Rahul Ravikumar | 0533600 | 2019-10-14 15:04:32 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2008 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | package android.opengl; |
| 18 | |
| 19 | import android.annotation.UnsupportedAppUsage; |
| 20 | import android.content.Context; |
| 21 | import android.os.Trace; |
| 22 | import android.util.AttributeSet; |
| 23 | import android.util.Log; |
| 24 | import android.view.SurfaceHolder; |
| 25 | import android.view.SurfaceView; |
| 26 | |
| 27 | import java.io.Writer; |
| 28 | import java.lang.ref.WeakReference; |
| 29 | import java.util.ArrayList; |
| 30 | |
| 31 | import javax.microedition.khronos.egl.EGL10; |
| 32 | import javax.microedition.khronos.egl.EGL11; |
| 33 | import javax.microedition.khronos.egl.EGLConfig; |
| 34 | import javax.microedition.khronos.egl.EGLContext; |
| 35 | import javax.microedition.khronos.egl.EGLDisplay; |
| 36 | import javax.microedition.khronos.egl.EGLSurface; |
| 37 | import javax.microedition.khronos.opengles.GL; |
| 38 | import javax.microedition.khronos.opengles.GL10; |
| 39 | |
| 40 | /** |
| 41 | * An implementation of SurfaceView that uses the dedicated surface for |
| 42 | * displaying OpenGL rendering. |
| 43 | * <p> |
| 44 | * A GLSurfaceView provides the following features: |
| 45 | * <p> |
| 46 | * <ul> |
| 47 | * <li>Manages a surface, which is a special piece of memory that can be |
| 48 | * composited into the Android view system. |
| 49 | * <li>Manages an EGL display, which enables OpenGL to render into a surface. |
| 50 | * <li>Accepts a user-provided Renderer object that does the actual rendering. |
| 51 | * <li>Renders on a dedicated thread to decouple rendering performance from the |
| 52 | * UI thread. |
| 53 | * <li>Supports both on-demand and continuous rendering. |
| 54 | * <li>Optionally wraps, traces, and/or error-checks the renderer's OpenGL calls. |
| 55 | * </ul> |
| 56 | * |
| 57 | * <div class="special reference"> |
| 58 | * <h3>Developer Guides</h3> |
| 59 | * <p>For more information about how to use OpenGL, read the |
| 60 | * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p> |
| 61 | * </div> |
| 62 | * |
| 63 | * <h3>Using GLSurfaceView</h3> |
| 64 | * <p> |
| 65 | * Typically you use GLSurfaceView by subclassing it and overriding one or more of the |
| 66 | * View system input event methods. If your application does not need to override event |
| 67 | * methods then GLSurfaceView can be used as-is. For the most part |
| 68 | * GLSurfaceView behavior is customized by calling "set" methods rather than by subclassing. |
| 69 | * For example, unlike a regular View, drawing is delegated to a separate Renderer object which |
| 70 | * is registered with the GLSurfaceView |
| 71 | * using the {@link #setRenderer(Renderer)} call. |
| 72 | * <p> |
| 73 | * <h3>Initializing GLSurfaceView</h3> |
| 74 | * All you have to do to initialize a GLSurfaceView is call {@link #setRenderer(Renderer)}. |
| 75 | * However, if desired, you can modify the default behavior of GLSurfaceView by calling one or |
| 76 | * more of these methods before calling setRenderer: |
| 77 | * <ul> |
| 78 | * <li>{@link #setDebugFlags(int)} |
| 79 | * <li>{@link #setEGLConfigChooser(boolean)} |
| 80 | * <li>{@link #setEGLConfigChooser(EGLConfigChooser)} |
| 81 | * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)} |
| 82 | * <li>{@link #setGLWrapper(GLWrapper)} |
| 83 | * </ul> |
| 84 | * <p> |
| 85 | * <h4>Specifying the android.view.Surface</h4> |
| 86 | * By default GLSurfaceView will create a PixelFormat.RGB_888 format surface. If a translucent |
| 87 | * surface is required, call getHolder().setFormat(PixelFormat.TRANSLUCENT). |
| 88 | * The exact format of a TRANSLUCENT surface is device dependent, but it will be |
| 89 | * a 32-bit-per-pixel surface with 8 bits per component. |
| 90 | * <p> |
| 91 | * <h4>Choosing an EGL Configuration</h4> |
| 92 | * A given Android device may support multiple EGLConfig rendering configurations. |
| 93 | * The available configurations may differ in how many channels of data are present, as |
| 94 | * well as how many bits are allocated to each channel. Therefore, the first thing |
| 95 | * GLSurfaceView has to do when starting to render is choose what EGLConfig to use. |
| 96 | * <p> |
| 97 | * By default GLSurfaceView chooses a EGLConfig that has an RGB_888 pixel format, |
| 98 | * with at least a 16-bit depth buffer and no stencil. |
| 99 | * <p> |
| 100 | * If you would prefer a different EGLConfig |
| 101 | * you can override the default behavior by calling one of the |
| 102 | * setEGLConfigChooser methods. |
| 103 | * <p> |
| 104 | * <h4>Debug Behavior</h4> |
| 105 | * You can optionally modify the behavior of GLSurfaceView by calling |
| 106 | * one or more of the debugging methods {@link #setDebugFlags(int)}, |
| 107 | * and {@link #setGLWrapper}. These methods may be called before and/or after setRenderer, but |
| 108 | * typically they are called before setRenderer so that they take effect immediately. |
| 109 | * <p> |
| 110 | * <h4>Setting a Renderer</h4> |
| 111 | * Finally, you must call {@link #setRenderer} to register a {@link Renderer}. |
| 112 | * The renderer is |
| 113 | * responsible for doing the actual OpenGL rendering. |
| 114 | * <p> |
| 115 | * <h3>Rendering Mode</h3> |
| 116 | * Once the renderer is set, you can control whether the renderer draws |
| 117 | * continuously or on-demand by calling |
| 118 | * {@link #setRenderMode}. The default is continuous rendering. |
| 119 | * <p> |
| 120 | * <h3>Activity Life-cycle</h3> |
| 121 | * A GLSurfaceView must be notified when to pause and resume rendering. GLSurfaceView clients |
| 122 | * are required to call {@link #onPause()} when the activity stops and |
| 123 | * {@link #onResume()} when the activity starts. These calls allow GLSurfaceView to |
| 124 | * pause and resume the rendering thread, and also allow GLSurfaceView to release and recreate |
| 125 | * the OpenGL display. |
| 126 | * <p> |
| 127 | * <h3>Handling events</h3> |
| 128 | * <p> |
| 129 | * To handle an event you will typically subclass GLSurfaceView and override the |
| 130 | * appropriate method, just as you would with any other View. However, when handling |
| 131 | * the event, you may need to communicate with the Renderer object |
| 132 | * that's running in the rendering thread. You can do this using any |
| 133 | * standard Java cross-thread communication mechanism. In addition, |
| 134 | * one relatively easy way to communicate with your renderer is |
| 135 | * to call |
| 136 | * {@link #queueEvent(Runnable)}. For example: |
| 137 | * <pre class="prettyprint"> |
| 138 | * class MyGLSurfaceView extends GLSurfaceView { |
| 139 | * |
| 140 | * private MyRenderer mMyRenderer; |
| 141 | * |
| 142 | * public void start() { |
| 143 | * mMyRenderer = ...; |
| 144 | * setRenderer(mMyRenderer); |
| 145 | * } |
| 146 | * |
| 147 | * public boolean onKeyDown(int keyCode, KeyEvent event) { |
| 148 | * if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) { |
| 149 | * queueEvent(new Runnable() { |
| 150 | * // This method will be called on the rendering |
| 151 | * // thread: |
| 152 | * public void run() { |
| 153 | * mMyRenderer.handleDpadCenter(); |
| 154 | * }}); |
| 155 | * return true; |
| 156 | * } |
| 157 | * return super.onKeyDown(keyCode, event); |
| 158 | * } |
| 159 | * } |
| 160 | * </pre> |
| 161 | * |
| 162 | */ |
| 163 | public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback2 { |
| 164 | private final static String TAG = "GLSurfaceView"; |
| 165 | private final static boolean LOG_ATTACH_DETACH = false; |
| 166 | private final static boolean LOG_THREADS = false; |
| 167 | private final static boolean LOG_PAUSE_RESUME = false; |
| 168 | private final static boolean LOG_SURFACE = false; |
| 169 | private final static boolean LOG_RENDERER = false; |
| 170 | private final static boolean LOG_RENDERER_DRAW_FRAME = false; |
| 171 | private final static boolean LOG_EGL = false; |
| 172 | /** |
| 173 | * The renderer only renders |
| 174 | * when the surface is created, or when {@link #requestRender} is called. |
| 175 | * |
| 176 | * @see #getRenderMode() |
| 177 | * @see #setRenderMode(int) |
| 178 | * @see #requestRender() |
| 179 | */ |
| 180 | public final static int RENDERMODE_WHEN_DIRTY = 0; |
| 181 | /** |
| 182 | * The renderer is called |
| 183 | * continuously to re-render the scene. |
| 184 | * |
| 185 | * @see #getRenderMode() |
| 186 | * @see #setRenderMode(int) |
| 187 | */ |
| 188 | public final static int RENDERMODE_CONTINUOUSLY = 1; |
| 189 | |
| 190 | /** |
| 191 | * Check glError() after every GL call and throw an exception if glError indicates |
| 192 | * that an error has occurred. This can be used to help track down which OpenGL ES call |
| 193 | * is causing an error. |
| 194 | * |
| 195 | * @see #getDebugFlags |
| 196 | * @see #setDebugFlags |
| 197 | */ |
| 198 | public final static int DEBUG_CHECK_GL_ERROR = 1; |
| 199 | |
| 200 | /** |
| 201 | * Log GL calls to the system log at "verbose" level with tag "GLSurfaceView". |
| 202 | * |
| 203 | * @see #getDebugFlags |
| 204 | * @see #setDebugFlags |
| 205 | */ |
| 206 | public final static int DEBUG_LOG_GL_CALLS = 2; |
| 207 | |
| 208 | /** |
| 209 | * Standard View constructor. In order to render something, you |
| 210 | * must call {@link #setRenderer} to register a renderer. |
| 211 | */ |
| 212 | public GLSurfaceView(Context context) { |
| 213 | super(context); |
| 214 | init(); |
| 215 | } |
| 216 | |
| 217 | /** |
| 218 | * Standard View constructor. In order to render something, you |
| 219 | * must call {@link #setRenderer} to register a renderer. |
| 220 | */ |
| 221 | public GLSurfaceView(Context context, AttributeSet attrs) { |
| 222 | super(context, attrs); |
| 223 | init(); |
| 224 | } |
| 225 | |
| 226 | @Override |
| 227 | protected void finalize() throws Throwable { |
| 228 | try { |
| 229 | if (mGLThread != null) { |
| 230 | // GLThread may still be running if this view was never |
| 231 | // attached to a window. |
| 232 | mGLThread.requestExitAndWait(); |
| 233 | } |
| 234 | } finally { |
| 235 | super.finalize(); |
| 236 | } |
| 237 | } |
| 238 | |
| 239 | private void init() { |
| 240 | // Install a SurfaceHolder.Callback so we get notified when the |
| 241 | // underlying surface is created and destroyed |
| 242 | SurfaceHolder holder = getHolder(); |
| 243 | holder.addCallback(this); |
| 244 | // setFormat is done by SurfaceView in SDK 2.3 and newer. Uncomment |
| 245 | // this statement if back-porting to 2.2 or older: |
| 246 | // holder.setFormat(PixelFormat.RGB_565); |
| 247 | // |
| 248 | // setType is not needed for SDK 2.0 or newer. Uncomment this |
| 249 | // statement if back-porting this code to older SDKs. |
| 250 | // holder.setType(SurfaceHolder.SURFACE_TYPE_GPU); |
| 251 | } |
| 252 | |
| 253 | /** |
| 254 | * Set the glWrapper. If the glWrapper is not null, its |
| 255 | * {@link GLWrapper#wrap(GL)} method is called |
| 256 | * whenever a surface is created. A GLWrapper can be used to wrap |
| 257 | * the GL object that's passed to the renderer. Wrapping a GL |
| 258 | * object enables examining and modifying the behavior of the |
| 259 | * GL calls made by the renderer. |
| 260 | * <p> |
| 261 | * Wrapping is typically used for debugging purposes. |
| 262 | * <p> |
| 263 | * The default value is null. |
| 264 | * @param glWrapper the new GLWrapper |
| 265 | */ |
| 266 | public void setGLWrapper(GLWrapper glWrapper) { |
| 267 | mGLWrapper = glWrapper; |
| 268 | } |
| 269 | |
| 270 | /** |
| 271 | * Set the debug flags to a new value. The value is |
| 272 | * constructed by OR-together zero or more |
| 273 | * of the DEBUG_CHECK_* constants. The debug flags take effect |
| 274 | * whenever a surface is created. The default value is zero. |
| 275 | * @param debugFlags the new debug flags |
| 276 | * @see #DEBUG_CHECK_GL_ERROR |
| 277 | * @see #DEBUG_LOG_GL_CALLS |
| 278 | */ |
| 279 | public void setDebugFlags(int debugFlags) { |
| 280 | mDebugFlags = debugFlags; |
| 281 | } |
| 282 | |
| 283 | /** |
| 284 | * Get the current value of the debug flags. |
| 285 | * @return the current value of the debug flags. |
| 286 | */ |
| 287 | public int getDebugFlags() { |
| 288 | return mDebugFlags; |
| 289 | } |
| 290 | |
| 291 | /** |
| 292 | * Control whether the EGL context is preserved when the GLSurfaceView is paused and |
| 293 | * resumed. |
| 294 | * <p> |
| 295 | * If set to true, then the EGL context may be preserved when the GLSurfaceView is paused. |
| 296 | * <p> |
| 297 | * Prior to API level 11, whether the EGL context is actually preserved or not |
| 298 | * depends upon whether the Android device can support an arbitrary number of |
| 299 | * EGL contexts or not. Devices that can only support a limited number of EGL |
| 300 | * contexts must release the EGL context in order to allow multiple applications |
| 301 | * to share the GPU. |
| 302 | * <p> |
| 303 | * If set to false, the EGL context will be released when the GLSurfaceView is paused, |
| 304 | * and recreated when the GLSurfaceView is resumed. |
| 305 | * <p> |
| 306 | * |
| 307 | * The default is false. |
| 308 | * |
| 309 | * @param preserveOnPause preserve the EGL context when paused |
| 310 | */ |
| 311 | public void setPreserveEGLContextOnPause(boolean preserveOnPause) { |
| 312 | mPreserveEGLContextOnPause = preserveOnPause; |
| 313 | } |
| 314 | |
| 315 | /** |
| 316 | * @return true if the EGL context will be preserved when paused |
| 317 | */ |
| 318 | public boolean getPreserveEGLContextOnPause() { |
| 319 | return mPreserveEGLContextOnPause; |
| 320 | } |
| 321 | |
| 322 | /** |
| 323 | * Set the renderer associated with this view. Also starts the thread that |
| 324 | * will call the renderer, which in turn causes the rendering to start. |
| 325 | * <p>This method should be called once and only once in the life-cycle of |
| 326 | * a GLSurfaceView. |
| 327 | * <p>The following GLSurfaceView methods can only be called <em>before</em> |
| 328 | * setRenderer is called: |
| 329 | * <ul> |
| 330 | * <li>{@link #setEGLConfigChooser(boolean)} |
| 331 | * <li>{@link #setEGLConfigChooser(EGLConfigChooser)} |
| 332 | * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)} |
| 333 | * </ul> |
| 334 | * <p> |
| 335 | * The following GLSurfaceView methods can only be called <em>after</em> |
| 336 | * setRenderer is called: |
| 337 | * <ul> |
| 338 | * <li>{@link #getRenderMode()} |
| 339 | * <li>{@link #onPause()} |
| 340 | * <li>{@link #onResume()} |
| 341 | * <li>{@link #queueEvent(Runnable)} |
| 342 | * <li>{@link #requestRender()} |
| 343 | * <li>{@link #setRenderMode(int)} |
| 344 | * </ul> |
| 345 | * |
| 346 | * @param renderer the renderer to use to perform OpenGL drawing. |
| 347 | */ |
| 348 | public void setRenderer(Renderer renderer) { |
| 349 | checkRenderThreadState(); |
| 350 | if (mEGLConfigChooser == null) { |
| 351 | mEGLConfigChooser = new SimpleEGLConfigChooser(true); |
| 352 | } |
| 353 | if (mEGLContextFactory == null) { |
| 354 | mEGLContextFactory = new DefaultContextFactory(); |
| 355 | } |
| 356 | if (mEGLWindowSurfaceFactory == null) { |
| 357 | mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory(); |
| 358 | } |
| 359 | mRenderer = renderer; |
| 360 | mGLThread = new GLThread(mThisWeakRef); |
| 361 | mGLThread.start(); |
| 362 | } |
| 363 | |
| 364 | /** |
| 365 | * Install a custom EGLContextFactory. |
| 366 | * <p>If this method is |
| 367 | * called, it must be called before {@link #setRenderer(Renderer)} |
| 368 | * is called. |
| 369 | * <p> |
| 370 | * If this method is not called, then by default |
| 371 | * a context will be created with no shared context and |
| 372 | * with a null attribute list. |
| 373 | */ |
| 374 | public void setEGLContextFactory(EGLContextFactory factory) { |
| 375 | checkRenderThreadState(); |
| 376 | mEGLContextFactory = factory; |
| 377 | } |
| 378 | |
| 379 | /** |
| 380 | * Install a custom EGLWindowSurfaceFactory. |
| 381 | * <p>If this method is |
| 382 | * called, it must be called before {@link #setRenderer(Renderer)} |
| 383 | * is called. |
| 384 | * <p> |
| 385 | * If this method is not called, then by default |
| 386 | * a window surface will be created with a null attribute list. |
| 387 | */ |
| 388 | public void setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory factory) { |
| 389 | checkRenderThreadState(); |
| 390 | mEGLWindowSurfaceFactory = factory; |
| 391 | } |
| 392 | |
| 393 | /** |
| 394 | * Install a custom EGLConfigChooser. |
| 395 | * <p>If this method is |
| 396 | * called, it must be called before {@link #setRenderer(Renderer)} |
| 397 | * is called. |
| 398 | * <p> |
| 399 | * If no setEGLConfigChooser method is called, then by default the |
| 400 | * view will choose an EGLConfig that is compatible with the current |
| 401 | * android.view.Surface, with a depth buffer depth of |
| 402 | * at least 16 bits. |
| 403 | * @param configChooser |
| 404 | */ |
| 405 | public void setEGLConfigChooser(EGLConfigChooser configChooser) { |
| 406 | checkRenderThreadState(); |
| 407 | mEGLConfigChooser = configChooser; |
| 408 | } |
| 409 | |
| 410 | /** |
| 411 | * Install a config chooser which will choose a config |
| 412 | * as close to 16-bit RGB as possible, with or without an optional depth |
| 413 | * buffer as close to 16-bits as possible. |
| 414 | * <p>If this method is |
| 415 | * called, it must be called before {@link #setRenderer(Renderer)} |
| 416 | * is called. |
| 417 | * <p> |
| 418 | * If no setEGLConfigChooser method is called, then by default the |
| 419 | * view will choose an RGB_888 surface with a depth buffer depth of |
| 420 | * at least 16 bits. |
| 421 | * |
| 422 | * @param needDepth |
| 423 | */ |
| 424 | public void setEGLConfigChooser(boolean needDepth) { |
| 425 | setEGLConfigChooser(new SimpleEGLConfigChooser(needDepth)); |
| 426 | } |
| 427 | |
| 428 | /** |
| 429 | * Install a config chooser which will choose a config |
| 430 | * with at least the specified depthSize and stencilSize, |
| 431 | * and exactly the specified redSize, greenSize, blueSize and alphaSize. |
| 432 | * <p>If this method is |
| 433 | * called, it must be called before {@link #setRenderer(Renderer)} |
| 434 | * is called. |
| 435 | * <p> |
| 436 | * If no setEGLConfigChooser method is called, then by default the |
| 437 | * view will choose an RGB_888 surface with a depth buffer depth of |
| 438 | * at least 16 bits. |
| 439 | * |
| 440 | */ |
| 441 | public void setEGLConfigChooser(int redSize, int greenSize, int blueSize, |
| 442 | int alphaSize, int depthSize, int stencilSize) { |
| 443 | setEGLConfigChooser(new ComponentSizeChooser(redSize, greenSize, |
| 444 | blueSize, alphaSize, depthSize, stencilSize)); |
| 445 | } |
| 446 | |
| 447 | /** |
| 448 | * Inform the default EGLContextFactory and default EGLConfigChooser |
| 449 | * which EGLContext client version to pick. |
| 450 | * <p>Use this method to create an OpenGL ES 2.0-compatible context. |
| 451 | * Example: |
| 452 | * <pre class="prettyprint"> |
| 453 | * public MyView(Context context) { |
| 454 | * super(context); |
| 455 | * setEGLContextClientVersion(2); // Pick an OpenGL ES 2.0 context. |
| 456 | * setRenderer(new MyRenderer()); |
| 457 | * } |
| 458 | * </pre> |
| 459 | * <p>Note: Activities which require OpenGL ES 2.0 should indicate this by |
| 460 | * setting @lt;uses-feature android:glEsVersion="0x00020000" /> in the activity's |
| 461 | * AndroidManifest.xml file. |
| 462 | * <p>If this method is called, it must be called before {@link #setRenderer(Renderer)} |
| 463 | * is called. |
| 464 | * <p>This method only affects the behavior of the default EGLContexFactory and the |
| 465 | * default EGLConfigChooser. If |
| 466 | * {@link #setEGLContextFactory(EGLContextFactory)} has been called, then the supplied |
| 467 | * EGLContextFactory is responsible for creating an OpenGL ES 2.0-compatible context. |
| 468 | * If |
| 469 | * {@link #setEGLConfigChooser(EGLConfigChooser)} has been called, then the supplied |
| 470 | * EGLConfigChooser is responsible for choosing an OpenGL ES 2.0-compatible config. |
| 471 | * @param version The EGLContext client version to choose. Use 2 for OpenGL ES 2.0 |
| 472 | */ |
| 473 | public void setEGLContextClientVersion(int version) { |
| 474 | checkRenderThreadState(); |
| 475 | mEGLContextClientVersion = version; |
| 476 | } |
| 477 | |
| 478 | /** |
| 479 | * Set the rendering mode. When renderMode is |
| 480 | * RENDERMODE_CONTINUOUSLY, the renderer is called |
| 481 | * repeatedly to re-render the scene. When renderMode |
| 482 | * is RENDERMODE_WHEN_DIRTY, the renderer only rendered when the surface |
| 483 | * is created, or when {@link #requestRender} is called. Defaults to RENDERMODE_CONTINUOUSLY. |
| 484 | * <p> |
| 485 | * Using RENDERMODE_WHEN_DIRTY can improve battery life and overall system performance |
| 486 | * by allowing the GPU and CPU to idle when the view does not need to be updated. |
| 487 | * <p> |
| 488 | * This method can only be called after {@link #setRenderer(Renderer)} |
| 489 | * |
| 490 | * @param renderMode one of the RENDERMODE_X constants |
| 491 | * @see #RENDERMODE_CONTINUOUSLY |
| 492 | * @see #RENDERMODE_WHEN_DIRTY |
| 493 | */ |
| 494 | public void setRenderMode(int renderMode) { |
| 495 | mGLThread.setRenderMode(renderMode); |
| 496 | } |
| 497 | |
| 498 | /** |
| 499 | * Get the current rendering mode. May be called |
| 500 | * from any thread. Must not be called before a renderer has been set. |
| 501 | * @return the current rendering mode. |
| 502 | * @see #RENDERMODE_CONTINUOUSLY |
| 503 | * @see #RENDERMODE_WHEN_DIRTY |
| 504 | */ |
| 505 | public int getRenderMode() { |
| 506 | return mGLThread.getRenderMode(); |
| 507 | } |
| 508 | |
| 509 | /** |
| 510 | * Request that the renderer render a frame. |
| 511 | * This method is typically used when the render mode has been set to |
| 512 | * {@link #RENDERMODE_WHEN_DIRTY}, so that frames are only rendered on demand. |
| 513 | * May be called |
| 514 | * from any thread. Must not be called before a renderer has been set. |
| 515 | */ |
| 516 | public void requestRender() { |
| 517 | mGLThread.requestRender(); |
| 518 | } |
| 519 | |
| 520 | /** |
| 521 | * This method is part of the SurfaceHolder.Callback interface, and is |
| 522 | * not normally called or subclassed by clients of GLSurfaceView. |
| 523 | */ |
| 524 | public void surfaceCreated(SurfaceHolder holder) { |
| 525 | mGLThread.surfaceCreated(); |
| 526 | } |
| 527 | |
| 528 | /** |
| 529 | * This method is part of the SurfaceHolder.Callback interface, and is |
| 530 | * not normally called or subclassed by clients of GLSurfaceView. |
| 531 | */ |
| 532 | public void surfaceDestroyed(SurfaceHolder holder) { |
| 533 | // Surface will be destroyed when we return |
| 534 | mGLThread.surfaceDestroyed(); |
| 535 | } |
| 536 | |
| 537 | /** |
| 538 | * This method is part of the SurfaceHolder.Callback interface, and is |
| 539 | * not normally called or subclassed by clients of GLSurfaceView. |
| 540 | */ |
| 541 | public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { |
| 542 | mGLThread.onWindowResize(w, h); |
| 543 | } |
| 544 | |
| 545 | /** |
| 546 | * This method is part of the SurfaceHolder.Callback2 interface, and is |
| 547 | * not normally called or subclassed by clients of GLSurfaceView. |
| 548 | */ |
| 549 | @Override |
| 550 | public void surfaceRedrawNeededAsync(SurfaceHolder holder, Runnable finishDrawing) { |
| 551 | if (mGLThread != null) { |
| 552 | mGLThread.requestRenderAndNotify(finishDrawing); |
| 553 | } |
| 554 | } |
| 555 | |
| 556 | /** |
| 557 | * This method is part of the SurfaceHolder.Callback2 interface, and is |
| 558 | * not normally called or subclassed by clients of GLSurfaceView. |
| 559 | */ |
| 560 | @Deprecated |
| 561 | @Override |
| 562 | public void surfaceRedrawNeeded(SurfaceHolder holder) { |
| 563 | // Since we are part of the framework we know only surfaceRedrawNeededAsync |
| 564 | // will be called. |
| 565 | } |
| 566 | |
| 567 | |
| 568 | /** |
| 569 | * Pause the rendering thread, optionally tearing down the EGL context |
| 570 | * depending upon the value of {@link #setPreserveEGLContextOnPause(boolean)}. |
| 571 | * |
| 572 | * This method should be called when it is no longer desirable for the |
| 573 | * GLSurfaceView to continue rendering, such as in response to |
| 574 | * {@link android.app.Activity#onStop Activity.onStop}. |
| 575 | * |
| 576 | * Must not be called before a renderer has been set. |
| 577 | */ |
| 578 | public void onPause() { |
| 579 | mGLThread.onPause(); |
| 580 | } |
| 581 | |
| 582 | /** |
| 583 | * Resumes the rendering thread, re-creating the OpenGL context if necessary. It |
| 584 | * is the counterpart to {@link #onPause()}. |
| 585 | * |
| 586 | * This method should typically be called in |
| 587 | * {@link android.app.Activity#onStart Activity.onStart}. |
| 588 | * |
| 589 | * Must not be called before a renderer has been set. |
| 590 | */ |
| 591 | public void onResume() { |
| 592 | mGLThread.onResume(); |
| 593 | } |
| 594 | |
| 595 | /** |
| 596 | * Queue a runnable to be run on the GL rendering thread. This can be used |
| 597 | * to communicate with the Renderer on the rendering thread. |
| 598 | * Must not be called before a renderer has been set. |
| 599 | * @param r the runnable to be run on the GL rendering thread. |
| 600 | */ |
| 601 | public void queueEvent(Runnable r) { |
| 602 | mGLThread.queueEvent(r); |
| 603 | } |
| 604 | |
| 605 | /** |
| 606 | * This method is used as part of the View class and is not normally |
| 607 | * called or subclassed by clients of GLSurfaceView. |
| 608 | */ |
| 609 | @Override |
| 610 | protected void onAttachedToWindow() { |
| 611 | super.onAttachedToWindow(); |
| 612 | if (LOG_ATTACH_DETACH) { |
| 613 | Log.d(TAG, "onAttachedToWindow reattach =" + mDetached); |
| 614 | } |
| 615 | if (mDetached && (mRenderer != null)) { |
| 616 | int renderMode = RENDERMODE_CONTINUOUSLY; |
| 617 | if (mGLThread != null) { |
| 618 | renderMode = mGLThread.getRenderMode(); |
| 619 | } |
| 620 | mGLThread = new GLThread(mThisWeakRef); |
| 621 | if (renderMode != RENDERMODE_CONTINUOUSLY) { |
| 622 | mGLThread.setRenderMode(renderMode); |
| 623 | } |
| 624 | mGLThread.start(); |
| 625 | } |
| 626 | mDetached = false; |
| 627 | } |
| 628 | |
| 629 | @Override |
| 630 | protected void onDetachedFromWindow() { |
| 631 | if (LOG_ATTACH_DETACH) { |
| 632 | Log.d(TAG, "onDetachedFromWindow"); |
| 633 | } |
| 634 | if (mGLThread != null) { |
| 635 | mGLThread.requestExitAndWait(); |
| 636 | } |
| 637 | mDetached = true; |
| 638 | super.onDetachedFromWindow(); |
| 639 | } |
| 640 | |
| 641 | // ---------------------------------------------------------------------- |
| 642 | |
| 643 | /** |
| 644 | * An interface used to wrap a GL interface. |
| 645 | * <p>Typically |
| 646 | * used for implementing debugging and tracing on top of the default |
| 647 | * GL interface. You would typically use this by creating your own class |
| 648 | * that implemented all the GL methods by delegating to another GL instance. |
| 649 | * Then you could add your own behavior before or after calling the |
| 650 | * delegate. All the GLWrapper would do was instantiate and return the |
| 651 | * wrapper GL instance: |
| 652 | * <pre class="prettyprint"> |
| 653 | * class MyGLWrapper implements GLWrapper { |
| 654 | * GL wrap(GL gl) { |
| 655 | * return new MyGLImplementation(gl); |
| 656 | * } |
| 657 | * static class MyGLImplementation implements GL,GL10,GL11,... { |
| 658 | * ... |
| 659 | * } |
| 660 | * } |
| 661 | * </pre> |
| 662 | * @see #setGLWrapper(GLWrapper) |
| 663 | */ |
| 664 | public interface GLWrapper { |
| 665 | /** |
| 666 | * Wraps a gl interface in another gl interface. |
| 667 | * @param gl a GL interface that is to be wrapped. |
| 668 | * @return either the input argument or another GL object that wraps the input argument. |
| 669 | */ |
| 670 | GL wrap(GL gl); |
| 671 | } |
| 672 | |
| 673 | /** |
| 674 | * A generic renderer interface. |
| 675 | * <p> |
| 676 | * The renderer is responsible for making OpenGL calls to render a frame. |
| 677 | * <p> |
| 678 | * GLSurfaceView clients typically create their own classes that implement |
| 679 | * this interface, and then call {@link GLSurfaceView#setRenderer} to |
| 680 | * register the renderer with the GLSurfaceView. |
| 681 | * <p> |
| 682 | * |
| 683 | * <div class="special reference"> |
| 684 | * <h3>Developer Guides</h3> |
| 685 | * <p>For more information about how to use OpenGL, read the |
| 686 | * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p> |
| 687 | * </div> |
| 688 | * |
| 689 | * <h3>Threading</h3> |
| 690 | * The renderer will be called on a separate thread, so that rendering |
| 691 | * performance is decoupled from the UI thread. Clients typically need to |
| 692 | * communicate with the renderer from the UI thread, because that's where |
| 693 | * input events are received. Clients can communicate using any of the |
| 694 | * standard Java techniques for cross-thread communication, or they can |
| 695 | * use the {@link GLSurfaceView#queueEvent(Runnable)} convenience method. |
| 696 | * <p> |
| 697 | * <h3>EGL Context Lost</h3> |
| 698 | * There are situations where the EGL rendering context will be lost. This |
| 699 | * typically happens when device wakes up after going to sleep. When |
| 700 | * the EGL context is lost, all OpenGL resources (such as textures) that are |
| 701 | * associated with that context will be automatically deleted. In order to |
| 702 | * keep rendering correctly, a renderer must recreate any lost resources |
| 703 | * that it still needs. The {@link #onSurfaceCreated(GL10, EGLConfig)} method |
| 704 | * is a convenient place to do this. |
| 705 | * |
| 706 | * |
| 707 | * @see #setRenderer(Renderer) |
| 708 | */ |
| 709 | public interface Renderer { |
| 710 | /** |
| 711 | * Called when the surface is created or recreated. |
| 712 | * <p> |
| 713 | * Called when the rendering thread |
| 714 | * starts and whenever the EGL context is lost. The EGL context will typically |
| 715 | * be lost when the Android device awakes after going to sleep. |
| 716 | * <p> |
| 717 | * Since this method is called at the beginning of rendering, as well as |
| 718 | * every time the EGL context is lost, this method is a convenient place to put |
| 719 | * code to create resources that need to be created when the rendering |
| 720 | * starts, and that need to be recreated when the EGL context is lost. |
| 721 | * Textures are an example of a resource that you might want to create |
| 722 | * here. |
| 723 | * <p> |
| 724 | * Note that when the EGL context is lost, all OpenGL resources associated |
| 725 | * with that context will be automatically deleted. You do not need to call |
| 726 | * the corresponding "glDelete" methods such as glDeleteTextures to |
| 727 | * manually delete these lost resources. |
| 728 | * <p> |
| 729 | * @param gl the GL interface. Use <code>instanceof</code> to |
| 730 | * test if the interface supports GL11 or higher interfaces. |
| 731 | * @param config the EGLConfig of the created surface. Can be used |
| 732 | * to create matching pbuffers. |
| 733 | */ |
| 734 | void onSurfaceCreated(GL10 gl, EGLConfig config); |
| 735 | |
| 736 | /** |
| 737 | * Called when the surface changed size. |
| 738 | * <p> |
| 739 | * Called after the surface is created and whenever |
| 740 | * the OpenGL ES surface size changes. |
| 741 | * <p> |
| 742 | * Typically you will set your viewport here. If your camera |
| 743 | * is fixed then you could also set your projection matrix here: |
| 744 | * <pre class="prettyprint"> |
| 745 | * void onSurfaceChanged(GL10 gl, int width, int height) { |
| 746 | * gl.glViewport(0, 0, width, height); |
| 747 | * // for a fixed camera, set the projection too |
| 748 | * float ratio = (float) width / height; |
| 749 | * gl.glMatrixMode(GL10.GL_PROJECTION); |
| 750 | * gl.glLoadIdentity(); |
| 751 | * gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10); |
| 752 | * } |
| 753 | * </pre> |
| 754 | * @param gl the GL interface. Use <code>instanceof</code> to |
| 755 | * test if the interface supports GL11 or higher interfaces. |
| 756 | * @param width |
| 757 | * @param height |
| 758 | */ |
| 759 | void onSurfaceChanged(GL10 gl, int width, int height); |
| 760 | |
| 761 | /** |
| 762 | * Called to draw the current frame. |
| 763 | * <p> |
| 764 | * This method is responsible for drawing the current frame. |
| 765 | * <p> |
| 766 | * The implementation of this method typically looks like this: |
| 767 | * <pre class="prettyprint"> |
| 768 | * void onDrawFrame(GL10 gl) { |
| 769 | * gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); |
| 770 | * //... other gl calls to render the scene ... |
| 771 | * } |
| 772 | * </pre> |
| 773 | * @param gl the GL interface. Use <code>instanceof</code> to |
| 774 | * test if the interface supports GL11 or higher interfaces. |
| 775 | */ |
| 776 | void onDrawFrame(GL10 gl); |
| 777 | } |
| 778 | |
| 779 | /** |
| 780 | * An interface for customizing the eglCreateContext and eglDestroyContext calls. |
| 781 | * <p> |
| 782 | * This interface must be implemented by clients wishing to call |
| 783 | * {@link GLSurfaceView#setEGLContextFactory(EGLContextFactory)} |
| 784 | */ |
| 785 | public interface EGLContextFactory { |
| 786 | EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig); |
| 787 | void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context); |
| 788 | } |
| 789 | |
| 790 | private class DefaultContextFactory implements EGLContextFactory { |
| 791 | private int EGL_CONTEXT_CLIENT_VERSION = 0x3098; |
| 792 | |
| 793 | public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) { |
| 794 | int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, mEGLContextClientVersion, |
| 795 | EGL10.EGL_NONE }; |
| 796 | |
| 797 | return egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT, |
| 798 | mEGLContextClientVersion != 0 ? attrib_list : null); |
| 799 | } |
| 800 | |
| 801 | public void destroyContext(EGL10 egl, EGLDisplay display, |
| 802 | EGLContext context) { |
| 803 | if (!egl.eglDestroyContext(display, context)) { |
| 804 | Log.e("DefaultContextFactory", "display:" + display + " context: " + context); |
| 805 | if (LOG_THREADS) { |
| 806 | Log.i("DefaultContextFactory", "tid=" + Thread.currentThread().getId()); |
| 807 | } |
| 808 | EglHelper.throwEglException("eglDestroyContex", egl.eglGetError()); |
| 809 | } |
| 810 | } |
| 811 | } |
| 812 | |
| 813 | /** |
| 814 | * An interface for customizing the eglCreateWindowSurface and eglDestroySurface calls. |
| 815 | * <p> |
| 816 | * This interface must be implemented by clients wishing to call |
| 817 | * {@link GLSurfaceView#setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory)} |
| 818 | */ |
| 819 | public interface EGLWindowSurfaceFactory { |
| 820 | /** |
| 821 | * @return null if the surface cannot be constructed. |
| 822 | */ |
| 823 | EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config, |
| 824 | Object nativeWindow); |
| 825 | void destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface); |
| 826 | } |
| 827 | |
| 828 | private static class DefaultWindowSurfaceFactory implements EGLWindowSurfaceFactory { |
| 829 | |
| 830 | public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, |
| 831 | EGLConfig config, Object nativeWindow) { |
| 832 | EGLSurface result = null; |
| 833 | try { |
| 834 | result = egl.eglCreateWindowSurface(display, config, nativeWindow, null); |
| 835 | } catch (IllegalArgumentException e) { |
| 836 | // This exception indicates that the surface flinger surface |
| 837 | // is not valid. This can happen if the surface flinger surface has |
| 838 | // been torn down, but the application has not yet been |
| 839 | // notified via SurfaceHolder.Callback.surfaceDestroyed. |
| 840 | // In theory the application should be notified first, |
| 841 | // but in practice sometimes it is not. See b/4588890 |
| 842 | Log.e(TAG, "eglCreateWindowSurface", e); |
| 843 | } |
| 844 | return result; |
| 845 | } |
| 846 | |
| 847 | public void destroySurface(EGL10 egl, EGLDisplay display, |
| 848 | EGLSurface surface) { |
| 849 | egl.eglDestroySurface(display, surface); |
| 850 | } |
| 851 | } |
| 852 | |
| 853 | /** |
| 854 | * An interface for choosing an EGLConfig configuration from a list of |
| 855 | * potential configurations. |
| 856 | * <p> |
| 857 | * This interface must be implemented by clients wishing to call |
| 858 | * {@link GLSurfaceView#setEGLConfigChooser(EGLConfigChooser)} |
| 859 | */ |
| 860 | public interface EGLConfigChooser { |
| 861 | /** |
| 862 | * Choose a configuration from the list. Implementors typically |
| 863 | * implement this method by calling |
| 864 | * {@link EGL10#eglChooseConfig} and iterating through the results. Please consult the |
| 865 | * EGL specification available from The Khronos Group to learn how to call eglChooseConfig. |
| 866 | * @param egl the EGL10 for the current display. |
| 867 | * @param display the current display. |
| 868 | * @return the chosen configuration. |
| 869 | */ |
| 870 | EGLConfig chooseConfig(EGL10 egl, EGLDisplay display); |
| 871 | } |
| 872 | |
| 873 | private abstract class BaseConfigChooser |
| 874 | implements EGLConfigChooser { |
| 875 | public BaseConfigChooser(int[] configSpec) { |
| 876 | mConfigSpec = filterConfigSpec(configSpec); |
| 877 | } |
| 878 | |
| 879 | public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) { |
| 880 | int[] num_config = new int[1]; |
| 881 | if (!egl.eglChooseConfig(display, mConfigSpec, null, 0, |
| 882 | num_config)) { |
| 883 | throw new IllegalArgumentException("eglChooseConfig failed"); |
| 884 | } |
| 885 | |
| 886 | int numConfigs = num_config[0]; |
| 887 | |
| 888 | if (numConfigs <= 0) { |
| 889 | throw new IllegalArgumentException( |
| 890 | "No configs match configSpec"); |
| 891 | } |
| 892 | |
| 893 | EGLConfig[] configs = new EGLConfig[numConfigs]; |
| 894 | if (!egl.eglChooseConfig(display, mConfigSpec, configs, numConfigs, |
| 895 | num_config)) { |
| 896 | throw new IllegalArgumentException("eglChooseConfig#2 failed"); |
| 897 | } |
| 898 | EGLConfig config = chooseConfig(egl, display, configs); |
| 899 | if (config == null) { |
| 900 | throw new IllegalArgumentException("No config chosen"); |
| 901 | } |
| 902 | return config; |
| 903 | } |
| 904 | |
| 905 | abstract EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, |
| 906 | EGLConfig[] configs); |
| 907 | |
| 908 | protected int[] mConfigSpec; |
| 909 | |
| 910 | private int[] filterConfigSpec(int[] configSpec) { |
| 911 | if (mEGLContextClientVersion != 2 && mEGLContextClientVersion != 3) { |
| 912 | return configSpec; |
| 913 | } |
| 914 | /* We know none of the subclasses define EGL_RENDERABLE_TYPE. |
| 915 | * And we know the configSpec is well formed. |
| 916 | */ |
| 917 | int len = configSpec.length; |
| 918 | int[] newConfigSpec = new int[len + 2]; |
| 919 | System.arraycopy(configSpec, 0, newConfigSpec, 0, len-1); |
| 920 | newConfigSpec[len-1] = EGL10.EGL_RENDERABLE_TYPE; |
| 921 | if (mEGLContextClientVersion == 2) { |
| 922 | newConfigSpec[len] = EGL14.EGL_OPENGL_ES2_BIT; /* EGL_OPENGL_ES2_BIT */ |
| 923 | } else { |
| 924 | newConfigSpec[len] = EGLExt.EGL_OPENGL_ES3_BIT_KHR; /* EGL_OPENGL_ES3_BIT_KHR */ |
| 925 | } |
| 926 | newConfigSpec[len+1] = EGL10.EGL_NONE; |
| 927 | return newConfigSpec; |
| 928 | } |
| 929 | } |
| 930 | |
| 931 | /** |
| 932 | * Choose a configuration with exactly the specified r,g,b,a sizes, |
| 933 | * and at least the specified depth and stencil sizes. |
| 934 | */ |
| 935 | private class ComponentSizeChooser extends BaseConfigChooser { |
| 936 | public ComponentSizeChooser(int redSize, int greenSize, int blueSize, |
| 937 | int alphaSize, int depthSize, int stencilSize) { |
| 938 | super(new int[] { |
| 939 | EGL10.EGL_RED_SIZE, redSize, |
| 940 | EGL10.EGL_GREEN_SIZE, greenSize, |
| 941 | EGL10.EGL_BLUE_SIZE, blueSize, |
| 942 | EGL10.EGL_ALPHA_SIZE, alphaSize, |
| 943 | EGL10.EGL_DEPTH_SIZE, depthSize, |
| 944 | EGL10.EGL_STENCIL_SIZE, stencilSize, |
| 945 | EGL10.EGL_NONE}); |
| 946 | mValue = new int[1]; |
| 947 | mRedSize = redSize; |
| 948 | mGreenSize = greenSize; |
| 949 | mBlueSize = blueSize; |
| 950 | mAlphaSize = alphaSize; |
| 951 | mDepthSize = depthSize; |
| 952 | mStencilSize = stencilSize; |
| 953 | } |
| 954 | |
| 955 | @Override |
| 956 | public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, |
| 957 | EGLConfig[] configs) { |
| 958 | for (EGLConfig config : configs) { |
| 959 | int d = findConfigAttrib(egl, display, config, |
| 960 | EGL10.EGL_DEPTH_SIZE, 0); |
| 961 | int s = findConfigAttrib(egl, display, config, |
| 962 | EGL10.EGL_STENCIL_SIZE, 0); |
| 963 | if ((d >= mDepthSize) && (s >= mStencilSize)) { |
| 964 | int r = findConfigAttrib(egl, display, config, |
| 965 | EGL10.EGL_RED_SIZE, 0); |
| 966 | int g = findConfigAttrib(egl, display, config, |
| 967 | EGL10.EGL_GREEN_SIZE, 0); |
| 968 | int b = findConfigAttrib(egl, display, config, |
| 969 | EGL10.EGL_BLUE_SIZE, 0); |
| 970 | int a = findConfigAttrib(egl, display, config, |
| 971 | EGL10.EGL_ALPHA_SIZE, 0); |
| 972 | if ((r == mRedSize) && (g == mGreenSize) |
| 973 | && (b == mBlueSize) && (a == mAlphaSize)) { |
| 974 | return config; |
| 975 | } |
| 976 | } |
| 977 | } |
| 978 | return null; |
| 979 | } |
| 980 | |
| 981 | private int findConfigAttrib(EGL10 egl, EGLDisplay display, |
| 982 | EGLConfig config, int attribute, int defaultValue) { |
| 983 | |
| 984 | if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) { |
| 985 | return mValue[0]; |
| 986 | } |
| 987 | return defaultValue; |
| 988 | } |
| 989 | |
| 990 | private int[] mValue; |
| 991 | // Subclasses can adjust these values: |
| 992 | protected int mRedSize; |
| 993 | protected int mGreenSize; |
| 994 | protected int mBlueSize; |
| 995 | protected int mAlphaSize; |
| 996 | protected int mDepthSize; |
| 997 | protected int mStencilSize; |
| 998 | } |
| 999 | |
| 1000 | /** |
| 1001 | * This class will choose a RGB_888 surface with |
| 1002 | * or without a depth buffer. |
| 1003 | * |
| 1004 | */ |
| 1005 | private class SimpleEGLConfigChooser extends ComponentSizeChooser { |
| 1006 | public SimpleEGLConfigChooser(boolean withDepthBuffer) { |
| 1007 | super(8, 8, 8, 0, withDepthBuffer ? 16 : 0, 0); |
| 1008 | } |
| 1009 | } |
| 1010 | |
| 1011 | /** |
| 1012 | * An EGL helper class. |
| 1013 | */ |
| 1014 | |
| 1015 | private static class EglHelper { |
| 1016 | public EglHelper(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) { |
| 1017 | mGLSurfaceViewWeakRef = glSurfaceViewWeakRef; |
| 1018 | } |
| 1019 | |
| 1020 | /** |
| 1021 | * Initialize EGL for a given configuration spec. |
| 1022 | * @param configSpec |
| 1023 | */ |
| 1024 | public void start() { |
| 1025 | if (LOG_EGL) { |
| 1026 | Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId()); |
| 1027 | } |
| 1028 | /* |
| 1029 | * Get an EGL instance |
| 1030 | */ |
| 1031 | mEgl = (EGL10) EGLContext.getEGL(); |
| 1032 | |
| 1033 | /* |
| 1034 | * Get to the default display. |
| 1035 | */ |
| 1036 | mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); |
| 1037 | |
| 1038 | if (mEglDisplay == EGL10.EGL_NO_DISPLAY) { |
| 1039 | throw new RuntimeException("eglGetDisplay failed"); |
| 1040 | } |
| 1041 | |
| 1042 | /* |
| 1043 | * We can now initialize EGL for that display |
| 1044 | */ |
| 1045 | int[] version = new int[2]; |
| 1046 | if(!mEgl.eglInitialize(mEglDisplay, version)) { |
| 1047 | throw new RuntimeException("eglInitialize failed"); |
| 1048 | } |
| 1049 | GLSurfaceView view = mGLSurfaceViewWeakRef.get(); |
| 1050 | if (view == null) { |
| 1051 | mEglConfig = null; |
| 1052 | mEglContext = null; |
| 1053 | } else { |
| 1054 | mEglConfig = view.mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay); |
| 1055 | |
| 1056 | /* |
| 1057 | * Create an EGL context. We want to do this as rarely as we can, because an |
| 1058 | * EGL context is a somewhat heavy object. |
| 1059 | */ |
| 1060 | mEglContext = view.mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig); |
| 1061 | } |
| 1062 | if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) { |
| 1063 | mEglContext = null; |
| 1064 | throwEglException("createContext"); |
| 1065 | } |
| 1066 | if (LOG_EGL) { |
| 1067 | Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId()); |
| 1068 | } |
| 1069 | |
| 1070 | mEglSurface = null; |
| 1071 | } |
| 1072 | |
| 1073 | /** |
| 1074 | * Create an egl surface for the current SurfaceHolder surface. If a surface |
| 1075 | * already exists, destroy it before creating the new surface. |
| 1076 | * |
| 1077 | * @return true if the surface was created successfully. |
| 1078 | */ |
| 1079 | public boolean createSurface() { |
| 1080 | if (LOG_EGL) { |
| 1081 | Log.w("EglHelper", "createSurface() tid=" + Thread.currentThread().getId()); |
| 1082 | } |
| 1083 | /* |
| 1084 | * Check preconditions. |
| 1085 | */ |
| 1086 | if (mEgl == null) { |
| 1087 | throw new RuntimeException("egl not initialized"); |
| 1088 | } |
| 1089 | if (mEglDisplay == null) { |
| 1090 | throw new RuntimeException("eglDisplay not initialized"); |
| 1091 | } |
| 1092 | if (mEglConfig == null) { |
| 1093 | throw new RuntimeException("mEglConfig not initialized"); |
| 1094 | } |
| 1095 | |
| 1096 | /* |
| 1097 | * The window size has changed, so we need to create a new |
| 1098 | * surface. |
| 1099 | */ |
| 1100 | destroySurfaceImp(); |
| 1101 | |
| 1102 | /* |
| 1103 | * Create an EGL surface we can render into. |
| 1104 | */ |
| 1105 | GLSurfaceView view = mGLSurfaceViewWeakRef.get(); |
| 1106 | if (view != null) { |
| 1107 | mEglSurface = view.mEGLWindowSurfaceFactory.createWindowSurface(mEgl, |
| 1108 | mEglDisplay, mEglConfig, view.getHolder()); |
| 1109 | } else { |
| 1110 | mEglSurface = null; |
| 1111 | } |
| 1112 | |
| 1113 | if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) { |
| 1114 | int error = mEgl.eglGetError(); |
| 1115 | if (error == EGL10.EGL_BAD_NATIVE_WINDOW) { |
| 1116 | Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW."); |
| 1117 | } |
| 1118 | return false; |
| 1119 | } |
| 1120 | |
| 1121 | /* |
| 1122 | * Before we can issue GL commands, we need to make sure |
| 1123 | * the context is current and bound to a surface. |
| 1124 | */ |
| 1125 | if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) { |
| 1126 | /* |
| 1127 | * Could not make the context current, probably because the underlying |
| 1128 | * SurfaceView surface has been destroyed. |
| 1129 | */ |
| 1130 | logEglErrorAsWarning("EGLHelper", "eglMakeCurrent", mEgl.eglGetError()); |
| 1131 | return false; |
| 1132 | } |
| 1133 | |
| 1134 | return true; |
| 1135 | } |
| 1136 | |
| 1137 | /** |
| 1138 | * Create a GL object for the current EGL context. |
| 1139 | * @return |
| 1140 | */ |
| 1141 | GL createGL() { |
| 1142 | |
| 1143 | GL gl = mEglContext.getGL(); |
| 1144 | GLSurfaceView view = mGLSurfaceViewWeakRef.get(); |
| 1145 | if (view != null) { |
| 1146 | if (view.mGLWrapper != null) { |
| 1147 | gl = view.mGLWrapper.wrap(gl); |
| 1148 | } |
| 1149 | |
| 1150 | if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) { |
| 1151 | int configFlags = 0; |
| 1152 | Writer log = null; |
| 1153 | if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) { |
| 1154 | configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR; |
| 1155 | } |
| 1156 | if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) { |
| 1157 | log = new LogWriter(); |
| 1158 | } |
| 1159 | gl = GLDebugHelper.wrap(gl, configFlags, log); |
| 1160 | } |
| 1161 | } |
| 1162 | return gl; |
| 1163 | } |
| 1164 | |
| 1165 | /** |
| 1166 | * Display the current render surface. |
| 1167 | * @return the EGL error code from eglSwapBuffers. |
| 1168 | */ |
| 1169 | public int swap() { |
| 1170 | if (! mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) { |
| 1171 | return mEgl.eglGetError(); |
| 1172 | } |
| 1173 | return EGL10.EGL_SUCCESS; |
| 1174 | } |
| 1175 | |
| 1176 | public void destroySurface() { |
| 1177 | if (LOG_EGL) { |
| 1178 | Log.w("EglHelper", "destroySurface() tid=" + Thread.currentThread().getId()); |
| 1179 | } |
| 1180 | destroySurfaceImp(); |
| 1181 | } |
| 1182 | |
| 1183 | private void destroySurfaceImp() { |
| 1184 | if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) { |
| 1185 | mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE, |
| 1186 | EGL10.EGL_NO_SURFACE, |
| 1187 | EGL10.EGL_NO_CONTEXT); |
| 1188 | GLSurfaceView view = mGLSurfaceViewWeakRef.get(); |
| 1189 | if (view != null) { |
| 1190 | view.mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface); |
| 1191 | } |
| 1192 | mEglSurface = null; |
| 1193 | } |
| 1194 | } |
| 1195 | |
| 1196 | public void finish() { |
| 1197 | if (LOG_EGL) { |
| 1198 | Log.w("EglHelper", "finish() tid=" + Thread.currentThread().getId()); |
| 1199 | } |
| 1200 | if (mEglContext != null) { |
| 1201 | GLSurfaceView view = mGLSurfaceViewWeakRef.get(); |
| 1202 | if (view != null) { |
| 1203 | view.mEGLContextFactory.destroyContext(mEgl, mEglDisplay, mEglContext); |
| 1204 | } |
| 1205 | mEglContext = null; |
| 1206 | } |
| 1207 | if (mEglDisplay != null) { |
| 1208 | mEgl.eglTerminate(mEglDisplay); |
| 1209 | mEglDisplay = null; |
| 1210 | } |
| 1211 | } |
| 1212 | |
| 1213 | private void throwEglException(String function) { |
| 1214 | throwEglException(function, mEgl.eglGetError()); |
| 1215 | } |
| 1216 | |
| 1217 | public static void throwEglException(String function, int error) { |
| 1218 | String message = formatEglError(function, error); |
| 1219 | if (LOG_THREADS) { |
| 1220 | Log.e("EglHelper", "throwEglException tid=" + Thread.currentThread().getId() + " " |
| 1221 | + message); |
| 1222 | } |
| 1223 | throw new RuntimeException(message); |
| 1224 | } |
| 1225 | |
| 1226 | public static void logEglErrorAsWarning(String tag, String function, int error) { |
| 1227 | Log.w(tag, formatEglError(function, error)); |
| 1228 | } |
| 1229 | |
| 1230 | public static String formatEglError(String function, int error) { |
| 1231 | return function + " failed: " + EGLLogWrapper.getErrorString(error); |
| 1232 | } |
| 1233 | |
| 1234 | private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef; |
| 1235 | EGL10 mEgl; |
| 1236 | EGLDisplay mEglDisplay; |
| 1237 | EGLSurface mEglSurface; |
| 1238 | EGLConfig mEglConfig; |
| 1239 | @UnsupportedAppUsage |
| 1240 | EGLContext mEglContext; |
| 1241 | |
| 1242 | } |
| 1243 | |
| 1244 | /** |
| 1245 | * A generic GL Thread. Takes care of initializing EGL and GL. Delegates |
| 1246 | * to a Renderer instance to do the actual drawing. Can be configured to |
| 1247 | * render continuously or on request. |
| 1248 | * |
| 1249 | * All potentially blocking synchronization is done through the |
| 1250 | * sGLThreadManager object. This avoids multiple-lock ordering issues. |
| 1251 | * |
| 1252 | */ |
| 1253 | static class GLThread extends Thread { |
| 1254 | GLThread(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) { |
| 1255 | super(); |
| 1256 | mWidth = 0; |
| 1257 | mHeight = 0; |
| 1258 | mRequestRender = true; |
| 1259 | mRenderMode = RENDERMODE_CONTINUOUSLY; |
| 1260 | mWantRenderNotification = false; |
| 1261 | mGLSurfaceViewWeakRef = glSurfaceViewWeakRef; |
| 1262 | } |
| 1263 | |
| 1264 | @Override |
| 1265 | public void run() { |
| 1266 | setName("GLThread " + getId()); |
| 1267 | if (LOG_THREADS) { |
| 1268 | Log.i("GLThread", "starting tid=" + getId()); |
| 1269 | } |
| 1270 | |
| 1271 | try { |
| 1272 | guardedRun(); |
| 1273 | } catch (InterruptedException e) { |
| 1274 | // fall thru and exit normally |
| 1275 | } finally { |
| 1276 | sGLThreadManager.threadExiting(this); |
| 1277 | } |
| 1278 | } |
| 1279 | |
| 1280 | /* |
| 1281 | * This private method should only be called inside a |
| 1282 | * synchronized(sGLThreadManager) block. |
| 1283 | */ |
| 1284 | private void stopEglSurfaceLocked() { |
| 1285 | if (mHaveEglSurface) { |
| 1286 | mHaveEglSurface = false; |
| 1287 | mEglHelper.destroySurface(); |
| 1288 | } |
| 1289 | } |
| 1290 | |
| 1291 | /* |
| 1292 | * This private method should only be called inside a |
| 1293 | * synchronized(sGLThreadManager) block. |
| 1294 | */ |
| 1295 | private void stopEglContextLocked() { |
| 1296 | if (mHaveEglContext) { |
| 1297 | mEglHelper.finish(); |
| 1298 | mHaveEglContext = false; |
| 1299 | sGLThreadManager.releaseEglContextLocked(this); |
| 1300 | } |
| 1301 | } |
| 1302 | private void guardedRun() throws InterruptedException { |
| 1303 | mEglHelper = new EglHelper(mGLSurfaceViewWeakRef); |
| 1304 | mHaveEglContext = false; |
| 1305 | mHaveEglSurface = false; |
| 1306 | mWantRenderNotification = false; |
| 1307 | |
| 1308 | try { |
| 1309 | GL10 gl = null; |
| 1310 | boolean createEglContext = false; |
| 1311 | boolean createEglSurface = false; |
| 1312 | boolean createGlInterface = false; |
| 1313 | boolean lostEglContext = false; |
| 1314 | boolean sizeChanged = false; |
| 1315 | boolean wantRenderNotification = false; |
| 1316 | boolean doRenderNotification = false; |
| 1317 | boolean askedToReleaseEglContext = false; |
| 1318 | int w = 0; |
| 1319 | int h = 0; |
| 1320 | Runnable event = null; |
| 1321 | Runnable finishDrawingRunnable = null; |
| 1322 | |
| 1323 | while (true) { |
| 1324 | synchronized (sGLThreadManager) { |
| 1325 | while (true) { |
| 1326 | if (mShouldExit) { |
| 1327 | return; |
| 1328 | } |
| 1329 | |
| 1330 | if (! mEventQueue.isEmpty()) { |
| 1331 | event = mEventQueue.remove(0); |
| 1332 | break; |
| 1333 | } |
| 1334 | |
| 1335 | // Update the pause state. |
| 1336 | boolean pausing = false; |
| 1337 | if (mPaused != mRequestPaused) { |
| 1338 | pausing = mRequestPaused; |
| 1339 | mPaused = mRequestPaused; |
| 1340 | sGLThreadManager.notifyAll(); |
| 1341 | if (LOG_PAUSE_RESUME) { |
| 1342 | Log.i("GLThread", "mPaused is now " + mPaused + " tid=" + getId()); |
| 1343 | } |
| 1344 | } |
| 1345 | |
| 1346 | // Do we need to give up the EGL context? |
| 1347 | if (mShouldReleaseEglContext) { |
| 1348 | if (LOG_SURFACE) { |
| 1349 | Log.i("GLThread", "releasing EGL context because asked to tid=" + getId()); |
| 1350 | } |
| 1351 | stopEglSurfaceLocked(); |
| 1352 | stopEglContextLocked(); |
| 1353 | mShouldReleaseEglContext = false; |
| 1354 | askedToReleaseEglContext = true; |
| 1355 | } |
| 1356 | |
| 1357 | // Have we lost the EGL context? |
| 1358 | if (lostEglContext) { |
| 1359 | stopEglSurfaceLocked(); |
| 1360 | stopEglContextLocked(); |
| 1361 | lostEglContext = false; |
| 1362 | } |
| 1363 | |
| 1364 | // When pausing, release the EGL surface: |
| 1365 | if (pausing && mHaveEglSurface) { |
| 1366 | if (LOG_SURFACE) { |
| 1367 | Log.i("GLThread", "releasing EGL surface because paused tid=" + getId()); |
| 1368 | } |
| 1369 | stopEglSurfaceLocked(); |
| 1370 | } |
| 1371 | |
| 1372 | // When pausing, optionally release the EGL Context: |
| 1373 | if (pausing && mHaveEglContext) { |
| 1374 | GLSurfaceView view = mGLSurfaceViewWeakRef.get(); |
| 1375 | boolean preserveEglContextOnPause = view == null ? |
| 1376 | false : view.mPreserveEGLContextOnPause; |
| 1377 | if (!preserveEglContextOnPause) { |
| 1378 | stopEglContextLocked(); |
| 1379 | if (LOG_SURFACE) { |
| 1380 | Log.i("GLThread", "releasing EGL context because paused tid=" + getId()); |
| 1381 | } |
| 1382 | } |
| 1383 | } |
| 1384 | |
| 1385 | // Have we lost the SurfaceView surface? |
| 1386 | if ((! mHasSurface) && (! mWaitingForSurface)) { |
| 1387 | if (LOG_SURFACE) { |
| 1388 | Log.i("GLThread", "noticed surfaceView surface lost tid=" + getId()); |
| 1389 | } |
| 1390 | if (mHaveEglSurface) { |
| 1391 | stopEglSurfaceLocked(); |
| 1392 | } |
| 1393 | mWaitingForSurface = true; |
| 1394 | mSurfaceIsBad = false; |
| 1395 | sGLThreadManager.notifyAll(); |
| 1396 | } |
| 1397 | |
| 1398 | // Have we acquired the surface view surface? |
| 1399 | if (mHasSurface && mWaitingForSurface) { |
| 1400 | if (LOG_SURFACE) { |
| 1401 | Log.i("GLThread", "noticed surfaceView surface acquired tid=" + getId()); |
| 1402 | } |
| 1403 | mWaitingForSurface = false; |
| 1404 | sGLThreadManager.notifyAll(); |
| 1405 | } |
| 1406 | |
| 1407 | if (doRenderNotification) { |
| 1408 | if (LOG_SURFACE) { |
| 1409 | Log.i("GLThread", "sending render notification tid=" + getId()); |
| 1410 | } |
| 1411 | mWantRenderNotification = false; |
| 1412 | doRenderNotification = false; |
| 1413 | mRenderComplete = true; |
| 1414 | sGLThreadManager.notifyAll(); |
| 1415 | } |
| 1416 | |
| 1417 | if (mFinishDrawingRunnable != null) { |
| 1418 | finishDrawingRunnable = mFinishDrawingRunnable; |
| 1419 | mFinishDrawingRunnable = null; |
| 1420 | } |
| 1421 | |
| 1422 | // Ready to draw? |
| 1423 | if (readyToDraw()) { |
| 1424 | |
| 1425 | // If we don't have an EGL context, try to acquire one. |
| 1426 | if (! mHaveEglContext) { |
| 1427 | if (askedToReleaseEglContext) { |
| 1428 | askedToReleaseEglContext = false; |
| 1429 | } else { |
| 1430 | try { |
| 1431 | mEglHelper.start(); |
| 1432 | } catch (RuntimeException t) { |
| 1433 | sGLThreadManager.releaseEglContextLocked(this); |
| 1434 | throw t; |
| 1435 | } |
| 1436 | mHaveEglContext = true; |
| 1437 | createEglContext = true; |
| 1438 | |
| 1439 | sGLThreadManager.notifyAll(); |
| 1440 | } |
| 1441 | } |
| 1442 | |
| 1443 | if (mHaveEglContext && !mHaveEglSurface) { |
| 1444 | mHaveEglSurface = true; |
| 1445 | createEglSurface = true; |
| 1446 | createGlInterface = true; |
| 1447 | sizeChanged = true; |
| 1448 | } |
| 1449 | |
| 1450 | if (mHaveEglSurface) { |
| 1451 | if (mSizeChanged) { |
| 1452 | sizeChanged = true; |
| 1453 | w = mWidth; |
| 1454 | h = mHeight; |
| 1455 | mWantRenderNotification = true; |
| 1456 | if (LOG_SURFACE) { |
| 1457 | Log.i("GLThread", |
| 1458 | "noticing that we want render notification tid=" |
| 1459 | + getId()); |
| 1460 | } |
| 1461 | |
| 1462 | // Destroy and recreate the EGL surface. |
| 1463 | createEglSurface = true; |
| 1464 | |
| 1465 | mSizeChanged = false; |
| 1466 | } |
| 1467 | mRequestRender = false; |
| 1468 | sGLThreadManager.notifyAll(); |
| 1469 | if (mWantRenderNotification) { |
| 1470 | wantRenderNotification = true; |
| 1471 | } |
| 1472 | break; |
| 1473 | } |
| 1474 | } else { |
| 1475 | if (finishDrawingRunnable != null) { |
| 1476 | Log.w(TAG, "Warning, !readyToDraw() but waiting for " + |
| 1477 | "draw finished! Early reporting draw finished."); |
| 1478 | finishDrawingRunnable.run(); |
| 1479 | finishDrawingRunnable = null; |
| 1480 | } |
| 1481 | } |
| 1482 | // By design, this is the only place in a GLThread thread where we wait(). |
| 1483 | if (LOG_THREADS) { |
| 1484 | Log.i("GLThread", "waiting tid=" + getId() |
| 1485 | + " mHaveEglContext: " + mHaveEglContext |
| 1486 | + " mHaveEglSurface: " + mHaveEglSurface |
| 1487 | + " mFinishedCreatingEglSurface: " + mFinishedCreatingEglSurface |
| 1488 | + " mPaused: " + mPaused |
| 1489 | + " mHasSurface: " + mHasSurface |
| 1490 | + " mSurfaceIsBad: " + mSurfaceIsBad |
| 1491 | + " mWaitingForSurface: " + mWaitingForSurface |
| 1492 | + " mWidth: " + mWidth |
| 1493 | + " mHeight: " + mHeight |
| 1494 | + " mRequestRender: " + mRequestRender |
| 1495 | + " mRenderMode: " + mRenderMode); |
| 1496 | } |
| 1497 | sGLThreadManager.wait(); |
| 1498 | } |
| 1499 | } // end of synchronized(sGLThreadManager) |
| 1500 | |
| 1501 | if (event != null) { |
| 1502 | event.run(); |
| 1503 | event = null; |
| 1504 | continue; |
| 1505 | } |
| 1506 | |
| 1507 | if (createEglSurface) { |
| 1508 | if (LOG_SURFACE) { |
| 1509 | Log.w("GLThread", "egl createSurface"); |
| 1510 | } |
| 1511 | if (mEglHelper.createSurface()) { |
| 1512 | synchronized(sGLThreadManager) { |
| 1513 | mFinishedCreatingEglSurface = true; |
| 1514 | sGLThreadManager.notifyAll(); |
| 1515 | } |
| 1516 | } else { |
| 1517 | synchronized(sGLThreadManager) { |
| 1518 | mFinishedCreatingEglSurface = true; |
| 1519 | mSurfaceIsBad = true; |
| 1520 | sGLThreadManager.notifyAll(); |
| 1521 | } |
| 1522 | continue; |
| 1523 | } |
| 1524 | createEglSurface = false; |
| 1525 | } |
| 1526 | |
| 1527 | if (createGlInterface) { |
| 1528 | gl = (GL10) mEglHelper.createGL(); |
| 1529 | |
| 1530 | createGlInterface = false; |
| 1531 | } |
| 1532 | |
| 1533 | if (createEglContext) { |
| 1534 | if (LOG_RENDERER) { |
| 1535 | Log.w("GLThread", "onSurfaceCreated"); |
| 1536 | } |
| 1537 | GLSurfaceView view = mGLSurfaceViewWeakRef.get(); |
| 1538 | if (view != null) { |
| 1539 | try { |
| 1540 | Trace.traceBegin(Trace.TRACE_TAG_VIEW, "onSurfaceCreated"); |
| 1541 | view.mRenderer.onSurfaceCreated(gl, mEglHelper.mEglConfig); |
| 1542 | } finally { |
| 1543 | Trace.traceEnd(Trace.TRACE_TAG_VIEW); |
| 1544 | } |
| 1545 | } |
| 1546 | createEglContext = false; |
| 1547 | } |
| 1548 | |
| 1549 | if (sizeChanged) { |
| 1550 | if (LOG_RENDERER) { |
| 1551 | Log.w("GLThread", "onSurfaceChanged(" + w + ", " + h + ")"); |
| 1552 | } |
| 1553 | GLSurfaceView view = mGLSurfaceViewWeakRef.get(); |
| 1554 | if (view != null) { |
| 1555 | try { |
| 1556 | Trace.traceBegin(Trace.TRACE_TAG_VIEW, "onSurfaceChanged"); |
| 1557 | view.mRenderer.onSurfaceChanged(gl, w, h); |
| 1558 | } finally { |
| 1559 | Trace.traceEnd(Trace.TRACE_TAG_VIEW); |
| 1560 | } |
| 1561 | } |
| 1562 | sizeChanged = false; |
| 1563 | } |
| 1564 | |
| 1565 | if (LOG_RENDERER_DRAW_FRAME) { |
| 1566 | Log.w("GLThread", "onDrawFrame tid=" + getId()); |
| 1567 | } |
| 1568 | { |
| 1569 | GLSurfaceView view = mGLSurfaceViewWeakRef.get(); |
| 1570 | if (view != null) { |
| 1571 | try { |
| 1572 | Trace.traceBegin(Trace.TRACE_TAG_VIEW, "onDrawFrame"); |
| 1573 | view.mRenderer.onDrawFrame(gl); |
| 1574 | if (finishDrawingRunnable != null) { |
| 1575 | finishDrawingRunnable.run(); |
| 1576 | finishDrawingRunnable = null; |
| 1577 | } |
| 1578 | } finally { |
| 1579 | Trace.traceEnd(Trace.TRACE_TAG_VIEW); |
| 1580 | } |
| 1581 | } |
| 1582 | } |
| 1583 | int swapError = mEglHelper.swap(); |
| 1584 | switch (swapError) { |
| 1585 | case EGL10.EGL_SUCCESS: |
| 1586 | break; |
| 1587 | case EGL11.EGL_CONTEXT_LOST: |
| 1588 | if (LOG_SURFACE) { |
| 1589 | Log.i("GLThread", "egl context lost tid=" + getId()); |
| 1590 | } |
| 1591 | lostEglContext = true; |
| 1592 | break; |
| 1593 | default: |
| 1594 | // Other errors typically mean that the current surface is bad, |
| 1595 | // probably because the SurfaceView surface has been destroyed, |
| 1596 | // but we haven't been notified yet. |
| 1597 | // Log the error to help developers understand why rendering stopped. |
| 1598 | EglHelper.logEglErrorAsWarning("GLThread", "eglSwapBuffers", swapError); |
| 1599 | |
| 1600 | synchronized(sGLThreadManager) { |
| 1601 | mSurfaceIsBad = true; |
| 1602 | sGLThreadManager.notifyAll(); |
| 1603 | } |
| 1604 | break; |
| 1605 | } |
| 1606 | |
| 1607 | if (wantRenderNotification) { |
| 1608 | doRenderNotification = true; |
| 1609 | wantRenderNotification = false; |
| 1610 | } |
| 1611 | } |
| 1612 | |
| 1613 | } finally { |
| 1614 | /* |
| 1615 | * clean-up everything... |
| 1616 | */ |
| 1617 | synchronized (sGLThreadManager) { |
| 1618 | stopEglSurfaceLocked(); |
| 1619 | stopEglContextLocked(); |
| 1620 | } |
| 1621 | } |
| 1622 | } |
| 1623 | |
| 1624 | public boolean ableToDraw() { |
| 1625 | return mHaveEglContext && mHaveEglSurface && readyToDraw(); |
| 1626 | } |
| 1627 | |
| 1628 | private boolean readyToDraw() { |
| 1629 | return (!mPaused) && mHasSurface && (!mSurfaceIsBad) |
| 1630 | && (mWidth > 0) && (mHeight > 0) |
| 1631 | && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY)); |
| 1632 | } |
| 1633 | |
| 1634 | public void setRenderMode(int renderMode) { |
| 1635 | if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) { |
| 1636 | throw new IllegalArgumentException("renderMode"); |
| 1637 | } |
| 1638 | synchronized(sGLThreadManager) { |
| 1639 | mRenderMode = renderMode; |
| 1640 | sGLThreadManager.notifyAll(); |
| 1641 | } |
| 1642 | } |
| 1643 | |
| 1644 | public int getRenderMode() { |
| 1645 | synchronized(sGLThreadManager) { |
| 1646 | return mRenderMode; |
| 1647 | } |
| 1648 | } |
| 1649 | |
| 1650 | public void requestRender() { |
| 1651 | synchronized(sGLThreadManager) { |
| 1652 | mRequestRender = true; |
| 1653 | sGLThreadManager.notifyAll(); |
| 1654 | } |
| 1655 | } |
| 1656 | |
| 1657 | public void requestRenderAndNotify(Runnable finishDrawing) { |
| 1658 | synchronized(sGLThreadManager) { |
| 1659 | // If we are already on the GL thread, this means a client callback |
| 1660 | // has caused reentrancy, for example via updating the SurfaceView parameters. |
| 1661 | // We will return to the client rendering code, so here we don't need to |
| 1662 | // do anything. |
| 1663 | if (Thread.currentThread() == this) { |
| 1664 | return; |
| 1665 | } |
| 1666 | |
| 1667 | mWantRenderNotification = true; |
| 1668 | mRequestRender = true; |
| 1669 | mRenderComplete = false; |
| 1670 | mFinishDrawingRunnable = finishDrawing; |
| 1671 | |
| 1672 | sGLThreadManager.notifyAll(); |
| 1673 | } |
| 1674 | } |
| 1675 | |
| 1676 | public void surfaceCreated() { |
| 1677 | synchronized(sGLThreadManager) { |
| 1678 | if (LOG_THREADS) { |
| 1679 | Log.i("GLThread", "surfaceCreated tid=" + getId()); |
| 1680 | } |
| 1681 | mHasSurface = true; |
| 1682 | mFinishedCreatingEglSurface = false; |
| 1683 | sGLThreadManager.notifyAll(); |
| 1684 | while (mWaitingForSurface |
| 1685 | && !mFinishedCreatingEglSurface |
| 1686 | && !mExited) { |
| 1687 | try { |
| 1688 | sGLThreadManager.wait(); |
| 1689 | } catch (InterruptedException e) { |
| 1690 | Thread.currentThread().interrupt(); |
| 1691 | } |
| 1692 | } |
| 1693 | } |
| 1694 | } |
| 1695 | |
| 1696 | public void surfaceDestroyed() { |
| 1697 | synchronized(sGLThreadManager) { |
| 1698 | if (LOG_THREADS) { |
| 1699 | Log.i("GLThread", "surfaceDestroyed tid=" + getId()); |
| 1700 | } |
| 1701 | mHasSurface = false; |
| 1702 | sGLThreadManager.notifyAll(); |
| 1703 | while((!mWaitingForSurface) && (!mExited)) { |
| 1704 | try { |
| 1705 | sGLThreadManager.wait(); |
| 1706 | } catch (InterruptedException e) { |
| 1707 | Thread.currentThread().interrupt(); |
| 1708 | } |
| 1709 | } |
| 1710 | } |
| 1711 | } |
| 1712 | |
| 1713 | public void onPause() { |
| 1714 | synchronized (sGLThreadManager) { |
| 1715 | if (LOG_PAUSE_RESUME) { |
| 1716 | Log.i("GLThread", "onPause tid=" + getId()); |
| 1717 | } |
| 1718 | mRequestPaused = true; |
| 1719 | sGLThreadManager.notifyAll(); |
| 1720 | while ((! mExited) && (! mPaused)) { |
| 1721 | if (LOG_PAUSE_RESUME) { |
| 1722 | Log.i("Main thread", "onPause waiting for mPaused."); |
| 1723 | } |
| 1724 | try { |
| 1725 | sGLThreadManager.wait(); |
| 1726 | } catch (InterruptedException ex) { |
| 1727 | Thread.currentThread().interrupt(); |
| 1728 | } |
| 1729 | } |
| 1730 | } |
| 1731 | } |
| 1732 | |
| 1733 | public void onResume() { |
| 1734 | synchronized (sGLThreadManager) { |
| 1735 | if (LOG_PAUSE_RESUME) { |
| 1736 | Log.i("GLThread", "onResume tid=" + getId()); |
| 1737 | } |
| 1738 | mRequestPaused = false; |
| 1739 | mRequestRender = true; |
| 1740 | mRenderComplete = false; |
| 1741 | sGLThreadManager.notifyAll(); |
| 1742 | while ((! mExited) && mPaused && (!mRenderComplete)) { |
| 1743 | if (LOG_PAUSE_RESUME) { |
| 1744 | Log.i("Main thread", "onResume waiting for !mPaused."); |
| 1745 | } |
| 1746 | try { |
| 1747 | sGLThreadManager.wait(); |
| 1748 | } catch (InterruptedException ex) { |
| 1749 | Thread.currentThread().interrupt(); |
| 1750 | } |
| 1751 | } |
| 1752 | } |
| 1753 | } |
| 1754 | |
| 1755 | public void onWindowResize(int w, int h) { |
| 1756 | synchronized (sGLThreadManager) { |
| 1757 | mWidth = w; |
| 1758 | mHeight = h; |
| 1759 | mSizeChanged = true; |
| 1760 | mRequestRender = true; |
| 1761 | mRenderComplete = false; |
| 1762 | |
| 1763 | // If we are already on the GL thread, this means a client callback |
| 1764 | // has caused reentrancy, for example via updating the SurfaceView parameters. |
| 1765 | // We need to process the size change eventually though and update our EGLSurface. |
| 1766 | // So we set the parameters and return so they can be processed on our |
| 1767 | // next iteration. |
| 1768 | if (Thread.currentThread() == this) { |
| 1769 | return; |
| 1770 | } |
| 1771 | |
| 1772 | sGLThreadManager.notifyAll(); |
| 1773 | |
| 1774 | // Wait for thread to react to resize and render a frame |
| 1775 | while (! mExited && !mPaused && !mRenderComplete |
| 1776 | && ableToDraw()) { |
| 1777 | if (LOG_SURFACE) { |
| 1778 | Log.i("Main thread", "onWindowResize waiting for render complete from tid=" + getId()); |
| 1779 | } |
| 1780 | try { |
| 1781 | sGLThreadManager.wait(); |
| 1782 | } catch (InterruptedException ex) { |
| 1783 | Thread.currentThread().interrupt(); |
| 1784 | } |
| 1785 | } |
| 1786 | } |
| 1787 | } |
| 1788 | |
| 1789 | public void requestExitAndWait() { |
| 1790 | // don't call this from GLThread thread or it is a guaranteed |
| 1791 | // deadlock! |
| 1792 | synchronized(sGLThreadManager) { |
| 1793 | mShouldExit = true; |
| 1794 | sGLThreadManager.notifyAll(); |
| 1795 | while (! mExited) { |
| 1796 | try { |
| 1797 | sGLThreadManager.wait(); |
| 1798 | } catch (InterruptedException ex) { |
| 1799 | Thread.currentThread().interrupt(); |
| 1800 | } |
| 1801 | } |
| 1802 | } |
| 1803 | } |
| 1804 | |
| 1805 | public void requestReleaseEglContextLocked() { |
| 1806 | mShouldReleaseEglContext = true; |
| 1807 | sGLThreadManager.notifyAll(); |
| 1808 | } |
| 1809 | |
| 1810 | /** |
| 1811 | * Queue an "event" to be run on the GL rendering thread. |
| 1812 | * @param r the runnable to be run on the GL rendering thread. |
| 1813 | */ |
| 1814 | public void queueEvent(Runnable r) { |
| 1815 | if (r == null) { |
| 1816 | throw new IllegalArgumentException("r must not be null"); |
| 1817 | } |
| 1818 | synchronized(sGLThreadManager) { |
| 1819 | mEventQueue.add(r); |
| 1820 | sGLThreadManager.notifyAll(); |
| 1821 | } |
| 1822 | } |
| 1823 | |
| 1824 | // Once the thread is started, all accesses to the following member |
| 1825 | // variables are protected by the sGLThreadManager monitor |
| 1826 | private boolean mShouldExit; |
| 1827 | private boolean mExited; |
| 1828 | private boolean mRequestPaused; |
| 1829 | private boolean mPaused; |
| 1830 | private boolean mHasSurface; |
| 1831 | private boolean mSurfaceIsBad; |
| 1832 | private boolean mWaitingForSurface; |
| 1833 | private boolean mHaveEglContext; |
| 1834 | private boolean mHaveEglSurface; |
| 1835 | private boolean mFinishedCreatingEglSurface; |
| 1836 | private boolean mShouldReleaseEglContext; |
| 1837 | private int mWidth; |
| 1838 | private int mHeight; |
| 1839 | private int mRenderMode; |
| 1840 | private boolean mRequestRender; |
| 1841 | private boolean mWantRenderNotification; |
| 1842 | private boolean mRenderComplete; |
| 1843 | private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>(); |
| 1844 | private boolean mSizeChanged = true; |
| 1845 | private Runnable mFinishDrawingRunnable = null; |
| 1846 | |
| 1847 | // End of member variables protected by the sGLThreadManager monitor. |
| 1848 | |
| 1849 | @UnsupportedAppUsage |
| 1850 | private EglHelper mEglHelper; |
| 1851 | |
| 1852 | /** |
| 1853 | * Set once at thread construction time, nulled out when the parent view is garbage |
| 1854 | * called. This weak reference allows the GLSurfaceView to be garbage collected while |
| 1855 | * the GLThread is still alive. |
| 1856 | */ |
| 1857 | private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef; |
| 1858 | |
| 1859 | } |
| 1860 | |
| 1861 | static class LogWriter extends Writer { |
| 1862 | |
| 1863 | @Override public void close() { |
| 1864 | flushBuilder(); |
| 1865 | } |
| 1866 | |
| 1867 | @Override public void flush() { |
| 1868 | flushBuilder(); |
| 1869 | } |
| 1870 | |
| 1871 | @Override public void write(char[] buf, int offset, int count) { |
| 1872 | for(int i = 0; i < count; i++) { |
| 1873 | char c = buf[offset + i]; |
| 1874 | if ( c == '\n') { |
| 1875 | flushBuilder(); |
| 1876 | } |
| 1877 | else { |
| 1878 | mBuilder.append(c); |
| 1879 | } |
| 1880 | } |
| 1881 | } |
| 1882 | |
| 1883 | private void flushBuilder() { |
| 1884 | if (mBuilder.length() > 0) { |
| 1885 | Log.v("GLSurfaceView", mBuilder.toString()); |
| 1886 | mBuilder.delete(0, mBuilder.length()); |
| 1887 | } |
| 1888 | } |
| 1889 | |
| 1890 | private StringBuilder mBuilder = new StringBuilder(); |
| 1891 | } |
| 1892 | |
| 1893 | |
| 1894 | private void checkRenderThreadState() { |
| 1895 | if (mGLThread != null) { |
| 1896 | throw new IllegalStateException( |
| 1897 | "setRenderer has already been called for this instance."); |
| 1898 | } |
| 1899 | } |
| 1900 | |
| 1901 | private static class GLThreadManager { |
| 1902 | private static String TAG = "GLThreadManager"; |
| 1903 | |
| 1904 | public synchronized void threadExiting(GLThread thread) { |
| 1905 | if (LOG_THREADS) { |
| 1906 | Log.i("GLThread", "exiting tid=" + thread.getId()); |
| 1907 | } |
| 1908 | thread.mExited = true; |
| 1909 | notifyAll(); |
| 1910 | } |
| 1911 | |
| 1912 | /* |
| 1913 | * Releases the EGL context. Requires that we are already in the |
| 1914 | * sGLThreadManager monitor when this is called. |
| 1915 | */ |
| 1916 | public void releaseEglContextLocked(GLThread thread) { |
| 1917 | notifyAll(); |
| 1918 | } |
| 1919 | } |
| 1920 | |
| 1921 | private static final GLThreadManager sGLThreadManager = new GLThreadManager(); |
| 1922 | |
| 1923 | private final WeakReference<GLSurfaceView> mThisWeakRef = |
| 1924 | new WeakReference<GLSurfaceView>(this); |
| 1925 | @UnsupportedAppUsage |
| 1926 | private GLThread mGLThread; |
| 1927 | @UnsupportedAppUsage |
| 1928 | private Renderer mRenderer; |
| 1929 | private boolean mDetached; |
| 1930 | private EGLConfigChooser mEGLConfigChooser; |
| 1931 | private EGLContextFactory mEGLContextFactory; |
| 1932 | private EGLWindowSurfaceFactory mEGLWindowSurfaceFactory; |
| 1933 | private GLWrapper mGLWrapper; |
| 1934 | private int mDebugFlags; |
| 1935 | private int mEGLContextClientVersion; |
| 1936 | private boolean mPreserveEGLContextOnPause; |
| 1937 | } |