| /* |
| * Copyright (C) 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef SIMPLE_PERF_IOEVENT_LOOP_H_ |
| #define SIMPLE_PERF_IOEVENT_LOOP_H_ |
| |
| #include <stdint.h> |
| #include <sys/time.h> |
| #include <time.h> |
| |
| #include <functional> |
| #include <memory> |
| #include <vector> |
| |
| struct event_base; |
| |
| namespace simpleperf { |
| |
| struct IOEvent; |
| typedef IOEvent* IOEventRef; |
| |
| enum IOEventPriority { |
| // Lower value means higher priority. |
| IOEventHighPriority = 0, |
| IOEventLowPriority = 1, |
| }; |
| |
| // IOEventLoop is a class wrapper of libevent, it monitors events happened, |
| // and calls the corresponding callbacks. Possible events are: file ready to |
| // read, file ready to write, signal happens, periodic timer timeout. |
| class IOEventLoop { |
| public: |
| IOEventLoop(); |
| ~IOEventLoop(); |
| |
| // Register a read Event, so [callback] is called when [fd] can be read |
| // without blocking. If registered successfully, return the reference |
| // to control the Event, otherwise return nullptr. |
| IOEventRef AddReadEvent(int fd, const std::function<bool()>& callback, |
| IOEventPriority priority = IOEventLowPriority); |
| |
| // Register a write Event, so [callback] is called when [fd] can be written |
| // without blocking. |
| IOEventRef AddWriteEvent(int fd, const std::function<bool()>& callback, |
| IOEventPriority priority = IOEventLowPriority); |
| |
| // Register a signal Event, so [callback] is called each time signal [sig] |
| // happens. |
| bool AddSignalEvent(int sig, const std::function<bool()>& callback, |
| IOEventPriority priority = IOEventLowPriority); |
| |
| // Register a vector of signal Events. |
| bool AddSignalEvents(std::vector<int> sigs, const std::function<bool()>& callback, |
| IOEventPriority priority = IOEventLowPriority); |
| |
| // Register a periodic Event, so [callback] is called periodically every |
| // [duration]. |
| IOEventRef AddPeriodicEvent(timeval duration, const std::function<bool()>& callback, |
| IOEventPriority priority = IOEventLowPriority); |
| |
| // Register a one time Event, so [callback] is called once after [duration]. |
| IOEventRef AddOneTimeEvent(timeval duration, const std::function<bool()>& callback, |
| IOEventPriority priority = IOEventLowPriority); |
| |
| // Run a loop polling for Events. It only exits when ExitLoop() is called |
| // in a callback function of registered Events. |
| bool RunLoop(); |
| |
| // Exit the loop started by RunLoop(). |
| bool ExitLoop(); |
| |
| // Disable an Event, which can be enabled later. |
| static bool DisableEvent(IOEventRef ref); |
| // Enable a disabled Event. |
| static bool EnableEvent(IOEventRef ref); |
| |
| // Unregister an Event. |
| static bool DelEvent(IOEventRef ref); |
| |
| private: |
| bool EnsureInit(); |
| IOEventRef AddEvent(int fd_or_sig, int16_t events, timeval* timeout, |
| const std::function<bool()>& callback, |
| IOEventPriority priority = IOEventLowPriority); |
| static void EventCallbackFn(int, int16_t, void*); |
| |
| event_base* ebase_; |
| std::vector<std::unique_ptr<IOEvent>> events_; |
| bool has_error_; |
| bool in_loop_; |
| }; |
| |
| } // namespace simpleperf |
| |
| #endif // SIMPLE_PERF_IOEVENT_LOOP_H_ |