| // Copyright (c) 2016 Sandstorm Development Group, Inc. and contributors |
| // Licensed under the MIT License: |
| // |
| // Permission is hereby granted, free of charge, to any person obtaining a copy |
| // of this software and associated documentation files (the "Software"), to deal |
| // in the Software without restriction, including without limitation the rights |
| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| // copies of the Software, and to permit persons to whom the Software is |
| // furnished to do so, subject to the following conditions: |
| // |
| // The above copyright notice and this permission notice shall be included in |
| // all copies or substantial portions of the Software. |
| // |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| // THE SOFTWARE. |
| |
| #pragma once |
| |
| #if !_WIN32 |
| #error "This file is Windows-specific. On Unix, include async-unix.h instead." |
| #endif |
| |
| // Include windows.h as lean as possible. (If you need more of the Windows API for your app, |
| // #include windows.h yourself before including this header.) |
| #include "win32-api-version.h" |
| |
| #include "async.h" |
| #include "timer.h" |
| #include "io.h" |
| #include <atomic> |
| #include <inttypes.h> |
| |
| #include <windows.h> |
| #include "windows-sanity.h" |
| |
| namespace kj { |
| |
| class Win32EventPort: public EventPort { |
| // Abstract base interface for EventPorts that can listen on Win32 event types. Due to the |
| // absurd complexity of the Win32 API, it's not possible to standardize on a single |
| // implementation of EventPort. In particular, there is no way for a single thread to use I/O |
| // completion ports (the most efficient way of handling I/O) while at the same time waiting for |
| // signalable handles or UI messages. |
| // |
| // Note that UI messages are not supported at all by this interface because the message queue |
| // is implemented by user32.dll and we want libkj to depend only on kernel32.dll. A separate |
| // compat library could provide a Win32EventPort implementation that works with the UI message |
| // queue. |
| |
| public: |
| // --------------------------------------------------------------------------- |
| // overlapped I/O |
| |
| struct IoResult { |
| DWORD errorCode; |
| DWORD bytesTransferred; |
| }; |
| |
| class IoOperation { |
| public: |
| virtual LPOVERLAPPED getOverlapped() = 0; |
| // Gets the OVERLAPPED structure to pass to the Win32 I/O call. Do NOT modify it; just pass it |
| // on. |
| |
| virtual Promise<IoResult> onComplete() = 0; |
| // After making the Win32 call, if the return value indicates that the operation was |
| // successfully queued (i.e. the completion event will definitely occur), call this to wait |
| // for completion. |
| // |
| // You MUST call this if the operation was successfully queued, and you MUST NOT call this |
| // otherwise. If the Win32 call failed (without queuing any operation or event) then you should |
| // simply drop the IoOperation object. |
| // |
| // Dropping the returned Promise cancels the operation via Win32's CancelIoEx(). The destructor |
| // will wait for the cancellation to complete, such that after dropping the proimse it is safe |
| // to free the buffer that the operation was reading from / writing to. |
| // |
| // You may safely drop the `IoOperation` while still waiting for this promise. You may not, |
| // however, drop the `IoObserver`. |
| }; |
| |
| class IoObserver { |
| public: |
| virtual Own<IoOperation> newOperation(uint64_t offset) = 0; |
| // Begin an I/O operation. For file operations, `offset` is the offset within the file at |
| // which the operation will start. For stream operations, `offset` is ignored. |
| }; |
| |
| virtual Own<IoObserver> observeIo(HANDLE handle) = 0; |
| // Given a handle which supports overlapped I/O, arrange to receive I/O completion events via |
| // this EventPort. |
| // |
| // Different Win32EventPort implementations may handle this in different ways, such as by using |
| // completion routines (APCs) or by using I/O completion ports. The caller should not assume |
| // any particular technique. |
| // |
| // WARNING: It is only safe to call observeIo() on a particular handle once during its lifetime. |
| // You cannot observe the same handle from multiple Win32EventPorts, even if not at the same |
| // time. This is because the Win32 API provides no way to disassociate a handle from an I/O |
| // completion port once it is associated. |
| |
| // --------------------------------------------------------------------------- |
| // signalable handles |
| // |
| // Warning: Due to limitations in the Win32 API, implementations of EventPort may be forced to |
| // spawn additional threads to wait for signaled objects. This is necessary if the EventPort |
| // implementation is based on I/O completion ports, or if you need to wait on more than 64 |
| // handles at once. |
| |
| class SignalObserver { |
| public: |
| virtual Promise<void> onSignaled() = 0; |
| // Returns a promise that completes the next time the handle enters the signaled state. |
| // |
| // Depending on the type of handle, the handle may automatically be reset to a non-signaled |
| // state before the promise resolves. The underlying implementation uses WaitForSingleObject() |
| // or an equivalent wait call, so check the documentation for that to understand the semantics. |
| // |
| // If the handle is a mutex and it is abandoned without being unlocked, the promise breaks with |
| // an exception. |
| |
| virtual Promise<bool> onSignaledOrAbandoned() = 0; |
| // Like onSignaled(), but instead of throwing when a mutex is abandoned, resolves to `true`. |
| // Resolves to `false` for non-abandoned signals. |
| }; |
| |
| virtual Own<SignalObserver> observeSignalState(HANDLE handle) = 0; |
| // Given a handle that supports waiting for it to become "signaled" via WaitForSingleObject(), |
| // return an object that can wait for this state using the EventPort. |
| |
| // --------------------------------------------------------------------------- |
| // APCs |
| |
| virtual void allowApc() = 0; |
| // If this is ever called, the Win32EventPort will switch modes so that APCs can be scheduled |
| // on the thread, e.g. through the Win32 QueueUserAPC() call. In the future, this may be enabled |
| // by default. However, as of this writing, Wine does not support the necessary |
| // GetQueuedCompletionStatusEx() call, thus allowApc() breaks Wine support. (Tested on Wine |
| // 1.8.7.) |
| // |
| // If the event port implementation can't support APCs for some reason, this throws. |
| |
| // --------------------------------------------------------------------------- |
| // time |
| |
| virtual Timer& getTimer() = 0; |
| }; |
| |
| class Win32WaitObjectThreadPool { |
| // Helper class that implements Win32EventPort::observeSignalState() by spawning additional |
| // threads as needed to perform the actual waiting. |
| // |
| // This class is intended to be used to assist in building Win32EventPort implementations. |
| |
| public: |
| Win32WaitObjectThreadPool(uint mainThreadCount = 0); |
| // `mainThreadCount` indicates the number of objects the main thread is able to listen on |
| // directly. Typically this would be zero (e.g. if the main thread watches an I/O completion |
| // port) or MAXIMUM_WAIT_OBJECTS (e.g. if the main thread is a UI thread but can use |
| // MsgWaitForMultipleObjectsEx() to wait on some handles at the same time as messages). |
| |
| Own<Win32EventPort::SignalObserver> observeSignalState(HANDLE handle); |
| // Implemetns Win32EventPort::observeSignalState(). |
| |
| uint prepareMainThreadWait(HANDLE* handles[]); |
| // Call immediately before invoking WaitForMultipleObjects() or similar in the main thread. |
| // Fills in `handles` with the handle pointers to wait on, and returns the number of handles |
| // in this array. (The array should be allocated to be at least the size passed to the |
| // constructor). |
| // |
| // There's no need to call this if `mainThreadCount` as passed to the constructor was zero. |
| |
| bool finishedMainThreadWait(DWORD returnCode); |
| // Call immediately after invoking WaitForMultipleObjects() or similar in the main thread, |
| // passing the value returned by that call. Returns true if the event indicated by `returnCode` |
| // has been handled (i.e. it was WAIT_OBJECT_n or WAIT_ABANDONED_n where n is in-range for the |
| // last call to prepareMainThreadWait()). |
| }; |
| |
| class Win32IocpEventPort final: public Win32EventPort { |
| // An EventPort implementation which uses Windows I/O completion ports to listen for events. |
| // |
| // With this implementation, observeSignalState() requires spawning a separate thread. |
| |
| public: |
| Win32IocpEventPort(); |
| ~Win32IocpEventPort() noexcept(false); |
| |
| // implements EventPort ------------------------------------------------------ |
| bool wait() override; |
| bool poll() override; |
| void wake() const override; |
| |
| // implements Win32IocpEventPort --------------------------------------------- |
| Own<IoObserver> observeIo(HANDLE handle) override; |
| Own<SignalObserver> observeSignalState(HANDLE handle) override; |
| Timer& getTimer() override { return timerImpl; } |
| void allowApc() override { isAllowApc = true; } |
| |
| private: |
| class IoPromiseAdapter; |
| class IoOperationImpl; |
| class IoObserverImpl; |
| |
| const MonotonicClock& clock; |
| |
| AutoCloseHandle iocp; |
| AutoCloseHandle thread; |
| Win32WaitObjectThreadPool waitThreads; |
| TimerImpl timerImpl; |
| mutable std::atomic<bool> sentWake {false}; |
| bool isAllowApc = false; |
| |
| void waitIocp(DWORD timeoutMs); |
| // Wait on the I/O completion port for up to timeoutMs and pump events. Does not advance the |
| // timer; caller must do that. |
| |
| bool receivedWake(); |
| |
| static AutoCloseHandle newIocpHandle(); |
| static AutoCloseHandle openCurrentThread(); |
| }; |
| |
| } // namespace kj |