Alan Viverette | 3da604b | 2020-06-10 18:34:39 +0000 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2013 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | package android.renderscript; |
| 18 | |
| 19 | /** |
| 20 | * Vector version of the basic double type. |
| 21 | * Provides four double fields packed. |
| 22 | */ |
| 23 | public class Double4 { |
| 24 | public double x; |
| 25 | public double y; |
| 26 | public double z; |
| 27 | public double w; |
| 28 | |
| 29 | public Double4() { |
| 30 | } |
| 31 | /** @hide */ |
| 32 | public Double4(Double4 data) { |
| 33 | this.x = data.x; |
| 34 | this.y = data.y; |
| 35 | this.z = data.z; |
| 36 | this.w = data.w; |
| 37 | } |
| 38 | |
| 39 | public Double4(double x, double y, double z, double w) { |
| 40 | this.x = x; |
| 41 | this.y = y; |
| 42 | this.z = z; |
| 43 | this.w = w; |
| 44 | } |
| 45 | |
| 46 | /** @hide |
| 47 | * Vector add |
| 48 | * |
| 49 | * @param a |
| 50 | * @param b |
| 51 | * @return |
| 52 | */ |
| 53 | public static Double4 add(Double4 a, Double4 b) { |
| 54 | Double4 res = new Double4(); |
| 55 | res.x = a.x + b.x; |
| 56 | res.y = a.y + b.y; |
| 57 | res.z = a.z + b.z; |
| 58 | res.w = a.w + b.w; |
| 59 | |
| 60 | return res; |
| 61 | } |
| 62 | |
| 63 | /** @hide |
| 64 | * Vector add |
| 65 | * |
| 66 | * @param value |
| 67 | */ |
| 68 | public void add(Double4 value) { |
| 69 | x += value.x; |
| 70 | y += value.y; |
| 71 | z += value.z; |
| 72 | w += value.w; |
| 73 | } |
| 74 | |
| 75 | /** @hide |
| 76 | * Vector add |
| 77 | * |
| 78 | * @param value |
| 79 | */ |
| 80 | public void add(double value) { |
| 81 | x += value; |
| 82 | y += value; |
| 83 | z += value; |
| 84 | w += value; |
| 85 | } |
| 86 | |
| 87 | /** @hide |
| 88 | * Vector add |
| 89 | * |
| 90 | * @param a |
| 91 | * @param b |
| 92 | * @return |
| 93 | */ |
| 94 | public static Double4 add(Double4 a, double b) { |
| 95 | Double4 res = new Double4(); |
| 96 | res.x = a.x + b; |
| 97 | res.y = a.y + b; |
| 98 | res.z = a.z + b; |
| 99 | res.w = a.w + b; |
| 100 | |
| 101 | return res; |
| 102 | } |
| 103 | |
| 104 | /** @hide |
| 105 | * Vector subtraction |
| 106 | * |
| 107 | * @param value |
| 108 | */ |
| 109 | public void sub(Double4 value) { |
| 110 | x -= value.x; |
| 111 | y -= value.y; |
| 112 | z -= value.z; |
| 113 | w -= value.w; |
| 114 | } |
| 115 | |
| 116 | /** @hide |
| 117 | * Vector subtraction |
| 118 | * |
| 119 | * @param value |
| 120 | */ |
| 121 | public void sub(double value) { |
| 122 | x -= value; |
| 123 | y -= value; |
| 124 | z -= value; |
| 125 | w -= value; |
| 126 | } |
| 127 | |
| 128 | /** @hide |
| 129 | * Vector subtraction |
| 130 | * |
| 131 | * @param a |
| 132 | * @param b |
| 133 | * @return |
| 134 | */ |
| 135 | public static Double4 sub(Double4 a, double b) { |
| 136 | Double4 res = new Double4(); |
| 137 | res.x = a.x - b; |
| 138 | res.y = a.y - b; |
| 139 | res.z = a.z - b; |
| 140 | res.w = a.w - b; |
| 141 | |
| 142 | return res; |
| 143 | } |
| 144 | |
| 145 | /** @hide |
| 146 | * Vector subtraction |
| 147 | * |
| 148 | * @param a |
| 149 | * @param b |
| 150 | * @return |
| 151 | */ |
| 152 | public static Double4 sub(Double4 a, Double4 b) { |
| 153 | Double4 res = new Double4(); |
| 154 | res.x = a.x - b.x; |
| 155 | res.y = a.y - b.y; |
| 156 | res.z = a.z - b.z; |
| 157 | res.w = a.w - b.w; |
| 158 | |
| 159 | return res; |
| 160 | } |
| 161 | |
| 162 | /** @hide |
| 163 | * Vector multiplication |
| 164 | * |
| 165 | * @param value |
| 166 | */ |
| 167 | public void mul(Double4 value) { |
| 168 | x *= value.x; |
| 169 | y *= value.y; |
| 170 | z *= value.z; |
| 171 | w *= value.w; |
| 172 | } |
| 173 | |
| 174 | /** @hide |
| 175 | * Vector multiplication |
| 176 | * |
| 177 | * @param value |
| 178 | */ |
| 179 | public void mul(double value) { |
| 180 | x *= value; |
| 181 | y *= value; |
| 182 | z *= value; |
| 183 | w *= value; |
| 184 | } |
| 185 | |
| 186 | /** @hide |
| 187 | * Vector multiplication |
| 188 | * |
| 189 | * @param a |
| 190 | * @param b |
| 191 | * @return |
| 192 | */ |
| 193 | public static Double4 mul(Double4 a, Double4 b) { |
| 194 | Double4 res = new Double4(); |
| 195 | res.x = a.x * b.x; |
| 196 | res.y = a.y * b.y; |
| 197 | res.z = a.z * b.z; |
| 198 | res.w = a.w * b.w; |
| 199 | |
| 200 | return res; |
| 201 | } |
| 202 | |
| 203 | /** @hide |
| 204 | * Vector multiplication |
| 205 | * |
| 206 | * @param a |
| 207 | * @param b |
| 208 | * @return |
| 209 | */ |
| 210 | public static Double4 mul(Double4 a, double b) { |
| 211 | Double4 res = new Double4(); |
| 212 | res.x = a.x * b; |
| 213 | res.y = a.y * b; |
| 214 | res.z = a.z * b; |
| 215 | res.w = a.w * b; |
| 216 | |
| 217 | return res; |
| 218 | } |
| 219 | |
| 220 | /** @hide |
| 221 | * Vector division |
| 222 | * |
| 223 | * @param value |
| 224 | */ |
| 225 | public void div(Double4 value) { |
| 226 | x /= value.x; |
| 227 | y /= value.y; |
| 228 | z /= value.z; |
| 229 | w /= value.w; |
| 230 | } |
| 231 | |
| 232 | /** @hide |
| 233 | * Vector division |
| 234 | * |
| 235 | * @param value |
| 236 | */ |
| 237 | public void div(double value) { |
| 238 | x /= value; |
| 239 | y /= value; |
| 240 | z /= value; |
| 241 | w /= value; |
| 242 | } |
| 243 | |
| 244 | /** @hide |
| 245 | * Vector division |
| 246 | * |
| 247 | * @param a |
| 248 | * @param b |
| 249 | * @return |
| 250 | */ |
| 251 | public static Double4 div(Double4 a, double b) { |
| 252 | Double4 res = new Double4(); |
| 253 | res.x = a.x / b; |
| 254 | res.y = a.y / b; |
| 255 | res.z = a.z / b; |
| 256 | res.w = a.w / b; |
| 257 | |
| 258 | return res; |
| 259 | } |
| 260 | |
| 261 | /** @hide |
| 262 | * Vector division |
| 263 | * |
| 264 | * @param a |
| 265 | * @param b |
| 266 | * @return |
| 267 | */ |
| 268 | public static Double4 div(Double4 a, Double4 b) { |
| 269 | Double4 res = new Double4(); |
| 270 | res.x = a.x / b.x; |
| 271 | res.y = a.y / b.y; |
| 272 | res.z = a.z / b.z; |
| 273 | res.w = a.w / b.w; |
| 274 | |
| 275 | return res; |
| 276 | } |
| 277 | |
| 278 | /** @hide |
| 279 | * Vector dot Product |
| 280 | * |
| 281 | * @param a |
| 282 | * @return |
| 283 | */ |
| 284 | public double dotProduct(Double4 a) { |
| 285 | return (x * a.x) + (y * a.y) + (z * a.z) + (w * a.w); |
| 286 | } |
| 287 | |
| 288 | /** @hide |
| 289 | * Vector dot Product |
| 290 | * |
| 291 | * @param a |
| 292 | * @param b |
| 293 | * @return |
| 294 | */ |
| 295 | public static double dotProduct(Double4 a, Double4 b) { |
| 296 | return (b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w); |
| 297 | } |
| 298 | |
| 299 | /** @hide |
| 300 | * Vector add Multiple |
| 301 | * |
| 302 | * @param a |
| 303 | * @param factor |
| 304 | */ |
| 305 | public void addMultiple(Double4 a, double factor) { |
| 306 | x += a.x * factor; |
| 307 | y += a.y * factor; |
| 308 | z += a.z * factor; |
| 309 | w += a.w * factor; |
| 310 | } |
| 311 | |
| 312 | /** @hide |
| 313 | * Set vector value by double4 |
| 314 | * |
| 315 | * @param a |
| 316 | */ |
| 317 | public void set(Double4 a) { |
| 318 | this.x = a.x; |
| 319 | this.y = a.y; |
| 320 | this.z = a.z; |
| 321 | this.w = a.w; |
| 322 | } |
| 323 | |
| 324 | /** @hide |
| 325 | * Set vector negate |
| 326 | */ |
| 327 | public void negate() { |
| 328 | x = -x; |
| 329 | y = -y; |
| 330 | z = -z; |
| 331 | w = -w; |
| 332 | } |
| 333 | |
| 334 | /** @hide |
| 335 | * Get vector length |
| 336 | * |
| 337 | * @return |
| 338 | */ |
| 339 | public int length() { |
| 340 | return 4; |
| 341 | } |
| 342 | |
| 343 | /** @hide |
| 344 | * Return the element sum of vector |
| 345 | * |
| 346 | * @return |
| 347 | */ |
| 348 | public double elementSum() { |
| 349 | return x + y + z + w; |
| 350 | } |
| 351 | |
| 352 | /** @hide |
| 353 | * Get the vector field value by index |
| 354 | * |
| 355 | * @param i |
| 356 | * @return |
| 357 | */ |
| 358 | public double get(int i) { |
| 359 | switch (i) { |
| 360 | case 0: |
| 361 | return x; |
| 362 | case 1: |
| 363 | return y; |
| 364 | case 2: |
| 365 | return z; |
| 366 | case 3: |
| 367 | return w; |
| 368 | default: |
| 369 | throw new IndexOutOfBoundsException("Index: i"); |
| 370 | } |
| 371 | } |
| 372 | |
| 373 | /** @hide |
| 374 | * Set the vector field value by index |
| 375 | * |
| 376 | * @param i |
| 377 | * @param value |
| 378 | */ |
| 379 | public void setAt(int i, double value) { |
| 380 | switch (i) { |
| 381 | case 0: |
| 382 | x = value; |
| 383 | return; |
| 384 | case 1: |
| 385 | y = value; |
| 386 | return; |
| 387 | case 2: |
| 388 | z = value; |
| 389 | return; |
| 390 | case 3: |
| 391 | w = value; |
| 392 | return; |
| 393 | default: |
| 394 | throw new IndexOutOfBoundsException("Index: i"); |
| 395 | } |
| 396 | } |
| 397 | |
| 398 | /** @hide |
| 399 | * Add the vector field value by index |
| 400 | * |
| 401 | * @param i |
| 402 | * @param value |
| 403 | */ |
| 404 | public void addAt(int i, double value) { |
| 405 | switch (i) { |
| 406 | case 0: |
| 407 | x += value; |
| 408 | return; |
| 409 | case 1: |
| 410 | y += value; |
| 411 | return; |
| 412 | case 2: |
| 413 | z += value; |
| 414 | return; |
| 415 | case 3: |
| 416 | w += value; |
| 417 | return; |
| 418 | default: |
| 419 | throw new IndexOutOfBoundsException("Index: i"); |
| 420 | } |
| 421 | } |
| 422 | |
| 423 | /** @hide |
| 424 | * Set the vector field value |
| 425 | * |
| 426 | * @param x |
| 427 | * @param y |
| 428 | * @param z |
| 429 | * @param w |
| 430 | */ |
| 431 | public void setValues(double x, double y, double z, double w) { |
| 432 | this.x = x; |
| 433 | this.y = y; |
| 434 | this.z = z; |
| 435 | this.w = w; |
| 436 | } |
| 437 | |
| 438 | /** @hide |
| 439 | * Copy the vector to double array |
| 440 | * |
| 441 | * @param data |
| 442 | * @param offset |
| 443 | */ |
| 444 | public void copyTo(double[] data, int offset) { |
| 445 | data[offset] = x; |
| 446 | data[offset + 1] = y; |
| 447 | data[offset + 2] = z; |
| 448 | data[offset + 3] = w; |
| 449 | } |
| 450 | } |