|  | /* | 
|  | * Copyright (C) 2006 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | package android.view; | 
|  |  | 
|  | import static android.content.pm.ActivityInfo.COLOR_MODE_DEFAULT; | 
|  | import static android.view.View.STATUS_BAR_DISABLE_BACK; | 
|  | import static android.view.View.STATUS_BAR_DISABLE_CLOCK; | 
|  | import static android.view.View.STATUS_BAR_DISABLE_EXPAND; | 
|  | import static android.view.View.STATUS_BAR_DISABLE_HOME; | 
|  | import static android.view.View.STATUS_BAR_DISABLE_NOTIFICATION_ALERTS; | 
|  | import static android.view.View.STATUS_BAR_DISABLE_NOTIFICATION_ICONS; | 
|  | import static android.view.View.STATUS_BAR_DISABLE_NOTIFICATION_TICKER; | 
|  | import static android.view.View.STATUS_BAR_DISABLE_RECENT; | 
|  | import static android.view.View.STATUS_BAR_DISABLE_SEARCH; | 
|  | import static android.view.View.STATUS_BAR_DISABLE_SYSTEM_INFO; | 
|  | import static android.view.View.SYSTEM_UI_FLAG_FULLSCREEN; | 
|  | import static android.view.View.SYSTEM_UI_FLAG_HIDE_NAVIGATION; | 
|  | import static android.view.View.SYSTEM_UI_FLAG_IMMERSIVE; | 
|  | import static android.view.View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY; | 
|  | import static android.view.View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN; | 
|  | import static android.view.View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION; | 
|  | import static android.view.View.SYSTEM_UI_FLAG_LAYOUT_STABLE; | 
|  | import static android.view.View.SYSTEM_UI_FLAG_LIGHT_NAVIGATION_BAR; | 
|  | import static android.view.View.SYSTEM_UI_FLAG_LIGHT_STATUS_BAR; | 
|  | import static android.view.View.SYSTEM_UI_FLAG_LOW_PROFILE; | 
|  | import static android.view.View.SYSTEM_UI_FLAG_VISIBLE; | 
|  | import static android.view.WindowInsets.Side.BOTTOM; | 
|  | import static android.view.WindowInsets.Side.LEFT; | 
|  | import static android.view.WindowInsets.Side.RIGHT; | 
|  | import static android.view.WindowInsets.Side.TOP; | 
|  | import static android.view.WindowInsets.Type.CAPTION_BAR; | 
|  | import static android.view.WindowInsets.Type.IME; | 
|  | import static android.view.WindowInsets.Type.MANDATORY_SYSTEM_GESTURES; | 
|  | import static android.view.WindowInsets.Type.NAVIGATION_BARS; | 
|  | import static android.view.WindowInsets.Type.STATUS_BARS; | 
|  | import static android.view.WindowInsets.Type.SYSTEM_GESTURES; | 
|  | import static android.view.WindowInsets.Type.TAPPABLE_ELEMENT; | 
|  | import static android.view.WindowInsets.Type.WINDOW_DECOR; | 
|  | import static android.view.WindowLayoutParamsProto.ALPHA; | 
|  | import static android.view.WindowLayoutParamsProto.APPEARANCE; | 
|  | import static android.view.WindowLayoutParamsProto.BEHAVIOR; | 
|  | import static android.view.WindowLayoutParamsProto.BUTTON_BRIGHTNESS; | 
|  | import static android.view.WindowLayoutParamsProto.COLOR_MODE; | 
|  | import static android.view.WindowLayoutParamsProto.FIT_IGNORE_VISIBILITY; | 
|  | import static android.view.WindowLayoutParamsProto.FIT_INSETS_SIDES; | 
|  | import static android.view.WindowLayoutParamsProto.FIT_INSETS_TYPES; | 
|  | import static android.view.WindowLayoutParamsProto.FLAGS; | 
|  | import static android.view.WindowLayoutParamsProto.FORMAT; | 
|  | import static android.view.WindowLayoutParamsProto.GRAVITY; | 
|  | import static android.view.WindowLayoutParamsProto.HAS_SYSTEM_UI_LISTENERS; | 
|  | import static android.view.WindowLayoutParamsProto.HEIGHT; | 
|  | import static android.view.WindowLayoutParamsProto.HORIZONTAL_MARGIN; | 
|  | import static android.view.WindowLayoutParamsProto.INPUT_FEATURE_FLAGS; | 
|  | import static android.view.WindowLayoutParamsProto.PREFERRED_REFRESH_RATE; | 
|  | import static android.view.WindowLayoutParamsProto.PRIVATE_FLAGS; | 
|  | import static android.view.WindowLayoutParamsProto.ROTATION_ANIMATION; | 
|  | import static android.view.WindowLayoutParamsProto.SCREEN_BRIGHTNESS; | 
|  | import static android.view.WindowLayoutParamsProto.SOFT_INPUT_MODE; | 
|  | import static android.view.WindowLayoutParamsProto.SUBTREE_SYSTEM_UI_VISIBILITY_FLAGS; | 
|  | import static android.view.WindowLayoutParamsProto.SYSTEM_UI_VISIBILITY_FLAGS; | 
|  | import static android.view.WindowLayoutParamsProto.TYPE; | 
|  | import static android.view.WindowLayoutParamsProto.USER_ACTIVITY_TIMEOUT; | 
|  | import static android.view.WindowLayoutParamsProto.VERTICAL_MARGIN; | 
|  | import static android.view.WindowLayoutParamsProto.WIDTH; | 
|  | import static android.view.WindowLayoutParamsProto.WINDOW_ANIMATIONS; | 
|  | import static android.view.WindowLayoutParamsProto.X; | 
|  | import static android.view.WindowLayoutParamsProto.Y; | 
|  |  | 
|  | import android.Manifest.permission; | 
|  | import android.annotation.CallbackExecutor; | 
|  | import android.annotation.FlaggedApi; | 
|  | import android.annotation.FloatRange; | 
|  | import android.annotation.IntDef; | 
|  | import android.annotation.IntRange; | 
|  | import android.annotation.NonNull; | 
|  | import android.annotation.Nullable; | 
|  | import android.annotation.RequiresPermission; | 
|  | import android.annotation.SuppressLint; | 
|  | import android.annotation.SystemApi; | 
|  | import android.annotation.SystemService; | 
|  | import android.annotation.TestApi; | 
|  | import android.app.ActivityTaskManager; | 
|  | import android.app.ActivityThread; | 
|  | import android.app.KeyguardManager; | 
|  | import android.app.Presentation; | 
|  | import android.compat.annotation.ChangeId; | 
|  | import android.compat.annotation.EnabledSince; | 
|  | import android.compat.annotation.UnsupportedAppUsage; | 
|  | import android.content.ClipData; | 
|  | import android.content.ComponentName; | 
|  | import android.content.Context; | 
|  | import android.content.pm.ActivityInfo; | 
|  | import android.content.pm.PackageManager; | 
|  | import android.content.res.Configuration; | 
|  | import android.graphics.Bitmap; | 
|  | import android.graphics.PixelFormat; | 
|  | import android.graphics.Point; | 
|  | import android.graphics.Rect; | 
|  | import android.graphics.Region; | 
|  | import android.os.Build; | 
|  | import android.os.Bundle; | 
|  | import android.os.IBinder; | 
|  | import android.os.Looper; | 
|  | import android.os.Parcel; | 
|  | import android.os.Parcelable; | 
|  | import android.os.SystemProperties; | 
|  | import android.text.TextUtils; | 
|  | import android.util.Log; | 
|  | import android.util.proto.ProtoOutputStream; | 
|  | import android.view.Gravity.GravityFlags; | 
|  | import android.view.View.OnApplyWindowInsetsListener; | 
|  | import android.view.WindowInsets.Side; | 
|  | import android.view.WindowInsets.Side.InsetsSide; | 
|  | import android.view.WindowInsets.Type; | 
|  | import android.view.WindowInsets.Type.InsetsType; | 
|  | import android.view.accessibility.AccessibilityNodeInfo; | 
|  | import android.window.InputTransferToken; | 
|  | import android.window.TaskFpsCallback; | 
|  | import android.window.TrustedPresentationThresholds; | 
|  |  | 
|  | import com.android.window.flags.Flags; | 
|  |  | 
|  | import java.lang.annotation.ElementType; | 
|  | import java.lang.annotation.Retention; | 
|  | import java.lang.annotation.RetentionPolicy; | 
|  | import java.lang.annotation.Target; | 
|  | import java.util.ArrayList; | 
|  | import java.util.Arrays; | 
|  | import java.util.List; | 
|  | import java.util.Objects; | 
|  | import java.util.Set; | 
|  | import java.util.concurrent.Executor; | 
|  | import java.util.function.Consumer; | 
|  | import java.util.function.IntConsumer; | 
|  |  | 
|  | /** | 
|  | * The interface that apps use to talk to the window manager. | 
|  | * <p> | 
|  | * Each window manager instance is bound to a {@link Display}. To obtain the | 
|  | * <code>WindowManager</code> associated with a display, | 
|  | * call {@link Context#createWindowContext(Display, int, Bundle)} to get the display's UI context, | 
|  | * then call {@link Context#getSystemService(String)} or {@link Context#getSystemService(Class)} on | 
|  | * the UI context. | 
|  | * <p> | 
|  | * The simplest way to show a window on a particular display is to create a {@link Presentation}, | 
|  | * which automatically obtains a <code>WindowManager</code> and context for the display. | 
|  | */ | 
|  | @SystemService(Context.WINDOW_SERVICE) | 
|  | public interface WindowManager extends ViewManager { | 
|  |  | 
|  | /** @hide */ | 
|  | int DOCKED_INVALID = -1; | 
|  | /** @hide */ | 
|  | int DOCKED_LEFT = 1; | 
|  | /** @hide */ | 
|  | int DOCKED_TOP = 2; | 
|  | /** @hide */ | 
|  | int DOCKED_RIGHT = 3; | 
|  | /** @hide */ | 
|  | int DOCKED_BOTTOM = 4; | 
|  |  | 
|  | /** @hide */ | 
|  | String INPUT_CONSUMER_PIP = "pip_input_consumer"; | 
|  | /** @hide */ | 
|  | String INPUT_CONSUMER_NAVIGATION = "nav_input_consumer"; | 
|  | /** @hide */ | 
|  | String INPUT_CONSUMER_WALLPAPER = "wallpaper_input_consumer"; | 
|  | /** @hide */ | 
|  | String INPUT_CONSUMER_RECENTS_ANIMATION = "recents_animation_input_consumer"; | 
|  |  | 
|  | /** @hide */ | 
|  | int SHELL_ROOT_LAYER_DIVIDER = 0; | 
|  | /** @hide */ | 
|  | int SHELL_ROOT_LAYER_PIP = 1; | 
|  |  | 
|  | /** | 
|  | * Declares the layer the shell root will belong to. This is for z-ordering. | 
|  | * @hide | 
|  | */ | 
|  | @IntDef(prefix = { "SHELL_ROOT_LAYER_" }, value = { | 
|  | SHELL_ROOT_LAYER_DIVIDER, | 
|  | SHELL_ROOT_LAYER_PIP | 
|  | }) | 
|  | @Retention(RetentionPolicy.SOURCE) | 
|  | @interface ShellRootLayer {} | 
|  |  | 
|  | /** | 
|  | * Not set up for a transition. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_OLD_UNSET = -1; | 
|  |  | 
|  | /** | 
|  | * No animation for transition. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_OLD_NONE = 0; | 
|  |  | 
|  | /** | 
|  | * A window in a new activity is being opened on top of an existing one in the same task. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_OLD_ACTIVITY_OPEN = 6; | 
|  |  | 
|  | /** | 
|  | * The window in the top-most activity is being closed to reveal the previous activity in the | 
|  | * same task. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_OLD_ACTIVITY_CLOSE = 7; | 
|  |  | 
|  | /** | 
|  | * A window in a new task is being opened on top of an existing one in another activity's task. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_OLD_TASK_OPEN = 8; | 
|  |  | 
|  | /** | 
|  | * A window in the top-most activity is being closed to reveal the previous activity in a | 
|  | * different task. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_OLD_TASK_CLOSE = 9; | 
|  |  | 
|  | /** | 
|  | * A window in an existing task is being displayed on top of an existing one in another | 
|  | * activity's task. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_OLD_TASK_TO_FRONT = 10; | 
|  |  | 
|  | /** | 
|  | * A window in an existing task is being put below all other tasks. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_OLD_TASK_TO_BACK = 11; | 
|  |  | 
|  | /** | 
|  | * A window in a new activity that doesn't have a wallpaper is being opened on top of one that | 
|  | * does, effectively closing the wallpaper. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_OLD_WALLPAPER_CLOSE = 12; | 
|  |  | 
|  | /** | 
|  | * A window in a new activity that does have a wallpaper is being opened on one that didn't, | 
|  | * effectively opening the wallpaper. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_OLD_WALLPAPER_OPEN = 13; | 
|  |  | 
|  | /** | 
|  | * A window in a new activity is being opened on top of an existing one, and both are on top | 
|  | * of the wallpaper. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_OLD_WALLPAPER_INTRA_OPEN = 14; | 
|  |  | 
|  | /** | 
|  | * The window in the top-most activity is being closed to reveal the previous activity, and | 
|  | * both are on top of the wallpaper. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_OLD_WALLPAPER_INTRA_CLOSE = 15; | 
|  |  | 
|  | /** | 
|  | * A window in a new task is being opened behind an existing one in another activity's task. | 
|  | * The new window will show briefly and then be gone. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_OLD_TASK_OPEN_BEHIND = 16; | 
|  |  | 
|  | /** | 
|  | * An activity is being relaunched (e.g. due to configuration change). | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_OLD_ACTIVITY_RELAUNCH = 18; | 
|  |  | 
|  | /** | 
|  | * Keyguard is going away. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_OLD_KEYGUARD_GOING_AWAY = 20; | 
|  |  | 
|  | /** | 
|  | * Keyguard is going away with showing an activity behind that requests wallpaper. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_OLD_KEYGUARD_GOING_AWAY_ON_WALLPAPER = 21; | 
|  |  | 
|  | /** | 
|  | * Keyguard is being occluded by non-Dream. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_OLD_KEYGUARD_OCCLUDE = 22; | 
|  |  | 
|  | /** | 
|  | * Keyguard is being occluded by Dream. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_OLD_KEYGUARD_OCCLUDE_BY_DREAM = 33; | 
|  |  | 
|  | /** | 
|  | * Keyguard is being unoccluded. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_OLD_KEYGUARD_UNOCCLUDE = 23; | 
|  |  | 
|  | /** | 
|  | * A translucent activity is being opened. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_OLD_TRANSLUCENT_ACTIVITY_OPEN = 24; | 
|  |  | 
|  | /** | 
|  | * A translucent activity is being closed. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_OLD_TRANSLUCENT_ACTIVITY_CLOSE = 25; | 
|  |  | 
|  | /** | 
|  | * A crashing activity is being closed. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_OLD_CRASHING_ACTIVITY_CLOSE = 26; | 
|  |  | 
|  | /** | 
|  | * A task is changing windowing modes | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_OLD_TASK_CHANGE_WINDOWING_MODE = 27; | 
|  |  | 
|  | /** | 
|  | * A window in a new task fragment is being opened. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_OLD_TASK_FRAGMENT_OPEN = 28; | 
|  |  | 
|  | /** | 
|  | * A window in the top-most activity of task fragment is being closed to reveal the activity | 
|  | * below. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_OLD_TASK_FRAGMENT_CLOSE = 29; | 
|  |  | 
|  | /** | 
|  | * A window of task fragment is changing bounds. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_OLD_TASK_FRAGMENT_CHANGE = 30; | 
|  |  | 
|  | /** | 
|  | * A dream activity is being opened. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_OLD_DREAM_ACTIVITY_OPEN = 31; | 
|  |  | 
|  | /** | 
|  | * A dream activity is being closed. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_OLD_DREAM_ACTIVITY_CLOSE = 32; | 
|  |  | 
|  | /** | 
|  | * @hide | 
|  | */ | 
|  | @IntDef(prefix = { "TRANSIT_OLD_" }, value = { | 
|  | TRANSIT_OLD_UNSET, | 
|  | TRANSIT_OLD_NONE, | 
|  | TRANSIT_OLD_ACTIVITY_OPEN, | 
|  | TRANSIT_OLD_ACTIVITY_CLOSE, | 
|  | TRANSIT_OLD_TASK_OPEN, | 
|  | TRANSIT_OLD_TASK_CLOSE, | 
|  | TRANSIT_OLD_TASK_TO_FRONT, | 
|  | TRANSIT_OLD_TASK_TO_BACK, | 
|  | TRANSIT_OLD_WALLPAPER_CLOSE, | 
|  | TRANSIT_OLD_WALLPAPER_OPEN, | 
|  | TRANSIT_OLD_WALLPAPER_INTRA_OPEN, | 
|  | TRANSIT_OLD_WALLPAPER_INTRA_CLOSE, | 
|  | TRANSIT_OLD_TASK_OPEN_BEHIND, | 
|  | TRANSIT_OLD_ACTIVITY_RELAUNCH, | 
|  | TRANSIT_OLD_KEYGUARD_GOING_AWAY, | 
|  | TRANSIT_OLD_KEYGUARD_GOING_AWAY_ON_WALLPAPER, | 
|  | TRANSIT_OLD_KEYGUARD_OCCLUDE, | 
|  | TRANSIT_OLD_KEYGUARD_UNOCCLUDE, | 
|  | TRANSIT_OLD_TRANSLUCENT_ACTIVITY_OPEN, | 
|  | TRANSIT_OLD_TRANSLUCENT_ACTIVITY_CLOSE, | 
|  | TRANSIT_OLD_CRASHING_ACTIVITY_CLOSE, | 
|  | TRANSIT_OLD_TASK_CHANGE_WINDOWING_MODE, | 
|  | TRANSIT_OLD_TASK_FRAGMENT_OPEN, | 
|  | TRANSIT_OLD_TASK_FRAGMENT_CLOSE, | 
|  | TRANSIT_OLD_TASK_FRAGMENT_CHANGE, | 
|  | TRANSIT_OLD_DREAM_ACTIVITY_OPEN, | 
|  | TRANSIT_OLD_DREAM_ACTIVITY_CLOSE | 
|  | }) | 
|  | @Retention(RetentionPolicy.SOURCE) | 
|  | @interface TransitionOldType {} | 
|  |  | 
|  | /** @hide */ | 
|  | int TRANSIT_NONE = 0; | 
|  | /** | 
|  | * A window that didn't exist before has been created and made visible. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_OPEN = 1; | 
|  | /** | 
|  | * A window that was visible no-longer exists (was finished or destroyed). | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_CLOSE = 2; | 
|  | /** | 
|  | * A window that already existed but was not visible is made visible. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_TO_FRONT = 3; | 
|  | /** | 
|  | * A window that was visible is made invisible but still exists. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_TO_BACK = 4; | 
|  | /** @hide */ | 
|  | int TRANSIT_RELAUNCH = 5; | 
|  | /** | 
|  | * A window is visible before and after but changes in some way (eg. it resizes or changes | 
|  | * windowing-mode). | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_CHANGE = 6; | 
|  | /** | 
|  | * The keyguard was visible and has been dismissed. | 
|  | * @deprecated use {@link #TRANSIT_TO_BACK} + {@link #TRANSIT_FLAG_KEYGUARD_GOING_AWAY} for | 
|  | *             keyguard going away with Shell transition. | 
|  | * @hide | 
|  | */ | 
|  | @Deprecated | 
|  | int TRANSIT_KEYGUARD_GOING_AWAY = 7; | 
|  | /** | 
|  | * A window is appearing above a locked keyguard. | 
|  | * @deprecated use {@link #TRANSIT_TO_FRONT} + {@link #TRANSIT_FLAG_KEYGUARD_OCCLUDING} for | 
|  | *             keyguard occluding with Shell transition. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_KEYGUARD_OCCLUDE = 8; | 
|  | /** | 
|  | * A window is made invisible revealing a locked keyguard. | 
|  | * @deprecated use {@link #TRANSIT_TO_BACK} + {@link #TRANSIT_FLAG_KEYGUARD_UNOCCLUDING} for | 
|  | *             keyguard occluding with Shell transition. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_KEYGUARD_UNOCCLUDE = 9; | 
|  | /** | 
|  | * A window is starting to enter PiP. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_PIP = 10; | 
|  | /** | 
|  | * The screen is turning on. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_WAKE = 11; | 
|  | /** | 
|  | * The screen is turning off. This is used as a message to stop all animations. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_SLEEP = 12; | 
|  | /** | 
|  | * The first slot for custom transition types. Callers (like Shell) can make use of custom | 
|  | * transition types for dealing with special cases. These types are effectively ignored by | 
|  | * Core and will just be passed along as part of TransitionInfo objects. An example is | 
|  | * split-screen using a custom type for it's snap-to-dismiss action. By using a custom type, | 
|  | * Shell can properly dispatch the results of that transition to the split-screen | 
|  | * implementation. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_FIRST_CUSTOM = 1000; | 
|  |  | 
|  | /** | 
|  | * @hide | 
|  | */ | 
|  | @IntDef(prefix = { "TRANSIT_" }, value = { | 
|  | TRANSIT_NONE, | 
|  | TRANSIT_OPEN, | 
|  | TRANSIT_CLOSE, | 
|  | TRANSIT_TO_FRONT, | 
|  | TRANSIT_TO_BACK, | 
|  | TRANSIT_RELAUNCH, | 
|  | TRANSIT_CHANGE, | 
|  | TRANSIT_KEYGUARD_GOING_AWAY, | 
|  | TRANSIT_KEYGUARD_OCCLUDE, | 
|  | TRANSIT_KEYGUARD_UNOCCLUDE, | 
|  | TRANSIT_PIP, | 
|  | TRANSIT_WAKE, | 
|  | TRANSIT_SLEEP, | 
|  | TRANSIT_FIRST_CUSTOM | 
|  | }) | 
|  | @Retention(RetentionPolicy.SOURCE) | 
|  | @interface TransitionType {} | 
|  |  | 
|  | /** | 
|  | * Transition flag: Keyguard is going away, but keeping the notification shade open | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_FLAG_KEYGUARD_GOING_AWAY_TO_SHADE = (1 << 0); // 0x1 | 
|  |  | 
|  | /** | 
|  | * Transition flag: Keyguard is going away, but doesn't want an animation for it | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_FLAG_KEYGUARD_GOING_AWAY_NO_ANIMATION = (1 << 1); // 0x2 | 
|  |  | 
|  | /** | 
|  | * Transition flag: Keyguard is going away while it was showing the system wallpaper. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_FLAG_KEYGUARD_GOING_AWAY_WITH_WALLPAPER = (1 << 2); // 0x4 | 
|  |  | 
|  | /** | 
|  | * Transition flag: Keyguard is going away with subtle animation. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_FLAG_KEYGUARD_GOING_AWAY_SUBTLE_ANIMATION = (1 << 3); // 0x8 | 
|  |  | 
|  | /** | 
|  | * Transition flag: App is crashed. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_FLAG_APP_CRASHED = (1 << 4); // 0x10 | 
|  |  | 
|  | /** | 
|  | * Transition flag: A window in a new task is being opened behind an existing one in another | 
|  | * activity's task. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_FLAG_OPEN_BEHIND = (1 << 5); // 0x20 | 
|  |  | 
|  | /** | 
|  | * Transition flag: The keyguard is locked throughout the whole transition. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_FLAG_KEYGUARD_LOCKED = (1 << 6); // 0x40 | 
|  |  | 
|  | /** | 
|  | * Transition flag: Indicates that this transition is for recents animation. | 
|  | * TODO(b/188669821): Remove once special-case logic moves to shell. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_FLAG_IS_RECENTS = (1 << 7); // 0x80 | 
|  |  | 
|  | /** | 
|  | * Transition flag: Indicates that keyguard should go away with this transition. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_FLAG_KEYGUARD_GOING_AWAY = (1 << 8); // 0x100 | 
|  |  | 
|  | /** | 
|  | * Transition flag: Keyguard is going away to the launcher, and it needs us to clear the task | 
|  | * snapshot of the launcher because it has changed something in the Launcher window. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_FLAG_KEYGUARD_GOING_AWAY_TO_LAUNCHER_CLEAR_SNAPSHOT = (1 << 9); // 0x200 | 
|  |  | 
|  | /** | 
|  | * Transition flag: The transition is prepared when nothing is visible on screen, e.g. screen | 
|  | * is off. The animation handlers can decide whether to skip animations. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_FLAG_INVISIBLE = (1 << 10); // 0x400 | 
|  |  | 
|  | /** | 
|  | * Transition flag: Indicates that keyguard will be showing (locked) with this transition, | 
|  | * which is the opposite of {@link #TRANSIT_FLAG_KEYGUARD_GOING_AWAY}. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_FLAG_KEYGUARD_APPEARING = (1 << 11); // 0x800 | 
|  |  | 
|  | /** | 
|  | * Transition flag: Indicates that keyguard is becoming hidden by an app | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_FLAG_KEYGUARD_OCCLUDING = (1 << 12); // 0x1000 | 
|  |  | 
|  | /** | 
|  | * Transition flag: Indicates that keyguard is being revealed after an app was occluding it. | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_FLAG_KEYGUARD_UNOCCLUDING = (1 << 13); // 0x2000 | 
|  |  | 
|  | /** | 
|  | * Transition flag: Indicates that there is a physical display switch | 
|  | * TODO(b/316112906) remove after defer_display_updates flag roll out | 
|  | * @hide | 
|  | */ | 
|  | int TRANSIT_FLAG_PHYSICAL_DISPLAY_SWITCH = (1 << 14); // 0x4000 | 
|  |  | 
|  | /** | 
|  | * @hide | 
|  | */ | 
|  | @IntDef(flag = true, prefix = { "TRANSIT_FLAG_" }, value = { | 
|  | TRANSIT_FLAG_KEYGUARD_GOING_AWAY_TO_SHADE, | 
|  | TRANSIT_FLAG_KEYGUARD_GOING_AWAY_NO_ANIMATION, | 
|  | TRANSIT_FLAG_KEYGUARD_GOING_AWAY_WITH_WALLPAPER, | 
|  | TRANSIT_FLAG_KEYGUARD_GOING_AWAY_SUBTLE_ANIMATION, | 
|  | TRANSIT_FLAG_APP_CRASHED, | 
|  | TRANSIT_FLAG_OPEN_BEHIND, | 
|  | TRANSIT_FLAG_KEYGUARD_LOCKED, | 
|  | TRANSIT_FLAG_IS_RECENTS, | 
|  | TRANSIT_FLAG_KEYGUARD_GOING_AWAY, | 
|  | TRANSIT_FLAG_KEYGUARD_GOING_AWAY_TO_LAUNCHER_CLEAR_SNAPSHOT, | 
|  | TRANSIT_FLAG_INVISIBLE, | 
|  | TRANSIT_FLAG_KEYGUARD_APPEARING, | 
|  | TRANSIT_FLAG_KEYGUARD_OCCLUDING, | 
|  | TRANSIT_FLAG_KEYGUARD_UNOCCLUDING, | 
|  | TRANSIT_FLAG_PHYSICAL_DISPLAY_SWITCH, | 
|  | }) | 
|  | @Retention(RetentionPolicy.SOURCE) | 
|  | @interface TransitionFlags {} | 
|  |  | 
|  | /** | 
|  | * Transit flags used to signal keyguard visibility is changing for animations. | 
|  | * | 
|  | * <p>These roughly correspond to CLOSE, OPEN, TO_BACK, and TO_FRONT on a hypothetical Keyguard | 
|  | * container. Since Keyguard isn't a container we can't include it in changes and need to send | 
|  | * this information in its own channel. | 
|  | * @hide | 
|  | */ | 
|  | int KEYGUARD_VISIBILITY_TRANSIT_FLAGS = | 
|  | (TRANSIT_FLAG_KEYGUARD_GOING_AWAY | 
|  | | TRANSIT_FLAG_KEYGUARD_APPEARING | 
|  | | TRANSIT_FLAG_KEYGUARD_OCCLUDING | 
|  | | TRANSIT_FLAG_KEYGUARD_UNOCCLUDING); | 
|  |  | 
|  | /** | 
|  | * Remove content mode: Indicates remove content mode is currently not defined. | 
|  | * @hide | 
|  | */ | 
|  | int REMOVE_CONTENT_MODE_UNDEFINED = 0; | 
|  |  | 
|  | /** | 
|  | * Remove content mode: Indicates that when display is removed, all its activities will be moved | 
|  | * to the primary display and the topmost activity should become focused. | 
|  | * @hide | 
|  | */ | 
|  | int REMOVE_CONTENT_MODE_MOVE_TO_PRIMARY = 1; | 
|  |  | 
|  | /** | 
|  | * Remove content mode: Indicates that when display is removed, all its stacks and tasks will be | 
|  | * removed, all activities will be destroyed according to the usual lifecycle. | 
|  | * @hide | 
|  | */ | 
|  | int REMOVE_CONTENT_MODE_DESTROY = 2; | 
|  |  | 
|  | /** | 
|  | * @hide | 
|  | */ | 
|  | @IntDef(prefix = { "REMOVE_CONTENT_MODE_" }, value = { | 
|  | REMOVE_CONTENT_MODE_UNDEFINED, | 
|  | REMOVE_CONTENT_MODE_MOVE_TO_PRIMARY, | 
|  | REMOVE_CONTENT_MODE_DESTROY, | 
|  | }) | 
|  | @Retention(RetentionPolicy.SOURCE) | 
|  | @interface RemoveContentMode {} | 
|  |  | 
|  | /** | 
|  | * Display IME Policy: The IME should appear on the local display. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @SuppressLint("UnflaggedApi")  // promoting from @TestApi. | 
|  | @SystemApi | 
|  | int DISPLAY_IME_POLICY_LOCAL = 0; | 
|  |  | 
|  | /** | 
|  | * Display IME Policy: The IME should appear on a fallback display. | 
|  | * | 
|  | * <p>The fallback display is always {@link Display#DEFAULT_DISPLAY}.</p> | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @SuppressLint("UnflaggedApi")  // promoting from @TestApi. | 
|  | @SystemApi | 
|  | int DISPLAY_IME_POLICY_FALLBACK_DISPLAY = 1; | 
|  |  | 
|  | /** | 
|  | * Display IME Policy: The IME should be hidden. | 
|  | * | 
|  | * <p>Setting this policy will prevent the IME from making a connection. This | 
|  | * will prevent any IME from receiving metadata about input and this display will effectively | 
|  | * have no IME.</p> | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @SuppressLint("UnflaggedApi")  // promoting from @TestApi. | 
|  | @SystemApi | 
|  | int DISPLAY_IME_POLICY_HIDE = 2; | 
|  |  | 
|  | /** | 
|  | * @hide | 
|  | */ | 
|  | @IntDef({ | 
|  | DISPLAY_IME_POLICY_LOCAL, | 
|  | DISPLAY_IME_POLICY_FALLBACK_DISPLAY, | 
|  | DISPLAY_IME_POLICY_HIDE, | 
|  | }) | 
|  | @Retention(RetentionPolicy.SOURCE) | 
|  | @interface DisplayImePolicy {} | 
|  |  | 
|  | /** | 
|  | * Exception that is thrown when trying to add view whose | 
|  | * {@link LayoutParams} {@link LayoutParams#token} | 
|  | * is invalid. | 
|  | */ | 
|  | public static class BadTokenException extends RuntimeException { | 
|  | public BadTokenException() { | 
|  | } | 
|  |  | 
|  | public BadTokenException(String name) { | 
|  | super(name); | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Exception that is thrown when calling {@link #addView} to a secondary display that cannot | 
|  | * be found. See {@link android.app.Presentation} for more information on secondary displays. | 
|  | */ | 
|  | public static class InvalidDisplayException extends RuntimeException { | 
|  | public InvalidDisplayException() { | 
|  | } | 
|  |  | 
|  | public InvalidDisplayException(String name) { | 
|  | super(name); | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns the {@link Display} upon which this {@link WindowManager} instance | 
|  | * will create new windows. | 
|  | * <p> | 
|  | * Despite the name of this method, the display that is returned is not | 
|  | * necessarily the primary display of the system (see {@link Display#DEFAULT_DISPLAY}). | 
|  | * The returned display could instead be a secondary display that this | 
|  | * window manager instance is managing.  Think of it as the display that | 
|  | * this {@link WindowManager} instance uses by default. | 
|  | * </p><p> | 
|  | * To create windows on a different display, you need to obtain a | 
|  | * {@link WindowManager} for that {@link Display}.  (See the {@link WindowManager} | 
|  | * class documentation for more information.) | 
|  | * </p> | 
|  | * | 
|  | * @return The display that this window manager is managing. | 
|  | * @deprecated Use {@link Context#getDisplay()} instead. | 
|  | */ | 
|  | @Deprecated | 
|  | public Display getDefaultDisplay(); | 
|  |  | 
|  | /** | 
|  | * Special variation of {@link #removeView} that immediately invokes | 
|  | * the given view hierarchy's {@link View#onDetachedFromWindow() | 
|  | * View.onDetachedFromWindow()} methods before returning.  This is not | 
|  | * for normal applications; using it correctly requires great care. | 
|  | * | 
|  | * @param view The view to be removed. | 
|  | */ | 
|  | public void removeViewImmediate(View view); | 
|  |  | 
|  | /** | 
|  | * Returns the {@link WindowMetrics} according to the current system state. | 
|  | * <p> | 
|  | * The metrics describe the size of the area the window would occupy with | 
|  | * {@link LayoutParams#MATCH_PARENT MATCH_PARENT} width and height, and the {@link WindowInsets} | 
|  | * such a window would have. | 
|  | * <p> | 
|  | * The value of this is based on the <b>current</b> windowing state of the system. | 
|  | * | 
|  | * For example, for activities in multi-window mode, the metrics returned are based on the | 
|  | * current bounds that the user has selected for the {@link android.app.Activity Activity}'s | 
|  | * task. | 
|  | * <p> | 
|  | * In most scenarios, {@link #getCurrentWindowMetrics()} rather than | 
|  | * {@link #getMaximumWindowMetrics()} is the correct API to use, since it ensures values reflect | 
|  | * window size when the app is not fullscreen. | 
|  | * | 
|  | * @see #getMaximumWindowMetrics() | 
|  | * @see WindowMetrics | 
|  | */ | 
|  | default @NonNull WindowMetrics getCurrentWindowMetrics() { | 
|  | throw new UnsupportedOperationException(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns the largest {@link WindowMetrics} an app may expect in the current system state. | 
|  | * <p> | 
|  | * The value of this is based on the largest <b>potential</b> windowing state of the system. | 
|  | * | 
|  | * For example, for activities in multi-window mode, the metrics returned are based on the | 
|  | * what the bounds would be if the user expanded the {@link android.app.Activity Activity}'s | 
|  | * task to cover the entire screen. | 
|  | * <p> | 
|  | * The metrics describe the size of the largest potential area the window might occupy with | 
|  | * {@link LayoutParams#MATCH_PARENT MATCH_PARENT} width and height, and the {@link WindowInsets} | 
|  | * such a window would have. | 
|  | * <p> | 
|  | * Note that this might still be smaller than the size of the physical display if certain areas | 
|  | * of the display are not available to windows created in this {@link Context}. | 
|  | * | 
|  | * For example, given that there's a device which have a multi-task mode to limit activities | 
|  | * to a half screen. In this case, {@link #getMaximumWindowMetrics()} reports the bounds of | 
|  | * the half screen which the activity is located. | 
|  | * <p> | 
|  | * <b>Generally {@link #getCurrentWindowMetrics()} is the correct API to use</b> for choosing | 
|  | * UI layouts. {@link #getMaximumWindowMetrics()} are only appropriate when the application | 
|  | * needs to know the largest possible size it can occupy if the user expands/maximizes it on the | 
|  | * screen. | 
|  | * | 
|  | * @see #getCurrentWindowMetrics() | 
|  | * @see WindowMetrics | 
|  | * @see Display#getRealSize(Point) | 
|  | */ | 
|  | default @NonNull WindowMetrics getMaximumWindowMetrics() { | 
|  | throw new UnsupportedOperationException(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns a set of {@link WindowMetrics} for the given display. Each WindowMetrics instance | 
|  | * is the maximum WindowMetrics for a device state. This is not guaranteed to include all | 
|  | * possible device states. | 
|  | * | 
|  | * This API can only be used by Launcher. | 
|  | * | 
|  | * @param displayId the id of the logical display | 
|  | * @hide | 
|  | */ | 
|  | default @NonNull Set<WindowMetrics> getPossibleMaximumWindowMetrics(int displayId) { | 
|  | throw new UnsupportedOperationException(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Used to asynchronously request Keyboard Shortcuts from the focused window. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | public interface KeyboardShortcutsReceiver { | 
|  | /** | 
|  | * Callback used when the focused window keyboard shortcuts are ready to be displayed. | 
|  | * | 
|  | * @param result The keyboard shortcuts to be displayed. | 
|  | */ | 
|  | void onKeyboardShortcutsReceived(List<KeyboardShortcutGroup> result); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Invoke screenshot flow to capture a full-screen image. | 
|  | * @hide | 
|  | */ | 
|  | int TAKE_SCREENSHOT_FULLSCREEN = 1; | 
|  |  | 
|  | /** | 
|  | * Invoke screenshot flow with an image provided by the caller. | 
|  | * @hide | 
|  | */ | 
|  | int TAKE_SCREENSHOT_PROVIDED_IMAGE = 3; | 
|  |  | 
|  | /** | 
|  | * Enum listing the types of screenshot requests available. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @IntDef({TAKE_SCREENSHOT_FULLSCREEN, | 
|  | TAKE_SCREENSHOT_PROVIDED_IMAGE}) | 
|  | @interface ScreenshotType {} | 
|  |  | 
|  | /** | 
|  | * Enum listing the possible sources from which a screenshot was originated. Used for logging. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @IntDef({ScreenshotSource.SCREENSHOT_GLOBAL_ACTIONS, | 
|  | ScreenshotSource.SCREENSHOT_KEY_CHORD, | 
|  | ScreenshotSource.SCREENSHOT_KEY_OTHER, | 
|  | ScreenshotSource.SCREENSHOT_OVERVIEW, | 
|  | ScreenshotSource.SCREENSHOT_ACCESSIBILITY_ACTIONS, | 
|  | ScreenshotSource.SCREENSHOT_OTHER, | 
|  | ScreenshotSource.SCREENSHOT_VENDOR_GESTURE}) | 
|  | @interface ScreenshotSource { | 
|  | int SCREENSHOT_GLOBAL_ACTIONS = 0; | 
|  | int SCREENSHOT_KEY_CHORD = 1; | 
|  | int SCREENSHOT_KEY_OTHER = 2; | 
|  | int SCREENSHOT_OVERVIEW = 3; | 
|  | int SCREENSHOT_ACCESSIBILITY_ACTIONS = 4; | 
|  | int SCREENSHOT_OTHER = 5; | 
|  | int SCREENSHOT_VENDOR_GESTURE = 6; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * If the display {@link Configuration#smallestScreenWidthDp} is greater or equal to this value, | 
|  | * we will treat it as a large screen device, which will have some multi window features enabled | 
|  | * by default. | 
|  | * @hide | 
|  | */ | 
|  | @TestApi | 
|  | int LARGE_SCREEN_SMALLEST_SCREEN_WIDTH_DP = 600; | 
|  |  | 
|  | /** | 
|  | * Application level {@link android.content.pm.PackageManager.Property PackageManager.Property} | 
|  | * for an app to inform the system that the app can be opted-in or opted-out from the | 
|  | * compatibility treatment that avoids {@link android.app.Activity#setRequestedOrientation | 
|  | * Activity#setRequestedOrientation()} loops. Loops can be triggered by the OEM-configured | 
|  | * ignore requested orientation display setting (on Android 12 (API level 31) and higher) or by | 
|  | * the landscape natural orientation of the device. | 
|  | * | 
|  | * <p>The treatment is disabled by default but device manufacturers can enable the treatment | 
|  | * using their discretion to improve display compatibility. | 
|  | * | 
|  | * <p>With this property set to {@code true}, the system could ignore | 
|  | * {@link android.app.Activity#setRequestedOrientation Activity#setRequestedOrientation()} call | 
|  | * from an app if one of the following conditions are true: | 
|  | * <ul> | 
|  | *     <li>Activity is relaunching due to the previous | 
|  | *     {@link android.app.Activity#setRequestedOrientation Activity#setRequestedOrientation()} | 
|  | *     call. | 
|  | *     <li>Camera compatibility force rotation treatment is active for the package. | 
|  | * </ul> | 
|  | * | 
|  | * <p>Setting this property to {@code false} informs the system that the app must be | 
|  | * opted-out from the compatibility treatment even if the device manufacturer has opted the app | 
|  | * into the treatment. | 
|  | * | 
|  | * <p><b>Syntax:</b> | 
|  | * <pre> | 
|  | * <application> | 
|  | *   <property | 
|  | *     android:name="android.window.PROPERTY_COMPAT_IGNORE_REQUESTED_ORIENTATION" | 
|  | *     android:value="true|false"/> | 
|  | * </application> | 
|  | * </pre> | 
|  | */ | 
|  | String PROPERTY_COMPAT_IGNORE_REQUESTED_ORIENTATION = | 
|  | "android.window.PROPERTY_COMPAT_IGNORE_REQUESTED_ORIENTATION"; | 
|  |  | 
|  | /** | 
|  | * Application level {@link android.content.pm.PackageManager.Property PackageManager.Property} | 
|  | * for an app to inform the system that the app can be opted-out from the compatibility | 
|  | * treatment that avoids {@link android.app.Activity#setRequestedOrientation | 
|  | * Activity#setRequestedOrientation()} loops. Loops can be triggered by the OEM-configured | 
|  | * ignore requested orientation display setting (on Android 12 (API level 31) and higher) or by | 
|  | * the landscape natural orientation of the device. | 
|  | * | 
|  | * <p>The system could ignore {@link android.app.Activity#setRequestedOrientation | 
|  | * Activity#setRequestedOrientation()} call from an app if both of the following conditions are | 
|  | * true: | 
|  | * <ul> | 
|  | *     <li>Activity has requested orientation more than two times within one-second timer | 
|  | *     <li>Activity is not letterboxed for fixed orientation | 
|  | * </ul> | 
|  | * | 
|  | * <p>Setting this property to {@code false} informs the system that the app must be | 
|  | * opted-out from the compatibility treatment even if the device manufacturer has opted the app | 
|  | * into the treatment. | 
|  | * | 
|  | * <p>Not setting this property at all, or setting this property to {@code true} has no effect. | 
|  | * | 
|  | * <p><b>Syntax:</b> | 
|  | * <pre> | 
|  | * <application> | 
|  | *   <property | 
|  | *     android:name= | 
|  | *       "android.window.PROPERTY_COMPAT_ALLOW_IGNORING_ORIENTATION_REQUEST_WHEN_LOOP_DETECTED" | 
|  | *     android:value="false"/> | 
|  | * </application> | 
|  | * </pre> | 
|  | */ | 
|  | @FlaggedApi(Flags.FLAG_APP_COMPAT_PROPERTIES_API) | 
|  | String PROPERTY_COMPAT_ALLOW_IGNORING_ORIENTATION_REQUEST_WHEN_LOOP_DETECTED = | 
|  | "android.window.PROPERTY_COMPAT_ALLOW_IGNORING_ORIENTATION_REQUEST_WHEN_LOOP_DETECTED"; | 
|  |  | 
|  | /** | 
|  | * Application level {@link android.content.pm.PackageManager.Property PackageManager.Property} | 
|  | * for an app to inform the system that it needs to be opted-out from the compatibility | 
|  | * treatment that sandboxes the {@link android.view.View View} API. | 
|  | * | 
|  | * <p>The treatment can be enabled by device manufacturers for applications which misuse | 
|  | * {@link android.view.View View} APIs by expecting that | 
|  | * {@link android.view.View#getLocationOnScreen View#getLocationOnScreen()} and | 
|  | * {@link android.view.View#getWindowVisibleDisplayFrame View#getWindowVisibleDisplayFrame()} | 
|  | * return coordinates as if an activity is positioned in the top-left corner of the screen, with | 
|  | * left coordinate equal to 0. This may not be the case for applications in multi-window and | 
|  | * letterbox modes. | 
|  | * | 
|  | * <p>Setting this property to {@code false} informs the system that the application must be | 
|  | * opted-out from the "Sandbox View API to Activity bounds" treatment even if the device | 
|  | * manufacturer has opted the app into the treatment. | 
|  | * | 
|  | * <p>Not setting this property at all, or setting this property to {@code true} has no effect. | 
|  | * | 
|  | * <p><b>Syntax:</b> | 
|  | * <pre> | 
|  | * <application> | 
|  | *   <property | 
|  | *     android:name="android.window.PROPERTY_COMPAT_ALLOW_SANDBOXING_VIEW_BOUNDS_APIS" | 
|  | *     android:value="false"/> | 
|  | * </application> | 
|  | * </pre> | 
|  | */ | 
|  | String PROPERTY_COMPAT_ALLOW_SANDBOXING_VIEW_BOUNDS_APIS = | 
|  | "android.window.PROPERTY_COMPAT_ALLOW_SANDBOXING_VIEW_BOUNDS_APIS"; | 
|  |  | 
|  | /** | 
|  | * Application level {@link android.content.pm.PackageManager.Property PackageManager.Property} | 
|  | * for an app to inform the system that the application can be opted-in or opted-out from the | 
|  | * compatibility treatment that enables sending a fake focus event for unfocused resumed | 
|  | * split-screen activities. This is needed because some game engines wait to get focus before | 
|  | * drawing the content of the app which isn't guaranteed by default in multi-window mode. | 
|  | * | 
|  | * <p>Device manufacturers can enable this treatment using their discretion on a per-device | 
|  | * basis to improve display compatibility. The treatment also needs to be specifically enabled | 
|  | * on a per-app basis afterwards. This can either be done by device manufacturers or developers. | 
|  | * | 
|  | * <p>With this property set to {@code true}, the system will apply the treatment only if the | 
|  | * device manufacturer had previously enabled it on the device. A fake focus event will be sent | 
|  | * to the app after it is resumed only if the app is in split-screen. | 
|  | * | 
|  | * <p>Setting this property to {@code false} informs the system that the activity must be | 
|  | * opted-out from the compatibility treatment even if the device manufacturer has opted the app | 
|  | * into the treatment. | 
|  | * | 
|  | * <p>If the property remains unset the system will apply the treatment only if it had | 
|  | * previously been enabled both at the device and app level by the device manufacturer. | 
|  | * | 
|  | * <p><b>Syntax:</b> | 
|  | * <pre> | 
|  | * <application> | 
|  | *   <property | 
|  | *     android:name="android.window.PROPERTY_COMPAT_ENABLE_FAKE_FOCUS" | 
|  | *     android:value="true|false"/> | 
|  | * </application> | 
|  | * </pre> | 
|  | */ | 
|  | String PROPERTY_COMPAT_ENABLE_FAKE_FOCUS = "android.window.PROPERTY_COMPAT_ENABLE_FAKE_FOCUS"; | 
|  |  | 
|  | /** | 
|  | * Application level {@link android.content.pm.PackageManager.Property PackageManager.Property} | 
|  | * for an app to inform the system that the app should be excluded from the camera compatibility | 
|  | * force rotation treatment. | 
|  | * | 
|  | * <p>The camera compatibility treatment aligns orientations of portrait app window and natural | 
|  | * orientation of the device and set opposite to natural orientation for a landscape app | 
|  | * window. Mismatch between them can lead to camera issues like sideways or stretched | 
|  | * viewfinder since this is one of the strongest assumptions that apps make when they implement | 
|  | * camera previews. Since app and natural display orientations aren't guaranteed to match, the | 
|  | * rotation can cause letterboxing. The forced rotation is triggered as soon as app opens to | 
|  | * camera and is removed once camera is closed. | 
|  | * | 
|  | * <p>The camera compatibility can be enabled by device manufacturers on displays that have the | 
|  | * ignore requested orientation display setting enabled (enables compatibility mode for fixed | 
|  | * orientation on Android 12 (API level 31) or higher; see | 
|  | * <a href="https://developer.android.com/guide/practices/enhanced-letterboxing">Enhanced | 
|  | * letterboxing</a> for more details). | 
|  | * | 
|  | * <p>With this property set to {@code true} or unset, the system may apply the force rotation | 
|  | * treatment to fixed orientation activities. Device manufacturers can exclude packages from the | 
|  | * treatment using their discretion to improve display compatibility. | 
|  | * | 
|  | * <p>With this property set to {@code false}, the system will not apply the force rotation | 
|  | * treatment. | 
|  | * | 
|  | * <p><b>Syntax:</b> | 
|  | * <pre> | 
|  | * <application> | 
|  | *   <property | 
|  | *     android:name="android.window.PROPERTY_CAMERA_COMPAT_ALLOW_FORCE_ROTATION" | 
|  | *     android:value="true|false"/> | 
|  | * </application> | 
|  | * </pre> | 
|  | */ | 
|  | String PROPERTY_CAMERA_COMPAT_ALLOW_FORCE_ROTATION = | 
|  | "android.window.PROPERTY_CAMERA_COMPAT_ALLOW_FORCE_ROTATION"; | 
|  |  | 
|  | /** | 
|  | * Application level {@link android.content.pm.PackageManager.Property PackageManager.Property} | 
|  | * for an app to inform the system that the app should be excluded from the activity "refresh" | 
|  | * after the camera compatibility force rotation treatment. | 
|  | * | 
|  | * <p>The camera compatibility treatment aligns orientations of portrait app window and natural | 
|  | * orientation of the device and set opposite to natural orientation for a landscape app | 
|  | * window. Mismatch between them can lead to camera issues like sideways or stretched | 
|  | * viewfinder since this is one of the strongest assumptions that apps make when they implement | 
|  | * camera previews. Since app and natural display orientations aren't guaranteed to match, the | 
|  | * rotation can cause letterboxing. The forced rotation is triggered as soon as app opens to | 
|  | * camera and is removed once camera is closed. | 
|  | * | 
|  | * <p>Force rotation is followed by the "Refresh" of the activity by going through "resumed -> | 
|  | * ... -> stopped -> ... -> resumed" cycle (by default) or "resumed -> paused -> resumed" cycle | 
|  | * (if overridden, see {@link #PROPERTY_CAMERA_COMPAT_ENABLE_REFRESH_VIA_PAUSE} for context). | 
|  | * This allows to clear cached values in apps (e.g. display or camera rotation) that influence | 
|  | * camera preview and can lead to sideways or stretching issues persisting even after force | 
|  | * rotation. | 
|  | * | 
|  | * <p>The camera compatibility can be enabled by device manufacturers on displays that have the | 
|  | * ignore requested orientation display setting enabled (enables compatibility mode for fixed | 
|  | * orientation on Android 12 (API level 31) or higher; see | 
|  | * <a href="https://developer.android.com/guide/practices/enhanced-letterboxing">Enhanced | 
|  | * letterboxing</a> for more details). | 
|  | * | 
|  | * <p>With this property set to {@code true} or unset, the system may "refresh" activity after | 
|  | * the force rotation treatment. Device manufacturers can exclude packages from the "refresh" | 
|  | * using their discretion to improve display compatibility. | 
|  | * | 
|  | * <p>With this property set to {@code false}, the system will not "refresh" activity after the | 
|  | * force rotation treatment. | 
|  | * | 
|  | * <p><b>Syntax:</b> | 
|  | * <pre> | 
|  | * <application> | 
|  | *   <property | 
|  | *     android:name="android.window.PROPERTY_CAMERA_COMPAT_ALLOW_REFRESH" | 
|  | *     android:value="true|false"/> | 
|  | * </application> | 
|  | * </pre> | 
|  | */ | 
|  | String PROPERTY_CAMERA_COMPAT_ALLOW_REFRESH = | 
|  | "android.window.PROPERTY_CAMERA_COMPAT_ALLOW_REFRESH"; | 
|  |  | 
|  | /** | 
|  | * Application level {@link android.content.pm.PackageManager.Property PackageManager.Property} | 
|  | * for an app to inform the system that the activity should be or shouldn't be "refreshed" after | 
|  | * the camera compatibility force rotation treatment using "paused -> resumed" cycle rather than | 
|  | * "stopped -> resumed". | 
|  | * | 
|  | * <p>The camera compatibility treatment aligns orientations of portrait app window and natural | 
|  | * orientation of the device and set opposite to natural orientation for a landscape app | 
|  | * window. Mismatch between them can lead to camera issues like sideways or stretched | 
|  | * viewfinder since this is one of the strongest assumptions that apps make when they implement | 
|  | * camera previews. Since app and natural display orientations aren't guaranteed to match, the | 
|  | * rotation can cause letterboxing. The forced rotation is triggered as soon as app opens to | 
|  | * camera and is removed once camera is closed. | 
|  | * | 
|  | * <p>Force rotation is followed by the "Refresh" of the activity by going through "resumed -> | 
|  | * ... -> stopped -> ... -> resumed" cycle (by default) or "resumed -> paused -> resumed" cycle | 
|  | * (if overridden by device manufacturers or using this property). This allows to clear cached | 
|  | * values in apps (e.g., display or camera rotation) that influence camera preview and can lead | 
|  | * to sideways or stretching issues persisting even after force rotation. | 
|  | * | 
|  | * <p>The camera compatibility can be enabled by device manufacturers on displays that have the | 
|  | * ignore requested orientation display setting enabled (enables compatibility mode for fixed | 
|  | * orientation on Android 12 (API level 31) or higher; see | 
|  | * <a href="https://developer.android.com/guide/practices/enhanced-letterboxing">Enhanced | 
|  | * letterboxing</a> for more details). | 
|  | * | 
|  | * <p>Device manufacturers can override packages to "refresh" via "resumed -> paused -> resumed" | 
|  | * cycle using their discretion to improve display compatibility. | 
|  | * | 
|  | * <p>With this property set to {@code true}, the system will "refresh" activity after the | 
|  | * force rotation treatment using "resumed -> paused -> resumed" cycle. | 
|  | * | 
|  | * <p>With this property set to {@code false}, the system will not "refresh" activity after the | 
|  | * force rotation treatment using "resumed -> paused -> resumed" cycle even if the device | 
|  | * manufacturer adds the corresponding override. | 
|  | * | 
|  | * <p><b>Syntax:</b> | 
|  | * <pre> | 
|  | * <application> | 
|  | *   <property | 
|  | *     android:name="android.window.PROPERTY_CAMERA_COMPAT_ENABLE_REFRESH_VIA_PAUSE" | 
|  | *     android:value="true|false"/> | 
|  | * </application> | 
|  | * </pre> | 
|  | */ | 
|  | String PROPERTY_CAMERA_COMPAT_ENABLE_REFRESH_VIA_PAUSE = | 
|  | "android.window.PROPERTY_CAMERA_COMPAT_ENABLE_REFRESH_VIA_PAUSE"; | 
|  |  | 
|  | /** | 
|  | * Application level {@link android.content.pm.PackageManager.Property PackageManager.Property} | 
|  | * for an app to inform the system that the app should be excluded from the compatibility | 
|  | * override for orientation set by the device manufacturer. When the orientation override is | 
|  | * applied it can: | 
|  | * <ul> | 
|  | *   <li>Replace the specific orientation requested by the app with another selected by the | 
|  | device manufacturer; for example, replace undefined requested by the app with portrait. | 
|  | *   <li>Always use an orientation selected by the device manufacturer. | 
|  | *   <li>Do one of the above but only when camera connection is open. | 
|  | * </ul> | 
|  | * | 
|  | * <p>This property is different from {@link #PROPERTY_COMPAT_IGNORE_REQUESTED_ORIENTATION} | 
|  | * (which is used to avoid orientation loops caused by the incorrect use of {@link | 
|  | * android.app.Activity#setRequestedOrientation Activity#setRequestedOrientation()}) because | 
|  | * this property overrides the app to an orientation selected by the device manufacturer rather | 
|  | * than ignoring one of orientation requests coming from the app while respecting the previous | 
|  | * one. | 
|  | * | 
|  | * <p>With this property set to {@code true} or unset, device manufacturers can override | 
|  | * orientation for the app using their discretion to improve display compatibility. | 
|  | * | 
|  | * <p>With this property set to {@code false}, device manufactured per-app override for | 
|  | * orientation won't be applied. | 
|  | * | 
|  | * <p><b>Syntax:</b> | 
|  | * <pre> | 
|  | * <application> | 
|  | *   <property | 
|  | *     android:name="android.window.PROPERTY_COMPAT_ALLOW_ORIENTATION_OVERRIDE" | 
|  | *     android:value="true|false"/> | 
|  | * </application> | 
|  | * </pre> | 
|  | */ | 
|  | String PROPERTY_COMPAT_ALLOW_ORIENTATION_OVERRIDE = | 
|  | "android.window.PROPERTY_COMPAT_ALLOW_ORIENTATION_OVERRIDE"; | 
|  |  | 
|  | /** | 
|  | * Application level {@link android.content.pm.PackageManager.Property PackageManager.Property} | 
|  | * for an app to inform the system that the app should be opted-out from the compatibility | 
|  | * override that fixes display orientation to landscape natural orientation when an activity is | 
|  | * fullscreen. | 
|  | * | 
|  | * <p>When this compat override is enabled and while display is fixed to the landscape natural | 
|  | * orientation, the orientation requested by the activity will be still respected by bounds | 
|  | * resolution logic. For instance, if an activity requests portrait orientation, then activity | 
|  | * will appear in the letterbox mode for fixed orientation with the display rotated to the | 
|  | * lanscape natural orientation. | 
|  | * | 
|  | * <p>The treatment is disabled by default but device manufacturers can enable the treatment | 
|  | * using their discretion to improve display compatibility on displays that have the ignore | 
|  | * orientation request display setting enabled by OEMs on the device (enables compatibility mode | 
|  | * for fixed orientation on Android 12 (API level 31) or higher; see | 
|  | * <a href="https://developer.android.com/guide/practices/enhanced-letterboxing">Enhanced | 
|  | * letterboxing</a> for more details). | 
|  | * | 
|  | * <p>With this property set to {@code true} or unset, the system wiil use landscape display | 
|  | * orientation when the following conditions are met: | 
|  | * <ul> | 
|  | *     <li>Natural orientation of the display is landscape | 
|  | *     <li>ignore requested orientation display setting is enabled | 
|  | *     <li>Activity is fullscreen. | 
|  | *     <li>Device manufacturer enabled the treatment. | 
|  | * </ul> | 
|  | * | 
|  | * <p>With this property set to {@code false}, device manufactured per-app override for | 
|  | * display orientation won't be applied. | 
|  | * | 
|  | * <p><b>Syntax:</b> | 
|  | * <pre> | 
|  | * <application> | 
|  | *   <property | 
|  | *     android:name="android.window.PROPERTY_COMPAT_ALLOW_DISPLAY_ORIENTATION_OVERRIDE" | 
|  | *     android:value="true|false"/> | 
|  | * </application> | 
|  | * </pre> | 
|  | */ | 
|  | String PROPERTY_COMPAT_ALLOW_DISPLAY_ORIENTATION_OVERRIDE = | 
|  | "android.window.PROPERTY_COMPAT_ALLOW_DISPLAY_ORIENTATION_OVERRIDE"; | 
|  |  | 
|  | /** | 
|  | * Application level {@link android.content.pm.PackageManager.Property PackageManager.Property} | 
|  | * for an app to inform the system that the app should be opted-out from the compatibility | 
|  | * override that changes the min aspect ratio. | 
|  | * | 
|  | * <p>When this compat override is enabled the min aspect ratio given in the app's manifest can | 
|  | * be overridden by the device manufacturer using their discretion to improve display | 
|  | * compatibility unless the app's manifest value is higher. This treatment will also apply if | 
|  | * no min aspect ratio value is provided in the manifest. These treatments can apply either in | 
|  | * specific cases (e.g. device is in portrait) or each time the app is displayed on screen. | 
|  | * | 
|  | * <p>Setting this property to {@code false} informs the system that the app must be | 
|  | * opted-out from the compatibility treatment even if the device manufacturer has opted the app | 
|  | * into the treatment. | 
|  | * | 
|  | * <p>Not setting this property at all, or setting this property to {@code true} has no effect. | 
|  | * | 
|  | * <p><b>Syntax:</b> | 
|  | * <pre> | 
|  | * <application> | 
|  | *   <property | 
|  | *     android:name="android.window.PROPERTY_COMPAT_ALLOW_MIN_ASPECT_RATIO_OVERRIDE" | 
|  | *     android:value="true|false"/> | 
|  | * </application> | 
|  | * </pre> | 
|  | */ | 
|  | @FlaggedApi(Flags.FLAG_APP_COMPAT_PROPERTIES_API) | 
|  | String PROPERTY_COMPAT_ALLOW_MIN_ASPECT_RATIO_OVERRIDE = | 
|  | "android.window.PROPERTY_COMPAT_ALLOW_MIN_ASPECT_RATIO_OVERRIDE"; | 
|  |  | 
|  | /** | 
|  | * Application level {@link android.content.pm.PackageManager.Property PackageManager.Property} | 
|  | * for an app to inform the system that the app should be opted-out from the compatibility | 
|  | * overrides that change the resizability of the app. | 
|  | * | 
|  | * <p>When these compat overrides are enabled they force the packages they are applied to to be | 
|  | * resizable/unresizable. If the app is forced to be resizable this won't change whether the app | 
|  | * can be put into multi-windowing mode, but allow the app to resize without going into size | 
|  | * compatibility mode when the window container resizes, such as display size change or screen | 
|  | * rotation. | 
|  | * | 
|  | * <p>Setting this property to {@code false} informs the system that the app must be | 
|  | * opted-out from the compatibility treatment even if the device manufacturer has opted the app | 
|  | * into the treatment. | 
|  | * | 
|  | * <p>Not setting this property at all, or setting this property to {@code true} has no effect. | 
|  | * | 
|  | * <p><b>Syntax:</b> | 
|  | * <pre> | 
|  | * <application> | 
|  | *   <property | 
|  | *     android:name="android.window.PROPERTY_COMPAT_ALLOW_RESIZEABLE_ACTIVITY_OVERRIDES" | 
|  | *     android:value="true|false"/> | 
|  | * </application> | 
|  | * </pre> | 
|  | */ | 
|  | @FlaggedApi(Flags.FLAG_APP_COMPAT_PROPERTIES_API) | 
|  | String PROPERTY_COMPAT_ALLOW_RESIZEABLE_ACTIVITY_OVERRIDES = | 
|  | "android.window.PROPERTY_COMPAT_ALLOW_RESIZEABLE_ACTIVITY_OVERRIDES"; | 
|  |  | 
|  | /** | 
|  | * Application level | 
|  | * {@link android.content.pm.PackageManager.Property PackageManager.Property} | 
|  | * tag that (when set to false) informs the system the app has opted out of the | 
|  | * user-facing aspect ratio compatibility override. | 
|  | * | 
|  | * <p>The compatibility override enables device users to set the app's aspect | 
|  | * ratio or force the app to fill the display regardless of the aspect | 
|  | * ratio or orientation specified in the app manifest. | 
|  | * | 
|  | * <p>The aspect ratio compatibility override is exposed to users in device | 
|  | * settings. A menu in device settings lists all apps that have not opted out of | 
|  | * the compatibility override. Users select apps from the menu and set the | 
|  | * app aspect ratio on a per-app basis. Typically, the menu is available | 
|  | * only on large screen devices. | 
|  | * | 
|  | * <p>When users apply the aspect ratio override, the minimum aspect ratio | 
|  | * specified in the app manifest is overridden. If users choose a | 
|  | * full-screen aspect ratio, the orientation of the activity is forced to | 
|  | * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_USER}; | 
|  | * see {@link #PROPERTY_COMPAT_ALLOW_USER_ASPECT_RATIO_FULLSCREEN_OVERRIDE} to | 
|  | * disable the full-screen option only. | 
|  | * | 
|  | * <p>The user override is intended to improve the app experience on devices | 
|  | * that have the ignore orientation request display setting enabled by OEMs | 
|  | * (enables compatibility mode for fixed orientation on Android 12 (API | 
|  | * level 31) or higher; see | 
|  | * <a href="https://developer.android.com/guide/topics/large-screens/large-screen-compatibility-mode"> | 
|  | * Large screen compatibility mode</a> | 
|  | * for more details). | 
|  | * | 
|  | * <p>To opt out of the user aspect ratio compatibility override, add this property | 
|  | * to your app manifest and set the value to {@code false}. Your app will be excluded | 
|  | * from the list of apps in device settings, and users will not be able to override | 
|  | * the app's aspect ratio. | 
|  | * | 
|  | * <p>Not setting this property at all, or setting this property to {@code true} has no effect. | 
|  | * | 
|  | * <p><b>Syntax:</b> | 
|  | * <pre> | 
|  | * <application> | 
|  | *   <property | 
|  | *     android:name="android.window.PROPERTY_COMPAT_ALLOW_USER_ASPECT_RATIO_OVERRIDE" | 
|  | *     android:value="false"/> | 
|  | * </application> | 
|  | * </pre> | 
|  | */ | 
|  | @FlaggedApi(Flags.FLAG_APP_COMPAT_PROPERTIES_API) | 
|  | String PROPERTY_COMPAT_ALLOW_USER_ASPECT_RATIO_OVERRIDE = | 
|  | "android.window.PROPERTY_COMPAT_ALLOW_USER_ASPECT_RATIO_OVERRIDE"; | 
|  |  | 
|  | /** | 
|  | * Application level | 
|  | * {@link android.content.pm.PackageManager.Property PackageManager.Property} | 
|  | * tag that (when set to false) informs the system the app has opted out of the | 
|  | * full-screen option of the user aspect ratio compatibility override settings. (For | 
|  | * background information about the user aspect ratio compatibility override, see | 
|  | * {@link #PROPERTY_COMPAT_ALLOW_USER_ASPECT_RATIO_OVERRIDE}.) | 
|  | * | 
|  | * <p>When users apply the full-screen compatibility override, the orientation | 
|  | * of the activity is forced to {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_USER}. | 
|  | * | 
|  | * <p>The user override is intended to improve the app experience on devices | 
|  | * that have the ignore orientation request display setting enabled by OEMs | 
|  | * (enables compatibility mode for fixed orientation on Android 12 (API | 
|  | * level 31) or higher; see | 
|  | * <a href="https://developer.android.com/guide/topics/large-screens/large-screen-compatibility-mode"> | 
|  | * Large screen compatibility mode</a> | 
|  | * for more details). | 
|  | * | 
|  | * <p>To opt out of the full-screen option of the user aspect ratio compatibility | 
|  | * override, add this property to your app manifest and set the value to {@code false}. | 
|  | * Your app will have full-screen option removed from the list of user aspect ratio | 
|  | * override options in device settings, and users will not be able to apply | 
|  | * full-screen override to your app. | 
|  | * | 
|  | * <p><b>Note:</b> If {@link #PROPERTY_COMPAT_ALLOW_USER_ASPECT_RATIO_OVERRIDE} is | 
|  | * {@code false}, this property has no effect. | 
|  | * | 
|  | * <p>Not setting this property at all, or setting this property to {@code true} has no effect. | 
|  | * | 
|  | * <p><b>Syntax:</b> | 
|  | * <pre> | 
|  | * <application> | 
|  | *   <property | 
|  | *     android:name="android.window.PROPERTY_COMPAT_ALLOW_USER_ASPECT_RATIO_FULLSCREEN_OVERRIDE" | 
|  | *     android:value="false"/> | 
|  | * </application> | 
|  | * </pre> | 
|  | */ | 
|  | @FlaggedApi(Flags.FLAG_APP_COMPAT_PROPERTIES_API) | 
|  | String PROPERTY_COMPAT_ALLOW_USER_ASPECT_RATIO_FULLSCREEN_OVERRIDE = | 
|  | "android.window.PROPERTY_COMPAT_ALLOW_USER_ASPECT_RATIO_FULLSCREEN_OVERRIDE"; | 
|  |  | 
|  | /** | 
|  | * @hide | 
|  | */ | 
|  | public static final String PARCEL_KEY_SHORTCUTS_ARRAY = "shortcuts_array"; | 
|  |  | 
|  | /** | 
|  | * Whether the WindowManager Extensions - Activity Embedding feature should be guarded by | 
|  | * the app's target SDK on Android 15. | 
|  | * | 
|  | * WindowManager Extensions are only required for foldable and large screen before Android 15, | 
|  | * so we want to guard the Activity Embedding feature since it can have app compat impact on | 
|  | * devices with a compact size display. | 
|  | * | 
|  | * <p>If {@code true}, the feature is only enabled if the app's target SDK is Android 15 or | 
|  | * above. | 
|  | * | 
|  | * <p>If {@code false}, the feature is enabled for all apps. | 
|  | * | 
|  | * <p>The default value is {@code true}. OEMs can set to {@code false} by having their device | 
|  | * config to inherit window_extensions.mk. This is also required for large screen devices. | 
|  | * <pre> | 
|  | * $(call inherit-product, $(SRC_TARGET_DIR)/product/window_extensions.mk) | 
|  | * </pre> | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | boolean ACTIVITY_EMBEDDING_GUARD_WITH_ANDROID_15 = SystemProperties.getBoolean( | 
|  | "persist.wm.extensions.activity_embedding_guard_with_android_15", true); | 
|  |  | 
|  | /** | 
|  | * For devices with {@link #ACTIVITY_EMBEDDING_GUARD_WITH_ANDROID_15} as {@code true}, | 
|  | * the Activity Embedding feature is enabled if the app's target SDK is Android 15+. | 
|  | * | 
|  | * @see #ACTIVITY_EMBEDDING_GUARD_WITH_ANDROID_15 | 
|  | * @hide | 
|  | */ | 
|  | @ChangeId | 
|  | @EnabledSince(targetSdkVersion = Build.VERSION_CODES.VANILLA_ICE_CREAM) | 
|  | long ENABLE_ACTIVITY_EMBEDDING_FOR_ANDROID_15 = 306666082L; | 
|  |  | 
|  | /** | 
|  | * Whether the device contains the WindowManager Extensions shared library. | 
|  | * This is enabled for all devices through window_extensions_base.mk, but can be dropped if the | 
|  | * device doesn't support multi window. | 
|  | * | 
|  | * <p>Note: Large screen devices must also inherit window_extensions.mk to enable the Activity | 
|  | * Embedding feature by default for all apps. | 
|  | * | 
|  | * @see #ACTIVITY_EMBEDDING_GUARD_WITH_ANDROID_15 | 
|  | * @hide | 
|  | */ | 
|  | boolean HAS_WINDOW_EXTENSIONS_ON_DEVICE = | 
|  | SystemProperties.getBoolean("persist.wm.extensions.enabled", false); | 
|  |  | 
|  | /** | 
|  | * Whether the WindowManager Extensions are enabled. | 
|  | * If {@code false}, the WM Jetpack will report most of its features as disabled. | 
|  | * @see #HAS_WINDOW_EXTENSIONS_ON_DEVICE | 
|  | * @hide | 
|  | */ | 
|  | @TestApi | 
|  | static boolean hasWindowExtensionsEnabled() { | 
|  | if (!Flags.enableWmExtensionsForAllFlag() && ACTIVITY_EMBEDDING_GUARD_WITH_ANDROID_15) { | 
|  | // Since enableWmExtensionsForAllFlag, HAS_WINDOW_EXTENSIONS_ON_DEVICE is now true | 
|  | // on all devices by default as a build file property. | 
|  | // Until finishing flag ramp up, only return true when | 
|  | // ACTIVITY_EMBEDDING_GUARD_WITH_ANDROID_15 is false, which is set per device by | 
|  | // OEMs. | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (!HAS_WINDOW_EXTENSIONS_ON_DEVICE) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | try { | 
|  | final Context context = ActivityThread.currentApplication(); | 
|  | if (context.getPackageManager().hasSystemFeature(PackageManager.FEATURE_WATCH)) { | 
|  | // Watch supports multi-window to present essential system UI, but it doesn't need | 
|  | // WM Extensions. | 
|  | return false; | 
|  | } | 
|  | return ActivityTaskManager.supportsMultiWindow(context); | 
|  | } catch (Exception e) { | 
|  | // In case the PackageManager is not set up correctly in test. | 
|  | Log.e("WindowManager", "Unable to read if the device supports multi window", e); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Application-level {@link android.content.pm.PackageManager.Property PackageManager.Property} | 
|  | * tag that specifies whether OEMs are permitted to provide activity embedding split-rule | 
|  | * configurations on behalf of the app. | 
|  | * | 
|  | * <p>If {@code true}, the system is permitted to override the app's windowing behavior and | 
|  | * implement activity embedding split rules, such as displaying activities side by side. A | 
|  | * system override informs the app that the activity embedding APIs are disabled so the app | 
|  | * doesn't provide its own activity embedding rules, which would conflict with the system's | 
|  | * rules. | 
|  | * | 
|  | * <p>If {@code false}, the system is not permitted to override the windowing behavior of the | 
|  | * app. Set the property to {@code false} if the app provides its own activity embedding split | 
|  | * rules, or if you want to prevent the system override for any other reason. | 
|  | * | 
|  | * <p>The default value is {@code false}. | 
|  | * | 
|  | * <p class="note"><b>Note:</b> Refusal to permit the system override is not enforceable. OEMs | 
|  | * can override the app's activity embedding implementation whether or not this property is | 
|  | * specified and set to {@code false}. The property is, in effect, a hint to OEMs. | 
|  | * | 
|  | * <p>OEMs can implement activity embedding on any API level. The best practice for apps is to | 
|  | * always explicitly set this property in the app manifest file regardless of targeted API level | 
|  | * rather than rely on the default value. | 
|  | * | 
|  | * <p><b>Syntax:</b> | 
|  | * <pre> | 
|  | * <application> | 
|  | *   <property | 
|  | *     android:name="android.window.PROPERTY_ACTIVITY_EMBEDDING_ALLOW_SYSTEM_OVERRIDE" | 
|  | *     android:value="true|false"/> | 
|  | * </application> | 
|  | * </pre> | 
|  | */ | 
|  | String PROPERTY_ACTIVITY_EMBEDDING_ALLOW_SYSTEM_OVERRIDE = | 
|  | "android.window.PROPERTY_ACTIVITY_EMBEDDING_ALLOW_SYSTEM_OVERRIDE"; | 
|  |  | 
|  | /** | 
|  | * Activity-level {@link android.content.pm.PackageManager.Property PackageManager.Property} | 
|  | * that declares whether this (embedded) activity allows the system to share its state with the | 
|  | * host app when it is embedded in a different process in | 
|  | * {@link android.R.attr#allowUntrustedActivityEmbedding untrusted mode}. | 
|  | * | 
|  | * <p>If this property is "true", the host app may receive event callbacks for the activity | 
|  | * state change, including the reparent event and the component name of the activity, which are | 
|  | * required to restore the embedding state after the embedded activity exits picture-in-picture | 
|  | * mode. This property does not share any of the activity content with the host. Note that, for | 
|  | * {@link android.R.attr#knownActivityEmbeddingCerts trusted embedding}, the reparent event and | 
|  | * the component name are always shared with the host regardless of the value of this property. | 
|  | * | 
|  | * <p>The default value is {@code false}. | 
|  | * | 
|  | * <p><b>Syntax:</b> | 
|  | * <pre> | 
|  | * <activity> | 
|  | *   <property | 
|  | *     android:name="android.window.PROPERTY_ALLOW_UNTRUSTED_ACTIVITY_EMBEDDING_STATE_SHARING" | 
|  | *     android:value="true|false"/> | 
|  | * </activity> | 
|  | * </pre> | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | String PROPERTY_ALLOW_UNTRUSTED_ACTIVITY_EMBEDDING_STATE_SHARING = | 
|  | "android.window.PROPERTY_ALLOW_UNTRUSTED_ACTIVITY_EMBEDDING_STATE_SHARING"; | 
|  |  | 
|  | /** | 
|  | * Application level {@link android.content.pm.PackageManager.Property PackageManager.Property} | 
|  | * that an app can specify to inform the system that the app is activity embedding split feature | 
|  | * enabled. | 
|  | * | 
|  | * <p>With this property, the system could provide custom behaviors for the apps that are | 
|  | * activity embedding split feature enabled. For example, the fixed-portrait orientation | 
|  | * requests of the activities could be ignored by the system in order to provide seamless | 
|  | * activity embedding split experiences while holding large screen devices in landscape | 
|  | * orientation. | 
|  | * | 
|  | * <p><b>Syntax:</b> | 
|  | * <pre> | 
|  | * <application> | 
|  | *   <property | 
|  | *     android:name="android.window.PROPERTY_ACTIVITY_EMBEDDING_SPLITS_ENABLED" | 
|  | *     android:value="true|false"/> | 
|  | * </application> | 
|  | * </pre> | 
|  | */ | 
|  | String PROPERTY_ACTIVITY_EMBEDDING_SPLITS_ENABLED = | 
|  | "android.window.PROPERTY_ACTIVITY_EMBEDDING_SPLITS_ENABLED"; | 
|  |  | 
|  | /** | 
|  | * Activity or Application level {@link android.content.pm.PackageManager.Property | 
|  | * PackageManager.Property} for an app to declare that System UI should be shown for this | 
|  | * app/component to allow it to be launched as multiple instances.  This property only affects | 
|  | * SystemUI behavior and does _not_ affect whether a component can actually be launched into | 
|  | * multiple instances, which is determined by the Activity's {@code launchMode} or the launching | 
|  | * Intent's flags.  If the property is set on the Application, then all components within that | 
|  | * application will use that value unless specified per component. | 
|  | * | 
|  | * The value must be a boolean string. | 
|  | * | 
|  | * <p><b>Syntax:</b> | 
|  | * <pre> | 
|  | * <activity> | 
|  | *   <property | 
|  | *     android:name="android.window.PROPERTY_SUPPORTS_MULTI_INSTANCE_SYSTEM_UI" | 
|  | *     android:value="true|false"/> | 
|  | * </activity> | 
|  | * </pre> | 
|  | */ | 
|  | @FlaggedApi(Flags.FLAG_SUPPORTS_MULTI_INSTANCE_SYSTEM_UI) | 
|  | public static final String PROPERTY_SUPPORTS_MULTI_INSTANCE_SYSTEM_UI = | 
|  | "android.window.PROPERTY_SUPPORTS_MULTI_INSTANCE_SYSTEM_UI"; | 
|  |  | 
|  | /** | 
|  | * Application or Activity level | 
|  | * {@link android.content.pm.PackageManager.Property PackageManager.Property} to provide any | 
|  | * preferences for showing all or specific Activities on small cover displays of foldable | 
|  | * style devices. | 
|  | * | 
|  | * <p>The only supported value for the property is {@link #COMPAT_SMALL_COVER_SCREEN_OPT_IN}. | 
|  | * | 
|  | * <p><b>Syntax:</b> | 
|  | * <pre> | 
|  | * <application> | 
|  | *   <property | 
|  | *     android:name="android.window.PROPERTY_COMPAT_ALLOW_SMALL_COVER_SCREEN" | 
|  | *     android:value=1 <!-- COMPAT_COVER_SCREEN_OPT_IN -->/> | 
|  | * </application> | 
|  | * </pre> | 
|  | */ | 
|  | @FlaggedApi(Flags.FLAG_COVER_DISPLAY_OPT_IN) | 
|  | String PROPERTY_COMPAT_ALLOW_SMALL_COVER_SCREEN = | 
|  | "android.window.PROPERTY_COMPAT_ALLOW_SMALL_COVER_SCREEN"; | 
|  |  | 
|  | /** | 
|  | * Value applicable for the {@link #PROPERTY_COMPAT_ALLOW_SMALL_COVER_SCREEN} property to | 
|  | * provide a signal to the system that an application or its specific activities explicitly | 
|  | * opt into being displayed on small cover screens on flippable style foldable devices that | 
|  | * measure at least 1.5 inches up to 2.2 inches for the shorter dimension and at least 2.4 | 
|  | * inches up to 3.4 inches for the longer dimension | 
|  | */ | 
|  | @CompatSmallScreenPolicy | 
|  | @FlaggedApi(Flags.FLAG_COVER_DISPLAY_OPT_IN) | 
|  | int COMPAT_SMALL_COVER_SCREEN_OPT_IN = 1; | 
|  |  | 
|  | /** | 
|  | * @hide | 
|  | */ | 
|  | @IntDef({ | 
|  | COMPAT_SMALL_COVER_SCREEN_OPT_IN, | 
|  | }) | 
|  | @Retention(RetentionPolicy.SOURCE) | 
|  | @interface CompatSmallScreenPolicy {} | 
|  |  | 
|  |  | 
|  |  | 
|  | /** | 
|  | * Request for app's keyboard shortcuts to be retrieved asynchronously. | 
|  | * | 
|  | * @param receiver The callback to be triggered when the result is ready. | 
|  | * @param deviceId The deviceId of KeyEvent by which this request is triggered, or -1 if it's | 
|  | *                 not triggered by a KeyEvent. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | public void requestAppKeyboardShortcuts(final KeyboardShortcutsReceiver receiver, int deviceId); | 
|  |  | 
|  | /** | 
|  | * Request for ime's keyboard shortcuts to be retrieved asynchronously. | 
|  | * | 
|  | * @param receiver The callback to be triggered when the result is ready. | 
|  | * @param deviceId The deviceId of KeyEvent by which this request is triggered, or -1 if it's | 
|  | *                 not triggered by a KeyEvent. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | default void requestImeKeyboardShortcuts(KeyboardShortcutsReceiver receiver, int deviceId) {}; | 
|  |  | 
|  | /** | 
|  | * Return the touch region for the current IME window, or an empty region if there is none. | 
|  | * | 
|  | * @return The region of the IME that is accepting touch inputs, or null if there is no IME, no | 
|  | *         region or there was an error. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @SystemApi | 
|  | @RequiresPermission(android.Manifest.permission.RESTRICTED_VR_ACCESS) | 
|  | public Region getCurrentImeTouchRegion(); | 
|  |  | 
|  | /** | 
|  | * Sets that the display should show its content when non-secure keyguard is shown. | 
|  | * | 
|  | * @param displayId Display ID. | 
|  | * @param shouldShow Indicates that the display should show its content when non-secure keyguard | 
|  | *                  is shown. | 
|  | * @see KeyguardManager#isDeviceSecure() | 
|  | * @see KeyguardManager#isDeviceLocked() | 
|  | * @hide | 
|  | */ | 
|  | @TestApi | 
|  | default void setShouldShowWithInsecureKeyguard(int displayId, boolean shouldShow) { | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Sets that the display should show system decors. | 
|  | * <p> | 
|  | * System decors include status bar, navigation bar, launcher. | 
|  | * </p> | 
|  | * | 
|  | * @param displayId The id of the display. | 
|  | * @param shouldShow Indicates that the display should show system decors. | 
|  | * @see #shouldShowSystemDecors(int) | 
|  | * @hide | 
|  | */ | 
|  | @TestApi | 
|  | default void setShouldShowSystemDecors(int displayId, boolean shouldShow) { | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Checks if the display supports showing system decors. | 
|  | * <p> | 
|  | * System decors include status bar, navigation bar, launcher. | 
|  | * </p> | 
|  | * | 
|  | * @param displayId The id of the display. | 
|  | * @see #setShouldShowSystemDecors(int, boolean) | 
|  | * @hide | 
|  | */ | 
|  | @TestApi | 
|  | default boolean shouldShowSystemDecors(int displayId) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Sets the policy for how the display should show IME. | 
|  | * | 
|  | * @param displayId Display ID. | 
|  | * @param imePolicy Indicates the policy for how the display should show IME. | 
|  | * @hide | 
|  | */ | 
|  | @TestApi | 
|  | default void setDisplayImePolicy(int displayId, @DisplayImePolicy int imePolicy) { | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Indicates the policy for how the display should show IME. | 
|  | * | 
|  | * @param displayId The id of the display. | 
|  | * @return The policy for how the display should show IME. | 
|  | * @hide | 
|  | */ | 
|  | @TestApi | 
|  | default @DisplayImePolicy int getDisplayImePolicy(int displayId) { | 
|  | return DISPLAY_IME_POLICY_FALLBACK_DISPLAY; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns {@code true} if the key will be handled globally and not forwarded to all apps. | 
|  | * | 
|  | * @param keyCode the key code to check | 
|  | * @return {@code true} if the key will be handled globally. | 
|  | * @hide | 
|  | */ | 
|  | @TestApi | 
|  | default boolean isGlobalKey(int keyCode) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * <p> | 
|  | * Returns whether cross-window blur is currently enabled. This affects both window blur behind | 
|  | * (see {@link LayoutParams#setBlurBehindRadius}) and window background blur (see | 
|  | * {@link Window#setBackgroundBlurRadius}). | 
|  | * </p><p> | 
|  | * Cross-window blur might not be supported by some devices due to GPU limitations. It can also | 
|  | * be disabled at runtime, e.g. during battery saving mode, when multimedia tunneling is used or | 
|  | * when minimal post processing is requested. In such situations, no blur will be computed or | 
|  | * drawn, so the blur target area will not be blurred. To handle this, the app might want to | 
|  | * change its theme to one that does not use blurs. To listen for cross-window blur | 
|  | * enabled/disabled events, use {@link #addCrossWindowBlurEnabledListener}. | 
|  | * </p> | 
|  | * | 
|  | * @see #addCrossWindowBlurEnabledListener | 
|  | * @see LayoutParams#setBlurBehindRadius | 
|  | * @see Window#setBackgroundBlurRadius | 
|  | */ | 
|  | default boolean isCrossWindowBlurEnabled() { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * <p> | 
|  | * Adds a listener, which will be called when cross-window blurs are enabled/disabled at | 
|  | * runtime. This affects both window blur behind (see {@link LayoutParams#setBlurBehindRadius}) | 
|  | * and window background blur (see {@link Window#setBackgroundBlurRadius}). | 
|  | * </p><p> | 
|  | * Cross-window blur might not be supported by some devices due to GPU limitations. It can also | 
|  | * be disabled at runtime, e.g. during battery saving mode, when multimedia tunneling is used or | 
|  | * when minimal post processing is requested. In such situations, no blur will be computed or | 
|  | * drawn, so the blur target area will not be blurred. To handle this, the app might want to | 
|  | * change its theme to one that does not use blurs. | 
|  | * </p><p> | 
|  | * The listener will be called on the main thread. | 
|  | * </p><p> | 
|  | * If the listener is added successfully, it will be called immediately with the current | 
|  | * cross-window blur enabled state. | 
|  | * </p> | 
|  | * | 
|  | * @param listener the listener to be added. It will be called back with a boolean parameter, | 
|  | *                 which is true if cross-window blur is enabled and false if it is disabled | 
|  | * | 
|  | * @see #removeCrossWindowBlurEnabledListener | 
|  | * @see #isCrossWindowBlurEnabled | 
|  | * @see LayoutParams#setBlurBehindRadius | 
|  | * @see Window#setBackgroundBlurRadius | 
|  | */ | 
|  | default void addCrossWindowBlurEnabledListener(@NonNull Consumer<Boolean> listener) { | 
|  | } | 
|  |  | 
|  | /** | 
|  | * <p> | 
|  | * Adds a listener, which will be called when cross-window blurs are enabled/disabled at | 
|  | * runtime. This affects both window blur behind (see {@link LayoutParams#setBlurBehindRadius}) | 
|  | * and window background blur (see {@link Window#setBackgroundBlurRadius}). | 
|  | * </p><p> | 
|  | * Cross-window blur might not be supported by some devices due to GPU limitations. It can also | 
|  | * be disabled at runtime, e.g. during battery saving mode, when multimedia tunneling is used or | 
|  | * when minimal post processing is requested. In such situations, no blur will be computed or | 
|  | * drawn, so the blur target area will not be blurred. To handle this, the app might want to | 
|  | * change its theme to one that does not use blurs. | 
|  | * </p><p> | 
|  | * If the listener is added successfully, it will be called immediately with the current | 
|  | * cross-window blur enabled state. | 
|  | * </p> | 
|  | * | 
|  | * @param executor {@link Executor} to handle the listener callback | 
|  | * @param listener the listener to be added. It will be called back with a boolean parameter, | 
|  | *                 which is true if cross-window blur is enabled and false if it is disabled | 
|  | * | 
|  | * @see #removeCrossWindowBlurEnabledListener | 
|  | * @see #isCrossWindowBlurEnabled | 
|  | * @see LayoutParams#setBlurBehindRadius | 
|  | * @see Window#setBackgroundBlurRadius | 
|  | */ | 
|  | default void addCrossWindowBlurEnabledListener(@NonNull @CallbackExecutor Executor executor, | 
|  | @NonNull Consumer<Boolean> listener) { | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Removes a listener, previously added with {@link #addCrossWindowBlurEnabledListener} | 
|  | * | 
|  | * @param listener the listener to be removed | 
|  | * | 
|  | * @see #addCrossWindowBlurEnabledListener | 
|  | */ | 
|  | default void removeCrossWindowBlurEnabledListener(@NonNull Consumer<Boolean> listener) { | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Adds a listener to start monitoring the proposed rotation of the current associated context. | 
|  | * It reports the current recommendation for the rotation that takes various factors (e.g. | 
|  | * sensor, context, device state, etc) into account. The proposed rotation might not be applied | 
|  | * by the system automatically due to the application's active preference to lock the | 
|  | * orientation (e.g. with {@link android.app.Activity#setRequestedOrientation(int)}). This | 
|  | * listener gives application an opportunity to selectively react to device orientation changes. | 
|  | * The newly added listener will be called with current proposed rotation. Note that the context | 
|  | * of this window manager instance must be a {@code UiContext}. | 
|  | * | 
|  | * @param executor The executor on which callback method will be invoked. | 
|  | * @param listener Called when the proposed rotation for the context is being delivered. | 
|  | *                 The reported rotation can be {@link Surface#ROTATION_0}, | 
|  | *                 {@link Surface#ROTATION_90}, {@link Surface#ROTATION_180} and | 
|  | *                 {@link Surface#ROTATION_270}. | 
|  | * @throws UnsupportedOperationException if this method is called on an instance that is not | 
|  | *         associated with a {@code UiContext}. | 
|  | */ | 
|  | default void addProposedRotationListener(@NonNull @CallbackExecutor Executor executor, | 
|  | @NonNull IntConsumer listener) { | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Removes a listener, previously added with {@link #addProposedRotationListener}. It is | 
|  | * recommended to call when the associated context no longer has visible components. No-op if | 
|  | * the provided listener is not registered. | 
|  | * | 
|  | * @param listener The listener to be removed. | 
|  | */ | 
|  | default void removeProposedRotationListener(@NonNull IntConsumer listener) { | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @hide | 
|  | */ | 
|  | static String transitTypeToString(@TransitionType int type) { | 
|  | switch (type) { | 
|  | case TRANSIT_NONE: return "NONE"; | 
|  | case TRANSIT_OPEN: return "OPEN"; | 
|  | case TRANSIT_CLOSE: return "CLOSE"; | 
|  | case TRANSIT_TO_FRONT: return "TO_FRONT"; | 
|  | case TRANSIT_TO_BACK: return "TO_BACK"; | 
|  | case TRANSIT_RELAUNCH: return "RELAUNCH"; | 
|  | case TRANSIT_CHANGE: return "CHANGE"; | 
|  | case TRANSIT_KEYGUARD_GOING_AWAY: return "KEYGUARD_GOING_AWAY"; | 
|  | case TRANSIT_KEYGUARD_OCCLUDE: return "KEYGUARD_OCCLUDE"; | 
|  | case TRANSIT_KEYGUARD_UNOCCLUDE: return "KEYGUARD_UNOCCLUDE"; | 
|  | case TRANSIT_PIP: return "PIP"; | 
|  | case TRANSIT_WAKE: return "WAKE"; | 
|  | case TRANSIT_SLEEP: return "SLEEP"; | 
|  | case TRANSIT_FIRST_CUSTOM: return "FIRST_CUSTOM"; | 
|  | default: | 
|  | if (type > TRANSIT_FIRST_CUSTOM) { | 
|  | return "FIRST_CUSTOM+" + (type - TRANSIT_FIRST_CUSTOM); | 
|  | } | 
|  | return "UNKNOWN(" + type + ")"; | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Ensure scales are between 0 and 20. | 
|  | * @hide | 
|  | */ | 
|  | static float fixScale(float scale) { | 
|  | return Math.max(Math.min(scale, 20), 0); | 
|  | } | 
|  |  | 
|  | public static class LayoutParams extends ViewGroup.LayoutParams implements Parcelable { | 
|  | /** | 
|  | * X position for this window.  With the default gravity it is ignored. | 
|  | * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or | 
|  | * {@link Gravity#END} it provides an offset from the given edge. | 
|  | */ | 
|  | @ViewDebug.ExportedProperty | 
|  | public int x; | 
|  |  | 
|  | /** | 
|  | * Y position for this window.  With the default gravity it is ignored. | 
|  | * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides | 
|  | * an offset from the given edge. | 
|  | */ | 
|  | @ViewDebug.ExportedProperty | 
|  | public int y; | 
|  |  | 
|  | /** | 
|  | * Indicates how much of the extra space will be allocated horizontally | 
|  | * to the view associated with these LayoutParams. Specify 0 if the view | 
|  | * should not be stretched. Otherwise the extra pixels will be pro-rated | 
|  | * among all views whose weight is greater than 0. | 
|  | */ | 
|  | @ViewDebug.ExportedProperty | 
|  | public float horizontalWeight; | 
|  |  | 
|  | /** | 
|  | * Indicates how much of the extra space will be allocated vertically | 
|  | * to the view associated with these LayoutParams. Specify 0 if the view | 
|  | * should not be stretched. Otherwise the extra pixels will be pro-rated | 
|  | * among all views whose weight is greater than 0. | 
|  | */ | 
|  | @ViewDebug.ExportedProperty | 
|  | public float verticalWeight; | 
|  |  | 
|  | /** | 
|  | * The general type of window.  There are three main classes of | 
|  | * window types: | 
|  | * <ul> | 
|  | * <li> <strong>Application windows</strong> (ranging from | 
|  | * {@link #FIRST_APPLICATION_WINDOW} to | 
|  | * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application | 
|  | * windows.  For these types of windows, the {@link #token} must be | 
|  | * set to the token of the activity they are a part of (this will | 
|  | * normally be done for you if {@link #token} is null). | 
|  | * <li> <strong>Sub-windows</strong> (ranging from | 
|  | * {@link #FIRST_SUB_WINDOW} to | 
|  | * {@link #LAST_SUB_WINDOW}) are associated with another top-level | 
|  | * window.  For these types of windows, the {@link #token} must be | 
|  | * the token of the window it is attached to. | 
|  | * <li> <strong>System windows</strong> (ranging from | 
|  | * {@link #FIRST_SYSTEM_WINDOW} to | 
|  | * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for | 
|  | * use by the system for specific purposes.  They should not normally | 
|  | * be used by applications, and a special permission is required | 
|  | * to use them. | 
|  | * </ul> | 
|  | * | 
|  | * @see #TYPE_BASE_APPLICATION | 
|  | * @see #TYPE_APPLICATION | 
|  | * @see #TYPE_APPLICATION_STARTING | 
|  | * @see #TYPE_DRAWN_APPLICATION | 
|  | * @see #TYPE_APPLICATION_PANEL | 
|  | * @see #TYPE_APPLICATION_MEDIA | 
|  | * @see #TYPE_APPLICATION_SUB_PANEL | 
|  | * @see #TYPE_APPLICATION_ATTACHED_DIALOG | 
|  | * @see #TYPE_STATUS_BAR | 
|  | * @see #TYPE_SEARCH_BAR | 
|  | * @see #TYPE_PHONE | 
|  | * @see #TYPE_SYSTEM_ALERT | 
|  | * @see #TYPE_TOAST | 
|  | * @see #TYPE_SYSTEM_OVERLAY | 
|  | * @see #TYPE_PRIORITY_PHONE | 
|  | * @see #TYPE_SYSTEM_DIALOG | 
|  | * @see #TYPE_KEYGUARD_DIALOG | 
|  | * @see #TYPE_SYSTEM_ERROR | 
|  | * @see #TYPE_INPUT_METHOD | 
|  | * @see #TYPE_INPUT_METHOD_DIALOG | 
|  | */ | 
|  | @ViewDebug.ExportedProperty(mapping = { | 
|  | @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, | 
|  | to = "BASE_APPLICATION"), | 
|  | @ViewDebug.IntToString(from = TYPE_APPLICATION, | 
|  | to = "APPLICATION"), | 
|  | @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, | 
|  | to = "APPLICATION_STARTING"), | 
|  | @ViewDebug.IntToString(from = TYPE_DRAWN_APPLICATION, | 
|  | to = "DRAWN_APPLICATION"), | 
|  | @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, | 
|  | to = "APPLICATION_PANEL"), | 
|  | @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, | 
|  | to = "APPLICATION_MEDIA"), | 
|  | @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, | 
|  | to = "APPLICATION_SUB_PANEL"), | 
|  | @ViewDebug.IntToString(from = TYPE_APPLICATION_ABOVE_SUB_PANEL, | 
|  | to = "APPLICATION_ABOVE_SUB_PANEL"), | 
|  | @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, | 
|  | to = "APPLICATION_ATTACHED_DIALOG"), | 
|  | @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA_OVERLAY, | 
|  | to = "APPLICATION_MEDIA_OVERLAY"), | 
|  | @ViewDebug.IntToString(from = TYPE_STATUS_BAR, | 
|  | to = "STATUS_BAR"), | 
|  | @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, | 
|  | to = "SEARCH_BAR"), | 
|  | @ViewDebug.IntToString(from = TYPE_PHONE, | 
|  | to = "PHONE"), | 
|  | @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, | 
|  | to = "SYSTEM_ALERT"), | 
|  | @ViewDebug.IntToString(from = TYPE_KEYGUARD, | 
|  | to = "KEYGUARD"), | 
|  | @ViewDebug.IntToString(from = TYPE_TOAST, | 
|  | to = "TOAST"), | 
|  | @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, | 
|  | to = "SYSTEM_OVERLAY"), | 
|  | @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, | 
|  | to = "PRIORITY_PHONE"), | 
|  | @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, | 
|  | to = "SYSTEM_DIALOG"), | 
|  | @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, | 
|  | to = "KEYGUARD_DIALOG"), | 
|  | @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, | 
|  | to = "SYSTEM_ERROR"), | 
|  | @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, | 
|  | to = "INPUT_METHOD"), | 
|  | @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, | 
|  | to = "INPUT_METHOD_DIALOG"), | 
|  | @ViewDebug.IntToString(from = TYPE_WALLPAPER, | 
|  | to = "WALLPAPER"), | 
|  | @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, | 
|  | to = "STATUS_BAR_PANEL"), | 
|  | @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, | 
|  | to = "SECURE_SYSTEM_OVERLAY"), | 
|  | @ViewDebug.IntToString(from = TYPE_DRAG, | 
|  | to = "DRAG"), | 
|  | @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, | 
|  | to = "STATUS_BAR_SUB_PANEL"), | 
|  | @ViewDebug.IntToString(from = TYPE_POINTER, | 
|  | to = "POINTER"), | 
|  | @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, | 
|  | to = "NAVIGATION_BAR"), | 
|  | @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, | 
|  | to = "VOLUME_OVERLAY"), | 
|  | @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, | 
|  | to = "BOOT_PROGRESS"), | 
|  | @ViewDebug.IntToString(from = TYPE_INPUT_CONSUMER, | 
|  | to = "INPUT_CONSUMER"), | 
|  | @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR_PANEL, | 
|  | to = "NAVIGATION_BAR_PANEL"), | 
|  | @ViewDebug.IntToString(from = TYPE_DISPLAY_OVERLAY, | 
|  | to = "DISPLAY_OVERLAY"), | 
|  | @ViewDebug.IntToString(from = TYPE_MAGNIFICATION_OVERLAY, | 
|  | to = "MAGNIFICATION_OVERLAY"), | 
|  | @ViewDebug.IntToString(from = TYPE_PRESENTATION, | 
|  | to = "PRESENTATION"), | 
|  | @ViewDebug.IntToString(from = TYPE_PRIVATE_PRESENTATION, | 
|  | to = "PRIVATE_PRESENTATION"), | 
|  | @ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION, | 
|  | to = "VOICE_INTERACTION"), | 
|  | @ViewDebug.IntToString(from = TYPE_ACCESSIBILITY_OVERLAY, | 
|  | to = "ACCESSIBILITY_OVERLAY"), | 
|  | @ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION_STARTING, | 
|  | to = "VOICE_INTERACTION_STARTING"), | 
|  | @ViewDebug.IntToString(from = TYPE_DOCK_DIVIDER, | 
|  | to = "DOCK_DIVIDER"), | 
|  | @ViewDebug.IntToString(from = TYPE_QS_DIALOG, | 
|  | to = "QS_DIALOG"), | 
|  | @ViewDebug.IntToString(from = TYPE_SCREENSHOT, | 
|  | to = "SCREENSHOT"), | 
|  | @ViewDebug.IntToString(from = TYPE_APPLICATION_OVERLAY, | 
|  | to = "APPLICATION_OVERLAY"), | 
|  | @ViewDebug.IntToString(from = TYPE_ACCESSIBILITY_MAGNIFICATION_OVERLAY, | 
|  | to = "ACCESSIBILITY_MAGNIFICATION_OVERLAY"), | 
|  | @ViewDebug.IntToString(from = TYPE_NOTIFICATION_SHADE, | 
|  | to = "NOTIFICATION_SHADE"), | 
|  | @ViewDebug.IntToString(from = TYPE_STATUS_BAR_ADDITIONAL, | 
|  | to = "STATUS_BAR_ADDITIONAL") | 
|  | }) | 
|  | @WindowType | 
|  | public int type; | 
|  |  | 
|  | /** | 
|  | * Start of window types that represent normal application windows. | 
|  | */ | 
|  | public static final int FIRST_APPLICATION_WINDOW = 1; | 
|  |  | 
|  | /** | 
|  | * Window type: an application window that serves as the "base" window | 
|  | * of the overall application; all other application windows will | 
|  | * appear on top of it. | 
|  | * In multiuser systems shows only on the owning user's window. | 
|  | */ | 
|  | public static final int TYPE_BASE_APPLICATION   = 1; | 
|  |  | 
|  | /** | 
|  | * Window type: a normal application window.  The {@link #token} must be | 
|  | * an Activity token identifying who the window belongs to. | 
|  | * In multiuser systems shows only on the owning user's window. | 
|  | */ | 
|  | public static final int TYPE_APPLICATION        = 2; | 
|  |  | 
|  | /** | 
|  | * Window type: special application window that is displayed while the | 
|  | * application is starting.  Not for use by applications themselves; | 
|  | * this is used by the system to display something until the | 
|  | * application can show its own windows. | 
|  | * In multiuser systems shows on all users' windows. | 
|  | */ | 
|  | public static final int TYPE_APPLICATION_STARTING = 3; | 
|  |  | 
|  | /** | 
|  | * Window type: a variation on TYPE_APPLICATION that ensures the window | 
|  | * manager will wait for this window to be drawn before the app is shown. | 
|  | * In multiuser systems shows only on the owning user's window. | 
|  | */ | 
|  | public static final int TYPE_DRAWN_APPLICATION = 4; | 
|  |  | 
|  | /** | 
|  | * End of types of application windows. | 
|  | */ | 
|  | public static final int LAST_APPLICATION_WINDOW = 99; | 
|  |  | 
|  | /** | 
|  | * Start of types of sub-windows.  The {@link #token} of these windows | 
|  | * must be set to the window they are attached to.  These types of | 
|  | * windows are kept next to their attached window in Z-order, and their | 
|  | * coordinate space is relative to their attached window. | 
|  | */ | 
|  | public static final int FIRST_SUB_WINDOW = 1000; | 
|  |  | 
|  | /** | 
|  | * Window type: a panel on top of an application window.  These windows | 
|  | * appear on top of their attached window. | 
|  | */ | 
|  | public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW; | 
|  |  | 
|  | /** | 
|  | * Window type: window for showing media (such as video).  These windows | 
|  | * are displayed behind their attached window. | 
|  | */ | 
|  | public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW + 1; | 
|  |  | 
|  | /** | 
|  | * Window type: a sub-panel on top of an application window.  These | 
|  | * windows are displayed on top their attached window and any | 
|  | * {@link #TYPE_APPLICATION_PANEL} panels. | 
|  | */ | 
|  | public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW + 2; | 
|  |  | 
|  | /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout | 
|  | * of the window happens as that of a top-level window, <em>not</em> | 
|  | * as a child of its container. | 
|  | */ | 
|  | public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW + 3; | 
|  |  | 
|  | /** | 
|  | * Window type: window for showing overlays on top of media windows. | 
|  | * These windows are displayed between TYPE_APPLICATION_MEDIA and the | 
|  | * application window.  They should be translucent to be useful.  This | 
|  | * is a big ugly hack so: | 
|  | * @hide | 
|  | */ | 
|  | @UnsupportedAppUsage | 
|  | public static final int TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW + 4; | 
|  |  | 
|  | /** | 
|  | * Window type: a above sub-panel on top of an application window and it's | 
|  | * sub-panel windows. These windows are displayed on top of their attached window | 
|  | * and any {@link #TYPE_APPLICATION_SUB_PANEL} panels. | 
|  | * @hide | 
|  | */ | 
|  | public static final int TYPE_APPLICATION_ABOVE_SUB_PANEL = FIRST_SUB_WINDOW + 5; | 
|  |  | 
|  | /** | 
|  | * End of types of sub-windows. | 
|  | */ | 
|  | public static final int LAST_SUB_WINDOW = 1999; | 
|  |  | 
|  | /** | 
|  | * Start of system-specific window types.  These are not normally | 
|  | * created by applications. | 
|  | */ | 
|  | public static final int FIRST_SYSTEM_WINDOW     = 2000; | 
|  |  | 
|  | /** | 
|  | * Window type: the status bar.  There can be only one status bar | 
|  | * window; it is placed at the top of the screen, and all other | 
|  | * windows are shifted down so they are below it. | 
|  | * In multiuser systems shows on all users' windows. | 
|  | */ | 
|  | public static final int TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW; | 
|  |  | 
|  | /** | 
|  | * Window type: the search bar.  There can be only one search bar | 
|  | * window; it is placed at the top of the screen. | 
|  | * In multiuser systems shows on all users' windows. | 
|  | */ | 
|  | public static final int TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1; | 
|  |  | 
|  | /** | 
|  | * Window type: phone.  These are non-application windows providing | 
|  | * user interaction with the phone (in particular incoming calls). | 
|  | * These windows are normally placed above all applications, but behind | 
|  | * the status bar. | 
|  | * In multiuser systems shows on all users' windows. | 
|  | * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. | 
|  | */ | 
|  | @Deprecated | 
|  | public static final int TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2; | 
|  |  | 
|  | /** | 
|  | * Window type: system window, such as low power alert. These windows | 
|  | * are always on top of application windows. | 
|  | * In multiuser systems shows only on the owning user's window. | 
|  | * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. | 
|  | */ | 
|  | @Deprecated | 
|  | public static final int TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3; | 
|  |  | 
|  | /** | 
|  | * Window type: keyguard window. | 
|  | * In multiuser systems shows on all users' windows. | 
|  | * @removed | 
|  | */ | 
|  | public static final int TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4; | 
|  |  | 
|  | /** | 
|  | * Window type: transient notifications. | 
|  | * In multiuser systems shows only on the owning user's window. | 
|  | * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. | 
|  | */ | 
|  | @Deprecated | 
|  | public static final int TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5; | 
|  |  | 
|  | /** | 
|  | * Window type: system overlay windows, which need to be displayed | 
|  | * on top of everything else.  These windows must not take input | 
|  | * focus, or they will interfere with the keyguard. | 
|  | * In multiuser systems shows only on the owning user's window. | 
|  | * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. | 
|  | */ | 
|  | @Deprecated | 
|  | public static final int TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6; | 
|  |  | 
|  | /** | 
|  | * Window type: priority phone UI, which needs to be displayed even if | 
|  | * the keyguard is active.  These windows must not take input | 
|  | * focus, or they will interfere with the keyguard. | 
|  | * In multiuser systems shows on all users' windows. | 
|  | * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. | 
|  | */ | 
|  | @Deprecated | 
|  | public static final int TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7; | 
|  |  | 
|  | /** | 
|  | * Window type: panel that slides out from the status bar | 
|  | * In multiuser systems shows on all users' windows. | 
|  | */ | 
|  | public static final int TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8; | 
|  |  | 
|  | /** | 
|  | * Window type: dialogs that the keyguard shows | 
|  | * In multiuser systems shows on all users' windows. | 
|  | */ | 
|  | public static final int TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9; | 
|  |  | 
|  | /** | 
|  | * Window type: internal system error windows, appear on top of | 
|  | * everything they can. | 
|  | * In multiuser systems shows only on the owning user's window. | 
|  | * @deprecated for non-system apps. Use {@link #TYPE_APPLICATION_OVERLAY} instead. | 
|  | */ | 
|  | @Deprecated | 
|  | public static final int TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10; | 
|  |  | 
|  | /** | 
|  | * Window type: internal input methods windows, which appear above | 
|  | * the normal UI.  Application windows may be resized or panned to keep | 
|  | * the input focus visible while this window is displayed. | 
|  | * In multiuser systems shows only on the owning user's window. | 
|  | */ | 
|  | public static final int TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11; | 
|  |  | 
|  | /** | 
|  | * Window type: internal input methods dialog windows, which appear above | 
|  | * the current input method window. | 
|  | * In multiuser systems shows only on the owning user's window. | 
|  | */ | 
|  | public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12; | 
|  |  | 
|  | /** | 
|  | * Window type: wallpaper window, placed behind any window that wants | 
|  | * to sit on top of the wallpaper. | 
|  | * In multiuser systems shows only on the owning user's window. | 
|  | */ | 
|  | public static final int TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13; | 
|  |  | 
|  | /** | 
|  | * Window type: panel that slides out from over the status bar | 
|  | * In multiuser systems shows on all users' windows. | 
|  | * | 
|  | * @removed | 
|  | */ | 
|  | public static final int TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14; | 
|  |  | 
|  | /** | 
|  | * Window type: secure system overlay windows, which need to be displayed | 
|  | * on top of everything else.  These windows must not take input | 
|  | * focus, or they will interfere with the keyguard. | 
|  | * | 
|  | * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the | 
|  | * system itself is allowed to create these overlays.  Applications cannot | 
|  | * obtain permission to create secure system overlays. | 
|  | * | 
|  | * In multiuser systems shows only on the owning user's window. | 
|  | * @hide | 
|  | */ | 
|  | @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) | 
|  | public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15; | 
|  |  | 
|  | /** | 
|  | * Window type: the drag-and-drop pseudowindow.  There is only one | 
|  | * drag layer (at most), and it is placed on top of all other windows. | 
|  | * In multiuser systems shows only on the owning user's window. | 
|  | * @hide | 
|  | */ | 
|  | public static final int TYPE_DRAG               = FIRST_SYSTEM_WINDOW+16; | 
|  |  | 
|  | /** | 
|  | * Window type: panel that slides out from over the status bar | 
|  | * In multiuser systems shows on all users' windows. These windows | 
|  | * are displayed on top of the stauts bar and any {@link #TYPE_STATUS_BAR_PANEL} | 
|  | * windows. | 
|  | * @hide | 
|  | */ | 
|  | public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17; | 
|  |  | 
|  | /** | 
|  | * Window type: (mouse) pointer | 
|  | * In multiuser systems shows on all users' windows. | 
|  | * @hide | 
|  | */ | 
|  | public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18; | 
|  |  | 
|  | /** | 
|  | * Window type: Navigation bar (when distinct from status bar) | 
|  | * In multiuser systems shows on all users' windows. | 
|  | * @hide | 
|  | */ | 
|  | public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19; | 
|  |  | 
|  | /** | 
|  | * Window type: The volume level overlay/dialog shown when the user | 
|  | * changes the system volume. | 
|  | * In multiuser systems shows on all users' windows. | 
|  | * @hide | 
|  | */ | 
|  | public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20; | 
|  |  | 
|  | /** | 
|  | * Window type: The boot progress dialog, goes on top of everything | 
|  | * in the world. | 
|  | * In multiuser systems shows on all users' windows. | 
|  | * @hide | 
|  | */ | 
|  | public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21; | 
|  |  | 
|  | /** | 
|  | * Window type to consume input events when the systemUI bars are hidden. | 
|  | * In multiuser systems shows on all users' windows. | 
|  | * @hide | 
|  | */ | 
|  | public static final int TYPE_INPUT_CONSUMER = FIRST_SYSTEM_WINDOW+22; | 
|  |  | 
|  | /** | 
|  | * Window type: Navigation bar panel (when navigation bar is distinct from status bar) | 
|  | * In multiuser systems shows on all users' windows. | 
|  | * @hide | 
|  | */ | 
|  | public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24; | 
|  |  | 
|  | /** | 
|  | * Window type: Display overlay window.  Used to simulate secondary display devices. | 
|  | * In multiuser systems shows on all users' windows. | 
|  | * @hide | 
|  | */ | 
|  | @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) | 
|  | public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26; | 
|  |  | 
|  | /** | 
|  | * Window type: Magnification overlay window. Used to highlight the magnified | 
|  | * portion of a display when accessibility magnification is enabled. | 
|  | * In multiuser systems shows on all users' windows. | 
|  | * @hide | 
|  | */ | 
|  | public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27; | 
|  |  | 
|  | /** | 
|  | * Window type: Window for Presentation on top of private | 
|  | * virtual display. | 
|  | */ | 
|  | public static final int TYPE_PRIVATE_PRESENTATION = FIRST_SYSTEM_WINDOW+30; | 
|  |  | 
|  | /** | 
|  | * Window type: Windows in the voice interaction layer. | 
|  | * @hide | 
|  | */ | 
|  | public static final int TYPE_VOICE_INTERACTION = FIRST_SYSTEM_WINDOW+31; | 
|  |  | 
|  | /** | 
|  | * Window type: Windows that are overlaid <em>only</em> by a connected {@link | 
|  | * android.accessibilityservice.AccessibilityService} for interception of | 
|  | * user interactions without changing the windows an accessibility service | 
|  | * can introspect. In particular, an accessibility service can introspect | 
|  | * only windows that a sighted user can interact with which is they can touch | 
|  | * these windows or can type into these windows. For example, if there | 
|  | * is a full screen accessibility overlay that is touchable, the windows | 
|  | * below it will be introspectable by an accessibility service even though | 
|  | * they are covered by a touchable window. | 
|  | */ | 
|  | public static final int TYPE_ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW+32; | 
|  |  | 
|  | /** | 
|  | * Window type: Starting window for voice interaction layer. | 
|  | * @hide | 
|  | */ | 
|  | public static final int TYPE_VOICE_INTERACTION_STARTING = FIRST_SYSTEM_WINDOW+33; | 
|  |  | 
|  | /** | 
|  | * Window for displaying a handle used for resizing docked stacks. This window is owned | 
|  | * by the system process. | 
|  | * @hide | 
|  | */ | 
|  | public static final int TYPE_DOCK_DIVIDER = FIRST_SYSTEM_WINDOW+34; | 
|  |  | 
|  | /** | 
|  | * Window type: like {@link #TYPE_APPLICATION_ATTACHED_DIALOG}, but used | 
|  | * by Quick Settings Tiles. | 
|  | * @hide | 
|  | */ | 
|  | public static final int TYPE_QS_DIALOG = FIRST_SYSTEM_WINDOW+35; | 
|  |  | 
|  | /** | 
|  | * Window type: shows directly above the keyguard. The layer is | 
|  | * reserved for screenshot animation, region selection and UI. | 
|  | * In multiuser systems shows only on the owning user's window. | 
|  | * @hide | 
|  | */ | 
|  | public static final int TYPE_SCREENSHOT = FIRST_SYSTEM_WINDOW + 36; | 
|  |  | 
|  | /** | 
|  | * Window type: Window for Presentation on an external display. | 
|  | * @see android.app.Presentation | 
|  | * @hide | 
|  | */ | 
|  | public static final int TYPE_PRESENTATION = FIRST_SYSTEM_WINDOW + 37; | 
|  |  | 
|  | /** | 
|  | * Window type: Application overlay windows are displayed above all activity windows | 
|  | * (types between {@link #FIRST_APPLICATION_WINDOW} and {@link #LAST_APPLICATION_WINDOW}) | 
|  | * but below critical system windows like the status bar or IME. | 
|  | * <p> | 
|  | * The system may change the position, size, or visibility of these windows at anytime | 
|  | * to reduce visual clutter to the user and also manage resources. | 
|  | * <p> | 
|  | * Requires {@link android.Manifest.permission#SYSTEM_ALERT_WINDOW} permission. | 
|  | * <p> | 
|  | * The system will adjust the importance of processes with this window type to reduce the | 
|  | * chance of the low-memory-killer killing them. | 
|  | * <p> | 
|  | * In multi-user systems shows only on the owning user's screen. | 
|  | */ | 
|  | public static final int TYPE_APPLICATION_OVERLAY = FIRST_SYSTEM_WINDOW + 38; | 
|  |  | 
|  | /** | 
|  | * Window type: Window for adding accessibility window magnification above other windows. | 
|  | * This will place the window in the overlay windows. | 
|  | * @hide | 
|  | */ | 
|  | public static final int TYPE_ACCESSIBILITY_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW + 39; | 
|  |  | 
|  | /** | 
|  | * Window type: the notification shade and keyguard. There can be only one status bar | 
|  | * window; it is placed at the top of the screen, and all other | 
|  | * windows are shifted down so they are below it. | 
|  | * In multiuser systems shows on all users' windows. | 
|  | * @hide | 
|  | */ | 
|  | public static final int TYPE_NOTIFICATION_SHADE = FIRST_SYSTEM_WINDOW + 40; | 
|  |  | 
|  | /** | 
|  | * Window type: used to show the status bar in non conventional parts of the screen (i.e. | 
|  | * the left or the bottom of the screen). | 
|  | * In multiuser systems shows on all users' windows. | 
|  | * @hide | 
|  | */ | 
|  | public static final int TYPE_STATUS_BAR_ADDITIONAL = FIRST_SYSTEM_WINDOW + 41; | 
|  |  | 
|  | /** | 
|  | * End of types of system windows. | 
|  | */ | 
|  | public static final int LAST_SYSTEM_WINDOW      = 2999; | 
|  |  | 
|  | /** | 
|  | * @hide | 
|  | * Used internally when there is no suitable type available. | 
|  | */ | 
|  | public static final int INVALID_WINDOW_TYPE = -1; | 
|  |  | 
|  | /** | 
|  | * @hide | 
|  | */ | 
|  | @IntDef(prefix = "TYPE_", value = { | 
|  | TYPE_BASE_APPLICATION, | 
|  | TYPE_APPLICATION, | 
|  | TYPE_APPLICATION_STARTING, | 
|  | TYPE_DRAWN_APPLICATION, | 
|  | TYPE_APPLICATION_PANEL, | 
|  | TYPE_APPLICATION_MEDIA, | 
|  | TYPE_APPLICATION_SUB_PANEL, | 
|  | TYPE_APPLICATION_ATTACHED_DIALOG, | 
|  | TYPE_APPLICATION_MEDIA_OVERLAY, | 
|  | TYPE_APPLICATION_ABOVE_SUB_PANEL, | 
|  | TYPE_STATUS_BAR, | 
|  | TYPE_SEARCH_BAR, | 
|  | TYPE_PHONE, | 
|  | TYPE_SYSTEM_ALERT, | 
|  | TYPE_KEYGUARD, | 
|  | TYPE_TOAST, | 
|  | TYPE_SYSTEM_OVERLAY, | 
|  | TYPE_PRIORITY_PHONE, | 
|  | TYPE_SYSTEM_DIALOG, | 
|  | TYPE_KEYGUARD_DIALOG, | 
|  | TYPE_SYSTEM_ERROR, | 
|  | TYPE_INPUT_METHOD, | 
|  | TYPE_INPUT_METHOD_DIALOG, | 
|  | TYPE_WALLPAPER, | 
|  | TYPE_STATUS_BAR_PANEL, | 
|  | TYPE_SECURE_SYSTEM_OVERLAY, | 
|  | TYPE_DRAG, | 
|  | TYPE_STATUS_BAR_SUB_PANEL, | 
|  | TYPE_POINTER, | 
|  | TYPE_NAVIGATION_BAR, | 
|  | TYPE_VOLUME_OVERLAY, | 
|  | TYPE_BOOT_PROGRESS, | 
|  | TYPE_INPUT_CONSUMER, | 
|  | TYPE_NAVIGATION_BAR_PANEL, | 
|  | TYPE_DISPLAY_OVERLAY, | 
|  | TYPE_MAGNIFICATION_OVERLAY, | 
|  | TYPE_PRIVATE_PRESENTATION, | 
|  | TYPE_VOICE_INTERACTION, | 
|  | TYPE_ACCESSIBILITY_OVERLAY, | 
|  | TYPE_VOICE_INTERACTION_STARTING, | 
|  | TYPE_DOCK_DIVIDER, | 
|  | TYPE_QS_DIALOG, | 
|  | TYPE_SCREENSHOT, | 
|  | TYPE_PRESENTATION, | 
|  | TYPE_APPLICATION_OVERLAY, | 
|  | TYPE_ACCESSIBILITY_MAGNIFICATION_OVERLAY, | 
|  | TYPE_NOTIFICATION_SHADE, | 
|  | TYPE_STATUS_BAR_ADDITIONAL | 
|  | }) | 
|  | @Retention(RetentionPolicy.SOURCE) | 
|  | public @interface WindowType {} | 
|  |  | 
|  | /** | 
|  | * Return true if the window type is an alert window. | 
|  | * | 
|  | * @param type The window type. | 
|  | * @return If the window type is an alert window. | 
|  | * @hide | 
|  | */ | 
|  | public static boolean isSystemAlertWindowType(@WindowType int type) { | 
|  | switch (type) { | 
|  | case TYPE_PHONE: | 
|  | case TYPE_PRIORITY_PHONE: | 
|  | case TYPE_SYSTEM_ALERT: | 
|  | case TYPE_SYSTEM_ERROR: | 
|  | case TYPE_SYSTEM_OVERLAY: | 
|  | case TYPE_APPLICATION_OVERLAY: | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | /** @deprecated this is ignored, this value is set automatically when needed. */ | 
|  | @Deprecated | 
|  | public static final int MEMORY_TYPE_NORMAL = 0; | 
|  | /** @deprecated this is ignored, this value is set automatically when needed. */ | 
|  | @Deprecated | 
|  | public static final int MEMORY_TYPE_HARDWARE = 1; | 
|  | /** @deprecated this is ignored, this value is set automatically when needed. */ | 
|  | @Deprecated | 
|  | public static final int MEMORY_TYPE_GPU = 2; | 
|  | /** @deprecated this is ignored, this value is set automatically when needed. */ | 
|  | @Deprecated | 
|  | public static final int MEMORY_TYPE_PUSH_BUFFERS = 3; | 
|  |  | 
|  | /** | 
|  | * @deprecated this is ignored | 
|  | */ | 
|  | @Deprecated | 
|  | public int memoryType; | 
|  |  | 
|  | /** Window flag: as long as this window is visible to the user, allow | 
|  | *  the lock screen to activate while the screen is on. | 
|  | *  This can be used independently, or in combination with | 
|  | *  {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */ | 
|  | public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001; | 
|  |  | 
|  | /** Window flag: everything behind this window will be dimmed. | 
|  | *  Use {@link #dimAmount} to control the amount of dim. */ | 
|  | public static final int FLAG_DIM_BEHIND        = 0x00000002; | 
|  |  | 
|  | /** Window flag: enable blur behind for this window. */ | 
|  | public static final int FLAG_BLUR_BEHIND        = 0x00000004; | 
|  |  | 
|  | /** Window flag: this window won't ever get key input focus, so the | 
|  | * user can not send key or other button events to it.  Those will | 
|  | * instead go to whatever focusable window is behind it.  This flag | 
|  | * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that | 
|  | * is explicitly set. | 
|  | * | 
|  | * <p>Setting this flag also implies that the window will not need to | 
|  | * interact with | 
|  | * a soft input method, so it will be Z-ordered and positioned | 
|  | * independently of any active input method (typically this means it | 
|  | * gets Z-ordered on top of the input method, so it can use the full | 
|  | * screen for its content and cover the input method if needed.  You | 
|  | * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */ | 
|  | public static final int FLAG_NOT_FOCUSABLE      = 0x00000008; | 
|  |  | 
|  | /** | 
|  | * Window flag: this window can never receive touch events. | 
|  | * | 
|  | * <p>The intention of this flag is to leave the touch to be handled by some window below | 
|  | * this window (in Z order). | 
|  | * | 
|  | * <p>Starting from Android {@link Build.VERSION_CODES#S}, for security reasons, touch | 
|  | * events that pass through windows containing this flag (ie. are within the bounds of the | 
|  | * window) will only be delivered to the touch-consuming window if one (or more) of the | 
|  | * items below are true: | 
|  | * <ol> | 
|  | *   <li><b>Same UID</b>: This window belongs to the same UID that owns the touch-consuming | 
|  | *   window. | 
|  | *   <li><b>Trusted windows</b>: This window is trusted. Trusted windows include (but are | 
|  | *   not limited to) accessibility windows ({@link #TYPE_ACCESSIBILITY_OVERLAY}), the IME | 
|  | *   ({@link #TYPE_INPUT_METHOD}) and assistant windows (TYPE_VOICE_INTERACTION). Windows of | 
|  | *   type {@link #TYPE_APPLICATION_OVERLAY} are <b>not</b> trusted, see below. | 
|  | *   <li><b>Invisible windows</b>: This window is {@link View#GONE} or | 
|  | *   {@link View#INVISIBLE}. | 
|  | *   <li><b>Fully transparent windows</b>: This window has {@link LayoutParams#alpha} equal | 
|  | *   to 0. | 
|  | *   <li><b>One SAW window with enough transparency</b>: This window is of type {@link | 
|  | *   #TYPE_APPLICATION_OVERLAY}, has {@link LayoutParams#alpha} below or equal to the | 
|  | *   <a href="#MaximumOpacity">maximum obscuring opacity</a> (see below) and it's the | 
|  | *   <b>only</b> window of type {@link #TYPE_APPLICATION_OVERLAY} from this UID in the touch | 
|  | *   path. | 
|  | *   <li><b>Multiple SAW windows with enough transparency</b>: The multiple overlapping | 
|  | *   {@link #TYPE_APPLICATION_OVERLAY} windows in the | 
|  | *   touch path from this UID have a <b>combined obscuring opacity</b> below or equal to | 
|  | *   the <a href="#MaximumOpacity">maximum obscuring opacity</a>. See section | 
|  | *   <a href="#ObscuringOpacity">Combined obscuring opacity</a> below on how to compute this | 
|  | *   value. | 
|  | * </ol> | 
|  | * <p>If none of these cases hold, the touch will not be delivered and a message will be | 
|  | * logged to logcat.</p> | 
|  | * | 
|  | * <a name="MaximumOpacity"></a> | 
|  | * <h3>Maximum obscuring opacity</h3> | 
|  | * <p>This value is <b>0.8</b>. Apps that want to gather this value from the system rather | 
|  | * than hard-coding it might want to use {@link | 
|  | * android.hardware.input.InputManager#getMaximumObscuringOpacityForTouch()}.</p> | 
|  | * | 
|  | * <a name="ObscuringOpacity"></a> | 
|  | * <h3>Combined obscuring opacity</h3> | 
|  | * | 
|  | * <p>The <b>combined obscuring opacity</b> of a set of windows is obtained by combining the | 
|  | * opacity values of all windows in the set using the associative and commutative operation | 
|  | * defined as: | 
|  | * <pre> | 
|  | * opacity({A,B}) = 1 - (1 - opacity(A))*(1 - opacity(B)) | 
|  | * </pre> | 
|  | * <p>where {@code opacity(X)} is the {@link LayoutParams#alpha} of window X. So, for a set | 
|  | * of windows {@code {W1, .., Wn}}, the combined obscuring opacity will be: | 
|  | * <pre> | 
|  | * opacity({W1, .., Wn}) = 1 - (1 - opacity(W1)) * ... * (1 - opacity(Wn)) | 
|  | * </pre> | 
|  | */ | 
|  | public static final int FLAG_NOT_TOUCHABLE      = 0x00000010; | 
|  |  | 
|  | /** Window flag: even when this window is focusable (its | 
|  | * {@link #FLAG_NOT_FOCUSABLE} is not set), allow any pointer events | 
|  | * outside of the window to be sent to the windows behind it.  Otherwise | 
|  | * it will consume all pointer events itself, regardless of whether they | 
|  | * are inside of the window. */ | 
|  | public static final int FLAG_NOT_TOUCH_MODAL    = 0x00000020; | 
|  |  | 
|  | /** Window flag: when set, if the device is asleep when the touch | 
|  | * screen is pressed, you will receive this first touch event.  Usually | 
|  | * the first touch event is consumed by the system since the user can | 
|  | * not see what they are pressing on. | 
|  | * | 
|  | * @deprecated This flag has no effect. | 
|  | */ | 
|  | @Deprecated | 
|  | public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040; | 
|  |  | 
|  | /** Window flag: as long as this window is visible to the user, keep | 
|  | *  the device's screen turned on and bright. */ | 
|  | public static final int FLAG_KEEP_SCREEN_ON     = 0x00000080; | 
|  |  | 
|  | /** | 
|  | * Window flag for attached windows: Place the window within the entire screen, ignoring | 
|  | * any constraints from the parent window. | 
|  | * | 
|  | *  <p>Note: on displays that have a {@link DisplayCutout}, the window may be placed | 
|  | *  such that it avoids the {@link DisplayCutout} area if necessary according to the | 
|  | *  {@link #layoutInDisplayCutoutMode}. | 
|  | */ | 
|  | public static final int FLAG_LAYOUT_IN_SCREEN   = 0x00000100; | 
|  |  | 
|  | /** Window flag: allow window to extend outside of the screen. */ | 
|  | public static final int FLAG_LAYOUT_NO_LIMITS   = 0x00000200; | 
|  |  | 
|  | /** | 
|  | * Window flag: hide all screen decorations (such as the status bar) while | 
|  | * this window is displayed.  This allows the window to use the entire | 
|  | * display space for itself -- the status bar will be hidden when | 
|  | * an app window with this flag set is on the top layer. A fullscreen window | 
|  | * will ignore a value of {@link #SOFT_INPUT_ADJUST_RESIZE} for the window's | 
|  | * {@link #softInputMode} field; the window will stay fullscreen | 
|  | * and will not resize. | 
|  | * | 
|  | * <p>This flag can be controlled in your theme through the | 
|  | * {@link android.R.attr#windowFullscreen} attribute; this attribute | 
|  | * is automatically set for you in the standard fullscreen themes | 
|  | * such as {@link android.R.style#Theme_NoTitleBar_Fullscreen}, | 
|  | * {@link android.R.style#Theme_Black_NoTitleBar_Fullscreen}, | 
|  | * {@link android.R.style#Theme_Light_NoTitleBar_Fullscreen}, | 
|  | * {@link android.R.style#Theme_Holo_NoActionBar_Fullscreen}, | 
|  | * {@link android.R.style#Theme_Holo_Light_NoActionBar_Fullscreen}, | 
|  | * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Fullscreen}, and | 
|  | * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Fullscreen}.</p> | 
|  | * | 
|  | * @deprecated Use {@link WindowInsetsController#hide(int)} with {@link Type#statusBars()} | 
|  | * instead. | 
|  | */ | 
|  | @Deprecated | 
|  | public static final int FLAG_FULLSCREEN      = 0x00000400; | 
|  |  | 
|  | /** | 
|  | * Window flag: override {@link #FLAG_FULLSCREEN} and force the | 
|  | * screen decorations (such as the status bar) to be shown. | 
|  | * | 
|  | * @deprecated This value became API "by accident", and shouldn't be used by 3rd party | 
|  | * applications. | 
|  | */ | 
|  | @Deprecated | 
|  | public static final int FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800; | 
|  |  | 
|  | /** Window flag: turn on dithering when compositing this window to | 
|  | *  the screen. | 
|  | * @deprecated This flag is no longer used. */ | 
|  | @Deprecated | 
|  | public static final int FLAG_DITHER             = 0x00001000; | 
|  |  | 
|  | /** Window flag: treat the content of the window as secure, preventing | 
|  | * it from appearing in screenshots or from being viewed on non-secure | 
|  | * displays. | 
|  | * | 
|  | * <p>See {@link android.view.Display#FLAG_SECURE} for more details about | 
|  | * secure surfaces and secure displays. | 
|  | */ | 
|  | public static final int FLAG_SECURE             = 0x00002000; | 
|  |  | 
|  | /** Window flag: a special mode where the layout parameters are used | 
|  | * to perform scaling of the surface when it is composited to the | 
|  | * screen. */ | 
|  | public static final int FLAG_SCALED             = 0x00004000; | 
|  |  | 
|  | /** Window flag: intended for windows that will often be used when the user is | 
|  | * holding the screen against their face, it will aggressively filter the event | 
|  | * stream to prevent unintended presses in this situation that may not be | 
|  | * desired for a particular window, when such an event stream is detected, the | 
|  | * application will receive a CANCEL motion event to indicate this so applications | 
|  | * can handle this accordingly by taking no action on the event | 
|  | * until the finger is released. */ | 
|  | public static final int FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000; | 
|  |  | 
|  | /** | 
|  | * Window flag: a special option only for use in combination with | 
|  | * {@link #FLAG_LAYOUT_IN_SCREEN}.  When requesting layout in the | 
|  | * screen your window may appear on top of or behind screen decorations | 
|  | * such as the status bar.  By also including this flag, the window | 
|  | * manager will report the inset rectangle needed to ensure your | 
|  | * content is not covered by screen decorations.  This flag is normally | 
|  | * set for you by Window as described in {@link Window#setFlags} | 
|  | * | 
|  | * @deprecated Insets will always be delivered to your application. | 
|  | */ | 
|  | @Deprecated | 
|  | public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000; | 
|  |  | 
|  | /** Window flag: when set, inverts the input method focusability of the window. | 
|  | * | 
|  | * The effect of setting this flag depends on whether {@link #FLAG_NOT_FOCUSABLE} is set: | 
|  | * <p> | 
|  | * If {@link #FLAG_NOT_FOCUSABLE} is <em>not</em> set, i.e. when the window is focusable, | 
|  | * setting this flag prevents this window from becoming the target of the input method. | 
|  | * Consequently, it will <em>not</em> be able to interact with the input method, | 
|  | * and will be layered above the input method (unless there is another input method | 
|  | * target above it). | 
|  | * | 
|  | * <p> | 
|  | * If {@link #FLAG_NOT_FOCUSABLE} <em>is</em> set, setting this flag requests for the window | 
|  | * to be the input method target even though  the window is <em>not</em> focusable. | 
|  | * Consequently, it will be layered below the input method. | 
|  | * Note: Windows that set {@link #FLAG_NOT_FOCUSABLE} cannot interact with the input method, | 
|  | * regardless of this flag. | 
|  | */ | 
|  | public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000; | 
|  |  | 
|  | /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you | 
|  | * can set this flag to receive a single special MotionEvent with | 
|  | * the action | 
|  | * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for | 
|  | * touches that occur outside of your window.  Note that you will not | 
|  | * receive the full down/move/up gesture, only the location of the | 
|  | * first down as an ACTION_OUTSIDE. | 
|  | */ | 
|  | public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000; | 
|  |  | 
|  | /** Window flag: special flag to let windows be shown when the screen | 
|  | * is locked. This will let application windows take precedence over | 
|  | * key guard or any other lock screens. Can be used with | 
|  | * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows | 
|  | * directly before showing the key guard window.  Can be used with | 
|  | * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss | 
|  | * non-secure keyguards.  This flag only applies to the top-most | 
|  | * full-screen window. | 
|  | * @deprecated Use {@link android.R.attr#showWhenLocked} or | 
|  | * {@link android.app.Activity#setShowWhenLocked(boolean)} instead to prevent an | 
|  | * unintentional double life-cycle event. | 
|  | */ | 
|  | @Deprecated | 
|  | public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000; | 
|  |  | 
|  | /** Window flag: ask that the system wallpaper be shown behind | 
|  | * your window.  The window surface must be translucent to be able | 
|  | * to actually see the wallpaper behind it; this flag just ensures | 
|  | * that the wallpaper surface will be there if this window actually | 
|  | * has translucent regions. | 
|  | * | 
|  | * <p>This flag can be controlled in your theme through the | 
|  | * {@link android.R.attr#windowShowWallpaper} attribute; this attribute | 
|  | * is automatically set for you in the standard wallpaper themes | 
|  | * such as {@link android.R.style#Theme_Wallpaper}, | 
|  | * {@link android.R.style#Theme_Wallpaper_NoTitleBar}, | 
|  | * {@link android.R.style#Theme_Wallpaper_NoTitleBar_Fullscreen}, | 
|  | * {@link android.R.style#Theme_Holo_Wallpaper}, | 
|  | * {@link android.R.style#Theme_Holo_Wallpaper_NoTitleBar}, | 
|  | * {@link android.R.style#Theme_DeviceDefault_Wallpaper}, and | 
|  | * {@link android.R.style#Theme_DeviceDefault_Wallpaper_NoTitleBar}.</p> | 
|  | * | 
|  | * <p> When this flag is set, all touch events sent to this window is also sent to the | 
|  | * wallpaper, which is used to interact with live wallpapers. Check | 
|  | * {@link LayoutParams#areWallpaperTouchEventsEnabled()}, which is set to {@code true} | 
|  | * by default. When showing sensitive information on the window, if you want to disable | 
|  | * sending the touch events to the wallpaper, use | 
|  | * {@link LayoutParams#setWallpaperTouchEventsEnabled(boolean)}.</p> | 
|  | */ | 
|  | public static final int FLAG_SHOW_WALLPAPER = 0x00100000; | 
|  |  | 
|  | /** Window flag: when set as a window is being added or made | 
|  | * visible, once the window has been shown then the system will | 
|  | * poke the power manager's user activity (as if the user had woken | 
|  | * up the device) to turn the screen on. | 
|  | * @deprecated Use {@link android.R.attr#turnScreenOn} or | 
|  | * {@link android.app.Activity#setTurnScreenOn(boolean)} instead to prevent an | 
|  | * unintentional double life-cycle event. | 
|  | */ | 
|  | @Deprecated | 
|  | public static final int FLAG_TURN_SCREEN_ON = 0x00200000; | 
|  |  | 
|  | /** | 
|  | * Window flag: when set the window will cause the keyguard to be | 
|  | * dismissed, only if it is not a secure lock keyguard. Because such a | 
|  | * keyguard is not needed for security, it will never re-appear if the | 
|  | * user navigates to another window (in contrast to | 
|  | * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily hide both | 
|  | * secure and non-secure keyguards but ensure they reappear when the | 
|  | * user moves to another UI that doesn't hide them). If the keyguard is | 
|  | * currently active and is secure (requires an unlock credential) than | 
|  | * the user will still need to confirm it before seeing this window, | 
|  | * unless {@link #FLAG_SHOW_WHEN_LOCKED} has also been set. | 
|  | * | 
|  | * @deprecated Use {@link #FLAG_SHOW_WHEN_LOCKED} or | 
|  | *             {@link KeyguardManager#requestDismissKeyguard} instead. | 
|  | *             Since keyguard was dismissed all the time as long as an | 
|  | *             activity with this flag on its window was focused, | 
|  | *             keyguard couldn't guard against unintentional touches on | 
|  | *             the screen, which isn't desired. | 
|  | */ | 
|  | @Deprecated | 
|  | public static final int FLAG_DISMISS_KEYGUARD = 0x00400000; | 
|  |  | 
|  | /** Window flag: when set the window will accept for touch events | 
|  | * outside of its bounds to be sent to other windows that also | 
|  | * support split touch.  When this flag is not set, the first pointer | 
|  | * that goes down determines the window to which all subsequent touches | 
|  | * go until all pointers go up.  When this flag is set, each pointer | 
|  | * (not necessarily the first) that goes down determines the window | 
|  | * to which all subsequent touches of that pointer will go until that | 
|  | * pointer goes up thereby enabling touches with multiple pointers | 
|  | * to be split across multiple windows. | 
|  | */ | 
|  | public static final int FLAG_SPLIT_TOUCH = 0x00800000; | 
|  |  | 
|  | /** | 
|  | * <p>Indicates whether this window should be hardware accelerated. | 
|  | * Requesting hardware acceleration does not guarantee it will happen.</p> | 
|  | * | 
|  | * <p>This flag can be controlled programmatically <em>only</em> to enable | 
|  | * hardware acceleration. To enable hardware acceleration for a given | 
|  | * window programmatically, do the following:</p> | 
|  | * | 
|  | * <pre> | 
|  | * Window w = activity.getWindow(); // in Activity's onCreate() for instance | 
|  | * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED, | 
|  | *         WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED); | 
|  | * </pre> | 
|  | * | 
|  | * <p>It is important to remember that this flag <strong>must</strong> | 
|  | * be set before setting the content view of your activity or dialog.</p> | 
|  | * | 
|  | * <p>This flag cannot be used to disable hardware acceleration after it | 
|  | * was enabled in your manifest using | 
|  | * {@link android.R.attr#hardwareAccelerated}. If you need to selectively | 
|  | * and programmatically disable hardware acceleration (for automated testing | 
|  | * for instance), make sure it is turned off in your manifest and enable it | 
|  | * on your activity or dialog when you need it instead, using the method | 
|  | * described above.</p> | 
|  | * | 
|  | * <p>This flag is automatically set by the system if the | 
|  | * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated} | 
|  | * XML attribute is set to true on an activity or on the application.</p> | 
|  | */ | 
|  | public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000; | 
|  |  | 
|  | /** | 
|  | * Window flag: allow window contents to extend in to the screen's | 
|  | * overscan area, if there is one.  The window should still correctly | 
|  | * position its contents to take the overscan area into account. | 
|  | * | 
|  | * <p>This flag can be controlled in your theme through the | 
|  | * {@link android.R.attr#windowOverscan} attribute; this attribute | 
|  | * is automatically set for you in the standard overscan themes | 
|  | * such as | 
|  | * {@link android.R.style#Theme_Holo_NoActionBar_Overscan}, | 
|  | * {@link android.R.style#Theme_Holo_Light_NoActionBar_Overscan}, | 
|  | * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Overscan}, and | 
|  | * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Overscan}.</p> | 
|  | * | 
|  | * <p>When this flag is enabled for a window, its normal content may be obscured | 
|  | * to some degree by the overscan region of the display.  To ensure key parts of | 
|  | * that content are visible to the user, you can use | 
|  | * {@link View#setFitsSystemWindows(boolean) View.setFitsSystemWindows(boolean)} | 
|  | * to set the point in the view hierarchy where the appropriate offsets should | 
|  | * be applied.  (This can be done either by directly calling this function, using | 
|  | * the {@link android.R.attr#fitsSystemWindows} attribute in your view hierarchy, | 
|  | * or implementing you own {@link View#fitSystemWindows(android.graphics.Rect) | 
|  | * View.fitSystemWindows(Rect)} method).</p> | 
|  | * | 
|  | * <p>This mechanism for positioning content elements is identical to its equivalent | 
|  | * use with layout and {@link View#setSystemUiVisibility(int) | 
|  | * View.setSystemUiVisibility(int)}; here is an example layout that will correctly | 
|  | * position its UI elements with this overscan flag is set:</p> | 
|  | * | 
|  | * {@sample development/samples/ApiDemos/res/layout/overscan_activity.xml complete} | 
|  | * | 
|  | * @deprecated Overscan areas aren't set by any Android product anymore as of Android 11. | 
|  | */ | 
|  | @Deprecated | 
|  | public static final int FLAG_LAYOUT_IN_OVERSCAN = 0x02000000; | 
|  |  | 
|  | /** | 
|  | * Window flag: request a translucent status bar with minimal system-provided | 
|  | * background protection. | 
|  | * | 
|  | * <p>This flag can be controlled in your theme through the | 
|  | * {@link android.R.attr#windowTranslucentStatus} attribute; this attribute | 
|  | * is automatically set for you in the standard translucent decor themes | 
|  | * such as | 
|  | * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor}, | 
|  | * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor}, | 
|  | * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and | 
|  | * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p> | 
|  | * | 
|  | * <p>When this flag is enabled for a window, it automatically sets | 
|  | * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and | 
|  | * {@link View#SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN}.</p> | 
|  | * | 
|  | * <p>Note: For devices that support | 
|  | * {@link android.content.pm.PackageManager#FEATURE_AUTOMOTIVE} this flag may be ignored. | 
|  | * | 
|  | * @deprecated Use {@link Window#setStatusBarColor(int)} with a half-translucent color | 
|  | * instead. | 
|  | */ | 
|  | @Deprecated | 
|  | public static final int FLAG_TRANSLUCENT_STATUS = 0x04000000; | 
|  |  | 
|  | /** | 
|  | * Window flag: request a translucent navigation bar with minimal system-provided | 
|  | * background protection. | 
|  | * | 
|  | * <p>This flag can be controlled in your theme through the | 
|  | * {@link android.R.attr#windowTranslucentNavigation} attribute; this attribute | 
|  | * is automatically set for you in the standard translucent decor themes | 
|  | * such as | 
|  | * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor}, | 
|  | * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor}, | 
|  | * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and | 
|  | * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p> | 
|  | * | 
|  | * <p>When this flag is enabled for a window, it automatically sets | 
|  | * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and | 
|  | * {@link View#SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}.</p> | 
|  | * | 
|  | * <p>Note: For devices that support | 
|  | * {@link android.content.pm.PackageManager#FEATURE_AUTOMOTIVE} this flag can be disabled | 
|  | * by the car manufacturers. | 
|  | * | 
|  | * @deprecated Use {@link Window#setNavigationBarColor(int)} with a half-translucent color | 
|  | * instead. | 
|  | */ | 
|  | @Deprecated | 
|  | public static final int FLAG_TRANSLUCENT_NAVIGATION = 0x08000000; | 
|  |  | 
|  | /** | 
|  | * Flag for a window in local focus mode. | 
|  | * Window in local focus mode can control focus independent of window manager using | 
|  | * {@link Window#setLocalFocus(boolean, boolean)}. | 
|  | * Usually window in this mode will not get touch/key events from window manager, but will | 
|  | * get events only via local injection using {@link Window#injectInputEvent(InputEvent)}. | 
|  | */ | 
|  | public static final int FLAG_LOCAL_FOCUS_MODE = 0x10000000; | 
|  |  | 
|  | /** Window flag: Enable touches to slide out of a window into neighboring | 
|  | * windows in mid-gesture instead of being captured for the duration of | 
|  | * the gesture. | 
|  | * | 
|  | * This flag changes the behavior of touch focus for this window only. | 
|  | * Touches can slide out of the window but they cannot necessarily slide | 
|  | * back in (unless the other window with touch focus permits it). | 
|  | * | 
|  | * {@hide} | 
|  | */ | 
|  | @UnsupportedAppUsage | 
|  | @TestApi | 
|  | public static final int FLAG_SLIPPERY = 0x20000000; | 
|  |  | 
|  | /** | 
|  | * Window flag: When requesting layout with an attached window, the attached window may | 
|  | * overlap with the screen decorations of the parent window such as the navigation bar. By | 
|  | * including this flag, the window manager will layout the attached window within the decor | 
|  | * frame of the parent window such that it doesn't overlap with screen decorations. | 
|  | * | 
|  | * @deprecated Use {@link #setFitInsetsTypes(int)} to determine whether the attached | 
|  | * window will overlap with system bars. | 
|  | */ | 
|  | @Deprecated | 
|  | public static final int FLAG_LAYOUT_ATTACHED_IN_DECOR = 0x40000000; | 
|  |  | 
|  | /** | 
|  | * Flag indicating that this Window is responsible for drawing the background for the | 
|  | * system bars. If set, the system bars are drawn with a transparent background and the | 
|  | * corresponding areas in this window are filled with the colors specified in | 
|  | * {@link Window#getStatusBarColor()} and {@link Window#getNavigationBarColor()}. | 
|  | */ | 
|  | public static final int FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS = 0x80000000; | 
|  |  | 
|  | /** | 
|  | * @hide | 
|  | */ | 
|  | @IntDef(flag = true, prefix = "FLAG_", value = { | 
|  | FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, | 
|  | FLAG_DIM_BEHIND, | 
|  | FLAG_BLUR_BEHIND, | 
|  | FLAG_NOT_FOCUSABLE, | 
|  | FLAG_NOT_TOUCHABLE, | 
|  | FLAG_NOT_TOUCH_MODAL, | 
|  | FLAG_TOUCHABLE_WHEN_WAKING, | 
|  | FLAG_KEEP_SCREEN_ON, | 
|  | FLAG_LAYOUT_IN_SCREEN, | 
|  | FLAG_LAYOUT_NO_LIMITS, | 
|  | FLAG_FULLSCREEN, | 
|  | FLAG_FORCE_NOT_FULLSCREEN, | 
|  | FLAG_DITHER, | 
|  | FLAG_SECURE, | 
|  | FLAG_SCALED, | 
|  | FLAG_IGNORE_CHEEK_PRESSES, | 
|  | FLAG_LAYOUT_INSET_DECOR, | 
|  | FLAG_ALT_FOCUSABLE_IM, | 
|  | FLAG_WATCH_OUTSIDE_TOUCH, | 
|  | FLAG_SHOW_WHEN_LOCKED, | 
|  | FLAG_SHOW_WALLPAPER, | 
|  | FLAG_TURN_SCREEN_ON, | 
|  | FLAG_DISMISS_KEYGUARD, | 
|  | FLAG_SPLIT_TOUCH, | 
|  | FLAG_HARDWARE_ACCELERATED, | 
|  | FLAG_LAYOUT_IN_OVERSCAN, | 
|  | FLAG_TRANSLUCENT_STATUS, | 
|  | FLAG_TRANSLUCENT_NAVIGATION, | 
|  | FLAG_LOCAL_FOCUS_MODE, | 
|  | FLAG_SLIPPERY, | 
|  | FLAG_LAYOUT_ATTACHED_IN_DECOR, | 
|  | FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, | 
|  | }) | 
|  | @Retention(RetentionPolicy.SOURCE) | 
|  | public @interface Flags {} | 
|  |  | 
|  | /** | 
|  | * Various behavioral options/flags.  Default is none. | 
|  | * | 
|  | * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON | 
|  | * @see #FLAG_DIM_BEHIND | 
|  | * @see #FLAG_NOT_FOCUSABLE | 
|  | * @see #FLAG_NOT_TOUCHABLE | 
|  | * @see #FLAG_NOT_TOUCH_MODAL | 
|  | * @see #FLAG_TOUCHABLE_WHEN_WAKING | 
|  | * @see #FLAG_KEEP_SCREEN_ON | 
|  | * @see #FLAG_LAYOUT_IN_SCREEN | 
|  | * @see #FLAG_LAYOUT_NO_LIMITS | 
|  | * @see #FLAG_FULLSCREEN | 
|  | * @see #FLAG_FORCE_NOT_FULLSCREEN | 
|  | * @see #FLAG_SECURE | 
|  | * @see #FLAG_SCALED | 
|  | * @see #FLAG_IGNORE_CHEEK_PRESSES | 
|  | * @see #FLAG_LAYOUT_INSET_DECOR | 
|  | * @see #FLAG_ALT_FOCUSABLE_IM | 
|  | * @see #FLAG_WATCH_OUTSIDE_TOUCH | 
|  | * @see #FLAG_SHOW_WHEN_LOCKED | 
|  | * @see #FLAG_SHOW_WALLPAPER | 
|  | * @see #FLAG_TURN_SCREEN_ON | 
|  | * @see #FLAG_DISMISS_KEYGUARD | 
|  | * @see #FLAG_SPLIT_TOUCH | 
|  | * @see #FLAG_HARDWARE_ACCELERATED | 
|  | * @see #FLAG_LOCAL_FOCUS_MODE | 
|  | * @see #FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS | 
|  | */ | 
|  | @ViewDebug.ExportedProperty(flagMapping = { | 
|  | @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, | 
|  | name = "ALLOW_LOCK_WHILE_SCREEN_ON"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND, | 
|  | name = "DIM_BEHIND"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND, | 
|  | name = "BLUR_BEHIND"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE, | 
|  | name = "NOT_FOCUSABLE"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE, | 
|  | name = "NOT_TOUCHABLE"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL, | 
|  | name = "NOT_TOUCH_MODAL"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING, | 
|  | name = "TOUCHABLE_WHEN_WAKING"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON, | 
|  | name = "KEEP_SCREEN_ON"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN, | 
|  | name = "LAYOUT_IN_SCREEN"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS, | 
|  | name = "LAYOUT_NO_LIMITS"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN, | 
|  | name = "FULLSCREEN"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN, | 
|  | name = "FORCE_NOT_FULLSCREEN"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER, | 
|  | name = "DITHER"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE, | 
|  | name = "SECURE"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED, | 
|  | name = "SCALED"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES, | 
|  | name = "IGNORE_CHEEK_PRESSES"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR, | 
|  | name = "LAYOUT_INSET_DECOR"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM, | 
|  | name = "ALT_FOCUSABLE_IM"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH, | 
|  | name = "WATCH_OUTSIDE_TOUCH"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED, | 
|  | name = "SHOW_WHEN_LOCKED"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER, | 
|  | name = "SHOW_WALLPAPER"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON, | 
|  | name = "TURN_SCREEN_ON"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD, | 
|  | name = "DISMISS_KEYGUARD"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH, | 
|  | name = "SPLIT_TOUCH"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED, | 
|  | name = "HARDWARE_ACCELERATED"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_OVERSCAN, equals = FLAG_LAYOUT_IN_OVERSCAN, | 
|  | name = "LOCAL_FOCUS_MODE"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_STATUS, equals = FLAG_TRANSLUCENT_STATUS, | 
|  | name = "TRANSLUCENT_STATUS"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_NAVIGATION, equals = FLAG_TRANSLUCENT_NAVIGATION, | 
|  | name = "TRANSLUCENT_NAVIGATION"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_LOCAL_FOCUS_MODE, equals = FLAG_LOCAL_FOCUS_MODE, | 
|  | name = "LOCAL_FOCUS_MODE"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_SLIPPERY, equals = FLAG_SLIPPERY, | 
|  | name = "FLAG_SLIPPERY"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_LAYOUT_ATTACHED_IN_DECOR, equals = FLAG_LAYOUT_ATTACHED_IN_DECOR, | 
|  | name = "FLAG_LAYOUT_ATTACHED_IN_DECOR"), | 
|  | @ViewDebug.FlagToString(mask = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, equals = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, | 
|  | name = "DRAWS_SYSTEM_BAR_BACKGROUNDS") | 
|  | }, formatToHexString = true) | 
|  | @Flags | 
|  | public int flags; | 
|  |  | 
|  | /** | 
|  | * In the system process, we globally do not use hardware acceleration | 
|  | * because there are many threads doing UI there and they conflict. | 
|  | * If certain parts of the UI that really do want to use hardware | 
|  | * acceleration, this flag can be set to force it.  This is basically | 
|  | * for the lock screen.  Anyone else using it, you are probably wrong. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 1 << 1; | 
|  |  | 
|  | /** | 
|  | * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers | 
|  | * may elect to skip these notifications if they are not doing anything productive with | 
|  | * them (they do not affect the wallpaper scrolling operation) by calling | 
|  | * {@link | 
|  | * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 1 << 2; | 
|  |  | 
|  | /** | 
|  | * When set {@link LayoutParams#TYPE_APPLICATION_OVERLAY} windows will stay visible, even if | 
|  | * {@link LayoutParams#SYSTEM_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS} is set for another | 
|  | * visible window. | 
|  | * @hide | 
|  | */ | 
|  | @RequiresPermission(permission.SYSTEM_APPLICATION_OVERLAY) | 
|  | public static final int PRIVATE_FLAG_SYSTEM_APPLICATION_OVERLAY = 1 << 3; | 
|  |  | 
|  | /** In a multiuser system if this flag is set and the owner is a system process then this | 
|  | * window will appear on all user screens. This overrides the default behavior of window | 
|  | * types that normally only appear on the owning user's screen. Refer to each window type | 
|  | * to determine its default behavior. | 
|  | * | 
|  | * {@hide} */ | 
|  | @SystemApi | 
|  | @RequiresPermission(permission.INTERNAL_SYSTEM_WINDOW) | 
|  | public static final int SYSTEM_FLAG_SHOW_FOR_ALL_USERS = 1 << 4; | 
|  |  | 
|  | /** | 
|  | * Flag to allow this window to have unrestricted gesture exclusion. | 
|  | * | 
|  | * @see View#setSystemGestureExclusionRects(List) | 
|  | * @hide | 
|  | */ | 
|  | public static final int PRIVATE_FLAG_UNRESTRICTED_GESTURE_EXCLUSION = 1 << 5; | 
|  |  | 
|  | /** | 
|  | * Never animate position changes of the window. | 
|  | * | 
|  | * @see android.R.styleable#Window_windowNoMoveAnimation | 
|  | * {@hide} | 
|  | */ | 
|  | @UnsupportedAppUsage | 
|  | public static final int PRIVATE_FLAG_NO_MOVE_ANIMATION = 1 << 6; | 
|  |  | 
|  | /** Window flag: a special option intended for system dialogs.  When | 
|  | * this flag is set, the window will demand focus unconditionally when | 
|  | * it is created. | 
|  | * {@hide} */ | 
|  | public static final int PRIVATE_FLAG_SYSTEM_ERROR = 1 << 8; | 
|  |  | 
|  | /** | 
|  | * Flag to indicate that the view hierarchy of the window can only be measured when | 
|  | * necessary. If a window size can be known by the LayoutParams, we can use the size to | 
|  | * relayout window, and we don't have to measure the view hierarchy before laying out the | 
|  | * views. This reduces the chances to perform measure. | 
|  | * {@hide} | 
|  | */ | 
|  | public static final int PRIVATE_FLAG_OPTIMIZE_MEASURE = 1 << 9; | 
|  |  | 
|  | /** | 
|  | * Flag that prevents the wallpaper behind the current window from receiving touch events. | 
|  | * | 
|  | * {@hide} | 
|  | */ | 
|  | public static final int PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS = 1 << 10; | 
|  |  | 
|  | /** | 
|  | * Flag to indicate that the window is forcibly to go edge-to-edge. | 
|  | * @hide | 
|  | */ | 
|  | public static final int PRIVATE_FLAG_EDGE_TO_EDGE_ENFORCED = 1 << 11; | 
|  |  | 
|  | /** | 
|  | * Flag to indicate that the window frame should be the requested frame adding the display | 
|  | * cutout frame. This will only be applied if a specific size smaller than the parent frame | 
|  | * is given, and the window is covering the display cutout. The extended frame will not be | 
|  | * larger than the parent frame. | 
|  | * | 
|  | * {@hide} | 
|  | */ | 
|  | public static final int PRIVATE_FLAG_LAYOUT_SIZE_EXTENDED_BY_CUTOUT = 1 << 12; | 
|  |  | 
|  | /** | 
|  | * Flag that will make window ignore app visibility and instead depend purely on the decor | 
|  | * view visibility for determining window visibility. This is used by recents to keep | 
|  | * drawing after it launches an app. | 
|  | * @hide | 
|  | */ | 
|  | public static final int PRIVATE_FLAG_FORCE_DECOR_VIEW_VISIBILITY = 1 << 13; | 
|  |  | 
|  | /** | 
|  | * Flag to indicate that this child window should always be laid-out in the parent | 
|  | * frame regardless of the current windowing mode configuration. | 
|  | * @hide | 
|  | */ | 
|  | public static final int PRIVATE_FLAG_LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME = 1 << 14; | 
|  |  | 
|  | /** | 
|  | * Flag to indicate that this window is always drawing the status bar background, no matter | 
|  | * what the other flags are. | 
|  | * @hide | 
|  | */ | 
|  | public static final int PRIVATE_FLAG_FORCE_DRAW_BAR_BACKGROUNDS = 1 << 15; | 
|  |  | 
|  | /** | 
|  | * Flag to indicate that this window needs Sustained Performance Mode if | 
|  | * the device supports it. | 
|  | * @hide | 
|  | */ | 
|  | public static final int PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE = 1 << 16; | 
|  |  | 
|  | /** | 
|  | * Flag to indicate that this window is a immersive mode confirmation window. The window | 
|  | * should be ignored when calculating insets control. This is used for prompt window | 
|  | * triggered by insets visibility changes. If it can take over the insets control, the | 
|  | * visibility will change unexpectedly and the window may dismiss itself. Power button panic | 
|  | * handling will be disabled when this window exists. | 
|  | * @hide | 
|  | */ | 
|  | public static final int PRIVATE_FLAG_IMMERSIVE_CONFIRMATION_WINDOW = 1 << 17; | 
|  |  | 
|  | /** | 
|  | * Flag to indicate that the window is forcibly to layout under the display cutout. | 
|  | * @hide | 
|  | */ | 
|  | public static final int PRIVATE_FLAG_OVERRIDE_LAYOUT_IN_DISPLAY_CUTOUT_MODE = 1 << 18; | 
|  |  | 
|  | /** | 
|  | * Flag to indicate that any window added by an application process that is of type | 
|  | * {@link #TYPE_TOAST} or that requires | 
|  | * {@link android.app.AppOpsManager#OP_SYSTEM_ALERT_WINDOW} permission should be hidden when | 
|  | * this window is visible. | 
|  | * @hide | 
|  | */ | 
|  | @SystemApi | 
|  | @RequiresPermission(permission.HIDE_NON_SYSTEM_OVERLAY_WINDOWS) | 
|  | public static final int SYSTEM_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS = 1 << 19; | 
|  |  | 
|  | /** | 
|  | * Indicates that this window is the rounded corners overlay present on some | 
|  | * devices this means that it will be excluded from: screenshots, | 
|  | * screen magnification, and mirroring. | 
|  | * @hide | 
|  | */ | 
|  | public static final int PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY = 1 << 20; | 
|  |  | 
|  | /** | 
|  | * Flag to indicate that this window will be excluded while computing the magnifiable region | 
|  | * on the un-scaled screen coordinate, which could avoid the cutout on the magnification | 
|  | * border. It should be used for unmagnifiable overlays. | 
|  | * | 
|  | * </p><p> | 
|  | * Note unlike {@link #PRIVATE_FLAG_NOT_MAGNIFIABLE}, this flag doesn't affect the ability | 
|  | * of magnification. If you want to the window to be unmagnifiable and doesn't lead to the | 
|  | * cutout, you need to combine both of them. | 
|  | * </p><p> | 
|  | * @hide | 
|  | */ | 
|  | public static final int PRIVATE_FLAG_EXCLUDE_FROM_SCREEN_MAGNIFICATION = 1 << 21; | 
|  |  | 
|  | /** | 
|  | * Flag to prevent the window from being magnified by the accessibility magnifier. | 
|  | * | 
|  | * TODO(b/190623172): This is a temporary solution and need to find out another way instead. | 
|  | * @hide | 
|  | */ | 
|  | public static final int PRIVATE_FLAG_NOT_MAGNIFIABLE = 1 << 22; | 
|  |  | 
|  | /** | 
|  | * Flag to indicate that the window is color space agnostic, and the color can be | 
|  | * interpreted to any color space. | 
|  | * @hide | 
|  | */ | 
|  | public static final int PRIVATE_FLAG_COLOR_SPACE_AGNOSTIC = 1 << 24; | 
|  |  | 
|  | /** | 
|  | * Flag to indicate that the window consumes the insets of {@link Type#ime()}. This makes | 
|  | * windows below this window unable to receive visible IME insets. | 
|  | * @hide | 
|  | */ | 
|  | public static final int PRIVATE_FLAG_CONSUME_IME_INSETS = 1 << 25; | 
|  |  | 
|  | /** | 
|  | * Flag to indicate that the window is controlling how it fits window insets on its own. | 
|  | * So we don't need to adjust its attributes for fitting window insets. | 
|  | * @hide | 
|  | */ | 
|  | public static final int PRIVATE_FLAG_FIT_INSETS_CONTROLLED = 1 << 28; | 
|  |  | 
|  | /** | 
|  | * Flag to indicate that the window is a trusted overlay. | 
|  | * @hide | 
|  | */ | 
|  | public static final int PRIVATE_FLAG_TRUSTED_OVERLAY = 1 << 29; | 
|  |  | 
|  | /** | 
|  | * Flag to indicate that the parent frame of a window should be inset by IME. | 
|  | * @hide | 
|  | */ | 
|  | public static final int PRIVATE_FLAG_INSET_PARENT_FRAME_BY_IME = 1 << 30; | 
|  |  | 
|  | /** | 
|  | * Flag to indicate that we want to intercept and handle global drag and drop for all users. | 
|  | * This flag allows a window to considered for drag events even if not visible, and will | 
|  | * receive drags for all active users in the system. | 
|  | * | 
|  | * Additional data is provided to windows with this flag, including the {@link ClipData} | 
|  | * including all items with the {@link DragEvent#ACTION_DRAG_STARTED} event, and the | 
|  | * actual drag surface with the {@link DragEvent#ACTION_DROP} event. If the window consumes, | 
|  | * the drop, then the cleanup of the drag surface (provided as a part of | 
|  | * {@link DragEvent#ACTION_DROP}) will be relinquished to the window. | 
|  | * @hide | 
|  | */ | 
|  | @RequiresPermission(permission.MANAGE_ACTIVITY_TASKS) | 
|  | public static final int PRIVATE_FLAG_INTERCEPT_GLOBAL_DRAG_AND_DROP = 1 << 31; | 
|  |  | 
|  | /** | 
|  | * An internal annotation for flags that can be specified to {@link #softInputMode}. | 
|  | * | 
|  | * @removed mistakenly exposed as system-api previously | 
|  | */ | 
|  | @Retention(RetentionPolicy.SOURCE) | 
|  | @IntDef(flag = true, prefix = { "SYSTEM_FLAG_" }, value = { | 
|  | SYSTEM_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS, | 
|  | SYSTEM_FLAG_SHOW_FOR_ALL_USERS, | 
|  | }) | 
|  | public @interface SystemFlags {} | 
|  |  | 
|  | /** | 
|  | * @hide | 
|  | */ | 
|  | @IntDef(flag = true, prefix="PRIVATE_FLAG_", value = { | 
|  | PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED, | 
|  | PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS, | 
|  | SYSTEM_FLAG_SHOW_FOR_ALL_USERS, | 
|  | PRIVATE_FLAG_UNRESTRICTED_GESTURE_EXCLUSION, | 
|  | PRIVATE_FLAG_NO_MOVE_ANIMATION, | 
|  | PRIVATE_FLAG_SYSTEM_ERROR, | 
|  | PRIVATE_FLAG_OPTIMIZE_MEASURE, | 
|  | PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS, | 
|  | PRIVATE_FLAG_EDGE_TO_EDGE_ENFORCED, | 
|  | PRIVATE_FLAG_LAYOUT_SIZE_EXTENDED_BY_CUTOUT, | 
|  | PRIVATE_FLAG_FORCE_DECOR_VIEW_VISIBILITY, | 
|  | PRIVATE_FLAG_LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME, | 
|  | PRIVATE_FLAG_FORCE_DRAW_BAR_BACKGROUNDS, | 
|  | PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE, | 
|  | PRIVATE_FLAG_IMMERSIVE_CONFIRMATION_WINDOW, | 
|  | PRIVATE_FLAG_OVERRIDE_LAYOUT_IN_DISPLAY_CUTOUT_MODE, | 
|  | SYSTEM_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS, | 
|  | PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY, | 
|  | PRIVATE_FLAG_EXCLUDE_FROM_SCREEN_MAGNIFICATION, | 
|  | PRIVATE_FLAG_NOT_MAGNIFIABLE, | 
|  | PRIVATE_FLAG_COLOR_SPACE_AGNOSTIC, | 
|  | PRIVATE_FLAG_CONSUME_IME_INSETS, | 
|  | PRIVATE_FLAG_FIT_INSETS_CONTROLLED, | 
|  | PRIVATE_FLAG_TRUSTED_OVERLAY, | 
|  | PRIVATE_FLAG_INSET_PARENT_FRAME_BY_IME, | 
|  | PRIVATE_FLAG_INTERCEPT_GLOBAL_DRAG_AND_DROP, | 
|  | PRIVATE_FLAG_SYSTEM_APPLICATION_OVERLAY, | 
|  | }) | 
|  | @Retention(RetentionPolicy.SOURCE) | 
|  | public @interface PrivateFlags {} | 
|  |  | 
|  | /** | 
|  | * Control flags that are private to the platform. | 
|  | * @hide | 
|  | */ | 
|  | @UnsupportedAppUsage | 
|  | @ViewDebug.ExportedProperty(flagMapping = { | 
|  | @ViewDebug.FlagToString( | 
|  | mask = PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED, | 
|  | equals = PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED, | 
|  | name = "FORCE_HARDWARE_ACCELERATED"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS, | 
|  | equals = PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS, | 
|  | name = "WANTS_OFFSET_NOTIFICATIONS"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = SYSTEM_FLAG_SHOW_FOR_ALL_USERS, | 
|  | equals = SYSTEM_FLAG_SHOW_FOR_ALL_USERS, | 
|  | name = "SHOW_FOR_ALL_USERS"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = PRIVATE_FLAG_UNRESTRICTED_GESTURE_EXCLUSION, | 
|  | equals = PRIVATE_FLAG_UNRESTRICTED_GESTURE_EXCLUSION, | 
|  | name = "UNRESTRICTED_GESTURE_EXCLUSION"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = PRIVATE_FLAG_NO_MOVE_ANIMATION, | 
|  | equals = PRIVATE_FLAG_NO_MOVE_ANIMATION, | 
|  | name = "NO_MOVE_ANIMATION"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = PRIVATE_FLAG_SYSTEM_ERROR, | 
|  | equals = PRIVATE_FLAG_SYSTEM_ERROR, | 
|  | name = "SYSTEM_ERROR"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = PRIVATE_FLAG_OPTIMIZE_MEASURE, | 
|  | equals = PRIVATE_FLAG_OPTIMIZE_MEASURE, | 
|  | name = "OPTIMIZE_MEASURE"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS, | 
|  | equals = PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS, | 
|  | name = "DISABLE_WALLPAPER_TOUCH_EVENTS"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = PRIVATE_FLAG_EDGE_TO_EDGE_ENFORCED, | 
|  | equals = PRIVATE_FLAG_EDGE_TO_EDGE_ENFORCED, | 
|  | name = "EDGE_TO_EDGE_ENFORCED"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = PRIVATE_FLAG_LAYOUT_SIZE_EXTENDED_BY_CUTOUT, | 
|  | equals = PRIVATE_FLAG_LAYOUT_SIZE_EXTENDED_BY_CUTOUT, | 
|  | name = "LAYOUT_SIZE_EXTENDED_BY_CUTOUT"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = PRIVATE_FLAG_FORCE_DECOR_VIEW_VISIBILITY, | 
|  | equals = PRIVATE_FLAG_FORCE_DECOR_VIEW_VISIBILITY, | 
|  | name = "FORCE_DECOR_VIEW_VISIBILITY"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = PRIVATE_FLAG_LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME, | 
|  | equals = PRIVATE_FLAG_LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME, | 
|  | name = "LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = PRIVATE_FLAG_FORCE_DRAW_BAR_BACKGROUNDS, | 
|  | equals = PRIVATE_FLAG_FORCE_DRAW_BAR_BACKGROUNDS, | 
|  | name = "FORCE_DRAW_STATUS_BAR_BACKGROUND"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE, | 
|  | equals = PRIVATE_FLAG_SUSTAINED_PERFORMANCE_MODE, | 
|  | name = "SUSTAINED_PERFORMANCE_MODE"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = PRIVATE_FLAG_IMMERSIVE_CONFIRMATION_WINDOW, | 
|  | equals = PRIVATE_FLAG_IMMERSIVE_CONFIRMATION_WINDOW, | 
|  | name = "IMMERSIVE_CONFIRMATION_WINDOW"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = PRIVATE_FLAG_OVERRIDE_LAYOUT_IN_DISPLAY_CUTOUT_MODE, | 
|  | equals = PRIVATE_FLAG_OVERRIDE_LAYOUT_IN_DISPLAY_CUTOUT_MODE, | 
|  | name = "OVERRIDE_LAYOUT_IN_DISPLAY_CUTOUT_MODE"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = SYSTEM_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS, | 
|  | equals = SYSTEM_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS, | 
|  | name = "HIDE_NON_SYSTEM_OVERLAY_WINDOWS"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY, | 
|  | equals = PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY, | 
|  | name = "IS_ROUNDED_CORNERS_OVERLAY"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = PRIVATE_FLAG_EXCLUDE_FROM_SCREEN_MAGNIFICATION, | 
|  | equals = PRIVATE_FLAG_EXCLUDE_FROM_SCREEN_MAGNIFICATION, | 
|  | name = "EXCLUDE_FROM_SCREEN_MAGNIFICATION"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = PRIVATE_FLAG_NOT_MAGNIFIABLE, | 
|  | equals = PRIVATE_FLAG_NOT_MAGNIFIABLE, | 
|  | name = "NOT_MAGNIFIABLE"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = PRIVATE_FLAG_COLOR_SPACE_AGNOSTIC, | 
|  | equals = PRIVATE_FLAG_COLOR_SPACE_AGNOSTIC, | 
|  | name = "COLOR_SPACE_AGNOSTIC"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = PRIVATE_FLAG_CONSUME_IME_INSETS, | 
|  | equals = PRIVATE_FLAG_CONSUME_IME_INSETS, | 
|  | name = "CONSUME_IME_INSETS"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = PRIVATE_FLAG_FIT_INSETS_CONTROLLED, | 
|  | equals = PRIVATE_FLAG_FIT_INSETS_CONTROLLED, | 
|  | name = "FIT_INSETS_CONTROLLED"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = PRIVATE_FLAG_TRUSTED_OVERLAY, | 
|  | equals = PRIVATE_FLAG_TRUSTED_OVERLAY, | 
|  | name = "TRUSTED_OVERLAY"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = PRIVATE_FLAG_INSET_PARENT_FRAME_BY_IME, | 
|  | equals = PRIVATE_FLAG_INSET_PARENT_FRAME_BY_IME, | 
|  | name = "INSET_PARENT_FRAME_BY_IME"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = PRIVATE_FLAG_INTERCEPT_GLOBAL_DRAG_AND_DROP, | 
|  | equals = PRIVATE_FLAG_INTERCEPT_GLOBAL_DRAG_AND_DROP, | 
|  | name = "INTERCEPT_GLOBAL_DRAG_AND_DROP"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = PRIVATE_FLAG_SYSTEM_APPLICATION_OVERLAY, | 
|  | equals = PRIVATE_FLAG_SYSTEM_APPLICATION_OVERLAY, | 
|  | name = "SYSTEM_APPLICATION_OVERLAY") | 
|  | }) | 
|  | @PrivateFlags | 
|  | @TestApi | 
|  | public int privateFlags; | 
|  |  | 
|  | /** | 
|  | * Given a particular set of window manager flags, determine whether | 
|  | * such a window may be a target for an input method when it has | 
|  | * focus.  In particular, this checks the | 
|  | * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM} | 
|  | * flags and returns true if the combination of the two corresponds | 
|  | * to a window that can use the input method. | 
|  | * | 
|  | * @param flags The current window manager flags. | 
|  | * | 
|  | * @return Returns {@code true} if a window with the given flags would be able to | 
|  | * use the input method, {@code false} if not. | 
|  | */ | 
|  | public static boolean mayUseInputMethod(int flags) { | 
|  | return (flags & FLAG_NOT_FOCUSABLE) != FLAG_NOT_FOCUSABLE | 
|  | && (flags & FLAG_ALT_FOCUSABLE_IM) != FLAG_ALT_FOCUSABLE_IM; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Mask for {@link #softInputMode} of the bits that determine the | 
|  | * desired visibility state of the soft input area for this window. | 
|  | */ | 
|  | public static final int SOFT_INPUT_MASK_STATE = 0x0f; | 
|  |  | 
|  | /** | 
|  | * Visibility state for {@link #softInputMode}: no state has been specified. The system may | 
|  | * show or hide the software keyboard for better user experience when the window gains | 
|  | * focus. | 
|  | */ | 
|  | public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0; | 
|  |  | 
|  | /** | 
|  | * Visibility state for {@link #softInputMode}: please don't change the state of | 
|  | * the soft input area. | 
|  | */ | 
|  | public static final int SOFT_INPUT_STATE_UNCHANGED = 1; | 
|  |  | 
|  | /** | 
|  | * Visibility state for {@link #softInputMode}: please hide any soft input | 
|  | * area when normally appropriate (when the user is navigating | 
|  | * forward to your window). | 
|  | */ | 
|  | public static final int SOFT_INPUT_STATE_HIDDEN = 2; | 
|  |  | 
|  | /** | 
|  | * Visibility state for {@link #softInputMode}: please always hide any | 
|  | * soft input area when this window receives focus. | 
|  | */ | 
|  | public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3; | 
|  |  | 
|  | /** | 
|  | * Visibility state for {@link #softInputMode}: please show the soft | 
|  | * input area when normally appropriate (when the user is navigating | 
|  | * forward to your window). | 
|  | * | 
|  | * <p>Applications that target {@link android.os.Build.VERSION_CODES#P} and later, this flag | 
|  | * is ignored unless there is a focused view that returns {@code true} from | 
|  | * {@link View#onCheckIsTextEditor()} when the window is focused.</p> | 
|  | */ | 
|  | public static final int SOFT_INPUT_STATE_VISIBLE = 4; | 
|  |  | 
|  | /** | 
|  | * Visibility state for {@link #softInputMode}: please always make the | 
|  | * soft input area visible when this window receives input focus. | 
|  | * | 
|  | * <p>Applications that target {@link android.os.Build.VERSION_CODES#P} and later, this flag | 
|  | * is ignored unless there is a focused view that returns {@code true} from | 
|  | * {@link View#onCheckIsTextEditor()} when the window is focused.</p> | 
|  | */ | 
|  | public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5; | 
|  |  | 
|  | /** | 
|  | * Mask for {@link #softInputMode} of the bits that determine the | 
|  | * way that the window should be adjusted to accommodate the soft | 
|  | * input window. | 
|  | */ | 
|  | public static final int SOFT_INPUT_MASK_ADJUST = 0xf0; | 
|  |  | 
|  | /** Adjustment option for {@link #softInputMode}: nothing specified. | 
|  | * The system will try to pick one or | 
|  | * the other depending on the contents of the window. | 
|  | */ | 
|  | public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00; | 
|  |  | 
|  | /** Adjustment option for {@link #softInputMode}: set to allow the | 
|  | * window to be resized when an input | 
|  | * method is shown, so that its contents are not covered by the input | 
|  | * method.  This can <em>not</em> be combined with | 
|  | * {@link #SOFT_INPUT_ADJUST_PAN}; if | 
|  | * neither of these are set, then the system will try to pick one or | 
|  | * the other depending on the contents of the window. If the window's | 
|  | * layout parameter flags include {@link #FLAG_FULLSCREEN}, this | 
|  | * value for {@link #softInputMode} will be ignored; the window will | 
|  | * not resize, but will stay fullscreen. | 
|  | * | 
|  | * @deprecated Call {@link Window#setDecorFitsSystemWindows(boolean)} with {@code false} and | 
|  | * install an {@link OnApplyWindowInsetsListener} on your root content view that fits insets | 
|  | * of type {@link Type#ime()}. | 
|  | */ | 
|  | @Deprecated | 
|  | public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10; | 
|  |  | 
|  | /** Adjustment option for {@link #softInputMode}: set to have a window | 
|  | * pan when an input method is | 
|  | * shown, so it doesn't need to deal with resizing but just panned | 
|  | * by the framework to ensure the current input focus is visible.  This | 
|  | * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if | 
|  | * neither of these are set, then the system will try to pick one or | 
|  | * the other depending on the contents of the window. | 
|  | */ | 
|  | public static final int SOFT_INPUT_ADJUST_PAN = 0x20; | 
|  |  | 
|  | /** Adjustment option for {@link #softInputMode}: set to have a window | 
|  | * not adjust for a shown input method.  The window will not be resized, | 
|  | * and it will not be panned to make its focus visible. | 
|  | */ | 
|  | public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30; | 
|  |  | 
|  | /** | 
|  | * Bit for {@link #softInputMode}: set when the user has navigated | 
|  | * forward to the window.  This is normally set automatically for | 
|  | * you by the system, though you may want to set it in certain cases | 
|  | * when you are displaying a window yourself.  This flag will always | 
|  | * be cleared automatically after the window is displayed. | 
|  | */ | 
|  | public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100; | 
|  |  | 
|  | /** | 
|  | * An internal annotation for flags that can be specified to {@link #softInputMode}. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @Retention(RetentionPolicy.SOURCE) | 
|  | @IntDef(flag = true, prefix = { "SOFT_INPUT_" }, value = { | 
|  | SOFT_INPUT_STATE_UNSPECIFIED, | 
|  | SOFT_INPUT_STATE_UNCHANGED, | 
|  | SOFT_INPUT_STATE_HIDDEN, | 
|  | SOFT_INPUT_STATE_ALWAYS_HIDDEN, | 
|  | SOFT_INPUT_STATE_VISIBLE, | 
|  | SOFT_INPUT_STATE_ALWAYS_VISIBLE, | 
|  | SOFT_INPUT_ADJUST_UNSPECIFIED, | 
|  | SOFT_INPUT_ADJUST_RESIZE, | 
|  | SOFT_INPUT_ADJUST_PAN, | 
|  | SOFT_INPUT_ADJUST_NOTHING, | 
|  | SOFT_INPUT_IS_FORWARD_NAVIGATION, | 
|  | }) | 
|  | public @interface SoftInputModeFlags {} | 
|  |  | 
|  | /** | 
|  | * Desired operating mode for any soft input area.  May be any combination | 
|  | * of: | 
|  | * | 
|  | * <ul> | 
|  | * <li> One of the visibility states | 
|  | * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED}, | 
|  | * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_HIDDEN}, | 
|  | * {@link #SOFT_INPUT_STATE_VISIBLE}, or {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}. | 
|  | * <li> One of the adjustment options | 
|  | * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED}, {@link #SOFT_INPUT_ADJUST_RESIZE}, | 
|  | * {@link #SOFT_INPUT_ADJUST_PAN}, or {@link #SOFT_INPUT_ADJUST_NOTHING}. | 
|  | * </ul> | 
|  | * | 
|  | * | 
|  | * <p>This flag can be controlled in your theme through the | 
|  | * {@link android.R.attr#windowSoftInputMode} attribute.</p> | 
|  | */ | 
|  | @SoftInputModeFlags | 
|  | public int softInputMode; | 
|  |  | 
|  | /** | 
|  | * Placement of window within the screen as per {@link Gravity}.  Both | 
|  | * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, | 
|  | * android.graphics.Rect) Gravity.apply} and | 
|  | * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect) | 
|  | * Gravity.applyDisplay} are used during window layout, with this value | 
|  | * given as the desired gravity.  For example you can specify | 
|  | * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and | 
|  | * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here | 
|  | * to control the behavior of | 
|  | * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect) | 
|  | * Gravity.applyDisplay}. | 
|  | * | 
|  | * @see Gravity | 
|  | */ | 
|  | @GravityFlags | 
|  | public int gravity; | 
|  |  | 
|  | /** | 
|  | * The horizontal margin, as a percentage of the container's width, | 
|  | * between the container and the widget.  See | 
|  | * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, | 
|  | * android.graphics.Rect) Gravity.apply} for how this is used.  This | 
|  | * field is added with {@link #x} to supply the <var>xAdj</var> parameter. | 
|  | */ | 
|  | public float horizontalMargin; | 
|  |  | 
|  | /** | 
|  | * The vertical margin, as a percentage of the container's height, | 
|  | * between the container and the widget.  See | 
|  | * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, | 
|  | * android.graphics.Rect) Gravity.apply} for how this is used.  This | 
|  | * field is added with {@link #y} to supply the <var>yAdj</var> parameter. | 
|  | */ | 
|  | public float verticalMargin; | 
|  |  | 
|  | /** | 
|  | * Positive insets between the drawing surface and window content. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | public final Rect surfaceInsets = new Rect(); | 
|  |  | 
|  | /** | 
|  | * Whether the surface insets have been manually set. When set to | 
|  | * {@code false}, the view root will automatically determine the | 
|  | * appropriate surface insets. | 
|  | * | 
|  | * @see #surfaceInsets | 
|  | * @hide | 
|  | */ | 
|  | public boolean hasManualSurfaceInsets; | 
|  |  | 
|  | /** | 
|  | * Whether we should use global insets state when report insets to the window. When set to | 
|  | * {@code true}, all the insets will be reported to the window regardless of the z-order. | 
|  | * Otherwise, only the insets above the given window will be reported. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | public boolean receiveInsetsIgnoringZOrder; | 
|  |  | 
|  | /** | 
|  | * Whether the previous surface insets should be used vs. what is currently set. When set | 
|  | * to {@code true}, the view root will ignore surfaces insets in this object and use what | 
|  | * it currently has. | 
|  | * | 
|  | * @see #surfaceInsets | 
|  | * @hide | 
|  | */ | 
|  | public boolean preservePreviousSurfaceInsets = true; | 
|  |  | 
|  | /** | 
|  | * The desired bitmap format.  May be one of the constants in | 
|  | * {@link android.graphics.PixelFormat}. The choice of format | 
|  | * might be overridden by {@link #setColorMode(int)}. Default is OPAQUE. | 
|  | */ | 
|  | public int format; | 
|  |  | 
|  | /** | 
|  | * A style resource defining the animations to use for this window. | 
|  | * This must be a system resource; it can not be an application resource | 
|  | * because the window manager does not have access to applications. | 
|  | */ | 
|  | public int windowAnimations; | 
|  |  | 
|  | /** | 
|  | * An alpha value to apply to this entire window. | 
|  | * An alpha of 1.0 means fully opaque and 0.0 means fully transparent | 
|  | */ | 
|  | public float alpha = 1.0f; | 
|  |  | 
|  | /** | 
|  | * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming | 
|  | * to apply.  Range is from 1.0 for completely opaque to 0.0 for no | 
|  | * dim. | 
|  | */ | 
|  | public float dimAmount = 1.0f; | 
|  |  | 
|  | /** | 
|  | * Default value for {@link #screenBrightness} and {@link #buttonBrightness} | 
|  | * indicating that the brightness value is not overridden for this window | 
|  | * and normal brightness policy should be used. | 
|  | */ | 
|  | public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f; | 
|  |  | 
|  | /** | 
|  | * Value for {@link #screenBrightness} and {@link #buttonBrightness} | 
|  | * indicating that the screen or button backlight brightness should be set | 
|  | * to the lowest value when this window is in front. | 
|  | */ | 
|  | public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f; | 
|  |  | 
|  | /** | 
|  | * Value for {@link #screenBrightness} and {@link #buttonBrightness} | 
|  | * indicating that the screen or button backlight brightness should be set | 
|  | * to the hightest value when this window is in front. | 
|  | */ | 
|  | public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f; | 
|  |  | 
|  | /** | 
|  | * This can be used to override the user's preferred brightness of | 
|  | * the screen.  A value of less than 0, the default, means to use the | 
|  | * preferred screen brightness.  0 to 1 adjusts the brightness from | 
|  | * dark to full bright. | 
|  | */ | 
|  | public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE; | 
|  |  | 
|  | /** | 
|  | * This can be used to override the standard behavior of the button and | 
|  | * keyboard backlights.  A value of less than 0, the default, means to | 
|  | * use the standard backlight behavior.  0 to 1 adjusts the brightness | 
|  | * from dark to full bright. | 
|  | */ | 
|  | public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE; | 
|  |  | 
|  | /** | 
|  | * Unspecified value for {@link #rotationAnimation} indicating | 
|  | * a lack of preference. | 
|  | * @hide | 
|  | */ | 
|  | public static final int ROTATION_ANIMATION_UNSPECIFIED = -1; | 
|  |  | 
|  | /** | 
|  | * Value for {@link #rotationAnimation} which specifies that this | 
|  | * window will visually rotate in or out following a rotation. | 
|  | */ | 
|  | public static final int ROTATION_ANIMATION_ROTATE = 0; | 
|  |  | 
|  | /** | 
|  | * Value for {@link #rotationAnimation} which specifies that this | 
|  | * window will fade in or out following a rotation. | 
|  | */ | 
|  | public static final int ROTATION_ANIMATION_CROSSFADE = 1; | 
|  |  | 
|  | /** | 
|  | * Value for {@link #rotationAnimation} which specifies that this window | 
|  | * will immediately disappear or appear following a rotation. | 
|  | */ | 
|  | public static final int ROTATION_ANIMATION_JUMPCUT = 2; | 
|  |  | 
|  | /** | 
|  | * Value for {@link #rotationAnimation} to specify seamless rotation mode. | 
|  | * This works like JUMPCUT but will fall back to CROSSFADE if rotation | 
|  | * can't be applied without pausing the screen. For example, this is ideal | 
|  | * for Camera apps which don't want the viewfinder contents to ever rotate | 
|  | * or fade (and rather to be seamless) but also don't want ROTATION_ANIMATION_JUMPCUT | 
|  | * during app transition scenarios where seamless rotation can't be applied. | 
|  | */ | 
|  | public static final int ROTATION_ANIMATION_SEAMLESS = 3; | 
|  |  | 
|  | /** | 
|  | * Define the exit and entry animations used on this window when the device is rotated. | 
|  | * This only has an affect if the incoming and outgoing topmost | 
|  | * opaque windows have the #FLAG_FULLSCREEN bit set and are not covered | 
|  | * by other windows. All other situations default to the | 
|  | * {@link #ROTATION_ANIMATION_ROTATE} behavior. | 
|  | * | 
|  | * @see #ROTATION_ANIMATION_ROTATE | 
|  | * @see #ROTATION_ANIMATION_CROSSFADE | 
|  | * @see #ROTATION_ANIMATION_JUMPCUT | 
|  | * @see #ROTATION_ANIMATION_SEAMLESS | 
|  | */ | 
|  | public int rotationAnimation = ROTATION_ANIMATION_ROTATE; | 
|  |  | 
|  | /** | 
|  | * Identifier for this window.  This will usually be filled in for | 
|  | * you. | 
|  | */ | 
|  | public IBinder token = null; | 
|  |  | 
|  | /** | 
|  | * The token of {@link android.window.WindowContext}. It is usually a | 
|  | * {@link android.app.WindowTokenClient} and is used for associating the params with an | 
|  | * existing node in the WindowManager hierarchy and getting the corresponding | 
|  | * {@link Configuration} and {@link android.content.res.Resources} values with updates | 
|  | * propagated from the server side. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @Nullable | 
|  | public IBinder mWindowContextToken = null; | 
|  |  | 
|  | /** | 
|  | * Name of the package owning this window. | 
|  | */ | 
|  | public String packageName = null; | 
|  |  | 
|  | /** | 
|  | * Specific orientation value for a window. | 
|  | * May be any of the same values allowed | 
|  | * for {@link android.content.pm.ActivityInfo#screenOrientation}. | 
|  | * If not set, a default value of | 
|  | * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED} | 
|  | * will be used. | 
|  | */ | 
|  | @ActivityInfo.ScreenOrientation | 
|  | public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED; | 
|  |  | 
|  | /** | 
|  | * The preferred refresh rate for the window. | 
|  | * <p> | 
|  | * Before API 34, this must be one of the supported refresh rates obtained | 
|  | * for the display(s) the window is on. The selected refresh rate will be | 
|  | * applied to the display's default mode. | 
|  | * <p> | 
|  | * Starting API 34, this value is not limited to the supported refresh rates | 
|  | * obtained from the display(s) for the window: it can be any refresh rate | 
|  | * the window intends to run at. Any refresh rate can be provided as the | 
|  | * preferred window refresh rate. The OS will select the refresh rate that | 
|  | * best matches the {@link #preferredRefreshRate}. | 
|  | * <p> | 
|  | * Setting this value is the equivalent of calling {@link Surface#setFrameRate} with ( | 
|  | *     preferred_frame_rate, | 
|  | *     {@link Surface#FRAME_RATE_COMPATIBILITY_DEFAULT}, | 
|  | *     {@link Surface#CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS}). | 
|  | * This should be used in favor of {@link LayoutParams#preferredDisplayModeId} for | 
|  | * applications that want to specify the refresh rate, but do not want to specify a | 
|  | * preference for any other displayMode properties (e.g., resolution). | 
|  | * <p> | 
|  | * This value is ignored if {@link #preferredDisplayModeId} is set. | 
|  | * | 
|  | * @see Display#getSupportedRefreshRates() | 
|  | */ | 
|  | public float preferredRefreshRate; | 
|  |  | 
|  | /** | 
|  | * Id of the preferred display mode for the window. | 
|  | * <p> | 
|  | * This must be one of the supported modes obtained for the display(s) the window is on. | 
|  | * A value of {@code 0} means no preference. | 
|  | * | 
|  | * @see Display#getSupportedModes() | 
|  | * @see Display.Mode#getModeId() | 
|  | */ | 
|  | public int preferredDisplayModeId; | 
|  |  | 
|  | /** | 
|  | * The min display refresh rate while the window is in focus. | 
|  | * | 
|  | * This value is ignored if {@link #preferredDisplayModeId} is set. | 
|  | * @hide | 
|  | */ | 
|  | @SuppressLint("UnflaggedApi") // @TestApi without associated feature. | 
|  | @TestApi | 
|  | public float preferredMinDisplayRefreshRate; | 
|  |  | 
|  | /** | 
|  | * The max display refresh rate while the window is in focus. | 
|  | * | 
|  | * This value is ignored if {@link #preferredDisplayModeId} is set. | 
|  | * @hide | 
|  | */ | 
|  | @SuppressLint("UnflaggedApi") // @TestApi without associated feature. | 
|  | @TestApi | 
|  | public float preferredMaxDisplayRefreshRate; | 
|  |  | 
|  | /** Indicates whether this window wants the HDR conversion is disabled. */ | 
|  | public static final int DISPLAY_FLAG_DISABLE_HDR_CONVERSION =  1 << 0; | 
|  |  | 
|  | /** | 
|  | * Flags that can be used to set display properties. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @IntDef(flag = true, prefix = "DISPLAY_FLAG_", value = { | 
|  | DISPLAY_FLAG_DISABLE_HDR_CONVERSION, | 
|  | }) | 
|  | public @interface DisplayFlags {} | 
|  |  | 
|  | @DisplayFlags | 
|  | private int mDisplayFlags; | 
|  |  | 
|  | /** | 
|  | * An internal annotation for flags that can be specified to {@link #systemUiVisibility} | 
|  | * and {@link #subtreeSystemUiVisibility}. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @Retention(RetentionPolicy.SOURCE) | 
|  | @IntDef(flag = true, prefix = { "" }, value = { | 
|  | SYSTEM_UI_FLAG_VISIBLE, | 
|  | SYSTEM_UI_FLAG_LOW_PROFILE, | 
|  | SYSTEM_UI_FLAG_HIDE_NAVIGATION, | 
|  | SYSTEM_UI_FLAG_FULLSCREEN, | 
|  | SYSTEM_UI_FLAG_LIGHT_NAVIGATION_BAR, | 
|  | SYSTEM_UI_FLAG_LAYOUT_STABLE, | 
|  | SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION, | 
|  | SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN, | 
|  | SYSTEM_UI_FLAG_IMMERSIVE, | 
|  | SYSTEM_UI_FLAG_IMMERSIVE_STICKY, | 
|  | SYSTEM_UI_FLAG_LIGHT_STATUS_BAR, | 
|  | STATUS_BAR_DISABLE_EXPAND, | 
|  | STATUS_BAR_DISABLE_NOTIFICATION_ICONS, | 
|  | STATUS_BAR_DISABLE_NOTIFICATION_ALERTS, | 
|  | STATUS_BAR_DISABLE_NOTIFICATION_TICKER, | 
|  | STATUS_BAR_DISABLE_SYSTEM_INFO, | 
|  | STATUS_BAR_DISABLE_HOME, | 
|  | STATUS_BAR_DISABLE_BACK, | 
|  | STATUS_BAR_DISABLE_CLOCK, | 
|  | STATUS_BAR_DISABLE_RECENT, | 
|  | STATUS_BAR_DISABLE_SEARCH, | 
|  | }) | 
|  | public @interface SystemUiVisibilityFlags {} | 
|  |  | 
|  | /** | 
|  | * Control the visibility of the status bar. | 
|  | * | 
|  | * @see View#STATUS_BAR_VISIBLE | 
|  | * @see View#STATUS_BAR_HIDDEN | 
|  | * | 
|  | * @deprecated SystemUiVisibility flags are deprecated. Use {@link WindowInsetsController} | 
|  | * instead. | 
|  | */ | 
|  | @SystemUiVisibilityFlags | 
|  | @Deprecated | 
|  | public int systemUiVisibility; | 
|  |  | 
|  | /** | 
|  | * @hide | 
|  | * The ui visibility as requested by the views in this hierarchy. | 
|  | * the combined value should be systemUiVisibility | subtreeSystemUiVisibility. | 
|  | */ | 
|  | @SystemUiVisibilityFlags | 
|  | @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) | 
|  | public int subtreeSystemUiVisibility; | 
|  |  | 
|  | /** | 
|  | * Get callbacks about the system ui visibility changing. | 
|  | * | 
|  | * TODO: Maybe there should be a bitfield of optional callbacks that we need. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @UnsupportedAppUsage | 
|  | public boolean hasSystemUiListeners; | 
|  |  | 
|  | /** @hide */ | 
|  | @Retention(RetentionPolicy.SOURCE) | 
|  | @IntDef( | 
|  | value = {LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT, | 
|  | LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES, | 
|  | LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER, | 
|  | LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS}) | 
|  | @interface LayoutInDisplayCutoutMode {} | 
|  |  | 
|  | /** | 
|  | * Controls how the window is laid out if there is a {@link DisplayCutout}. | 
|  | * | 
|  | * <p> | 
|  | * Defaults to {@link #LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT}. | 
|  | * | 
|  | * @see #LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT | 
|  | * @see #LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES | 
|  | * @see #LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER | 
|  | * @see #LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS | 
|  | * @see DisplayCutout | 
|  | * @see android.R.attr#windowLayoutInDisplayCutoutMode | 
|  | *         android:windowLayoutInDisplayCutoutMode | 
|  | */ | 
|  | @LayoutInDisplayCutoutMode | 
|  | public int layoutInDisplayCutoutMode = LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT; | 
|  |  | 
|  | /** | 
|  | * The window is allowed to extend into the {@link DisplayCutout} area, only if the | 
|  | * {@link DisplayCutout} is fully contained within a system bar or the {@link DisplayCutout} | 
|  | * is not deeper than 16 dp, but this depends on the OEM choice. Otherwise, the window is | 
|  | * laid out such that it does not overlap with the {@link DisplayCutout} area. | 
|  | * | 
|  | * <p> | 
|  | * In practice, this means that if the window did not set {@link #FLAG_FULLSCREEN} or | 
|  | * {@link View#SYSTEM_UI_FLAG_FULLSCREEN}, it can extend into the cutout area in portrait | 
|  | * if the cutout is at the top edge. Similarly for | 
|  | * {@link View#SYSTEM_UI_FLAG_HIDE_NAVIGATION} and a cutout at the bottom of the screen. | 
|  | * Otherwise (i.e. fullscreen or landscape) it is laid out such that it does not overlap the | 
|  | * cutout area. | 
|  | * | 
|  | * <p> | 
|  | * The usual precautions for not overlapping with the status and navigation bar are | 
|  | * sufficient for ensuring that no important content overlaps with the DisplayCutout. | 
|  | * | 
|  | * <p> | 
|  | * Note: OEMs can have an option to allow the window to always extend into the | 
|  | * {@link DisplayCutout} area, no matter the cutout flag set, when the {@link DisplayCutout} | 
|  | * is on the different side from system bars, only if the {@link DisplayCutout} overlaps at | 
|  | * most 16dp with the windows. | 
|  | * In such case, OEMs must provide an opt-in/out affordance for users. | 
|  | * | 
|  | * @see DisplayCutout | 
|  | * @see WindowInsets | 
|  | * @see #layoutInDisplayCutoutMode | 
|  | * @see android.R.attr#windowLayoutInDisplayCutoutMode | 
|  | *         android:windowLayoutInDisplayCutoutMode | 
|  | */ | 
|  | public static final int LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT = 0; | 
|  |  | 
|  | /** | 
|  | * The window is always allowed to extend into the {@link DisplayCutout} areas on the short | 
|  | * edges of the screen. | 
|  | * | 
|  | * <p> | 
|  | * The window will never extend into a {@link DisplayCutout} area on the long edges of the | 
|  | * screen, unless the {@link DisplayCutout} is not deeper than 16 dp, but this depends on | 
|  | * the OEM choice. | 
|  | * | 
|  | * <p> | 
|  | * Note: OEMs can have an option to allow the window to extend into the | 
|  | * {@link DisplayCutout} area on the long edge side, only if the cutout overlaps at most | 
|  | * 16dp with the windows. In such case, OEMs must provide an opt-in/out affordance for | 
|  | * users. | 
|  | * | 
|  | * <p> | 
|  | * The window must make sure that no important content overlaps with the | 
|  | * {@link DisplayCutout}. | 
|  | * | 
|  | * <p> | 
|  | * In this mode, the window extends under cutouts on the short edge of the display in both | 
|  | * portrait and landscape, regardless of whether the window is hiding the system bars:<br/> | 
|  | * <img src="{@docRoot}reference/android/images/display_cutout/short_edge/fullscreen_top_no_letterbox.png" | 
|  | * height="720" | 
|  | * alt="Screenshot of a fullscreen activity on a display with a cutout at the top edge in | 
|  | *         portrait, no letterbox is applied."/> | 
|  | * | 
|  | * <img src="{@docRoot}reference/android/images/display_cutout/short_edge/landscape_top_no_letterbox.png" | 
|  | * width="720" | 
|  | * alt="Screenshot of an activity on a display with a cutout at the top edge in landscape, | 
|  | *         no letterbox is applied."/> | 
|  | * | 
|  | * <p> | 
|  | * A cutout in the corner is considered to be on the short edge: <br/> | 
|  | * <img src="{@docRoot}reference/android/images/display_cutout/short_edge/fullscreen_corner_no_letterbox.png" | 
|  | * height="720" | 
|  | * alt="Screenshot of a fullscreen activity on a display with a cutout in the corner in | 
|  | *         portrait, no letterbox is applied."/> | 
|  | * | 
|  | * <p> | 
|  | * On the other hand, should the cutout be on the long edge of the display, a letterbox will | 
|  | * be applied such that the window does not extend into the cutout on either long edge: | 
|  | * <br/> | 
|  | * <img src="{@docRoot}reference/android/images/display_cutout/short_edge/portrait_side_letterbox.png" | 
|  | * height="720" | 
|  | * alt="Screenshot of an activity on a display with a cutout on the long edge in portrait, | 
|  | *         letterbox is applied."/> | 
|  | * | 
|  | * <p> | 
|  | * Note: Android might not allow the content view to overlap the system bars in view level. | 
|  | * To override this behavior and allow content to be able to extend into the cutout area, | 
|  | * call {@link Window#setDecorFitsSystemWindows(boolean)} with {@code false}. | 
|  | * | 
|  | * @see DisplayCutout | 
|  | * @see WindowInsets#getDisplayCutout() | 
|  | * @see #layoutInDisplayCutoutMode | 
|  | * @see android.R.attr#windowLayoutInDisplayCutoutMode | 
|  | *         android:windowLayoutInDisplayCutoutMode | 
|  | */ | 
|  | public static final int LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES = 1; | 
|  |  | 
|  | /** | 
|  | * The window is never allowed to overlap with the DisplayCutout area. | 
|  | * | 
|  | * <p> | 
|  | * This should be used with windows that transiently set | 
|  | * {@link View#SYSTEM_UI_FLAG_FULLSCREEN} or {@link View#SYSTEM_UI_FLAG_HIDE_NAVIGATION} | 
|  | * to avoid a relayout of the window when the respective flag is set or cleared. | 
|  | * | 
|  | * @see DisplayCutout | 
|  | * @see #layoutInDisplayCutoutMode | 
|  | * @see android.R.attr#windowLayoutInDisplayCutoutMode | 
|  | *         android:windowLayoutInDisplayCutoutMode | 
|  | */ | 
|  | public static final int LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER = 2; | 
|  |  | 
|  | /** | 
|  | * The window is always allowed to extend into the {@link DisplayCutout} areas on the all | 
|  | * edges of the screen. | 
|  | * | 
|  | * <p> | 
|  | * The window must make sure that no important content overlaps with the | 
|  | * {@link DisplayCutout}. | 
|  | * | 
|  | * <p> | 
|  | * In this mode, the window extends under cutouts on the all edges of the display in both | 
|  | * portrait and landscape, regardless of whether the window is hiding the system bars. | 
|  | * | 
|  | * <p> | 
|  | * Note: Android might not allow the content view to overlap the system bars in view level. | 
|  | * To override this behavior and allow content to be able to extend into the cutout area, | 
|  | * call {@link Window#setDecorFitsSystemWindows(boolean)} with {@code false}. | 
|  | * | 
|  | * @see DisplayCutout | 
|  | * @see WindowInsets#getDisplayCutout() | 
|  | * @see #layoutInDisplayCutoutMode | 
|  | * @see android.R.attr#windowLayoutInDisplayCutoutMode | 
|  | *         android:windowLayoutInDisplayCutoutMode | 
|  | */ | 
|  | public static final int LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS = 3; | 
|  |  | 
|  | /** | 
|  | * Does not construct an input channel for this window.  The channel will therefore | 
|  | * be incapable of receiving input. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 1 << 0; | 
|  |  | 
|  | /** | 
|  | * When this window has focus, does not call user activity for all input events so | 
|  | * the application will have to do it itself.  Should only be used by | 
|  | * the keyguard and phone app. | 
|  | * <p> | 
|  | * Should only be used by the keyguard and phone app. | 
|  | * </p> | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553) | 
|  | public static final int INPUT_FEATURE_DISABLE_USER_ACTIVITY = 1 << 1; | 
|  |  | 
|  | /** | 
|  | * An input spy window. This window will receive all pointer events within its touchable | 
|  | * area, but will not stop events from being sent to other windows below it in z-order. | 
|  | * An input event will be dispatched to all spy windows above the top non-spy window at the | 
|  | * event's coordinates. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @RequiresPermission(permission.MONITOR_INPUT) | 
|  | public static final int INPUT_FEATURE_SPY = 1 << 2; | 
|  |  | 
|  | /** | 
|  | * Input feature used to indicate that this window is privacy sensitive. This may be used | 
|  | * to redact input interactions from tracing or screen mirroring. | 
|  | * <p> | 
|  | * A window that uses {@link LayoutParams#FLAG_SECURE} will automatically be treated as | 
|  | * a sensitive for input tracing, but this input feature can be set on windows that don't | 
|  | * set FLAG_SECURE. The tracing configuration will determine how these sensitive events | 
|  | * are eventually traced. | 
|  | * <p> | 
|  | * This can only be set for trusted system overlays. | 
|  | * <p> | 
|  | * Note: Input tracing is only available on userdebug and eng builds. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | public static final int INPUT_FEATURE_SENSITIVE_FOR_PRIVACY = 1 << 3; | 
|  |  | 
|  | /** | 
|  | * An internal annotation for flags that can be specified to {@link #inputFeatures}. | 
|  | * | 
|  | * NOTE: These are not the same as {@link android.os.InputConfig} flags. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @Retention(RetentionPolicy.SOURCE) | 
|  | @IntDef(flag = true, prefix = {"INPUT_FEATURE_"}, value = { | 
|  | INPUT_FEATURE_NO_INPUT_CHANNEL, | 
|  | INPUT_FEATURE_DISABLE_USER_ACTIVITY, | 
|  | INPUT_FEATURE_SPY, | 
|  | INPUT_FEATURE_SENSITIVE_FOR_PRIVACY, | 
|  | }) | 
|  | public @interface InputFeatureFlags { | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Control a set of features of the input subsystem that are exposed to the app process. | 
|  | * | 
|  | * WARNING: Do NOT use {@link android.os.InputConfig} flags! This must be set to flag values | 
|  | * included in {@link InputFeatureFlags}. | 
|  | * | 
|  | * @hide | 
|  | * @see InputFeatureFlags | 
|  | */ | 
|  | @InputFeatureFlags | 
|  | @UnsupportedAppUsage | 
|  | public int inputFeatures; | 
|  |  | 
|  | /** | 
|  | * Sets the number of milliseconds before the user activity timeout occurs | 
|  | * when this window has focus.  A value of -1 uses the standard timeout. | 
|  | * A value of 0 uses the minimum support display timeout. | 
|  | * <p> | 
|  | * This property can only be used to reduce the user specified display timeout; | 
|  | * it can never make the timeout longer than it normally would be. | 
|  | * </p><p> | 
|  | * Should only be used by the keyguard and phone app. | 
|  | * </p> | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @UnsupportedAppUsage | 
|  | public long userActivityTimeout = -1; | 
|  |  | 
|  | /** | 
|  | * For windows with an anchor (e.g. PopupWindow), keeps track of the View that anchors the | 
|  | * window. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | public long accessibilityIdOfAnchor = AccessibilityNodeInfo.UNDEFINED_NODE_ID; | 
|  |  | 
|  | /** | 
|  | * The window title isn't kept in sync with what is displayed in the title bar, so we | 
|  | * separately track the currently shown title to provide to accessibility. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @TestApi | 
|  | public CharSequence accessibilityTitle; | 
|  |  | 
|  | /** | 
|  | * Sets a timeout in milliseconds before which the window will be hidden | 
|  | * by the window manager. Useful for transient notifications like toasts | 
|  | * so we don't have to rely on client cooperation to ensure the window | 
|  | * is hidden. Must be specified at window creation time. Note that apps | 
|  | * are not prepared to handle their windows being removed without their | 
|  | * explicit request and may try to interact with the removed window | 
|  | * resulting in undefined behavior and crashes. Therefore, we do hide | 
|  | * such windows to prevent them from overlaying other apps. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @UnsupportedAppUsage | 
|  | public long hideTimeoutMilliseconds = -1; | 
|  |  | 
|  | /** | 
|  | * Indicates whether this window wants the connected display to do minimal post processing | 
|  | * on the produced image or video frames. This will only be requested if the window is | 
|  | * visible on the screen. | 
|  | * | 
|  | * <p>This setting should be used when low latency has a higher priority than image | 
|  | * enhancement processing (e.g. for games or video conferencing). | 
|  | * | 
|  | * <p>If the Display sink is connected via HDMI, the device will begin to send infoframes | 
|  | * with Auto Low Latency Mode enabled and Game Content Type. This will switch the connected | 
|  | * display to a minimal image processing mode (if available), which reduces latency, | 
|  | * improving the user experience for gaming or video conferencing applications. For more | 
|  | * information, see HDMI 2.1 specification. | 
|  | * | 
|  | * <p>If the Display sink has an internal connection or uses some other protocol than HDMI, | 
|  | * effects may be similar but implementation-defined. | 
|  | * | 
|  | * <p>The ability to switch to a mode with minimal post proessing may be disabled by a user | 
|  | * setting in the system settings menu. In that case, this field is ignored and the display | 
|  | * will remain in its current mode. | 
|  | * | 
|  | * @see android.content.pm.ActivityInfo#FLAG_PREFER_MINIMAL_POST_PROCESSING | 
|  | * @see android.view.Display#isMinimalPostProcessingSupported | 
|  | * @see android.view.Window#setPreferMinimalPostProcessing | 
|  | */ | 
|  | public boolean preferMinimalPostProcessing = false; | 
|  |  | 
|  | /** | 
|  | * Specifies the amount of blur to be used to blur everything behind the window. | 
|  | * The effect is similar to the dimAmount, but instead of dimming, the content behind | 
|  | * will be blurred. | 
|  | * | 
|  | * The blur behind radius range starts at 0, which means no blur, and increases until 150 | 
|  | * for the densest blur. | 
|  | * | 
|  | * @see #setBlurBehindRadius | 
|  | */ | 
|  | private int mBlurBehindRadius = 0; | 
|  |  | 
|  | /** | 
|  | * The color mode requested by this window. The target display may | 
|  | * not be able to honor the request. When the color mode is not set | 
|  | * to {@link ActivityInfo#COLOR_MODE_DEFAULT}, it might override the | 
|  | * pixel format specified in {@link #format}. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @ActivityInfo.ColorMode | 
|  | private int mColorMode = COLOR_MODE_DEFAULT; | 
|  |  | 
|  | /** @hide */ | 
|  | private float mDesiredHdrHeadroom = 0; | 
|  |  | 
|  | /** | 
|  | * For variable refresh rate project. | 
|  | */ | 
|  | private boolean mFrameRateBoostOnTouch = true; | 
|  | private boolean mIsFrameRatePowerSavingsBalanced = true; | 
|  | private static boolean sToolkitSetFrameRateReadOnlyFlagValue = | 
|  | android.view.flags.Flags.toolkitSetFrameRateReadOnly(); | 
|  |  | 
|  | /** | 
|  | * Carries the requests about {@link WindowInsetsController.Appearance} and | 
|  | * {@link WindowInsetsController.Behavior} to the system windows which can produce insets. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | public final InsetsFlags insetsFlags = new InsetsFlags(); | 
|  |  | 
|  | @ViewDebug.ExportedProperty(flagMapping = { | 
|  | @ViewDebug.FlagToString( | 
|  | mask = STATUS_BARS, | 
|  | equals = STATUS_BARS, | 
|  | name = "STATUS_BARS"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = NAVIGATION_BARS, | 
|  | equals = NAVIGATION_BARS, | 
|  | name = "NAVIGATION_BARS"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = CAPTION_BAR, | 
|  | equals = CAPTION_BAR, | 
|  | name = "CAPTION_BAR"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = IME, | 
|  | equals = IME, | 
|  | name = "IME"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = SYSTEM_GESTURES, | 
|  | equals = SYSTEM_GESTURES, | 
|  | name = "SYSTEM_GESTURES"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = MANDATORY_SYSTEM_GESTURES, | 
|  | equals = MANDATORY_SYSTEM_GESTURES, | 
|  | name = "MANDATORY_SYSTEM_GESTURES"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = TAPPABLE_ELEMENT, | 
|  | equals = TAPPABLE_ELEMENT, | 
|  | name = "TAPPABLE_ELEMENT"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = WINDOW_DECOR, | 
|  | equals = WINDOW_DECOR, | 
|  | name = "WINDOW_DECOR") | 
|  | }) | 
|  | private @InsetsType int mFitInsetsTypes = Type.systemBars(); | 
|  |  | 
|  | @ViewDebug.ExportedProperty(flagMapping = { | 
|  | @ViewDebug.FlagToString( | 
|  | mask = LEFT, | 
|  | equals = LEFT, | 
|  | name = "LEFT"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = TOP, | 
|  | equals = TOP, | 
|  | name = "TOP"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = RIGHT, | 
|  | equals = RIGHT, | 
|  | name = "RIGHT"), | 
|  | @ViewDebug.FlagToString( | 
|  | mask = BOTTOM, | 
|  | equals = BOTTOM, | 
|  | name = "BOTTOM") | 
|  | }) | 
|  | private @InsetsSide int mFitInsetsSides = Side.all(); | 
|  |  | 
|  | private boolean mFitInsetsIgnoringVisibility = false; | 
|  |  | 
|  | /** | 
|  | * If set, the specified insets types will be provided by the window and the insets frame | 
|  | * will be calculated based on the provider's parameters. The insets types and the array | 
|  | * should not be modified after the window is added. If multiple layout parameters are | 
|  | * provided for different rotations in {@link LayoutParams#paramsForRotation}, the types in | 
|  | * the providedInsets array should be the same in all rotations, including the base one. | 
|  | * All other params can be adjusted at runtime. | 
|  | * See {@link InsetsFrameProvider}. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | public InsetsFrameProvider[] providedInsets; | 
|  |  | 
|  | /** | 
|  | * Specifies which {@link InsetsType}s should be forcibly shown. The types shown by this | 
|  | * method won't affect the app's layout. This field only takes effects if the caller has | 
|  | * {@link android.Manifest.permission#STATUS_BAR_SERVICE} or the caller has the same uid as | 
|  | * the recents component. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | public @InsetsType int forciblyShownTypes; | 
|  |  | 
|  | /** | 
|  | * {@link LayoutParams} to be applied to the window when layout with a assigned rotation. | 
|  | * This will make layout during rotation change smoothly. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | public LayoutParams[] paramsForRotation; | 
|  |  | 
|  | /** | 
|  | * Specifies whether to send touch events to wallpaper, if the window shows wallpaper in the | 
|  | * background. By default, this is set to {@code true} i.e. if any window shows wallpaper | 
|  | * in the background, the wallpaper will receive touch events, unless specified otherwise. | 
|  | * | 
|  | * @see android.view.WindowManager.LayoutParams#FLAG_SHOW_WALLPAPER | 
|  | */ | 
|  | private boolean mWallpaperTouchEventsEnabled = true; | 
|  |  | 
|  | /** | 
|  | * Specifies types of insets that this window should avoid overlapping during layout. | 
|  | * | 
|  | * @param types which {@link WindowInsets.Type}s of insets that this window should avoid. | 
|  | *              The initial value of this object includes all system bars. | 
|  | */ | 
|  | public void setFitInsetsTypes(@InsetsType int types) { | 
|  | mFitInsetsTypes = types; | 
|  | privateFlags |= PRIVATE_FLAG_FIT_INSETS_CONTROLLED; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Specifies sides of insets that this window should avoid overlapping during layout. | 
|  | * | 
|  | * @param sides which sides that this window should avoid overlapping with the types | 
|  | *              specified. The initial value of this object includes all sides. | 
|  | */ | 
|  | public void setFitInsetsSides(@InsetsSide int sides) { | 
|  | mFitInsetsSides = sides; | 
|  | privateFlags |= PRIVATE_FLAG_FIT_INSETS_CONTROLLED; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Specifies if this window should fit the window insets no matter they are visible or not. | 
|  | * | 
|  | * @param ignore if true, this window will fit the given types even if they are not visible. | 
|  | */ | 
|  | public void setFitInsetsIgnoringVisibility(boolean ignore) { | 
|  | mFitInsetsIgnoringVisibility = ignore; | 
|  | privateFlags |= PRIVATE_FLAG_FIT_INSETS_CONTROLLED; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Specifies that the window should be considered a trusted system overlay. Trusted system | 
|  | * overlays are ignored when considering whether windows are obscured during input | 
|  | * dispatch. Requires the {@link android.Manifest.permission#INTERNAL_SYSTEM_WINDOW} | 
|  | * permission. | 
|  | * | 
|  | * {@see android.view.MotionEvent#FLAG_WINDOW_IS_OBSCURED} | 
|  | * {@see android.view.MotionEvent#FLAG_WINDOW_IS_PARTIALLY_OBSCURED} | 
|  | * @hide | 
|  | */ | 
|  | public void setTrustedOverlay() { | 
|  | privateFlags |= PRIVATE_FLAG_TRUSTED_OVERLAY; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * When set on {@link LayoutParams#TYPE_APPLICATION_OVERLAY} windows they stay visible, | 
|  | * even if {@link LayoutParams#SYSTEM_FLAG_HIDE_NON_SYSTEM_OVERLAY_WINDOWS} is set for | 
|  | * another visible window. | 
|  | * @hide | 
|  | */ | 
|  | @SystemApi | 
|  | @RequiresPermission(permission.SYSTEM_APPLICATION_OVERLAY) | 
|  | public void setSystemApplicationOverlay(boolean isSystemApplicationOverlay) { | 
|  | if (isSystemApplicationOverlay) { | 
|  | privateFlags |= PRIVATE_FLAG_SYSTEM_APPLICATION_OVERLAY; | 
|  | } else { | 
|  | privateFlags &= ~PRIVATE_FLAG_SYSTEM_APPLICATION_OVERLAY; | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns if this window is marked as being a system application overlay. | 
|  | * @see LayoutParams#setSystemApplicationOverlay(boolean) | 
|  | * | 
|  | * <p>Note: the owner of the window must hold | 
|  | * {@link android.Manifest.permission#SYSTEM_APPLICATION_OVERLAY} for this to have any | 
|  | * effect. | 
|  | * @hide | 
|  | */ | 
|  | @SystemApi | 
|  | public boolean isSystemApplicationOverlay() { | 
|  | return (privateFlags & PRIVATE_FLAG_SYSTEM_APPLICATION_OVERLAY) | 
|  | == PRIVATE_FLAG_SYSTEM_APPLICATION_OVERLAY; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Set whether sending touch events to the system wallpaper (which can be provided by a | 
|  | * third-party application) should be enabled for windows that show wallpaper in | 
|  | * background. By default, this is set to {@code true}. | 
|  | * Check {@link android.view.WindowManager.LayoutParams#FLAG_SHOW_WALLPAPER} for more | 
|  | * information on showing system wallpaper behind the window. | 
|  | * | 
|  | * @param enable whether to enable sending touch events to the system wallpaper. | 
|  | */ | 
|  | public void setWallpaperTouchEventsEnabled(boolean enable) { | 
|  | mWallpaperTouchEventsEnabled = enable; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns whether sending touch events to the system wallpaper (which can be provided by a | 
|  | * third-party application) is enabled for windows that show wallpaper in background. | 
|  | * Check {@link android.view.WindowManager.LayoutParams#FLAG_SHOW_WALLPAPER} for more | 
|  | * information on showing system wallpaper behind the window. | 
|  | * | 
|  | * @return whether sending touch events to the system wallpaper is enabled. | 
|  | */ | 
|  | public boolean areWallpaperTouchEventsEnabled() { | 
|  | return mWallpaperTouchEventsEnabled; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Set whether animations can be played for position changes on this window. If disabled, | 
|  | * the window will move to its new position instantly without animating. | 
|  | * | 
|  | * @attr ref android.R.styleable#Window_windowNoMoveAnimation | 
|  | */ | 
|  | public void setCanPlayMoveAnimation(boolean enable) { | 
|  | if (enable) { | 
|  | privateFlags &= ~PRIVATE_FLAG_NO_MOVE_ANIMATION; | 
|  | } else { | 
|  | privateFlags |= PRIVATE_FLAG_NO_MOVE_ANIMATION; | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @return whether playing an animation during a position change is allowed on this window. | 
|  | * This does not guarantee that an animation will be played in all such situations. For | 
|  | * example, drag-resizing may move the window but not play an animation. | 
|  | * | 
|  | * @attr ref android.R.styleable#Window_windowNoMoveAnimation | 
|  | */ | 
|  | public boolean canPlayMoveAnimation() { | 
|  | return (privateFlags & PRIVATE_FLAG_NO_MOVE_ANIMATION) == 0; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @return the {@link WindowInsets.Type}s that this window is avoiding overlapping. | 
|  | */ | 
|  | public @InsetsType int getFitInsetsTypes() { | 
|  | return mFitInsetsTypes; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @return the sides that this window is avoiding overlapping. | 
|  | */ | 
|  | public @InsetsSide int getFitInsetsSides() { | 
|  | return mFitInsetsSides; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @return {@code true} if this window fits the window insets no matter they are visible or | 
|  | *         not. | 
|  | */ | 
|  | public boolean isFitInsetsIgnoringVisibility() { | 
|  | return mFitInsetsIgnoringVisibility; | 
|  | } | 
|  |  | 
|  | private void checkNonRecursiveParams() { | 
|  | if (paramsForRotation == null) { | 
|  | return; | 
|  | } | 
|  | for (int i = paramsForRotation.length - 1; i >= 0; i--) { | 
|  | if (paramsForRotation[i].paramsForRotation != null) { | 
|  | throw new IllegalArgumentException( | 
|  | "Params cannot contain params recursively."); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @see #paramsForRotation | 
|  | * @hide | 
|  | */ | 
|  | public LayoutParams forRotation(int rotation) { | 
|  | if (paramsForRotation == null || paramsForRotation.length <= rotation | 
|  | || paramsForRotation[rotation] == null) { | 
|  | return this; | 
|  | } | 
|  | return paramsForRotation[rotation]; | 
|  | } | 
|  |  | 
|  | public LayoutParams() { | 
|  | super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); | 
|  | type = TYPE_APPLICATION; | 
|  | format = PixelFormat.OPAQUE; | 
|  | } | 
|  |  | 
|  | public LayoutParams(int _type) { | 
|  | super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); | 
|  | type = _type; | 
|  | format = PixelFormat.OPAQUE; | 
|  | } | 
|  |  | 
|  | public LayoutParams(int _type, int _flags) { | 
|  | super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); | 
|  | type = _type; | 
|  | flags = _flags; | 
|  | format = PixelFormat.OPAQUE; | 
|  | } | 
|  |  | 
|  | public LayoutParams(int _type, int _flags, int _format) { | 
|  | super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); | 
|  | type = _type; | 
|  | flags = _flags; | 
|  | format = _format; | 
|  | } | 
|  |  | 
|  | public LayoutParams(int w, int h, int _type, int _flags, int _format) { | 
|  | super(w, h); | 
|  | type = _type; | 
|  | flags = _flags; | 
|  | format = _format; | 
|  | } | 
|  |  | 
|  | public LayoutParams(int w, int h, int xpos, int ypos, int _type, | 
|  | int _flags, int _format) { | 
|  | super(w, h); | 
|  | x = xpos; | 
|  | y = ypos; | 
|  | type = _type; | 
|  | flags = _flags; | 
|  | format = _format; | 
|  | } | 
|  |  | 
|  | public final void setTitle(CharSequence title) { | 
|  | if (null == title) | 
|  | title = ""; | 
|  |  | 
|  | mTitle = TextUtils.stringOrSpannedString(title); | 
|  | } | 
|  |  | 
|  | public final CharSequence getTitle() { | 
|  | return mTitle != null ? mTitle : ""; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Sets the surface insets based on the elevation (visual z position) of the input view. | 
|  | * @hide | 
|  | */ | 
|  | public final void setSurfaceInsets(View view, boolean manual, boolean preservePrevious) { | 
|  | final int surfaceInset = (int) Math.ceil(view.getZ() * 2); | 
|  | // Partial workaround for b/28318973. Every inset change causes a freeform window | 
|  | // to jump a little for a few frames. If we never allow surface insets to decrease, | 
|  | // they will stabilize quickly (often from the very beginning, as most windows start | 
|  | // as focused). | 
|  | // TODO(b/22668382) to fix this properly. | 
|  | if (surfaceInset == 0) { | 
|  | // OK to have 0 (this is the case for non-freeform windows). | 
|  | surfaceInsets.set(0, 0, 0, 0); | 
|  | } else { | 
|  | surfaceInsets.set( | 
|  | Math.max(surfaceInset, surfaceInsets.left), | 
|  | Math.max(surfaceInset, surfaceInsets.top), | 
|  | Math.max(surfaceInset, surfaceInsets.right), | 
|  | Math.max(surfaceInset, surfaceInsets.bottom)); | 
|  | } | 
|  | hasManualSurfaceInsets = manual; | 
|  | preservePreviousSurfaceInsets = preservePrevious; | 
|  | } | 
|  |  | 
|  | /** Returns whether the HDR conversion is enabled for the window */ | 
|  | public boolean isHdrConversionEnabled() { | 
|  | return ((mDisplayFlags & DISPLAY_FLAG_DISABLE_HDR_CONVERSION) == 0); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Enables/disables the HDR conversion for the window. | 
|  | * | 
|  | * By default, the HDR conversion is enabled for the window. | 
|  | */ | 
|  | public void setHdrConversionEnabled(boolean enabled) { | 
|  | if (!enabled) { | 
|  | mDisplayFlags |= DISPLAY_FLAG_DISABLE_HDR_CONVERSION; | 
|  | } else { | 
|  | mDisplayFlags &= ~DISPLAY_FLAG_DISABLE_HDR_CONVERSION; | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * <p>Set the color mode of the window. Setting the color mode might | 
|  | * override the window's pixel {@link WindowManager.LayoutParams#format format}.</p> | 
|  | * | 
|  | * <p>The color mode must be one of {@link ActivityInfo#COLOR_MODE_DEFAULT}, | 
|  | * {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT} or | 
|  | * {@link ActivityInfo#COLOR_MODE_HDR}.</p> | 
|  | * | 
|  | * @see #getColorMode() | 
|  | */ | 
|  | public void setColorMode(@ActivityInfo.ColorMode int colorMode) { | 
|  | mColorMode = colorMode; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns the color mode of the window, one of {@link ActivityInfo#COLOR_MODE_DEFAULT}, | 
|  | * {@link ActivityInfo#COLOR_MODE_WIDE_COLOR_GAMUT} or {@link ActivityInfo#COLOR_MODE_HDR}. | 
|  | * | 
|  | * @see #setColorMode(int) | 
|  | */ | 
|  | @ActivityInfo.ColorMode | 
|  | public int getColorMode() { | 
|  | return mColorMode; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * <p>Sets the desired about of HDR headroom to be used when rendering as a ratio of | 
|  | * targetHdrPeakBrightnessInNits / targetSdrWhitePointInNits. Only applies when | 
|  | * {@link #setColorMode(int)} is {@link ActivityInfo#COLOR_MODE_HDR}</p> | 
|  | * | 
|  | * @see Window#setDesiredHdrHeadroom(float) | 
|  | * @param desiredHeadroom Desired amount of HDR headroom. Must be in the range of 1.0 (SDR) | 
|  | *                        to 10,000.0, or 0.0 to reset to default. | 
|  | */ | 
|  | @FlaggedApi(com.android.graphics.hwui.flags.Flags.FLAG_LIMITED_HDR) | 
|  | public void setDesiredHdrHeadroom( | 
|  | @FloatRange(from = 0.0f, to = 10000.0f) float desiredHeadroom) { | 
|  | if (!Float.isFinite(desiredHeadroom)) { | 
|  | throw new IllegalArgumentException("desiredHeadroom must be finite: " | 
|  | + desiredHeadroom); | 
|  | } | 
|  | if (desiredHeadroom != 0 && (desiredHeadroom < 1.0f || desiredHeadroom > 10000.0f)) { | 
|  | throw new IllegalArgumentException( | 
|  | "desiredHeadroom must be 0.0 or in the range [1.0, 10000.0f], received: " | 
|  | + desiredHeadroom); | 
|  | } | 
|  | mDesiredHdrHeadroom = desiredHeadroom; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Get the desired amount of HDR headroom as set by {@link #setDesiredHdrHeadroom(float)} | 
|  | * @return The amount of HDR headroom set, or 0 for automatic/default behavior. | 
|  | */ | 
|  | @FlaggedApi(com.android.graphics.hwui.flags.Flags.FLAG_LIMITED_HDR) | 
|  | public float getDesiredHdrHeadroom() { | 
|  | return mDesiredHdrHeadroom; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Set the value whether we should enable Touch Boost | 
|  | * | 
|  | * @param enabled Whether we should enable Touch Boost | 
|  | */ | 
|  | @FlaggedApi(android.view.flags.Flags.FLAG_TOOLKIT_SET_FRAME_RATE_READ_ONLY) | 
|  | public void setFrameRateBoostOnTouchEnabled(boolean enabled) { | 
|  | if (sToolkitSetFrameRateReadOnlyFlagValue) { | 
|  | mFrameRateBoostOnTouch = enabled; | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Get the value whether we should enable touch boost as set | 
|  | * by {@link #setFrameRateBoostOnTouchEnabled(boolean)} | 
|  | * | 
|  | * @return A boolean value to indicate whether we should enable touch boost | 
|  | */ | 
|  | @FlaggedApi(android.view.flags.Flags.FLAG_TOOLKIT_SET_FRAME_RATE_READ_ONLY) | 
|  | public boolean getFrameRateBoostOnTouchEnabled() { | 
|  | if (sToolkitSetFrameRateReadOnlyFlagValue) { | 
|  | return mFrameRateBoostOnTouch; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Set the value whether frameratepowersavingsbalance is enabled for this Window. | 
|  | * This allows device to adjust refresh rate | 
|  | * as needed and can be useful for power saving. | 
|  | * | 
|  | * @param enabled Whether we should enable frameratepowersavingsbalance. | 
|  | */ | 
|  | @FlaggedApi(android.view.flags.Flags.FLAG_TOOLKIT_SET_FRAME_RATE_READ_ONLY) | 
|  | public void setFrameRatePowerSavingsBalanced(boolean enabled) { | 
|  | if (sToolkitSetFrameRateReadOnlyFlagValue) { | 
|  | mIsFrameRatePowerSavingsBalanced = enabled; | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Get the value whether frameratepowersavingsbalance is enabled for this Window. | 
|  | * This allows device to adjust refresh rate | 
|  | * as needed and can be useful for power saving. | 
|  | * by {@link #setFrameRatePowerSavingsBalanced(boolean)} | 
|  | * | 
|  | * @return Whether we should enable frameratepowersavingsbalance. | 
|  | */ | 
|  | @FlaggedApi(android.view.flags.Flags.FLAG_TOOLKIT_SET_FRAME_RATE_READ_ONLY) | 
|  | public boolean isFrameRatePowerSavingsBalanced() { | 
|  | if (sToolkitSetFrameRateReadOnlyFlagValue) { | 
|  | return mIsFrameRatePowerSavingsBalanced; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * <p> | 
|  | * Blurs the screen behind the window. The effect is similar to that of {@link #dimAmount}, | 
|  | * but instead of dimmed, the content behind the window will be blurred (or combined with | 
|  | * the dim amount, if such is specified). | 
|  | * </p><p> | 
|  | * The density of the blur is set by the blur radius. The radius defines the size | 
|  | * of the neighbouring area, from which pixels will be averaged to form the final | 
|  | * color for each pixel. The operation approximates a Gaussian blur. | 
|  | * A radius of 0 means no blur. The higher the radius, the denser the blur. | 
|  | * </p><p> | 
|  | * Note the difference with {@link android.view.Window#setBackgroundBlurRadius}, | 
|  | * which blurs only within the bounds of the window. Blur behind blurs the whole screen | 
|  | * behind the window. | 
|  | * </p><p> | 
|  | * Requires {@link #FLAG_BLUR_BEHIND} to be set. | 
|  | * </p><p> | 
|  | * Cross-window blur might not be supported by some devices due to GPU limitations. It can | 
|  | * also be disabled at runtime, e.g. during battery saving mode, when multimedia tunneling | 
|  | * is used or when minimal post processing is requested. In such situations, no blur will | 
|  | * be computed or drawn, resulting in there being no depth separation between the window | 
|  | * and the content behind it. To avoid this, the app might want to use more | 
|  | * {@link #dimAmount} on its window. To listen for cross-window blur enabled/disabled | 
|  | * events, use {@link #addCrossWindowBlurEnabledListener}. | 
|  | * </p> | 
|  | * @param blurBehindRadius The blur radius to use for blur behind in pixels | 
|  | * | 
|  | * @see #FLAG_BLUR_BEHIND | 
|  | * @see #getBlurBehindRadius | 
|  | * @see WindowManager#addCrossWindowBlurEnabledListener | 
|  | * @see Window#setBackgroundBlurRadius | 
|  | */ | 
|  | public void setBlurBehindRadius(@IntRange(from = 0) int blurBehindRadius) { | 
|  | mBlurBehindRadius = blurBehindRadius; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns the blur behind radius of the window. | 
|  | * | 
|  | * @see #setBlurBehindRadius | 
|  | */ | 
|  | public int getBlurBehindRadius() { | 
|  | return mBlurBehindRadius; | 
|  | } | 
|  |  | 
|  | /** @hide */ | 
|  | @SystemApi | 
|  | public final void setUserActivityTimeout(long timeout) { | 
|  | userActivityTimeout = timeout; | 
|  | } | 
|  |  | 
|  | /** @hide */ | 
|  | @SystemApi | 
|  | public final long getUserActivityTimeout() { | 
|  | return userActivityTimeout; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Sets the {@link android.app.WindowContext} token. | 
|  | * | 
|  | * @see #getWindowContextToken() | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @TestApi | 
|  | public final void setWindowContextToken(@NonNull IBinder token) { | 
|  | mWindowContextToken = token; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Gets the {@link android.app.WindowContext} token. | 
|  | * | 
|  | * The token is usually a {@link android.app.WindowTokenClient} and is used for associating | 
|  | * the params with an existing node in the WindowManager hierarchy and getting the | 
|  | * corresponding {@link Configuration} and {@link android.content.res.Resources} values with | 
|  | * updates propagated from the server side. | 
|  | * | 
|  | * @see android.app.WindowTokenClient | 
|  | * @see Context#createWindowContext(Display, int, Bundle) | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @TestApi | 
|  | @Nullable | 
|  | public final IBinder getWindowContextToken() { | 
|  | return mWindowContextToken; | 
|  | } | 
|  |  | 
|  | public int describeContents() { | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | public void writeToParcel(Parcel out, int parcelableFlags) { | 
|  | out.writeInt(width); | 
|  | out.writeInt(height); | 
|  | out.writeInt(x); | 
|  | out.writeInt(y); | 
|  | out.writeInt(type); | 
|  | out.writeInt(flags); | 
|  | out.writeInt(privateFlags); | 
|  | out.writeInt(softInputMode); | 
|  | out.writeInt(layoutInDisplayCutoutMode); | 
|  | out.writeInt(gravity); | 
|  | out.writeFloat(horizontalMargin); | 
|  | out.writeFloat(verticalMargin); | 
|  | out.writeInt(format); | 
|  | out.writeInt(windowAnimations); | 
|  | out.writeFloat(alpha); | 
|  | out.writeFloat(dimAmount); | 
|  | out.writeFloat(screenBrightness); | 
|  | out.writeFloat(buttonBrightness); | 
|  | out.writeInt(rotationAnimation); | 
|  | out.writeStrongBinder(token); | 
|  | out.writeStrongBinder(mWindowContextToken); | 
|  | out.writeString(packageName); | 
|  | TextUtils.writeToParcel(mTitle, out, parcelableFlags); | 
|  | out.writeInt(screenOrientation); | 
|  | out.writeFloat(preferredRefreshRate); | 
|  | out.writeInt(preferredDisplayModeId); | 
|  | out.writeFloat(preferredMinDisplayRefreshRate); | 
|  | out.writeFloat(preferredMaxDisplayRefreshRate); | 
|  | out.writeInt(systemUiVisibility); | 
|  | out.writeInt(subtreeSystemUiVisibility); | 
|  | out.writeBoolean(hasSystemUiListeners); | 
|  | out.writeInt(inputFeatures); | 
|  | out.writeLong(userActivityTimeout); | 
|  | out.writeInt(surfaceInsets.left); | 
|  | out.writeInt(surfaceInsets.top); | 
|  | out.writeInt(surfaceInsets.right); | 
|  | out.writeInt(surfaceInsets.bottom); | 
|  | out.writeBoolean(hasManualSurfaceInsets); | 
|  | out.writeBoolean(receiveInsetsIgnoringZOrder); | 
|  | out.writeBoolean(preservePreviousSurfaceInsets); | 
|  | out.writeLong(accessibilityIdOfAnchor); | 
|  | TextUtils.writeToParcel(accessibilityTitle, out, parcelableFlags); | 
|  | out.writeInt(mColorMode); | 
|  | out.writeLong(hideTimeoutMilliseconds); | 
|  | out.writeInt(insetsFlags.appearance); | 
|  | out.writeInt(insetsFlags.behavior); | 
|  | out.writeInt(mFitInsetsTypes); | 
|  | out.writeInt(mFitInsetsSides); | 
|  | out.writeBoolean(mFitInsetsIgnoringVisibility); | 
|  | out.writeBoolean(preferMinimalPostProcessing); | 
|  | out.writeInt(mBlurBehindRadius); | 
|  | out.writeBoolean(mWallpaperTouchEventsEnabled); | 
|  | out.writeTypedArray(providedInsets, 0 /* parcelableFlags */); | 
|  | out.writeInt(forciblyShownTypes); | 
|  | checkNonRecursiveParams(); | 
|  | out.writeTypedArray(paramsForRotation, 0 /* parcelableFlags */); | 
|  | out.writeInt(mDisplayFlags); | 
|  | out.writeFloat(mDesiredHdrHeadroom); | 
|  | if (sToolkitSetFrameRateReadOnlyFlagValue) { | 
|  | out.writeBoolean(mFrameRateBoostOnTouch); | 
|  | out.writeBoolean(mIsFrameRatePowerSavingsBalanced); | 
|  | } | 
|  | } | 
|  |  | 
|  | public static final @android.annotation.NonNull Parcelable.Creator<LayoutParams> CREATOR | 
|  | = new Parcelable.Creator<LayoutParams>() { | 
|  | public LayoutParams createFromParcel(Parcel in) { | 
|  | return new LayoutParams(in); | 
|  | } | 
|  |  | 
|  | public LayoutParams[] newArray(int size) { | 
|  | return new LayoutParams[size]; | 
|  | } | 
|  | }; | 
|  |  | 
|  |  | 
|  | public LayoutParams(Parcel in) { | 
|  | width = in.readInt(); | 
|  | height = in.readInt(); | 
|  | x = in.readInt(); | 
|  | y = in.readInt(); | 
|  | type = in.readInt(); | 
|  | flags = in.readInt(); | 
|  | privateFlags = in.readInt(); | 
|  | softInputMode = in.readInt(); | 
|  | layoutInDisplayCutoutMode = in.readInt(); | 
|  | gravity = in.readInt(); | 
|  | horizontalMargin = in.readFloat(); | 
|  | verticalMargin = in.readFloat(); | 
|  | format = in.readInt(); | 
|  | windowAnimations = in.readInt(); | 
|  | alpha = in.readFloat(); | 
|  | dimAmount = in.readFloat(); | 
|  | screenBrightness = in.readFloat(); | 
|  | buttonBrightness = in.readFloat(); | 
|  | rotationAnimation = in.readInt(); | 
|  | token = in.readStrongBinder(); | 
|  | mWindowContextToken = in.readStrongBinder(); | 
|  | packageName = in.readString(); | 
|  | mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in); | 
|  | screenOrientation = in.readInt(); | 
|  | preferredRefreshRate = in.readFloat(); | 
|  | preferredDisplayModeId = in.readInt(); | 
|  | preferredMinDisplayRefreshRate = in.readFloat(); | 
|  | preferredMaxDisplayRefreshRate = in.readFloat(); | 
|  | systemUiVisibility = in.readInt(); | 
|  | subtreeSystemUiVisibility = in.readInt(); | 
|  | hasSystemUiListeners = in.readBoolean(); | 
|  | inputFeatures = in.readInt(); | 
|  | userActivityTimeout = in.readLong(); | 
|  | surfaceInsets.left = in.readInt(); | 
|  | surfaceInsets.top = in.readInt(); | 
|  | surfaceInsets.right = in.readInt(); | 
|  | surfaceInsets.bottom = in.readInt(); | 
|  | hasManualSurfaceInsets = in.readBoolean(); | 
|  | receiveInsetsIgnoringZOrder = in.readBoolean(); | 
|  | preservePreviousSurfaceInsets = in.readBoolean(); | 
|  | accessibilityIdOfAnchor = in.readLong(); | 
|  | accessibilityTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in); | 
|  | mColorMode = in.readInt(); | 
|  | hideTimeoutMilliseconds = in.readLong(); | 
|  | insetsFlags.appearance = in.readInt(); | 
|  | insetsFlags.behavior = in.readInt(); | 
|  | mFitInsetsTypes = in.readInt(); | 
|  | mFitInsetsSides = in.readInt(); | 
|  | mFitInsetsIgnoringVisibility = in.readBoolean(); | 
|  | preferMinimalPostProcessing = in.readBoolean(); | 
|  | mBlurBehindRadius = in.readInt(); | 
|  | mWallpaperTouchEventsEnabled = in.readBoolean(); | 
|  | providedInsets = in.createTypedArray(InsetsFrameProvider.CREATOR); | 
|  | forciblyShownTypes = in.readInt(); | 
|  | paramsForRotation = in.createTypedArray(LayoutParams.CREATOR); | 
|  | mDisplayFlags = in.readInt(); | 
|  | mDesiredHdrHeadroom = in.readFloat(); | 
|  | if (sToolkitSetFrameRateReadOnlyFlagValue) { | 
|  | mFrameRateBoostOnTouch = in.readBoolean(); | 
|  | mIsFrameRatePowerSavingsBalanced = in.readBoolean(); | 
|  | } | 
|  | } | 
|  |  | 
|  | @SuppressWarnings({"PointlessBitwiseExpression"}) | 
|  | public static final int LAYOUT_CHANGED = 1<<0; | 
|  | public static final int TYPE_CHANGED = 1<<1; | 
|  | public static final int FLAGS_CHANGED = 1<<2; | 
|  | public static final int FORMAT_CHANGED = 1<<3; | 
|  | public static final int ANIMATION_CHANGED = 1<<4; | 
|  | public static final int DIM_AMOUNT_CHANGED = 1<<5; | 
|  | public static final int TITLE_CHANGED = 1<<6; | 
|  | public static final int ALPHA_CHANGED = 1<<7; | 
|  | public static final int MEMORY_TYPE_CHANGED = 1<<8; | 
|  | public static final int SOFT_INPUT_MODE_CHANGED = 1<<9; | 
|  | public static final int SCREEN_ORIENTATION_CHANGED = 1<<10; | 
|  | public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11; | 
|  | public static final int ROTATION_ANIMATION_CHANGED = 1<<12; | 
|  | /** {@hide} */ | 
|  | public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<13; | 
|  | /** {@hide} */ | 
|  | public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<14; | 
|  | /** {@hide} */ | 
|  | public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<15; | 
|  | /** {@hide} */ | 
|  | public static final int INPUT_FEATURES_CHANGED = 1<<16; | 
|  | /** {@hide} */ | 
|  | public static final int PRIVATE_FLAGS_CHANGED = 1<<17; | 
|  | /** {@hide} */ | 
|  | public static final int USER_ACTIVITY_TIMEOUT_CHANGED = 1<<18; | 
|  | /** {@hide} */ | 
|  | public static final int TRANSLUCENT_FLAGS_CHANGED = 1<<19; | 
|  | /** {@hide} */ | 
|  | public static final int SURFACE_INSETS_CHANGED = 1<<20; | 
|  | /** {@hide} */ | 
|  | public static final int PREFERRED_REFRESH_RATE_CHANGED = 1 << 21; | 
|  | /** {@hide} */ | 
|  | public static final int DISPLAY_FLAGS_CHANGED = 1 << 22; | 
|  | /** {@hide} */ | 
|  | public static final int PREFERRED_DISPLAY_MODE_ID = 1 << 23; | 
|  | /** {@hide} */ | 
|  | public static final int ACCESSIBILITY_ANCHOR_CHANGED = 1 << 24; | 
|  | /** {@hide} */ | 
|  | @TestApi | 
|  | public static final int ACCESSIBILITY_TITLE_CHANGED = 1 << 25; | 
|  | /** {@hide} */ | 
|  | public static final int COLOR_MODE_CHANGED = 1 << 26; | 
|  | /** {@hide} */ | 
|  | public static final int INSET_FLAGS_CHANGED = 1 << 27; | 
|  | /** {@hide} */ | 
|  | public static final int MINIMAL_POST_PROCESSING_PREFERENCE_CHANGED = 1 << 28; | 
|  | /** {@hide} */ | 
|  | public static final int BLUR_BEHIND_RADIUS_CHANGED = 1 << 29; | 
|  | /** {@hide} */ | 
|  | public static final int PREFERRED_MIN_DISPLAY_REFRESH_RATE = 1 << 30; | 
|  | /** {@hide} */ | 
|  | public static final int PREFERRED_MAX_DISPLAY_REFRESH_RATE = 1 << 31; | 
|  |  | 
|  | // internal buffer to backup/restore parameters under compatibility mode. | 
|  | private int[] mCompatibilityParamsBackup = null; | 
|  |  | 
|  | public final int copyFrom(LayoutParams o) { | 
|  | int changes = 0; | 
|  |  | 
|  | if (width != o.width) { | 
|  | width = o.width; | 
|  | changes |= LAYOUT_CHANGED; | 
|  | } | 
|  | if (height != o.height) { | 
|  | height = o.height; | 
|  | changes |= LAYOUT_CHANGED; | 
|  | } | 
|  | if (x != o.x) { | 
|  | x = o.x; | 
|  | changes |= LAYOUT_CHANGED; | 
|  | } | 
|  | if (y != o.y) { | 
|  | y = o.y; | 
|  | changes |= LAYOUT_CHANGED; | 
|  | } | 
|  | if (horizontalWeight != o.horizontalWeight) { | 
|  | horizontalWeight = o.horizontalWeight; | 
|  | changes |= LAYOUT_CHANGED; | 
|  | } | 
|  | if (verticalWeight != o.verticalWeight) { | 
|  | verticalWeight = o.verticalWeight; | 
|  | changes |= LAYOUT_CHANGED; | 
|  | } | 
|  | if (horizontalMargin != o.horizontalMargin) { | 
|  | horizontalMargin = o.horizontalMargin; | 
|  | changes |= LAYOUT_CHANGED; | 
|  | } | 
|  | if (verticalMargin != o.verticalMargin) { | 
|  | verticalMargin = o.verticalMargin; | 
|  | changes |= LAYOUT_CHANGED; | 
|  | } | 
|  | if (type != o.type) { | 
|  | type = o.type; | 
|  | changes |= TYPE_CHANGED; | 
|  | } | 
|  | if (flags != o.flags) { | 
|  | final int diff = flags ^ o.flags; | 
|  | if ((diff & (FLAG_TRANSLUCENT_STATUS | FLAG_TRANSLUCENT_NAVIGATION)) != 0) { | 
|  | changes |= TRANSLUCENT_FLAGS_CHANGED; | 
|  | } | 
|  | flags = o.flags; | 
|  | changes |= FLAGS_CHANGED; | 
|  | } | 
|  | if (privateFlags != o.privateFlags) { | 
|  | privateFlags = o.privateFlags; | 
|  | changes |= PRIVATE_FLAGS_CHANGED; | 
|  | } | 
|  | if (softInputMode != o.softInputMode) { | 
|  | softInputMode = o.softInputMode; | 
|  | changes |= SOFT_INPUT_MODE_CHANGED; | 
|  | } | 
|  | if (layoutInDisplayCutoutMode != o.layoutInDisplayCutoutMode) { | 
|  | layoutInDisplayCutoutMode = o.layoutInDisplayCutoutMode; | 
|  | changes |= LAYOUT_CHANGED; | 
|  | } | 
|  | if (gravity != o.gravity) { | 
|  | gravity = o.gravity; | 
|  | changes |= LAYOUT_CHANGED; | 
|  | } | 
|  | if (format != o.format) { | 
|  | format = o.format; | 
|  | changes |= FORMAT_CHANGED; | 
|  | } | 
|  | if (windowAnimations != o.windowAnimations) { | 
|  | windowAnimations = o.windowAnimations; | 
|  | changes |= ANIMATION_CHANGED; | 
|  | } | 
|  | if (token == null) { | 
|  | // NOTE: token only copied if the recipient doesn't | 
|  | // already have one. | 
|  | token = o.token; | 
|  | } | 
|  | if (mWindowContextToken == null) { | 
|  | // NOTE: token only copied if the recipient doesn't | 
|  | // already have one. | 
|  | mWindowContextToken = o.mWindowContextToken; | 
|  | } | 
|  | if (packageName == null) { | 
|  | // NOTE: packageName only copied if the recipient doesn't | 
|  | // already have one. | 
|  | packageName = o.packageName; | 
|  | } | 
|  | if (!Objects.equals(mTitle, o.mTitle) && o.mTitle != null) { | 
|  | // NOTE: mTitle only copied if the originator set one. | 
|  | mTitle = o.mTitle; | 
|  | changes |= TITLE_CHANGED; | 
|  | } | 
|  | if (alpha != o.alpha) { | 
|  | alpha = o.alpha; | 
|  | changes |= ALPHA_CHANGED; | 
|  | } | 
|  | if (dimAmount != o.dimAmount) { | 
|  | dimAmount = o.dimAmount; | 
|  | changes |= DIM_AMOUNT_CHANGED; | 
|  | } | 
|  | if (screenBrightness != o.screenBrightness) { | 
|  | screenBrightness = o.screenBrightness; | 
|  | changes |= SCREEN_BRIGHTNESS_CHANGED; | 
|  | } | 
|  | if (buttonBrightness != o.buttonBrightness) { | 
|  | buttonBrightness = o.buttonBrightness; | 
|  | changes |= BUTTON_BRIGHTNESS_CHANGED; | 
|  | } | 
|  | if (rotationAnimation != o.rotationAnimation) { | 
|  | rotationAnimation = o.rotationAnimation; | 
|  | changes |= ROTATION_ANIMATION_CHANGED; | 
|  | } | 
|  |  | 
|  | if (screenOrientation != o.screenOrientation) { | 
|  | screenOrientation = o.screenOrientation; | 
|  | changes |= SCREEN_ORIENTATION_CHANGED; | 
|  | } | 
|  |  | 
|  | if (preferredRefreshRate != o.preferredRefreshRate) { | 
|  | preferredRefreshRate = o.preferredRefreshRate; | 
|  | changes |= PREFERRED_REFRESH_RATE_CHANGED; | 
|  | } | 
|  |  | 
|  | if (preferredDisplayModeId != o.preferredDisplayModeId) { | 
|  | preferredDisplayModeId = o.preferredDisplayModeId; | 
|  | changes |= PREFERRED_DISPLAY_MODE_ID; | 
|  | } | 
|  |  | 
|  | if (preferredMinDisplayRefreshRate != o.preferredMinDisplayRefreshRate) { | 
|  | preferredMinDisplayRefreshRate = o.preferredMinDisplayRefreshRate; | 
|  | changes |= PREFERRED_MIN_DISPLAY_REFRESH_RATE; | 
|  | } | 
|  |  | 
|  | if (preferredMaxDisplayRefreshRate != o.preferredMaxDisplayRefreshRate) { | 
|  | preferredMaxDisplayRefreshRate = o.preferredMaxDisplayRefreshRate; | 
|  | changes |= PREFERRED_MAX_DISPLAY_REFRESH_RATE; | 
|  | } | 
|  |  | 
|  | if (mDisplayFlags != o.mDisplayFlags) { | 
|  | mDisplayFlags = o.mDisplayFlags; | 
|  | changes |= DISPLAY_FLAGS_CHANGED; | 
|  | } | 
|  |  | 
|  | if (systemUiVisibility != o.systemUiVisibility | 
|  | || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) { | 
|  | systemUiVisibility = o.systemUiVisibility; | 
|  | subtreeSystemUiVisibility = o.subtreeSystemUiVisibility; | 
|  | changes |= SYSTEM_UI_VISIBILITY_CHANGED; | 
|  | } | 
|  |  | 
|  | if (hasSystemUiListeners != o.hasSystemUiListeners) { | 
|  | hasSystemUiListeners = o.hasSystemUiListeners; | 
|  | changes |= SYSTEM_UI_LISTENER_CHANGED; | 
|  | } | 
|  |  | 
|  | if (inputFeatures != o.inputFeatures) { | 
|  | inputFeatures = o.inputFeatures; | 
|  | changes |= INPUT_FEATURES_CHANGED; | 
|  | } | 
|  |  | 
|  | if (userActivityTimeout != o.userActivityTimeout) { | 
|  | userActivityTimeout = o.userActivityTimeout; | 
|  | changes |= USER_ACTIVITY_TIMEOUT_CHANGED; | 
|  | } | 
|  |  | 
|  | if (!surfaceInsets.equals(o.surfaceInsets)) { | 
|  | surfaceInsets.set(o.surfaceInsets); | 
|  | changes |= SURFACE_INSETS_CHANGED; | 
|  | } | 
|  |  | 
|  | if (hasManualSurfaceInsets != o.hasManualSurfaceInsets) { | 
|  | hasManualSurfaceInsets = o.hasManualSurfaceInsets; | 
|  | changes |= SURFACE_INSETS_CHANGED; | 
|  | } | 
|  |  | 
|  | if (receiveInsetsIgnoringZOrder != o.receiveInsetsIgnoringZOrder) { | 
|  | receiveInsetsIgnoringZOrder = o.receiveInsetsIgnoringZOrder; | 
|  | changes |= SURFACE_INSETS_CHANGED; | 
|  | } | 
|  |  | 
|  | if (preservePreviousSurfaceInsets != o.preservePreviousSurfaceInsets) { | 
|  | preservePreviousSurfaceInsets = o.preservePreviousSurfaceInsets; | 
|  | changes |= SURFACE_INSETS_CHANGED; | 
|  | } | 
|  |  | 
|  | if (accessibilityIdOfAnchor != o.accessibilityIdOfAnchor) { | 
|  | accessibilityIdOfAnchor = o.accessibilityIdOfAnchor; | 
|  | changes |= ACCESSIBILITY_ANCHOR_CHANGED; | 
|  | } | 
|  |  | 
|  | if (!Objects.equals(accessibilityTitle, o.accessibilityTitle) | 
|  | && o.accessibilityTitle != null) { | 
|  | // NOTE: accessibilityTitle only copied if the originator set one. | 
|  | accessibilityTitle = o.accessibilityTitle; | 
|  | changes |= ACCESSIBILITY_TITLE_CHANGED; | 
|  | } | 
|  |  | 
|  | if (mColorMode != o.mColorMode) { | 
|  | mColorMode = o.mColorMode; | 
|  | changes |= COLOR_MODE_CHANGED; | 
|  | } | 
|  |  | 
|  | if (mDesiredHdrHeadroom != o.mDesiredHdrHeadroom) { | 
|  | mDesiredHdrHeadroom = o.mDesiredHdrHeadroom; | 
|  | changes |= COLOR_MODE_CHANGED; | 
|  | } | 
|  |  | 
|  | if (preferMinimalPostProcessing != o.preferMinimalPostProcessing) { | 
|  | preferMinimalPostProcessing = o.preferMinimalPostProcessing; | 
|  | changes |= MINIMAL_POST_PROCESSING_PREFERENCE_CHANGED; | 
|  | } | 
|  |  | 
|  | if (mBlurBehindRadius != o.mBlurBehindRadius) { | 
|  | mBlurBehindRadius = o.mBlurBehindRadius; | 
|  | changes |= BLUR_BEHIND_RADIUS_CHANGED; | 
|  | } | 
|  |  | 
|  | // This can't change, it's only set at window creation time. | 
|  | hideTimeoutMilliseconds = o.hideTimeoutMilliseconds; | 
|  |  | 
|  | if (insetsFlags.appearance != o.insetsFlags.appearance) { | 
|  | insetsFlags.appearance = o.insetsFlags.appearance; | 
|  | changes |= INSET_FLAGS_CHANGED; | 
|  | } | 
|  |  | 
|  | if (insetsFlags.behavior != o.insetsFlags.behavior) { | 
|  | insetsFlags.behavior = o.insetsFlags.behavior; | 
|  | changes |= INSET_FLAGS_CHANGED; | 
|  | } | 
|  |  | 
|  | if (mFitInsetsTypes != o.mFitInsetsTypes) { | 
|  | mFitInsetsTypes = o.mFitInsetsTypes; | 
|  | changes |= LAYOUT_CHANGED; | 
|  | } | 
|  |  | 
|  | if (mFitInsetsSides != o.mFitInsetsSides) { | 
|  | mFitInsetsSides = o.mFitInsetsSides; | 
|  | changes |= LAYOUT_CHANGED; | 
|  | } | 
|  |  | 
|  | if (mFitInsetsIgnoringVisibility != o.mFitInsetsIgnoringVisibility) { | 
|  | mFitInsetsIgnoringVisibility = o.mFitInsetsIgnoringVisibility; | 
|  | changes |= LAYOUT_CHANGED; | 
|  | } | 
|  |  | 
|  | if (!Arrays.equals(providedInsets, o.providedInsets)) { | 
|  | providedInsets = o.providedInsets; | 
|  | changes |= LAYOUT_CHANGED; | 
|  | } | 
|  |  | 
|  | if (forciblyShownTypes != o.forciblyShownTypes) { | 
|  | forciblyShownTypes = o.forciblyShownTypes; | 
|  | changes |= PRIVATE_FLAGS_CHANGED; | 
|  | } | 
|  |  | 
|  | if (paramsForRotation != o.paramsForRotation) { | 
|  | if ((changes & LAYOUT_CHANGED) == 0) { | 
|  | if (paramsForRotation != null && o.paramsForRotation != null | 
|  | && paramsForRotation.length == o.paramsForRotation.length) { | 
|  | for (int i = paramsForRotation.length - 1; i >= 0; i--) { | 
|  | if (hasLayoutDiff(paramsForRotation[i], o.paramsForRotation[i])) { | 
|  | changes |= LAYOUT_CHANGED; | 
|  | break; | 
|  | } | 
|  | } | 
|  | } else { | 
|  | changes |= LAYOUT_CHANGED; | 
|  | } | 
|  | } | 
|  | paramsForRotation = o.paramsForRotation; | 
|  | checkNonRecursiveParams(); | 
|  | } | 
|  |  | 
|  | if (mWallpaperTouchEventsEnabled != o.mWallpaperTouchEventsEnabled) { | 
|  | mWallpaperTouchEventsEnabled = o.mWallpaperTouchEventsEnabled; | 
|  | changes |= LAYOUT_CHANGED; | 
|  | } | 
|  |  | 
|  | if (sToolkitSetFrameRateReadOnlyFlagValue | 
|  | && mFrameRateBoostOnTouch != o.mFrameRateBoostOnTouch) { | 
|  | mFrameRateBoostOnTouch = o.mFrameRateBoostOnTouch; | 
|  | changes |= LAYOUT_CHANGED; | 
|  | } | 
|  |  | 
|  | if (sToolkitSetFrameRateReadOnlyFlagValue | 
|  | && mIsFrameRatePowerSavingsBalanced != o.mIsFrameRatePowerSavingsBalanced) { | 
|  | mIsFrameRatePowerSavingsBalanced = o.mIsFrameRatePowerSavingsBalanced; | 
|  | changes |= LAYOUT_CHANGED; | 
|  | } | 
|  |  | 
|  | return changes; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns {@code true} if the 2 params may have difference results of | 
|  | * {@link WindowLayout#computeFrames}. | 
|  | */ | 
|  | private static boolean hasLayoutDiff(LayoutParams a, LayoutParams b) { | 
|  | return a.width != b.width || a.height != b.height || a.x != b.x || a.y != b.y | 
|  | || a.horizontalMargin != b.horizontalMargin | 
|  | || a.verticalMargin != b.verticalMargin | 
|  | || a.layoutInDisplayCutoutMode != b.layoutInDisplayCutoutMode | 
|  | || a.gravity != b.gravity || !Arrays.equals(a.providedInsets, b.providedInsets) | 
|  | || a.mFitInsetsTypes != b.mFitInsetsTypes | 
|  | || a.mFitInsetsSides != b.mFitInsetsSides | 
|  | || a.mFitInsetsIgnoringVisibility != b.mFitInsetsIgnoringVisibility; | 
|  | } | 
|  |  | 
|  | @Override | 
|  | public String debug(String output) { | 
|  | output += "Contents of " + this + ":"; | 
|  | Log.d("Debug", output); | 
|  | output = super.debug(""); | 
|  | Log.d("Debug", output); | 
|  | Log.d("Debug", ""); | 
|  | Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}"); | 
|  | return ""; | 
|  | } | 
|  |  | 
|  | @Override | 
|  | public String toString() { | 
|  | return toString(""); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @hide | 
|  | */ | 
|  | public void dumpDimensions(StringBuilder sb) { | 
|  | sb.append('('); | 
|  | sb.append(x); | 
|  | sb.append(','); | 
|  | sb.append(y); | 
|  | sb.append(")("); | 
|  | sb.append((width == MATCH_PARENT ? "fill" : (width == WRAP_CONTENT | 
|  | ? "wrap" : String.valueOf(width)))); | 
|  | sb.append('x'); | 
|  | sb.append((height == MATCH_PARENT ? "fill" : (height == WRAP_CONTENT | 
|  | ? "wrap" : String.valueOf(height)))); | 
|  | sb.append(")"); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @hide | 
|  | */ | 
|  | public String toString(String prefix) { | 
|  | StringBuilder sb = new StringBuilder(256); | 
|  | sb.append('{'); | 
|  | dumpDimensions(sb); | 
|  | if (horizontalMargin != 0) { | 
|  | sb.append(" hm="); | 
|  | sb.append(horizontalMargin); | 
|  | } | 
|  | if (verticalMargin != 0) { | 
|  | sb.append(" vm="); | 
|  | sb.append(verticalMargin); | 
|  | } | 
|  | if (gravity != 0) { | 
|  | sb.append(" gr="); | 
|  | sb.append(Gravity.toString(gravity)); | 
|  | } | 
|  | if (softInputMode != 0) { | 
|  | sb.append(" sim={"); | 
|  | sb.append(softInputModeToString(softInputMode)); | 
|  | sb.append('}'); | 
|  | } | 
|  | if (layoutInDisplayCutoutMode != 0) { | 
|  | sb.append(" layoutInDisplayCutoutMode="); | 
|  | sb.append(layoutInDisplayCutoutModeToString(layoutInDisplayCutoutMode)); | 
|  | } | 
|  | sb.append(" ty="); | 
|  | sb.append(ViewDebug.intToString(LayoutParams.class, "type", type)); | 
|  | if (format != PixelFormat.OPAQUE) { | 
|  | sb.append(" fmt="); | 
|  | sb.append(PixelFormat.formatToString(format)); | 
|  | } | 
|  | if (windowAnimations != 0) { | 
|  | sb.append(" wanim=0x"); | 
|  | sb.append(Integer.toHexString(windowAnimations)); | 
|  | } | 
|  | if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) { | 
|  | sb.append(" or="); | 
|  | sb.append(ActivityInfo.screenOrientationToString(screenOrientation)); | 
|  | } | 
|  | if (alpha != 1.0f) { | 
|  | sb.append(" alpha="); | 
|  | sb.append(alpha); | 
|  | } | 
|  | if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) { | 
|  | sb.append(" sbrt="); | 
|  | sb.append(screenBrightness); | 
|  | } | 
|  | if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) { | 
|  | sb.append(" bbrt="); | 
|  | sb.append(buttonBrightness); | 
|  | } | 
|  | if (rotationAnimation != ROTATION_ANIMATION_ROTATE) { | 
|  | sb.append(" rotAnim="); | 
|  | sb.append(rotationAnimationToString(rotationAnimation)); | 
|  | } | 
|  | if (preferredRefreshRate != 0) { | 
|  | sb.append(" preferredRefreshRate="); | 
|  | sb.append(preferredRefreshRate); | 
|  | } | 
|  | if (preferredDisplayModeId != 0) { | 
|  | sb.append(" preferredDisplayMode="); | 
|  | sb.append(preferredDisplayModeId); | 
|  | } | 
|  | if (preferredMinDisplayRefreshRate != 0) { | 
|  | sb.append(" preferredMinDisplayRefreshRate="); | 
|  | sb.append(preferredMinDisplayRefreshRate); | 
|  | } | 
|  | if (preferredMaxDisplayRefreshRate != 0) { | 
|  | sb.append(" preferredMaxDisplayRefreshRate="); | 
|  | sb.append(preferredMaxDisplayRefreshRate); | 
|  | } | 
|  | if (mDisplayFlags != 0) { | 
|  | sb.append(" displayFlags=0x"); | 
|  | sb.append(Integer.toHexString(mDisplayFlags)); | 
|  | } | 
|  | if (hasSystemUiListeners) { | 
|  | sb.append(" sysuil="); | 
|  | sb.append(hasSystemUiListeners); | 
|  | } | 
|  | if (inputFeatures != 0) { | 
|  | sb.append(" if=").append(inputFeaturesToString(inputFeatures)); | 
|  | } | 
|  | if (userActivityTimeout >= 0) { | 
|  | sb.append(" userActivityTimeout=").append(userActivityTimeout); | 
|  | } | 
|  | if (surfaceInsets.left != 0 || surfaceInsets.top != 0 || surfaceInsets.right != 0 || | 
|  | surfaceInsets.bottom != 0 || hasManualSurfaceInsets | 
|  | || !preservePreviousSurfaceInsets) { | 
|  | sb.append(" surfaceInsets=").append(surfaceInsets); | 
|  | if (hasManualSurfaceInsets) { | 
|  | sb.append(" (manual)"); | 
|  | } | 
|  | if (!preservePreviousSurfaceInsets) { | 
|  | sb.append(" (!preservePreviousSurfaceInsets)"); | 
|  | } | 
|  | } | 
|  | if (receiveInsetsIgnoringZOrder) { | 
|  | sb.append(" receive insets ignoring z-order"); | 
|  | } | 
|  | if (mColorMode != COLOR_MODE_DEFAULT) { | 
|  | sb.append(" colorMode=").append(ActivityInfo.colorModeToString(mColorMode)); | 
|  | } | 
|  | if (mDesiredHdrHeadroom != 0) { | 
|  | sb.append(" desiredHdrHeadroom=").append(mDesiredHdrHeadroom); | 
|  | } | 
|  | if (preferMinimalPostProcessing) { | 
|  | sb.append(" preferMinimalPostProcessing="); | 
|  | sb.append(preferMinimalPostProcessing); | 
|  | } | 
|  | if (mBlurBehindRadius != 0) { | 
|  | sb.append(" blurBehindRadius="); | 
|  | sb.append(mBlurBehindRadius); | 
|  | } | 
|  | sb.append(System.lineSeparator()); | 
|  | sb.append(prefix).append("  fl=").append( | 
|  | ViewDebug.flagsToString(LayoutParams.class, "flags", flags)); | 
|  | if (privateFlags != 0) { | 
|  | sb.append(System.lineSeparator()); | 
|  | sb.append(prefix).append("  pfl=").append(ViewDebug.flagsToString( | 
|  | LayoutParams.class, "privateFlags", privateFlags)); | 
|  | } | 
|  | if (systemUiVisibility != 0) { | 
|  | sb.append(System.lineSeparator()); | 
|  | sb.append(prefix).append("  sysui=").append(ViewDebug.flagsToString( | 
|  | View.class, "mSystemUiVisibility", systemUiVisibility)); | 
|  | } | 
|  | if (subtreeSystemUiVisibility != 0) { | 
|  | sb.append(System.lineSeparator()); | 
|  | sb.append(prefix).append("  vsysui=").append(ViewDebug.flagsToString( | 
|  | View.class, "mSystemUiVisibility", subtreeSystemUiVisibility)); | 
|  | } | 
|  | if (insetsFlags.appearance != 0) { | 
|  | sb.append(System.lineSeparator()); | 
|  | sb.append(prefix).append("  apr=").append(ViewDebug.flagsToString( | 
|  | InsetsFlags.class, "appearance", insetsFlags.appearance)); | 
|  | } | 
|  | if (insetsFlags.behavior != 0) { | 
|  | sb.append(System.lineSeparator()); | 
|  | sb.append(prefix).append("  bhv=").append(ViewDebug.flagsToString( | 
|  | InsetsFlags.class, "behavior", insetsFlags.behavior)); | 
|  | } | 
|  | if (mFitInsetsTypes != 0) { | 
|  | sb.append(System.lineSeparator()); | 
|  | sb.append(prefix).append("  fitTypes=").append(ViewDebug.flagsToString( | 
|  | LayoutParams.class, "mFitInsetsTypes", mFitInsetsTypes)); | 
|  | } | 
|  | if (mFitInsetsSides != Side.all()) { | 
|  | sb.append(System.lineSeparator()); | 
|  | sb.append(prefix).append("  fitSides=").append(ViewDebug.flagsToString( | 
|  | LayoutParams.class, "mFitInsetsSides", mFitInsetsSides)); | 
|  | } | 
|  | if (mFitInsetsIgnoringVisibility) { | 
|  | sb.append(System.lineSeparator()); | 
|  | sb.append(prefix).append("  fitIgnoreVis"); | 
|  | } | 
|  | if (providedInsets != null) { | 
|  | sb.append(System.lineSeparator()); | 
|  | sb.append(prefix).append("  providedInsets:"); | 
|  | for (int i = 0; i < providedInsets.length; ++i) { | 
|  | sb.append(System.lineSeparator()); | 
|  | sb.append(prefix).append("    ").append(providedInsets[i]); | 
|  | } | 
|  | } | 
|  | if (forciblyShownTypes != 0) { | 
|  | sb.append(System.lineSeparator()); | 
|  | sb.append(prefix).append("  forciblyShownTypes=").append( | 
|  | WindowInsets.Type.toString(forciblyShownTypes)); | 
|  | } | 
|  | if (sToolkitSetFrameRateReadOnlyFlagValue && mFrameRateBoostOnTouch) { | 
|  | sb.append(System.lineSeparator()); | 
|  | sb.append(prefix).append("  frameRateBoostOnTouch="); | 
|  | sb.append(mFrameRateBoostOnTouch); | 
|  | } | 
|  | if (sToolkitSetFrameRateReadOnlyFlagValue && mIsFrameRatePowerSavingsBalanced) { | 
|  | sb.append(System.lineSeparator()); | 
|  | sb.append(prefix).append("  dvrrWindowFrameRateHint="); | 
|  | sb.append(mIsFrameRatePowerSavingsBalanced); | 
|  | } | 
|  | if (paramsForRotation != null && paramsForRotation.length != 0) { | 
|  | sb.append(System.lineSeparator()); | 
|  | sb.append(prefix).append("  paramsForRotation:"); | 
|  | for (int i = 0; i < paramsForRotation.length; ++i) { | 
|  | // Additional prefix needed for the beginning of the params of the new rotation. | 
|  | sb.append(System.lineSeparator()).append(prefix).append("    "); | 
|  | sb.append(Surface.rotationToString(i)).append("="); | 
|  | sb.append(paramsForRotation[i].toString(prefix + "    ")); | 
|  | } | 
|  | } | 
|  |  | 
|  | sb.append('}'); | 
|  | return sb.toString(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @hide | 
|  | */ | 
|  | public void dumpDebug(ProtoOutputStream proto, long fieldId) { | 
|  | final long token = proto.start(fieldId); | 
|  | proto.write(TYPE, type); | 
|  | proto.write(X, x); | 
|  | proto.write(Y, y); | 
|  | proto.write(WIDTH, width); | 
|  | proto.write(HEIGHT, height); | 
|  | proto.write(HORIZONTAL_MARGIN, horizontalMargin); | 
|  | proto.write(VERTICAL_MARGIN, verticalMargin); | 
|  | proto.write(GRAVITY, gravity); | 
|  | proto.write(SOFT_INPUT_MODE, softInputMode); | 
|  | proto.write(FORMAT, format); | 
|  | proto.write(WINDOW_ANIMATIONS, windowAnimations); | 
|  | proto.write(ALPHA, alpha); | 
|  | proto.write(SCREEN_BRIGHTNESS, screenBrightness); | 
|  | proto.write(BUTTON_BRIGHTNESS, buttonBrightness); | 
|  | proto.write(ROTATION_ANIMATION, rotationAnimation); | 
|  | proto.write(PREFERRED_REFRESH_RATE, preferredRefreshRate); | 
|  | proto.write(WindowLayoutParamsProto.PREFERRED_DISPLAY_MODE_ID, preferredDisplayModeId); | 
|  | proto.write(HAS_SYSTEM_UI_LISTENERS, hasSystemUiListeners); | 
|  | proto.write(INPUT_FEATURE_FLAGS, inputFeatures); | 
|  | proto.write(USER_ACTIVITY_TIMEOUT, userActivityTimeout); | 
|  | proto.write(COLOR_MODE, mColorMode); | 
|  | proto.write(FLAGS, flags); | 
|  | proto.write(PRIVATE_FLAGS, privateFlags); | 
|  | proto.write(SYSTEM_UI_VISIBILITY_FLAGS, systemUiVisibility); | 
|  | proto.write(SUBTREE_SYSTEM_UI_VISIBILITY_FLAGS, subtreeSystemUiVisibility); | 
|  | proto.write(APPEARANCE, insetsFlags.appearance); | 
|  | proto.write(BEHAVIOR, insetsFlags.behavior); | 
|  | proto.write(FIT_INSETS_TYPES, mFitInsetsTypes); | 
|  | proto.write(FIT_INSETS_SIDES, mFitInsetsSides); | 
|  | proto.write(FIT_IGNORE_VISIBILITY, mFitInsetsIgnoringVisibility); | 
|  | proto.end(token); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Scale the layout params' coordinates and size. | 
|  | * @hide | 
|  | */ | 
|  | public void scale(float scale) { | 
|  | x = (int) (x * scale + 0.5f); | 
|  | y = (int) (y * scale + 0.5f); | 
|  | if (width > 0) { | 
|  | width = (int) (width * scale + 0.5f); | 
|  | } | 
|  | if (height > 0) { | 
|  | height = (int) (height * scale + 0.5f); | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Backup the layout parameters used in compatibility mode. | 
|  | * @see LayoutParams#restore() | 
|  | */ | 
|  | @UnsupportedAppUsage | 
|  | void backup() { | 
|  | int[] backup = mCompatibilityParamsBackup; | 
|  | if (backup == null) { | 
|  | // we backup 4 elements, x, y, width, height | 
|  | backup = mCompatibilityParamsBackup = new int[4]; | 
|  | } | 
|  | backup[0] = x; | 
|  | backup[1] = y; | 
|  | backup[2] = width; | 
|  | backup[3] = height; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Restore the layout params' coordinates, size and gravity | 
|  | * @see LayoutParams#backup() | 
|  | */ | 
|  | @UnsupportedAppUsage | 
|  | void restore() { | 
|  | int[] backup = mCompatibilityParamsBackup; | 
|  | if (backup != null) { | 
|  | x = backup[0]; | 
|  | y = backup[1]; | 
|  | width = backup[2]; | 
|  | height = backup[3]; | 
|  | } | 
|  | } | 
|  |  | 
|  | private CharSequence mTitle = null; | 
|  |  | 
|  | /** @hide */ | 
|  | @Override | 
|  | protected void encodeProperties(@NonNull ViewHierarchyEncoder encoder) { | 
|  | super.encodeProperties(encoder); | 
|  |  | 
|  | encoder.addProperty("x", x); | 
|  | encoder.addProperty("y", y); | 
|  | encoder.addProperty("horizontalWeight", horizontalWeight); | 
|  | encoder.addProperty("verticalWeight", verticalWeight); | 
|  | encoder.addProperty("type", type); | 
|  | encoder.addProperty("flags", flags); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @hide | 
|  | * @return True if the layout parameters will cause the window to cover the full screen; | 
|  | *         false otherwise. | 
|  | */ | 
|  | public boolean isFullscreen() { | 
|  | return x == 0 && y == 0 | 
|  | && width == WindowManager.LayoutParams.MATCH_PARENT | 
|  | && height == WindowManager.LayoutParams.MATCH_PARENT; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @hide | 
|  | */ | 
|  | public static String layoutInDisplayCutoutModeToString( | 
|  | @LayoutInDisplayCutoutMode int mode) { | 
|  | switch (mode) { | 
|  | case LAYOUT_IN_DISPLAY_CUTOUT_MODE_DEFAULT: | 
|  | return "default"; | 
|  | case LAYOUT_IN_DISPLAY_CUTOUT_MODE_ALWAYS: | 
|  | return "always"; | 
|  | case LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER: | 
|  | return "never"; | 
|  | case LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES: | 
|  | return "shortEdges"; | 
|  | default: | 
|  | return "unknown(" + mode + ")"; | 
|  | } | 
|  | } | 
|  |  | 
|  | private static String softInputModeToString(@SoftInputModeFlags int softInputMode) { | 
|  | final StringBuilder result = new StringBuilder(); | 
|  | final int state = softInputMode & SOFT_INPUT_MASK_STATE; | 
|  | if (state != 0) { | 
|  | result.append("state="); | 
|  | switch (state) { | 
|  | case SOFT_INPUT_STATE_UNCHANGED: | 
|  | result.append("unchanged"); | 
|  | break; | 
|  | case SOFT_INPUT_STATE_HIDDEN: | 
|  | result.append("hidden"); | 
|  | break; | 
|  | case SOFT_INPUT_STATE_ALWAYS_HIDDEN: | 
|  | result.append("always_hidden"); | 
|  | break; | 
|  | case SOFT_INPUT_STATE_VISIBLE: | 
|  | result.append("visible"); | 
|  | break; | 
|  | case SOFT_INPUT_STATE_ALWAYS_VISIBLE: | 
|  | result.append("always_visible"); | 
|  | break; | 
|  | default: | 
|  | result.append(state); | 
|  | break; | 
|  | } | 
|  | result.append(' '); | 
|  | } | 
|  | final int adjust = softInputMode & SOFT_INPUT_MASK_ADJUST; | 
|  | if (adjust != 0) { | 
|  | result.append("adjust="); | 
|  | switch (adjust) { | 
|  | case SOFT_INPUT_ADJUST_RESIZE: | 
|  | result.append("resize"); | 
|  | break; | 
|  | case SOFT_INPUT_ADJUST_PAN: | 
|  | result.append("pan"); | 
|  | break; | 
|  | case SOFT_INPUT_ADJUST_NOTHING: | 
|  | result.append("nothing"); | 
|  | break; | 
|  | default: | 
|  | result.append(adjust); | 
|  | break; | 
|  | } | 
|  | result.append(' '); | 
|  | } | 
|  | if ((softInputMode & SOFT_INPUT_IS_FORWARD_NAVIGATION) != 0) { | 
|  | result.append("forwardNavigation").append(' '); | 
|  | } | 
|  | result.deleteCharAt(result.length() - 1); | 
|  | return result.toString(); | 
|  | } | 
|  |  | 
|  | private static String rotationAnimationToString(int rotationAnimation) { | 
|  | switch (rotationAnimation) { | 
|  | case ROTATION_ANIMATION_UNSPECIFIED: | 
|  | return "UNSPECIFIED"; | 
|  | case ROTATION_ANIMATION_ROTATE: | 
|  | return "ROTATE"; | 
|  | case ROTATION_ANIMATION_CROSSFADE: | 
|  | return "CROSSFADE"; | 
|  | case ROTATION_ANIMATION_JUMPCUT: | 
|  | return "JUMPCUT"; | 
|  | case ROTATION_ANIMATION_SEAMLESS: | 
|  | return "SEAMLESS"; | 
|  | default: | 
|  | return Integer.toString(rotationAnimation); | 
|  | } | 
|  | } | 
|  |  | 
|  | private static String inputFeaturesToString(int inputFeatures) { | 
|  | final List<String> features = new ArrayList<>(); | 
|  | if ((inputFeatures & INPUT_FEATURE_NO_INPUT_CHANNEL) != 0) { | 
|  | inputFeatures &= ~INPUT_FEATURE_NO_INPUT_CHANNEL; | 
|  | features.add("INPUT_FEATURE_NO_INPUT_CHANNEL"); | 
|  | } | 
|  | if ((inputFeatures & INPUT_FEATURE_DISABLE_USER_ACTIVITY) != 0) { | 
|  | inputFeatures &= ~INPUT_FEATURE_DISABLE_USER_ACTIVITY; | 
|  | features.add("INPUT_FEATURE_DISABLE_USER_ACTIVITY"); | 
|  | } | 
|  | if ((inputFeatures & INPUT_FEATURE_SPY) != 0) { | 
|  | inputFeatures &= ~INPUT_FEATURE_SPY; | 
|  | features.add("INPUT_FEATURE_SPY"); | 
|  | } | 
|  | if (inputFeatures != 0) { | 
|  | features.add(Integer.toHexString(inputFeatures)); | 
|  | } | 
|  | return String.join(" | ", features); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * True if the window should consume all pointer events itself, regardless of whether they | 
|  | * are inside of the window. If the window is modal, its touchable region will expand to the | 
|  | * size of its task. | 
|  | * @hide | 
|  | */ | 
|  | public boolean isModal() { | 
|  | return (flags & (FLAG_NOT_TOUCH_MODAL | FLAG_NOT_FOCUSABLE)) == 0; | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Holds the WM lock for the specified amount of milliseconds. | 
|  | * Intended for use by the tests that need to imitate lock contention. | 
|  | * The token should be obtained by | 
|  | * {@link android.content.pm.PackageManager#getHoldLockToken()}. | 
|  | * @hide | 
|  | */ | 
|  | @TestApi | 
|  | default void holdLock(IBinder token, int durationMs) { | 
|  | throw new UnsupportedOperationException(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Used for testing to check if the system supports TaskSnapshot mechanism. | 
|  | * @hide | 
|  | */ | 
|  | @TestApi | 
|  | default boolean isTaskSnapshotSupported() { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Registers the frame rate per second count callback for one given task ID. | 
|  | * Each callback can only register for receiving FPS callback for one task id until unregister | 
|  | * is called. If there's no task associated with the given task id, | 
|  | * {@link IllegalArgumentException} will be thrown. Registered callbacks should always be | 
|  | * unregistered via {@link #unregisterTaskFpsCallback(TaskFpsCallback)} | 
|  | * even when the task id has been destroyed. | 
|  | * | 
|  | * @param taskId task id of the task. | 
|  | * @param executor Executor to execute the callback. | 
|  | * @param callback callback to be registered. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @SystemApi | 
|  | default void registerTaskFpsCallback(@IntRange(from = 0) int taskId, | 
|  | @NonNull Executor executor, | 
|  | @NonNull TaskFpsCallback callback) {} | 
|  |  | 
|  | /** | 
|  | * Unregisters the frame rate per second count callback which was registered with | 
|  | * {@link #registerTaskFpsCallback(Executor, int, TaskFpsCallback)}. | 
|  | * | 
|  | * @param callback callback to be unregistered. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @SystemApi | 
|  | default void unregisterTaskFpsCallback(@NonNull TaskFpsCallback callback) {} | 
|  |  | 
|  | /** | 
|  | * Take a snapshot using the same path that's used for Recents. This is used for Testing only. | 
|  | * | 
|  | * @param taskId to take the snapshot of | 
|  | * | 
|  | * @return a bitmap of the screenshot or {@code null} if it was unable to screenshot. The | 
|  | * screenshot can fail if the taskId is invalid or if there's no SurfaceControl associated with | 
|  | * that task. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @TestApi | 
|  | @Nullable | 
|  | default Bitmap snapshotTaskForRecents(@IntRange(from = 0) int taskId) { | 
|  | return null; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Invoked when a screenshot is taken of the default display to notify registered listeners. | 
|  | * | 
|  | * Should be invoked only by SysUI. | 
|  | * | 
|  | * @param displayId id of the display screenshot. | 
|  | * @return List of ComponentNames corresponding to the activities that were notified. | 
|  | * @hide | 
|  | */ | 
|  | @SystemApi | 
|  | default @NonNull List<ComponentName> notifyScreenshotListeners(int displayId) { | 
|  | throw new UnsupportedOperationException(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @param displayId The displayId to that should have its content replaced. | 
|  | * @param window The window that should get mirrored and the mirrored content rendered on | 
|  | *               displayId passed in. | 
|  | * | 
|  | * @return Whether it successfully created a mirror SurfaceControl and replaced the display | 
|  | * content with the mirror of the Window. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @SuppressLint("UnflaggedApi") // The API is only used for tests. | 
|  | @TestApi | 
|  | @RequiresPermission(permission.ACCESS_SURFACE_FLINGER) | 
|  | default boolean replaceContentOnDisplayWithMirror(int displayId, @NonNull Window window) { | 
|  | throw new UnsupportedOperationException(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @param displayId The displayId to that should have its content replaced. | 
|  | * @param sc The SurfaceControl that should get rendered onto the displayId passed in. | 
|  | * | 
|  | * @return Whether it successfully created a mirror SurfaceControl and replaced the display | 
|  | * content with the mirror of the Window. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @SuppressLint("UnflaggedApi") // The API is only used for tests. | 
|  | @TestApi | 
|  | @RequiresPermission(permission.ACCESS_SURFACE_FLINGER) | 
|  | default boolean replaceContentOnDisplayWithSc(int displayId, @NonNull SurfaceControl sc) { | 
|  | throw new UnsupportedOperationException(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Sets a callback to receive feedback about the presentation of a {@link Window}. | 
|  | * When the {@link Window} is presented according to the passed in | 
|  | * {@link TrustedPresentationThresholds}, it is said to "enter the state", and receives the | 
|  | * callback with {@code true}. When the conditions fall out of thresholds, it is then | 
|  | * said to leave the state and the caller will receive a callback with {@code false}. The | 
|  | * callbacks be sent for every state transition thereafter. | 
|  | * <p> | 
|  | * There are a few simple thresholds: | 
|  | * <ul> | 
|  | *    <li>minAlpha: Lower bound on computed alpha</li> | 
|  | *    <li>minFractionRendered: Lower bounds on fraction of pixels that were rendered</li> | 
|  | *    <li>stabilityThresholdMs: A time that alpha and fraction rendered must remain within | 
|  | *    bounds before we can "enter the state" </li> | 
|  | * </ul> | 
|  | * <p> | 
|  | * The fraction of pixels rendered is a computation based on scale, crop | 
|  | * and occlusion. The calculation may be somewhat counterintuitive, so we | 
|  | * can work through an example. Imagine we have a Window with a 100x100 buffer | 
|  | * which is occluded by (10x100) pixels on the left, and cropped by (100x10) pixels | 
|  | * on the top. Furthermore imagine this Window is scaled by 0.9 in both dimensions. | 
|  | * (c=crop,o=occluded,b=both,x=none) | 
|  | * | 
|  | * <blockquote> | 
|  | * <table> | 
|  | *   <caption></caption> | 
|  | *   <tr><td>b</td><td>c</td><td>c</td><td>c</td></tr> | 
|  | *   <tr><td>o</td><td>x</td><td>x</td><td>x</td></tr> | 
|  | *   <tr><td>o</td><td>x</td><td>x</td><td>x</td></tr> | 
|  | *   <tr><td>o</td><td>x</td><td>x</td><td>x</td></tr> | 
|  | * </table> | 
|  | * </blockquote> | 
|  | * | 
|  | *<p> | 
|  | * We first start by computing fr=xscale*yscale=0.9*0.9=0.81, indicating | 
|  | * that "81%" of the pixels were rendered. This corresponds to what was 100 | 
|  | * pixels being displayed in 81 pixels. This is somewhat of an abuse of | 
|  | * language, as the information of merged pixels isn't totally lost, but | 
|  | * we err on the conservative side. | 
|  | * <p> | 
|  | * We then repeat a similar process for the crop and covered regions and | 
|  | * accumulate the results: fr = fr * (fractionNotCropped) * (fractionNotCovered) | 
|  | * So for this example we would get 0.9*0.9*0.9*0.9=0.65... | 
|  | * <p> | 
|  | * Notice that this is not completely accurate, as we have double counted | 
|  | * the region marked as b. However we only wanted a "lower bound" and so it | 
|  | * is ok to err in this direction. Selection of the threshold will ultimately | 
|  | * be somewhat arbitrary, and so there are some somewhat arbitrary decisions in | 
|  | * this API as well. | 
|  | * <p> | 
|  | * @param window     The Window to add the trusted presentation listener for. This can be | 
|  | *                   retrieved from {@link View#getWindowToken()}. | 
|  | * @param thresholds The {@link TrustedPresentationThresholds} that will specify when the to | 
|  | *                   invoke the callback. | 
|  | * @param executor   The {@link Executor} where the callback will be invoked on. | 
|  | * @param listener   The {@link Consumer} that will receive the callbacks | 
|  | *                   when entered or exited trusted presentation per the thresholds. | 
|  | * @see TrustedPresentationThresholds | 
|  | */ | 
|  | @FlaggedApi(Flags.FLAG_TRUSTED_PRESENTATION_LISTENER_FOR_WINDOW) | 
|  | default void registerTrustedPresentationListener(@NonNull IBinder window, | 
|  | @NonNull TrustedPresentationThresholds thresholds,  @NonNull Executor executor, | 
|  | @NonNull Consumer<Boolean> listener) { | 
|  | throw new UnsupportedOperationException(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Removes a presentation listener associated with a window. If the listener was not previously | 
|  | * registered, the call will be a noop. | 
|  | * | 
|  | * @see WindowManager#registerTrustedPresentationListener(IBinder, TrustedPresentationThresholds, Executor, Consumer) | 
|  | */ | 
|  | @FlaggedApi(Flags.FLAG_TRUSTED_PRESENTATION_LISTENER_FOR_WINDOW) | 
|  | default void unregisterTrustedPresentationListener(@NonNull Consumer<Boolean> listener) { | 
|  | throw new UnsupportedOperationException(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Registers a {@link SurfaceControlInputReceiver} for a {@link SurfaceControl} that will | 
|  | * receive batched input event. For those events that are batched, the invocation will happen | 
|  | * once per {@link Choreographer} frame, and other input events will be delivered immediately. | 
|  | * This is different from | 
|  | * {@link #registerUnbatchedSurfaceControlInputReceiver(int, InputTransferToken, SurfaceControl, | 
|  | * Looper, SurfaceControlInputReceiver)} in that the input events are received batched. The | 
|  | * caller must invoke {@link #unregisterSurfaceControlInputReceiver(SurfaceControl)} to clean up | 
|  | * the resources when no longer needing to use the {@link SurfaceControlInputReceiver} | 
|  | * | 
|  | * @param surfaceControl         The SurfaceControl to register the InputChannel for | 
|  | * @param hostInputTransferToken The host token to link the embedded. This is used to handle | 
|  | *                               transferring touch gesture from host to embedded and for ANRs | 
|  | *                               to ensure the host receives the ANR if any issues with | 
|  | *                               touch on the embedded. | 
|  | * @param choreographer          The Choreographer used for batching. This should match the | 
|  | *                               rendering Choreographer. | 
|  | * @param receiver               The SurfaceControlInputReceiver that will receive the input | 
|  | *                               events | 
|  | * @return Returns the {@link InputTransferToken} that can be used to transfer touch gesture | 
|  | * to or from other windows. | 
|  | */ | 
|  | @FlaggedApi(Flags.FLAG_SURFACE_CONTROL_INPUT_RECEIVER) | 
|  | @NonNull | 
|  | default InputTransferToken registerBatchedSurfaceControlInputReceiver( | 
|  | @NonNull InputTransferToken hostInputTransferToken, | 
|  | @NonNull SurfaceControl surfaceControl, @NonNull Choreographer choreographer, | 
|  | @NonNull SurfaceControlInputReceiver receiver) { | 
|  | throw new UnsupportedOperationException( | 
|  | "registerBatchedSurfaceControlInputReceiver is not implemented"); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Registers a {@link SurfaceControlInputReceiver} for a {@link SurfaceControl} that will | 
|  | * receive every input event. This is different than calling | 
|  | * {@link #registerBatchedSurfaceControlInputReceiver(InputTransferToken, SurfaceControl, | 
|  | * Choreographer, SurfaceControlInputReceiver)} in that the input events are received | 
|  | * unbatched. | 
|  | * The caller must invoke {@link #unregisterSurfaceControlInputReceiver(SurfaceControl)} to | 
|  | * clean up the resources when no longer needing to use the {@link SurfaceControlInputReceiver} | 
|  | * | 
|  | * @param surfaceControl         The SurfaceControl to register the InputChannel for | 
|  | * @param hostInputTransferToken The host token to link the embedded. This is used to handle | 
|  | *                               transferring touch gesture from host to embedded and for ANRs | 
|  | *                               to ensure the host receives the ANR if any issues with | 
|  | *                               touch on the embedded. | 
|  | * @param looper                 The looper to use when invoking callbacks. | 
|  | * @param receiver               The SurfaceControlInputReceiver that will receive the input | 
|  | *                               events. | 
|  | * @return Returns the {@link InputTransferToken} that can be used to transfer touch gesture | 
|  | * to or from other windows. | 
|  | */ | 
|  | @FlaggedApi(Flags.FLAG_SURFACE_CONTROL_INPUT_RECEIVER) | 
|  | @NonNull | 
|  | default InputTransferToken registerUnbatchedSurfaceControlInputReceiver( | 
|  | @NonNull InputTransferToken hostInputTransferToken, | 
|  | @NonNull SurfaceControl surfaceControl, @NonNull Looper looper, | 
|  | @NonNull SurfaceControlInputReceiver receiver) { | 
|  | throw new UnsupportedOperationException( | 
|  | "registerUnbatchedSurfaceControlInputReceiver is not implemented"); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Unregisters and cleans up the registered {@link SurfaceControlInputReceiver} for the | 
|  | * specified token. | 
|  | * <p> | 
|  | * Must be called on the same {@link Looper} thread to which was passed to the | 
|  | * {@link #registerBatchedSurfaceControlInputReceiver(InputTransferToken, SurfaceControl, | 
|  | * Choreographer, SurfaceControlInputReceiver)} or | 
|  | * {@link #registerUnbatchedSurfaceControlInputReceiver(InputTransferToken, SurfaceControl, | 
|  | * Looper, SurfaceControlInputReceiver)} | 
|  | * | 
|  | * @param surfaceControl The SurfaceControl to remove and unregister the input channel for. | 
|  | */ | 
|  | @FlaggedApi(Flags.FLAG_SURFACE_CONTROL_INPUT_RECEIVER) | 
|  | default void unregisterSurfaceControlInputReceiver(@NonNull SurfaceControl surfaceControl) { | 
|  | throw new UnsupportedOperationException( | 
|  | "unregisterSurfaceControlInputReceiver is not implemented"); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns the input client token for the {@link SurfaceControl}. This will only return non | 
|  | * null if the SurfaceControl was registered for input via | 
|  | * {@link #registerBatchedSurfaceControlInputReceiver(InputTransferToken, SurfaceControl, | 
|  | * Choreographer, SurfaceControlInputReceiver)} or | 
|  | * {@link #registerUnbatchedSurfaceControlInputReceiver(InputTransferToken, | 
|  | * SurfaceControl, Looper, SurfaceControlInputReceiver)}. | 
|  | * <p> | 
|  | * This is helpful for testing to ensure the test waits for the layer to be registered with | 
|  | * SurfaceFlinger and Input before proceeding with the test. | 
|  | * | 
|  | * @hide | 
|  | */ | 
|  | @FlaggedApi(Flags.FLAG_SURFACE_CONTROL_INPUT_RECEIVER) | 
|  | @TestApi | 
|  | @Nullable | 
|  | default IBinder getSurfaceControlInputClientToken(@NonNull SurfaceControl surfaceControl) { | 
|  | throw new UnsupportedOperationException( | 
|  | "getSurfaceControlInputClientToken is not implemented"); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Transfer the currently in progress touch gesture from the transferFromToken to the | 
|  | * transferToToken. | 
|  | * <p><br> | 
|  | * This requires that the fromToken and toToken are associated with each other. The association | 
|  | * can be done different ways, depending on how the embedded window is created. | 
|  | * <ul> | 
|  | * <li> | 
|  | * Creating a {@link SurfaceControlViewHost} and passing the host's | 
|  | * {@link InputTransferToken} for | 
|  | * {@link SurfaceControlViewHost#SurfaceControlViewHost(Context, Display, InputTransferToken)}. | 
|  | * </li> | 
|  | * <li> | 
|  | * Registering a SurfaceControl for input and passing the host's token to either | 
|  | * {@link #registerBatchedSurfaceControlInputReceiver(InputTransferToken, SurfaceControl, | 
|  | * Choreographer, SurfaceControlInputReceiver)} or | 
|  | * {@link #registerUnbatchedSurfaceControlInputReceiver(InputTransferToken, | 
|  | * SurfaceControl, Looper, SurfaceControlInputReceiver)}. | 
|  | * </li> | 
|  | * </ul> | 
|  | * <p> | 
|  | * The host is likely to be an {@link AttachedSurfaceControl} so the host token can be | 
|  | * retrieved via {@link AttachedSurfaceControl#getInputTransferToken()}. | 
|  | * <p><br> | 
|  | * Only the window currently receiving touch is allowed to transfer the gesture so if the caller | 
|  | * attempts to transfer touch gesture from a token that doesn't have touch, it will fail the | 
|  | * transfer. | 
|  | * <p><br> | 
|  | * When the host wants to transfer touch gesture to the embedded, it can retrieve the embedded | 
|  | * token via {@link SurfaceControlViewHost.SurfacePackage#getInputTransferToken()} or use the | 
|  | * value returned from either | 
|  | * {@link #registerBatchedSurfaceControlInputReceiver(InputTransferToken, SurfaceControl, | 
|  | * Choreographer, SurfaceControlInputReceiver)} or | 
|  | * {@link #registerUnbatchedSurfaceControlInputReceiver(InputTransferToken, SurfaceControl, | 
|  | * Looper, SurfaceControlInputReceiver)} and pass its own token as the transferFromToken. | 
|  | * <p> | 
|  | * When the embedded wants to transfer touch gesture to the host, it can pass in its own | 
|  | * token as the transferFromToken and use the associated host's {@link InputTransferToken} as | 
|  | * the transferToToken | 
|  | * <p><br> | 
|  | * When the touch is transferred, the window currently receiving touch gets an ACTION_CANCEL | 
|  | * and does not receive any further input events for this gesture. | 
|  | * <p> | 
|  | * The transferred-to window receives an ACTION_DOWN event and then the remainder of the input | 
|  | * events for this gesture. It does not receive any of the previous events of this gesture that | 
|  | * the originating window received. | 
|  | * <p> | 
|  | * The transferTouchGesture API only works for the current gesture. When a new gesture | 
|  | * arrives, input dispatcher will do a new round of hit testing. So, if the host window is | 
|  | * still the first thing that's being touched, then it will receive the new gesture again. It | 
|  | * will again be up to the host to transfer this new gesture to the embedded. | 
|  | * | 
|  | * @param transferFromToken the InputTransferToken for the currently active gesture | 
|  | * @param transferToToken   the InputTransferToken to transfer the gesture to. | 
|  | * @return Whether the touch stream was transferred. | 
|  | * @see android.view.SurfaceControlViewHost.SurfacePackage#getInputTransferToken() | 
|  | * @see AttachedSurfaceControl#getInputTransferToken() | 
|  | */ | 
|  | @FlaggedApi(Flags.FLAG_SURFACE_CONTROL_INPUT_RECEIVER) | 
|  | default boolean transferTouchGesture(@NonNull InputTransferToken transferFromToken, | 
|  | @NonNull InputTransferToken transferToToken) { | 
|  | throw new UnsupportedOperationException("transferTouchGesture is not implemented"); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * @hide | 
|  | */ | 
|  | default @NonNull IBinder getDefaultToken() { | 
|  | throw new UnsupportedOperationException( | 
|  | "getDefaultToken is not implemented"); | 
|  | } | 
|  |  | 
|  | /** @hide */ | 
|  | @Target(ElementType.TYPE_USE) | 
|  | @IntDef( | 
|  | prefix = {"SCREEN_RECORDING_STATE"}, | 
|  | value = {SCREEN_RECORDING_STATE_NOT_VISIBLE, SCREEN_RECORDING_STATE_VISIBLE}) | 
|  | @Retention(RetentionPolicy.SOURCE) | 
|  | @interface ScreenRecordingState {} | 
|  |  | 
|  | /** Indicates the app that registered the callback is not visible in screen recording. */ | 
|  | @FlaggedApi(com.android.window.flags.Flags.FLAG_SCREEN_RECORDING_CALLBACKS) | 
|  | int SCREEN_RECORDING_STATE_NOT_VISIBLE = 0; | 
|  |  | 
|  | /** Indicates the app that registered the callback is visible in screen recording. */ | 
|  | @FlaggedApi(com.android.window.flags.Flags.FLAG_SCREEN_RECORDING_CALLBACKS) | 
|  | int SCREEN_RECORDING_STATE_VISIBLE = 1; | 
|  |  | 
|  | /** | 
|  | * Adds a screen recording callback. The callback will be invoked whenever the app becomes | 
|  | * visible in screen recording or was visible in screen recording and becomes invisible in | 
|  | * screen recording. | 
|  | * | 
|  | * <p>An app is considered visible in screen recording if any activities owned by the | 
|  | * registering process's UID are being recorded. | 
|  | * | 
|  | * <p>Example: | 
|  | * | 
|  | * <pre> | 
|  | * windowManager.addScreenRecordingCallback(state -> { | 
|  | *     // handle change in screen recording state | 
|  | * }); | 
|  | * </pre> | 
|  | * | 
|  | * @param executor The executor on which callback method will be invoked. | 
|  | * @param callback The callback that will be invoked when screen recording visibility changes. | 
|  | * @return the current screen recording state. | 
|  | * @see #SCREEN_RECORDING_STATE_NOT_VISIBLE | 
|  | * @see #SCREEN_RECORDING_STATE_VISIBLE | 
|  | */ | 
|  | @SuppressLint("AndroidFrameworkRequiresPermission") | 
|  | @RequiresPermission(permission.DETECT_SCREEN_RECORDING) | 
|  | @FlaggedApi(com.android.window.flags.Flags.FLAG_SCREEN_RECORDING_CALLBACKS) | 
|  | default @ScreenRecordingState int addScreenRecordingCallback( | 
|  | @NonNull @CallbackExecutor Executor executor, | 
|  | @NonNull Consumer<@ScreenRecordingState Integer> callback) { | 
|  | throw new UnsupportedOperationException(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Removes a screen recording callback. | 
|  | * | 
|  | * @param callback The callback to remove. | 
|  | * @see #addScreenRecordingCallback(Executor, Consumer) | 
|  | */ | 
|  | @SuppressLint("AndroidFrameworkRequiresPermission") | 
|  | @RequiresPermission(permission.DETECT_SCREEN_RECORDING) | 
|  | @FlaggedApi(com.android.window.flags.Flags.FLAG_SCREEN_RECORDING_CALLBACKS) | 
|  | default void removeScreenRecordingCallback( | 
|  | @NonNull Consumer<@ScreenRecordingState Integer> callback) { | 
|  | throw new UnsupportedOperationException(); | 
|  | } | 
|  | } |