| # Copyright (c) 2013-2014 Sandstorm Development Group, Inc. and contributors |
| # Licensed under the MIT License: |
| # |
| # Permission is hereby granted, free of charge, to any person obtaining a copy |
| # of this software and associated documentation files (the "Software"), to deal |
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| # furnished to do so, subject to the following conditions: |
| # |
| # The above copyright notice and this permission notice shall be included in |
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| # |
| # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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| # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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| # THE SOFTWARE. |
| |
| @0xa184c7885cdaf2a1; |
| # This file defines the "network-specific parameters" in rpc.capnp to support a network consisting |
| # of two vats. Each of these vats may in fact be in communication with other vats, but any |
| # capabilities they forward must be proxied. Thus, to each end of the connection, all capabilities |
| # received from the other end appear to live in a single vat. |
| # |
| # Two notable use cases for this model include: |
| # - Regular client-server communications, where a remote client machine (perhaps living on an end |
| # user's personal device) connects to a server. The server may be part of a cluster, and may |
| # call on other servers in the cluster to help service the user's request. It may even obtain |
| # capabilities from these other servers which it passes on to the user. To simplify network |
| # common traversal problems (e.g. if the user is behind a firewall), it is probably desirable to |
| # multiplex all communications between the server cluster and the client over the original |
| # connection rather than form new ones. This connection should use the two-party protocol, as |
| # the client has no interest in knowing about additional servers. |
| # - Applications running in a sandbox. A supervisor process may execute a confined application |
| # such that all of the confined app's communications with the outside world must pass through |
| # the supervisor. In this case, the connection between the confined app and the supervisor might |
| # as well use the two-party protocol, because the confined app is intentionally prevented from |
| # talking to any other vat anyway. Any external resources will be proxied through the supervisor, |
| # and so to the contained app will appear as if they were hosted by the supervisor itself. |
| # |
| # Since there are only two vats in this network, there is never a need for three-way introductions, |
| # so level 3 is free. Moreover, because it is never necessary to form new connections, the |
| # two-party protocol can be used easily anywhere where a two-way byte stream exists, without regard |
| # to where that byte stream goes or how it was initiated. This makes the two-party runtime library |
| # highly reusable. |
| # |
| # Joins (level 4) _could_ be needed in cases where one or both vats are participating in other |
| # networks that use joins. For instance, if Alice and Bob are speaking through the two-party |
| # protocol, and Bob is also participating on another network, Bob may send Alice two or more |
| # proxied capabilities which, unbeknownst to Bob at the time, are in fact pointing at the same |
| # remote object. Alice may then request to join these capabilities, at which point Bob will have |
| # to forward the join to the other network. Note, however, that if Alice is _not_ participating on |
| # any other network, then Alice will never need to _receive_ a Join, because Alice would always |
| # know when two locally-hosted capabilities are the same and would never export a redundant alias |
| # to Bob. So, Alice can respond to all incoming joins with an error, and only needs to implement |
| # outgoing joins if she herself desires to use this feature. Also, outgoing joins are relatively |
| # easy to implement in this scenario. |
| # |
| # What all this means is that a level 4 implementation of the confined network is barely more |
| # complicated than a level 2 implementation. However, such an implementation allows the "client" |
| # or "confined" app to access the server's/supervisor's network with equal functionality to any |
| # native participant. In other words, an application which implements only the two-party protocol |
| # can be paired with a proxy app in order to participate in any network. |
| # |
| # So, when implementing Cap'n Proto in a new language, it makes sense to implement only the |
| # two-party protocol initially, and then pair applications with an appropriate proxy written in |
| # C++, rather than implement other parameterizations of the RPC protocol directly. |
| |
| using Cxx = import "/capnp/c++.capnp"; |
| $Cxx.namespace("capnp::rpc::twoparty"); |
| |
| # Note: SturdyRef is not specified here. It is up to the application to define semantics of |
| # SturdyRefs if desired. |
| |
| enum Side { |
| server @0; |
| # The object lives on the "server" or "supervisor" end of the connection. Only the |
| # server/supervisor knows how to interpret the ref; to the client, it is opaque. |
| # |
| # Note that containers intending to implement strong confinement should rewrite SturdyRefs |
| # received from the external network before passing them on to the confined app. The confined |
| # app thus does not ever receive the raw bits of the SturdyRef (which it could perhaps |
| # maliciously leak), but instead receives only a thing that it can pass back to the container |
| # later to restore the ref. See: |
| # http://www.erights.org/elib/capability/dist-confine.html |
| |
| client @1; |
| # The object lives on the "client" or "confined app" end of the connection. Only the client |
| # knows how to interpret the ref; to the server/supervisor, it is opaque. Most clients do not |
| # actually know how to persist capabilities at all, so use of this is unusual. |
| } |
| |
| struct VatId { |
| side @0 :Side; |
| } |
| |
| struct ProvisionId { |
| # Only used for joins, since three-way introductions never happen on a two-party network. |
| |
| joinId @0 :UInt32; |
| # The ID from `JoinKeyPart`. |
| } |
| |
| struct RecipientId {} |
| # Never used, because there are only two parties. |
| |
| struct ThirdPartyCapId {} |
| # Never used, because there is no third party. |
| |
| struct JoinKeyPart { |
| # Joins in the two-party case are simplified by a few observations. |
| # |
| # First, on a two-party network, a Join only ever makes sense if the receiving end is also |
| # connected to other networks. A vat which is not connected to any other network can safely |
| # reject all joins. |
| # |
| # Second, since a two-party connection bisects the network -- there can be no other connections |
| # between the networks at either end of the connection -- if one part of a join crosses the |
| # connection, then _all_ parts must cross it. Therefore, a vat which is receiving a Join request |
| # off some other network which needs to be forwarded across the two-party connection can |
| # collect all the parts on its end and only forward them across the two-party connection when all |
| # have been received. |
| # |
| # For example, imagine that Alice and Bob are vats connected over a two-party connection, and |
| # each is also connected to other networks. At some point, Alice receives one part of a Join |
| # request off her network. The request is addressed to a capability that Alice received from |
| # Bob and is proxying to her other network. Alice goes ahead and responds to the Join part as |
| # if she hosted the capability locally (this is important so that if not all the Join parts end |
| # up at Alice, the original sender can detect the failed Join without hanging). As other parts |
| # trickle in, Alice verifies that each part is addressed to a capability from Bob and continues |
| # to respond to each one. Once the complete set of join parts is received, Alice checks if they |
| # were all for the exact same capability. If so, she doesn't need to send anything to Bob at |
| # all. Otherwise, she collects the set of capabilities (from Bob) to which the join parts were |
| # addressed and essentially initiates a _new_ Join request on those capabilities to Bob. Alice |
| # does not forward the Join parts she received herself, but essentially forwards the Join as a |
| # whole. |
| # |
| # On Bob's end, since he knows that Alice will always send all parts of a Join together, he |
| # simply waits until he's received them all, then performs a join on the respective capabilities |
| # as if it had been requested locally. |
| |
| joinId @0 :UInt32; |
| # A number identifying this join, chosen by the sender. May be reused once `Finish` messages are |
| # sent corresponding to all of the `Join` messages. |
| |
| partCount @1 :UInt16; |
| # The number of capabilities to be joined. |
| |
| partNum @2 :UInt16; |
| # Which part this request targets -- a number in the range [0, partCount). |
| } |
| |
| struct JoinResult { |
| joinId @0 :UInt32; |
| # Matches `JoinKeyPart`. |
| |
| succeeded @1 :Bool; |
| # All JoinResults in the set will have the same value for `succeeded`. The receiver actually |
| # implements the join by waiting for all the `JoinKeyParts` and then performing its own join on |
| # them, then going back and answering all the join requests afterwards. |
| |
| cap @2 :AnyPointer; |
| # One of the JoinResults will have a non-null `cap` which is the joined capability. |
| # |
| # TODO(cleanup): Change `AnyPointer` to `Capability` when that is supported. |
| } |