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// Copyright (c) 2013-2014 Sandstorm Development Group, Inc. and contributors
// Licensed under the MIT License:
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "array.h"
#include "string.h"
#include "vector.h"
#include "function.h"
KJ_BEGIN_HEADER
namespace kj {
class ProcessContext {
// Context for command-line programs.
public:
virtual StringPtr getProgramName() = 0;
// Get argv[0] as passed to main().
KJ_NORETURN(virtual void exit()) = 0;
// Indicates program completion. The program is considered successful unless `error()` was
// called. Typically this exits with _Exit(), meaning that the stack is not unwound, buffers
// are not flushed, etc. -- it is the responsibility of the caller to flush any buffers that
// matter. However, an alternate context implementation e.g. for unit testing purposes could
// choose to throw an exception instead.
//
// At first this approach may sound crazy. Isn't it much better to shut down cleanly? What if
// you lose data? However, it turns out that if you look at each common class of program, _Exit()
// is almost always preferable. Let's break it down:
//
// * Commands: A typical program you might run from the command line is single-threaded and
// exits quickly and deterministically. Commands often use buffered I/O and need to flush
// those buffers before exit. However, most of the work performed by destructors is not
// flushing buffers, but rather freeing up memory, placing objects into freelists, and closing
// file descriptors. All of this is irrelevant if the process is about to exit anyway, and
// for a command that runs quickly, time wasted freeing heap space may make a real difference
// in the overall runtime of a script. Meanwhile, it is usually easy to determine exactly what
// resources need to be flushed before exit, and easy to tell if they are not being flushed
// (because the command fails to produce the expected output). Therefore, it is reasonably
// easy for commands to explicitly ensure all output is flushed before exiting, and it is
// probably a good idea for them to do so anyway, because write failures should be detected
// and handled. For commands, a good strategy is to allocate any objects that require clean
// destruction on the stack, and allow them to go out of scope before the command exits.
// Meanwhile, any resources which do not need to be cleaned up should be allocated as members
// of the command's main class, whose destructor normally will not be called.
//
// * Interactive apps: Programs that interact with the user (whether they be graphical apps
// with windows or console-based apps like emacs) generally exit only when the user asks them
// to. Such applications may store large data structures in memory which need to be synced
// to disk, such as documents or user preferences. However, relying on stack unwind or global
// destructors as the mechanism for ensuring such syncing occurs is probably wrong. First of
// all, it's 2013, and applications ought to be actively syncing changes to non-volatile
// storage the moment those changes are made. Applications can crash at any time and a crash
// should never lose data that is more than half a second old. Meanwhile, if a user actually
// does try to close an application while unsaved changes exist, the application UI should
// prompt the user to decide what to do. Such a UI mechanism is obviously too high level to
// be implemented via destructors, so KJ's use of _Exit() shouldn't make a difference here.
//
// * Servers: A good server is fault-tolerant, prepared for the possibility that at any time
// it could crash, the OS could decide to kill it off, or the machine it is running on could
// just die. So, using _Exit() should be no problem. In fact, servers generally never even
// call exit anyway; they are killed externally.
//
// * Batch jobs: A long-running batch job is something between a command and a server. It
// probably knows exactly what needs to be flushed before exiting, and it probably should be
// fault-tolerant.
//
// Meanwhile, regardless of program type, if you are adhering to KJ style, then the use of
// _Exit() shouldn't be a problem anyway:
//
// * KJ style forbids global mutable state (singletons) in general and global constructors and
// destructors in particular. Therefore, everything that could possibly need cleanup either
// lives on the stack or is transitively owned by something living on the stack.
//
// * Calling exit() simply means "Don't clean up anything older than this stack frame.". If you
// have resources that require cleanup before exit, make sure they are owned by stack frames
// beyond the one that eventually calls exit(). To be as safe as possible, don't place any
// state in your program's main class, and don't call exit() yourself. Then, runMainAndExit()
// will do it, and the only thing on the stack at that time will be your main class, which
// has no state anyway.
//
// TODO(someday): Perhaps we should use the new std::quick_exit(), so that at_quick_exit() is
// available for those who really think they need it. Unfortunately, it is not yet available
// on many platforms.
virtual void warning(StringPtr message) = 0;
// Print the given message to standard error. A newline is printed after the message if it
// doesn't already have one.
virtual void error(StringPtr message) = 0;
// Like `warning()`, but also sets a flag indicating that the process has failed, and that when
// it eventually exits it should indicate an error status.
KJ_NORETURN(virtual void exitError(StringPtr message)) = 0;
// Equivalent to `error(message)` followed by `exit()`.
KJ_NORETURN(virtual void exitInfo(StringPtr message)) = 0;
// Displays the given non-error message to the user and then calls `exit()`. This is used to
// implement things like --help.
virtual void increaseLoggingVerbosity() = 0;
// Increase the level of detail produced by the debug logging system. `MainBuilder` invokes
// this if the caller uses the -v flag.
// TODO(someday): Add interfaces representing standard OS resources like the filesystem, so that
// these things can be mocked out.
};
class TopLevelProcessContext final: public ProcessContext {
// A ProcessContext implementation appropriate for use at the actual entry point of a process
// (as opposed to when you are trying to call a program's main function from within some other
// program). This implementation writes errors to stderr, and its `exit()` method actually
// calls the C `quick_exit()` function.
public:
explicit TopLevelProcessContext(StringPtr programName);
struct CleanShutdownException { int exitCode; };
// If the environment variable KJ_CLEAN_SHUTDOWN is set, then exit() will actually throw this
// exception rather than exiting. `kj::runMain()` catches this exception and returns normally.
// This is useful primarily for testing purposes, to assist tools like memory leak checkers that
// are easily confused by quick_exit().
StringPtr getProgramName() override;
KJ_NORETURN(void exit() override);
void warning(StringPtr message) override;
void error(StringPtr message) override;
KJ_NORETURN(void exitError(StringPtr message) override);
KJ_NORETURN(void exitInfo(StringPtr message) override);
void increaseLoggingVerbosity() override;
private:
StringPtr programName;
bool cleanShutdown;
bool hadErrors = false;
};
typedef Function<void(StringPtr programName, ArrayPtr<const StringPtr> params)> MainFunc;
int runMainAndExit(ProcessContext& context, MainFunc&& func, int argc, char* argv[]);
// Runs the given main function and then exits using the given context. If an exception is thrown,
// this will catch it, report it via the context and exit with an error code.
//
// Normally this function does not return, because returning would probably lead to wasting time
// on cleanup when the process is just going to exit anyway. However, to facilitate memory leak
// checkers and other tools that require a clean shutdown to do their job, if the environment
// variable KJ_CLEAN_SHUTDOWN is set, the function will in fact return an exit code, which should
// then be returned from main().
//
// Most users will use the KJ_MAIN() macro rather than call this function directly.
#define KJ_MAIN(MainClass) \
int main(int argc, char* argv[]) { \
::kj::TopLevelProcessContext context(argv[0]); \
MainClass mainObject(context); \
return ::kj::runMainAndExit(context, mainObject.getMain(), argc, argv); \
}
// Convenience macro for declaring a main function based on the given class. The class must have
// a constructor that accepts a ProcessContext& and a method getMain() which returns
// kj::MainFunc (probably building it using a MainBuilder).
class MainBuilder {
// Builds a main() function with nice argument parsing. As options and arguments are parsed,
// corresponding callbacks are called, so that you never have to write a massive switch()
// statement to interpret arguments. Additionally, this approach encourages you to write
// main classes that have a reasonable API that can be used as an alternative to their
// command-line interface.
//
// All StringPtrs passed to MainBuilder must remain valid until option parsing completes. The
// assumption is that these strings will all be literals, making this an easy requirement. If
// not, consider allocating them in an Arena.
//
// Some flags are automatically recognized by the main functions built by this class:
// --help: Prints help text and exits. The help text is constructed based on the
// information you provide to the builder as you define each flag.
// --verbose: Increase logging verbosity.
// --version: Print version information and exit.
//
// Example usage:
//
// class FooMain {
// public:
// FooMain(kj::ProcessContext& context): context(context) {}
//
// bool setAll() { all = true; return true; }
// // Enable the --all flag.
//
// kj::MainBuilder::Validity setOutput(kj::StringPtr name) {
// // Set the output file.
//
// if (name.endsWith(".foo")) {
// outputFile = name;
// return true;
// } else {
// return "Output file must have extension .foo.";
// }
// }
//
// kj::MainBuilder::Validity processInput(kj::StringPtr name) {
// // Process an input file.
//
// if (!exists(name)) {
// return kj::str(name, ": file not found");
// }
// // ... process the input file ...
// return true;
// }
//
// kj::MainFunc getMain() {
// return MainBuilder(context, "Foo Builder v1.5", "Reads <source>s and builds a Foo.")
// .addOption({'a', "all"}, KJ_BIND_METHOD(*this, setAll),
// "Frob all the widgets. Otherwise, only some widgets are frobbed.")
// .addOptionWithArg({'o', "output"}, KJ_BIND_METHOD(*this, setOutput),
// "<filename>", "Output to <filename>. Must be a .foo file.")
// .expectOneOrMoreArgs("<source>", KJ_BIND_METHOD(*this, processInput))
// .build();
// }
//
// private:
// bool all = false;
// kj::StringPtr outputFile;
// kj::ProcessContext& context;
// };
public:
MainBuilder(ProcessContext& context, StringPtr version,
StringPtr briefDescription, StringPtr extendedDescription = nullptr);
~MainBuilder() noexcept(false);
class OptionName {
public:
OptionName() = default;
inline OptionName(char shortName): isLong(false), shortName(shortName) {}
inline OptionName(const char* longName): isLong(true), longName(longName) {}
private:
bool isLong;
union {
char shortName;
const char* longName;
};
friend class MainBuilder;
};
class Validity {
public:
inline Validity(bool valid) {
if (!valid) errorMessage = heapString("invalid argument");
}
inline Validity(const char* errorMessage)
: errorMessage(heapString(errorMessage)) {}
inline Validity(String&& errorMessage)
: errorMessage(kj::mv(errorMessage)) {}
inline const Maybe<String>& getError() const { return errorMessage; }
inline Maybe<String> releaseError() { return kj::mv(errorMessage); }
private:
Maybe<String> errorMessage;
friend class MainBuilder;
};
MainBuilder& addOption(std::initializer_list<OptionName> names, Function<Validity()> callback,
StringPtr helpText);
// Defines a new option (flag). `names` is a list of characters and strings that can be used to
// specify the option on the command line. Single-character names are used with "-" while string
// names are used with "--". `helpText` is a natural-language description of the flag.
//
// `callback` is called when the option is seen. Its return value indicates whether the option
// was accepted. If not, further option processing stops, and error is written, and the process
// exits.
//
// Example:
//
// builder.addOption({'a', "all"}, KJ_BIND_METHOD(*this, showAll), "Show all files.");
//
// This option could be specified in the following ways:
//
// -a
// --all
//
// Note that single-character option names can be combined into a single argument. For example,
// `-abcd` is equivalent to `-a -b -c -d`.
//
// The help text for this option would look like:
//
// -a, --all
// Show all files.
//
// Note that help text is automatically word-wrapped.
MainBuilder& addOptionWithArg(std::initializer_list<OptionName> names,
Function<Validity(StringPtr)> callback,
StringPtr argumentTitle, StringPtr helpText);
// Like `addOption()`, but adds an option which accepts an argument. `argumentTitle` is used in
// the help text. The argument text is passed to the callback.
//
// Example:
//
// builder.addOptionWithArg({'o', "output"}, KJ_BIND_METHOD(*this, setOutput),
// "<filename>", "Output to <filename>.");
//
// This option could be specified with an argument of "foo" in the following ways:
//
// -ofoo
// -o foo
// --output=foo
// --output foo
//
// Note that single-character option names can be combined, but only the last option can have an
// argument, since the characters after the option letter are interpreted as the argument. E.g.
// `-abofoo` would be equivalent to `-a -b -o foo`.
//
// The help text for this option would look like:
//
// -o FILENAME, --output=FILENAME
// Output to FILENAME.
MainBuilder& addSubCommand(StringPtr name, Function<MainFunc()> getSubParser,
StringPtr briefHelpText);
// If exactly the given name is seen as an argument, invoke getSubParser() and then pass all
// remaining arguments to the parser it returns. This is useful for implementing commands which
// have lots of sub-commands, like "git" (which has sub-commands "checkout", "branch", "pull",
// etc.).
//
// `getSubParser` is only called if the command is seen. This avoids building main functions
// for commands that aren't used.
//
// `briefHelpText` should be brief enough to show immediately after the command name on a single
// line. It will not be wrapped. Users can use the built-in "help" command to get extended
// help on a particular command.
MainBuilder& expectArg(StringPtr title, Function<Validity(StringPtr)> callback);
MainBuilder& expectOptionalArg(StringPtr title, Function<Validity(StringPtr)> callback);
MainBuilder& expectZeroOrMoreArgs(StringPtr title, Function<Validity(StringPtr)> callback);
MainBuilder& expectOneOrMoreArgs(StringPtr title, Function<Validity(StringPtr)> callback);
// Set callbacks to handle arguments. `expectArg()` and `expectOptionalArg()` specify positional
// arguments with special handling, while `expect{Zero,One}OrMoreArgs()` specifies a handler for
// an argument list (the handler is called once for each argument in the list). `title`
// specifies how the argument should be represented in the usage text.
//
// All options callbacks are called before argument callbacks, regardless of their ordering on
// the command line. This matches GNU getopt's behavior of permuting non-flag arguments to the
// end of the argument list. Also matching getopt, the special option "--" indicates that the
// rest of the command line is all arguments, not options, even if they start with '-'.
//
// The interpretation of positional arguments is fairly flexible. The non-optional arguments can
// be expected at the beginning, end, or in the middle. If more arguments are specified than
// the number of non-optional args, they are assigned to the optional argument handlers in the
// order of registration.
//
// For example, say you called:
// builder.expectArg("<foo>", ...);
// builder.expectOptionalArg("<bar>", ...);
// builder.expectArg("<baz>", ...);
// builder.expectZeroOrMoreArgs("<qux>", ...);
// builder.expectArg("<corge>", ...);
//
// This command requires at least three arguments: foo, baz, and corge. If four arguments are
// given, the second is assigned to bar. If five or more arguments are specified, then the
// arguments between the third and last are assigned to qux. Note that it never makes sense
// to call `expect*OrMoreArgs()` more than once since only the first call would ever be used.
//
// In practice, you probably shouldn't create such complicated commands as in the above example.
// But, this flexibility seems necessary to support commands where the first argument is special
// as well as commands (like `cp`) where the last argument is special.
MainBuilder& callAfterParsing(Function<Validity()> callback);
// Call the given function after all arguments have been parsed.
MainFunc build();
// Build the "main" function, which simply parses the arguments. Once this returns, the
// `MainBuilder` is no longer valid.
private:
struct Impl;
Own<Impl> impl;
class MainImpl;
};
} // namespace kj
KJ_END_HEADER