| // Licensed under the Apache License, Version 2.0 |
| // <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license |
| // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option. |
| // All files in the project carrying such notice may not be copied, modified, or distributed |
| // except according to those terms. |
| //! Mappings for the contents of d3dcommon.h |
| use shared::basetsd::SIZE_T; |
| use shared::minwindef::{LPCVOID, LPVOID, UINT}; |
| use um::unknwnbase::{IUnknown, IUnknownVtbl}; |
| use um::winnt::{HRESULT, LPCSTR}; |
| ENUM!{enum D3D_DRIVER_TYPE { |
| D3D_DRIVER_TYPE_UNKNOWN, |
| D3D_DRIVER_TYPE_HARDWARE, |
| D3D_DRIVER_TYPE_REFERENCE, |
| D3D_DRIVER_TYPE_NULL, |
| D3D_DRIVER_TYPE_SOFTWARE, |
| D3D_DRIVER_TYPE_WARP, |
| }} |
| ENUM!{enum D3D_FEATURE_LEVEL { |
| D3D_FEATURE_LEVEL_9_1 = 0x9100, |
| D3D_FEATURE_LEVEL_9_2 = 0x9200, |
| D3D_FEATURE_LEVEL_9_3 = 0x9300, |
| D3D_FEATURE_LEVEL_10_0 = 0xa000, |
| D3D_FEATURE_LEVEL_10_1 = 0xa100, |
| D3D_FEATURE_LEVEL_11_0 = 0xb000, |
| D3D_FEATURE_LEVEL_11_1 = 0xb100, |
| D3D_FEATURE_LEVEL_12_0 = 0xc000, |
| D3D_FEATURE_LEVEL_12_1 = 0xc100, |
| }} |
| ENUM!{enum D3D_PRIMITIVE_TOPOLOGY { |
| D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, |
| D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1, |
| D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2, |
| D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, |
| D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, |
| D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, |
| D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, |
| D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, |
| D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, |
| D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, |
| D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, |
| D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, |
| D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, |
| D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, |
| D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, |
| D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, |
| D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, |
| D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, |
| D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, |
| D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, |
| D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, |
| D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, |
| D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, |
| D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, |
| D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, |
| D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, |
| D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, |
| D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, |
| D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, |
| D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, |
| D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, |
| D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, |
| D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, |
| D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, |
| D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, |
| D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, |
| D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, |
| D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64, |
| }} |
| pub const D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_UNDEFINED; |
| pub const D3D10_PRIMITIVE_TOPOLOGY_POINTLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_POINTLIST; |
| pub const D3D10_PRIMITIVE_TOPOLOGY_LINELIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_LINELIST; |
| pub const D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; |
| pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; |
| pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; |
| pub const D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ; |
| pub const D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ; |
| pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ; |
| pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_UNDEFINED; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_POINTLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_POINTLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_LINELIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_LINELIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST; |
| ENUM!{enum D3D_PRIMITIVE { |
| D3D_PRIMITIVE_UNDEFINED = 0, |
| D3D_PRIMITIVE_POINT = 1, |
| D3D_PRIMITIVE_LINE = 2, |
| D3D_PRIMITIVE_TRIANGLE = 3, |
| D3D_PRIMITIVE_LINE_ADJ = 6, |
| D3D_PRIMITIVE_TRIANGLE_ADJ = 7, |
| D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, |
| D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, |
| D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, |
| D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, |
| D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, |
| D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, |
| D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, |
| D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, |
| D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, |
| D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, |
| D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, |
| D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, |
| D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, |
| D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, |
| D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, |
| D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, |
| D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, |
| D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, |
| D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, |
| D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28, |
| D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 29, |
| D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 30, |
| D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 31, |
| D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 32, |
| D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 33, |
| D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 34, |
| D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 35, |
| D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 36, |
| D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 37, |
| D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 38, |
| D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 39, |
| D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 40, |
| }} |
| pub const D3D10_PRIMITIVE_UNDEFINED: D3D_PRIMITIVE = D3D_PRIMITIVE_UNDEFINED; |
| pub const D3D10_PRIMITIVE_POINT: D3D_PRIMITIVE = D3D_PRIMITIVE_POINT; |
| pub const D3D10_PRIMITIVE_LINE: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE; |
| pub const D3D10_PRIMITIVE_TRIANGLE: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE; |
| pub const D3D10_PRIMITIVE_LINE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE_ADJ; |
| pub const D3D10_PRIMITIVE_TRIANGLE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE_ADJ; |
| pub const D3D11_PRIMITIVE_UNDEFINED: D3D_PRIMITIVE = D3D_PRIMITIVE_UNDEFINED; |
| pub const D3D11_PRIMITIVE_POINT: D3D_PRIMITIVE = D3D_PRIMITIVE_POINT; |
| pub const D3D11_PRIMITIVE_LINE: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE; |
| pub const D3D11_PRIMITIVE_TRIANGLE: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE; |
| pub const D3D11_PRIMITIVE_LINE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE_ADJ; |
| pub const D3D11_PRIMITIVE_TRIANGLE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE_ADJ; |
| pub const D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_1_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_2_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_3_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_4_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_5_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_6_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_7_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_8_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_9_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_10_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_11_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_12_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_13_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_14_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_15_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_16_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_17_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_18_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_19_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_20_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_21_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_22_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_23_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_24_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_25_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_26_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_27_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_28_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_29_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_30_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_31_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH: D3D_PRIMITIVE = |
| D3D_PRIMITIVE_32_CONTROL_POINT_PATCH; |
| ENUM!{enum D3D_SRV_DIMENSION { |
| D3D_SRV_DIMENSION_UNKNOWN = 0, |
| D3D_SRV_DIMENSION_BUFFER = 1, |
| D3D_SRV_DIMENSION_TEXTURE1D = 2, |
| D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3, |
| D3D_SRV_DIMENSION_TEXTURE2D = 4, |
| D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5, |
| D3D_SRV_DIMENSION_TEXTURE2DMS = 6, |
| D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, |
| D3D_SRV_DIMENSION_TEXTURE3D = 8, |
| D3D_SRV_DIMENSION_TEXTURECUBE = 9, |
| D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10, |
| D3D_SRV_DIMENSION_BUFFEREX = 11, |
| }} |
| pub const D3D10_SRV_DIMENSION_UNKNOWN: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_UNKNOWN; |
| pub const D3D10_SRV_DIMENSION_BUFFER: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFER; |
| pub const D3D10_SRV_DIMENSION_TEXTURE1D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1D; |
| pub const D3D10_SRV_DIMENSION_TEXTURE1DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1DARRAY; |
| pub const D3D10_SRV_DIMENSION_TEXTURE2D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2D; |
| pub const D3D10_SRV_DIMENSION_TEXTURE2DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DARRAY; |
| pub const D3D10_SRV_DIMENSION_TEXTURE2DMS: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DMS; |
| pub const D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY: D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURE2DMSARRAY; |
| pub const D3D10_SRV_DIMENSION_TEXTURE3D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE3D; |
| pub const D3D10_SRV_DIMENSION_TEXTURECUBE: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURECUBE; |
| pub const D3D10_1_SRV_DIMENSION_UNKNOWN: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_UNKNOWN; |
| pub const D3D10_1_SRV_DIMENSION_BUFFER: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFER; |
| pub const D3D10_1_SRV_DIMENSION_TEXTURE1D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1D; |
| pub const D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY: D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURE1DARRAY; |
| pub const D3D10_1_SRV_DIMENSION_TEXTURE2D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2D; |
| pub const D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY: D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURE2DARRAY; |
| pub const D3D10_1_SRV_DIMENSION_TEXTURE2DMS: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DMS; |
| pub const D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY: D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURE2DMSARRAY; |
| pub const D3D10_1_SRV_DIMENSION_TEXTURE3D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE3D; |
| pub const D3D10_1_SRV_DIMENSION_TEXTURECUBE: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURECUBE; |
| pub const D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY: D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURECUBEARRAY; |
| pub const D3D11_SRV_DIMENSION_UNKNOWN: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_UNKNOWN; |
| pub const D3D11_SRV_DIMENSION_BUFFER: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFER; |
| pub const D3D11_SRV_DIMENSION_TEXTURE1D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1D; |
| pub const D3D11_SRV_DIMENSION_TEXTURE1DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1DARRAY; |
| pub const D3D11_SRV_DIMENSION_TEXTURE2D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2D; |
| pub const D3D11_SRV_DIMENSION_TEXTURE2DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DARRAY; |
| pub const D3D11_SRV_DIMENSION_TEXTURE2DMS: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DMS; |
| pub const D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURE2DMSARRAY; |
| pub const D3D11_SRV_DIMENSION_TEXTURE3D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE3D; |
| pub const D3D11_SRV_DIMENSION_TEXTURECUBE: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURECUBE; |
| pub const D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURECUBEARRAY; |
| pub const D3D11_SRV_DIMENSION_BUFFEREX: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFEREX; |
| STRUCT!{struct D3D_SHADER_MACRO { |
| Name: LPCSTR, |
| Definition: LPCSTR, |
| }} |
| pub type LPD3D_SHADER_MACRO = *mut D3D_SHADER_MACRO; |
| DEFINE_GUID!{IID_ID3D10Blob, |
| 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0x0d, 0x98, 0x9c, 0x3a, 0x01, 0x02} |
| RIDL!{#[uuid(0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2)] |
| interface ID3D10Blob(ID3D10BlobVtbl): IUnknown(IUnknownVtbl) { |
| fn GetBufferPointer() -> LPVOID, |
| fn GetBufferSize() -> SIZE_T, |
| }} |
| pub type LPD3D10BLOB = *mut ID3D10Blob; |
| pub type ID3DBlob = ID3D10Blob; |
| pub type LPD3DBLOB = *mut ID3DBlob; |
| ENUM!{enum D3D_INCLUDE_TYPE { |
| D3D_INCLUDE_LOCAL = 0, |
| D3D_INCLUDE_SYSTEM, |
| }} |
| pub const D3D10_INCLUDE_LOCAL: D3D_INCLUDE_TYPE = D3D_INCLUDE_LOCAL; |
| pub const D3D10_INCLUDE_SYSTEM: D3D_INCLUDE_TYPE = D3D_INCLUDE_SYSTEM; |
| RIDL!{#[uuid(0x00000000, 0x0000, 0x0000, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)] |
| interface ID3DInclude(ID3DIncludeVtbl) { |
| fn Open( |
| IncludeType: D3D_INCLUDE_TYPE, |
| pFileName: LPCSTR, |
| pParentData: LPCVOID, |
| ppData: *mut LPCVOID, |
| pBytes: *mut UINT, |
| ) -> HRESULT, |
| fn Close( |
| pData: LPCVOID, |
| ) -> HRESULT, |
| }} |
| pub type LPD3DINCLUDE = *mut ID3DInclude; |
| ENUM!{enum D3D_SHADER_VARIABLE_CLASS { |
| D3D_SVC_SCALAR = 0, |
| D3D_SVC_VECTOR, |
| D3D_SVC_MATRIX_ROWS, |
| D3D_SVC_MATRIX_COLUMNS, |
| D3D_SVC_OBJECT, |
| D3D_SVC_STRUCT, |
| D3D_SVC_INTERFACE_CLASS, |
| D3D_SVC_INTERFACE_POINTER, |
| }} |
| pub const D3D10_SVC_SCALAR: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_SCALAR; |
| pub const D3D10_SVC_VECTOR: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_VECTOR; |
| pub const D3D10_SVC_MATRIX_ROWS: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_MATRIX_ROWS; |
| pub const D3D10_SVC_MATRIX_COLUMNS: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_MATRIX_COLUMNS; |
| pub const D3D10_SVC_OBJECT: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_OBJECT; |
| pub const D3D10_SVC_STRUCT: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_STRUCT; |
| pub const D3D11_SVC_INTERFACE_CLASS: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_INTERFACE_CLASS; |
| pub const D3D11_SVC_INTERFACE_POINTER: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_INTERFACE_POINTER; |
| ENUM!{enum D3D_SHADER_VARIABLE_FLAGS { |
| D3D_SVF_USERPACKED = 1, |
| D3D_SVF_USED = 2, |
| D3D_SVF_INTERFACE_POINTER = 4, |
| D3D_SVF_INTERFACE_PARAMETER = 8, |
| }} |
| pub const D3D10_SVF_USERPACKED: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_USERPACKED; |
| pub const D3D10_SVF_USED: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_USED; |
| pub const D3D11_SVF_INTERFACE_POINTER: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_INTERFACE_POINTER; |
| pub const D3D11_SVF_INTERFACE_PARAMETER: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_INTERFACE_PARAMETER; |
| ENUM!{enum D3D_SHADER_VARIABLE_TYPE { |
| D3D_SVT_VOID = 0, |
| D3D_SVT_BOOL = 1, |
| D3D_SVT_INT = 2, |
| D3D_SVT_FLOAT = 3, |
| D3D_SVT_STRING = 4, |
| D3D_SVT_TEXTURE = 5, |
| D3D_SVT_TEXTURE1D = 6, |
| D3D_SVT_TEXTURE2D = 7, |
| D3D_SVT_TEXTURE3D = 8, |
| D3D_SVT_TEXTURECUBE = 9, |
| D3D_SVT_SAMPLER = 10, |
| D3D_SVT_SAMPLER1D = 11, |
| D3D_SVT_SAMPLER2D = 12, |
| D3D_SVT_SAMPLER3D = 13, |
| D3D_SVT_SAMPLERCUBE = 14, |
| D3D_SVT_PIXELSHADER = 15, |
| D3D_SVT_VERTEXSHADER = 16, |
| D3D_SVT_PIXELFRAGMENT = 17, |
| D3D_SVT_VERTEXFRAGMENT = 18, |
| D3D_SVT_UINT = 19, |
| D3D_SVT_UINT8 = 20, |
| D3D_SVT_GEOMETRYSHADER = 21, |
| D3D_SVT_RASTERIZER = 22, |
| D3D_SVT_DEPTHSTENCIL = 23, |
| D3D_SVT_BLEND = 24, |
| D3D_SVT_BUFFER = 25, |
| D3D_SVT_CBUFFER = 26, |
| D3D_SVT_TBUFFER = 27, |
| D3D_SVT_TEXTURE1DARRAY = 28, |
| D3D_SVT_TEXTURE2DARRAY = 29, |
| D3D_SVT_RENDERTARGETVIEW = 30, |
| D3D_SVT_DEPTHSTENCILVIEW = 31, |
| D3D_SVT_TEXTURE2DMS = 32, |
| D3D_SVT_TEXTURE2DMSARRAY = 33, |
| D3D_SVT_TEXTURECUBEARRAY = 34, |
| D3D_SVT_HULLSHADER = 35, |
| D3D_SVT_DOMAINSHADER = 36, |
| D3D_SVT_INTERFACE_POINTER = 37, |
| D3D_SVT_COMPUTESHADER = 38, |
| D3D_SVT_DOUBLE = 39, |
| D3D_SVT_RWTEXTURE1D = 40, |
| D3D_SVT_RWTEXTURE1DARRAY = 41, |
| D3D_SVT_RWTEXTURE2D = 42, |
| D3D_SVT_RWTEXTURE2DARRAY = 43, |
| D3D_SVT_RWTEXTURE3D = 44, |
| D3D_SVT_RWBUFFER = 45, |
| D3D_SVT_BYTEADDRESS_BUFFER = 46, |
| D3D_SVT_RWBYTEADDRESS_BUFFER = 47, |
| D3D_SVT_STRUCTURED_BUFFER = 48, |
| D3D_SVT_RWSTRUCTURED_BUFFER = 49, |
| D3D_SVT_APPEND_STRUCTURED_BUFFER = 50, |
| D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51, |
| D3D_SVT_MIN8FLOAT = 52, |
| D3D_SVT_MIN10FLOAT = 53, |
| D3D_SVT_MIN16FLOAT = 54, |
| D3D_SVT_MIN12INT = 55, |
| D3D_SVT_MIN16INT = 56, |
| D3D_SVT_MIN16UINT = 57, |
| }} |
| pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; |
| pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; |
| pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; |
| pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; |
| pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; |
| pub const D3D10_SVT_TEXTURE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE; |
| pub const D3D10_SVT_TEXTURE1D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE1D; |
| pub const D3D10_SVT_TEXTURE2D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2D; |
| pub const D3D10_SVT_TEXTURE3D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE3D; |
| pub const D3D10_SVT_TEXTURECUBE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURECUBE; |
| pub const D3D10_SVT_SAMPLER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER; |
| pub const D3D10_SVT_SAMPLER1D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER1D; |
| pub const D3D10_SVT_SAMPLER2D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER2D; |
| pub const D3D10_SVT_SAMPLER3D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER3D; |
| pub const D3D10_SVT_SAMPLERCUBE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLERCUBE; |
| pub const D3D10_SVT_PIXELSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_PIXELSHADER; |
| pub const D3D10_SVT_VERTEXSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VERTEXSHADER; |
| pub const D3D10_SVT_PIXELFRAGMENT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_PIXELFRAGMENT; |
| pub const D3D10_SVT_VERTEXFRAGMENT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VERTEXFRAGMENT; |
| pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; |
| pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; |
| pub const D3D10_SVT_GEOMETRYSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_GEOMETRYSHADER; |
| pub const D3D10_SVT_RASTERIZER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RASTERIZER; |
| pub const D3D10_SVT_DEPTHSTENCIL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DEPTHSTENCIL; |
| pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; |
| pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; |
| pub const D3D10_SVT_CBUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_CBUFFER; |
| pub const D3D10_SVT_TBUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TBUFFER; |
| pub const D3D10_SVT_TEXTURE1DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE1DARRAY; |
| pub const D3D10_SVT_TEXTURE2DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DARRAY; |
| pub const D3D10_SVT_RENDERTARGETVIEW: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RENDERTARGETVIEW; |
| pub const D3D10_SVT_DEPTHSTENCILVIEW: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DEPTHSTENCILVIEW; |
| pub const D3D10_SVT_TEXTURE2DMS: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DMS; |
| pub const D3D10_SVT_TEXTURE2DMSARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DMSARRAY; |
| pub const D3D10_SVT_TEXTURECUBEARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURECUBEARRAY; |
| pub const D3D11_SVT_HULLSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_HULLSHADER; |
| pub const D3D11_SVT_DOMAINSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DOMAINSHADER; |
| pub const D3D11_SVT_INTERFACE_POINTER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INTERFACE_POINTER; |
| pub const D3D11_SVT_COMPUTESHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_COMPUTESHADER; |
| pub const D3D11_SVT_DOUBLE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DOUBLE; |
| pub const D3D11_SVT_RWTEXTURE1D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE1D; |
| pub const D3D11_SVT_RWTEXTURE1DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE1DARRAY; |
| pub const D3D11_SVT_RWTEXTURE2D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE2D; |
| pub const D3D11_SVT_RWTEXTURE2DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE2DARRAY; |
| pub const D3D11_SVT_RWTEXTURE3D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE3D; |
| pub const D3D11_SVT_RWBUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWBUFFER; |
| pub const D3D11_SVT_BYTEADDRESS_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BYTEADDRESS_BUFFER; |
| pub const D3D11_SVT_RWBYTEADDRESS_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWBYTEADDRESS_BUFFER; |
| pub const D3D11_SVT_STRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRUCTURED_BUFFER; |
| pub const D3D11_SVT_RWSTRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWSTRUCTURED_BUFFER; |
| pub const D3D11_SVT_APPEND_STRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = |
| D3D_SVT_APPEND_STRUCTURED_BUFFER; |
| pub const D3D11_SVT_CONSUME_STRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = |
| D3D_SVT_CONSUME_STRUCTURED_BUFFER; |
| ENUM!{enum D3D_SHADER_INPUT_FLAGS { |
| D3D_SIF_USERPACKED = 0x1, |
| D3D_SIF_COMPARISON_SAMPLER = 0x2, |
| D3D_SIF_TEXTURE_COMPONENT_0 = 0x4, |
| D3D_SIF_TEXTURE_COMPONENT_1 = 0x8, |
| D3D_SIF_TEXTURE_COMPONENTS = 0xc, |
| D3D_SIF_UNUSED = 0x10, |
| }} |
| pub const D3D10_SIF_USERPACKED: D3D_SHADER_INPUT_FLAGS = D3D_SIF_USERPACKED; |
| pub const D3D10_SIF_COMPARISON_SAMPLER: D3D_SHADER_INPUT_FLAGS = D3D_SIF_COMPARISON_SAMPLER; |
| pub const D3D10_SIF_TEXTURE_COMPONENT_0: D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENT_0; |
| pub const D3D10_SIF_TEXTURE_COMPONENT_1: D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENT_1; |
| pub const D3D10_SIF_TEXTURE_COMPONENTS: D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENTS; |
| ENUM!{enum D3D_SHADER_INPUT_TYPE { |
| D3D_SIT_CBUFFER, |
| D3D_SIT_TBUFFER, |
| D3D_SIT_TEXTURE, |
| D3D_SIT_SAMPLER, |
| D3D_SIT_UAV_RWTYPED, |
| D3D_SIT_STRUCTURED, |
| D3D_SIT_UAV_RWSTRUCTURED, |
| D3D_SIT_BYTEADDRESS, |
| D3D_SIT_UAV_RWBYTEADDRESS, |
| D3D_SIT_UAV_APPEND_STRUCTURED, |
| D3D_SIT_UAV_CONSUME_STRUCTURED, |
| D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, |
| }} |
| pub const D3D10_SIT_CBUFFER: D3D_SHADER_INPUT_TYPE = D3D_SIT_CBUFFER; |
| pub const D3D10_SIT_TBUFFER: D3D_SHADER_INPUT_TYPE = D3D_SIT_TBUFFER; |
| pub const D3D10_SIT_TEXTURE: D3D_SHADER_INPUT_TYPE = D3D_SIT_TEXTURE; |
| pub const D3D10_SIT_SAMPLER: D3D_SHADER_INPUT_TYPE = D3D_SIT_SAMPLER; |
| pub const D3D11_SIT_UAV_RWTYPED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWTYPED; |
| pub const D3D11_SIT_STRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_STRUCTURED; |
| pub const D3D11_SIT_UAV_RWSTRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWSTRUCTURED; |
| pub const D3D11_SIT_BYTEADDRESS: D3D_SHADER_INPUT_TYPE = D3D_SIT_BYTEADDRESS; |
| pub const D3D11_SIT_UAV_RWBYTEADDRESS: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWBYTEADDRESS; |
| pub const D3D11_SIT_UAV_APPEND_STRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_APPEND_STRUCTURED; |
| pub const D3D11_SIT_UAV_CONSUME_STRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_CONSUME_STRUCTURED; |
| pub const D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER: D3D_SHADER_INPUT_TYPE = |
| D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER; |
| ENUM!{enum D3D_SHADER_CBUFFER_FLAGS { |
| D3D_CBF_USERPACKED = 1, |
| }} |
| pub const D3D10_CBF_USERPACKED: D3D_SHADER_CBUFFER_FLAGS = D3D_CBF_USERPACKED; |
| ENUM!{enum D3D_CBUFFER_TYPE { |
| D3D_CT_CBUFFER, |
| D3D_CT_TBUFFER, |
| D3D_CT_INTERFACE_POINTERS, |
| D3D_CT_RESOURCE_BIND_INFO, |
| }} |
| pub const D3D10_CT_CBUFFER: D3D_CBUFFER_TYPE = D3D_CT_CBUFFER; |
| pub const D3D10_CT_TBUFFER: D3D_CBUFFER_TYPE = D3D_CT_TBUFFER; |
| pub const D3D11_CT_CBUFFER: D3D_CBUFFER_TYPE = D3D_CT_CBUFFER; |
| pub const D3D11_CT_TBUFFER: D3D_CBUFFER_TYPE = D3D_CT_TBUFFER; |
| pub const D3D11_CT_INTERFACE_POINTERS: D3D_CBUFFER_TYPE = D3D_CT_INTERFACE_POINTERS; |
| pub const D3D11_CT_RESOURCE_BIND_INFO: D3D_CBUFFER_TYPE = D3D_CT_RESOURCE_BIND_INFO; |
| ENUM!{enum D3D_NAME { |
| D3D_NAME_UNDEFINED = 0, |
| D3D_NAME_POSITION = 1, |
| D3D_NAME_CLIP_DISTANCE = 2, |
| D3D_NAME_CULL_DISTANCE = 3, |
| D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4, |
| D3D_NAME_VIEWPORT_ARRAY_INDEX = 5, |
| D3D_NAME_VERTEX_ID = 6, |
| D3D_NAME_PRIMITIVE_ID = 7, |
| D3D_NAME_INSTANCE_ID = 8, |
| D3D_NAME_IS_FRONT_FACE = 9, |
| D3D_NAME_SAMPLE_INDEX = 10, |
| D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, |
| D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, |
| D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, |
| D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, |
| D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, |
| D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, |
| D3D_NAME_TARGET = 64, |
| D3D_NAME_DEPTH = 65, |
| D3D_NAME_COVERAGE = 66, |
| D3D_NAME_DEPTH_GREATER_EQUAL = 67, |
| D3D_NAME_DEPTH_LESS_EQUAL = 68, |
| }} |
| pub const D3D10_NAME_UNDEFINED: D3D_NAME = D3D_NAME_UNDEFINED; |
| pub const D3D10_NAME_POSITION: D3D_NAME = D3D_NAME_POSITION; |
| pub const D3D10_NAME_CLIP_DISTANCE: D3D_NAME = D3D_NAME_CLIP_DISTANCE; |
| pub const D3D10_NAME_CULL_DISTANCE: D3D_NAME = D3D_NAME_CULL_DISTANCE; |
| pub const D3D10_NAME_RENDER_TARGET_ARRAY_INDEX: D3D_NAME = D3D_NAME_RENDER_TARGET_ARRAY_INDEX; |
| pub const D3D10_NAME_VIEWPORT_ARRAY_INDEX: D3D_NAME = D3D_NAME_VIEWPORT_ARRAY_INDEX; |
| pub const D3D10_NAME_VERTEX_ID: D3D_NAME = D3D_NAME_VERTEX_ID; |
| pub const D3D10_NAME_PRIMITIVE_ID: D3D_NAME = D3D_NAME_PRIMITIVE_ID; |
| pub const D3D10_NAME_INSTANCE_ID: D3D_NAME = D3D_NAME_INSTANCE_ID; |
| pub const D3D10_NAME_IS_FRONT_FACE: D3D_NAME = D3D_NAME_IS_FRONT_FACE; |
| pub const D3D10_NAME_SAMPLE_INDEX: D3D_NAME = D3D_NAME_SAMPLE_INDEX; |
| pub const D3D10_NAME_TARGET: D3D_NAME = D3D_NAME_TARGET; |
| pub const D3D10_NAME_DEPTH: D3D_NAME = D3D_NAME_DEPTH; |
| pub const D3D10_NAME_COVERAGE: D3D_NAME = D3D_NAME_COVERAGE; |
| pub const D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR; |
| pub const D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR: D3D_NAME |
| = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR; |
| pub const D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR; |
| pub const D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR; |
| pub const D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR: D3D_NAME |
| = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR; |
| pub const D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR: D3D_NAME |
| = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR; |
| pub const D3D11_NAME_DEPTH_GREATER_EQUAL: D3D_NAME = D3D_NAME_DEPTH_GREATER_EQUAL; |
| pub const D3D11_NAME_DEPTH_LESS_EQUAL: D3D_NAME = D3D_NAME_DEPTH_LESS_EQUAL; |
| ENUM!{enum D3D_RESOURCE_RETURN_TYPE { |
| D3D_RETURN_TYPE_UNORM = 1, |
| D3D_RETURN_TYPE_SNORM = 2, |
| D3D_RETURN_TYPE_SINT = 3, |
| D3D_RETURN_TYPE_UINT = 4, |
| D3D_RETURN_TYPE_FLOAT = 5, |
| D3D_RETURN_TYPE_MIXED = 6, |
| D3D_RETURN_TYPE_DOUBLE = 7, |
| D3D_RETURN_TYPE_CONTINUED = 8, |
| }} |
| pub const D3D10_RETURN_TYPE_UNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UNORM; |
| pub const D3D10_RETURN_TYPE_SNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SNORM; |
| pub const D3D10_RETURN_TYPE_SINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SINT; |
| pub const D3D10_RETURN_TYPE_UINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UINT; |
| pub const D3D10_RETURN_TYPE_FLOAT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_FLOAT; |
| pub const D3D10_RETURN_TYPE_MIXED: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_MIXED; |
| pub const D3D11_RETURN_TYPE_UNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UNORM; |
| pub const D3D11_RETURN_TYPE_SNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SNORM; |
| pub const D3D11_RETURN_TYPE_SINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SINT; |
| pub const D3D11_RETURN_TYPE_UINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UINT; |
| pub const D3D11_RETURN_TYPE_FLOAT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_FLOAT; |
| pub const D3D11_RETURN_TYPE_MIXED: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_MIXED; |
| pub const D3D11_RETURN_TYPE_DOUBLE: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_DOUBLE; |
| pub const D3D11_RETURN_TYPE_CONTINUED: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_CONTINUED; |
| ENUM!{enum D3D_REGISTER_COMPONENT_TYPE { |
| D3D_REGISTER_COMPONENT_UNKNOWN = 0, |
| D3D_REGISTER_COMPONENT_UINT32 = 1, |
| D3D_REGISTER_COMPONENT_SINT32 = 2, |
| D3D_REGISTER_COMPONENT_FLOAT32 = 3, |
| }} |
| pub const D3D10_REGISTER_COMPONENT_UNKNOWN: D3D_REGISTER_COMPONENT_TYPE = |
| D3D_REGISTER_COMPONENT_UNKNOWN; |
| pub const D3D10_REGISTER_COMPONENT_UINT32: D3D_REGISTER_COMPONENT_TYPE = |
| D3D_REGISTER_COMPONENT_UINT32; |
| pub const D3D10_REGISTER_COMPONENT_SINT32: D3D_REGISTER_COMPONENT_TYPE = |
| D3D_REGISTER_COMPONENT_SINT32; |
| pub const D3D10_REGISTER_COMPONENT_FLOAT32: D3D_REGISTER_COMPONENT_TYPE = |
| D3D_REGISTER_COMPONENT_FLOAT32; |
| ENUM!{enum D3D_TESSELLATOR_DOMAIN { |
| D3D_TESSELLATOR_DOMAIN_UNDEFINED, |
| D3D_TESSELLATOR_DOMAIN_ISOLINE, |
| D3D_TESSELLATOR_DOMAIN_TRI, |
| D3D_TESSELLATOR_DOMAIN_QUAD, |
| }} |
| pub const D3D11_TESSELLATOR_DOMAIN_UNDEFINED: D3D_TESSELLATOR_DOMAIN = |
| D3D_TESSELLATOR_DOMAIN_UNDEFINED; |
| pub const D3D11_TESSELLATOR_DOMAIN_ISOLINE: D3D_TESSELLATOR_DOMAIN = |
| D3D_TESSELLATOR_DOMAIN_ISOLINE; |
| pub const D3D11_TESSELLATOR_DOMAIN_TRI: D3D_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN_TRI; |
| pub const D3D11_TESSELLATOR_DOMAIN_QUAD: D3D_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN_QUAD; |
| ENUM!{enum D3D_TESSELLATOR_PARTITIONING { |
| D3D_TESSELLATOR_PARTITIONING_UNDEFINED, |
| D3D_TESSELLATOR_PARTITIONING_INTEGER, |
| D3D_TESSELLATOR_PARTITIONING_POW2, |
| D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, |
| D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN, |
| }} |
| pub const D3D11_TESSELLATOR_PARTITIONING_UNDEFINED: D3D_TESSELLATOR_PARTITIONING = |
| D3D_TESSELLATOR_PARTITIONING_UNDEFINED; |
| pub const D3D11_TESSELLATOR_PARTITIONING_INTEGER: D3D_TESSELLATOR_PARTITIONING = |
| D3D_TESSELLATOR_PARTITIONING_INTEGER; |
| pub const D3D11_TESSELLATOR_PARTITIONING_POW2: D3D_TESSELLATOR_PARTITIONING = |
| D3D_TESSELLATOR_PARTITIONING_POW2; |
| pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: D3D_TESSELLATOR_PARTITIONING = |
| D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD; |
| pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: D3D_TESSELLATOR_PARTITIONING = |
| D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN; |
| ENUM!{enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE { |
| D3D_TESSELLATOR_OUTPUT_UNDEFINED, |
| D3D_TESSELLATOR_OUTPUT_POINT, |
| D3D_TESSELLATOR_OUTPUT_LINE, |
| D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW, |
| D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW, |
| }} |
| pub const D3D11_TESSELLATOR_OUTPUT_UNDEFINED: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = |
| D3D_TESSELLATOR_OUTPUT_UNDEFINED; |
| pub const D3D11_TESSELLATOR_OUTPUT_POINT: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = |
| D3D_TESSELLATOR_OUTPUT_POINT; |
| pub const D3D11_TESSELLATOR_OUTPUT_LINE: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = |
| D3D_TESSELLATOR_OUTPUT_LINE; |
| pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = |
| D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW; |
| pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = |
| D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW; |
| ENUM!{enum D3D_MIN_PRECISION { |
| D3D_MIN_PRECISION_DEFAULT, |
| D3D_MIN_PRECISION_FLOAT_16, |
| D3D_MIN_PRECISION_FLOAT_2_8, |
| D3D_MIN_PRECISION_RESERVED, |
| D3D_MIN_PRECISION_SINT_16, |
| D3D_MIN_PRECISION_UINT_16, |
| D3D_MIN_PRECISION_ANY_16 = 0xf0, |
| D3D_MIN_PRECISION_ANY_10 = 0xf1, |
| }} |
| ENUM!{enum D3D_INTERPOLATION_MODE { |
| D3D_INTERPOLATION_UNDEFINED, |
| D3D_INTERPOLATION_CONSTANT, |
| D3D_INTERPOLATION_LINEAR, |
| D3D_INTERPOLATION_LINEAR_CENTROID, |
| D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE, |
| D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID, |
| D3D_INTERPOLATION_LINEAR_SAMPLE, |
| D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE, |
| }} |
| ENUM!{enum D3D_PARAMETER_FLAGS { |
| D3D_PF_NONE = 0, |
| D3D_PF_IN = 0x1, |
| D3D_PF_OUT = 0x2, |
| }} |
| DEFINE_GUID!{WKPDID_D3DDebugObjectName, |
| 0x429b8c22, 0x9188, 0x4b0c, 0x87, 0x42, 0xac, 0xb0, 0xbf, 0x85, 0xc2, 0x00} |
| DEFINE_GUID!{WKPDID_D3DDebugObjectNameW, |
| 0x4cca5fd8, 0x921f, 0x42c8, 0x85, 0x66, 0x70, 0xca, 0xf2, 0xa9, 0xb7, 0x41} |
| DEFINE_GUID!{WKPDID_CommentStringW, |
| 0xd0149dc0, 0x90e8, 0x4ec8, 0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2} |