| /* |
| * Copyright (C) 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package androidx.transition; |
| |
| import android.graphics.Rect; |
| import android.view.View; |
| import android.view.ViewGroup; |
| |
| /** |
| * A propagation that varies with the distance to the epicenter of the Transition |
| * or center of the scene if no epicenter exists. When a View is visible in the |
| * start of the transition, Views farther from the epicenter will transition |
| * sooner than Views closer to the epicenter. When a View is not in the start |
| * of the transition or is not visible at the start of the transition, it will |
| * transition sooner when closer to the epicenter and later when farther from |
| * the epicenter. This is the default TransitionPropagation used with |
| * {@link Explode}. |
| */ |
| public class CircularPropagation extends VisibilityPropagation { |
| |
| private float mPropagationSpeed = 3.0f; |
| |
| /** |
| * Sets the speed at which transition propagation happens, relative to the duration of the |
| * Transition. A <code>propagationSpeed</code> of 1 means that a View centered farthest from |
| * the epicenter and View centered at the epicenter will have a difference |
| * in start delay of approximately the duration of the Transition. A speed of 2 means the |
| * start delay difference will be approximately half of the duration of the transition. A |
| * value of 0 is illegal, but negative values will invert the propagation. |
| * |
| * @param propagationSpeed The speed at which propagation occurs, relative to the duration |
| * of the transition. A speed of 4 means it works 4 times as fast |
| * as the duration of the transition. May not be 0. |
| */ |
| public void setPropagationSpeed(float propagationSpeed) { |
| if (propagationSpeed == 0) { |
| throw new IllegalArgumentException("propagationSpeed may not be 0"); |
| } |
| mPropagationSpeed = propagationSpeed; |
| } |
| |
| @Override |
| public long getStartDelay(ViewGroup sceneRoot, Transition transition, |
| TransitionValues startValues, TransitionValues endValues) { |
| if (startValues == null && endValues == null) { |
| return 0; |
| } |
| int directionMultiplier = 1; |
| TransitionValues positionValues; |
| if (endValues == null || getViewVisibility(startValues) == View.VISIBLE) { |
| positionValues = startValues; |
| directionMultiplier = -1; |
| } else { |
| positionValues = endValues; |
| } |
| |
| int viewCenterX = getViewX(positionValues); |
| int viewCenterY = getViewY(positionValues); |
| |
| Rect epicenter = transition.getEpicenter(); |
| int epicenterX; |
| int epicenterY; |
| if (epicenter != null) { |
| epicenterX = epicenter.centerX(); |
| epicenterY = epicenter.centerY(); |
| } else { |
| int[] loc = new int[2]; |
| sceneRoot.getLocationOnScreen(loc); |
| epicenterX = Math.round(loc[0] + (sceneRoot.getWidth() / 2) |
| + sceneRoot.getTranslationX()); |
| epicenterY = Math.round(loc[1] + (sceneRoot.getHeight() / 2) |
| + sceneRoot.getTranslationY()); |
| } |
| float distance = distance(viewCenterX, viewCenterY, epicenterX, epicenterY); |
| float maxDistance = distance(0, 0, sceneRoot.getWidth(), sceneRoot.getHeight()); |
| float distanceFraction = distance / maxDistance; |
| |
| long duration = transition.getDuration(); |
| if (duration < 0) { |
| duration = 300; |
| } |
| |
| return Math.round(duration * directionMultiplier / mPropagationSpeed * distanceFraction); |
| } |
| |
| private static float distance(float x1, float y1, float x2, float y2) { |
| float x = x2 - x1; |
| float y = y2 - y1; |
| return (float) Math.sqrt((x * x) + (y * y)); |
| } |
| |
| } |