| * |
| * <p> |
| * The usual precautions for not overlapping with the status and navigation bar are |
| * sufficient for ensuring that no important content overlaps with the DisplayCutout. |
| * |
| * <p> |
| * Note: OEMs can have an option to allow the window to always extend into the |
| * {@link DisplayCutout} area, no matter the cutout flag set, when the {@link DisplayCutout} |
| * is on the different side from system bars, only if the {@link DisplayCutout} overlaps at |
| * most 16dp with the windows. |
| * In such case, OEMs must provide an opt-in/out affordance for users. |
| * |
| * @see DisplayCutout |
| * @see WindowInsets |
| * @see #layoutInDisplayCutoutMode |
| * @see android.R.attr#windowLayoutInDisplayCutoutMode |
| * android:windowLayoutInDisplayCutoutMode |
| */ |
| public static final int LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT = 0; |
| |
| /** |
| * The window is always allowed to extend into the {@link DisplayCutout} areas on the short |
| * edges of the screen. |
| * |
| * <p> |
| * The window will never extend into a {@link DisplayCutout} area on the long edges of the |
| * screen, unless the {@link DisplayCutout} is not deeper than 16 dp, but this depends on |
| * the OEM choice. |
| * |
| * <p> |
| * Note: OEMs can have an option to allow the window to extend into the |
| * {@link DisplayCutout} area on the long edge side, only if the cutout overlaps at most |
| * 16dp with the windows. In such case, OEMs must provide an opt-in/out affordance for |
| * users. |
| * |
| * <p> |
| * The window must make sure that no important content overlaps with the |
| * {@link DisplayCutout}. |
| * |
| * <p> |
| * In this mode, the window extends under cutouts on the short edge of the display in both |
| * portrait and landscape, regardless of whether the window is hiding the system bars:<br/> |
| * <img src="{@docRoot}reference/android/images/display_cutout/short_edge/fullscreen_top_no_letterbox.png" |
| * height="720" |
| * alt="Screenshot of a fullscreen activity on a display with a cutout at the top edge in |
| * portrait, no letterbox is applied."/> |
| * |
| * <img src="{@docRoot}reference/android/images/display_cutout/short_edge/landscape_top_no_letterbox.png" |
| * width="720" |
| * alt="Screenshot of an activity on a display with a cutout at the top edge in landscape, |
| * no letterbox is applied."/> |
| * |
| * <p> |
| * A cutout in the corner is considered to be on the short edge: <br/> |
| * <img src="{@docRoot}reference/android/images/display_cutout/short_edge/fullscreen_corner_no_letterbox.png" |
| * height="720" |
| * alt="Screenshot of a fullscreen activity on a display with a cutout in the corner in |
| * portrait, no letterbox is applied."/> |
| * |
| * <p> |
| * On the other hand, should the cutout be on the long edge of the display, a letterbox will |
| * be applied such that the window does not extend into the cutout on either long edge: |
| * <br/> |
| * <img src="{@docRoot}reference/android/images/display_cutout/short_edge/portrait_side_letterbox.png" |
| * height="720" |
| * alt="Screenshot of an activity on a display with a cutout on the long edge in portrait, |
| * letterbox is applied."/> |
| * |
| * <p> |
| * Note: Android might not allow the content view to overlap the system bars in view level. |
| * To override this behavior and allow content to be able to extend into the cutout area, |
| * call {@link Window#setDecorFitsSystemWindows(boolean)} with {@code false}. |
| * |
| * @see DisplayCutout |
| * @see WindowInsets#getDisplayCutout() |
| * @see #layoutInDisplayCutoutMode |
| * @see android.R.attr#windowLayoutInDisplayCutoutMode |
| * android:windowLayoutInDisplayCutoutMode |
| */ |
| public static final int LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES = 1; |
| |
| /** |
| * The window is never allowed to overlap with the DisplayCutout area. |
| * |
| * <p> |
| * This should be used with windows that transiently set |
| * {@link View#SYSTEM_UI_FLAG_FULLSCREEN} or {@link View#SYSTEM_UI_FLAG_HIDE_NAVIGATION} |
| * to avoid a relayout of the window when the respective flag is set or cleared. |
| * |
| * @see DisplayCutout |
| * @see #layoutInDisplayCutoutMode |
| * @see android.R.attr#windowLayoutInDisplayCutoutMode |
| * android:windowLayoutInDisplayCutoutMode |
| */ |
| public static final int LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER = 2; |
| |
| /** |
| * The window is always allowed to extend into the {@link DisplayCutout} areas on the all |
| * edges of the screen. |
| * |
| * <p> |
| * The window must make sure that no important content overlaps with the |
| * {@link DisplayCutout}. |
| * |
| * <p> |
| * In this mode, the window extends under cutouts on the all edges of the display in both |
| * portrait and landscape, regardless of whether the window is hiding the system bars. |
| * |
| * <p> |
| * Note: Android might not allow the content view to overlap the system bars in view level. |
| * To override this behavior and allow content to be able to extend into the cutout area, |
| * call {@link Window#setDecorFitsSystemWindows(boolean)} with {@code false}. |
| * |
| * @see DisplayCutout |
| * @see WindowInsets#getDisplayCutout() |
| * @see #layoutInDisplayCutoutMode |
| * @see android.R.attr#windowLayoutInDisplayCutoutMode |
| * android:windowLayoutInDisplayCutoutMode |
| */ |
| public static final int LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS = 3; |
| |
| /** |
| * Does not construct an input channel for this window. The channel will therefore |
| * be incapable of receiving input. |
| * |
| * @hide |
| */ |
| public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 1 << 0; |
| |
| /** |
| * When this window has focus, does not call user activity for all input events so |
| * the application will have to do it itself. Should only be used by |
| * the keyguard and phone app. |
| * <p> |
| * Should only be used by the keyguard and phone app. |
| * </p> |
| * |
| * @hide |
| */ |
| @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) |
| public static final int INPUT_FEATURE_DISABLE_USER_ACTIVITY = 1 << 1; |
| |
| /** |
| * An input spy window. This window will receive all pointer events within its touchable |
| * area, but will not stop events from being sent to other windows below it in z-order. |
| * An input event will be dispatched to all spy windows above the top non-spy window at the |
| * event's coordinates. |
| * |
| * @hide |
| */ |
| @RequiresPermission(permission.MONITOR_INPUT) |
| public static final int INPUT_FEATURE_SPY = 1 << 2; |
| |
| /** |
| * Input feature used to indicate that this window is privacy sensitive. This may be used |
| * to redact input interactions from tracing or screen mirroring. |
| * <p> |
| * A window that uses {@link LayoutParams#FLAG_SECURE} will automatically be treated as |
| * a sensitive for input tracing, but this input feature can be set on windows that don't |
| * set FLAG_SECURE. The tracing configuration will determine how these sensitive events |
| * are eventually traced. |
| * <p> |
| * This can only be set for trusted system overlays. |
| * <p> |
| * Note: Input tracing is only available on userdebug and eng builds. |
| * |
| * @hide |
| */ |
| public static final int INPUT_FEATURE_SENSITIVE_FOR_PRIVACY = 1 << 3; |
| |
| /** |
| * An internal annotation for flags that can be specified to {@link #inputFeatures}. |
| * |
| * NOTE: These are not the same as {@link android.os.InputConfig} flags. |
| * |
| * @hide |
| */ |
| @Retention(RetentionPolicy.SOURCE) |
| @IntDef(flag = true, prefix = {"INPUT_FEATURE_"}, value = { |
| INPUT_FEATURE_NO_INPUT_CHANNEL, |
| INPUT_FEATURE_DISABLE_USER_ACTIVITY, |
| INPUT_FEATURE_SPY, |
| INPUT_FEATURE_SENSITIVE_FOR_PRIVACY, |
| }) |
| public @interface InputFeatureFlags { |
| } |
| |
| /** |
| * Control a set of features of the input subsystem that are exposed to the app process. |
| * |
| * WARNING: Do NOT use {@link android.os.InputConfig} flags! This must be set to flag values |
| * included in {@link InputFeatureFlags}. |
| * |
| * @hide |
| * @see InputFeatureFlags |
| */ |
| @InputFeatureFlags |
| @UnsupportedAppUsage |
| public int inputFeatures; |
| |
| /** |
| * Sets the number of milliseconds before the user activity timeout occurs |
| * when this window has focus. A value of -1 uses the standard timeout. |
| * A value of 0 uses the minimum support display timeout. |
| * <p> |
| * This property can only be used to reduce the user specified display timeout; |
| * it can never make the timeout longer than it normally would be. |
| * </p><p> |
| * Should only be used by the keyguard and phone app. |
| * </p> |
| * |
| * @hide |
| */ |
| @UnsupportedAppUsage |
| public long userActivityTimeout = -1; |
| |
| /** |
| * For windows with an anchor (e.g. PopupWindow), keeps track of the View that anchors the |
| * window. |
| * |
| * @hide |
| */ |
| public long accessibilityIdOfAnchor = AccessibilityNodeInfo.UNDEFINED_NODE_ID; |
| |
| /** |
| * The window title isn't kept in sync with what is displayed in the title bar, so we |
| * separately track the currently shown title to provide to accessibility. |
| * |
| * @hide |
| */ |
| @TestApi |
| public CharSequence accessibilityTitle; |
| |
| /** |
| * Sets a timeout in milliseconds before which the window will be hidden |
| * by the window manager. Useful for transient notifications like toasts |
| * so we don't have to rely on client cooperation to ensure the window |
| * is hidden. Must be specified at window creation time. Note that apps |
| * are not prepared to handle their windows being removed without their |
| * explicit request and may try to interact with the removed window |
| * resulting in undefined behavior and crashes. Therefore, we do hide |
| * such windows to prevent them from overlaying other apps. |
| * |
| * @hide |
| */ |
| @UnsupportedAppUsage |
| public long hideTimeoutMilliseconds = -1; |
| |
| /** |
| * Indicates whether this window wants the connected display to do minimal post processing |
| * on the produced image or video frames. This will only be requested if the window is |
| * visible on the screen. |
| * |
| * <p>This setting should be used when low latency has a higher priority than image |
| * enhancement processing (e.g. for games or video conferencing). |
| * |
| * <p>If the Display sink is connected via HDMI, the device will begin to send infoframes |
| * with Auto Low Latency Mode enabled and Game Content Type. This will switch the connected |
| * display to a minimal image processing mode (if available), which reduces latency, |
| * improving the user experience for gaming or video conferencing applications. For more |
| * information, see HDMI 2.1 specification. |
| * |
| * <p>If the Display sink has an internal connection or uses some other protocol than HDMI, |
| * effects may be similar but implementation-defined. |
| * |
| * <p>The ability to switch to a mode with minimal post proessing may be disabled by a user |
| * setting in the system settings menu. In that case, this field is ignored and the display |
| * will remain in its current mode. |
| * |
| * @see android.content.pm.ActivityInfo#FLAG_PREFER_MINIMAL_POST_PROCESSING |
| * @see android.view.Display#isMinimalPostProcessingSupported |
| * @see android.view.Window#setPreferMinimalPostProcessing |
| */ |
| public boolean preferMinimalPostProcessing = false; |
| |
| /** |
| * Specifies the amount of blur to be used to blur everything behind the window. |
| * The effect is similar to the dimAmount, but instead of dimming, the content behind |
| * will be blurred. |
| * |
| * The blur behind radius range starts at 0, which means no blur, and increases until 150 |
| * for the densest blur. |
| * |
| * @see #setBlurBehindRadius |
| */ |
| private int mBlurBehindRadius = 0; |
| |
| /** |
| * The color mode requested by this window. The target display may |
| * not be able to honor the request. When the color mode is not set |
| * to {@link ActivityInfo#COLOR_MODE_DEFAULT}, it might override the |
| * pixel format specified in {@link #format}. |
| * |
| * @hide |
| */ |
| @ActivityInfo.ColorMode |
| private int mColorMode = COLOR_MODE_DEFAULT; |
| |
| /** @hide */ |
| private float mDesiredHdrHeadroom = 0; |
| |
| /** |
| * For variable refresh rate project. |
| */ |
| private boolean mFrameRateBoostOnTouch = true; |
| private boolean mIsFrameRatePowerSavingsBalanced = true; |
| private static boolean sToolkitSetFrameRateReadOnlyFlagValue = |
| android.view.flags.Flags.toolkitSetFrameRateReadOnly(); |
| |
| /** |
| * Carries the requests about {@link WindowInsetsController.Appearance} and |
| * {@link WindowInsetsController.Behavior} to the system windows which can produce insets. |
| * |
| * @hide |
| */ |
| public final InsetsFlags insetsFlags = new InsetsFlags(); |
| |
| @ViewDebug.ExportedProperty(flagMapping = { |
| @ViewDebug.FlagToString( |
| mask = STATUS_BARS, |
| equals = STATUS_BARS, |
| name = "STATUS_BARS"), |
| @ViewDebug.FlagToString( |
| mask = NAVIGATION_BARS, |
| equals = NAVIGATION_BARS, |
| name = "NAVIGATION_BARS"), |
| @ViewDebug.FlagToString( |
| mask = CAPTION_BAR, |
| equals = CAPTION_BAR, |
| name = "CAPTION_BAR"), |
| @ViewDebug.FlagToString( |
| mask = IME, |
| equals = IME, |
| name = "IME"), |
| @ViewDebug.FlagToString( |
| mask = SYSTEM_GESTURES, |
| equals = SYSTEM_GESTURES, |
| name = "SYSTEM_GESTURES"), |
| @ViewDebug.FlagToString( |
| mask = MANDATORY_SYSTEM_GESTURES, |
| equals = MANDATORY_SYSTEM_GESTURES, |
| name = "MANDATORY_SYSTEM_GESTURES"), |
| @ViewDebug.FlagToString( |
| mask = TAPPABLE_ELEMENT, |
| equals = TAPPABLE_ELEMENT, |
| name = "TAPPABLE_ELEMENT"), |
| @ViewDebug.FlagToString( |
| mask = WINDOW_DECOR, |
| equals = WINDOW_DECOR, |
| name = "WINDOW_DECOR") |
| }) |
| private @InsetsType int mFitInsetsTypes = Type.systemBars(); |
| |
| @ViewDebug.ExportedProperty(flagMapping = { |
| @ViewDebug.FlagToString( |
| mask = LEFT, |
| equals = LEFT, |
| name = "LEFT"), |
| @ViewDebug.FlagToString( |
| mask = TOP, |
| equals = TOP, |
| name = "TOP"), |
| @ViewDebug.FlagToString( |
| mask = RIGHT, |
| equals = RIGHT, |
| name = "RIGHT"), |
| @ViewDebug.FlagToString( |
| mask = BOTTOM, |
| equals = BOTTOM, |
| name = "BOTTOM") |
| }) |
| private @InsetsSide int mFitInsetsSides = Side.all(); |
| |
| private boolean mFitInsetsIgnoringVisibility = false; |
| |
| /** |
| * If set, the specified insets types will be provided by the window and the insets frame |
| * will be calculated based on the provider's parameters. The insets types and the array |
| * should not be modified after the window is added. If multiple layout parameters are |
| * provided for different rotations in {@link LayoutParams#paramsForRotation}, the types in |
| * the providedInsets array should be the same in all rotations, including the base one. |
| * All other params can be adjusted at runtime. |
| * See {@link InsetsFrameProvider}. |
| * |
| * @hide |
| */ |
| public InsetsFrameProvider[] providedInsets; |
| |
| /** |
| * Specifies which {@link InsetsType}s should be forcibly shown. The types shown by this |
| * method won't affect the app's layout. This field only takes effects if the caller has |
| * {@link android.Manifest.permission#STATUS_BAR_SERVICE} or the caller has the same uid as |
| * the recents component. |
| * |
| * @hide |
| */ |
| public @InsetsType int forciblyShownTypes; |
| |
| /** |
| * {@link LayoutParams} to be applied to the window when layout with a assigned rotation. |
| * This will make layout during rotation change smoothly. |
| * |
| * @hide |
| */ |
| public LayoutParams[] paramsForRotation; |
| |
| /** |
| * Specifies whether to send touch events to wallpaper, if the window shows wallpaper in the |
| * background. By default, this is set to {@code true} i.e. if any window shows wallpaper |
| * in the background, the wallpaper will receive touch events, unless specified otherwise. |
| * |
| * @see android.view.WindowManager.LayoutParams#FLAG_SHOW_WALLPAPER |
| */ |
| private boolean mWallpaperTouchEventsEnabled = true; |
| |
| /** |
| * Specifies types of insets that this window should avoid overlapping during layout. |
| * |
| * @param types which {@link WindowInsets.Type}s of insets that this window should avoid. |
| * The initial value of this object includes all system bars. |
| */ |
| public void setFitInsetsTypes(@InsetsType int types) { |
| mFitInsetsTypes = types; |
| privateFlags |= PRIVATE_FLAG_FIT_INSETS_CONTROLLED; |
| } |
| |
| /** |
| * Specifies sides of insets that this window should avoid overlapping during layout. |
| * |
| * @param sides which sides that this window should avoid overlapping with the types |
| * specified. The initial value of this object includes all sides. |
| */ |
| public void setFitInsetsSides(@InsetsSide int sides) { |
| mFitInsetsSides = sides; |
| privateFlags |= PRIVATE_FLAG_FIT_INSETS_CONTROLLED; |
| } |
| |
| /** |
| * Specifies if this window should fit the window insets no matter they are visible or not. |
| * |
| * @param ignore if true, this window will fit the given types even if they are not visible. |
| */ |
| public void setFitInsetsIgnoringVisibility(boolean ignore) { |
| mFitInsetsIgnoringVisibility = ignore; |
| privateFlags |= PRIVATE_FLAG_FIT_INSETS_CONTROLLED; |
| } |
| |
| /** |
| * Specifies that the window should be considered a trusted system overlay. Trusted system |
| * overlays are ignored when considering whether windows are obscured during input |
| * dispatch. Requires the {@link android.Manifest.permission#INTERNAL_SYSTEM_WINDOW} |
| * permission. |
| * |
| * {@see android.view.MotionEvent#FLAG_WINDOW_IS_OBSCURED} |
| * {@see android.view.MotionEvent#FLAG_WINDOW_IS_PARTIALLY_OBSCURED} |
| * @hide |
| */ |
| public void setTrustedOverlay() { |
| privateFlags |= PRIVATE_FLAG_TRUSTED_OVERLAY; |
| } |
| |
| /** |
| * When set on {@link LayoutParams#TYPE_APPLICATION_OVERLAY} windows they stay visible, |
| * even if {@link LayoutParams#SYSTEM_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS} is set for |
| * another visible window. |
| * @hide |
| */ |
| @SystemApi |
| @RequiresPermission(permission.SYSTEM_APPLICATION_OVERLAY) |
| public void setSystemApplicationOverlay(boolean isSystemApplicationOverlay) { |
| if (isSystemApplicationOverlay) { |
| privateFlags |= PRIVATE_FLAG_SYSTEM_APPLICATION_OVERLAY; |
| } else { |
| privateFlags &= ~PRIVATE_FLAG_SYSTEM_APPLICATION_OVERLAY; |
| } |
| } |
| |
| /** |
| * Returns if this window is marked as being a system application overlay. |
| * @see LayoutParams#setSystemApplicationOverlay(boolean) |
| * |
| * <p>Note: the owner of the window must hold |
| * {@link android.Manifest.permission#SYSTEM_APPLICATION_OVERLAY} for this to have any |
| * effect. |
| * @hide |
| */ |
| @SystemApi |
| public boolean isSystemApplicationOverlay() { |
| return (privateFlags & PRIVATE_FLAG_SYSTEM_APPLICATION_OVERLAY) |
| == PRIVATE_FLAG_SYSTEM_APPLICATION_OVERLAY; |
| } |
| |
| /** |
| * Set whether sending touch events to the system wallpaper (which can be provided by a |
| * third-party application) should be enabled for windows that show wallpaper in |
| * background. By default, this is set to {@code true}. |
| * Check {@link android.view.WindowManager.LayoutParams#FLAG_SHOW_WALLPAPER} for more |
| * information on showing system wallpaper behind the window. |
| * |
| * @param enable whether to enable sending touch events to the system wallpaper. |
| */ |
| public void setWallpaperTouchEventsEnabled(boolean enable) { |
| mWallpaperTouchEventsEnabled = enable; |
| } |
| |
| /** |
| * Returns whether sending touch events to the system wallpaper (which can be provided by a |
| * third-party application) is enabled for windows that show wallpaper in background. |
| * Check {@link android.view.WindowManager.LayoutParams#FLAG_SHOW_WALLPAPER} for more |
| * information on showing system wallpaper behind the window. |
| * |
| * @return whether sending touch events to the system wallpaper is enabled. |
| */ |
| public boolean areWallpaperTouchEventsEnabled() { |
| return mWallpaperTouchEventsEnabled; |
| } |
| |
| /** |
| * Set whether animations can be played for position changes on this window. If disabled, |
| * the window will move to its new position instantly without animating. |
| * |
| * @attr ref android.R.styleable#Window_windowNoMoveAnimation |
| */ |
| public void setCanPlayMoveAnimation(boolean enable) { |
| if (enable) { |
| privateFlags &= ~PRIVATE_FLAG_NO_MOVE_ANIMATION; |
| } else { |
| privateFlags |= PRIVATE_FLAG_NO_MOVE_ANIMATION; |
| } |
| } |
| |
| /** |
| * @return whether playing an animation during a position change is allowed on this window. |
| * This does not guarantee that an animation will be played in all such situations. For |
| * example, drag-resizing may move the window but not play an animation. |
| * |
| * @attr ref android.R.styleable#Window_windowNoMoveAnimation |
| */ |
| public boolean canPlayMoveAnimation() { |
| return (privateFlags & PRIVATE_FLAG_NO_MOVE_ANIMATION) == 0; |
| } |
| |
| /** |
| * @return the {@link WindowInsets.Type}s that this window is avoiding overlapping. |
| */ |
| public @InsetsType int getFitInsetsTypes() { |
| return mFitInsetsTypes; |
| } |
| |
| /** |
| * @return the sides that this window is avoiding overlapping. |
| */ |
| public @InsetsSide int getFitInsetsSides() { |
| return mFitInsetsSides; |
| } |
| |
| /** |
| * @return {@code true} if this window fits the window insets no matter they are visible or |
| * not. |
| */ |
| public boolean isFitInsetsIgnoringVisibility() { |
| return mFitInsetsIgnoringVisibility; |
| } |
| |
| private void checkNonRecursiveParams() { |
| if (paramsForRotation == null) { |
| return; |
| } |
| for (int i = paramsForRotation.length - 1; i >= 0; i--) { |
| if (paramsForRotation[i].paramsForRotation != null) { |
| throw new IllegalArgumentException( |
| "Params cannot contain params recursively."); |
| } |
| } |
| } |
| |
| /** |
| * @see #paramsForRotation |
| * @hide |
| */ |
| public LayoutParams forRotation(int rotation) { |
| if (paramsForRotation == null || paramsForRotation.length <= rotation |
| || paramsForRotation[rotation] == null) { |
| return this; |
| } |
| return paramsForRotation[rotation]; |
| } |
| |
| public LayoutParams() { |
| super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); |
| type = TYPE_APPLICATION; |
| format = PixelFormat.OPAQUE; |
| } |
| |
| public LayoutParams(int _type) { |
| super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); |
| type = _type; |
| format = PixelFormat.OPAQUE; |
| } |
| |
| public LayoutParams(int _type, int _flags) { |
| super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); |
| type = _type; |
| flags = _flags; |
| format = PixelFormat.OPAQUE; |
| } |
| |
| public LayoutParams(int _type, int _flags, int _format) { |
| super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); |
| type = _type; |
| flags = _flags; |
| format = _format; |
| } |
| |
| public LayoutParams(int w, int h, int _type, int _flags, int _format) { |
| super(w, h); |
| type = _type; |
| flags = _flags; |
| format = _format; |
| } |
| |
| public LayoutParams(int w, int h, int xpos, int ypos, int _type, |
| int _flags, int _format) { |
| super(w, h); |
| x = xpos; |
| y = ypos; |
| type = _type; |
| flags = _flags; |
| format = _format; |
| } |
| |
| public final void setTitle(CharSequence title) { |
| if (null == title) |
| title = ""; |
| |
| mTitle = TextUtils.stringOrSpannedString(title); |
| } |
| |
| public final CharSequence getTitle() { |
| return mTitle != null ? mTitle : ""; |
| } |
| |
| /** |
| * Sets the surface insets based on the elevation (visual z position) of the input view. |
| * @hide |
| */ |
| public final void setSurfaceInsets(View view, boolean manual, boolean preservePrevious) { |
| final int surfaceInset = (int) Math.ceil(view.getZ() * 2); |
| // Partial workaround for b/28318973. Every inset change causes a freeform window |
| // to jump a little for a few frames. If we never allow surface insets to decrease, |
| // they will stabilize quickly (often from the very beginning, as most windows start |
| // as focused). |
| // TODO(b/22668382) to fix this properly. |
| if (surfaceInset == 0) { |
| // OK to have 0 (this is the case for non-freeform windows). |
| surfaceInsets.set(0, 0, 0, 0); |
| } else { |
| surfaceInsets.set( |
| Math.max(surfaceInset, surfaceInsets.left), |
| Math.max(surfaceInset, surfaceInsets.top), |
| Math.max(surfaceInset, surfaceInsets.right), |
| Math.max(surfaceInset, surfaceInsets.bottom)); |
| } |
| hasManualSurfaceInsets = manual; |
| preservePreviousSurfaceInsets = preservePrevious; |
| } |
| |
| /** Returns whether the HDR conversion is enabled for the window */ |
| public boolean isHdrConversionEnabled() { |
| return ((mDisplayFlags & DISPLAY_FLAG_DISABLE_HDR_CONVERSION) == 0); |
| } |
| |
| /** |
| * Enables/disables the HDR conversion for the window. |
| * |
| * By default, the HDR conversion is enabled for the window. |
| */ |
| public void setHdrConversionEnabled(boolean enabled) { |
| if (!enabled) { |
| mDisplayFlags |= DISPLAY_FLAG_DISABLE_HDR_CONVERSION; |
| } else { |
| mDisplayFlags &= ~DISPLAY_FLAG_DISABLE_HDR_CONVERSION; |
| } |
| } |
| |
| /** |
| * <p>Set the color mode of the window. Setting the color mode might |
| * override the window's pixel {@link WindowManager.LayoutParams#format format}.</p> |
| * |
| * <p>The color mode must be one of {@link ActivityInfo#COLOR_MODE_DEFAULT}, |
| * {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT} or |
| * {@link ActivityInfo#COLOR_MODE_HDR}.</p> |
| * |
| * @see #getColorMode() |
| */ |
| public void setColorMode(@ActivityInfo.ColorMode int colorMode) { |
| mColorMode = colorMode; |
| } |
| |
| /** |
| * Returns the color mode of the window, one of {@link ActivityInfo#COLOR_MODE_DEFAULT}, |
| * {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT} or {@link ActivityInfo#COLOR_MODE_HDR}. |
| * |
| * @see #setColorMode(int) |
| */ |
| @ActivityInfo.ColorMode |
| public int getColorMode() { |
| return mColorMode; |
| } |
| |
| /** |
| * <p>Sets the desired about of HDR headroom to be used when rendering as a ratio of |
| * targetHdrPeakBrightnessInNits / targetSdrWhitePointInNits. Only applies when |
| * {@link #setColorMode(int)} is {@link ActivityInfo#COLOR_MODE_HDR}</p> |
| * |
| * @see Window#setDesiredHdrHeadroom(float) |
| * @param desiredHeadroom Desired amount of HDR headroom. Must be in the range of 1.0 (SDR) |
| * to 10,000.0, or 0.0 to reset to default. |
| */ |
| @FlaggedApi(com.android.graphics.hwui.flags.Flags.FLAG_LIMITED_HDR) |
| public void setDesiredHdrHeadroom( |
| @FloatRange(from = 0.0f, to = 10000.0f) float desiredHeadroom) { |
| if (!Float.isFinite(desiredHeadroom)) { |
| throw new IllegalArgumentException("desiredHeadroom must be finite: " |
| + desiredHeadroom); |
| } |
| if (desiredHeadroom != 0 && (desiredHeadroom < 1.0f || desiredHeadroom > 10000.0f)) { |
| throw new IllegalArgumentException( |
| "desiredHeadroom must be 0.0 or in the range [1.0, 10000.0f], received: " |
| + desiredHeadroom); |
| } |
| mDesiredHdrHeadroom = desiredHeadroom; |
| } |
| |
| /** |
| * Get the desired amount of HDR headroom as set by {@link #setDesiredHdrHeadroom(float)} |
| * @return The amount of HDR headroom set, or 0 for automatic/default behavior. |
| */ |
| @FlaggedApi(com.android.graphics.hwui.flags.Flags.FLAG_LIMITED_HDR) |
| public float getDesiredHdrHeadroom() { |
| return mDesiredHdrHeadroom; |
| } |
| |
| /** |
| * Set the value whether we should enable Touch Boost |
| * |
| * @param enabled Whether we should enable Touch Boost |
| */ |
| @FlaggedApi(android.view.flags.Flags.FLAG_TOOLKIT_SET_FRAME_RATE_READ_ONLY) |
| public void setFrameRateBoostOnTouchEnabled(boolean enabled) { |
| if (sToolkitSetFrameRateReadOnlyFlagValue) { |
| mFrameRateBoostOnTouch = enabled; |
| } |
| } |
| |
| /** |
| * Get the value whether we should enable touch boost as set |
| * by {@link #setFrameRateBoostOnTouchEnabled(boolean)} |
| * |
| * @return A boolean value to indicate whether we should enable touch boost |
| */ |
| @FlaggedApi(android.view.flags.Flags.FLAG_TOOLKIT_SET_FRAME_RATE_READ_ONLY) |
| public boolean getFrameRateBoostOnTouchEnabled() { |
| if (sToolkitSetFrameRateReadOnlyFlagValue) { |
| return mFrameRateBoostOnTouch; |
| } |
| return true; |
| } |
| |
| /** |
| * Set the value whether frameratepowersavingsbalance is enabled for this Window. |
| * This allows device to adjust refresh rate |
| * as needed and can be useful for power saving. |
| * |
| * @param enabled Whether we should enable frameratepowersavingsbalance. |
| */ |
| @FlaggedApi(android.view.flags.Flags.FLAG_TOOLKIT_SET_FRAME_RATE_READ_ONLY) |
| public void setFrameRatePowerSavingsBalanced(boolean enabled) { |
| if (sToolkitSetFrameRateReadOnlyFlagValue) { |
| mIsFrameRatePowerSavingsBalanced = enabled; |
| } |
| } |
| |
| /** |
| * Get the value whether frameratepowersavingsbalance is enabled for this Window. |
| * This allows device to adjust refresh rate |
| * as needed and can be useful for power saving. |
| * by {@link #setFrameRatePowerSavingsBalanced(boolean)} |
| * |
| * @return Whether we should enable frameratepowersavingsbalance. |
| */ |
| @FlaggedApi(android.view.flags.Flags.FLAG_TOOLKIT_SET_FRAME_RATE_READ_ONLY) |
| public boolean isFrameRatePowerSavingsBalanced() { |
| if (sToolkitSetFrameRateReadOnlyFlagValue) { |
| return mIsFrameRatePowerSavingsBalanced; |
| } |
| return true; |
| } |
| |
| /** |
| * <p> |
| * Blurs the screen behind the window. The effect is similar to that of {@link #dimAmount}, |
| * but instead of dimmed, the content behind the window will be blurred (or combined with |
| * the dim amount, if such is specified). |
| * </p><p> |
| * The density of the blur is set by the blur radius. The radius defines the size |
| * of the neighbouring area, from which pixels will be averaged to form the final |
| * color for each pixel. The operation approximates a Gaussian blur. |
| * A radius of 0 means no blur. The higher the radius, the denser the blur. |
| * </p><p> |
| * Note the difference with {@link android.view.Window#setBackgroundBlurRadius}, |
| * which blurs only within the bounds of the window. Blur behind blurs the whole screen |
| * behind the window. |
| * </p><p> |
| * Requires {@link #FLAG_BLUR_BEHIND} to be set. |
| * </p><p> |
| * Cross-window blur might not be supported by some devices due to GPU limitations. It can |
| * also be disabled at runtime, e.g. during battery saving mode, when multimedia tunneling |
| * is used or when minimal post processing is requested. In such situations, no blur will |
| * be computed or drawn, resulting in there being no depth separation between the window |
| * and the content behind it. To avoid this, the app might want to use more |
| * {@link #dimAmount} on its window. To listen for cross-window blur enabled/disabled |
| * events, use {@link #addCrossWindowBlurEnabledListener}. |
| * </p> |
| * @param blurBehindRadius The blur radius to use for blur behind in pixels |
| * |
| * @see #FLAG_BLUR_BEHIND |
| * @see #getBlurBehindRadius |
| * @see WindowManager#addCrossWindowBlurEnabledListener |
| * @see Window#setBackgroundBlurRadius |
| */ |
| public void setBlurBehindRadius(@IntRange(from = 0) int blurBehindRadius) { |
| mBlurBehindRadius = blurBehindRadius; |
| } |
| |
| /** |
| * Returns the blur behind radius of the window. |
| * |
| * @see #setBlurBehindRadius |
| */ |
| public int getBlurBehindRadius() { |
| return mBlurBehindRadius; |
| } |
| |
| /** @hide */ |
| @SystemApi |
| public final void setUserActivityTimeout(long timeout) { |
| userActivityTimeout = timeout; |
| } |
| |
| /** @hide */ |
| @SystemApi |
| public final long getUserActivityTimeout() { |
| return userActivityTimeout; |
| } |
| |
| /** |
| * Sets the {@link android.app.WindowContext} token. |
| * |
| * @see #getWindowContextToken() |
| * |
| * @hide |
| */ |
| @TestApi |
| public final void setWindowContextToken(@NonNull IBinder token) { |
| mWindowContextToken = token; |
| } |
| |
| /** |
| * Gets the {@link android.app.WindowContext} token. |
| * |
| * The token is usually a {@link android.app.WindowTokenClient} and is used for associating |
| * the params with an existing node in the WindowManager hierarchy and getting the |
| * corresponding {@link Configuration} and {@link android.content.res.Resources} values with |
| * updates propagated from the server side. |
| * |
| * @see android.app.WindowTokenClient |
| * @see Context#createWindowContext(Display, int, Bundle) |
| * |
| * @hide |
| */ |
| @TestApi |
| @Nullable |
| public final IBinder getWindowContextToken() { |
| return mWindowContextToken; |
| } |
| |
| public int describeContents() { |
| return 0; |
| } |
| |
| public void writeToParcel(Parcel out, int parcelableFlags) { |
| out.writeInt(width); |
| out.writeInt(height); |
| out.writeInt(x); |
| out.writeInt(y); |
| out.writeInt(type); |
| out.writeInt(flags); |
| out.writeInt(privateFlags); |
| out.writeInt(softInputMode); |
| out.writeInt(layoutInDisplayCutoutMode); |
| out.writeInt(gravity); |
| out.writeFloat(horizontalMargin); |
| out.writeFloat(verticalMargin); |
| out.writeInt(format); |
| out.writeInt(windowAnimations); |
| out.writeFloat(alpha); |
| out.writeFloat(dimAmount); |
| out.writeFloat(screenBrightness); |
| out.writeFloat(buttonBrightness); |
| out.writeInt(rotationAnimation); |
| out.writeStrongBinder(token); |
| out.writeStrongBinder(mWindowContextToken); |
| out.writeString(packageName); |
| TextUtils.writeToParcel(mTitle, out, parcelableFlags); |
| out.writeInt(screenOrientation); |
| out.writeFloat(preferredRefreshRate); |
| out.writeInt(preferredDisplayModeId); |
| out.writeFloat(preferredMinDisplayRefreshRate); |
| out.writeFloat(preferredMaxDisplayRefreshRate); |
| out.writeInt(systemUiVisibility); |
| out.writeInt(subtreeSystemUiVisibility); |
| out.writeBoolean(hasSystemUiListeners); |
| out.writeInt(inputFeatures); |
| out.writeLong(userActivityTimeout); |
| out.writeInt(surfaceInsets.left); |
| out.writeInt(surfaceInsets.top); |
| out.writeInt(surfaceInsets.right); |
| out.writeInt(surfaceInsets.bottom); |
| out.writeBoolean(hasManualSurfaceInsets); |
| out.writeBoolean(receiveInsetsIgnoringZOrder); |
| out.writeBoolean(preservePreviousSurfaceInsets); |
| out.writeLong(accessibilityIdOfAnchor); |
| TextUtils.writeToParcel(accessibilityTitle, out, parcelableFlags); |
| out.writeInt(mColorMode); |
| out.writeLong(hideTimeoutMilliseconds); |
| out.writeInt(insetsFlags.appearance); |
| out.writeInt(insetsFlags.behavior); |
| out.writeInt(mFitInsetsTypes); |
| out.writeInt(mFitInsetsSides); |
| out.writeBoolean(mFitInsetsIgnoringVisibility); |
| out.writeBoolean(preferMinimalPostProcessing); |
| out.writeInt(mBlurBehindRadius); |
| out.writeBoolean(mWallpaperTouchEventsEnabled); |
| out.writeTypedArray(providedInsets, 0 /* parcelableFlags */); |
| out.writeInt(forciblyShownTypes); |
| checkNonRecursiveParams(); |
| out.writeTypedArray(paramsForRotation, 0 /* parcelableFlags */); |
| out.writeInt(mDisplayFlags); |
| out.writeFloat(mDesiredHdrHeadroom); |
| if (sToolkitSetFrameRateReadOnlyFlagValue) { |
| out.writeBoolean(mFrameRateBoostOnTouch); |
| out.writeBoolean(mIsFrameRatePowerSavingsBalanced); |
| } |
| } |
| |
| public static final @android.annotation.NonNull Parcelable.Creator<LayoutParams> CREATOR |
| = new Parcelable.Creator<LayoutParams>() { |
| public LayoutParams createFromParcel(Parcel in) { |
| return new LayoutParams(in); |
| } |
| |
| public LayoutParams[] newArray(int size) { |
| return new LayoutParams[size]; |
| } |
| }; |
| |
| |
| public LayoutParams(Parcel in) { |
| width = in.readInt(); |
| height = in.readInt(); |
| x = in.readInt(); |
| y = in.readInt(); |
| type = in.readInt(); |
| flags = in.readInt(); |
| privateFlags = in.readInt(); |
| softInputMode = in.readInt(); |
| layoutInDisplayCutoutMode = in.readInt(); |
| gravity = in.readInt(); |
| horizontalMargin = in.readFloat(); |
| verticalMargin = in.readFloat(); |
| format = in.readInt(); |
| windowAnimations = in.readInt(); |
| alpha = in.readFloat(); |
| dimAmount = in.readFloat(); |
| screenBrightness = in.readFloat(); |
| buttonBrightness = in.readFloat(); |
| rotationAnimation = in.readInt(); |
| token = in.readStrongBinder(); |
| mWindowContextToken = in.readStrongBinder(); |
| packageName = in.readString(); |
| mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in); |
| screenOrientation = in.readInt(); |
| preferredRefreshRate = in.readFloat(); |
| preferredDisplayModeId = in.readInt(); |
| preferredMinDisplayRefreshRate = in.readFloat(); |
| preferredMaxDisplayRefreshRate = in.readFloat(); |
| systemUiVisibility = in.readInt(); |
| subtreeSystemUiVisibility = in.readInt(); |
| hasSystemUiListeners = in.readBoolean(); |
| inputFeatures = in.readInt(); |
| userActivityTimeout = in.readLong(); |
| surfaceInsets.left = in.readInt(); |
| surfaceInsets.top = in.readInt(); |
| surfaceInsets.right = in.readInt(); |
| surfaceInsets.bottom = in.readInt(); |
| hasManualSurfaceInsets = in.readBoolean(); |
| receiveInsetsIgnoringZOrder = in.readBoolean(); |
| preservePreviousSurfaceInsets = in.readBoolean(); |
| accessibilityIdOfAnchor = in.readLong(); |
| accessibilityTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in); |
| mColorMode = in.readInt(); |
| hideTimeoutMilliseconds = in.readLong(); |
| insetsFlags.appearance = in.readInt(); |
| insetsFlags.behavior = in.readInt(); |
| mFitInsetsTypes = in.readInt(); |
| mFitInsetsSides = in.readInt(); |
| mFitInsetsIgnoringVisibility = in.readBoolean(); |
| preferMinimalPostProcessing = in.readBoolean(); |
| mBlurBehindRadius = in.readInt(); |
| mWallpaperTouchEventsEnabled = in.readBoolean(); |
| providedInsets = in.createTypedArray(InsetsFrameProvider.CREATOR); |
| forciblyShownTypes = in.readInt(); |
| paramsForRotation = in.createTypedArray(LayoutParams.CREATOR); |
| mDisplayFlags = in.readInt(); |
| mDesiredHdrHeadroom = in.readFloat(); |
| if (sToolkitSetFrameRateReadOnlyFlagValue) { |
| mFrameRateBoostOnTouch = in.readBoolean(); |
| mIsFrameRatePowerSavingsBalanced = in.readBoolean(); |
| } |
| } |
| |
| @SuppressWarnings({"PointlessBitwiseExpression"}) |
| public static final int LAYOUT_CHANGED = 1<<0; |
| public static final int TYPE_CHANGED = 1<<1; |
| public static final int FLAGS_CHANGED = 1<<2; |
| public static final int FORMAT_CHANGED = 1<<3; |
| public static final int ANIMATION_CHANGED = 1<<4; |
| public static final int DIM_AMOUNT_CHANGED = 1<<5; |
| public static final int TITLE_CHANGED = 1<<6; |
| public static final int ALPHA_CHANGED = 1<<7; |
| public static final int MEMORY_TYPE_CHANGED = 1<<8; |
| public static final int SOFT_INPUT_MODE_CHANGED = 1<<9; |
| public static final int SCREEN_ORIENTATION_CHANGED = 1<<10; |
| public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11; |
| public static final int ROTATION_ANIMATION_CHANGED = 1<<12; |
| /** {@hide} */ |
| public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<13; |
| /** {@hide} */ |
| public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<14; |
| /** {@hide} */ |
| public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<15; |
| /** {@hide} */ |
| public static final int INPUT_FEATURES_CHANGED = 1<<16; |
| /** {@hide} */ |
| public static final int PRIVATE_FLAGS_CHANGED = 1<<17; |
| /** {@hide} */ |
| public static final int USER_ACTIVITY_TIMEOUT_CHANGED = 1<<18; |
| /** {@hide} */ |
| public static final int TRANSLUCENT_FLAGS_CHANGED = 1<<19; |
| /** {@hide} */ |
| public static final int SURFACE_INSETS_CHANGED = 1<<20; |
| /** {@hide} */ |
| public static final int PREFERRED_REFRESH_RATE_CHANGED = 1 << 21; |
| /** {@hide} */ |
| public static final int DISPLAY_FLAGS_CHANGED = 1 << 22; |
| /** {@hide} */ |
| public static final int PREFERRED_DISPLAY_MODE_ID = 1 << 23; |
| /** {@hide} */ |
| public static final int ACCESSIBILITY_ANCHOR_CHANGED = 1 << 24; |
| /** {@hide} */ |
| @TestApi |
| public static final int ACCESSIBILITY_TITLE_CHANGED = 1 << 25; |
| /** {@hide} */ |
| public static final int COLOR_MODE_CHANGED = 1 << 26; |
| /** {@hide} */ |
| public static final int INSET_FLAGS_CHANGED = 1 << 27; |
| /** {@hide} */ |
| public static final int MINIMAL_POST_PROCESSING_PREFERENCE_CHANGED = 1 << 28; |
| /** {@hide} */ |
| public static final int BLUR_BEHIND_RADIUS_CHANGED = 1 << 29; |
| /** {@hide} */ |
| public static final int PREFERRED_MIN_DISPLAY_REFRESH_RATE = 1 << 30; |
| /** {@hide} */ |
| public static final int PREFERRED_MAX_DISPLAY_REFRESH_RATE = 1 << 31; |
| |
| // internal buffer to backup/restore parameters under compatibility mode. |
| private int[] mCompatibilityParamsBackup = null; |
| |
| public final int copyFrom(LayoutParams o) { |
| int changes = 0; |
| |
| if (width != o.width) { |
| width = o.width; |
| changes |= LAYOUT_CHANGED; |
| } |
| if (height != o.height) { |
| height = o.height; |
| changes |= LAYOUT_CHANGED; |
| } |
| if (x != o.x) { |
| x = o.x; |
| changes |= LAYOUT_CHANGED; |
| } |
| if (y != o.y) { |
| y = o.y; |
| changes |= LAYOUT_CHANGED; |
| } |
| if (horizontalWeight != o.horizontalWeight) { |
| horizontalWeight = o.horizontalWeight; |
| changes |= LAYOUT_CHANGED; |
| } |
| if (verticalWeight != o.verticalWeight) { |
| verticalWeight = o.verticalWeight; |
| changes |= LAYOUT_CHANGED; |
| } |
| if (horizontalMargin != o.horizontalMargin) { |
| horizontalMargin = o.horizontalMargin; |
| changes |= LAYOUT_CHANGED; |
| } |
| if (verticalMargin != o.verticalMargin) { |
| verticalMargin = o.verticalMargin; |
| changes |= LAYOUT_CHANGED; |
| } |
| if (type != o.type) { |
| type = o.type; |
| changes |= TYPE_CHANGED; |
| } |
| if (flags != o.flags) { |
| final int diff = flags ^ o.flags; |
| if ((diff & (FLAG_TRANSLUCENT_STATUS | FLAG_TRANSLUCENT_NAVIGATION)) != 0) { |
| changes |= TRANSLUCENT_FLAGS_CHANGED; |
| } |
| flags = o.flags; |
| changes |= FLAGS_CHANGED; |
| } |
| if (privateFlags != o.privateFlags) { |
| privateFlags = o.privateFlags; |
| changes |= PRIVATE_FLAGS_CHANGED; |
| } |
| if (softInputMode != o.softInputMode) { |
| softInputMode = o.softInputMode; |
| changes |= SOFT_INPUT_MODE_CHANGED; |
| } |
| if (layoutInDisplayCutoutMode != o.layoutInDisplayCutoutMode) { |
| layoutInDisplayCutoutMode = o.layoutInDisplayCutoutMode; |
| changes |= LAYOUT_CHANGED; |
| } |
| if (gravity != o.gravity) { |
| gravity = o.gravity; |
| changes |= LAYOUT_CHANGED; |
| } |
| if (format != o.format) { |
| format = o.format; |
| changes |= FORMAT_CHANGED; |
| } |
| if (windowAnimations != o.windowAnimations) { |
| windowAnimations = o.windowAnimations; |
| changes |= ANIMATION_CHANGED; |
| } |
| if (token == null) { |
| // NOTE: token only copied if the recipient doesn't |
| // already have one. |
| token = o.token; |
| } |
| if (mWindowContextToken == null) { |
| // NOTE: token only copied if the recipient doesn't |
| // already have one. |
| mWindowContextToken = o.mWindowContextToken; |
| } |
| if (packageName == null) { |
| // NOTE: packageName only copied if the recipient doesn't |
| // already have one. |
| packageName = o.packageName; |
| } |
| if (!Objects.equals(mTitle, o.mTitle) && o.mTitle != null) { |
| // NOTE: mTitle only copied if the originator set one. |
| mTitle = o.mTitle; |
| changes |= TITLE_CHANGED; |
| } |
| if (alpha != o.alpha) { |
| alpha = o.alpha; |
| changes |= ALPHA_CHANGED; |
| } |
| if (dimAmount != o.dimAmount) { |
| dimAmount = o.dimAmount; |
| changes |= DIM_AMOUNT_CHANGED; |
| } |
| if (screenBrightness != o.screenBrightness) { |
| screenBrightness = o.screenBrightness; |
| changes |= SCREEN_BRIGHTNESS_CHANGED; |
| } |
| if (buttonBrightness != o.buttonBrightness) { |
| buttonBrightness = o.buttonBrightness; |
| changes |= BUTTON_BRIGHTNESS_CHANGED; |
| } |
| if (rotationAnimation != o.rotationAnimation) { |
| rotationAnimation = o.rotationAnimation; |
| changes |= ROTATION_ANIMATION_CHANGED; |
| } |
| |
| if (screenOrientation != o.screenOrientation) { |
| screenOrientation = o.screenOrientation; |
| changes |= SCREEN_ORIENTATION_CHANGED; |
| } |
| |
| if (preferredRefreshRate != o.preferredRefreshRate) { |
| preferredRefreshRate = o.preferredRefreshRate; |
| changes |= PREFERRED_REFRESH_RATE_CHANGED; |
| } |
| |
| if (preferredDisplayModeId != o.preferredDisplayModeId) { |
| preferredDisplayModeId = o.preferredDisplayModeId; |
| changes |= PREFERRED_DISPLAY_MODE_ID; |
| } |
| |
| if (preferredMinDisplayRefreshRate != o.preferredMinDisplayRefreshRate) { |
| preferredMinDisplayRefreshRate = o.preferredMinDisplayRefreshRate; |
| changes |= PREFERRED_MIN_DISPLAY_REFRESH_RATE; |
| } |
| |
| if (preferredMaxDisplayRefreshRate != o.preferredMaxDisplayRefreshRate) { |
| preferredMaxDisplayRefreshRate = o.preferredMaxDisplayRefreshRate; |
| changes |= PREFERRED_MAX_DISPLAY_REFRESH_RATE; |
| } |
| |
| if (mDisplayFlags != o.mDisplayFlags) { |
| mDisplayFlags = o.mDisplayFlags; |
| changes |= DISPLAY_FLAGS_CHANGED; |
| } |
| |
| if (systemUiVisibility != o.systemUiVisibility |
| || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) { |
| systemUiVisibility = o.systemUiVisibility; |
| subtreeSystemUiVisibility = o.subtreeSystemUiVisibility; |
| changes |= SYSTEM_UI_VISIBILITY_CHANGED; |
| } |
| |
| if (hasSystemUiListeners != o.hasSystemUiListeners) { |
| hasSystemUiListeners = o.hasSystemUiListeners; |
| changes |= SYSTEM_UI_LISTENER_CHANGED; |
| } |
| |
| if (inputFeatures != o.inputFeatures) { |
| inputFeatures = o.inputFeatures; |
| changes |= INPUT_FEATURES_CHANGED; |
| } |
| |
| if (userActivityTimeout != o.userActivityTimeout) { |
| userActivityTimeout = o.userActivityTimeout; |
| changes |= USER_ACTIVITY_TIMEOUT_CHANGED; |
| } |
| |
| if (!surfaceInsets.equals(o.surfaceInsets)) { |
| surfaceInsets.set(o.surfaceInsets); |
| changes |= SURFACE_INSETS_CHANGED; |
| } |
| |
| if (hasManualSurfaceInsets != o.hasManualSurfaceInsets) { |
| hasManualSurfaceInsets = o.hasManualSurfaceInsets; |
| changes |= SURFACE_INSETS_CHANGED; |
| } |
| |
| if (receiveInsetsIgnoringZOrder != o.receiveInsetsIgnoringZOrder) { |
| receiveInsetsIgnoringZOrder = o.receiveInsetsIgnoringZOrder; |
| changes |= SURFACE_INSETS_CHANGED; |
| } |
| |
| if (preservePreviousSurfaceInsets != o.preservePreviousSurfaceInsets) { |
| preservePreviousSurfaceInsets = o.preservePreviousSurfaceInsets; |
| changes |= SURFACE_INSETS_CHANGED; |
| } |
| |
| if (accessibilityIdOfAnchor != o.accessibilityIdOfAnchor) { |
| accessibilityIdOfAnchor = o.accessibilityIdOfAnchor; |
| changes |= ACCESSIBILITY_ANCHOR_CHANGED; |
| } |
| |
| if (!Objects.equals(accessibilityTitle, o.accessibilityTitle) |
| && o.accessibilityTitle != null) { |
| // NOTE: accessibilityTitle only copied if the originator set one. |
| accessibilityTitle = o.accessibilityTitle; |
| changes |= ACCESSIBILITY_TITLE_CHANGED; |
| } |
| |
| if (mColorMode != o.mColorMode) { |
| mColorMode = o.mColorMode; |
| changes |= COLOR_MODE_CHANGED; |
| } |
| |
| if (mDesiredHdrHeadroom != o.mDesiredHdrHeadroom) { |
| mDesiredHdrHeadroom = o.mDesiredHdrHeadroom; |
| changes |= COLOR_MODE_CHANGED; |
| } |
| |
| if (preferMinimalPostProcessing != o.preferMinimalPostProcessing) { |
| preferMinimalPostProcessing = o.preferMinimalPostProcessing; |
| changes |= MINIMAL_POST_PROCESSING_PREFERENCE_CHANGED; |
| } |
| |
| if (mBlurBehindRadius != o.mBlurBehindRadius) { |
| mBlurBehindRadius = o.mBlurBehindRadius; |
| changes |= BLUR_BEHIND_RADIUS_CHANGED; |
| } |
| |
| // This can't change, it's only set at window creation time. |
| hideTimeoutMilliseconds = o.hideTimeoutMilliseconds; |
| |
| if (insetsFlags.appearance != o.insetsFlags.appearance) { |
| insetsFlags.appearance = o.insetsFlags.appearance; |
| changes |= INSET_FLAGS_CHANGED; |
| } |
| |
| if (insetsFlags.behavior != o.insetsFlags.behavior) { |
| insetsFlags.behavior = o.insetsFlags.behavior; |
| changes |= INSET_FLAGS_CHANGED; |
| } |
| |
| if (mFitInsetsTypes != o.mFitInsetsTypes) { |
| mFitInsetsTypes = o.mFitInsetsTypes; |
| changes |= LAYOUT_CHANGED; |
| } |
| |
| if (mFitInsetsSides != o.mFitInsetsSides) { |
| mFitInsetsSides = o.mFitInsetsSides; |
| changes |= LAYOUT_CHANGED; |
| } |
| |
| if (mFitInsetsIgnoringVisibility != o.mFitInsetsIgnoringVisibility) { |
| mFitInsetsIgnoringVisibility = o.mFitInsetsIgnoringVisibility; |
| changes |= LAYOUT_CHANGED; |
| } |
| |
| if (!Arrays.equals(providedInsets, o.providedInsets)) { |
| providedInsets = o.providedInsets; |
| changes |= LAYOUT_CHANGED; |
| } |
| |
| if (forciblyShownTypes != o.forciblyShownTypes) { |
| forciblyShownTypes = o.forciblyShownTypes; |
| changes |= PRIVATE_FLAGS_CHANGED; |
| } |
| |
| if (paramsForRotation != o.paramsForRotation) { |
| if ((changes & LAYOUT_CHANGED) == 0) { |
| if (paramsForRotation != null && o.paramsForRotation != null |
| && paramsForRotation.length == o.paramsForRotation.length) { |
| for (int i = paramsForRotation.length - 1; i >= 0; i--) { |
| if (hasLayoutDiff(paramsForRotation[i], o.paramsForRotation[i])) { |
| changes |= LAYOUT_CHANGED; |
| break; |
| } |
| } |
| } else { |
| changes |= LAYOUT_CHANGED; |
| } |
| } |
| paramsForRotation = o.paramsForRotation; |
| checkNonRecursiveParams(); |
| } |
| |
| if (mWallpaperTouchEventsEnabled != o.mWallpaperTouchEventsEnabled) { |
| mWallpaperTouchEventsEnabled = o.mWallpaperTouchEventsEnabled; |
| changes |= LAYOUT_CHANGED; |
| } |
| |
| if (sToolkitSetFrameRateReadOnlyFlagValue |
| && mFrameRateBoostOnTouch != o.mFrameRateBoostOnTouch) { |
| mFrameRateBoostOnTouch = o.mFrameRateBoostOnTouch; |
| changes |= LAYOUT_CHANGED; |
| } |
| |
| if (sToolkitSetFrameRateReadOnlyFlagValue |
| && mIsFrameRatePowerSavingsBalanced != o.mIsFrameRatePowerSavingsBalanced) { |
| mIsFrameRatePowerSavingsBalanced = o.mIsFrameRatePowerSavingsBalanced; |
| changes |= LAYOUT_CHANGED; |
| } |
| |
| return changes; |
| } |
| |
| /** |
| * Returns {@code true} if the 2 params may have difference results of |
| * {@link WindowLayout#computeFrames}. |
| */ |
| private static boolean hasLayoutDiff(LayoutParams a, LayoutParams b) { |
| return a.width != b.width || a.height != b.height || a.x != b.x || a.y != b.y |
| || a.horizontalMargin != b.horizontalMargin |
| || a.verticalMargin != b.verticalMargin |
| || a.layoutInDisplayCutoutMode != b.layoutInDisplayCutoutMode |
| || a.gravity != b.gravity || !Arrays.equals(a.providedInsets, b.providedInsets) |
| || a.mFitInsetsTypes != b.mFitInsetsTypes |
| || a.mFitInsetsSides != b.mFitInsetsSides |
| || a.mFitInsetsIgnoringVisibility != b.mFitInsetsIgnoringVisibility; |
| } |
| |
| @Override |
| public String debug(String output) { |
| output += "Contents of " + this + ":"; |
| Log.d("Debug", output); |
| output = super.debug(""); |
| Log.d("Debug", output); |
| Log.d("Debug", ""); |
| Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}"); |
| return ""; |
| } |
| |
| @Override |
| public String toString() { |
| return toString(""); |
| } |
| |
| /** |
| * @hide |
| */ |
| public void dumpDimensions(StringBuilder sb) { |
| sb.append('('); |
| sb.append(x); |
| sb.append(','); |
| sb.append(y); |
| sb.append(")("); |
| sb.append((width == MATCH_PARENT ? "fill" : (width == WRAP_CONTENT |
| ? "wrap" : String.valueOf(width)))); |
| sb.append('x'); |
| sb.append((height == MATCH_PARENT ? "fill" : (height == WRAP_CONTENT |
| ? "wrap" : String.valueOf(height)))); |
| sb.append(")"); |
| } |
| |
| /** |
| * @hide |
| */ |
| public String toString(String prefix) { |
| StringBuilder sb = new StringBuilder(256); |
| sb.append('{'); |
| dumpDimensions(sb); |
| if (horizontalMargin != 0) { |
| sb.append(" hm="); |
| sb.append(horizontalMargin); |
| } |
| if (verticalMargin != 0) { |
| sb.append(" vm="); |
| sb.append(verticalMargin); |
| } |
| if (gravity != 0) { |
| sb.append(" gr="); |
| sb.append(Gravity.toString(gravity)); |
| } |
| if (softInputMode != 0) { |
| sb.append(" sim={"); |
| sb.append(softInputModeToString(softInputMode)); |
| sb.append('}'); |
| } |
| if (layoutInDisplayCutoutMode != 0) { |
| sb.append(" layoutInDisplayCutoutMode="); |
| sb.append(layoutInDisplayCutoutModeToString(layoutInDisplayCutoutMode)); |
| } |
| sb.append(" ty="); |
| sb.append(ViewDebug.intToString(LayoutParams.class, "type", type)); |
| if (format != PixelFormat.OPAQUE) { |
| sb.append(" fmt="); |
| sb.append(PixelFormat.formatToString(format)); |
| } |
| if (windowAnimations != 0) { |
| sb.append(" wanim=0x"); |
| sb.append(Integer.toHexString(windowAnimations)); |
| } |
| if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) { |
| sb.append(" or="); |
| sb.append(ActivityInfo.screenOrientationToString(screenOrientation)); |
| } |
| if (alpha != 1.0f) { |
| sb.append(" alpha="); |
| sb.append(alpha); |
| } |
| if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) { |
| sb.append(" sbrt="); |
| sb.append(screenBrightness); |
| } |
| if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) { |
| sb.append(" bbrt="); |
| sb.append(buttonBrightness); |
| } |
| if (rotationAnimation != ROTATION_ANIMATION_ROTATE) { |
| sb.append(" rotAnim="); |
| sb.append(rotationAnimationToString(rotationAnimation)); |
| } |
| if (preferredRefreshRate != 0) { |
| sb.append(" preferredRefreshRate="); |
| sb.append(preferredRefreshRate); |
| } |
| if (preferredDisplayModeId != 0) { |
| sb.append(" preferredDisplayMode="); |
| sb.append(preferredDisplayModeId); |
| } |
| if (preferredMinDisplayRefreshRate != 0) { |
| sb.append(" preferredMinDisplayRefreshRate="); |
| sb.append(preferredMinDisplayRefreshRate); |
| } |
| if (preferredMaxDisplayRefreshRate != 0) { |
| sb.append(" preferredMaxDisplayRefreshRate="); |
| sb.append(preferredMaxDisplayRefreshRate); |
| } |
| if (mDisplayFlags != 0) { |
| sb.append(" displayFlags=0x"); |
| sb.append(Integer.toHexString(mDisplayFlags)); |
| } |
| if (hasSystemUiListeners) { |
| sb.append(" sysuil="); |
| sb.append(hasSystemUiListeners); |
| } |
| if (inputFeatures != 0) { |
| sb.append(" if=").append(inputFeaturesToString(inputFeatures)); |
| } |
| if (userActivityTimeout >= 0) { |
| sb.append(" userActivityTimeout=").append(userActivityTimeout); |
| } |
| if (surfaceInsets.left != 0 || surfaceInsets.top != 0 || surfaceInsets.right != 0 || |
| surfaceInsets.bottom != 0 || hasManualSurfaceInsets |
| || !preservePreviousSurfaceInsets) { |
| sb.append(" surfaceInsets=").append(surfaceInsets); |
| if (hasManualSurfaceInsets) { |
| sb.append(" (manual)"); |
| } |
| if (!preservePreviousSurfaceInsets) { |
| sb.append(" (!preservePreviousSurfaceInsets)"); |
| } |
| } |
| if (receiveInsetsIgnoringZOrder) { |
| sb.append(" receive insets ignoring z-order"); |
| } |
| if (mColorMode != COLOR_MODE_DEFAULT) { |
| sb.append(" colorMode=").append(ActivityInfo.colorModeToString(mColorMode)); |
| } |
| if (mDesiredHdrHeadroom != 0) { |
| sb.append(" desiredHdrHeadroom=").append(mDesiredHdrHeadroom); |
| } |
| if (preferMinimalPostProcessing) { |
| sb.append(" preferMinimalPostProcessing="); |
| sb.append(preferMinimalPostProcessing); |
| } |
| if (mBlurBehindRadius != 0) { |
| sb.append(" blurBehindRadius="); |
| sb.append(mBlurBehindRadius); |
| } |
| sb.append(System.lineSeparator()); |
| sb.append(prefix).append(" fl=").append( |
| ViewDebug.flagsToString(LayoutParams.class, "flags", flags)); |
| if (privateFlags != 0) { |
| sb.append(System.lineSeparator()); |
| sb.append(prefix).append(" pfl=").append(ViewDebug.flagsToString( |
| LayoutParams.class, "privateFlags", privateFlags)); |
| } |
| if (systemUiVisibility != 0) { |
| sb.append(System.lineSeparator()); |
| sb.append(prefix).append(" sysui=").append(ViewDebug.flagsToString( |
| View.class, "mSystemUiVisibility", systemUiVisibility)); |
| } |
| if (subtreeSystemUiVisibility != 0) { |
| sb.append(System.lineSeparator()); |
| sb.append(prefix).append(" vsysui=").append(ViewDebug.flagsToString( |
| View.class, "mSystemUiVisibility", subtreeSystemUiVisibility)); |
| } |
| if (insetsFlags.appearance != 0) { |
| sb.append(System.lineSeparator()); |
| sb.append(prefix).append(" apr=").append(ViewDebug.flagsToString( |
| InsetsFlags.class, "appearance", insetsFlags.appearance)); |
| } |
| if (insetsFlags.behavior != 0) { |
| sb.append(System.lineSeparator()); |
| sb.append(prefix).append(" bhv=").append(ViewDebug.flagsToString( |
| InsetsFlags.class, "behavior", insetsFlags.behavior)); |
| } |
| if (mFitInsetsTypes != 0) { |
| sb.append(System.lineSeparator()); |
| sb.append(prefix).append(" fitTypes=").append(ViewDebug.flagsToString( |
| LayoutParams.class, "mFitInsetsTypes", mFitInsetsTypes)); |
| } |
| if (mFitInsetsSides != Side.all()) { |
| sb.append(System.lineSeparator()); |
| sb.append(prefix).append(" fitSides=").append(ViewDebug.flagsToString( |
| LayoutParams.class, "mFitInsetsSides", mFitInsetsSides)); |
| } |
| if (mFitInsetsIgnoringVisibility) { |
| sb.append(System.lineSeparator()); |
| sb.append(prefix).append(" fitIgnoreVis"); |
| } |
| if (providedInsets != null) { |
| sb.append(System.lineSeparator()); |
| sb.append(prefix).append(" providedInsets:"); |
| for (int i = 0; i < providedInsets.length; ++i) { |
| sb.append(System.lineSeparator()); |
| sb.append(prefix).append(" ").append(providedInsets[i]); |
| } |
| } |
| if (forciblyShownTypes != 0) { |
| sb.append(System.lineSeparator()); |
| sb.append(prefix).append(" forciblyShownTypes=").append( |
| WindowInsets.Type.toString(forciblyShownTypes)); |
| } |
| if (sToolkitSetFrameRateReadOnlyFlagValue && mFrameRateBoostOnTouch) { |
| sb.append(System.lineSeparator()); |
| sb.append(prefix).append(" frameRateBoostOnTouch="); |
| sb.append(mFrameRateBoostOnTouch); |
| } |
| if (sToolkitSetFrameRateReadOnlyFlagValue && mIsFrameRatePowerSavingsBalanced) { |
| sb.append(System.lineSeparator()); |
| sb.append(prefix).append(" dvrrWindowFrameRateHint="); |
| sb.append(mIsFrameRatePowerSavingsBalanced); |
| } |
| if (paramsForRotation != null && paramsForRotation.length != 0) { |
| sb.append(System.lineSeparator()); |
| sb.append(prefix).append(" paramsForRotation:"); |
| for (int i = 0; i < paramsForRotation.length; ++i) { |
| // Additional prefix needed for the beginning of the params of the new rotation. |
| sb.append(System.lineSeparator()).append(prefix).append(" "); |
| sb.append(Surface.rotationToString(i)).append("="); |
| sb.append(paramsForRotation[i].toString(prefix + " ")); |
| } |
| } |
| |
| sb.append('}'); |
| return sb.toString(); |
| } |
| |
| /** |
| * @hide |
| */ |
| public void dumpDebug(ProtoOutputStream proto, long fieldId) { |
| final long token = proto.start(fieldId); |
| proto.write(TYPE, type); |
| proto.write(X, x); |
| proto.write(Y, y); |
| proto.write(WIDTH, width); |
| proto.write(HEIGHT, height); |
| proto.write(HORIZONTAL_MARGIN, horizontalMargin); |
| proto.write(VERTICAL_MARGIN, verticalMargin); |
| proto.write(GRAVITY, gravity); |
| proto.write(SOFT_INPUT_MODE, softInputMode); |
| proto.write(FORMAT, format); |
| proto.write(WINDOW_ANIMATIONS, windowAnimations); |
| proto.write(ALPHA, alpha); |
| proto.write(SCREEN_BRIGHTNESS, screenBrightness); |
| proto.write(BUTTON_BRIGHTNESS, buttonBrightness); |
| proto.write(ROTATION_ANIMATION, rotationAnimation); |
| proto.write(PREFERRED_REFRESH_RATE, preferredRefreshRate); |
| proto.write(WindowLayoutParamsProto.PREFERRED_DISPLAY_MODE_ID, preferredDisplayModeId); |
| proto.write(HAS_SYSTEM_UI_LISTENERS, hasSystemUiListeners); |
| proto.write(INPUT_FEATURE_FLAGS, inputFeatures); |
| proto.write(USER_ACTIVITY_TIMEOUT, userActivityTimeout); |
| proto.write(COLOR_MODE, mColorMode); |
| proto.write(FLAGS, flags); |
| proto.write(PRIVATE_FLAGS, privateFlags); |
| proto.write(SYSTEM_UI_VISIBILITY_FLAGS, systemUiVisibility); |
| proto.write(SUBTREE_SYSTEM_UI_VISIBILITY_FLAGS, subtreeSystemUiVisibility); |
| proto.write(APPEARANCE, insetsFlags.appearance); |
| proto.write(BEHAVIOR, insetsFlags.behavior); |
| proto.write(FIT_INSETS_TYPES, mFitInsetsTypes); |
| proto.write(FIT_INSETS_SIDES, mFitInsetsSides); |
| proto.write(FIT_IGNORE_VISIBILITY, mFitInsetsIgnoringVisibility); |
| proto.end(token); |
| } |
| |
| /** |
| * Scale the layout params' coordinates and size. |
| * @hide |
| */ |
| public void scale(float scale) { |
| x = (int) (x * scale + 0.5f); |
| y = (int) (y * scale + 0.5f); |
| if (width > 0) { |
| width = (int) (width * scale + 0.5f); |
| } |
| if (height > 0) { |
| height = (int) (height * scale + 0.5f); |
| } |
| } |
| |
| /** |
| * Backup the layout parameters used in compatibility mode. |
| * @see LayoutParams#restore() |
| */ |
| @UnsupportedAppUsage |
| void backup() { |
| int[] backup = mCompatibilityParamsBackup; |
| if (backup == null) { |
| // we backup 4 elements, x, y, width, height |
| backup = mCompatibilityParamsBackup = new int[4]; |
| } |
| backup[0] = x; |
| backup[1] = y; |
| backup[2] = width; |
| backup[3] = height; |
| } |
| |
| /** |
| * Restore the layout params' coordinates, size and gravity |
| * @see LayoutParams#backup() |
| */ |
| @UnsupportedAppUsage |
| void restore() { |
| int[] backup = mCompatibilityParamsBackup; |
| if (backup != null) { |
| x = backup[0]; |
| y = backup[1]; |
| width = backup[2]; |
| height = backup[3]; |
| } |
| } |
| |
| private CharSequence mTitle = null; |
| |
| /** @hide */ |
| @Override |
| protected void encodeProperties(@NonNull ViewHierarchyEncoder encoder) { |
| super.encodeProperties(encoder); |
| |
| encoder.addProperty("x", x); |
| encoder.addProperty("y", y); |
| encoder.addProperty("horizontalWeight", horizontalWeight); |
| encoder.addProperty("verticalWeight", verticalWeight); |
| encoder.addProperty("type", type); |
| encoder.addProperty("flags", flags); |
| } |
| |
| /** |
| * @hide |
| * @return True if the layout parameters will cause the window to cover the full screen; |
| * false otherwise. |
| */ |
| public boolean isFullscreen() { |
| return x == 0 && y == 0 |
| && width == WindowManager.LayoutParams.MATCH_PARENT |
| && height == WindowManager.LayoutParams.MATCH_PARENT; |
| } |
| |
| /** |
| * @hide |
| */ |
| public static String layoutInDisplayCutoutModeToString( |
| @LayoutInDisplayCutoutMode int mode) { |
| switch (mode) { |
| case LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT: |
| return "default"; |
| case LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS: |
| return "always"; |
| case LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER: |
| return "never"; |
| case LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES: |
| return "shortEdges"; |
| default: |
| return "unknown(" + mode + ")"; |
| } |
| } |
| |
| private static String softInputModeToString(@SoftInputModeFlags int softInputMode) { |
| final StringBuilder result = new StringBuilder(); |
| final int state = softInputMode & SOFT_INPUT_MASK_STATE; |
| if (state != 0) { |
| result.append("state="); |
| switch (state) { |
| case SOFT_INPUT_STATE_UNCHANGED: |
| result.append("unchanged"); |
| break; |
| case SOFT_INPUT_STATE_HIDDEN: |
| result.append("hidden"); |
| break; |
| case SOFT_INPUT_STATE_ALWAYS_HIDDEN: |
| result.append("always_hidden"); |
| break; |
| case SOFT_INPUT_STATE_VISIBLE: |
| result.append("visible"); |
| break; |
| case SOFT_INPUT_STATE_ALWAYS_VISIBLE: |
| result.append("always_visible"); |
| break; |
| default: |
| result.append(state); |
| break; |
| } |
| result.append(' '); |
| } |
| final int adjust = softInputMode & SOFT_INPUT_MASK_ADJUST; |
| if (adjust != 0) { |
| result.append("adjust="); |
| switch (adjust) { |
| case SOFT_INPUT_ADJUST_RESIZE: |
| result.append("resize"); |
| break; |
| case SOFT_INPUT_ADJUST_PAN: |
| result.append("pan"); |
| break; |
| case SOFT_INPUT_ADJUST_NOTHING: |
| result.append("nothing"); |
| break; |
| default: |
| result.append(adjust); |
| break; |
| } |
| result.append(' '); |
| } |
| if ((softInputMode & SOFT_INPUT_IS_FORWARD_NAVIGATION) != 0) { |
| result.append("forwardNavigation").append(' '); |
| } |
| result.deleteCharAt(result.length() - 1); |
| return result.toString(); |
| } |
| |
| private static String rotationAnimationToString(int rotationAnimation) { |
| switch (rotationAnimation) { |
| case ROTATION_ANIMATION_UNSPECIFIED: |
| return "UNSPECIFIED"; |
| case ROTATION_ANIMATION_ROTATE: |
| return "ROTATE"; |
| case ROTATION_ANIMATION_CROSSFADE: |
| return "CROSSFADE"; |
| case ROTATION_ANIMATION_JUMPCUT: |
| return "JUMPCUT"; |
| case ROTATION_ANIMATION_SEAMLESS: |
| return "SEAMLESS"; |
| default: |
| return Integer.toString(rotationAnimation); |
| } |
| } |
| |
| private static String inputFeaturesToString(int inputFeatures) { |
| final List<String> features = new ArrayList<>(); |
| if ((inputFeatures & INPUT_FEATURE_NO_INPUT_CHANNEL) != 0) { |
| inputFeatures &= ~INPUT_FEATURE_NO_INPUT_CHANNEL; |
| features.add("INPUT_FEATURE_NO_INPUT_CHANNEL"); |
| } |
| if ((inputFeatures & INPUT_FEATURE_DISABLE_USER_ACTIVITY) != 0) { |
| inputFeatures &= ~INPUT_FEATURE_DISABLE_USER_ACTIVITY; |
| features.add("INPUT_FEATURE_DISABLE_USER_ACTIVITY"); |
| } |
| if ((inputFeatures & INPUT_FEATURE_SPY) != 0) { |
| inputFeatures &= ~INPUT_FEATURE_SPY; |
| features.add("INPUT_FEATURE_SPY"); |
| } |
| if (inputFeatures != 0) { |
| features.add(Integer.toHexString(inputFeatures)); |
| } |
| return String.join(" | ", features); |
| } |
| |
| /** |
| * True if the window should consume all pointer events itself, regardless of whether they |
| * are inside of the window. If the window is modal, its touchable region will expand to the |
| * size of its task. |
| * @hide |
| */ |
| public boolean isModal() { |
| return (flags & (FLAG_NOT_TOUCH_MODAL | FLAG_NOT_FOCUSABLE)) == 0; |
| } |
| } |
| |
| /** |
| * Holds the WM lock for the specified amount of milliseconds. |
| * Intended for use by the tests that need to imitate lock contention. |
| * The token should be obtained by |
| * {@link android.content.pm.PackageManager#getHoldLockToken()}. |
| * @hide |
| */ |
| @TestApi |
| default void holdLock(IBinder token, int durationMs) { |
| throw new UnsupportedOperationException(); |
| } |
| |
| /** |
| * Used for testing to check if the system supports TaskSnapshot mechanism. |
| * @hide |
| */ |
| @TestApi |
| default boolean isTaskSnapshotSupported() { |
| return false; |
| } |
| |
| /** |
| * Registers the frame rate per second count callback for one given task ID. |
| * Each callback can only register for receiving FPS callback for one task id until unregister |
| * is called. If there's no task associated with the given task id, |
| * {@link IllegalArgumentException} will be thrown. Registered callbacks should always be |
| * unregistered via {@link #unregisterTaskFpsCallback(TaskFpsCallback)} |
| * even when the task id has been destroyed. |
| * |
| * @param taskId task id of the task. |
| * @param executor Executor to execute the callback. |
| * @param callback callback to be registered. |
| * |
| * @hide |
| */ |
| @SystemApi |
| default void registerTaskFpsCallback(@IntRange(from = 0) int taskId, |
| @NonNull Executor executor, |
| @NonNull TaskFpsCallback callback) {} |
| |
| /** |
| * Unregisters the frame rate per second count callback which was registered with |
| * {@link #registerTaskFpsCallback(Executor, int, TaskFpsCallback)}. |
| * |
| * @param callback callback to be unregistered. |
| * |
| * @hide |
| */ |
| @SystemApi |
| default void unregisterTaskFpsCallback(@NonNull TaskFpsCallback callback) {} |
| |
| /** |
| * Take a snapshot using the same path that's used for Recents. This is used for Testing only. |
| * |
| * @param taskId to take the snapshot of |
| * |
| * @return a bitmap of the screenshot or {@code null} if it was unable to screenshot. The |
| * screenshot can fail if the taskId is invalid or if there's no SurfaceControl associated with |
| * that task. |
| * |
| * @hide |
| */ |
| @TestApi |
| @Nullable |
| default Bitmap snapshotTaskForRecents(@IntRange(from = 0) int taskId) { |
| return null; |
| } |
| |
| /** |
| * Invoked when a screenshot is taken of the default display to notify registered listeners. |
| * |
| * Should be invoked only by SysUI. |
| * |
| * @param displayId id of the display screenshot. |
| * @return List of ComponentNames corresponding to the activities that were notified. |
| * @hide |
| */ |
| @SystemApi |
| default @NonNull List<ComponentName> notifyScreenshotListeners(int displayId) { |
| throw new UnsupportedOperationException(); |
| } |
| |
| /** |
| * @param displayId The displayId to that should have its content replaced. |
| * @param window The window that should get mirrored and the mirrored content rendered on |
| * displayId passed in. |
| * |
| * @return Whether it successfully created a mirror SurfaceControl and replaced the display |
| * content with the mirror of the Window. |
| * |
| * @hide |
| */ |
| @SuppressLint("UnflaggedApi") // The API is only used for tests. |
| @TestApi |
| @RequiresPermission(permission.ACCESS_SURFACE_FLINGER) |
| default boolean replaceContentOnDisplayWithMirror(int displayId, @NonNull Window window) { |
| throw new UnsupportedOperationException(); |
| } |
| |
| /** |
| * @param displayId The displayId to that should have its content replaced. |
| * @param sc The SurfaceControl that should get rendered onto the displayId passed in. |
| * |
| * @return Whether it successfully created a mirror SurfaceControl and replaced the display |
| * content with the mirror of the Window. |
| * |
| * @hide |
| */ |
| @SuppressLint("UnflaggedApi") // The API is only used for tests. |
| @TestApi |
| @RequiresPermission(permission.ACCESS_SURFACE_FLINGER) |
| default boolean replaceContentOnDisplayWithSc(int displayId, @NonNull SurfaceControl sc) { |
| throw new UnsupportedOperationException(); |
| } |
| |
| /** |
| * Sets a callback to receive feedback about the presentation of a {@link Window}. |
| * When the {@link Window} is presented according to the passed in |
| * {@link TrustedPresentationThresholds}, it is said to "enter the state", and receives the |
| * callback with {@code true}. When the conditions fall out of thresholds, it is then |
| * said to leave the state and the caller will receive a callback with {@code false}. The |
| * callbacks be sent for every state transition thereafter. |
| * <p> |
| * There are a few simple thresholds: |
| * <ul> |
| * <li>minAlpha: Lower bound on computed alpha</li> |
| * <li>minFractionRendered: Lower bounds on fraction of pixels that were rendered</li> |
| * <li>stabilityThresholdMs: A time that alpha and fraction rendered must remain within |
| * bounds before we can "enter the state" </li> |
| * </ul> |
| * <p> |
| * The fraction of pixels rendered is a computation based on scale, crop |
| * and occlusion. The calculation may be somewhat counterintuitive, so we |
| * can work through an example. Imagine we have a Window with a 100x100 buffer |
| * which is occluded by (10x100) pixels on the left, and cropped by (100x10) pixels |
| * on the top. Furthermore imagine this Window is scaled by 0.9 in both dimensions. |
| * (c=crop,o=occluded,b=both,x=none) |
| * |
| * <blockquote> |
| * <table> |
| * <caption></caption> |
| * <tr><td>b</td><td>c</td><td>c</td><td>c</td></tr> |
| * <tr><td>o</td><td>x</td><td>x</td><td>x</td></tr> |
| * <tr><td>o</td><td>x</td><td>x</td><td>x</td></tr> |
| * <tr><td>o</td><td>x</td><td>x</td><td>x</td></tr> |
| * </table> |
| * </blockquote> |
| * |
| *<p> |
| * We first start by computing fr=xscale*yscale=0.9*0.9=0.81, indicating |
| * that "81%" of the pixels were rendered. This corresponds to what was 100 |
| * pixels being displayed in 81 pixels. This is somewhat of an abuse of |
| * language, as the information of merged pixels isn't totally lost, but |
| * we err on the conservative side. |
| * <p> |
| * We then repeat a similar process for the crop and covered regions and |
| * accumulate the results: fr = fr * (fractionNotCropped) * (fractionNotCovered) |
| * So for this example we would get 0.9*0.9*0.9*0.9=0.65... |
| * <p> |
| * Notice that this is not completely accurate, as we have double counted |
| * the region marked as b. However we only wanted a "lower bound" and so it |
| * is ok to err in this direction. Selection of the threshold will ultimately |
| * be somewhat arbitrary, and so there are some somewhat arbitrary decisions in |
| * this API as well. |
| * <p> |
| * @param window The Window to add the trusted presentation listener for. This can be |
| * retrieved from {@link View#getWindowToken()}. |
| * @param thresholds The {@link TrustedPresentationThresholds} that will specify when the to |
| * invoke the callback. |
| * @param executor The {@link Executor} where the callback will be invoked on. |
| * @param listener The {@link Consumer} that will receive the callbacks |
| * when entered or exited trusted presentation per the thresholds. |
| * @see TrustedPresentationThresholds |
| */ |
| @FlaggedApi(Flags.FLAG_TRUSTED_PRESENTATION_LISTENER_FOR_WINDOW) |
| default void registerTrustedPresentationListener(@NonNull IBinder window, |
| @NonNull TrustedPresentationThresholds thresholds, @NonNull Executor executor, |
| @NonNull Consumer<Boolean> listener) { |
| throw new UnsupportedOperationException(); |
| } |
| |
| /** |
| * Removes a presentation listener associated with a window. If the listener was not previously |
| * registered, the call will be a noop. |
| * |
| * @see WindowManager#registerTrustedPresentationListener(IBinder, TrustedPresentationThresholds, Executor, Consumer) |
| */ |
| @FlaggedApi(Flags.FLAG_TRUSTED_PRESENTATION_LISTENER_FOR_WINDOW) |
| default void unregisterTrustedPresentationListener(@NonNull Consumer<Boolean> listener) { |
| throw new UnsupportedOperationException(); |
| } |
| |
| /** |
| * Registers a {@link SurfaceControlInputReceiver} for a {@link SurfaceControl} that will |
| * receive batched input event. For those events that are batched, the invocation will happen |
| * once per {@link Choreographer} frame, and other input events will be delivered immediately. |
| * This is different from |
| * {@link #registerUnbatchedSurfaceControlInputReceiver(int, InputTransferToken, SurfaceControl, |
| * Looper, SurfaceControlInputReceiver)} in that the input events are received batched. The |
| * caller must invoke {@link #unregisterSurfaceControlInputReceiver(SurfaceControl)} to clean up |
| * the resources when no longer needing to use the {@link SurfaceControlInputReceiver} |
| * |
| * @param surfaceControl The SurfaceControl to register the InputChannel for |
| * @param hostInputTransferToken The host token to link the embedded. This is used to handle |
| * transferring touch gesture from host to embedded and for ANRs |
| * to ensure the host receives the ANR if any issues with |
| * touch on the embedded. |
| * @param choreographer The Choreographer used for batching. This should match the |
| * rendering Choreographer. |
| * @param receiver The SurfaceControlInputReceiver that will receive the input |
| * events |
| * @return Returns the {@link InputTransferToken} that can be used to transfer touch gesture |
| * to or from other windows. |
| */ |
| @FlaggedApi(Flags.FLAG_SURFACE_CONTROL_INPUT_RECEIVER) |
| @NonNull |
| default InputTransferToken registerBatchedSurfaceControlInputReceiver( |
| @NonNull InputTransferToken hostInputTransferToken, |
| @NonNull SurfaceControl surfaceControl, @NonNull Choreographer choreographer, |
| @NonNull SurfaceControlInputReceiver receiver) { |
| throw new UnsupportedOperationException( |
| "registerBatchedSurfaceControlInputReceiver is not implemented"); |
| } |
| |
| /** |
| * Registers a {@link SurfaceControlInputReceiver} for a {@link SurfaceControl} that will |
| * receive every input event. This is different than calling |
| * {@link #registerBatchedSurfaceControlInputReceiver(InputTransferToken, SurfaceControl, |
| * Choreographer, SurfaceControlInputReceiver)} in that the input events are received |
| * unbatched. |
| * The caller must invoke {@link #unregisterSurfaceControlInputReceiver(SurfaceControl)} to |
| * clean up the resources when no longer needing to use the {@link SurfaceControlInputReceiver} |
| * |
| * @param surfaceControl The SurfaceControl to register the InputChannel for |
| * @param hostInputTransferToken The host token to link the embedded. This is used to handle |
| * transferring touch gesture from host to embedded and for ANRs |
| * to ensure the host receives the ANR if any issues with |
| * touch on the embedded. |
| * @param looper The looper to use when invoking callbacks. |
| * @param receiver The SurfaceControlInputReceiver that will receive the input |
| * events. |
| * @return Returns the {@link InputTransferToken} that can be used to transfer touch gesture |
| * to or from other windows. |
| */ |
| @FlaggedApi(Flags.FLAG_SURFACE_CONTROL_INPUT_RECEIVER) |
| @NonNull |
| default InputTransferToken registerUnbatchedSurfaceControlInputReceiver( |
| @NonNull InputTransferToken hostInputTransferToken, |
| @NonNull SurfaceControl surfaceControl, @NonNull Looper looper, |
| @NonNull SurfaceControlInputReceiver receiver) { |
| throw new UnsupportedOperationException( |
| "registerUnbatchedSurfaceControlInputReceiver is not implemented"); |
| } |
| |
| /** |
| * Unregisters and cleans up the registered {@link SurfaceControlInputReceiver} for the |
| * specified token. |
| * <p> |
| * Must be called on the same {@link Looper} thread to which was passed to the |
| * {@link #registerBatchedSurfaceControlInputReceiver(InputTransferToken, SurfaceControl, |
| * Choreographer, SurfaceControlInputReceiver)} or |
| * {@link #registerUnbatchedSurfaceControlInputReceiver(InputTransferToken, SurfaceControl, |
| * Looper, SurfaceControlInputReceiver)} |
| * |
| * @param surfaceControl The SurfaceControl to remove and unregister the input channel for. |
| */ |
| @FlaggedApi(Flags.FLAG_SURFACE_CONTROL_INPUT_RECEIVER) |
| default void unregisterSurfaceControlInputReceiver(@NonNull SurfaceControl surfaceControl) { |
| throw new UnsupportedOperationException( |
| "unregisterSurfaceControlInputReceiver is not implemented"); |
| } |
| |
| /** |
| * Returns the input client token for the {@link SurfaceControl}. This will only return non |
| * null if the SurfaceControl was registered for input via |
| * {@link #registerBatchedSurfaceControlInputReceiver(InputTransferToken, SurfaceControl, |
| * Choreographer, SurfaceControlInputReceiver)} or |
| * {@link #registerUnbatchedSurfaceControlInputReceiver(InputTransferToken, |
| * SurfaceControl, Looper, SurfaceControlInputReceiver)}. |
| * <p> |
| * This is helpful for testing to ensure the test waits for the layer to be registered with |
| * SurfaceFlinger and Input before proceeding with the test. |
| * |
| * @hide |
| */ |
| @FlaggedApi(Flags.FLAG_SURFACE_CONTROL_INPUT_RECEIVER) |
| @TestApi |
| @Nullable |
| default IBinder getSurfaceControlInputClientToken(@NonNull SurfaceControl surfaceControl) { |
| throw new UnsupportedOperationException( |
| "getSurfaceControlInputClientToken is not implemented"); |
| } |
| |
| /** |
| * Transfer the currently in progress touch gesture from the transferFromToken to the |
| * transferToToken. |
| * <p><br> |
| * This requires that the fromToken and toToken are associated with each other. The association |
| * can be done different ways, depending on how the embedded window is created. |
| * <ul> |
| * <li> |
| * Creating a {@link SurfaceControlViewHost} and passing the host's |
| * {@link InputTransferToken} for |
| * {@link SurfaceControlViewHost#SurfaceControlViewHost(Context, Display, InputTransferToken)}. |
| * </li> |
| * <li> |
| * Registering a SurfaceControl for input and passing the host's token to either |
| * {@link #registerBatchedSurfaceControlInputReceiver(InputTransferToken, SurfaceControl, |
| * Choreographer, SurfaceControlInputReceiver)} or |
| * {@link #registerUnbatchedSurfaceControlInputReceiver(InputTransferToken, |
| * SurfaceControl, Looper, SurfaceControlInputReceiver)}. |
| * </li> |
| * </ul> |
| * <p> |
| * The host is likely to be an {@link AttachedSurfaceControl} so the host token can be |
| * retrieved via {@link AttachedSurfaceControl#getInputTransferToken()}. |
| * <p><br> |
| * Only the window currently receiving touch is allowed to transfer the gesture so if the caller |
| * attempts to transfer touch gesture from a token that doesn't have touch, it will fail the |
| * transfer. |
| * <p><br> |
| * When the host wants to transfer touch gesture to the embedded, it can retrieve the embedded |
| * token via {@link SurfaceControlViewHost.SurfacePackage#getInputTransferToken()} or use the |
| * value returned from either |
| * {@link #registerBatchedSurfaceControlInputReceiver(InputTransferToken, SurfaceControl, |
| * Choreographer, SurfaceControlInputReceiver)} or |
| * {@link #registerUnbatchedSurfaceControlInputReceiver(InputTransferToken, SurfaceControl, |
| * Looper, SurfaceControlInputReceiver)} and pass its own token as the transferFromToken. |
| * <p> |
| * When the embedded wants to transfer touch gesture to the host, it can pass in its own |
| * token as the transferFromToken and use the associated host's {@link InputTransferToken} as |
| * the transferToToken |
| * <p><br> |
| * When the touch is transferred, the window currently receiving touch gets an ACTION_CANCEL |
| * and does not receive any further input events for this gesture. |
| * <p> |
| * The transferred-to window receives an ACTION_DOWN event and then the remainder of the input |
| * events for this gesture. It does not receive any of the previous events of this gesture that |
| * the originating window received. |
| * <p> |
| * The transferTouchGesture API only works for the current gesture. When a new gesture |
| * arrives, input dispatcher will do a new round of hit testing. So, if the host window is |
| * still the first thing that's being touched, then it will receive the new gesture again. It |
| * will again be up to the host to transfer this new gesture to the embedded. |
| * |
| * @param transferFromToken the InputTransferToken for the currently active gesture |
| * @param transferToToken the InputTransferToken to transfer the gesture to. |
| * @return Whether the touch stream was transferred. |
| * @see android.view.SurfaceControlViewHost.SurfacePackage#getInputTransferToken() |
| * @see AttachedSurfaceControl#getInputTransferToken() |
| */ |
| @FlaggedApi(Flags.FLAG_SURFACE_CONTROL_INPUT_RECEIVER) |
| default boolean transferTouchGesture(@NonNull InputTransferToken transferFromToken, |
| @NonNull InputTransferToken transferToToken) { |
| throw new UnsupportedOperationException("transferTouchGesture is not implemented"); |
| } |
| |
| /** |
| * @hide |
| */ |
| default @NonNull IBinder getDefaultToken() { |
| throw new UnsupportedOperationException( |
| "getDefaultToken is not implemented"); |
| } |
| |
| /** @hide */ |
| @Target(ElementType.TYPE_USE) |
| @IntDef( |
| prefix = {"SCREEN_RECORDING_STATE"}, |
| value = {SCREEN_RECORDING_STATE_NOT_VISIBLE, SCREEN_RECORDING_STATE_VISIBLE}) |
| @Retention(RetentionPolicy.SOURCE) |
| @interface ScreenRecordingState {} |
| |
| /** Indicates the app that registered the callback is not visible in screen recording. */ |
| @FlaggedApi(com.android.window.flags.Flags.FLAG_SCREEN_RECORDING_CALLBACKS) |
| int SCREEN_RECORDING_STATE_NOT_VISIBLE = 0; |
| |
| /** Indicates the app that registered the callback is visible in screen recording. */ |
| @FlaggedApi(com.android.window.flags.Flags.FLAG_SCREEN_RECORDING_CALLBACKS) |
| int SCREEN_RECORDING_STATE_VISIBLE = 1; |
| |
| /** |
| * Adds a screen recording callback. The callback will be invoked whenever the app becomes |
| * visible in screen recording or was visible in screen recording and becomes invisible in |
| * screen recording. |
| * |
| * <p>An app is considered visible in screen recording if any activities owned by the |
| * registering process's UID are being recorded. |
| * |
| * <p>Example: |
| * |
| * <pre> |
| * windowManager.addScreenRecordingCallback(state -> { |
| * // handle change in screen recording state |
| * }); |
| * </pre> |
| * |
| * @param executor The executor on which callback method will be invoked. |
| * @param callback The callback that will be invoked when screen recording visibility changes. |
| * @return the current screen recording state. |
| * @see #SCREEN_RECORDING_STATE_NOT_VISIBLE |
| * @see #SCREEN_RECORDING_STATE_VISIBLE |
| */ |
| @SuppressLint("AndroidFrameworkRequiresPermission") |
| @RequiresPermission(permission.DETECT_SCREEN_RECORDING) |
| @FlaggedApi(com.android.window.flags.Flags.FLAG_SCREEN_RECORDING_CALLBACKS) |
| default @ScreenRecordingState int addScreenRecordingCallback( |
| @NonNull @CallbackExecutor Executor executor, |
| @NonNull Consumer<@ScreenRecordingState Integer> callback) { |
| throw new UnsupportedOperationException(); |
| } |
| |
| /** |
| * Removes a screen recording callback. |
| * |
| * @param callback The callback to remove. |
| * @see #addScreenRecordingCallback(Executor, Consumer) |
| */ |
| @SuppressLint("AndroidFrameworkRequiresPermission") |
| @RequiresPermission(permission.DETECT_SCREEN_RECORDING) |
| @FlaggedApi(com.android.window.flags.Flags.FLAG_SCREEN_RECORDING_CALLBACKS) |
| default void removeScreenRecordingCallback( |
| @NonNull Consumer<@ScreenRecordingState Integer> callback) { |
| throw new UnsupportedOperationException(); |
| } |
| } |