| /* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ |
| /* This Source Code Form is subject to the terms of the Mozilla Public |
| * License, v. 2.0. If a copy of the MPL was not distributed with this file, |
| * You can obtain one at http://mozilla.org/MPL/2.0/. |
| * |
| * The origin of this IDL file is |
| * http://www.w3.org/TR/SVG2/ |
| * |
| * Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C |
| * liability, trademark and document use rules apply. |
| */ |
| |
| interface SVGMatrix { |
| |
| [SetterThrows] |
| attribute float a; |
| [SetterThrows] |
| attribute float b; |
| [SetterThrows] |
| attribute float c; |
| [SetterThrows] |
| attribute float d; |
| [SetterThrows] |
| attribute float e; |
| [SetterThrows] |
| attribute float f; |
| |
| [NewObject] |
| SVGMatrix multiply(SVGMatrix secondMatrix); |
| [NewObject, Throws] |
| SVGMatrix inverse(); |
| [NewObject] |
| SVGMatrix translate(float x, float y); |
| [NewObject] |
| SVGMatrix scale(float scaleFactor); |
| [NewObject] |
| SVGMatrix scaleNonUniform(float scaleFactorX, float scaleFactorY); |
| [NewObject] |
| SVGMatrix rotate(float angle); |
| [NewObject, Throws] |
| SVGMatrix rotateFromVector(float x, float y); |
| [NewObject] |
| SVGMatrix flipX(); |
| [NewObject] |
| SVGMatrix flipY(); |
| [NewObject, Throws] |
| SVGMatrix skewX(float angle); |
| [NewObject, Throws] |
| SVGMatrix skewY(float angle); |
| }; |
| |