Aurimas Liutikas | 93554f2 | 2022-04-19 16:51:35 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2015 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | package android.animation; |
| 18 | |
| 19 | import android.os.SystemClock; |
| 20 | import android.util.ArrayMap; |
| 21 | import android.view.Choreographer; |
| 22 | |
| 23 | import java.util.ArrayList; |
| 24 | |
| 25 | /** |
| 26 | * This custom, static handler handles the timing pulse that is shared by all active |
| 27 | * ValueAnimators. This approach ensures that the setting of animation values will happen on the |
| 28 | * same thread that animations start on, and that all animations will share the same times for |
| 29 | * calculating their values, which makes synchronizing animations possible. |
| 30 | * |
| 31 | * The handler uses the Choreographer by default for doing periodic callbacks. A custom |
| 32 | * AnimationFrameCallbackProvider can be set on the handler to provide timing pulse that |
| 33 | * may be independent of UI frame update. This could be useful in testing. |
| 34 | * |
| 35 | * @hide |
| 36 | */ |
| 37 | public class AnimationHandler { |
| 38 | /** |
| 39 | * Internal per-thread collections used to avoid set collisions as animations start and end |
| 40 | * while being processed. |
| 41 | * @hide |
| 42 | */ |
| 43 | private final ArrayMap<AnimationFrameCallback, Long> mDelayedCallbackStartTime = |
| 44 | new ArrayMap<>(); |
| 45 | private final ArrayList<AnimationFrameCallback> mAnimationCallbacks = |
| 46 | new ArrayList<>(); |
| 47 | private final ArrayList<AnimationFrameCallback> mCommitCallbacks = |
| 48 | new ArrayList<>(); |
| 49 | private AnimationFrameCallbackProvider mProvider; |
| 50 | |
| 51 | private final Choreographer.FrameCallback mFrameCallback = new Choreographer.FrameCallback() { |
| 52 | @Override |
| 53 | public void doFrame(long frameTimeNanos) { |
| 54 | doAnimationFrame(getProvider().getFrameTime()); |
| 55 | if (mAnimationCallbacks.size() > 0) { |
| 56 | getProvider().postFrameCallback(this); |
| 57 | } |
| 58 | } |
| 59 | }; |
| 60 | |
| 61 | public final static ThreadLocal<AnimationHandler> sAnimatorHandler = new ThreadLocal<>(); |
| 62 | private boolean mListDirty = false; |
| 63 | |
| 64 | public static AnimationHandler getInstance() { |
| 65 | if (sAnimatorHandler.get() == null) { |
| 66 | sAnimatorHandler.set(new AnimationHandler()); |
| 67 | } |
| 68 | return sAnimatorHandler.get(); |
| 69 | } |
| 70 | |
| 71 | /** |
| 72 | * By default, the Choreographer is used to provide timing for frame callbacks. A custom |
| 73 | * provider can be used here to provide different timing pulse. |
| 74 | */ |
| 75 | public void setProvider(AnimationFrameCallbackProvider provider) { |
| 76 | if (provider == null) { |
| 77 | mProvider = new MyFrameCallbackProvider(); |
| 78 | } else { |
| 79 | mProvider = provider; |
| 80 | } |
| 81 | } |
| 82 | |
| 83 | private AnimationFrameCallbackProvider getProvider() { |
| 84 | if (mProvider == null) { |
| 85 | mProvider = new MyFrameCallbackProvider(); |
| 86 | } |
| 87 | return mProvider; |
| 88 | } |
| 89 | |
| 90 | /** |
| 91 | * Register to get a callback on the next frame after the delay. |
| 92 | */ |
| 93 | public void addAnimationFrameCallback(final AnimationFrameCallback callback, long delay) { |
| 94 | if (mAnimationCallbacks.size() == 0) { |
| 95 | getProvider().postFrameCallback(mFrameCallback); |
| 96 | } |
| 97 | if (!mAnimationCallbacks.contains(callback)) { |
| 98 | mAnimationCallbacks.add(callback); |
| 99 | } |
| 100 | |
| 101 | if (delay > 0) { |
| 102 | mDelayedCallbackStartTime.put(callback, (SystemClock.uptimeMillis() + delay)); |
| 103 | } |
| 104 | } |
| 105 | |
| 106 | /** |
| 107 | * Register to get a one shot callback for frame commit timing. Frame commit timing is the |
| 108 | * time *after* traversals are done, as opposed to the animation frame timing, which is |
| 109 | * before any traversals. This timing can be used to adjust the start time of an animation |
| 110 | * when expensive traversals create big delta between the animation frame timing and the time |
| 111 | * that animation is first shown on screen. |
| 112 | * |
| 113 | * Note this should only be called when the animation has already registered to receive |
| 114 | * animation frame callbacks. This callback will be guaranteed to happen *after* the next |
| 115 | * animation frame callback. |
| 116 | */ |
| 117 | public void addOneShotCommitCallback(final AnimationFrameCallback callback) { |
| 118 | if (!mCommitCallbacks.contains(callback)) { |
| 119 | mCommitCallbacks.add(callback); |
| 120 | } |
| 121 | } |
| 122 | |
| 123 | /** |
| 124 | * Removes the given callback from the list, so it will no longer be called for frame related |
| 125 | * timing. |
| 126 | */ |
| 127 | public void removeCallback(AnimationFrameCallback callback) { |
| 128 | mCommitCallbacks.remove(callback); |
| 129 | mDelayedCallbackStartTime.remove(callback); |
| 130 | int id = mAnimationCallbacks.indexOf(callback); |
| 131 | if (id >= 0) { |
| 132 | mAnimationCallbacks.set(id, null); |
| 133 | mListDirty = true; |
| 134 | } |
| 135 | } |
| 136 | |
| 137 | private void doAnimationFrame(long frameTime) { |
| 138 | long currentTime = SystemClock.uptimeMillis(); |
| 139 | final int size = mAnimationCallbacks.size(); |
| 140 | for (int i = 0; i < size; i++) { |
| 141 | final AnimationFrameCallback callback = mAnimationCallbacks.get(i); |
| 142 | if (callback == null) { |
| 143 | continue; |
| 144 | } |
| 145 | if (isCallbackDue(callback, currentTime)) { |
| 146 | callback.doAnimationFrame(frameTime); |
| 147 | if (mCommitCallbacks.contains(callback)) { |
| 148 | getProvider().postCommitCallback(new Runnable() { |
| 149 | @Override |
| 150 | public void run() { |
| 151 | commitAnimationFrame(callback, getProvider().getFrameTime()); |
| 152 | } |
| 153 | }); |
| 154 | } |
| 155 | } |
| 156 | } |
| 157 | cleanUpList(); |
| 158 | } |
| 159 | |
| 160 | private void commitAnimationFrame(AnimationFrameCallback callback, long frameTime) { |
| 161 | if (!mDelayedCallbackStartTime.containsKey(callback) && |
| 162 | mCommitCallbacks.contains(callback)) { |
| 163 | callback.commitAnimationFrame(frameTime); |
| 164 | mCommitCallbacks.remove(callback); |
| 165 | } |
| 166 | } |
| 167 | |
| 168 | /** |
| 169 | * Remove the callbacks from mDelayedCallbackStartTime once they have passed the initial delay |
| 170 | * so that they can start getting frame callbacks. |
| 171 | * |
| 172 | * @return true if they have passed the initial delay or have no delay, false otherwise. |
| 173 | */ |
| 174 | private boolean isCallbackDue(AnimationFrameCallback callback, long currentTime) { |
| 175 | Long startTime = mDelayedCallbackStartTime.get(callback); |
| 176 | if (startTime == null) { |
| 177 | return true; |
| 178 | } |
| 179 | if (startTime < currentTime) { |
| 180 | mDelayedCallbackStartTime.remove(callback); |
| 181 | return true; |
| 182 | } |
| 183 | return false; |
| 184 | } |
| 185 | |
| 186 | /** |
| 187 | * Return the number of callbacks that have registered for frame callbacks. |
| 188 | */ |
| 189 | public static int getAnimationCount() { |
| 190 | AnimationHandler handler = sAnimatorHandler.get(); |
| 191 | if (handler == null) { |
| 192 | return 0; |
| 193 | } |
| 194 | return handler.getCallbackSize(); |
| 195 | } |
| 196 | |
| 197 | public static void setFrameDelay(long delay) { |
| 198 | getInstance().getProvider().setFrameDelay(delay); |
| 199 | } |
| 200 | |
| 201 | public static long getFrameDelay() { |
| 202 | return getInstance().getProvider().getFrameDelay(); |
| 203 | } |
| 204 | |
| 205 | void autoCancelBasedOn(ObjectAnimator objectAnimator) { |
| 206 | for (int i = mAnimationCallbacks.size() - 1; i >= 0; i--) { |
| 207 | AnimationFrameCallback cb = mAnimationCallbacks.get(i); |
| 208 | if (cb == null) { |
| 209 | continue; |
| 210 | } |
| 211 | if (objectAnimator.shouldAutoCancel(cb)) { |
| 212 | ((Animator) mAnimationCallbacks.get(i)).cancel(); |
| 213 | } |
| 214 | } |
| 215 | } |
| 216 | |
| 217 | private void cleanUpList() { |
| 218 | if (mListDirty) { |
| 219 | for (int i = mAnimationCallbacks.size() - 1; i >= 0; i--) { |
| 220 | if (mAnimationCallbacks.get(i) == null) { |
| 221 | mAnimationCallbacks.remove(i); |
| 222 | } |
| 223 | } |
| 224 | mListDirty = false; |
| 225 | } |
| 226 | } |
| 227 | |
| 228 | private int getCallbackSize() { |
| 229 | int count = 0; |
| 230 | int size = mAnimationCallbacks.size(); |
| 231 | for (int i = size - 1; i >= 0; i--) { |
| 232 | if (mAnimationCallbacks.get(i) != null) { |
| 233 | count++; |
| 234 | } |
| 235 | } |
| 236 | return count; |
| 237 | } |
| 238 | |
| 239 | /** |
| 240 | * Default provider of timing pulse that uses Choreographer for frame callbacks. |
| 241 | */ |
| 242 | private class MyFrameCallbackProvider implements AnimationFrameCallbackProvider { |
| 243 | |
| 244 | final Choreographer mChoreographer = Choreographer.getInstance(); |
| 245 | |
| 246 | @Override |
| 247 | public void postFrameCallback(Choreographer.FrameCallback callback) { |
| 248 | mChoreographer.postFrameCallback(callback); |
| 249 | } |
| 250 | |
| 251 | @Override |
| 252 | public void postCommitCallback(Runnable runnable) { |
| 253 | mChoreographer.postCallback(Choreographer.CALLBACK_COMMIT, runnable, null); |
| 254 | } |
| 255 | |
| 256 | @Override |
| 257 | public long getFrameTime() { |
| 258 | return mChoreographer.getFrameTime(); |
| 259 | } |
| 260 | |
| 261 | @Override |
| 262 | public long getFrameDelay() { |
| 263 | return Choreographer.getFrameDelay(); |
| 264 | } |
| 265 | |
| 266 | @Override |
| 267 | public void setFrameDelay(long delay) { |
| 268 | Choreographer.setFrameDelay(delay); |
| 269 | } |
| 270 | } |
| 271 | |
| 272 | /** |
| 273 | * Callbacks that receives notifications for animation timing and frame commit timing. |
| 274 | */ |
| 275 | interface AnimationFrameCallback { |
| 276 | /** |
| 277 | * Run animation based on the frame time. |
| 278 | * @param frameTime The frame start time, in the {@link SystemClock#uptimeMillis()} time |
| 279 | * base. |
| 280 | * @return if the animation has finished. |
| 281 | */ |
| 282 | boolean doAnimationFrame(long frameTime); |
| 283 | |
| 284 | /** |
| 285 | * This notifies the callback of frame commit time. Frame commit time is the time after |
| 286 | * traversals happen, as opposed to the normal animation frame time that is before |
| 287 | * traversals. This is used to compensate expensive traversals that happen as the |
| 288 | * animation starts. When traversals take a long time to complete, the rendering of the |
| 289 | * initial frame will be delayed (by a long time). But since the startTime of the |
| 290 | * animation is set before the traversal, by the time of next frame, a lot of time would |
| 291 | * have passed since startTime was set, the animation will consequently skip a few frames |
| 292 | * to respect the new frameTime. By having the commit time, we can adjust the start time to |
| 293 | * when the first frame was drawn (after any expensive traversals) so that no frames |
| 294 | * will be skipped. |
| 295 | * |
| 296 | * @param frameTime The frame time after traversals happen, if any, in the |
| 297 | * {@link SystemClock#uptimeMillis()} time base. |
| 298 | */ |
| 299 | void commitAnimationFrame(long frameTime); |
| 300 | } |
| 301 | |
| 302 | /** |
| 303 | * The intention for having this interface is to increase the testability of ValueAnimator. |
| 304 | * Specifically, we can have a custom implementation of the interface below and provide |
| 305 | * timing pulse without using Choreographer. That way we could use any arbitrary interval for |
| 306 | * our timing pulse in the tests. |
| 307 | * |
| 308 | * @hide |
| 309 | */ |
| 310 | public interface AnimationFrameCallbackProvider { |
| 311 | void postFrameCallback(Choreographer.FrameCallback callback); |
| 312 | void postCommitCallback(Runnable runnable); |
| 313 | long getFrameTime(); |
| 314 | long getFrameDelay(); |
| 315 | void setFrameDelay(long delay); |
| 316 | } |
| 317 | } |