| // Copyright (c) 2015 Sandstorm Development Group, Inc. and contributors |
| // Licensed under the MIT License: |
| // |
| // Permission is hereby granted, free of charge, to any person obtaining a copy |
| // of this software and associated documentation files (the "Software"), to deal |
| // in the Software without restriction, including without limitation the rights |
| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| // copies of the Software, and to permit persons to whom the Software is |
| // furnished to do so, subject to the following conditions: |
| // |
| // The above copyright notice and this permission notice shall be included in |
| // all copies or substantial portions of the Software. |
| // |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
| // THE SOFTWARE. |
| |
| #pragma once |
| |
| #include "memory.h" |
| #include "io.h" |
| #include <inttypes.h> |
| #include "time.h" |
| #include "function.h" |
| #include "hash.h" |
| |
| namespace kj { |
| |
| template <typename T> |
| class Vector; |
| |
| class PathPtr; |
| |
| class Path { |
| // A Path identifies a file in a directory tree. |
| // |
| // In KJ, we avoid representing paths as plain strings because this can lead to path injection |
| // bugs as well as numerous kinds of bugs relating to path parsing edge cases. The Path class's |
| // interface is designed to "make it hard to screw up". |
| // |
| // A "Path" is in fact a list of strings, each string being one component of the path (as would |
| // normally be separated by '/'s). Path components are not allowed to contain '/' nor '\0', nor |
| // are they allowed to be the special names "", ".", nor "..". |
| // |
| // If you explicitly want to parse a path that contains '/'s, ".", and "..", you must use |
| // parse() and/or eval(). However, users of this interface are encouraged to avoid parsing |
| // paths at all, and instead express paths as string arrays. |
| // |
| // Note that when using the Path class, ".." is always canonicalized in path space without |
| // consulting the actual filesystem. This means that "foo/some-symlink/../bar" is exactly |
| // equivalent to "foo/bar". This differs from the kernel's behavior when resolving paths passed |
| // to system calls: the kernel would have resolved "some-symlink" to its target physical path, |
| // and then would have interpreted ".." relative to that. In practice, the kernel's behavior is |
| // rarely what the user or programmer intended, hence canonicalizing in path space produces a |
| // better result. |
| // |
| // Path objects are "immutable": functions that "modify" the path return a new path. However, |
| // if the path being operated on is an rvalue, copying can be avoided. Hence it makes sense to |
| // write code like: |
| // |
| // Path p = ...; |
| // p = kj::mv(p).append("bar"); // in-place update, avoids string copying |
| |
| public: |
| Path(decltype(nullptr)); // empty path |
| |
| explicit Path(StringPtr name); |
| explicit Path(String&& name); |
| // Create a Path containing only one component. `name` is a single filename; it cannot contain |
| // '/' nor '\0' nor can it be exactly "" nor "." nor "..". |
| // |
| // If you want to allow '/'s and such, you must call Path::parse(). We force you to do this to |
| // prevent path injection bugs where you didn't consider what would happen if the path contained |
| // a '/'. |
| |
| explicit Path(std::initializer_list<StringPtr> parts); |
| explicit Path(ArrayPtr<const StringPtr> parts); |
| explicit Path(Array<String> parts); |
| // Construct a path from an array. Note that this means you can do: |
| // |
| // Path{"foo", "bar", "baz"} // equivalent to Path::parse("foo/bar/baz") |
| |
| KJ_DISALLOW_COPY(Path); |
| Path(Path&&) = default; |
| Path& operator=(Path&&) = default; |
| |
| Path clone() const; |
| |
| static Path parse(StringPtr path); |
| // Parses a path in traditional format. Components are separated by '/'. Any use of "." or |
| // ".." will be canonicalized (if they can't be canonicalized, e.g. because the path starts with |
| // "..", an exception is thrown). Multiple consecutive '/'s will be collapsed. A leading '/' |
| // is NOT accepted -- if that is a problem, you probably want `eval()`. Trailing '/'s are |
| // ignored. |
| |
| Path append(Path&& suffix) const&; |
| Path append(Path&& suffix) &&; |
| Path append(PathPtr suffix) const&; |
| Path append(PathPtr suffix) &&; |
| Path append(StringPtr suffix) const&; |
| Path append(StringPtr suffix) &&; |
| Path append(String&& suffix) const&; |
| Path append(String&& suffix) &&; |
| // Create a new path by appending the given path to this path. |
| // |
| // `suffix` cannot contain '/' characters. Instead, you can append an array: |
| // |
| // path.append({"foo", "bar"}) |
| // |
| // Or, use Path::parse(): |
| // |
| // path.append(Path::parse("foo//baz/../bar")) |
| |
| Path eval(StringPtr pathText) const&; |
| Path eval(StringPtr pathText) &&; |
| // Evaluates a traditional path relative to this one. `pathText` is parsed like `parse()` would, |
| // except that: |
| // - It can contain leading ".." components that traverse up the tree. |
| // - It can have a leading '/' which completely replaces the current path. |
| // |
| // THE NAME OF THIS METHOD WAS CHOSEN TO INSPIRE FEAR. |
| // |
| // Instead of using `path.eval(str)`, always consider whether you really want |
| // `path.append(Path::parse(str))`. The former is much riskier than the latter in terms of path |
| // injection vulnerabilities. |
| |
| PathPtr basename() const&; |
| Path basename() &&; |
| // Get the last component of the path. (Use `basename()[0]` to get just the string.) |
| |
| PathPtr parent() const&; |
| Path parent() &&; |
| // Get the parent path. |
| |
| String toString(bool absolute = false) const; |
| // Converts the path to a traditional path string, appropriate to pass to a unix system call. |
| // Never throws. |
| |
| const String& operator[](size_t i) const&; |
| String operator[](size_t i) &&; |
| size_t size() const; |
| const String* begin() const; |
| const String* end() const; |
| PathPtr slice(size_t start, size_t end) const&; |
| Path slice(size_t start, size_t end) &&; |
| // A Path can be accessed as an array of strings. |
| |
| bool operator==(PathPtr other) const; |
| bool operator!=(PathPtr other) const; |
| bool operator< (PathPtr other) const; |
| bool operator> (PathPtr other) const; |
| bool operator<=(PathPtr other) const; |
| bool operator>=(PathPtr other) const; |
| // Compare path components lexically. |
| |
| bool operator==(const Path& other) const; |
| bool operator!=(const Path& other) const; |
| bool operator< (const Path& other) const; |
| bool operator> (const Path& other) const; |
| bool operator<=(const Path& other) const; |
| bool operator>=(const Path& other) const; |
| |
| uint hashCode() const; |
| // Can use in HashMap. |
| |
| bool startsWith(PathPtr prefix) const; |
| bool endsWith(PathPtr suffix) const; |
| // Compare prefix / suffix. |
| |
| Path evalWin32(StringPtr pathText) const&; |
| Path evalWin32(StringPtr pathText) &&; |
| // Evaluates a Win32-style path, as might be written by a user. Differences from `eval()` |
| // include: |
| // |
| // - Backslashes can be used as path separators. |
| // - Absolute paths begin with a drive letter followed by a colon. The drive letter, including |
| // the colon, will become the first component of the path, e.g. "c:\foo" becomes {"c:", "foo"}. |
| // - A network path like "\\host\share\path" is parsed as {"host", "share", "path"}. |
| |
| Path evalNative(StringPtr pathText) const&; |
| Path evalNative(StringPtr pathText) &&; |
| // Alias for either eval() or evalWin32() depending on the target platform. Use this when you are |
| // parsing a path provided by a user and you want the user to be able to use the "natural" format |
| // for their platform. |
| |
| String toWin32String(bool absolute = false) const; |
| // Converts the path to a Win32 path string, as you might display to a user. |
| // |
| // This is meant for display. For making Win32 system calls, consider `toWin32Api()` instead. |
| // |
| // If `absolute` is true, the path is expected to be an absolute path, meaning the first |
| // component is a drive letter, namespace, or network host name. These are converted to their |
| // regular Win32 format -- i.e. this method does the reverse of `evalWin32()`. |
| // |
| // This throws if the path would have unexpected special meaning or is otherwise invalid on |
| // Windows, such as if it contains backslashes (within a path component), colons, or special |
| // names like "con". |
| |
| String toNativeString(bool absolute = false) const; |
| // Alias for either toString() or toWin32String() depending on the target platform. Use this when |
| // you are formatting a path to display to a user and you want to present it in the "natural" |
| // format for the user's platform. |
| |
| Array<wchar_t> forWin32Api(bool absolute) const; |
| // Like toWin32String, but additionally: |
| // - Converts the path to UTF-16, with a NUL terminator included. |
| // - For absolute paths, adds the "\\?\" prefix which opts into permitting paths longer than |
| // MAX_PATH, and turns off relative path processing (which KJ paths already handle in userspace |
| // anyway). |
| // |
| // This method is good to use when making a Win32 API call, e.g.: |
| // |
| // DeleteFileW(path.forWin32Api(true).begin()); |
| |
| static Path parseWin32Api(ArrayPtr<const wchar_t> text); |
| // Parses an absolute path as returned by a Win32 API call like GetFinalPathNameByHandle() or |
| // GetCurrentDirectory(). A "\\?\" prefix is optional but understood if present. |
| // |
| // Since such Win32 API calls generally return a length, this function inputs an array slice. |
| // The slice should not include any NUL terminator. |
| |
| private: |
| Array<String> parts; |
| |
| // TODO(perf): Consider unrolling one element from `parts`, so that a one-element path doesn't |
| // require allocation of an array. |
| |
| enum { ALREADY_CHECKED }; |
| Path(Array<String> parts, decltype(ALREADY_CHECKED)); |
| |
| friend class PathPtr; |
| |
| static String stripNul(String input); |
| static void validatePart(StringPtr part); |
| static void evalPart(Vector<String>& parts, ArrayPtr<const char> part); |
| static Path evalImpl(Vector<String>&& parts, StringPtr path); |
| static Path evalWin32Impl(Vector<String>&& parts, StringPtr path, bool fromApi = false); |
| static size_t countParts(StringPtr path); |
| static size_t countPartsWin32(StringPtr path); |
| static bool isWin32Drive(ArrayPtr<const char> part); |
| static bool isNetbiosName(ArrayPtr<const char> part); |
| static bool isWin32Special(StringPtr part); |
| }; |
| |
| class PathPtr { |
| // Points to a Path or a slice of a Path, but doesn't own it. |
| // |
| // PathPtr is to Path as ArrayPtr is to Array and StringPtr is to String. |
| |
| public: |
| PathPtr(decltype(nullptr)); |
| PathPtr(const Path& path); |
| |
| Path clone(); |
| Path append(Path&& suffix) const; |
| Path append(PathPtr suffix) const; |
| Path append(StringPtr suffix) const; |
| Path append(String&& suffix) const; |
| Path eval(StringPtr pathText) const; |
| PathPtr basename() const; |
| PathPtr parent() const; |
| String toString(bool absolute = false) const; |
| const String& operator[](size_t i) const; |
| size_t size() const; |
| const String* begin() const; |
| const String* end() const; |
| PathPtr slice(size_t start, size_t end) const; |
| bool operator==(PathPtr other) const; |
| bool operator!=(PathPtr other) const; |
| bool operator< (PathPtr other) const; |
| bool operator> (PathPtr other) const; |
| bool operator<=(PathPtr other) const; |
| bool operator>=(PathPtr other) const; |
| uint hashCode() const; |
| bool startsWith(PathPtr prefix) const; |
| bool endsWith(PathPtr suffix) const; |
| Path evalWin32(StringPtr pathText) const; |
| Path evalNative(StringPtr pathText) const; |
| String toWin32String(bool absolute = false) const; |
| String toNativeString(bool absolute = false) const; |
| Array<wchar_t> forWin32Api(bool absolute) const; |
| // Equivalent to the corresponding methods of `Path`. |
| |
| private: |
| ArrayPtr<const String> parts; |
| |
| explicit PathPtr(ArrayPtr<const String> parts); |
| |
| String toWin32StringImpl(bool absolute, bool forApi) const; |
| |
| friend class Path; |
| }; |
| |
| // ======================================================================================= |
| // The filesystem API |
| // |
| // This API is strictly synchronous because, unfortunately, there's no such thing as asynchronous |
| // filesystem access in practice. The filesystem drivers on Linux are written to assume they can |
| // block. The AIO API is only actually asynchronous for reading/writing the raw file blocks, but if |
| // the filesystem needs to be involved (to allocate blocks, update metadata, etc.) that will block. |
| // It's best to imagine that the filesystem is just another tier of memory that happens to be |
| // slower than RAM (which is slower than L3 cache, which is slower than L2, which is slower than |
| // L1). You can't do asynchronous RAM access so why asynchronous filesystem? The only way to |
| // parallelize these is using threads. |
| // |
| // All KJ filesystem objects are thread-safe, and so all methods are marked "const" (even write |
| // methods). Of course, if you concurrently write the same bytes of a file from multiple threads, |
| // it's unspecified which write will "win". |
| |
| class FsNode { |
| // Base class for filesystem node types. |
| |
| public: |
| Own<const FsNode> clone() const; |
| // Creates a new object of exactly the same type as this one, pointing at exactly the same |
| // external object. |
| // |
| // Under the hood, this will call dup(), so the FD number will not be the same. |
| |
| virtual Maybe<int> getFd() const { return nullptr; } |
| // Get the underlying Unix file descriptor, if any. Returns nullptr if this object actually isn't |
| // wrapping a file descriptor. |
| |
| virtual Maybe<void*> getWin32Handle() const { return nullptr; } |
| // Get the underlying Win32 HANDLE, if any. Returns nullptr if this object actually isn't |
| // wrapping a handle. |
| |
| enum class Type { |
| FILE, |
| DIRECTORY, |
| SYMLINK, |
| BLOCK_DEVICE, |
| CHARACTER_DEVICE, |
| NAMED_PIPE, |
| SOCKET, |
| OTHER, |
| }; |
| |
| struct Metadata { |
| Type type = Type::FILE; |
| |
| uint64_t size = 0; |
| // Logical size of the file. |
| |
| uint64_t spaceUsed = 0; |
| // Physical size of the file on disk. May be smaller for sparse files, or larger for |
| // pre-allocated files. |
| |
| Date lastModified = UNIX_EPOCH; |
| // Last modification time of the file. |
| |
| uint linkCount = 1; |
| // Number of hard links pointing to this node. |
| |
| uint64_t hashCode = 0; |
| // Hint which can be used to determine if two FsNode instances point to the same underlying |
| // file object. If two FsNodes report different hashCodes, then they are not the same object. |
| // If they report the same hashCode, then they may or may not be the same object. |
| // |
| // The Unix filesystem implementation builds the hashCode based on st_dev and st_ino of |
| // `struct stat`. However, note that some filesystems -- especially FUSE-based -- may not fill |
| // in st_ino. |
| // |
| // The Windows filesystem implementation builds the hashCode based on dwVolumeSerialNumber and |
| // dwFileIndex{Low,High} of the BY_HANDLE_FILE_INFORMATION structure. However, these are again |
| // not guaranteed to be unique on all filesystems. In particular the documentation says that |
| // ReFS uses 128-bit identifiers which can't be represented here, and again virtual filesystems |
| // may often not report real identifiers. |
| // |
| // Of course, the process of hashing values into a single hash code can also cause collisions |
| // even if the filesystem reports reliable information. |
| // |
| // Additionally note that this value is not reliable when returned by `lstat()`. You should |
| // actually open the object, then call `stat()` on the opened object. |
| |
| // Not currently included: |
| // - Access control info: Differs wildly across platforms, and KJ prefers capabilities anyway. |
| // - Other timestamps: Differs across platforms. |
| // - Device number: If you care, you're probably doing platform-specific stuff anyway. |
| |
| Metadata() = default; |
| Metadata(Type type, uint64_t size, uint64_t spaceUsed, Date lastModified, uint linkCount, |
| uint64_t hashCode) |
| : type(type), size(size), spaceUsed(spaceUsed), lastModified(lastModified), |
| linkCount(linkCount), hashCode(hashCode) {} |
| // TODO(cleanup): This constructor is redundant in C++14, but needed in C++11. |
| }; |
| |
| virtual Metadata stat() const = 0; |
| |
| virtual void sync() const = 0; |
| virtual void datasync() const = 0; |
| // Maps to fsync() and fdatasync() system calls. |
| // |
| // Also, when creating or overwriting a file, the first call to sync() atomically links the file |
| // into the filesystem (*after* syncing the data), so than incomplete data is never visible to |
| // other processes. (In practice this works by writing into a temporary file and then rename()ing |
| // it.) |
| |
| protected: |
| virtual Own<const FsNode> cloneFsNode() const = 0; |
| // Implements clone(). Required to return an object with exactly the same type as this one. |
| // Hence, every subclass must implement this. |
| }; |
| |
| class ReadableFile: public FsNode { |
| public: |
| Own<const ReadableFile> clone() const; |
| |
| String readAllText() const; |
| // Read all text in the file and return as a big string. |
| |
| Array<byte> readAllBytes() const; |
| // Read all bytes in the file and return as a big byte array. |
| // |
| // This differs from mmap() in that the read is performed all at once. Future changes to the file |
| // do not affect the returned copy. Consider using mmap() instead, particularly for large files. |
| |
| virtual size_t read(uint64_t offset, ArrayPtr<byte> buffer) const = 0; |
| // Fills `buffer` with data starting at `offset`. Returns the number of bytes actually read -- |
| // the only time this is less than `buffer.size()` is when EOF occurs mid-buffer. |
| |
| virtual Array<const byte> mmap(uint64_t offset, uint64_t size) const = 0; |
| // Maps the file to memory read-only. The returned array always has exactly the requested size. |
| // Depending on the capabilities of the OS and filesystem, the mapping may or may not reflect |
| // changes that happen to the file after mmap() returns. |
| // |
| // Multiple calls to mmap() on the same file may or may not return the same mapping (it is |
| // immutable, so there's no possibility of interference). |
| // |
| // If the file cannot be mmap()ed, an implementation may choose to allocate a buffer on the heap, |
| // read into it, and return that. This should only happen if a real mmap() is impossible. |
| // |
| // The returned array is always exactly the size requested. However, accessing bytes beyond the |
| // current end of the file may raise SIGBUS, or may simply return zero. |
| |
| virtual Array<byte> mmapPrivate(uint64_t offset, uint64_t size) const = 0; |
| // Like mmap() but returns a view that the caller can modify. Modifications will not be written |
| // to the underlying file. Every call to this method returns a unique mapping. Changes made to |
| // the underlying file by other clients may or may not be reflected in the mapping -- in fact, |
| // some changes may be reflected while others aren't, even within the same mapping. |
| // |
| // In practice this is often implemented using copy-on-write pages. When you first write to a |
| // page, a copy is made. Hence, changes to the underlying file within that page stop being |
| // reflected in the mapping. |
| }; |
| |
| class AppendableFile: public FsNode, public OutputStream { |
| public: |
| Own<const AppendableFile> clone() const; |
| |
| // All methods are inherited. |
| }; |
| |
| class WritableFileMapping { |
| public: |
| virtual ArrayPtr<byte> get() const = 0; |
| // Gets the mapped bytes. The returned array can be modified, and those changes may be written to |
| // the underlying file, but there is no guarantee that they are written unless you subsequently |
| // call changed(). |
| |
| virtual void changed(ArrayPtr<byte> slice) const = 0; |
| // Notifies the implementation that the given bytes have changed. For some implementations this |
| // may be a no-op while for others it may be necessary in order for the changes to be written |
| // back at all. |
| // |
| // `slice` must be a slice of `bytes()`. |
| |
| virtual void sync(ArrayPtr<byte> slice) const = 0; |
| // Implies `changed()`, and then waits until the range has actually been written to disk before |
| // returning. |
| // |
| // `slice` must be a slice of `bytes()`. |
| // |
| // On Windows, this calls FlushViewOfFile(). The documentation for this function implies that in |
| // some circumstances, to fully sync to physical disk, you may need to call FlushFileBuffers() on |
| // the file HANDLE as well. The documentation is not very clear on when and why this is needed. |
| // If you believe your program needs this, you can accomplish it by calling `.sync()` on the File |
| // object after calling `.sync()` on the WritableFileMapping. |
| }; |
| |
| class File: public ReadableFile { |
| public: |
| Own<const File> clone() const; |
| |
| void writeAll(ArrayPtr<const byte> bytes) const; |
| void writeAll(StringPtr text) const; |
| // Completely replace the file with the given bytes or text. |
| |
| virtual void write(uint64_t offset, ArrayPtr<const byte> data) const = 0; |
| // Write the given data starting at the given offset in the file. |
| |
| virtual void zero(uint64_t offset, uint64_t size) const = 0; |
| // Write zeros to the file, starting at `offset` and continuing for `size` bytes. If the platform |
| // supports it, this will "punch a hole" in the file, such that blocks that are entirely zeros |
| // do not take space on disk. |
| |
| virtual void truncate(uint64_t size) const = 0; |
| // Set the file end pointer to `size`. If `size` is less than the current size, data past the end |
| // is truncated. If `size` is larger than the current size, zeros are added to the end of the |
| // file. If the platform supports it, blocks containing all-zeros will not be stored to disk. |
| |
| virtual Own<const WritableFileMapping> mmapWritable(uint64_t offset, uint64_t size) const = 0; |
| // Like ReadableFile::mmap() but returns a mapping for which any changes will be immediately |
| // visible in other mappings of the file on the same system and will eventually be written back |
| // to the file. |
| |
| virtual size_t copy(uint64_t offset, const ReadableFile& from, uint64_t fromOffset, |
| uint64_t size) const; |
| // Copies bytes from one file to another. |
| // |
| // Copies `size` bytes or to EOF, whichever comes first. Returns the number of bytes actually |
| // copied. Hint: Pass kj::maxValue for `size` to always copy to EOF. |
| // |
| // The copy is not atomic. Concurrent writes may lead to garbage results. |
| // |
| // The default implementation performs a series of reads and writes. Subclasses can often provide |
| // superior implementations that offload the work to the OS or even implement copy-on-write. |
| }; |
| |
| class ReadableDirectory: public FsNode { |
| // Read-only subset of `Directory`. |
| |
| public: |
| Own<const ReadableDirectory> clone() const; |
| |
| virtual Array<String> listNames() const = 0; |
| // List the contents of this directory. Does NOT include "." nor "..". |
| |
| struct Entry { |
| FsNode::Type type; |
| String name; |
| |
| inline bool operator< (const Entry& other) const { return name < other.name; } |
| inline bool operator> (const Entry& other) const { return name > other.name; } |
| inline bool operator<=(const Entry& other) const { return name <= other.name; } |
| inline bool operator>=(const Entry& other) const { return name >= other.name; } |
| // Convenience comparison operators to sort entries by name. |
| }; |
| |
| virtual Array<Entry> listEntries() const = 0; |
| // List the contents of the directory including the type of each file. On some platforms and |
| // filesystems, this is just as fast as listNames(), but on others it may require stat()ing each |
| // file. |
| |
| virtual bool exists(PathPtr path) const = 0; |
| // Does the specified path exist? |
| // |
| // If the path is a symlink, the symlink is followed and the return value indicates if the target |
| // exists. If you want to know if the symlink exists, use lstat(). (This implies that listNames() |
| // may return names for which exists() reports false.) |
| |
| FsNode::Metadata lstat(PathPtr path) const; |
| virtual Maybe<FsNode::Metadata> tryLstat(PathPtr path) const = 0; |
| // Gets metadata about the path. If the path is a symlink, it is not followed -- the metadata |
| // describes the symlink itself. `tryLstat()` returns null if the path doesn't exist. |
| |
| Own<const ReadableFile> openFile(PathPtr path) const; |
| virtual Maybe<Own<const ReadableFile>> tryOpenFile(PathPtr path) const = 0; |
| // Open a file for reading. |
| // |
| // `tryOpenFile()` returns null if the path doesn't exist. Other errors still throw exceptions. |
| |
| Own<const ReadableDirectory> openSubdir(PathPtr path) const; |
| virtual Maybe<Own<const ReadableDirectory>> tryOpenSubdir(PathPtr path) const = 0; |
| // Opens a subdirectory. |
| // |
| // `tryOpenSubdir()` returns null if the path doesn't exist. Other errors still throw exceptions. |
| |
| String readlink(PathPtr path) const; |
| virtual Maybe<String> tryReadlink(PathPtr path) const = 0; |
| // If `path` is a symlink, reads and returns the link contents. |
| // |
| // Note that tryReadlink() differs subtly from tryOpen*(). For example, tryOpenFile() throws if |
| // the path is not a file (e.g. if it's a directory); it only returns null if the path doesn't |
| // exist at all. tryReadlink() returns null if either the path doesn't exist, or if it does exist |
| // but isn't a symlink. This is because if it were to throw instead, then almost every real-world |
| // use case of tryReadlink() would be forced to perform an lstat() first for the sole purpose of |
| // checking if it is a link, wasting a syscall and a path traversal. |
| // |
| // See Directory::symlink() for warnings about symlinks. |
| }; |
| |
| enum class WriteMode { |
| // Mode for opening a file (or directory) for write. |
| // |
| // (To open a file or directory read-only, do not specify a mode.) |
| // |
| // WriteMode is a bitfield. Hence, it overloads the bitwise logic operators. To check if a |
| // particular bit is set in a bitfield, use kj::has(), like: |
| // |
| // if (kj::has(mode, WriteMode::MUST_EXIST)) { |
| // requireExists(path); |
| // } |
| // |
| // (`if (mode & WriteMode::MUST_EXIST)` doesn't work because WriteMode is an enum class, which |
| // cannot be converted to bool. Alas, C++ does not allow you to define a conversion operator |
| // on an enum type, so we can't define a conversion to bool.) |
| |
| // ----------------------------------------- |
| // Core flags |
| // |
| // At least one of CREATE or MODIFY must be specified. Optionally, the two flags can be combined |
| // with a bitwise-OR. |
| |
| CREATE = 1, |
| // Create a new empty file. |
| // |
| // When not combined with MODIFY, if the file already exists (including as a broken symlink), |
| // tryOpenFile() returns null (and openFile() throws). |
| // |
| // When combined with MODIFY, if the path already exists, it will be opened as if CREATE hadn't |
| // been specified at all. If the path refers to a broken symlink, the file at the target of the |
| // link will be created (if its parent directory exists). |
| |
| MODIFY = 2, |
| // Modify an existing file. |
| // |
| // When not combined with CREATE, if the file doesn't exist (including if it is a broken symlink), |
| // tryOpenFile() returns null (and openFile() throws). |
| // |
| // When combined with CREATE, if the path doesn't exist, it will be created as if MODIFY hadn't |
| // been specified at all. If the path refers to a broken symlink, the file at the target of the |
| // link will be created (if its parent directory exists). |
| |
| // ----------------------------------------- |
| // Additional flags |
| // |
| // Any number of these may be OR'd with the core flags. |
| |
| CREATE_PARENT = 4, |
| // Indicates that if the target node's parent directory doesn't exist, it should be created |
| // automatically, along with its parent, and so on. This creation is NOT atomic. |
| // |
| // This bit only makes sense with CREATE or REPLACE. |
| |
| EXECUTABLE = 8, |
| // Mark this file executable, if this is a meaningful designation on the host platform. |
| |
| PRIVATE = 16, |
| // Indicates that this file is sensitive and should have permissions masked so that it is only |
| // accessible by the current user. |
| // |
| // When this is not used, the platform's default access control settings are used. On Unix, |
| // that usually means the umask is applied. On Windows, it means permissions are inherited from |
| // the parent. |
| }; |
| |
| inline constexpr WriteMode operator|(WriteMode a, WriteMode b) { |
| return static_cast<WriteMode>(static_cast<uint>(a) | static_cast<uint>(b)); |
| } |
| inline constexpr WriteMode operator&(WriteMode a, WriteMode b) { |
| return static_cast<WriteMode>(static_cast<uint>(a) & static_cast<uint>(b)); |
| } |
| inline constexpr WriteMode operator+(WriteMode a, WriteMode b) { |
| return static_cast<WriteMode>(static_cast<uint>(a) | static_cast<uint>(b)); |
| } |
| inline constexpr WriteMode operator-(WriteMode a, WriteMode b) { |
| return static_cast<WriteMode>(static_cast<uint>(a) & ~static_cast<uint>(b)); |
| } |
| template <typename T, typename = EnableIf<__is_enum(T)>> |
| bool has(T haystack, T needle) { |
| return (static_cast<__underlying_type(T)>(haystack) & |
| static_cast<__underlying_type(T)>(needle)) == |
| static_cast<__underlying_type(T)>(needle); |
| } |
| |
| enum class TransferMode { |
| // Specifies desired behavior for Directory::transfer(). |
| |
| MOVE, |
| // The node is moved to the new location, i.e. the old location is deleted. If possible, this |
| // move is performed without copying, otherwise it is performed as a copy followed by a delete. |
| |
| LINK, |
| // The new location becomes a synonym for the old location (a "hard link"). Filesystems have |
| // varying support for this -- typically, it is not supported on directories. |
| |
| COPY |
| // The new location becomes a copy of the old. |
| // |
| // Some filesystems may implement this in terms of copy-on-write. |
| // |
| // If the filesystem supports sparse files, COPY takes sparseness into account -- it will punch |
| // holes in the target file where holes exist in the source file. |
| }; |
| |
| class Directory: public ReadableDirectory { |
| // Refers to a specific directory on disk. |
| // |
| // A `Directory` object *only* provides access to children of the directory, not parents. That |
| // is, you cannot open the file "..", nor jump to the root directory with "/". |
| // |
| // On OSs that support it, a `Directory` is backed by an open handle to the directory node. This |
| // means: |
| // - If the directory is renamed on-disk, the `Directory` object still points at it. |
| // - Opening files in the directory only requires the OS to traverse the path from the directory |
| // to the file; it doesn't have to re-traverse all the way from the filesystem root. |
| // |
| // On Windows, a `Directory` object holds a lock on the underlying directory such that it cannot |
| // be renamed nor deleted while the object exists. This is necessary because Windows does not |
| // fully support traversing paths relative to file handles (it does for some operations but not |
| // all), so the KJ filesystem implementation is forced to remember the full path and needs to |
| // ensure that the path is not invalidated. If, in the future, Windows fully supports |
| // handle-relative paths, KJ may stop locking directories in this way, so do not rely on this |
| // behavior. |
| |
| public: |
| Own<const Directory> clone() const; |
| |
| template <typename T> |
| class Replacer { |
| // Implements an atomic replacement of a file or directory, allowing changes to be made to |
| // storage in a way that avoids losing data in a power outage and prevents other processes |
| // from observing content in an inconsistent state. |
| // |
| // `T` may be `File` or `Directory`. For readability, the text below describes replacing a |
| // file, but the logic is the same for directories. |
| // |
| // When you call `Directory::replaceFile()`, a temporary file is created, but the specified |
| // path is not yet touched. You may call `get()` to obtain the temporary file object, through |
| // which you may initialize its content, knowing that no other process can see it yet. The file |
| // is atomically moved to its final path when you call `commit()`. If you destroy the Replacer |
| // without calling commit(), the temporary file is deleted. |
| // |
| // Note that most operating systems sadly do not support creating a truly unnamed temporary file |
| // and then linking it in later. Moreover, the file cannot necessarily be created in the system |
| // temporary directory because it might not be on the same filesystem as the target. Therefore, |
| // the replacement file may initially be created in the same directory as its eventual target. |
| // The implementation of Directory will choose a name that is unique and "hidden" according to |
| // the conventions of the filesystem. Additionally, the implementation of Directory will avoid |
| // returning these temporary files from its list*() methods, in order to avoid observable |
| // inconsistencies across platforms. |
| public: |
| explicit Replacer(WriteMode mode); |
| |
| virtual const T& get() = 0; |
| // Gets the File or Directory representing the replacement data. Fill in this object before |
| // calling commit(). |
| |
| void commit(); |
| virtual bool tryCommit() = 0; |
| // Commit the replacement. |
| // |
| // `tryCommit()` may return false based on the CREATE/MODIFY bits passed as the WriteMode when |
| // the replacement was initiated. (If CREATE but not MODIFY was used, tryCommit() returns |
| // false to indicate that the target file already existed. If MODIFY but not CREATE was used, |
| // tryCommit() returns false to indicate that the file didn't exist.) |
| // |
| // `commit()` is atomic, meaning that there is no point in time at which other processes |
| // observing the file will see it in an intermediate state -- they will either see the old |
| // content or the complete new content. This includes in the case of a power outage or machine |
| // failure: on recovery, the file will either be in the old state or the new state, but not in |
| // some intermediate state. |
| // |
| // It's important to note that a power failure *after commit() returns* can still revert the |
| // file to its previous state. That is, `commit()` does NOT guarantee that, upon return, the |
| // new content is durable. In order to guarantee this, you must call `sync()` on the immediate |
| // parent directory of the replaced file. |
| // |
| // Note that, sadly, not all filesystems / platforms are capable of supporting all of the |
| // guarantees documented above. In such cases, commit() will make a best-effort attempt to do |
| // what it claims. Some examples of possible problems include: |
| // - Any guarantees about durability through a power outage probably require a journaling |
| // filesystem. |
| // - Many platforms do not support atomically replacing a non-empty directory. Linux does as |
| // of kernel 3.15 (via the renameat2() syscall using RENAME_EXCHANGE). Where not supported, |
| // the old directory will be moved away just before the replacement is moved into place. |
| // - Many platforms do not support atomically requiring the existence or non-existence of a |
| // file before replacing it. In these cases, commit() may have to perform the check as a |
| // separate step, with a small window for a race condition. |
| // - Many platforms do not support "unlinking" a non-empty directory, meaning that a replaced |
| // directory will need to be deconstructed by deleting all contents. If another process has |
| // the directory open when it is replaced, that process will observe the contents |
| // disappearing after the replacement (actually, a swap) has taken place. This differs from |
| // files, where a process that has opened a file before it is replaced will continue see the |
| // file's old content unchanged after the replacement. |
| // - On Windows, there are multiple ways to replace one file with another in a single system |
| // call, but none are documented as being atomic. KJ always uses `MoveFileEx()` with |
| // MOVEFILE_REPLACE_EXISTING. While the alternative `ReplaceFile()` is attractive for many |
| // reasons, it has the critical problem that it cannot be used when the source file has open |
| // file handles, which is generally the case when using Replacer. |
| |
| protected: |
| const WriteMode mode; |
| }; |
| |
| using ReadableDirectory::openFile; |
| using ReadableDirectory::openSubdir; |
| using ReadableDirectory::tryOpenFile; |
| using ReadableDirectory::tryOpenSubdir; |
| |
| Own<const File> openFile(PathPtr path, WriteMode mode) const; |
| virtual Maybe<Own<const File>> tryOpenFile(PathPtr path, WriteMode mode) const = 0; |
| // Open a file for writing. |
| // |
| // `tryOpenFile()` returns null if the path is required to exist but doesn't (MODIFY or REPLACE) |
| // or if the path is required not to exist but does (CREATE or RACE). These are the only cases |
| // where it returns null -- all other types of errors (like "access denied") throw exceptions. |
| |
| virtual Own<Replacer<File>> replaceFile(PathPtr path, WriteMode mode) const = 0; |
| // Construct a file which, when ready, will be atomically moved to `path`, replacing whatever |
| // is there already. See `Replacer<T>` for detalis. |
| // |
| // The `CREATE` and `MODIFY` bits of `mode` are not enforced until commit time, hence |
| // `replaceFile()` has no "try" variant. |
| |
| virtual Own<const File> createTemporary() const = 0; |
| // Create a temporary file backed by this directory's filesystem, but which isn't linked into |
| // the directory tree. The file is deleted from disk when all references to it have been dropped. |
| |
| Own<AppendableFile> appendFile(PathPtr path, WriteMode mode) const; |
| virtual Maybe<Own<AppendableFile>> tryAppendFile(PathPtr path, WriteMode mode) const = 0; |
| // Opens the file for appending only. Useful for log files. |
| // |
| // If the underlying filesystem supports it, writes to the file will always be appended even if |
| // other writers are writing to the same file at the same time -- however, some implementations |
| // may instead assume that no other process is changing the file size between writes. |
| |
| Own<const Directory> openSubdir(PathPtr path, WriteMode mode) const; |
| virtual Maybe<Own<const Directory>> tryOpenSubdir(PathPtr path, WriteMode mode) const = 0; |
| // Opens a subdirectory for writing. |
| |
| virtual Own<Replacer<Directory>> replaceSubdir(PathPtr path, WriteMode mode) const = 0; |
| // Construct a directory which, when ready, will be atomically moved to `path`, replacing |
| // whatever is there already. See `Replacer<T>` for detalis. |
| // |
| // The `CREATE` and `MODIFY` bits of `mode` are not enforced until commit time, hence |
| // `replaceSubdir()` has no "try" variant. |
| |
| void symlink(PathPtr linkpath, StringPtr content, WriteMode mode) const; |
| virtual bool trySymlink(PathPtr linkpath, StringPtr content, WriteMode mode) const = 0; |
| // Create a symlink. `content` is the raw text which will be written into the symlink node. |
| // How this text is interpreted is entirely dependent on the filesystem. Note in particular that: |
| // - Windows will require a path that uses backslashes as the separator. |
| // - InMemoryDirectory does not support symlinks containing "..". |
| // |
| // Unfortunately under many implementations symlink() can be used to break out of the directory |
| // by writing an absolute path or utilizing "..". Do not call this method with a value for |
| // `target` that you don't trust. |
| // |
| // `mode` must be CREATE or REPLACE, not MODIFY. CREATE_PARENT is honored but EXECUTABLE and |
| // PRIVATE have no effect. `trySymlink()` returns false in CREATE mode when the target already |
| // exists. |
| |
| void transfer(PathPtr toPath, WriteMode toMode, |
| PathPtr fromPath, TransferMode mode) const; |
| void transfer(PathPtr toPath, WriteMode toMode, |
| const Directory& fromDirectory, PathPtr fromPath, |
| TransferMode mode) const; |
| virtual bool tryTransfer(PathPtr toPath, WriteMode toMode, |
| const Directory& fromDirectory, PathPtr fromPath, |
| TransferMode mode) const; |
| virtual Maybe<bool> tryTransferTo(const Directory& toDirectory, PathPtr toPath, WriteMode toMode, |
| PathPtr fromPath, TransferMode mode) const; |
| // Move, link, or copy a file/directory tree from one location to another. |
| // |
| // Filesystems vary in what kinds of transfers are allowed, especially for TransferMode::LINK, |
| // and whether TransferMode::MOVE is implemented as an actual move vs. copy+delete. |
| // |
| // tryTransfer() returns false if the source location didn't exist, or when `toMode` is CREATE |
| // and the target already exists. The default implementation implements only TransferMode::COPY. |
| // |
| // tryTransferTo() exists to implement double-dispatch. It should be called as a fallback by |
| // implementations of tryTransfer() in cases where the target directory would otherwise fail or |
| // perform a pessimal transfer. The default implementation returns nullptr, which the caller |
| // should interpret as: "I don't have any special optimizations; do the obvious thing." |
| // |
| // `toMode` controls how the target path is created. CREATE_PARENT is honored but EXECUTABLE and |
| // PRIVATE have no effect. |
| |
| void remove(PathPtr path) const; |
| virtual bool tryRemove(PathPtr path) const = 0; |
| // Deletes/unlinks the given path. If the path names a directory, it is recursively deleted. |
| // |
| // tryRemove() returns false in the specific case that the path doesn't exist. remove() would |
| // throw in this case. In all other error cases (like "access denied"), tryRemove() still throws; |
| // it is only "does not exist" that produces a false return. |
| |
| // TODO(someday): |
| // - Support sockets? There's no openat()-like interface for sockets, so it's hard to support |
| // them currently. Also you'd probably want to use them with the async library. |
| // - Support named pipes? Unclear if there's a use case that isn't better-served by sockets. |
| // Then again, they can be openat()ed. |
| // - Support watching for changes (inotify). Probably also requires the async library. Also |
| // lacks openat()-like semantics. |
| // - xattrs -- linux-specific |
| // - chown/chmod/etc. -- unix-specific, ACLs, eww |
| // - set timestamps -- only needed by archiving programs/ |
| // - advisory locks |
| // - sendfile? |
| // - fadvise and such |
| |
| private: |
| static void commitFailed(WriteMode mode); |
| }; |
| |
| class Filesystem { |
| public: |
| virtual const Directory& getRoot() const = 0; |
| // Get the filesystem's root directory, as of the time the Filesystem object was created. |
| |
| virtual const Directory& getCurrent() const = 0; |
| // Get the filesystem's current directory, as of the time the Filesystem object was created. |
| |
| virtual PathPtr getCurrentPath() const = 0; |
| // Get the path from the root to the current directory, as of the time the Filesystem object was |
| // created. Note that because a `Directory` does not provide access to its parent, if you want to |
| // follow `..` from the current directory, you must use `getCurrentPath().eval("..")` or |
| // `getCurrentPath().parent()`. |
| // |
| // This function attempts to determine the path as it appeared in the user's shell before this |
| // program was started. That means, if the user had `cd`ed into a symlink, the path through that |
| // symlink is returned, *not* the canonical path. |
| // |
| // Because of this, there is an important difference between how the operating system interprets |
| // "../foo" and what you get when you write `getCurrentPath().eval("../foo")`: The former |
| // will interpret ".." relative to the directory's canonical path, whereas the latter will |
| // interpret it relative to the path shown in the user's shell. In practice, the latter is |
| // almost always what the user wants! But the former behavior is what almost all commands do |
| // in practice, and it leads to confusion. KJ commands should implement the behavior the user |
| // expects. |
| }; |
| |
| // ======================================================================================= |
| |
| Own<File> newInMemoryFile(const Clock& clock); |
| Own<Directory> newInMemoryDirectory(const Clock& clock); |
| // Construct file and directory objects which reside in-memory. |
| // |
| // InMemoryFile has the following special properties: |
| // - The backing store is not sparse and never gets smaller even if you truncate the file. |
| // - While a non-private memory mapping exists, the backing store cannot get larger. Any operation |
| // which would expand it will throw. |
| // |
| // InMemoryDirectory has the following special properties: |
| // - Symlinks are processed using Path::parse(). This implies that a symlink cannot point to a |
| // parent directory -- InMemoryDirectory does not know its parent. |
| // - link() can link directory nodes in addition to files. |
| // - link() and rename() accept any kind of Directory as `fromDirectory` -- it doesn't need to be |
| // another InMemoryDirectory. However, for rename(), the from path must be a directory. |
| |
| Own<AppendableFile> newFileAppender(Own<const File> inner); |
| // Creates an AppendableFile by wrapping a File. Note that this implementation assumes it is the |
| // only writer. A correct implementation should always append to the file even if other writes |
| // are happening simultaneously, as is achieved with the O_APPEND flag to open(2), but that |
| // behavior is not possible to emulate on top of `File`. |
| |
| #if _WIN32 |
| typedef AutoCloseHandle OsFileHandle; |
| #else |
| typedef AutoCloseFd OsFileHandle; |
| #endif |
| |
| Own<ReadableFile> newDiskReadableFile(OsFileHandle fd); |
| Own<AppendableFile> newDiskAppendableFile(OsFileHandle fd); |
| Own<File> newDiskFile(OsFileHandle fd); |
| Own<ReadableDirectory> newDiskReadableDirectory(OsFileHandle fd); |
| Own<Directory> newDiskDirectory(OsFileHandle fd); |
| // Wrap a file descriptor (or Windows HANDLE) as various filesystem types. |
| |
| Own<Filesystem> newDiskFilesystem(); |
| // Get at implementation of `Filesystem` representing the real filesystem. |
| // |
| // DO NOT CALL THIS except at the top level of your program, e.g. in main(). Anywhere else, you |
| // should instead have your caller pass in a Filesystem object, or a specific Directory object, |
| // or whatever it is that your code needs. This ensures that your code supports dependency |
| // injection, which makes it more reusable and testable. |
| // |
| // newDiskFilesystem() reads the current working directory at the time it is called. The returned |
| // object is not affected by subsequent calls to chdir(). |
| |
| // ======================================================================================= |
| // inline implementation details |
| |
| inline Path::Path(decltype(nullptr)): parts(nullptr) {} |
| inline Path::Path(std::initializer_list<StringPtr> parts) |
| : Path(arrayPtr(parts.begin(), parts.end())) {} |
| inline Path::Path(Array<String> parts, decltype(ALREADY_CHECKED)) |
| : parts(kj::mv(parts)) {} |
| inline Path Path::clone() const { return PathPtr(*this).clone(); } |
| inline Path Path::append(Path&& suffix) const& { return PathPtr(*this).append(kj::mv(suffix)); } |
| inline Path Path::append(PathPtr suffix) const& { return PathPtr(*this).append(suffix); } |
| inline Path Path::append(StringPtr suffix) const& { return append(Path(suffix)); } |
| inline Path Path::append(StringPtr suffix) && { return kj::mv(*this).append(Path(suffix)); } |
| inline Path Path::append(String&& suffix) const& { return append(Path(kj::mv(suffix))); } |
| inline Path Path::append(String&& suffix) && { return kj::mv(*this).append(Path(kj::mv(suffix))); } |
| inline Path Path::eval(StringPtr pathText) const& { return PathPtr(*this).eval(pathText); } |
| inline PathPtr Path::basename() const& { return PathPtr(*this).basename(); } |
| inline PathPtr Path::parent() const& { return PathPtr(*this).parent(); } |
| inline const String& Path::operator[](size_t i) const& { return parts[i]; } |
| inline String Path::operator[](size_t i) && { return kj::mv(parts[i]); } |
| inline size_t Path::size() const { return parts.size(); } |
| inline const String* Path::begin() const { return parts.begin(); } |
| inline const String* Path::end() const { return parts.end(); } |
| inline PathPtr Path::slice(size_t start, size_t end) const& { |
| return PathPtr(*this).slice(start, end); |
| } |
| inline bool Path::operator==(PathPtr other) const { return PathPtr(*this) == other; } |
| inline bool Path::operator!=(PathPtr other) const { return PathPtr(*this) != other; } |
| inline bool Path::operator< (PathPtr other) const { return PathPtr(*this) < other; } |
| inline bool Path::operator> (PathPtr other) const { return PathPtr(*this) > other; } |
| inline bool Path::operator<=(PathPtr other) const { return PathPtr(*this) <= other; } |
| inline bool Path::operator>=(PathPtr other) const { return PathPtr(*this) >= other; } |
| inline bool Path::operator==(const Path& other) const { return PathPtr(*this) == PathPtr(other); } |
| inline bool Path::operator!=(const Path& other) const { return PathPtr(*this) != PathPtr(other); } |
| inline bool Path::operator< (const Path& other) const { return PathPtr(*this) < PathPtr(other); } |
| inline bool Path::operator> (const Path& other) const { return PathPtr(*this) > PathPtr(other); } |
| inline bool Path::operator<=(const Path& other) const { return PathPtr(*this) <= PathPtr(other); } |
| inline bool Path::operator>=(const Path& other) const { return PathPtr(*this) >= PathPtr(other); } |
| inline uint Path::hashCode() const { return kj::hashCode(parts); } |
| inline bool Path::startsWith(PathPtr prefix) const { return PathPtr(*this).startsWith(prefix); } |
| inline bool Path::endsWith (PathPtr suffix) const { return PathPtr(*this).endsWith (suffix); } |
| inline String Path::toString(bool absolute) const { return PathPtr(*this).toString(absolute); } |
| inline Path Path::evalWin32(StringPtr pathText) const& { |
| return PathPtr(*this).evalWin32(pathText); |
| } |
| inline String Path::toWin32String(bool absolute) const { |
| return PathPtr(*this).toWin32String(absolute); |
| } |
| inline Array<wchar_t> Path::forWin32Api(bool absolute) const { |
| return PathPtr(*this).forWin32Api(absolute); |
| } |
| |
| inline PathPtr::PathPtr(decltype(nullptr)): parts(nullptr) {} |
| inline PathPtr::PathPtr(const Path& path): parts(path.parts) {} |
| inline PathPtr::PathPtr(ArrayPtr<const String> parts): parts(parts) {} |
| inline Path PathPtr::append(StringPtr suffix) const { return append(Path(suffix)); } |
| inline Path PathPtr::append(String&& suffix) const { return append(Path(kj::mv(suffix))); } |
| inline const String& PathPtr::operator[](size_t i) const { return parts[i]; } |
| inline size_t PathPtr::size() const { return parts.size(); } |
| inline const String* PathPtr::begin() const { return parts.begin(); } |
| inline const String* PathPtr::end() const { return parts.end(); } |
| inline PathPtr PathPtr::slice(size_t start, size_t end) const { |
| return PathPtr(parts.slice(start, end)); |
| } |
| inline bool PathPtr::operator!=(PathPtr other) const { return !(*this == other); } |
| inline bool PathPtr::operator> (PathPtr other) const { return other < *this; } |
| inline bool PathPtr::operator<=(PathPtr other) const { return !(other < *this); } |
| inline bool PathPtr::operator>=(PathPtr other) const { return !(*this < other); } |
| inline uint PathPtr::hashCode() const { return kj::hashCode(parts); } |
| inline String PathPtr::toWin32String(bool absolute) const { |
| return toWin32StringImpl(absolute, false); |
| } |
| |
| #if _WIN32 |
| inline Path Path::evalNative(StringPtr pathText) const& { |
| return evalWin32(pathText); |
| } |
| inline Path Path::evalNative(StringPtr pathText) && { |
| return kj::mv(*this).evalWin32(pathText); |
| } |
| inline String Path::toNativeString(bool absolute) const { |
| return toWin32String(absolute); |
| } |
| inline Path PathPtr::evalNative(StringPtr pathText) const { |
| return evalWin32(pathText); |
| } |
| inline String PathPtr::toNativeString(bool absolute) const { |
| return toWin32String(absolute); |
| } |
| #else |
| inline Path Path::evalNative(StringPtr pathText) const& { |
| return eval(pathText); |
| } |
| inline Path Path::evalNative(StringPtr pathText) && { |
| return kj::mv(*this).eval(pathText); |
| } |
| inline String Path::toNativeString(bool absolute) const { |
| return toString(absolute); |
| } |
| inline Path PathPtr::evalNative(StringPtr pathText) const { |
| return eval(pathText); |
| } |
| inline String PathPtr::toNativeString(bool absolute) const { |
| return toString(absolute); |
| } |
| #endif // _WIN32, else |
| |
| inline Own<const FsNode> FsNode::clone() const { return cloneFsNode(); } |
| inline Own<const ReadableFile> ReadableFile::clone() const { |
| return cloneFsNode().downcast<const ReadableFile>(); |
| } |
| inline Own<const AppendableFile> AppendableFile::clone() const { |
| return cloneFsNode().downcast<const AppendableFile>(); |
| } |
| inline Own<const File> File::clone() const { return cloneFsNode().downcast<const File>(); } |
| inline Own<const ReadableDirectory> ReadableDirectory::clone() const { |
| return cloneFsNode().downcast<const ReadableDirectory>(); |
| } |
| inline Own<const Directory> Directory::clone() const { |
| return cloneFsNode().downcast<const Directory>(); |
| } |
| |
| inline void Directory::transfer( |
| PathPtr toPath, WriteMode toMode, PathPtr fromPath, TransferMode mode) const { |
| return transfer(toPath, toMode, *this, fromPath, mode); |
| } |
| |
| template <typename T> |
| inline Directory::Replacer<T>::Replacer(WriteMode mode): mode(mode) {} |
| |
| template <typename T> |
| void Directory::Replacer<T>::commit() { |
| if (!tryCommit()) commitFailed(mode); |
| } |
| |
| } // namespace kj |