| // | |
| // Copyright (C) 2011 The Android Open Source Project | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| // | |
| #ifndef UPDATE_ENGINE_COMMON_ACTION_PROCESSOR_H_ | |
| #define UPDATE_ENGINE_COMMON_ACTION_PROCESSOR_H_ | |
| #include <deque> | |
| #include <memory> | |
| #include <vector> | |
| #include <base/macros.h> | |
| #include <brillo/errors/error.h> | |
| #include "update_engine/common/error_code.h" | |
| #include <gtest/gtest_prod.h> | |
| // The structure of these classes (Action, ActionPipe, ActionProcessor, etc.) | |
| // is based on the KSAction* classes from the Google Update Engine code at | |
| // http://code.google.com/p/update-engine/ . The author of this file sends | |
| // a big thanks to that team for their high quality design, implementation, | |
| // and documentation. | |
| // See action.h for an overview of this class and other Action* classes. | |
| // An ActionProcessor keeps a queue of Actions and processes them in order. | |
| namespace chromeos_update_engine { | |
| class AbstractAction; | |
| class ActionProcessorDelegate; | |
| class ActionProcessor { | |
| public: | |
| ActionProcessor() = default; | |
| virtual ~ActionProcessor(); | |
| // Starts processing the first Action in the queue. If there's a delegate, | |
| // when all processing is complete, ProcessingDone() will be called on the | |
| // delegate. | |
| virtual void StartProcessing(); | |
| // Aborts processing. If an Action is running, it will have | |
| // TerminateProcessing() called on it. The Action that was running and all the | |
| // remaining actions will be lost and must be re-enqueued if this Processor is | |
| // to use it. | |
| void StopProcessing(); | |
| // Suspend the processing. If an Action is running, it will have the | |
| // SuspendProcessing() called on it, and it should suspend operations until | |
| // ResumeProcessing() is called on this class to continue. While suspended, | |
| // no new actions will be started. Calling SuspendProcessing while the | |
| // processing is suspended or not running this method performs no action. | |
| void SuspendProcessing(); | |
| // Resume the suspended processing. If the ActionProcessor is not suspended | |
| // or not running in the first place this method performs no action. | |
| void ResumeProcessing(); | |
| // Returns true iff the processing was started but not yet completed nor | |
| // stopped. | |
| bool IsRunning() const; | |
| // Adds another Action to the end of the queue. | |
| virtual void EnqueueAction(std::unique_ptr<AbstractAction> action); | |
| // Sets/gets the current delegate. Set to null to remove a delegate. | |
| ActionProcessorDelegate* delegate() const { return delegate_; } | |
| void set_delegate(ActionProcessorDelegate* delegate) { delegate_ = delegate; } | |
| // Returns a pointer to the current Action that's processing. | |
| AbstractAction* current_action() const { return current_action_.get(); } | |
| // Called by an action to notify processor that it's done. Caller passes self. | |
| // But this call deletes the action if there no other object has a reference | |
| // to it, so in that case, the caller should not try to access any of its | |
| // member variables after this call. | |
| virtual void ActionComplete(AbstractAction* actionptr, ErrorCode code); | |
| private: | |
| FRIEND_TEST(ActionProcessorTest, ChainActionsTest); | |
| // Continue processing actions (if any) after the last action terminated with | |
| // the passed error code. If there are no more actions to process, the | |
| // processing will terminate. | |
| void StartNextActionOrFinish(ErrorCode code); | |
| // Actions that have not yet begun processing, in the order in which | |
| // they'll be processed. | |
| std::deque<std::unique_ptr<AbstractAction>> actions_; | |
| // A pointer to the currently processing Action, if any. | |
| std::unique_ptr<AbstractAction> current_action_; | |
| // The ErrorCode reported by an action that was suspended but finished while | |
| // being suspended. This error code is stored here to be reported back to the | |
| // delegate once the processor is resumed. | |
| ErrorCode suspended_error_code_{ErrorCode::kSuccess}; | |
| // Whether the action processor is or should be suspended. | |
| bool suspended_{false}; | |
| // A pointer to the delegate, or null if none. | |
| ActionProcessorDelegate* delegate_{nullptr}; | |
| DISALLOW_COPY_AND_ASSIGN(ActionProcessor); | |
| }; | |
| // A delegate object can be used to be notified of events that happen | |
| // in an ActionProcessor. An instance of this class can be passed to an | |
| // ActionProcessor to register itself. | |
| class ActionProcessorDelegate { | |
| public: | |
| virtual ~ActionProcessorDelegate() = default; | |
| // Called when all processing in an ActionProcessor has completed. A pointer | |
| // to the ActionProcessor is passed. |code| is set to the exit code of the | |
| // last completed action. | |
| virtual void ProcessingDone([[maybe_unused]] const ActionProcessor* processor, | |
| [[maybe_unused]] ErrorCode code) {} | |
| // Called when processing has stopped. Does not mean that all Actions have | |
| // completed. If/when all Actions complete, ProcessingDone() will be called. | |
| virtual void ProcessingStopped( | |
| [[maybe_unused]] const ActionProcessor* processor) {} | |
| // Called whenever an action has finished processing, either successfully | |
| // or otherwise. | |
| virtual void ActionCompleted([[maybe_unused]] ActionProcessor* processor, | |
| [[maybe_unused]] AbstractAction* action, | |
| [[maybe_unused]] ErrorCode code) {} | |
| }; | |
| } // namespace chromeos_update_engine | |
| #endif // UPDATE_ENGINE_COMMON_ACTION_PROCESSOR_H_ |