| //! A utility to store objects by identity, which deduplicates them while avoiding lifetimes. |
| //! |
| //! We chose to use hashing/identity over pointers as it's possible that different objects end up in the same memory location, |
| //! which would create obscure bugs. The same could happen with hash collisions, but they these are designed to be less likely. |
| use std::{ |
| collections::{btree_map::Entry, hash_map::DefaultHasher, BTreeMap}, |
| hash::{Hash, Hasher}, |
| }; |
| |
| pub(crate) type RefMapKey = u64; |
| #[derive(Clone)] |
| pub(crate) struct RefMap<T>(BTreeMap<RefMapKey, T>); |
| |
| impl<T> Default for RefMap<T> { |
| fn default() -> Self { |
| RefMap(Default::default()) |
| } |
| } |
| |
| impl<T> RefMap<T> |
| where |
| T: Hash + Clone, |
| { |
| pub(crate) fn len(&self) -> usize { |
| self.0.len() |
| } |
| pub(crate) fn insert(&mut self, value: &T) -> RefMapKey { |
| let mut s = DefaultHasher::new(); |
| value.hash(&mut s); |
| let key = s.finish(); |
| match self.0.entry(key) { |
| Entry::Vacant(e) => { |
| e.insert(value.clone()); |
| key |
| } |
| Entry::Occupied(_) => key, |
| } |
| } |
| |
| pub(crate) fn insert_owned(&mut self, value: T) -> RefMapKey { |
| let mut s = DefaultHasher::new(); |
| value.hash(&mut s); |
| let key = s.finish(); |
| match self.0.entry(key) { |
| Entry::Vacant(e) => { |
| e.insert(value); |
| key |
| } |
| Entry::Occupied(_) => key, |
| } |
| } |
| |
| pub(crate) fn resolve(&self, key: RefMapKey) -> Option<&T> { |
| self.0.get(&key) |
| } |
| } |