| // Copyright 2014 The Go Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style |
| // license that can be found in the LICENSE file. |
| // Scenario that used to leak arbitrarily many SudoG structs. |
| // See golang.org/issue/9110. |
| debug.SetGCPercent(1000000) // only GC when we ask for GC |
| var stats, stats1, stats2 runtime.MemStats |
| for i := 0; i < 20; i++ { |
| // Should be warmed up by now. |
| runtime.ReadMemStats(&stats1) |
| for i := 0; i < 10; i++ { |
| time.Sleep(1 * time.Millisecond) |
| close(c) // let select put its sudog's into the cache |
| time.Sleep(1 * time.Millisecond) |
| time.Sleep(1 * time.Millisecond) |
| time.Sleep(1 * time.Millisecond) |
| time.Sleep(1 * time.Millisecond) |
| // release cond2 after select has gotten to run |
| time.Sleep(1 * time.Millisecond) |
| runtime.ReadMemStats(&stats2) |
| if int(stats2.HeapObjects)-int(stats1.HeapObjects) > 20 { // normally at most 1 or 2; was 300 with leak |
| print("BUG: object leak: ", stats.HeapObjects, " -> ", stats1.HeapObjects, " -> ", stats2.HeapObjects, "\n") |