Rahul Ravikumar | 0533600 | 2019-10-14 15:04:32 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2006 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | package android.graphics; |
| 18 | |
| 19 | import android.annotation.UnsupportedAppUsage; |
| 20 | |
| 21 | /** |
| 22 | * A camera instance can be used to compute 3D transformations and |
| 23 | * generate a matrix that can be applied, for instance, on a |
| 24 | * {@link Canvas}. |
| 25 | */ |
| 26 | public class Camera { |
| 27 | /** |
| 28 | * Creates a new camera, with empty transformations. |
| 29 | */ |
| 30 | public Camera() { |
| 31 | nativeConstructor(); |
| 32 | } |
| 33 | |
| 34 | /** |
| 35 | * Saves the camera state. Each save should be balanced |
| 36 | * with a call to {@link #restore()}. |
| 37 | * |
| 38 | * @see #save() |
| 39 | */ |
| 40 | public native void save(); |
| 41 | |
| 42 | /** |
| 43 | * Restores the saved state, if any. |
| 44 | * |
| 45 | * @see #restore() |
| 46 | */ |
| 47 | public native void restore(); |
| 48 | |
| 49 | /** |
| 50 | * Applies a translation transform on all three axis. |
| 51 | * |
| 52 | * @param x The distance to translate by on the X axis |
| 53 | * @param y The distance to translate by on the Y axis |
| 54 | * @param z The distance to translate by on the Z axis |
| 55 | */ |
| 56 | public native void translate(float x, float y, float z); |
| 57 | |
| 58 | /** |
| 59 | * Applies a rotation transform around the X axis. |
| 60 | * |
| 61 | * @param deg The angle of rotation around the X axis, in degrees |
| 62 | * |
| 63 | * @see #rotateY(float) |
| 64 | * @see #rotateZ(float) |
| 65 | * @see #rotate(float, float, float) |
| 66 | */ |
| 67 | public native void rotateX(float deg); |
| 68 | |
| 69 | /** |
| 70 | * Applies a rotation transform around the Y axis. |
| 71 | * |
| 72 | * @param deg The angle of rotation around the Y axis, in degrees |
| 73 | * |
| 74 | * @see #rotateX(float) |
| 75 | * @see #rotateZ(float) |
| 76 | * @see #rotate(float, float, float) |
| 77 | */ |
| 78 | public native void rotateY(float deg); |
| 79 | |
| 80 | /** |
| 81 | * Applies a rotation transform around the Z axis. |
| 82 | * |
| 83 | * @param deg The angle of rotation around the Z axis, in degrees |
| 84 | * |
| 85 | * @see #rotateX(float) |
| 86 | * @see #rotateY(float) |
| 87 | * @see #rotate(float, float, float) |
| 88 | */ |
| 89 | public native void rotateZ(float deg); |
| 90 | |
| 91 | /** |
| 92 | * Applies a rotation transform around all three axis. |
| 93 | * |
| 94 | * @param x The angle of rotation around the X axis, in degrees |
| 95 | * @param y The angle of rotation around the Y axis, in degrees |
| 96 | * @param z The angle of rotation around the Z axis, in degrees |
| 97 | * |
| 98 | * @see #rotateX(float) |
| 99 | * @see #rotateY(float) |
| 100 | * @see #rotateZ(float) |
| 101 | */ |
| 102 | public native void rotate(float x, float y, float z); |
| 103 | |
| 104 | /** |
| 105 | * Gets the x location of the camera. |
| 106 | * |
| 107 | * @see #setLocation(float, float, float) |
| 108 | */ |
| 109 | public native float getLocationX(); |
| 110 | |
| 111 | /** |
| 112 | * Gets the y location of the camera. |
| 113 | * |
| 114 | * @see #setLocation(float, float, float) |
| 115 | */ |
| 116 | public native float getLocationY(); |
| 117 | |
| 118 | /** |
| 119 | * Gets the z location of the camera. |
| 120 | * |
| 121 | * @see #setLocation(float, float, float) |
| 122 | */ |
| 123 | public native float getLocationZ(); |
| 124 | |
| 125 | /** |
| 126 | * Sets the location of the camera. The default location is set at |
| 127 | * 0, 0, -8. |
| 128 | * |
| 129 | * @param x The x location of the camera |
| 130 | * @param y The y location of the camera |
| 131 | * @param z The z location of the camera |
| 132 | */ |
| 133 | public native void setLocation(float x, float y, float z); |
| 134 | |
| 135 | /** |
| 136 | * Computes the matrix corresponding to the current transformation |
| 137 | * and copies it to the supplied matrix object. |
| 138 | * |
| 139 | * @param matrix The matrix to copy the current transforms into |
| 140 | */ |
| 141 | public void getMatrix(Matrix matrix) { |
| 142 | nativeGetMatrix(matrix.native_instance); |
| 143 | } |
| 144 | |
| 145 | /** |
| 146 | * Computes the matrix corresponding to the current transformation |
| 147 | * and applies it to the specified Canvas. |
| 148 | * |
| 149 | * @param canvas The Canvas to set the transform matrix onto |
| 150 | */ |
| 151 | public void applyToCanvas(Canvas canvas) { |
| 152 | nativeApplyToCanvas(canvas.getNativeCanvasWrapper()); |
| 153 | } |
| 154 | |
| 155 | public native float dotWithNormal(float dx, float dy, float dz); |
| 156 | |
| 157 | protected void finalize() throws Throwable { |
| 158 | try { |
| 159 | nativeDestructor(); |
| 160 | native_instance = 0; |
| 161 | } finally { |
| 162 | super.finalize(); |
| 163 | } |
| 164 | } |
| 165 | |
| 166 | private native void nativeConstructor(); |
| 167 | private native void nativeDestructor(); |
| 168 | private native void nativeGetMatrix(long native_matrix); |
| 169 | private native void nativeApplyToCanvas(long native_canvas); |
| 170 | |
| 171 | @UnsupportedAppUsage |
| 172 | long native_instance; |
| 173 | } |